1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2018 Broadcom */ 3 4 /** 5 * DOC: Broadcom V3D scheduling 6 * 7 * The shared DRM GPU scheduler is used to coordinate submitting jobs 8 * to the hardware. Each DRM fd (roughly a client process) gets its 9 * own scheduler entity, which will process jobs in order. The GPU 10 * scheduler will round-robin between clients to submit the next job. 11 * 12 * For simplicity, and in order to keep latency low for interactive 13 * jobs when bulk background jobs are queued up, we submit a new job 14 * to the HW only when it has completed the last one, instead of 15 * filling up the CT[01]Q FIFOs with jobs. Similarly, we use 16 * drm_sched_job_add_dependency() to manage the dependency between bin and 17 * render, instead of having the clients submit jobs using the HW's 18 * semaphores to interlock between them. 19 */ 20 21 #include <linux/sched/clock.h> 22 #include <linux/kthread.h> 23 24 #include <drm/drm_syncobj.h> 25 26 #include "v3d_drv.h" 27 #include "v3d_regs.h" 28 #include "v3d_trace.h" 29 30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16 31 32 static struct v3d_job * 33 to_v3d_job(struct drm_sched_job *sched_job) 34 { 35 return container_of(sched_job, struct v3d_job, base); 36 } 37 38 static struct v3d_bin_job * 39 to_bin_job(struct drm_sched_job *sched_job) 40 { 41 return container_of(sched_job, struct v3d_bin_job, base.base); 42 } 43 44 static struct v3d_render_job * 45 to_render_job(struct drm_sched_job *sched_job) 46 { 47 return container_of(sched_job, struct v3d_render_job, base.base); 48 } 49 50 static struct v3d_tfu_job * 51 to_tfu_job(struct drm_sched_job *sched_job) 52 { 53 return container_of(sched_job, struct v3d_tfu_job, base.base); 54 } 55 56 static struct v3d_csd_job * 57 to_csd_job(struct drm_sched_job *sched_job) 58 { 59 return container_of(sched_job, struct v3d_csd_job, base.base); 60 } 61 62 static struct v3d_cpu_job * 63 to_cpu_job(struct drm_sched_job *sched_job) 64 { 65 return container_of(sched_job, struct v3d_cpu_job, base.base); 66 } 67 68 static void 69 v3d_sched_job_free(struct drm_sched_job *sched_job) 70 { 71 struct v3d_job *job = to_v3d_job(sched_job); 72 73 v3d_job_cleanup(job); 74 } 75 76 void 77 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info, 78 unsigned int count) 79 { 80 if (query_info->queries) { 81 unsigned int i; 82 83 for (i = 0; i < count; i++) 84 drm_syncobj_put(query_info->queries[i].syncobj); 85 86 kvfree(query_info->queries); 87 } 88 } 89 90 void 91 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info, 92 unsigned int count) 93 { 94 if (query_info->queries) { 95 unsigned int i; 96 97 for (i = 0; i < count; i++) 98 drm_syncobj_put(query_info->queries[i].syncobj); 99 100 kvfree(query_info->queries); 101 } 102 } 103 104 static void 105 v3d_cpu_job_free(struct drm_sched_job *sched_job) 106 { 107 struct v3d_cpu_job *job = to_cpu_job(sched_job); 108 109 v3d_timestamp_query_info_free(&job->timestamp_query, 110 job->timestamp_query.count); 111 112 v3d_performance_query_info_free(&job->performance_query, 113 job->performance_query.count); 114 115 v3d_job_cleanup(&job->base); 116 } 117 118 static void 119 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job) 120 { 121 if (job->perfmon != v3d->active_perfmon) 122 v3d_perfmon_stop(v3d, v3d->active_perfmon, true); 123 124 if (job->perfmon && v3d->active_perfmon != job->perfmon) 125 v3d_perfmon_start(v3d, job->perfmon); 126 } 127 128 static void 129 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue) 130 { 131 struct v3d_dev *v3d = job->v3d; 132 struct v3d_file_priv *file = job->file->driver_priv; 133 struct v3d_stats *global_stats = &v3d->queue[queue].stats; 134 struct v3d_stats *local_stats = &file->stats[queue]; 135 u64 now = local_clock(); 136 137 write_seqcount_begin(&local_stats->lock); 138 local_stats->start_ns = now; 139 write_seqcount_end(&local_stats->lock); 140 141 write_seqcount_begin(&global_stats->lock); 142 global_stats->start_ns = now; 143 write_seqcount_end(&global_stats->lock); 144 } 145 146 static void 147 v3d_stats_update(struct v3d_stats *stats, u64 now) 148 { 149 write_seqcount_begin(&stats->lock); 150 stats->enabled_ns += now - stats->start_ns; 151 stats->jobs_completed++; 152 stats->start_ns = 0; 153 write_seqcount_end(&stats->lock); 154 } 155 156 void 157 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue) 158 { 159 struct v3d_dev *v3d = job->v3d; 160 struct v3d_file_priv *file = job->file->driver_priv; 161 struct v3d_stats *global_stats = &v3d->queue[queue].stats; 162 struct v3d_stats *local_stats = &file->stats[queue]; 163 u64 now = local_clock(); 164 165 v3d_stats_update(local_stats, now); 166 v3d_stats_update(global_stats, now); 167 } 168 169 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) 170 { 171 struct v3d_bin_job *job = to_bin_job(sched_job); 172 struct v3d_dev *v3d = job->base.v3d; 173 struct drm_device *dev = &v3d->drm; 174 struct dma_fence *fence; 175 unsigned long irqflags; 176 177 if (unlikely(job->base.base.s_fence->finished.error)) 178 return NULL; 179 180 /* Lock required around bin_job update vs 181 * v3d_overflow_mem_work(). 182 */ 183 spin_lock_irqsave(&v3d->job_lock, irqflags); 184 v3d->bin_job = job; 185 /* Clear out the overflow allocation, so we don't 186 * reuse the overflow attached to a previous job. 187 */ 188 V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0); 189 spin_unlock_irqrestore(&v3d->job_lock, irqflags); 190 191 v3d_invalidate_caches(v3d); 192 193 fence = v3d_fence_create(v3d, V3D_BIN); 194 if (IS_ERR(fence)) 195 return NULL; 196 197 if (job->base.irq_fence) 198 dma_fence_put(job->base.irq_fence); 199 job->base.irq_fence = dma_fence_get(fence); 200 201 trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno, 202 job->start, job->end); 203 204 v3d_job_start_stats(&job->base, V3D_BIN); 205 v3d_switch_perfmon(v3d, &job->base); 206 207 /* Set the current and end address of the control list. 208 * Writing the end register is what starts the job. 209 */ 210 if (job->qma) { 211 V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma); 212 V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms); 213 } 214 if (job->qts) { 215 V3D_CORE_WRITE(0, V3D_CLE_CT0QTS, 216 V3D_CLE_CT0QTS_ENABLE | 217 job->qts); 218 } 219 V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start); 220 V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end); 221 222 return fence; 223 } 224 225 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) 226 { 227 struct v3d_render_job *job = to_render_job(sched_job); 228 struct v3d_dev *v3d = job->base.v3d; 229 struct drm_device *dev = &v3d->drm; 230 struct dma_fence *fence; 231 232 if (unlikely(job->base.base.s_fence->finished.error)) 233 return NULL; 234 235 v3d->render_job = job; 236 237 /* Can we avoid this flush? We need to be careful of 238 * scheduling, though -- imagine job0 rendering to texture and 239 * job1 reading, and them being executed as bin0, bin1, 240 * render0, render1, so that render1's flush at bin time 241 * wasn't enough. 242 */ 243 v3d_invalidate_caches(v3d); 244 245 fence = v3d_fence_create(v3d, V3D_RENDER); 246 if (IS_ERR(fence)) 247 return NULL; 248 249 if (job->base.irq_fence) 250 dma_fence_put(job->base.irq_fence); 251 job->base.irq_fence = dma_fence_get(fence); 252 253 trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno, 254 job->start, job->end); 255 256 v3d_job_start_stats(&job->base, V3D_RENDER); 257 v3d_switch_perfmon(v3d, &job->base); 258 259 /* XXX: Set the QCFG */ 260 261 /* Set the current and end address of the control list. 262 * Writing the end register is what starts the job. 263 */ 264 V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start); 265 V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end); 266 267 return fence; 268 } 269 270 static struct dma_fence * 271 v3d_tfu_job_run(struct drm_sched_job *sched_job) 272 { 273 struct v3d_tfu_job *job = to_tfu_job(sched_job); 274 struct v3d_dev *v3d = job->base.v3d; 275 struct drm_device *dev = &v3d->drm; 276 struct dma_fence *fence; 277 278 fence = v3d_fence_create(v3d, V3D_TFU); 279 if (IS_ERR(fence)) 280 return NULL; 281 282 v3d->tfu_job = job; 283 if (job->base.irq_fence) 284 dma_fence_put(job->base.irq_fence); 285 job->base.irq_fence = dma_fence_get(fence); 286 287 trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno); 288 289 v3d_job_start_stats(&job->base, V3D_TFU); 290 291 V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia); 292 V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis); 293 V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica); 294 V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua); 295 V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa); 296 if (v3d->ver >= 71) 297 V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc); 298 V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios); 299 V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]); 300 if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) { 301 V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]); 302 V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]); 303 V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]); 304 } 305 /* ICFG kicks off the job. */ 306 V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC); 307 308 return fence; 309 } 310 311 static struct dma_fence * 312 v3d_csd_job_run(struct drm_sched_job *sched_job) 313 { 314 struct v3d_csd_job *job = to_csd_job(sched_job); 315 struct v3d_dev *v3d = job->base.v3d; 316 struct drm_device *dev = &v3d->drm; 317 struct dma_fence *fence; 318 int i, csd_cfg0_reg; 319 320 v3d->csd_job = job; 321 322 v3d_invalidate_caches(v3d); 323 324 fence = v3d_fence_create(v3d, V3D_CSD); 325 if (IS_ERR(fence)) 326 return NULL; 327 328 if (job->base.irq_fence) 329 dma_fence_put(job->base.irq_fence); 330 job->base.irq_fence = dma_fence_get(fence); 331 332 trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno); 333 334 v3d_job_start_stats(&job->base, V3D_CSD); 335 v3d_switch_perfmon(v3d, &job->base); 336 337 csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver); 338 for (i = 1; i <= 6; i++) 339 V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]); 340 341 /* Although V3D 7.1 has an eighth configuration register, we are not 342 * using it. Therefore, make sure it remains unused. 343 * 344 * XXX: Set the CFG7 register 345 */ 346 if (v3d->ver >= 71) 347 V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0); 348 349 /* CFG0 write kicks off the job. */ 350 V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]); 351 352 return fence; 353 } 354 355 static void 356 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job) 357 { 358 struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd; 359 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 360 struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect); 361 struct drm_v3d_submit_csd *args = &indirect_csd->job->args; 362 struct v3d_dev *v3d = job->base.v3d; 363 u32 num_batches, *wg_counts; 364 365 v3d_get_bo_vaddr(bo); 366 v3d_get_bo_vaddr(indirect); 367 368 wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset); 369 370 if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0) 371 return; 372 373 args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT; 374 args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT; 375 args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT; 376 377 num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) * 378 (wg_counts[0] * wg_counts[1] * wg_counts[2]); 379 380 /* V3D 7.1.6 and later don't subtract 1 from the number of batches */ 381 if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6)) 382 args->cfg[4] = num_batches - 1; 383 else 384 args->cfg[4] = num_batches; 385 386 WARN_ON(args->cfg[4] == ~0); 387 388 for (int i = 0; i < 3; i++) { 389 /* 0xffffffff indicates that the uniform rewrite is not needed */ 390 if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) { 391 u32 uniform_idx = indirect_csd->wg_uniform_offsets[i]; 392 ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i]; 393 } 394 } 395 396 v3d_put_bo_vaddr(indirect); 397 v3d_put_bo_vaddr(bo); 398 } 399 400 static void 401 v3d_timestamp_query(struct v3d_cpu_job *job) 402 { 403 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; 404 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 405 u8 *value_addr; 406 407 v3d_get_bo_vaddr(bo); 408 409 for (int i = 0; i < timestamp_query->count; i++) { 410 value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset; 411 *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull; 412 413 drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj, 414 job->base.done_fence); 415 } 416 417 v3d_put_bo_vaddr(bo); 418 } 419 420 static void 421 v3d_reset_timestamp_queries(struct v3d_cpu_job *job) 422 { 423 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; 424 struct v3d_timestamp_query *queries = timestamp_query->queries; 425 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 426 u8 *value_addr; 427 428 v3d_get_bo_vaddr(bo); 429 430 for (int i = 0; i < timestamp_query->count; i++) { 431 value_addr = ((u8 *)bo->vaddr) + queries[i].offset; 432 *((u64 *)value_addr) = 0; 433 434 drm_syncobj_replace_fence(queries[i].syncobj, NULL); 435 } 436 437 v3d_put_bo_vaddr(bo); 438 } 439 440 static void 441 write_to_buffer(void *dst, u32 idx, bool do_64bit, u64 value) 442 { 443 if (do_64bit) { 444 u64 *dst64 = (u64 *)dst; 445 446 dst64[idx] = value; 447 } else { 448 u32 *dst32 = (u32 *)dst; 449 450 dst32[idx] = (u32)value; 451 } 452 } 453 454 static void 455 v3d_copy_query_results(struct v3d_cpu_job *job) 456 { 457 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; 458 struct v3d_timestamp_query *queries = timestamp_query->queries; 459 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 460 struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]); 461 struct v3d_copy_query_results_info *copy = &job->copy; 462 struct dma_fence *fence; 463 u8 *query_addr; 464 bool available, write_result; 465 u8 *data; 466 int i; 467 468 v3d_get_bo_vaddr(bo); 469 v3d_get_bo_vaddr(timestamp); 470 471 data = ((u8 *)bo->vaddr) + copy->offset; 472 473 for (i = 0; i < timestamp_query->count; i++) { 474 fence = drm_syncobj_fence_get(queries[i].syncobj); 475 available = fence ? dma_fence_is_signaled(fence) : false; 476 477 write_result = available || copy->do_partial; 478 if (write_result) { 479 query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset; 480 write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr)); 481 } 482 483 if (copy->availability_bit) 484 write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u); 485 486 data += copy->stride; 487 488 dma_fence_put(fence); 489 } 490 491 v3d_put_bo_vaddr(timestamp); 492 v3d_put_bo_vaddr(bo); 493 } 494 495 static void 496 v3d_reset_performance_queries(struct v3d_cpu_job *job) 497 { 498 struct v3d_performance_query_info *performance_query = &job->performance_query; 499 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; 500 struct v3d_dev *v3d = job->base.v3d; 501 struct v3d_perfmon *perfmon; 502 503 for (int i = 0; i < performance_query->count; i++) { 504 for (int j = 0; j < performance_query->nperfmons; j++) { 505 perfmon = v3d_perfmon_find(v3d_priv, 506 performance_query->queries[i].kperfmon_ids[j]); 507 if (!perfmon) { 508 DRM_DEBUG("Failed to find perfmon."); 509 continue; 510 } 511 512 v3d_perfmon_stop(v3d, perfmon, false); 513 514 memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64)); 515 516 v3d_perfmon_put(perfmon); 517 } 518 519 drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL); 520 } 521 } 522 523 static void 524 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, u32 query) 525 { 526 struct v3d_performance_query_info *performance_query = &job->performance_query; 527 struct v3d_copy_query_results_info *copy = &job->copy; 528 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; 529 struct v3d_dev *v3d = job->base.v3d; 530 struct v3d_perfmon *perfmon; 531 u64 counter_values[V3D_MAX_COUNTERS]; 532 533 for (int i = 0; i < performance_query->nperfmons; i++) { 534 perfmon = v3d_perfmon_find(v3d_priv, 535 performance_query->queries[query].kperfmon_ids[i]); 536 if (!perfmon) { 537 DRM_DEBUG("Failed to find perfmon."); 538 continue; 539 } 540 541 v3d_perfmon_stop(v3d, perfmon, true); 542 543 memcpy(&counter_values[i * DRM_V3D_MAX_PERF_COUNTERS], perfmon->values, 544 perfmon->ncounters * sizeof(u64)); 545 546 v3d_perfmon_put(perfmon); 547 } 548 549 for (int i = 0; i < performance_query->ncounters; i++) 550 write_to_buffer(data, i, copy->do_64bit, counter_values[i]); 551 } 552 553 static void 554 v3d_copy_performance_query(struct v3d_cpu_job *job) 555 { 556 struct v3d_performance_query_info *performance_query = &job->performance_query; 557 struct v3d_copy_query_results_info *copy = &job->copy; 558 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 559 struct dma_fence *fence; 560 bool available, write_result; 561 u8 *data; 562 563 v3d_get_bo_vaddr(bo); 564 565 data = ((u8 *)bo->vaddr) + copy->offset; 566 567 for (int i = 0; i < performance_query->count; i++) { 568 fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj); 569 available = fence ? dma_fence_is_signaled(fence) : false; 570 571 write_result = available || copy->do_partial; 572 if (write_result) 573 v3d_write_performance_query_result(job, data, i); 574 575 if (copy->availability_bit) 576 write_to_buffer(data, performance_query->ncounters, 577 copy->do_64bit, available ? 1u : 0u); 578 579 data += copy->stride; 580 581 dma_fence_put(fence); 582 } 583 584 v3d_put_bo_vaddr(bo); 585 } 586 587 static const v3d_cpu_job_fn cpu_job_function[] = { 588 [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect, 589 [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query, 590 [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries, 591 [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results, 592 [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries, 593 [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query, 594 }; 595 596 static struct dma_fence * 597 v3d_cpu_job_run(struct drm_sched_job *sched_job) 598 { 599 struct v3d_cpu_job *job = to_cpu_job(sched_job); 600 struct v3d_dev *v3d = job->base.v3d; 601 602 v3d->cpu_job = job; 603 604 if (job->job_type >= ARRAY_SIZE(cpu_job_function)) { 605 DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type); 606 return NULL; 607 } 608 609 v3d_job_start_stats(&job->base, V3D_CPU); 610 trace_v3d_cpu_job_begin(&v3d->drm, job->job_type); 611 612 cpu_job_function[job->job_type](job); 613 614 trace_v3d_cpu_job_end(&v3d->drm, job->job_type); 615 v3d_job_update_stats(&job->base, V3D_CPU); 616 617 return NULL; 618 } 619 620 static struct dma_fence * 621 v3d_cache_clean_job_run(struct drm_sched_job *sched_job) 622 { 623 struct v3d_job *job = to_v3d_job(sched_job); 624 struct v3d_dev *v3d = job->v3d; 625 626 v3d_job_start_stats(job, V3D_CACHE_CLEAN); 627 628 v3d_clean_caches(v3d); 629 630 v3d_job_update_stats(job, V3D_CACHE_CLEAN); 631 632 return NULL; 633 } 634 635 static enum drm_gpu_sched_stat 636 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) 637 { 638 enum v3d_queue q; 639 640 mutex_lock(&v3d->reset_lock); 641 642 /* block scheduler */ 643 for (q = 0; q < V3D_MAX_QUEUES; q++) 644 drm_sched_stop(&v3d->queue[q].sched, sched_job); 645 646 if (sched_job) 647 drm_sched_increase_karma(sched_job); 648 649 /* get the GPU back into the init state */ 650 v3d_reset(v3d); 651 652 for (q = 0; q < V3D_MAX_QUEUES; q++) 653 drm_sched_resubmit_jobs(&v3d->queue[q].sched); 654 655 /* Unblock schedulers and restart their jobs. */ 656 for (q = 0; q < V3D_MAX_QUEUES; q++) { 657 drm_sched_start(&v3d->queue[q].sched, true); 658 } 659 660 mutex_unlock(&v3d->reset_lock); 661 662 return DRM_GPU_SCHED_STAT_NOMINAL; 663 } 664 665 /* If the current address or return address have changed, then the GPU 666 * has probably made progress and we should delay the reset. This 667 * could fail if the GPU got in an infinite loop in the CL, but that 668 * is pretty unlikely outside of an i-g-t testcase. 669 */ 670 static enum drm_gpu_sched_stat 671 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, 672 u32 *timedout_ctca, u32 *timedout_ctra) 673 { 674 struct v3d_job *job = to_v3d_job(sched_job); 675 struct v3d_dev *v3d = job->v3d; 676 u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q)); 677 u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q)); 678 679 if (*timedout_ctca != ctca || *timedout_ctra != ctra) { 680 *timedout_ctca = ctca; 681 *timedout_ctra = ctra; 682 return DRM_GPU_SCHED_STAT_NOMINAL; 683 } 684 685 return v3d_gpu_reset_for_timeout(v3d, sched_job); 686 } 687 688 static enum drm_gpu_sched_stat 689 v3d_bin_job_timedout(struct drm_sched_job *sched_job) 690 { 691 struct v3d_bin_job *job = to_bin_job(sched_job); 692 693 return v3d_cl_job_timedout(sched_job, V3D_BIN, 694 &job->timedout_ctca, &job->timedout_ctra); 695 } 696 697 static enum drm_gpu_sched_stat 698 v3d_render_job_timedout(struct drm_sched_job *sched_job) 699 { 700 struct v3d_render_job *job = to_render_job(sched_job); 701 702 return v3d_cl_job_timedout(sched_job, V3D_RENDER, 703 &job->timedout_ctca, &job->timedout_ctra); 704 } 705 706 static enum drm_gpu_sched_stat 707 v3d_generic_job_timedout(struct drm_sched_job *sched_job) 708 { 709 struct v3d_job *job = to_v3d_job(sched_job); 710 711 return v3d_gpu_reset_for_timeout(job->v3d, sched_job); 712 } 713 714 static enum drm_gpu_sched_stat 715 v3d_csd_job_timedout(struct drm_sched_job *sched_job) 716 { 717 struct v3d_csd_job *job = to_csd_job(sched_job); 718 struct v3d_dev *v3d = job->base.v3d; 719 u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver)); 720 721 /* If we've made progress, skip reset and let the timer get 722 * rearmed. 723 */ 724 if (job->timedout_batches != batches) { 725 job->timedout_batches = batches; 726 return DRM_GPU_SCHED_STAT_NOMINAL; 727 } 728 729 return v3d_gpu_reset_for_timeout(v3d, sched_job); 730 } 731 732 static const struct drm_sched_backend_ops v3d_bin_sched_ops = { 733 .run_job = v3d_bin_job_run, 734 .timedout_job = v3d_bin_job_timedout, 735 .free_job = v3d_sched_job_free, 736 }; 737 738 static const struct drm_sched_backend_ops v3d_render_sched_ops = { 739 .run_job = v3d_render_job_run, 740 .timedout_job = v3d_render_job_timedout, 741 .free_job = v3d_sched_job_free, 742 }; 743 744 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = { 745 .run_job = v3d_tfu_job_run, 746 .timedout_job = v3d_generic_job_timedout, 747 .free_job = v3d_sched_job_free, 748 }; 749 750 static const struct drm_sched_backend_ops v3d_csd_sched_ops = { 751 .run_job = v3d_csd_job_run, 752 .timedout_job = v3d_csd_job_timedout, 753 .free_job = v3d_sched_job_free 754 }; 755 756 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = { 757 .run_job = v3d_cache_clean_job_run, 758 .timedout_job = v3d_generic_job_timedout, 759 .free_job = v3d_sched_job_free 760 }; 761 762 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = { 763 .run_job = v3d_cpu_job_run, 764 .timedout_job = v3d_generic_job_timedout, 765 .free_job = v3d_cpu_job_free 766 }; 767 768 int 769 v3d_sched_init(struct v3d_dev *v3d) 770 { 771 int hw_jobs_limit = 1; 772 int job_hang_limit = 0; 773 int hang_limit_ms = 500; 774 int ret; 775 776 ret = drm_sched_init(&v3d->queue[V3D_BIN].sched, 777 &v3d_bin_sched_ops, NULL, 778 DRM_SCHED_PRIORITY_COUNT, 779 hw_jobs_limit, job_hang_limit, 780 msecs_to_jiffies(hang_limit_ms), NULL, 781 NULL, "v3d_bin", v3d->drm.dev); 782 if (ret) 783 return ret; 784 785 ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched, 786 &v3d_render_sched_ops, NULL, 787 DRM_SCHED_PRIORITY_COUNT, 788 hw_jobs_limit, job_hang_limit, 789 msecs_to_jiffies(hang_limit_ms), NULL, 790 NULL, "v3d_render", v3d->drm.dev); 791 if (ret) 792 goto fail; 793 794 ret = drm_sched_init(&v3d->queue[V3D_TFU].sched, 795 &v3d_tfu_sched_ops, NULL, 796 DRM_SCHED_PRIORITY_COUNT, 797 hw_jobs_limit, job_hang_limit, 798 msecs_to_jiffies(hang_limit_ms), NULL, 799 NULL, "v3d_tfu", v3d->drm.dev); 800 if (ret) 801 goto fail; 802 803 if (v3d_has_csd(v3d)) { 804 ret = drm_sched_init(&v3d->queue[V3D_CSD].sched, 805 &v3d_csd_sched_ops, NULL, 806 DRM_SCHED_PRIORITY_COUNT, 807 hw_jobs_limit, job_hang_limit, 808 msecs_to_jiffies(hang_limit_ms), NULL, 809 NULL, "v3d_csd", v3d->drm.dev); 810 if (ret) 811 goto fail; 812 813 ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched, 814 &v3d_cache_clean_sched_ops, NULL, 815 DRM_SCHED_PRIORITY_COUNT, 816 hw_jobs_limit, job_hang_limit, 817 msecs_to_jiffies(hang_limit_ms), NULL, 818 NULL, "v3d_cache_clean", v3d->drm.dev); 819 if (ret) 820 goto fail; 821 } 822 823 ret = drm_sched_init(&v3d->queue[V3D_CPU].sched, 824 &v3d_cpu_sched_ops, NULL, 825 DRM_SCHED_PRIORITY_COUNT, 826 1, job_hang_limit, 827 msecs_to_jiffies(hang_limit_ms), NULL, 828 NULL, "v3d_cpu", v3d->drm.dev); 829 if (ret) 830 goto fail; 831 832 return 0; 833 834 fail: 835 v3d_sched_fini(v3d); 836 return ret; 837 } 838 839 void 840 v3d_sched_fini(struct v3d_dev *v3d) 841 { 842 enum v3d_queue q; 843 844 for (q = 0; q < V3D_MAX_QUEUES; q++) { 845 if (v3d->queue[q].sched.ready) 846 drm_sched_fini(&v3d->queue[q].sched); 847 } 848 } 849