xref: /linux/drivers/gpu/drm/v3d/v3d_mmu.c (revision ca220141fa8ebae09765a242076b2b77338106b0)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2017-2018 Broadcom */
3 
4 /**
5  * DOC: Broadcom V3D MMU
6  *
7  * The V3D 3.x hardware (compared to VC4) now includes an MMU. It has
8  * a single level of page tables for the V3D's 4GB address space to
9  * map to AXI bus addresses, thus it could need up to 4MB of
10  * physically contiguous memory to store the PTEs.
11  *
12  * Because the 4MB of contiguous memory for page tables is precious,
13  * and switching between them is expensive, we load all BOs into the
14  * same 4GB address space.
15  *
16  * To protect clients from each other, we should use the GMP to
17  * quickly mask out (at 128kb granularity) what pages are available to
18  * each client. This is not yet implemented.
19  */
20 
21 #include <drm/drm_print.h>
22 
23 #include "v3d_drv.h"
24 #include "v3d_regs.h"
25 
26 /* Note: All PTEs for the 64KB bigpage or 1MB superpage must be filled
27  * with the bigpage/superpage bit set.
28  */
29 #define V3D_PTE_SUPERPAGE BIT(31)
30 #define V3D_PTE_BIGPAGE BIT(30)
31 #define V3D_PTE_WRITEABLE BIT(29)
32 #define V3D_PTE_VALID BIT(28)
33 
34 static bool v3d_mmu_is_aligned(u32 page, u32 page_address, size_t alignment)
35 {
36 	return IS_ALIGNED(page, alignment >> V3D_MMU_PAGE_SHIFT) &&
37 		IS_ALIGNED(page_address, alignment >> V3D_MMU_PAGE_SHIFT);
38 }
39 
40 int v3d_mmu_flush_all(struct v3d_dev *v3d)
41 {
42 	int ret;
43 
44 	V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_FLUSH |
45 		  V3D_MMUC_CONTROL_ENABLE);
46 
47 	ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
48 			 V3D_MMUC_CONTROL_FLUSHING), 100);
49 	if (ret) {
50 		dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
51 		return ret;
52 	}
53 
54 	V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
55 		  V3D_MMU_CTL_TLB_CLEAR);
56 
57 	ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
58 			 V3D_MMU_CTL_TLB_CLEARING), 100);
59 	if (ret)
60 		dev_err(v3d->drm.dev, "MMU TLB clear wait idle failed\n");
61 
62 	return ret;
63 }
64 
65 int v3d_mmu_set_page_table(struct v3d_dev *v3d)
66 {
67 	V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);
68 	V3D_WRITE(V3D_MMU_CTL,
69 		  V3D_MMU_CTL_ENABLE |
70 		  V3D_MMU_CTL_PT_INVALID_ENABLE |
71 		  V3D_MMU_CTL_PT_INVALID_ABORT |
72 		  V3D_MMU_CTL_PT_INVALID_INT |
73 		  V3D_MMU_CTL_WRITE_VIOLATION_ABORT |
74 		  V3D_MMU_CTL_WRITE_VIOLATION_INT |
75 		  V3D_MMU_CTL_CAP_EXCEEDED_ABORT |
76 		  V3D_MMU_CTL_CAP_EXCEEDED_INT);
77 	V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,
78 		  (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |
79 		  V3D_MMU_ILLEGAL_ADDR_ENABLE);
80 	V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE);
81 
82 	return v3d_mmu_flush_all(v3d);
83 }
84 
85 void v3d_mmu_insert_ptes(struct v3d_bo *bo)
86 {
87 	struct drm_gem_shmem_object *shmem_obj = &bo->base;
88 	struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
89 	u32 page = bo->node.start;
90 	struct scatterlist *sgl;
91 	unsigned int count;
92 
93 	for_each_sgtable_dma_sg(shmem_obj->sgt, sgl, count) {
94 		dma_addr_t dma_addr = sg_dma_address(sgl);
95 		u32 pfn = dma_addr >> V3D_MMU_PAGE_SHIFT;
96 		unsigned int len = sg_dma_len(sgl);
97 
98 		while (len > 0) {
99 			u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
100 			u32 page_address = page_prot | pfn;
101 			unsigned int i, page_size;
102 
103 			BUG_ON(pfn + V3D_PAGE_FACTOR >= BIT(24));
104 
105 			if (len >= SZ_1M &&
106 			    v3d_mmu_is_aligned(page, page_address, SZ_1M)) {
107 				page_size = SZ_1M;
108 				page_address |= V3D_PTE_SUPERPAGE;
109 			} else if (len >= SZ_64K &&
110 				   v3d_mmu_is_aligned(page, page_address, SZ_64K)) {
111 				page_size = SZ_64K;
112 				page_address |= V3D_PTE_BIGPAGE;
113 			} else {
114 				page_size = SZ_4K;
115 			}
116 
117 			for (i = 0; i < page_size >> V3D_MMU_PAGE_SHIFT; i++) {
118 				v3d->pt[page++] = page_address + i;
119 				pfn++;
120 			}
121 
122 			len -= page_size;
123 		}
124 	}
125 
126 	WARN_ON_ONCE(page - bo->node.start !=
127 		     shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);
128 
129 	if (v3d_mmu_flush_all(v3d))
130 		drm_err(&v3d->drm, "MMU flush timeout\n");
131 }
132 
133 void v3d_mmu_remove_ptes(struct v3d_bo *bo)
134 {
135 	struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev);
136 	u32 npages = bo->base.base.size >> V3D_MMU_PAGE_SHIFT;
137 	u32 page;
138 
139 	for (page = bo->node.start; page < bo->node.start + npages; page++)
140 		v3d->pt[page] = 0;
141 
142 	if (v3d_mmu_flush_all(v3d))
143 		drm_err(&v3d->drm, "MMU flush timeout\n");
144 }
145