xref: /linux/drivers/gpu/drm/v3d/v3d_regs.h (revision e3610441d1fb47b1f00e4c38bdf333176e824729)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2017-2018 Broadcom */
3 
4 #ifndef V3D_REGS_H
5 #define V3D_REGS_H
6 
7 #include <linux/bitops.h>
8 
9 #define V3D_MASK(high, low) ((u32)GENMASK(high, low))
10 /* Using the GNU statement expression extension */
11 #define V3D_SET_FIELD(value, field)					\
12 	({								\
13 		u32 fieldval = (value) << field##_SHIFT;		\
14 		WARN_ON((fieldval & ~field##_MASK) != 0);		\
15 		fieldval & field##_MASK;				\
16 	 })
17 
18 #define V3D_SET_FIELD_VER(value, field, ver)				\
19 	({								\
20 		typeof(ver) _ver = (ver);				\
21 		u32 fieldval = (value) << field##_SHIFT(_ver);		\
22 		WARN_ON((fieldval & ~field##_MASK(_ver)) != 0);		\
23 		fieldval & field##_MASK(_ver);				\
24 	 })
25 
26 #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >>		\
27 				    field##_SHIFT)
28 
29 /* Hub registers for shared hardware between V3D cores. */
30 
31 #define V3D_HUB_AXICFG                                 0x00000
32 # define V3D_HUB_AXICFG_MAX_LEN_MASK                   V3D_MASK(3, 0)
33 # define V3D_HUB_AXICFG_MAX_LEN_SHIFT                  0
34 #define V3D_HUB_UIFCFG                                 0x00004
35 #define V3D_HUB_IDENT0                                 0x00008
36 
37 #define V3D_HUB_IDENT1                                 0x0000c
38 # define V3D_HUB_IDENT1_WITH_MSO                       BIT(19)
39 # define V3D_HUB_IDENT1_WITH_TSY                       BIT(18)
40 # define V3D_HUB_IDENT1_WITH_TFU                       BIT(17)
41 # define V3D_HUB_IDENT1_WITH_L3C                       BIT(16)
42 # define V3D_HUB_IDENT1_NHOSTS_MASK                    V3D_MASK(15, 12)
43 # define V3D_HUB_IDENT1_NHOSTS_SHIFT                   12
44 # define V3D_HUB_IDENT1_NCORES_MASK                    V3D_MASK(11, 8)
45 # define V3D_HUB_IDENT1_NCORES_SHIFT                   8
46 # define V3D_HUB_IDENT1_REV_MASK                       V3D_MASK(7, 4)
47 # define V3D_HUB_IDENT1_REV_SHIFT                      4
48 # define V3D_HUB_IDENT1_TVER_MASK                      V3D_MASK(3, 0)
49 # define V3D_HUB_IDENT1_TVER_SHIFT                     0
50 
51 #define V3D_HUB_IDENT2                                 0x00010
52 # define V3D_HUB_IDENT2_WITH_MMU                       BIT(8)
53 # define V3D_HUB_IDENT2_L3C_NKB_MASK                   V3D_MASK(7, 0)
54 # define V3D_HUB_IDENT2_L3C_NKB_SHIFT                  0
55 
56 #define V3D_HUB_IDENT3                                 0x00014
57 # define V3D_HUB_IDENT3_IPREV_MASK                     V3D_MASK(15, 8)
58 # define V3D_HUB_IDENT3_IPREV_SHIFT                    8
59 # define V3D_HUB_IDENT3_IPIDX_MASK                     V3D_MASK(7, 0)
60 # define V3D_HUB_IDENT3_IPIDX_SHIFT                    0
61 
62 #define V3D_HUB_INT_STS                                0x00050
63 #define V3D_HUB_INT_SET                                0x00054
64 #define V3D_HUB_INT_CLR                                0x00058
65 #define V3D_HUB_INT_MSK_STS                            0x0005c
66 #define V3D_HUB_INT_MSK_SET                            0x00060
67 #define V3D_HUB_INT_MSK_CLR                            0x00064
68 # define V3D_V7_HUB_INT_GMPV                           BIT(6)
69 # define V3D_HUB_INT_MMU_WRV                           BIT(5)
70 # define V3D_HUB_INT_MMU_PTI                           BIT(4)
71 # define V3D_HUB_INT_MMU_CAP                           BIT(3)
72 # define V3D_HUB_INT_MSO                               BIT(2)
73 # define V3D_HUB_INT_TFUC                              BIT(1)
74 # define V3D_HUB_INT_TFUF                              BIT(0)
75 
76 /* GCA registers only exist in V3D < 41 */
77 #define V3D_GCA_CACHE_CTRL                             0x0000c
78 # define V3D_GCA_CACHE_CTRL_FLUSH                      BIT(0)
79 
80 #define V3D_GCA_SAFE_SHUTDOWN                          0x000b0
81 # define V3D_GCA_SAFE_SHUTDOWN_EN                      BIT(0)
82 
83 #define V3D_GCA_SAFE_SHUTDOWN_ACK                      0x000b4
84 # define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED               3
85 
86 # define V3D_TOP_GR_BRIDGE_REVISION                    0x00000
87 # define V3D_TOP_GR_BRIDGE_MAJOR_MASK                  V3D_MASK(15, 8)
88 # define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT                 8
89 # define V3D_TOP_GR_BRIDGE_MINOR_MASK                  V3D_MASK(7, 0)
90 # define V3D_TOP_GR_BRIDGE_MINOR_SHIFT                 0
91 
92 /* 7268 reset reg */
93 # define V3D_TOP_GR_BRIDGE_SW_INIT_0                   0x00008
94 # define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
95 /* 7278 reset reg */
96 # define V3D_TOP_GR_BRIDGE_SW_INIT_1                   0x0000c
97 # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
98 
99 #define V3D_TFU_CS(ver) ((ver >= 71) ? 0x00700 : 0x00400)
100 
101 /* Stops current job, empties input fifo. */
102 # define V3D_TFU_CS_TFURST                             BIT(31)
103 # define V3D_TFU_CS_CVTCT_MASK                         V3D_MASK(23, 16)
104 # define V3D_TFU_CS_CVTCT_SHIFT                        16
105 # define V3D_TFU_CS_NFREE_MASK                         V3D_MASK(13, 8)
106 # define V3D_TFU_CS_NFREE_SHIFT                        8
107 # define V3D_TFU_CS_BUSY                               BIT(0)
108 
109 #define V3D_TFU_SU(ver) ((ver >= 71) ? 0x00704 : 0x00404)
110 /* Interrupt when FINTTHR input slots are free (0 = disabled) */
111 # define V3D_TFU_SU_FINTTHR_MASK                       V3D_MASK(13, 8)
112 # define V3D_TFU_SU_FINTTHR_SHIFT                      8
113 /* Skips resetting the CRC at the start of CRC generation. */
114 # define V3D_TFU_SU_CRCCHAIN                           BIT(4)
115 /* skips writes, computes CRC of the image.  miplevels must be 0. */
116 # define V3D_TFU_SU_CRC                                BIT(3)
117 # define V3D_TFU_SU_THROTTLE_MASK                      V3D_MASK(1, 0)
118 # define V3D_TFU_SU_THROTTLE_SHIFT                     0
119 
120 #define V3D_TFU_ICFG(ver) ((ver >= 71) ? 0x00708 : 0x00408)
121 /* Interrupt when the conversion is complete. */
122 # define V3D_TFU_ICFG_IOC                              BIT(0)
123 
124 /* Input Image Address */
125 #define V3D_TFU_IIA(ver) ((ver >= 71) ? 0x0070c : 0x0040c)
126 /* Input Chroma Address */
127 #define V3D_TFU_ICA(ver) ((ver >= 71) ? 0x00710 : 0x00410)
128 /* Input Image Stride */
129 #define V3D_TFU_IIS(ver) ((ver >= 71) ? 0x00714 : 0x00414)
130 /* Input Image U-Plane Address */
131 #define V3D_TFU_IUA(ver) ((ver >= 71) ? 0x00718 : 0x00418)
132 /* Image output config (VD 7.x only) */
133 #define V3D_V7_TFU_IOC                                 0x0071c
134 /* Output Image Address */
135 #define V3D_TFU_IOA(ver) ((ver >= 71) ? 0x00720 : 0x0041c)
136 /* Image Output Size */
137 #define V3D_TFU_IOS(ver) ((ver >= 71) ? 0x00724 : 0x00420)
138 /* TFU YUV Coefficient 0 */
139 #define V3D_TFU_COEF0(ver) ((ver >= 71) ? 0x00728 : 0x00424)
140 /* Use these regs instead of the defaults (V3D 4.x only) */
141 # define V3D_TFU_COEF0_USECOEF                         BIT(31)
142 /* TFU YUV Coefficient 1 */
143 #define V3D_TFU_COEF1(ver) ((ver >= 71) ? 0x0072c : 0x00428)
144 /* TFU YUV Coefficient 2 */
145 #define V3D_TFU_COEF2(ver) ((ver >= 71) ? 0x00730 : 0x0042c)
146 /* TFU YUV Coefficient 3 */
147 #define V3D_TFU_COEF3(ver) ((ver >= 71) ? 0x00734 : 0x00430)
148 
149 /* V3D 4.x only */
150 #define V3D_TFU_CRC                                    0x00434
151 
152 /* Per-MMU registers. */
153 
154 #define V3D_MMUC_CONTROL                               0x01000
155 #define V3D_MMUC_CONTROL_CLEAR(ver) ((ver >= 71) ? BIT(11) : BIT(3))
156 # define V3D_MMUC_CONTROL_FLUSHING                     BIT(2)
157 # define V3D_MMUC_CONTROL_FLUSH                        BIT(1)
158 # define V3D_MMUC_CONTROL_ENABLE                       BIT(0)
159 
160 #define V3D_MMU_CTL                                    0x01200
161 # define V3D_MMU_CTL_CAP_EXCEEDED                      BIT(27)
162 # define V3D_MMU_CTL_CAP_EXCEEDED_ABORT                BIT(26)
163 # define V3D_MMU_CTL_CAP_EXCEEDED_INT                  BIT(25)
164 # define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION            BIT(24)
165 # define V3D_MMU_CTL_PT_INVALID                        BIT(20)
166 # define V3D_MMU_CTL_PT_INVALID_ABORT                  BIT(19)
167 # define V3D_MMU_CTL_PT_INVALID_INT                    BIT(18)
168 # define V3D_MMU_CTL_PT_INVALID_EXCEPTION              BIT(17)
169 # define V3D_MMU_CTL_PT_INVALID_ENABLE                 BIT(16)
170 # define V3D_MMU_CTL_WRITE_VIOLATION                   BIT(12)
171 # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT             BIT(11)
172 # define V3D_MMU_CTL_WRITE_VIOLATION_INT               BIT(10)
173 # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION         BIT(9)
174 # define V3D_MMU_CTL_TLB_CLEARING                      BIT(7)
175 # define V3D_MMU_CTL_TLB_STATS_CLEAR                   BIT(3)
176 # define V3D_MMU_CTL_TLB_CLEAR                         BIT(2)
177 # define V3D_MMU_CTL_TLB_STATS_ENABLE                  BIT(1)
178 # define V3D_MMU_CTL_ENABLE                            BIT(0)
179 
180 #define V3D_MMU_PT_PA_BASE                             0x01204
181 #define V3D_MMU_HIT                                    0x01208
182 #define V3D_MMU_MISSES                                 0x0120c
183 #define V3D_MMU_STALLS                                 0x01210
184 
185 #define V3D_MMU_ADDR_CAP                               0x01214
186 # define V3D_MMU_ADDR_CAP_ENABLE                       BIT(31)
187 # define V3D_MMU_ADDR_CAP_MPAGE_MASK                   V3D_MASK(11, 0)
188 # define V3D_MMU_ADDR_CAP_MPAGE_SHIFT                  0
189 
190 #define V3D_MMU_SHOOT_DOWN                             0x01218
191 # define V3D_MMU_SHOOT_DOWN_SHOOTING                   BIT(29)
192 # define V3D_MMU_SHOOT_DOWN_SHOOT                      BIT(28)
193 # define V3D_MMU_SHOOT_DOWN_PAGE_MASK                  V3D_MASK(27, 0)
194 # define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT                 0
195 
196 #define V3D_MMU_BYPASS_START                           0x0121c
197 #define V3D_MMU_BYPASS_END                             0x01220
198 
199 /* AXI ID of the access that faulted */
200 #define V3D_MMU_VIO_ID                                 0x0122c
201 
202 /* Address for illegal PTEs to return */
203 #define V3D_MMU_ILLEGAL_ADDR                           0x01230
204 # define V3D_MMU_ILLEGAL_ADDR_ENABLE                   BIT(31)
205 
206 /* Address that faulted */
207 #define V3D_MMU_VIO_ADDR                               0x01234
208 
209 #define V3D_MMU_DEBUG_INFO                             0x01238
210 # define V3D_MMU_PA_WIDTH_MASK                         V3D_MASK(11, 8)
211 # define V3D_MMU_PA_WIDTH_SHIFT                        8
212 # define V3D_MMU_VA_WIDTH_MASK                         V3D_MASK(7, 4)
213 # define V3D_MMU_VA_WIDTH_SHIFT                        4
214 # define V3D_MMU_VERSION_MASK                          V3D_MASK(3, 0)
215 # define V3D_MMU_VERSION_SHIFT                         0
216 
217 /* Per-V3D-core registers */
218 
219 #define V3D_CTL_IDENT0                                 0x00000
220 # define V3D_IDENT0_VER_MASK                           V3D_MASK(31, 24)
221 # define V3D_IDENT0_VER_SHIFT                          24
222 
223 #define V3D_CTL_IDENT1                                 0x00004
224 /* Multiples of 1kb */
225 # define V3D_IDENT1_VPM_SIZE_MASK                      V3D_MASK(31, 28)
226 # define V3D_IDENT1_VPM_SIZE_SHIFT                     28
227 # define V3D_IDENT1_NSEM_MASK                          V3D_MASK(23, 16)
228 # define V3D_IDENT1_NSEM_SHIFT                         16
229 # define V3D_IDENT1_NTMU_MASK                          V3D_MASK(15, 12)
230 # define V3D_IDENT1_NTMU_SHIFT                         12
231 # define V3D_IDENT1_QUPS_MASK                          V3D_MASK(11, 8)
232 # define V3D_IDENT1_QUPS_SHIFT                         8
233 # define V3D_IDENT1_NSLC_MASK                          V3D_MASK(7, 4)
234 # define V3D_IDENT1_NSLC_SHIFT                         4
235 # define V3D_IDENT1_REV_MASK                           V3D_MASK(3, 0)
236 # define V3D_IDENT1_REV_SHIFT                          0
237 
238 #define V3D_CTL_IDENT2                                 0x00008
239 # define V3D_IDENT2_BCG_INT                            BIT(28)
240 
241 #define V3D_CTL_MISCCFG                                0x00018
242 # define V3D_CTL_MISCCFG_QRMAXCNT_MASK                 V3D_MASK(3, 1)
243 # define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT                1
244 # define V3D_MISCCFG_OVRTMUOUT                         BIT(0)
245 
246 #define V3D_CTL_L2CACTL                                0x00020
247 # define V3D_L2CACTL_L2CCLR                            BIT(2)
248 # define V3D_L2CACTL_L2CDIS                            BIT(1)
249 # define V3D_L2CACTL_L2CENA                            BIT(0)
250 
251 #define V3D_CTL_SLCACTL                                0x00024
252 # define V3D_SLCACTL_TVCCS_MASK                        V3D_MASK(27, 24)
253 # define V3D_SLCACTL_TVCCS_SHIFT                       24
254 # define V3D_SLCACTL_TDCCS_MASK                        V3D_MASK(19, 16)
255 # define V3D_SLCACTL_TDCCS_SHIFT                       16
256 # define V3D_SLCACTL_UCC_MASK                          V3D_MASK(11, 8)
257 # define V3D_SLCACTL_UCC_SHIFT                         8
258 # define V3D_SLCACTL_ICC_MASK                          V3D_MASK(3, 0)
259 # define V3D_SLCACTL_ICC_SHIFT                         0
260 
261 #define V3D_CTL_L2TCACTL                               0x00030
262 # define V3D_L2TCACTL_TMUWCF                           BIT(8)
263 /* Invalidates cache lines. */
264 # define V3D_L2TCACTL_FLM_FLUSH                        0
265 /* Removes cachelines without writing dirty lines back. */
266 # define V3D_L2TCACTL_FLM_CLEAR                        1
267 /* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */
268 # define V3D_L2TCACTL_FLM_CLEAN                        2
269 # define V3D_L2TCACTL_FLM_MASK                         V3D_MASK(2, 1)
270 # define V3D_L2TCACTL_FLM_SHIFT                        1
271 # define V3D_L2TCACTL_L2TFLS                           BIT(0)
272 #define V3D_CTL_L2TFLSTA                               0x00034
273 #define V3D_CTL_L2TFLEND                               0x00038
274 
275 #define V3D_CTL_INT_STS                                0x00050
276 #define V3D_CTL_INT_SET                                0x00054
277 #define V3D_CTL_INT_CLR                                0x00058
278 #define V3D_CTL_INT_MSK_STS                            0x0005c
279 #define V3D_CTL_INT_MSK_SET                            0x00060
280 #define V3D_CTL_INT_MSK_CLR                            0x00064
281 # define V3D_INT_QPU_MASK                              V3D_MASK(27, 16)
282 # define V3D_INT_QPU_SHIFT                             16
283 #define V3D_INT_CSDDONE(ver) ((ver >= 71) ? BIT(6) : BIT(7))
284 #define V3D_INT_PCTR(ver) ((ver >= 71) ? BIT(5) : BIT(6))
285 # define V3D_INT_GMPV                                  BIT(5)
286 # define V3D_INT_TRFB                                  BIT(4)
287 # define V3D_INT_SPILLUSE                              BIT(3)
288 # define V3D_INT_OUTOMEM                               BIT(2)
289 # define V3D_INT_FLDONE                                BIT(1)
290 # define V3D_INT_FRDONE                                BIT(0)
291 
292 #define V3D_CLE_CT0CS                                  0x00100
293 #define V3D_CLE_CT1CS                                  0x00104
294 #define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
295 #define V3D_CLE_CT0EA                                  0x00108
296 #define V3D_CLE_CT1EA                                  0x0010c
297 #define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
298 #define V3D_CLE_CT0CA                                  0x00110
299 #define V3D_CLE_CT1CA                                  0x00114
300 #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
301 #define V3D_CLE_CT0RA                                  0x00118
302 #define V3D_CLE_CT1RA                                  0x0011c
303 #define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
304 #define V3D_CLE_CT0LC                                  0x00120
305 #define V3D_CLE_CT1LC                                  0x00124
306 #define V3D_CLE_CT0PC                                  0x00128
307 #define V3D_CLE_CT1PC                                  0x0012c
308 #define V3D_CLE_PCS                                    0x00130
309 #define V3D_CLE_BFC                                    0x00134
310 #define V3D_CLE_RFC                                    0x00138
311 #define V3D_CLE_TFBC                                   0x0013c
312 #define V3D_CLE_TFIT                                   0x00140
313 #define V3D_CLE_CT1CFG                                 0x00144
314 #define V3D_CLE_CT1TILECT                              0x00148
315 #define V3D_CLE_CT1TSKIP                               0x0014c
316 #define V3D_CLE_CT1PTCT                                0x00150
317 #define V3D_CLE_CT0SYNC                                0x00154
318 #define V3D_CLE_CT1SYNC                                0x00158
319 #define V3D_CLE_CT0QTS                                 0x0015c
320 # define V3D_CLE_CT0QTS_ENABLE                         BIT(1)
321 #define V3D_CLE_CT0QBA                                 0x00160
322 #define V3D_CLE_CT1QBA                                 0x00164
323 #define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
324 #define V3D_CLE_CT0QEA                                 0x00168
325 #define V3D_CLE_CT1QEA                                 0x0016c
326 #define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
327 #define V3D_CLE_CT0QMA                                 0x00170
328 #define V3D_CLE_CT0QMS                                 0x00174
329 #define V3D_CLE_CT1QCFG                                0x00178
330 /* If set without ETPROC, entirely skip tiles with no primitives. */
331 # define V3D_CLE_QCFG_ETFILT                           BIT(7)
332 /* If set with ETFILT, just write the clear color to tiles with no
333  * primitives.
334  */
335 # define V3D_CLE_QCFG_ETPROC                           BIT(6)
336 # define V3D_CLE_QCFG_ETSFLUSH                         BIT(1)
337 # define V3D_CLE_QCFG_MCDIS                            BIT(0)
338 
339 #define V3D_PTB_BPCA                                   0x00300
340 #define V3D_PTB_BPCS                                   0x00304
341 #define V3D_PTB_BPOA                                   0x00308
342 #define V3D_PTB_BPOS                                   0x0030c
343 
344 #define V3D_PTB_BXCF                                   0x00310
345 # define V3D_PTB_BXCF_RWORDERDISA                      BIT(1)
346 # define V3D_PTB_BXCF_CLIPDISA                         BIT(0)
347 
348 #define V3D_V3_PCTR_0_EN                               0x00674
349 #define V3D_V3_PCTR_0_EN_ENABLE                        BIT(31)
350 #define V3D_V4_PCTR_0_EN                               0x00650
351 /* When a bit is set, resets the counter to 0. */
352 #define V3D_V3_PCTR_0_CLR                              0x00670
353 #define V3D_V4_PCTR_0_CLR                              0x00654
354 #define V3D_PCTR_0_OVERFLOW                            0x00658
355 
356 #define V3D_V3_PCTR_0_PCTRS0                           0x00684
357 #define V3D_V3_PCTR_0_PCTRS15                          0x00660
358 #define V3D_V3_PCTR_0_PCTRSX(x)                        (V3D_V3_PCTR_0_PCTRS0 + \
359 							4 * (x))
360 /* Each src reg muxes four counters each. */
361 #define V3D_V4_PCTR_0_SRC_0_3                          0x00660
362 #define V3D_V4_PCTR_0_SRC_28_31                        0x0067c
363 #define V3D_V4_PCTR_0_SRC_X(x)                         (V3D_V4_PCTR_0_SRC_0_3 + \
364 							4 * (x))
365 # define V3D_PCTR_S0_MASK(ver) (((ver) >= 71) ? V3D_MASK(7, 0) : V3D_MASK(6, 0))
366 # define V3D_PCTR_S0_SHIFT(ver)                        0
367 # define V3D_PCTR_S1_MASK(ver) (((ver) >= 71) ? V3D_MASK(15, 8) : V3D_MASK(14, 8))
368 # define V3D_PCTR_S1_SHIFT(ver)                        8
369 # define V3D_PCTR_S2_MASK(ver) (((ver) >= 71) ? V3D_MASK(23, 16) : V3D_MASK(22, 16))
370 # define V3D_PCTR_S2_SHIFT(ver)                        16
371 # define V3D_PCTR_S3_MASK(ver) (((ver) >= 71) ? V3D_MASK(31, 24) : V3D_MASK(30, 24))
372 # define V3D_PCTR_S3_SHIFT(ver)                        24
373 
374 #define V3D_PCTR_CYCLE_COUNT(ver) ((ver >= 71) ? 0 : 32)
375 
376 /* Output values of the counters. */
377 #define V3D_PCTR_0_PCTR0                               0x00680
378 #define V3D_PCTR_0_PCTR31                              0x006fc
379 #define V3D_PCTR_0_PCTRX(x)                            (V3D_PCTR_0_PCTR0 + \
380 							4 * (x))
381 #define V3D_GMP_STATUS(ver) ((ver >= 71) ? 0x00600 : 0x00800)
382 # define V3D_GMP_STATUS_GMPRST                         BIT(31)
383 # define V3D_GMP_STATUS_WR_COUNT_MASK                  V3D_MASK(30, 24)
384 # define V3D_GMP_STATUS_WR_COUNT_SHIFT                 24
385 # define V3D_GMP_STATUS_RD_COUNT_MASK                  V3D_MASK(22, 16)
386 # define V3D_GMP_STATUS_RD_COUNT_SHIFT                 16
387 # define V3D_GMP_STATUS_WR_ACTIVE                      BIT(5)
388 # define V3D_GMP_STATUS_RD_ACTIVE                      BIT(4)
389 # define V3D_GMP_STATUS_CFG_BUSY                       BIT(3)
390 # define V3D_GMP_STATUS_CNTOVF                         BIT(2)
391 # define V3D_GMP_STATUS_INVPROT                        BIT(1)
392 # define V3D_GMP_STATUS_VIO                            BIT(0)
393 
394 #define V3D_GMP_CFG(ver) ((ver >= 71) ? 0x00604 : 0x00804)
395 # define V3D_GMP_CFG_LBURSTEN                          BIT(3)
396 # define V3D_GMP_CFG_PGCRSEN                           BIT()
397 # define V3D_GMP_CFG_STOP_REQ                          BIT(1)
398 # define V3D_GMP_CFG_PROT_ENABLE                       BIT(0)
399 
400 #define V3D_GMP_VIO_ADDR(ver) ((ver >= 71) ? 0x00608 : 0x00808)
401 #define V3D_GMP_VIO_TYPE                               0x0080c
402 #define V3D_GMP_TABLE_ADDR                             0x00810
403 #define V3D_GMP_CLEAR_LOAD                             0x00814
404 #define V3D_GMP_PRESERVE_LOAD                          0x00818
405 #define V3D_GMP_VALID_LINES                            0x00820
406 
407 #define V3D_CSD_STATUS                                 0x00900
408 # define V3D_CSD_STATUS_NUM_COMPLETED_MASK             V3D_MASK(11, 4)
409 # define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT            4
410 # define V3D_CSD_STATUS_NUM_ACTIVE_MASK                V3D_MASK(3, 2)
411 # define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT               2
412 # define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH          BIT(1)
413 # define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH           BIT(0)
414 
415 #define V3D_CSD_QUEUED_CFG0(ver) ((ver >= 71) ? 0x00930 : 0x00904)
416 # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK            V3D_MASK(31, 16)
417 # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT           16
418 # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK          V3D_MASK(15, 0)
419 # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT         0
420 
421 #define V3D_CSD_QUEUED_CFG1(ver) ((ver >= 71) ? 0x00934 : 0x00908)
422 # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK            V3D_MASK(31, 16)
423 # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT           16
424 # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK          V3D_MASK(15, 0)
425 # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT         0
426 
427 #define V3D_CSD_QUEUED_CFG2(ver) ((ver >= 71) ? 0x00938 : 0x0090c)
428 # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK            V3D_MASK(31, 16)
429 # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT           16
430 # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK          V3D_MASK(15, 0)
431 # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT         0
432 
433 #define V3D_CSD_QUEUED_CFG3(ver) ((ver >= 71) ? 0x0093c : 0x00910)
434 # define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV         BIT(26)
435 # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK            V3D_MASK(25, 20)
436 # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT           20
437 # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK    V3D_MASK(19, 12)
438 # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT   12
439 # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK           V3D_MASK(11, 8)
440 # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT          8
441 # define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK              V3D_MASK(7, 0)
442 # define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT             0
443 
444 /* Number of batches, minus 1 */
445 #define V3D_CSD_QUEUED_CFG4(ver) ((ver >= 71) ? 0x00940 : 0x00914)
446 
447 /* Shader address, pnan, singleseg, threading, like a shader record. */
448 #define V3D_CSD_QUEUED_CFG5(ver) ((ver >= 71) ? 0x00944 : 0x00918)
449 
450 /* Uniforms address (4 byte aligned) */
451 #define V3D_CSD_QUEUED_CFG6(ver) ((ver >= 71) ? 0x00948 : 0x0091c)
452 
453 /* V3D 7.x+ only */
454 #define V3D_V7_CSD_QUEUED_CFG7                         0x0094c
455 
456 #define V3D_CSD_CURRENT_CFG0(ver) ((ver >= 71) ? 0x00958 : 0x00920)
457 #define V3D_CSD_CURRENT_CFG1(ver) ((ver >= 71) ? 0x0095c : 0x00924)
458 #define V3D_CSD_CURRENT_CFG2(ver) ((ver >= 71) ? 0x00960 : 0x00928)
459 #define V3D_CSD_CURRENT_CFG3(ver) ((ver >= 71) ? 0x00964 : 0x0092c)
460 #define V3D_CSD_CURRENT_CFG4(ver) ((ver >= 71) ? 0x00968 : 0x00930)
461 #define V3D_CSD_CURRENT_CFG5(ver) ((ver >= 71) ? 0x0096c : 0x00934)
462 #define V3D_CSD_CURRENT_CFG6(ver) ((ver >= 71) ? 0x00970 : 0x00938)
463 /* V3D 7.x+ only */
464 #define V3D_V7_CSD_CURRENT_CFG7                        0x00974
465 
466 #define V3D_CSD_CURRENT_ID0(ver) ((ver >= 71) ? 0x00978 : 0x0093c)
467 # define V3D_CSD_CURRENT_ID0_WG_X_MASK                 V3D_MASK(31, 16)
468 # define V3D_CSD_CURRENT_ID0_WG_X_SHIFT                16
469 # define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK             V3D_MASK(11, 8)
470 # define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT            8
471 # define V3D_CSD_CURRENT_ID0_L_IDX_MASK                V3D_MASK(7, 0)
472 # define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT               0
473 
474 #define V3D_CSD_CURRENT_ID1(ver) ((ver >= 71) ? 0x0097c : 0x00940)
475 # define V3D_CSD_CURRENT_ID0_WG_Z_MASK                 V3D_MASK(31, 16)
476 # define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT                16
477 # define V3D_CSD_CURRENT_ID0_WG_Y_MASK                 V3D_MASK(15, 0)
478 # define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT                0
479 
480 #define V3D_ERR_FDBGO                                  0x00f04
481 #define V3D_ERR_FDBGB                                  0x00f08
482 #define V3D_ERR_FDBGR                                  0x00f0c
483 
484 #define V3D_ERR_FDBGS                                  0x00f10
485 # define V3D_ERR_FDBGS_INTERPZ_IP_STALL                BIT(17)
486 # define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL            BIT(16)
487 # define V3D_ERR_FDBGS_XYNRM_IP_STALL                  BIT(14)
488 # define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID             BIT(13)
489 # define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID              BIT(12)
490 # define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST               BIT(11)
491 # define V3D_ERR_FDBGS_EZTEST_ANYQVALID                BIT(7)
492 # define V3D_ERR_FDBGS_EZTEST_PASS                     BIT(6)
493 # define V3D_ERR_FDBGS_EZTEST_QREADY                   BIT(5)
494 # define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID            BIT(4)
495 # define V3D_ERR_FDBGS_EZTEST_QSTALL                   BIT(3)
496 # define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL              BIT(2)
497 # define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL               BIT(1)
498 # define V3D_ERR_FDBGS_EZTEST_IP_QSTALL                BIT(0)
499 
500 #define V3D_ERR_STAT                                   0x00f20
501 # define V3D_ERR_L2CARE                                BIT(15)
502 # define V3D_ERR_VCMBE                                 BIT(14)
503 # define V3D_ERR_VCMRE                                 BIT(13)
504 # define V3D_ERR_VCDI                                  BIT(12)
505 # define V3D_ERR_VCDE                                  BIT(11)
506 # define V3D_ERR_VDWE                                  BIT(10)
507 # define V3D_ERR_VPMEAS                                BIT(9)
508 # define V3D_ERR_VPMEFNA                               BIT(8)
509 # define V3D_ERR_VPMEWNA                               BIT(7)
510 # define V3D_ERR_VPMERNA                               BIT(6)
511 # define V3D_ERR_VPMERR                                BIT(5)
512 # define V3D_ERR_VPMEWR                                BIT(4)
513 # define V3D_ERR_VPAERRGL                              BIT(3)
514 # define V3D_ERR_VPAEBRGL                              BIT(2)
515 # define V3D_ERR_VPAERGS                               BIT(1)
516 # define V3D_ERR_VPAEABB                               BIT(0)
517 
518 #endif /* V3D_REGS_H */
519