xref: /linux/drivers/gpu/drm/v3d/v3d_mmu.c (revision c06b6cde2a1c3bcbb561bd57bb6f34eae9030921)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2017-2018 Broadcom */
3 
4 /**
5  * DOC: Broadcom V3D MMU
6  *
7  * The V3D 3.x hardware (compared to VC4) now includes an MMU. It has
8  * a single level of page tables for the V3D's 4GB address space to
9  * map to AXI bus addresses, thus it could need up to 4MB of
10  * physically contiguous memory to store the PTEs.
11  *
12  * Because the 4MB of contiguous memory for page tables is precious,
13  * and switching between them is expensive, we load all BOs into the
14  * same 4GB address space.
15  *
16  * To protect clients from each other, we should use the GMP to
17  * quickly mask out (at 128kb granularity) what pages are available to
18  * each client. This is not yet implemented.
19  */
20 
21 #include <drm/drm_print.h>
22 
23 #include "v3d_drv.h"
24 #include "v3d_regs.h"
25 
26 /* Note: All PTEs for the 64KB bigpage or 1MB superpage must be filled
27  * with the bigpage/superpage bit set.
28  */
29 #define V3D_PTE_SUPERPAGE BIT(31)
30 #define V3D_PTE_BIGPAGE BIT(30)
31 #define V3D_PTE_WRITEABLE BIT(29)
32 #define V3D_PTE_VALID BIT(28)
33 
34 static bool v3d_mmu_is_aligned(u32 page, u32 page_address, size_t alignment)
35 {
36 	return IS_ALIGNED(page, alignment >> V3D_MMU_PAGE_SHIFT) &&
37 		IS_ALIGNED(page_address, alignment >> V3D_MMU_PAGE_SHIFT);
38 }
39 
40 int v3d_mmu_flush_all(struct v3d_dev *v3d)
41 {
42 	int ret = 0;
43 
44 	/* Flush the PTs only if we're already awake */
45 	if (!pm_runtime_get_if_active(v3d->drm.dev))
46 		return 0;
47 
48 	V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_FLUSH |
49 		  V3D_MMUC_CONTROL_ENABLE);
50 
51 	ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
52 			 V3D_MMUC_CONTROL_FLUSHING), 100);
53 	if (ret) {
54 		dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
55 		goto pm_put;
56 	}
57 
58 	V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
59 		  V3D_MMU_CTL_TLB_CLEAR);
60 
61 	ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
62 			 V3D_MMU_CTL_TLB_CLEARING), 100);
63 	if (ret)
64 		dev_err(v3d->drm.dev, "MMU TLB clear wait idle failed\n");
65 
66 pm_put:
67 	v3d_pm_runtime_put(v3d);
68 	return ret;
69 }
70 
71 int v3d_mmu_set_page_table(struct v3d_dev *v3d)
72 {
73 	V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);
74 	V3D_WRITE(V3D_MMU_CTL,
75 		  V3D_MMU_CTL_ENABLE |
76 		  V3D_MMU_CTL_PT_INVALID_ENABLE |
77 		  V3D_MMU_CTL_PT_INVALID_ABORT |
78 		  V3D_MMU_CTL_PT_INVALID_INT |
79 		  V3D_MMU_CTL_WRITE_VIOLATION_ABORT |
80 		  V3D_MMU_CTL_WRITE_VIOLATION_INT |
81 		  V3D_MMU_CTL_CAP_EXCEEDED_ABORT |
82 		  V3D_MMU_CTL_CAP_EXCEEDED_INT);
83 	V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,
84 		  (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |
85 		  V3D_MMU_ILLEGAL_ADDR_ENABLE);
86 	V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE);
87 
88 	return v3d_mmu_flush_all(v3d);
89 }
90 
91 void v3d_mmu_insert_ptes(struct v3d_bo *bo)
92 {
93 	struct drm_gem_shmem_object *shmem_obj = &bo->base;
94 	struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
95 	u32 page = bo->node.start;
96 	struct scatterlist *sgl;
97 	unsigned int count;
98 
99 	for_each_sgtable_dma_sg(shmem_obj->sgt, sgl, count) {
100 		dma_addr_t dma_addr = sg_dma_address(sgl);
101 		u32 pfn = dma_addr >> V3D_MMU_PAGE_SHIFT;
102 		unsigned int len = sg_dma_len(sgl);
103 
104 		while (len > 0) {
105 			u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
106 			u32 page_address = page_prot | pfn;
107 			unsigned int i, page_size;
108 
109 			BUG_ON(pfn + V3D_PAGE_FACTOR >= BIT(24));
110 
111 			if (len >= SZ_1M &&
112 			    v3d_mmu_is_aligned(page, page_address, SZ_1M)) {
113 				page_size = SZ_1M;
114 				page_address |= V3D_PTE_SUPERPAGE;
115 			} else if (len >= SZ_64K &&
116 				   v3d_mmu_is_aligned(page, page_address, SZ_64K)) {
117 				page_size = SZ_64K;
118 				page_address |= V3D_PTE_BIGPAGE;
119 			} else {
120 				page_size = SZ_4K;
121 			}
122 
123 			for (i = 0; i < page_size >> V3D_MMU_PAGE_SHIFT; i++) {
124 				v3d->pt[page++] = page_address + i;
125 				pfn++;
126 			}
127 
128 			len -= page_size;
129 		}
130 	}
131 
132 	WARN_ON_ONCE(page - bo->node.start !=
133 		     shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);
134 
135 	if (v3d_mmu_flush_all(v3d))
136 		drm_err(&v3d->drm, "MMU flush timeout\n");
137 }
138 
139 void v3d_mmu_remove_ptes(struct v3d_bo *bo)
140 {
141 	struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev);
142 	u32 npages = bo->base.base.size >> V3D_MMU_PAGE_SHIFT;
143 	u32 page;
144 
145 	for (page = bo->node.start; page < bo->node.start + npages; page++)
146 		v3d->pt[page] = 0;
147 
148 	if (v3d_mmu_flush_all(v3d))
149 		drm_err(&v3d->drm, "MMU flush timeout\n");
150 }
151