157692c94SEric Anholt // SPDX-License-Identifier: GPL-2.0+ 257692c94SEric Anholt /* Copyright (C) 2017-2018 Broadcom */ 357692c94SEric Anholt 457692c94SEric Anholt #ifndef V3D_REGS_H 557692c94SEric Anholt #define V3D_REGS_H 657692c94SEric Anholt 757692c94SEric Anholt #include <linux/bitops.h> 857692c94SEric Anholt 957692c94SEric Anholt #define V3D_MASK(high, low) ((u32)GENMASK(high, low)) 1057692c94SEric Anholt /* Using the GNU statement expression extension */ 1157692c94SEric Anholt #define V3D_SET_FIELD(value, field) \ 1257692c94SEric Anholt ({ \ 1357692c94SEric Anholt u32 fieldval = (value) << field##_SHIFT; \ 1457692c94SEric Anholt WARN_ON((fieldval & ~field##_MASK) != 0); \ 1557692c94SEric Anholt fieldval & field##_MASK; \ 1657692c94SEric Anholt }) 1757692c94SEric Anholt 1857692c94SEric Anholt #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \ 1957692c94SEric Anholt field##_SHIFT) 2057692c94SEric Anholt 2157692c94SEric Anholt /* Hub registers for shared hardware between V3D cores. */ 2257692c94SEric Anholt 2357692c94SEric Anholt #define V3D_HUB_AXICFG 0x00000 2457692c94SEric Anholt # define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0) 2557692c94SEric Anholt # define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0 2657692c94SEric Anholt #define V3D_HUB_UIFCFG 0x00004 2757692c94SEric Anholt #define V3D_HUB_IDENT0 0x00008 2857692c94SEric Anholt 2957692c94SEric Anholt #define V3D_HUB_IDENT1 0x0000c 3057692c94SEric Anholt # define V3D_HUB_IDENT1_WITH_MSO BIT(19) 3157692c94SEric Anholt # define V3D_HUB_IDENT1_WITH_TSY BIT(18) 3257692c94SEric Anholt # define V3D_HUB_IDENT1_WITH_TFU BIT(17) 3357692c94SEric Anholt # define V3D_HUB_IDENT1_WITH_L3C BIT(16) 3457692c94SEric Anholt # define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12) 3557692c94SEric Anholt # define V3D_HUB_IDENT1_NHOSTS_SHIFT 12 3657692c94SEric Anholt # define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8) 3757692c94SEric Anholt # define V3D_HUB_IDENT1_NCORES_SHIFT 8 3857692c94SEric Anholt # define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4) 3957692c94SEric Anholt # define V3D_HUB_IDENT1_REV_SHIFT 4 4057692c94SEric Anholt # define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0) 4157692c94SEric Anholt # define V3D_HUB_IDENT1_TVER_SHIFT 0 4257692c94SEric Anholt 4357692c94SEric Anholt #define V3D_HUB_IDENT2 0x00010 4457692c94SEric Anholt # define V3D_HUB_IDENT2_WITH_MMU BIT(8) 4557692c94SEric Anholt # define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0) 4657692c94SEric Anholt # define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0 4757692c94SEric Anholt 4857692c94SEric Anholt #define V3D_HUB_IDENT3 0x00014 4957692c94SEric Anholt # define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8) 5057692c94SEric Anholt # define V3D_HUB_IDENT3_IPREV_SHIFT 8 5157692c94SEric Anholt # define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0) 5257692c94SEric Anholt # define V3D_HUB_IDENT3_IPIDX_SHIFT 0 5357692c94SEric Anholt 5457692c94SEric Anholt #define V3D_HUB_INT_STS 0x00050 5557692c94SEric Anholt #define V3D_HUB_INT_SET 0x00054 5657692c94SEric Anholt #define V3D_HUB_INT_CLR 0x00058 5757692c94SEric Anholt #define V3D_HUB_INT_MSK_STS 0x0005c 5857692c94SEric Anholt #define V3D_HUB_INT_MSK_SET 0x00060 5957692c94SEric Anholt #define V3D_HUB_INT_MSK_CLR 0x00064 6057692c94SEric Anholt # define V3D_HUB_INT_MMU_WRV BIT(5) 6157692c94SEric Anholt # define V3D_HUB_INT_MMU_PTI BIT(4) 6257692c94SEric Anholt # define V3D_HUB_INT_MMU_CAP BIT(3) 6357692c94SEric Anholt # define V3D_HUB_INT_MSO BIT(2) 6457692c94SEric Anholt # define V3D_HUB_INT_TFUC BIT(1) 6557692c94SEric Anholt # define V3D_HUB_INT_TFUF BIT(0) 6657692c94SEric Anholt 6757692c94SEric Anholt #define V3D_GCA_CACHE_CTRL 0x0000c 6857692c94SEric Anholt # define V3D_GCA_CACHE_CTRL_FLUSH BIT(0) 6957692c94SEric Anholt 7057692c94SEric Anholt #define V3D_GCA_SAFE_SHUTDOWN 0x000b0 7157692c94SEric Anholt # define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0) 7257692c94SEric Anholt 7357692c94SEric Anholt #define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4 7457692c94SEric Anholt # define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3 7557692c94SEric Anholt 7657692c94SEric Anholt # define V3D_TOP_GR_BRIDGE_REVISION 0x00000 7757692c94SEric Anholt # define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8) 7857692c94SEric Anholt # define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8 7957692c94SEric Anholt # define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0) 8057692c94SEric Anholt # define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0 8157692c94SEric Anholt 8257692c94SEric Anholt /* 7268 reset reg */ 8357692c94SEric Anholt # define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008 8457692c94SEric Anholt # define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0) 8557692c94SEric Anholt /* 7278 reset reg */ 8657692c94SEric Anholt # define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c 8757692c94SEric Anholt # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0) 8857692c94SEric Anholt 891584f16cSEric Anholt #define V3D_TFU_CS 0x00400 901584f16cSEric Anholt /* Stops current job, empties input fifo. */ 911584f16cSEric Anholt # define V3D_TFU_CS_TFURST BIT(31) 921584f16cSEric Anholt # define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16) 931584f16cSEric Anholt # define V3D_TFU_CS_CVTCT_SHIFT 16 941584f16cSEric Anholt # define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8) 951584f16cSEric Anholt # define V3D_TFU_CS_NFREE_SHIFT 8 961584f16cSEric Anholt # define V3D_TFU_CS_BUSY BIT(0) 971584f16cSEric Anholt 981584f16cSEric Anholt #define V3D_TFU_SU 0x00404 991584f16cSEric Anholt /* Interrupt when FINTTHR input slots are free (0 = disabled) */ 1001584f16cSEric Anholt # define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8) 1011584f16cSEric Anholt # define V3D_TFU_SU_FINTTHR_SHIFT 8 1021584f16cSEric Anholt /* Skips resetting the CRC at the start of CRC generation. */ 1031584f16cSEric Anholt # define V3D_TFU_SU_CRCCHAIN BIT(4) 1041584f16cSEric Anholt /* skips writes, computes CRC of the image. miplevels must be 0. */ 1051584f16cSEric Anholt # define V3D_TFU_SU_CRC BIT(3) 1061584f16cSEric Anholt # define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0) 1071584f16cSEric Anholt # define V3D_TFU_SU_THROTTLE_SHIFT 0 1081584f16cSEric Anholt 1091584f16cSEric Anholt #define V3D_TFU_ICFG 0x00408 1101584f16cSEric Anholt /* Interrupt when the conversion is complete. */ 1111584f16cSEric Anholt # define V3D_TFU_ICFG_IOC BIT(0) 1121584f16cSEric Anholt 1131584f16cSEric Anholt /* Input Image Address */ 1141584f16cSEric Anholt #define V3D_TFU_IIA 0x0040c 1151584f16cSEric Anholt /* Input Chroma Address */ 1161584f16cSEric Anholt #define V3D_TFU_ICA 0x00410 1171584f16cSEric Anholt /* Input Image Stride */ 1181584f16cSEric Anholt #define V3D_TFU_IIS 0x00414 1191584f16cSEric Anholt /* Input Image U-Plane Address */ 1201584f16cSEric Anholt #define V3D_TFU_IUA 0x00418 1211584f16cSEric Anholt /* Output Image Address */ 1221584f16cSEric Anholt #define V3D_TFU_IOA 0x0041c 1231584f16cSEric Anholt /* Image Output Size */ 1241584f16cSEric Anholt #define V3D_TFU_IOS 0x00420 1251584f16cSEric Anholt /* TFU YUV Coefficient 0 */ 1261584f16cSEric Anholt #define V3D_TFU_COEF0 0x00424 1271584f16cSEric Anholt /* Use these regs instead of the defaults. */ 1281584f16cSEric Anholt # define V3D_TFU_COEF0_USECOEF BIT(31) 1291584f16cSEric Anholt /* TFU YUV Coefficient 1 */ 1301584f16cSEric Anholt #define V3D_TFU_COEF1 0x00428 1311584f16cSEric Anholt /* TFU YUV Coefficient 2 */ 1321584f16cSEric Anholt #define V3D_TFU_COEF2 0x0042c 1331584f16cSEric Anholt /* TFU YUV Coefficient 3 */ 1341584f16cSEric Anholt #define V3D_TFU_COEF3 0x00430 1351584f16cSEric Anholt 1361584f16cSEric Anholt #define V3D_TFU_CRC 0x00434 1371584f16cSEric Anholt 13857692c94SEric Anholt /* Per-MMU registers. */ 13957692c94SEric Anholt 14057692c94SEric Anholt #define V3D_MMUC_CONTROL 0x01000 14157692c94SEric Anholt # define V3D_MMUC_CONTROL_CLEAR BIT(3) 14257692c94SEric Anholt # define V3D_MMUC_CONTROL_FLUSHING BIT(2) 14357692c94SEric Anholt # define V3D_MMUC_CONTROL_FLUSH BIT(1) 14457692c94SEric Anholt # define V3D_MMUC_CONTROL_ENABLE BIT(0) 14557692c94SEric Anholt 14657692c94SEric Anholt #define V3D_MMU_CTL 0x01200 14757692c94SEric Anholt # define V3D_MMU_CTL_CAP_EXCEEDED BIT(27) 14857692c94SEric Anholt # define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26) 14957692c94SEric Anholt # define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25) 15057692c94SEric Anholt # define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24) 15157692c94SEric Anholt # define V3D_MMU_CTL_PT_INVALID BIT(20) 15257692c94SEric Anholt # define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19) 15357692c94SEric Anholt # define V3D_MMU_CTL_PT_INVALID_INT BIT(18) 15457692c94SEric Anholt # define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17) 15557692c94SEric Anholt # define V3D_MMU_CTL_WRITE_VIOLATION BIT(16) 15657692c94SEric Anholt # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11) 15757692c94SEric Anholt # define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10) 15857692c94SEric Anholt # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9) 15957692c94SEric Anholt # define V3D_MMU_CTL_TLB_CLEARING BIT(7) 16057692c94SEric Anholt # define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3) 16157692c94SEric Anholt # define V3D_MMU_CTL_TLB_CLEAR BIT(2) 16257692c94SEric Anholt # define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1) 16357692c94SEric Anholt # define V3D_MMU_CTL_ENABLE BIT(0) 16457692c94SEric Anholt 16557692c94SEric Anholt #define V3D_MMU_PT_PA_BASE 0x01204 16657692c94SEric Anholt #define V3D_MMU_HIT 0x01208 16757692c94SEric Anholt #define V3D_MMU_MISSES 0x0120c 16857692c94SEric Anholt #define V3D_MMU_STALLS 0x01210 16957692c94SEric Anholt 17057692c94SEric Anholt #define V3D_MMU_ADDR_CAP 0x01214 17157692c94SEric Anholt # define V3D_MMU_ADDR_CAP_ENABLE BIT(31) 17257692c94SEric Anholt # define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0) 17357692c94SEric Anholt # define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0 17457692c94SEric Anholt 17557692c94SEric Anholt #define V3D_MMU_SHOOT_DOWN 0x01218 17657692c94SEric Anholt # define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29) 17757692c94SEric Anholt # define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28) 17857692c94SEric Anholt # define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0) 17957692c94SEric Anholt # define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0 18057692c94SEric Anholt 18157692c94SEric Anholt #define V3D_MMU_BYPASS_START 0x0121c 18257692c94SEric Anholt #define V3D_MMU_BYPASS_END 0x01220 18357692c94SEric Anholt 18457692c94SEric Anholt /* AXI ID of the access that faulted */ 18557692c94SEric Anholt #define V3D_MMU_VIO_ID 0x0122c 18657692c94SEric Anholt 18757692c94SEric Anholt /* Address for illegal PTEs to return */ 18857692c94SEric Anholt #define V3D_MMU_ILLEGAL_ADDR 0x01230 18957692c94SEric Anholt # define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31) 19057692c94SEric Anholt 19157692c94SEric Anholt /* Address that faulted */ 19257692c94SEric Anholt #define V3D_MMU_VIO_ADDR 0x01234 19357692c94SEric Anholt 194*091d6283SEric Anholt #define V3D_MMU_DEBUG_INFO 0x01238 195*091d6283SEric Anholt # define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8) 196*091d6283SEric Anholt # define V3D_MMU_PA_WIDTH_SHIFT 8 197*091d6283SEric Anholt # define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4) 198*091d6283SEric Anholt # define V3D_MMU_VA_WIDTH_SHIFT 4 199*091d6283SEric Anholt # define V3D_MMU_VERSION_MASK V3D_MASK(3, 0) 200*091d6283SEric Anholt # define V3D_MMU_VERSION_SHIFT 0 201*091d6283SEric Anholt 20257692c94SEric Anholt /* Per-V3D-core registers */ 20357692c94SEric Anholt 20457692c94SEric Anholt #define V3D_CTL_IDENT0 0x00000 20557692c94SEric Anholt # define V3D_IDENT0_VER_MASK V3D_MASK(31, 24) 20657692c94SEric Anholt # define V3D_IDENT0_VER_SHIFT 24 20757692c94SEric Anholt 20857692c94SEric Anholt #define V3D_CTL_IDENT1 0x00004 20957692c94SEric Anholt /* Multiples of 1kb */ 21057692c94SEric Anholt # define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28) 21157692c94SEric Anholt # define V3D_IDENT1_VPM_SIZE_SHIFT 28 21257692c94SEric Anholt # define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16) 21357692c94SEric Anholt # define V3D_IDENT1_NSEM_SHIFT 16 21457692c94SEric Anholt # define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12) 21557692c94SEric Anholt # define V3D_IDENT1_NTMU_SHIFT 12 21657692c94SEric Anholt # define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8) 21757692c94SEric Anholt # define V3D_IDENT1_QUPS_SHIFT 8 21857692c94SEric Anholt # define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4) 21957692c94SEric Anholt # define V3D_IDENT1_NSLC_SHIFT 4 22057692c94SEric Anholt # define V3D_IDENT1_REV_MASK V3D_MASK(3, 0) 22157692c94SEric Anholt # define V3D_IDENT1_REV_SHIFT 0 22257692c94SEric Anholt 22357692c94SEric Anholt #define V3D_CTL_IDENT2 0x00008 22457692c94SEric Anholt # define V3D_IDENT2_BCG_INT BIT(28) 22557692c94SEric Anholt 22657692c94SEric Anholt #define V3D_CTL_MISCCFG 0x00018 227a7dde1b7SEric Anholt # define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1) 228a7dde1b7SEric Anholt # define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1 22957692c94SEric Anholt # define V3D_MISCCFG_OVRTMUOUT BIT(0) 23057692c94SEric Anholt 23157692c94SEric Anholt #define V3D_CTL_L2CACTL 0x00020 23257692c94SEric Anholt # define V3D_L2CACTL_L2CCLR BIT(2) 23357692c94SEric Anholt # define V3D_L2CACTL_L2CDIS BIT(1) 23457692c94SEric Anholt # define V3D_L2CACTL_L2CENA BIT(0) 23557692c94SEric Anholt 23657692c94SEric Anholt #define V3D_CTL_SLCACTL 0x00024 23757692c94SEric Anholt # define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24) 23857692c94SEric Anholt # define V3D_SLCACTL_TVCCS_SHIFT 24 23957692c94SEric Anholt # define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16) 24057692c94SEric Anholt # define V3D_SLCACTL_TDCCS_SHIFT 16 24157692c94SEric Anholt # define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8) 24257692c94SEric Anholt # define V3D_SLCACTL_UCC_SHIFT 8 24357692c94SEric Anholt # define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0) 24457692c94SEric Anholt # define V3D_SLCACTL_ICC_SHIFT 0 24557692c94SEric Anholt 24657692c94SEric Anholt #define V3D_CTL_L2TCACTL 0x00030 24757692c94SEric Anholt # define V3D_L2TCACTL_TMUWCF BIT(8) 24857692c94SEric Anholt # define V3D_L2TCACTL_L2T_NO_WM BIT(4) 249d223f98fSEric Anholt /* Invalidates cache lines. */ 25057692c94SEric Anholt # define V3D_L2TCACTL_FLM_FLUSH 0 251d223f98fSEric Anholt /* Removes cachelines without writing dirty lines back. */ 25257692c94SEric Anholt # define V3D_L2TCACTL_FLM_CLEAR 1 253d223f98fSEric Anholt /* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */ 25457692c94SEric Anholt # define V3D_L2TCACTL_FLM_CLEAN 2 25557692c94SEric Anholt # define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1) 25657692c94SEric Anholt # define V3D_L2TCACTL_FLM_SHIFT 1 25757692c94SEric Anholt # define V3D_L2TCACTL_L2TFLS BIT(0) 25857692c94SEric Anholt #define V3D_CTL_L2TFLSTA 0x00034 25957692c94SEric Anholt #define V3D_CTL_L2TFLEND 0x00038 26057692c94SEric Anholt 26157692c94SEric Anholt #define V3D_CTL_INT_STS 0x00050 26257692c94SEric Anholt #define V3D_CTL_INT_SET 0x00054 26357692c94SEric Anholt #define V3D_CTL_INT_CLR 0x00058 26457692c94SEric Anholt #define V3D_CTL_INT_MSK_STS 0x0005c 26557692c94SEric Anholt #define V3D_CTL_INT_MSK_SET 0x00060 26657692c94SEric Anholt #define V3D_CTL_INT_MSK_CLR 0x00064 26757692c94SEric Anholt # define V3D_INT_QPU_MASK V3D_MASK(27, 16) 26857692c94SEric Anholt # define V3D_INT_QPU_SHIFT 16 269d223f98fSEric Anholt # define V3D_INT_CSDDONE BIT(7) 270d223f98fSEric Anholt # define V3D_INT_PCTR BIT(6) 27157692c94SEric Anholt # define V3D_INT_GMPV BIT(5) 27257692c94SEric Anholt # define V3D_INT_TRFB BIT(4) 27357692c94SEric Anholt # define V3D_INT_SPILLUSE BIT(3) 27457692c94SEric Anholt # define V3D_INT_OUTOMEM BIT(2) 27557692c94SEric Anholt # define V3D_INT_FLDONE BIT(1) 27657692c94SEric Anholt # define V3D_INT_FRDONE BIT(0) 27757692c94SEric Anholt 27857692c94SEric Anholt #define V3D_CLE_CT0CS 0x00100 27957692c94SEric Anholt #define V3D_CLE_CT1CS 0x00104 28057692c94SEric Anholt #define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n) 28157692c94SEric Anholt #define V3D_CLE_CT0EA 0x00108 28257692c94SEric Anholt #define V3D_CLE_CT1EA 0x0010c 28357692c94SEric Anholt #define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n) 28457692c94SEric Anholt #define V3D_CLE_CT0CA 0x00110 28557692c94SEric Anholt #define V3D_CLE_CT1CA 0x00114 28657692c94SEric Anholt #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n) 28757692c94SEric Anholt #define V3D_CLE_CT0RA 0x00118 28857692c94SEric Anholt #define V3D_CLE_CT1RA 0x0011c 289624bb0c0SEric Anholt #define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n) 29057692c94SEric Anholt #define V3D_CLE_CT0LC 0x00120 29157692c94SEric Anholt #define V3D_CLE_CT1LC 0x00124 29257692c94SEric Anholt #define V3D_CLE_CT0PC 0x00128 29357692c94SEric Anholt #define V3D_CLE_CT1PC 0x0012c 29457692c94SEric Anholt #define V3D_CLE_PCS 0x00130 29557692c94SEric Anholt #define V3D_CLE_BFC 0x00134 29657692c94SEric Anholt #define V3D_CLE_RFC 0x00138 29757692c94SEric Anholt #define V3D_CLE_TFBC 0x0013c 29857692c94SEric Anholt #define V3D_CLE_TFIT 0x00140 29957692c94SEric Anholt #define V3D_CLE_CT1CFG 0x00144 30057692c94SEric Anholt #define V3D_CLE_CT1TILECT 0x00148 30157692c94SEric Anholt #define V3D_CLE_CT1TSKIP 0x0014c 30257692c94SEric Anholt #define V3D_CLE_CT1PTCT 0x00150 30357692c94SEric Anholt #define V3D_CLE_CT0SYNC 0x00154 30457692c94SEric Anholt #define V3D_CLE_CT1SYNC 0x00158 30557692c94SEric Anholt #define V3D_CLE_CT0QTS 0x0015c 30657692c94SEric Anholt # define V3D_CLE_CT0QTS_ENABLE BIT(1) 30757692c94SEric Anholt #define V3D_CLE_CT0QBA 0x00160 30857692c94SEric Anholt #define V3D_CLE_CT1QBA 0x00164 30957692c94SEric Anholt #define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n) 31057692c94SEric Anholt #define V3D_CLE_CT0QEA 0x00168 31157692c94SEric Anholt #define V3D_CLE_CT1QEA 0x0016c 31257692c94SEric Anholt #define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n) 31357692c94SEric Anholt #define V3D_CLE_CT0QMA 0x00170 31457692c94SEric Anholt #define V3D_CLE_CT0QMS 0x00174 31557692c94SEric Anholt #define V3D_CLE_CT1QCFG 0x00178 31657692c94SEric Anholt /* If set without ETPROC, entirely skip tiles with no primitives. */ 31757692c94SEric Anholt # define V3D_CLE_QCFG_ETFILT BIT(7) 31857692c94SEric Anholt /* If set with ETFILT, just write the clear color to tiles with no 31957692c94SEric Anholt * primitives. 32057692c94SEric Anholt */ 32157692c94SEric Anholt # define V3D_CLE_QCFG_ETPROC BIT(6) 32257692c94SEric Anholt # define V3D_CLE_QCFG_ETSFLUSH BIT(1) 32357692c94SEric Anholt # define V3D_CLE_QCFG_MCDIS BIT(0) 32457692c94SEric Anholt 32557692c94SEric Anholt #define V3D_PTB_BPCA 0x00300 32657692c94SEric Anholt #define V3D_PTB_BPCS 0x00304 32757692c94SEric Anholt #define V3D_PTB_BPOA 0x00308 32857692c94SEric Anholt #define V3D_PTB_BPOS 0x0030c 32957692c94SEric Anholt 33057692c94SEric Anholt #define V3D_PTB_BXCF 0x00310 33157692c94SEric Anholt # define V3D_PTB_BXCF_RWORDERDISA BIT(1) 33257692c94SEric Anholt # define V3D_PTB_BXCF_CLIPDISA BIT(0) 33357692c94SEric Anholt 3346915c9a5SEric Anholt #define V3D_V3_PCTR_0_EN 0x00674 3356915c9a5SEric Anholt #define V3D_V3_PCTR_0_EN_ENABLE BIT(31) 3366915c9a5SEric Anholt #define V3D_V4_PCTR_0_EN 0x00650 3376915c9a5SEric Anholt /* When a bit is set, resets the counter to 0. */ 3386915c9a5SEric Anholt #define V3D_V3_PCTR_0_CLR 0x00670 3396915c9a5SEric Anholt #define V3D_V4_PCTR_0_CLR 0x00654 3406915c9a5SEric Anholt #define V3D_PCTR_0_OVERFLOW 0x00658 3416915c9a5SEric Anholt 3426915c9a5SEric Anholt #define V3D_V3_PCTR_0_PCTRS0 0x00684 3436915c9a5SEric Anholt #define V3D_V3_PCTR_0_PCTRS15 0x00660 3446915c9a5SEric Anholt #define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \ 3456915c9a5SEric Anholt 4 * (x)) 3466915c9a5SEric Anholt /* Each src reg muxes four counters each. */ 3476915c9a5SEric Anholt #define V3D_V4_PCTR_0_SRC_0_3 0x00660 3486915c9a5SEric Anholt #define V3D_V4_PCTR_0_SRC_28_31 0x0067c 3496915c9a5SEric Anholt # define V3D_PCTR_S0_MASK V3D_MASK(6, 0) 3506915c9a5SEric Anholt # define V3D_PCTR_S0_SHIFT 0 3516915c9a5SEric Anholt # define V3D_PCTR_S1_MASK V3D_MASK(14, 8) 3526915c9a5SEric Anholt # define V3D_PCTR_S1_SHIFT 8 3536915c9a5SEric Anholt # define V3D_PCTR_S2_MASK V3D_MASK(22, 16) 3546915c9a5SEric Anholt # define V3D_PCTR_S2_SHIFT 16 3556915c9a5SEric Anholt # define V3D_PCTR_S3_MASK V3D_MASK(30, 24) 3566915c9a5SEric Anholt # define V3D_PCTR_S3_SHIFT 24 3576915c9a5SEric Anholt # define V3D_PCTR_CYCLE_COUNT 32 3586915c9a5SEric Anholt 3596915c9a5SEric Anholt /* Output values of the counters. */ 3606915c9a5SEric Anholt #define V3D_PCTR_0_PCTR0 0x00680 3616915c9a5SEric Anholt #define V3D_PCTR_0_PCTR31 0x006fc 3626915c9a5SEric Anholt #define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \ 3636915c9a5SEric Anholt 4 * (x)) 36457692c94SEric Anholt #define V3D_GMP_STATUS 0x00800 36557692c94SEric Anholt # define V3D_GMP_STATUS_GMPRST BIT(31) 36657692c94SEric Anholt # define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24) 36757692c94SEric Anholt # define V3D_GMP_STATUS_WR_COUNT_SHIFT 24 36857692c94SEric Anholt # define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16) 36957692c94SEric Anholt # define V3D_GMP_STATUS_RD_COUNT_SHIFT 16 37057692c94SEric Anholt # define V3D_GMP_STATUS_WR_ACTIVE BIT(5) 37157692c94SEric Anholt # define V3D_GMP_STATUS_RD_ACTIVE BIT(4) 37257692c94SEric Anholt # define V3D_GMP_STATUS_CFG_BUSY BIT(3) 37357692c94SEric Anholt # define V3D_GMP_STATUS_CNTOVF BIT(2) 37457692c94SEric Anholt # define V3D_GMP_STATUS_INVPROT BIT(1) 37557692c94SEric Anholt # define V3D_GMP_STATUS_VIO BIT(0) 37657692c94SEric Anholt 37757692c94SEric Anholt #define V3D_GMP_CFG 0x00804 37857692c94SEric Anholt # define V3D_GMP_CFG_LBURSTEN BIT(3) 37957692c94SEric Anholt # define V3D_GMP_CFG_PGCRSEN BIT() 38057692c94SEric Anholt # define V3D_GMP_CFG_STOP_REQ BIT(1) 38157692c94SEric Anholt # define V3D_GMP_CFG_PROT_ENABLE BIT(0) 38257692c94SEric Anholt 38357692c94SEric Anholt #define V3D_GMP_VIO_ADDR 0x00808 38457692c94SEric Anholt #define V3D_GMP_VIO_TYPE 0x0080c 38557692c94SEric Anholt #define V3D_GMP_TABLE_ADDR 0x00810 38657692c94SEric Anholt #define V3D_GMP_CLEAR_LOAD 0x00814 38757692c94SEric Anholt #define V3D_GMP_PRESERVE_LOAD 0x00818 38857692c94SEric Anholt #define V3D_GMP_VALID_LINES 0x00820 38957692c94SEric Anholt 390d223f98fSEric Anholt #define V3D_CSD_STATUS 0x00900 391d223f98fSEric Anholt # define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4) 392d223f98fSEric Anholt # define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4 393d223f98fSEric Anholt # define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2) 394d223f98fSEric Anholt # define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2 395d223f98fSEric Anholt # define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1) 396d223f98fSEric Anholt # define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0) 397d223f98fSEric Anholt 398d223f98fSEric Anholt #define V3D_CSD_QUEUED_CFG0 0x00904 399d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16) 400d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16 401d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0) 402d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0 403d223f98fSEric Anholt 404d223f98fSEric Anholt #define V3D_CSD_QUEUED_CFG1 0x00908 405d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16) 406d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16 407d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0) 408d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0 409d223f98fSEric Anholt 410d223f98fSEric Anholt #define V3D_CSD_QUEUED_CFG2 0x0090c 411d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16) 412d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16 413d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0) 414d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0 415d223f98fSEric Anholt 416d223f98fSEric Anholt #define V3D_CSD_QUEUED_CFG3 0x00910 417d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26) 418d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20) 419d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20 420d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12) 421d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12 422d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8) 423d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8 424d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0) 425d223f98fSEric Anholt # define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0 426d223f98fSEric Anholt 427d223f98fSEric Anholt /* Number of batches, minus 1 */ 428d223f98fSEric Anholt #define V3D_CSD_QUEUED_CFG4 0x00914 429d223f98fSEric Anholt 430d223f98fSEric Anholt /* Shader address, pnan, singleseg, threading, like a shader record. */ 431d223f98fSEric Anholt #define V3D_CSD_QUEUED_CFG5 0x00918 432d223f98fSEric Anholt 433d223f98fSEric Anholt /* Uniforms address (4 byte aligned) */ 434d223f98fSEric Anholt #define V3D_CSD_QUEUED_CFG6 0x0091c 435d223f98fSEric Anholt 436d223f98fSEric Anholt #define V3D_CSD_CURRENT_CFG0 0x00920 437d223f98fSEric Anholt #define V3D_CSD_CURRENT_CFG1 0x00924 438d223f98fSEric Anholt #define V3D_CSD_CURRENT_CFG2 0x00928 439d223f98fSEric Anholt #define V3D_CSD_CURRENT_CFG3 0x0092c 440d223f98fSEric Anholt #define V3D_CSD_CURRENT_CFG4 0x00930 441d223f98fSEric Anholt #define V3D_CSD_CURRENT_CFG5 0x00934 442d223f98fSEric Anholt #define V3D_CSD_CURRENT_CFG6 0x00938 443d223f98fSEric Anholt 444d223f98fSEric Anholt #define V3D_CSD_CURRENT_ID0 0x0093c 445d223f98fSEric Anholt # define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16) 446d223f98fSEric Anholt # define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16 447d223f98fSEric Anholt # define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8) 448d223f98fSEric Anholt # define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8 449d223f98fSEric Anholt # define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0) 450d223f98fSEric Anholt # define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0 451d223f98fSEric Anholt 452d223f98fSEric Anholt #define V3D_CSD_CURRENT_ID1 0x00940 453d223f98fSEric Anholt # define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16) 454d223f98fSEric Anholt # define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16 455d223f98fSEric Anholt # define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0) 456d223f98fSEric Anholt # define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0 457d223f98fSEric Anholt 45857692c94SEric Anholt #endif /* V3D_REGS_H */ 459