xref: /linux/drivers/gpu/drm/v3d/v3d_sched.c (revision 4c30f5ce4f7af4f639af99e0bdeada8b268b7361)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
3 
4 /**
5  * DOC: Broadcom V3D scheduling
6  *
7  * The shared DRM GPU scheduler is used to coordinate submitting jobs
8  * to the hardware.  Each DRM fd (roughly a client process) gets its
9  * own scheduler entity, which will process jobs in order.  The GPU
10  * scheduler will round-robin between clients to submit the next job.
11  *
12  * For simplicity, and in order to keep latency low for interactive
13  * jobs when bulk background jobs are queued up, we submit a new job
14  * to the HW only when it has completed the last one, instead of
15  * filling up the CT[01]Q FIFOs with jobs.  Similarly, we use
16  * drm_sched_job_add_dependency() to manage the dependency between bin and
17  * render, instead of having the clients submit jobs using the HW's
18  * semaphores to interlock between them.
19  */
20 
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
23 
24 #include <drm/drm_syncobj.h>
25 
26 #include "v3d_drv.h"
27 #include "v3d_regs.h"
28 #include "v3d_trace.h"
29 
30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
31 
32 static struct v3d_job *
33 to_v3d_job(struct drm_sched_job *sched_job)
34 {
35 	return container_of(sched_job, struct v3d_job, base);
36 }
37 
38 static struct v3d_bin_job *
39 to_bin_job(struct drm_sched_job *sched_job)
40 {
41 	return container_of(sched_job, struct v3d_bin_job, base.base);
42 }
43 
44 static struct v3d_render_job *
45 to_render_job(struct drm_sched_job *sched_job)
46 {
47 	return container_of(sched_job, struct v3d_render_job, base.base);
48 }
49 
50 static struct v3d_tfu_job *
51 to_tfu_job(struct drm_sched_job *sched_job)
52 {
53 	return container_of(sched_job, struct v3d_tfu_job, base.base);
54 }
55 
56 static struct v3d_csd_job *
57 to_csd_job(struct drm_sched_job *sched_job)
58 {
59 	return container_of(sched_job, struct v3d_csd_job, base.base);
60 }
61 
62 static struct v3d_cpu_job *
63 to_cpu_job(struct drm_sched_job *sched_job)
64 {
65 	return container_of(sched_job, struct v3d_cpu_job, base.base);
66 }
67 
68 static void
69 v3d_sched_job_free(struct drm_sched_job *sched_job)
70 {
71 	struct v3d_job *job = to_v3d_job(sched_job);
72 
73 	v3d_job_cleanup(job);
74 }
75 
76 void
77 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
78 			      unsigned int count)
79 {
80 	if (query_info->queries) {
81 		unsigned int i;
82 
83 		for (i = 0; i < count; i++)
84 			drm_syncobj_put(query_info->queries[i].syncobj);
85 
86 		kvfree(query_info->queries);
87 	}
88 }
89 
90 void
91 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
92 				unsigned int count)
93 {
94 	if (query_info->queries) {
95 		unsigned int i;
96 
97 		for (i = 0; i < count; i++)
98 			drm_syncobj_put(query_info->queries[i].syncobj);
99 
100 		kvfree(query_info->queries);
101 	}
102 }
103 
104 static void
105 v3d_cpu_job_free(struct drm_sched_job *sched_job)
106 {
107 	struct v3d_cpu_job *job = to_cpu_job(sched_job);
108 
109 	v3d_timestamp_query_info_free(&job->timestamp_query,
110 				      job->timestamp_query.count);
111 
112 	v3d_performance_query_info_free(&job->performance_query,
113 					job->performance_query.count);
114 
115 	v3d_job_cleanup(&job->base);
116 }
117 
118 static void
119 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
120 {
121 	if (job->perfmon != v3d->active_perfmon)
122 		v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
123 
124 	if (job->perfmon && v3d->active_perfmon != job->perfmon)
125 		v3d_perfmon_start(v3d, job->perfmon);
126 }
127 
128 static void
129 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
130 {
131 	struct v3d_dev *v3d = job->v3d;
132 	struct v3d_file_priv *file = job->file->driver_priv;
133 	struct v3d_stats *global_stats = &v3d->queue[queue].stats;
134 	struct v3d_stats *local_stats = &file->stats[queue];
135 	u64 now = local_clock();
136 
137 	write_seqcount_begin(&local_stats->lock);
138 	local_stats->start_ns = now;
139 	write_seqcount_end(&local_stats->lock);
140 
141 	write_seqcount_begin(&global_stats->lock);
142 	global_stats->start_ns = now;
143 	write_seqcount_end(&global_stats->lock);
144 }
145 
146 static void
147 v3d_stats_update(struct v3d_stats *stats, u64 now)
148 {
149 	write_seqcount_begin(&stats->lock);
150 	stats->enabled_ns += now - stats->start_ns;
151 	stats->jobs_completed++;
152 	stats->start_ns = 0;
153 	write_seqcount_end(&stats->lock);
154 }
155 
156 void
157 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
158 {
159 	struct v3d_dev *v3d = job->v3d;
160 	struct v3d_file_priv *file = job->file->driver_priv;
161 	struct v3d_stats *global_stats = &v3d->queue[queue].stats;
162 	struct v3d_stats *local_stats = &file->stats[queue];
163 	u64 now = local_clock();
164 
165 	v3d_stats_update(local_stats, now);
166 	v3d_stats_update(global_stats, now);
167 }
168 
169 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
170 {
171 	struct v3d_bin_job *job = to_bin_job(sched_job);
172 	struct v3d_dev *v3d = job->base.v3d;
173 	struct drm_device *dev = &v3d->drm;
174 	struct dma_fence *fence;
175 	unsigned long irqflags;
176 
177 	if (unlikely(job->base.base.s_fence->finished.error))
178 		return NULL;
179 
180 	/* Lock required around bin_job update vs
181 	 * v3d_overflow_mem_work().
182 	 */
183 	spin_lock_irqsave(&v3d->job_lock, irqflags);
184 	v3d->bin_job = job;
185 	/* Clear out the overflow allocation, so we don't
186 	 * reuse the overflow attached to a previous job.
187 	 */
188 	V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
189 	spin_unlock_irqrestore(&v3d->job_lock, irqflags);
190 
191 	v3d_invalidate_caches(v3d);
192 
193 	fence = v3d_fence_create(v3d, V3D_BIN);
194 	if (IS_ERR(fence))
195 		return NULL;
196 
197 	if (job->base.irq_fence)
198 		dma_fence_put(job->base.irq_fence);
199 	job->base.irq_fence = dma_fence_get(fence);
200 
201 	trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
202 			    job->start, job->end);
203 
204 	v3d_job_start_stats(&job->base, V3D_BIN);
205 	v3d_switch_perfmon(v3d, &job->base);
206 
207 	/* Set the current and end address of the control list.
208 	 * Writing the end register is what starts the job.
209 	 */
210 	if (job->qma) {
211 		V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
212 		V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
213 	}
214 	if (job->qts) {
215 		V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
216 			       V3D_CLE_CT0QTS_ENABLE |
217 			       job->qts);
218 	}
219 	V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
220 	V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
221 
222 	return fence;
223 }
224 
225 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
226 {
227 	struct v3d_render_job *job = to_render_job(sched_job);
228 	struct v3d_dev *v3d = job->base.v3d;
229 	struct drm_device *dev = &v3d->drm;
230 	struct dma_fence *fence;
231 
232 	if (unlikely(job->base.base.s_fence->finished.error))
233 		return NULL;
234 
235 	v3d->render_job = job;
236 
237 	/* Can we avoid this flush?  We need to be careful of
238 	 * scheduling, though -- imagine job0 rendering to texture and
239 	 * job1 reading, and them being executed as bin0, bin1,
240 	 * render0, render1, so that render1's flush at bin time
241 	 * wasn't enough.
242 	 */
243 	v3d_invalidate_caches(v3d);
244 
245 	fence = v3d_fence_create(v3d, V3D_RENDER);
246 	if (IS_ERR(fence))
247 		return NULL;
248 
249 	if (job->base.irq_fence)
250 		dma_fence_put(job->base.irq_fence);
251 	job->base.irq_fence = dma_fence_get(fence);
252 
253 	trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
254 			    job->start, job->end);
255 
256 	v3d_job_start_stats(&job->base, V3D_RENDER);
257 	v3d_switch_perfmon(v3d, &job->base);
258 
259 	/* XXX: Set the QCFG */
260 
261 	/* Set the current and end address of the control list.
262 	 * Writing the end register is what starts the job.
263 	 */
264 	V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
265 	V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
266 
267 	return fence;
268 }
269 
270 static struct dma_fence *
271 v3d_tfu_job_run(struct drm_sched_job *sched_job)
272 {
273 	struct v3d_tfu_job *job = to_tfu_job(sched_job);
274 	struct v3d_dev *v3d = job->base.v3d;
275 	struct drm_device *dev = &v3d->drm;
276 	struct dma_fence *fence;
277 
278 	fence = v3d_fence_create(v3d, V3D_TFU);
279 	if (IS_ERR(fence))
280 		return NULL;
281 
282 	v3d->tfu_job = job;
283 	if (job->base.irq_fence)
284 		dma_fence_put(job->base.irq_fence);
285 	job->base.irq_fence = dma_fence_get(fence);
286 
287 	trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
288 
289 	v3d_job_start_stats(&job->base, V3D_TFU);
290 
291 	V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
292 	V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
293 	V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
294 	V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
295 	V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
296 	if (v3d->ver >= 71)
297 		V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
298 	V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
299 	V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
300 	if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
301 		V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
302 		V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
303 		V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
304 	}
305 	/* ICFG kicks off the job. */
306 	V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
307 
308 	return fence;
309 }
310 
311 static struct dma_fence *
312 v3d_csd_job_run(struct drm_sched_job *sched_job)
313 {
314 	struct v3d_csd_job *job = to_csd_job(sched_job);
315 	struct v3d_dev *v3d = job->base.v3d;
316 	struct drm_device *dev = &v3d->drm;
317 	struct dma_fence *fence;
318 	int i, csd_cfg0_reg;
319 
320 	v3d->csd_job = job;
321 
322 	v3d_invalidate_caches(v3d);
323 
324 	fence = v3d_fence_create(v3d, V3D_CSD);
325 	if (IS_ERR(fence))
326 		return NULL;
327 
328 	if (job->base.irq_fence)
329 		dma_fence_put(job->base.irq_fence);
330 	job->base.irq_fence = dma_fence_get(fence);
331 
332 	trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
333 
334 	v3d_job_start_stats(&job->base, V3D_CSD);
335 	v3d_switch_perfmon(v3d, &job->base);
336 
337 	csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
338 	for (i = 1; i <= 6; i++)
339 		V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
340 
341 	/* Although V3D 7.1 has an eighth configuration register, we are not
342 	 * using it. Therefore, make sure it remains unused.
343 	 *
344 	 * XXX: Set the CFG7 register
345 	 */
346 	if (v3d->ver >= 71)
347 		V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
348 
349 	/* CFG0 write kicks off the job. */
350 	V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
351 
352 	return fence;
353 }
354 
355 static void
356 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
357 {
358 	struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
359 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
360 	struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
361 	struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
362 	struct v3d_dev *v3d = job->base.v3d;
363 	u32 num_batches, *wg_counts;
364 
365 	v3d_get_bo_vaddr(bo);
366 	v3d_get_bo_vaddr(indirect);
367 
368 	wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
369 
370 	if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
371 		return;
372 
373 	args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
374 	args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
375 	args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
376 
377 	num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
378 		      (wg_counts[0] * wg_counts[1] * wg_counts[2]);
379 
380 	/* V3D 7.1.6 and later don't subtract 1 from the number of batches */
381 	if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
382 		args->cfg[4] = num_batches - 1;
383 	else
384 		args->cfg[4] = num_batches;
385 
386 	WARN_ON(args->cfg[4] == ~0);
387 
388 	for (int i = 0; i < 3; i++) {
389 		/* 0xffffffff indicates that the uniform rewrite is not needed */
390 		if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
391 			u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
392 			((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
393 		}
394 	}
395 
396 	v3d_put_bo_vaddr(indirect);
397 	v3d_put_bo_vaddr(bo);
398 }
399 
400 static void
401 v3d_timestamp_query(struct v3d_cpu_job *job)
402 {
403 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
404 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
405 	u8 *value_addr;
406 
407 	v3d_get_bo_vaddr(bo);
408 
409 	for (int i = 0; i < timestamp_query->count; i++) {
410 		value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
411 		*((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
412 
413 		drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
414 					  job->base.done_fence);
415 	}
416 
417 	v3d_put_bo_vaddr(bo);
418 }
419 
420 static void
421 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
422 {
423 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
424 	struct v3d_timestamp_query *queries = timestamp_query->queries;
425 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
426 	u8 *value_addr;
427 
428 	v3d_get_bo_vaddr(bo);
429 
430 	for (int i = 0; i < timestamp_query->count; i++) {
431 		value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
432 		*((u64 *)value_addr) = 0;
433 
434 		drm_syncobj_replace_fence(queries[i].syncobj, NULL);
435 	}
436 
437 	v3d_put_bo_vaddr(bo);
438 }
439 
440 static void
441 write_to_buffer(void *dst, u32 idx, bool do_64bit, u64 value)
442 {
443 	if (do_64bit) {
444 		u64 *dst64 = (u64 *)dst;
445 
446 		dst64[idx] = value;
447 	} else {
448 		u32 *dst32 = (u32 *)dst;
449 
450 		dst32[idx] = (u32)value;
451 	}
452 }
453 
454 static void
455 v3d_copy_query_results(struct v3d_cpu_job *job)
456 {
457 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
458 	struct v3d_timestamp_query *queries = timestamp_query->queries;
459 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
460 	struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
461 	struct v3d_copy_query_results_info *copy = &job->copy;
462 	struct dma_fence *fence;
463 	u8 *query_addr;
464 	bool available, write_result;
465 	u8 *data;
466 	int i;
467 
468 	v3d_get_bo_vaddr(bo);
469 	v3d_get_bo_vaddr(timestamp);
470 
471 	data = ((u8 *)bo->vaddr) + copy->offset;
472 
473 	for (i = 0; i < timestamp_query->count; i++) {
474 		fence = drm_syncobj_fence_get(queries[i].syncobj);
475 		available = fence ? dma_fence_is_signaled(fence) : false;
476 
477 		write_result = available || copy->do_partial;
478 		if (write_result) {
479 			query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
480 			write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
481 		}
482 
483 		if (copy->availability_bit)
484 			write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
485 
486 		data += copy->stride;
487 
488 		dma_fence_put(fence);
489 	}
490 
491 	v3d_put_bo_vaddr(timestamp);
492 	v3d_put_bo_vaddr(bo);
493 }
494 
495 static void
496 v3d_reset_performance_queries(struct v3d_cpu_job *job)
497 {
498 	struct v3d_performance_query_info *performance_query = &job->performance_query;
499 	struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
500 	struct v3d_dev *v3d = job->base.v3d;
501 	struct v3d_perfmon *perfmon;
502 
503 	for (int i = 0; i < performance_query->count; i++) {
504 		for (int j = 0; j < performance_query->nperfmons; j++) {
505 			perfmon = v3d_perfmon_find(v3d_priv,
506 						   performance_query->queries[i].kperfmon_ids[j]);
507 			if (!perfmon) {
508 				DRM_DEBUG("Failed to find perfmon.");
509 				continue;
510 			}
511 
512 			v3d_perfmon_stop(v3d, perfmon, false);
513 
514 			memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
515 
516 			v3d_perfmon_put(perfmon);
517 		}
518 
519 		drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
520 	}
521 }
522 
523 static void
524 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, u32 query)
525 {
526 	struct v3d_performance_query_info *performance_query = &job->performance_query;
527 	struct v3d_copy_query_results_info *copy = &job->copy;
528 	struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
529 	struct v3d_dev *v3d = job->base.v3d;
530 	struct v3d_perfmon *perfmon;
531 	u64 counter_values[V3D_MAX_COUNTERS];
532 
533 	for (int i = 0; i < performance_query->nperfmons; i++) {
534 		perfmon = v3d_perfmon_find(v3d_priv,
535 					   performance_query->queries[query].kperfmon_ids[i]);
536 		if (!perfmon) {
537 			DRM_DEBUG("Failed to find perfmon.");
538 			continue;
539 		}
540 
541 		v3d_perfmon_stop(v3d, perfmon, true);
542 
543 		memcpy(&counter_values[i * DRM_V3D_MAX_PERF_COUNTERS], perfmon->values,
544 		       perfmon->ncounters * sizeof(u64));
545 
546 		v3d_perfmon_put(perfmon);
547 	}
548 
549 	for (int i = 0; i < performance_query->ncounters; i++)
550 		write_to_buffer(data, i, copy->do_64bit, counter_values[i]);
551 }
552 
553 static void
554 v3d_copy_performance_query(struct v3d_cpu_job *job)
555 {
556 	struct v3d_performance_query_info *performance_query = &job->performance_query;
557 	struct v3d_copy_query_results_info *copy = &job->copy;
558 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
559 	struct dma_fence *fence;
560 	bool available, write_result;
561 	u8 *data;
562 
563 	v3d_get_bo_vaddr(bo);
564 
565 	data = ((u8 *)bo->vaddr) + copy->offset;
566 
567 	for (int i = 0; i < performance_query->count; i++) {
568 		fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
569 		available = fence ? dma_fence_is_signaled(fence) : false;
570 
571 		write_result = available || copy->do_partial;
572 		if (write_result)
573 			v3d_write_performance_query_result(job, data, i);
574 
575 		if (copy->availability_bit)
576 			write_to_buffer(data, performance_query->ncounters,
577 					copy->do_64bit, available ? 1u : 0u);
578 
579 		data += copy->stride;
580 
581 		dma_fence_put(fence);
582 	}
583 
584 	v3d_put_bo_vaddr(bo);
585 }
586 
587 static const v3d_cpu_job_fn cpu_job_function[] = {
588 	[V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
589 	[V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
590 	[V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
591 	[V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
592 	[V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
593 	[V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
594 };
595 
596 static struct dma_fence *
597 v3d_cpu_job_run(struct drm_sched_job *sched_job)
598 {
599 	struct v3d_cpu_job *job = to_cpu_job(sched_job);
600 	struct v3d_dev *v3d = job->base.v3d;
601 
602 	v3d->cpu_job = job;
603 
604 	if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
605 		DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
606 		return NULL;
607 	}
608 
609 	v3d_job_start_stats(&job->base, V3D_CPU);
610 	trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
611 
612 	cpu_job_function[job->job_type](job);
613 
614 	trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
615 	v3d_job_update_stats(&job->base, V3D_CPU);
616 
617 	return NULL;
618 }
619 
620 static struct dma_fence *
621 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
622 {
623 	struct v3d_job *job = to_v3d_job(sched_job);
624 	struct v3d_dev *v3d = job->v3d;
625 
626 	v3d_job_start_stats(job, V3D_CACHE_CLEAN);
627 
628 	v3d_clean_caches(v3d);
629 
630 	v3d_job_update_stats(job, V3D_CACHE_CLEAN);
631 
632 	return NULL;
633 }
634 
635 static enum drm_gpu_sched_stat
636 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
637 {
638 	enum v3d_queue q;
639 
640 	mutex_lock(&v3d->reset_lock);
641 
642 	/* block scheduler */
643 	for (q = 0; q < V3D_MAX_QUEUES; q++)
644 		drm_sched_stop(&v3d->queue[q].sched, sched_job);
645 
646 	if (sched_job)
647 		drm_sched_increase_karma(sched_job);
648 
649 	/* get the GPU back into the init state */
650 	v3d_reset(v3d);
651 
652 	for (q = 0; q < V3D_MAX_QUEUES; q++)
653 		drm_sched_resubmit_jobs(&v3d->queue[q].sched);
654 
655 	/* Unblock schedulers and restart their jobs. */
656 	for (q = 0; q < V3D_MAX_QUEUES; q++) {
657 		drm_sched_start(&v3d->queue[q].sched, true);
658 	}
659 
660 	mutex_unlock(&v3d->reset_lock);
661 
662 	return DRM_GPU_SCHED_STAT_NOMINAL;
663 }
664 
665 /* If the current address or return address have changed, then the GPU
666  * has probably made progress and we should delay the reset.  This
667  * could fail if the GPU got in an infinite loop in the CL, but that
668  * is pretty unlikely outside of an i-g-t testcase.
669  */
670 static enum drm_gpu_sched_stat
671 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
672 		    u32 *timedout_ctca, u32 *timedout_ctra)
673 {
674 	struct v3d_job *job = to_v3d_job(sched_job);
675 	struct v3d_dev *v3d = job->v3d;
676 	u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
677 	u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
678 
679 	if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
680 		*timedout_ctca = ctca;
681 		*timedout_ctra = ctra;
682 		return DRM_GPU_SCHED_STAT_NOMINAL;
683 	}
684 
685 	return v3d_gpu_reset_for_timeout(v3d, sched_job);
686 }
687 
688 static enum drm_gpu_sched_stat
689 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
690 {
691 	struct v3d_bin_job *job = to_bin_job(sched_job);
692 
693 	return v3d_cl_job_timedout(sched_job, V3D_BIN,
694 				   &job->timedout_ctca, &job->timedout_ctra);
695 }
696 
697 static enum drm_gpu_sched_stat
698 v3d_render_job_timedout(struct drm_sched_job *sched_job)
699 {
700 	struct v3d_render_job *job = to_render_job(sched_job);
701 
702 	return v3d_cl_job_timedout(sched_job, V3D_RENDER,
703 				   &job->timedout_ctca, &job->timedout_ctra);
704 }
705 
706 static enum drm_gpu_sched_stat
707 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
708 {
709 	struct v3d_job *job = to_v3d_job(sched_job);
710 
711 	return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
712 }
713 
714 static enum drm_gpu_sched_stat
715 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
716 {
717 	struct v3d_csd_job *job = to_csd_job(sched_job);
718 	struct v3d_dev *v3d = job->base.v3d;
719 	u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
720 
721 	/* If we've made progress, skip reset and let the timer get
722 	 * rearmed.
723 	 */
724 	if (job->timedout_batches != batches) {
725 		job->timedout_batches = batches;
726 		return DRM_GPU_SCHED_STAT_NOMINAL;
727 	}
728 
729 	return v3d_gpu_reset_for_timeout(v3d, sched_job);
730 }
731 
732 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
733 	.run_job = v3d_bin_job_run,
734 	.timedout_job = v3d_bin_job_timedout,
735 	.free_job = v3d_sched_job_free,
736 };
737 
738 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
739 	.run_job = v3d_render_job_run,
740 	.timedout_job = v3d_render_job_timedout,
741 	.free_job = v3d_sched_job_free,
742 };
743 
744 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
745 	.run_job = v3d_tfu_job_run,
746 	.timedout_job = v3d_generic_job_timedout,
747 	.free_job = v3d_sched_job_free,
748 };
749 
750 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
751 	.run_job = v3d_csd_job_run,
752 	.timedout_job = v3d_csd_job_timedout,
753 	.free_job = v3d_sched_job_free
754 };
755 
756 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
757 	.run_job = v3d_cache_clean_job_run,
758 	.timedout_job = v3d_generic_job_timedout,
759 	.free_job = v3d_sched_job_free
760 };
761 
762 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
763 	.run_job = v3d_cpu_job_run,
764 	.timedout_job = v3d_generic_job_timedout,
765 	.free_job = v3d_cpu_job_free
766 };
767 
768 int
769 v3d_sched_init(struct v3d_dev *v3d)
770 {
771 	int hw_jobs_limit = 1;
772 	int job_hang_limit = 0;
773 	int hang_limit_ms = 500;
774 	int ret;
775 
776 	ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
777 			     &v3d_bin_sched_ops, NULL,
778 			     DRM_SCHED_PRIORITY_COUNT,
779 			     hw_jobs_limit, job_hang_limit,
780 			     msecs_to_jiffies(hang_limit_ms), NULL,
781 			     NULL, "v3d_bin", v3d->drm.dev);
782 	if (ret)
783 		return ret;
784 
785 	ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
786 			     &v3d_render_sched_ops, NULL,
787 			     DRM_SCHED_PRIORITY_COUNT,
788 			     hw_jobs_limit, job_hang_limit,
789 			     msecs_to_jiffies(hang_limit_ms), NULL,
790 			     NULL, "v3d_render", v3d->drm.dev);
791 	if (ret)
792 		goto fail;
793 
794 	ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
795 			     &v3d_tfu_sched_ops, NULL,
796 			     DRM_SCHED_PRIORITY_COUNT,
797 			     hw_jobs_limit, job_hang_limit,
798 			     msecs_to_jiffies(hang_limit_ms), NULL,
799 			     NULL, "v3d_tfu", v3d->drm.dev);
800 	if (ret)
801 		goto fail;
802 
803 	if (v3d_has_csd(v3d)) {
804 		ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
805 				     &v3d_csd_sched_ops, NULL,
806 				     DRM_SCHED_PRIORITY_COUNT,
807 				     hw_jobs_limit, job_hang_limit,
808 				     msecs_to_jiffies(hang_limit_ms), NULL,
809 				     NULL, "v3d_csd", v3d->drm.dev);
810 		if (ret)
811 			goto fail;
812 
813 		ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
814 				     &v3d_cache_clean_sched_ops, NULL,
815 				     DRM_SCHED_PRIORITY_COUNT,
816 				     hw_jobs_limit, job_hang_limit,
817 				     msecs_to_jiffies(hang_limit_ms), NULL,
818 				     NULL, "v3d_cache_clean", v3d->drm.dev);
819 		if (ret)
820 			goto fail;
821 	}
822 
823 	ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
824 			     &v3d_cpu_sched_ops, NULL,
825 			     DRM_SCHED_PRIORITY_COUNT,
826 			     1, job_hang_limit,
827 			     msecs_to_jiffies(hang_limit_ms), NULL,
828 			     NULL, "v3d_cpu", v3d->drm.dev);
829 	if (ret)
830 		goto fail;
831 
832 	return 0;
833 
834 fail:
835 	v3d_sched_fini(v3d);
836 	return ret;
837 }
838 
839 void
840 v3d_sched_fini(struct v3d_dev *v3d)
841 {
842 	enum v3d_queue q;
843 
844 	for (q = 0; q < V3D_MAX_QUEUES; q++) {
845 		if (v3d->queue[q].sched.ready)
846 			drm_sched_fini(&v3d->queue[q].sched);
847 	}
848 }
849