xref: /linux/drivers/gpu/drm/v3d/v3d_irq.c (revision d223f98f02099b002903b9b22b56febae16ef80d)
157692c94SEric Anholt // SPDX-License-Identifier: GPL-2.0+
257692c94SEric Anholt /* Copyright (C) 2014-2018 Broadcom */
357692c94SEric Anholt 
457692c94SEric Anholt /**
557692c94SEric Anholt  * DOC: Interrupt management for the V3D engine
657692c94SEric Anholt  *
7*d223f98fSEric Anholt  * When we take a bin, render, TFU done, or CSD done interrupt, we
8*d223f98fSEric Anholt  * need to signal the fence for that job so that the scheduler can
9*d223f98fSEric Anholt  * queue up the next one and unblock any waiters.
1057692c94SEric Anholt  *
1157692c94SEric Anholt  * When we take the binner out of memory interrupt, we need to
1257692c94SEric Anholt  * allocate some new memory and pass it to the binner so that the
1357692c94SEric Anholt  * current job can make progress.
1457692c94SEric Anholt  */
1557692c94SEric Anholt 
1657692c94SEric Anholt #include "v3d_drv.h"
1757692c94SEric Anholt #include "v3d_regs.h"
1855a9b748SEric Anholt #include "v3d_trace.h"
1957692c94SEric Anholt 
2057692c94SEric Anholt #define V3D_CORE_IRQS ((u32)(V3D_INT_OUTOMEM |	\
2157692c94SEric Anholt 			     V3D_INT_FLDONE |	\
2257692c94SEric Anholt 			     V3D_INT_FRDONE |	\
23*d223f98fSEric Anholt 			     V3D_INT_CSDDONE |	\
2457692c94SEric Anholt 			     V3D_INT_GMPV))
2557692c94SEric Anholt 
2657692c94SEric Anholt #define V3D_HUB_IRQS ((u32)(V3D_HUB_INT_MMU_WRV |	\
2757692c94SEric Anholt 			    V3D_HUB_INT_MMU_PTI |	\
281584f16cSEric Anholt 			    V3D_HUB_INT_MMU_CAP |	\
291584f16cSEric Anholt 			    V3D_HUB_INT_TFUC))
3057692c94SEric Anholt 
31eea9b97bSEric Anholt static irqreturn_t
32eea9b97bSEric Anholt v3d_hub_irq(int irq, void *arg);
33eea9b97bSEric Anholt 
3457692c94SEric Anholt static void
3557692c94SEric Anholt v3d_overflow_mem_work(struct work_struct *work)
3657692c94SEric Anholt {
3757692c94SEric Anholt 	struct v3d_dev *v3d =
3857692c94SEric Anholt 		container_of(work, struct v3d_dev, overflow_mem_work);
3957692c94SEric Anholt 	struct drm_device *dev = &v3d->drm;
4057692c94SEric Anholt 	struct v3d_bo *bo = v3d_bo_create(dev, NULL /* XXX: GMP */, 256 * 1024);
4140609d48SEric Anholt 	struct drm_gem_object *obj;
4257692c94SEric Anholt 	unsigned long irqflags;
4357692c94SEric Anholt 
4457692c94SEric Anholt 	if (IS_ERR(bo)) {
4557692c94SEric Anholt 		DRM_ERROR("Couldn't allocate binner overflow mem\n");
4657692c94SEric Anholt 		return;
4757692c94SEric Anholt 	}
4840609d48SEric Anholt 	obj = &bo->base.base;
4957692c94SEric Anholt 
5057692c94SEric Anholt 	/* We lost a race, and our work task came in after the bin job
5157692c94SEric Anholt 	 * completed and exited.  This can happen because the HW
5257692c94SEric Anholt 	 * signals OOM before it's fully OOM, so the binner might just
5357692c94SEric Anholt 	 * barely complete.
5457692c94SEric Anholt 	 *
5557692c94SEric Anholt 	 * If we lose the race and our work task comes in after a new
5657692c94SEric Anholt 	 * bin job got scheduled, that's fine.  We'll just give them
5757692c94SEric Anholt 	 * some binner pool anyway.
5857692c94SEric Anholt 	 */
5957692c94SEric Anholt 	spin_lock_irqsave(&v3d->job_lock, irqflags);
6057692c94SEric Anholt 	if (!v3d->bin_job) {
6157692c94SEric Anholt 		spin_unlock_irqrestore(&v3d->job_lock, irqflags);
6257692c94SEric Anholt 		goto out;
6357692c94SEric Anholt 	}
6457692c94SEric Anholt 
6540609d48SEric Anholt 	drm_gem_object_get(obj);
66a783a09eSEric Anholt 	list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
6757692c94SEric Anholt 	spin_unlock_irqrestore(&v3d->job_lock, irqflags);
6857692c94SEric Anholt 
6957692c94SEric Anholt 	V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT);
7040609d48SEric Anholt 	V3D_CORE_WRITE(0, V3D_PTB_BPOS, obj->size);
7157692c94SEric Anholt 
7257692c94SEric Anholt out:
7340609d48SEric Anholt 	drm_gem_object_put_unlocked(obj);
7457692c94SEric Anholt }
7557692c94SEric Anholt 
7657692c94SEric Anholt static irqreturn_t
7757692c94SEric Anholt v3d_irq(int irq, void *arg)
7857692c94SEric Anholt {
7957692c94SEric Anholt 	struct v3d_dev *v3d = arg;
8057692c94SEric Anholt 	u32 intsts;
8157692c94SEric Anholt 	irqreturn_t status = IRQ_NONE;
8257692c94SEric Anholt 
8357692c94SEric Anholt 	intsts = V3D_CORE_READ(0, V3D_CTL_INT_STS);
8457692c94SEric Anholt 
8557692c94SEric Anholt 	/* Acknowledge the interrupts we're handling here. */
8657692c94SEric Anholt 	V3D_CORE_WRITE(0, V3D_CTL_INT_CLR, intsts);
8757692c94SEric Anholt 
8857692c94SEric Anholt 	if (intsts & V3D_INT_OUTOMEM) {
8957692c94SEric Anholt 		/* Note that the OOM status is edge signaled, so the
9057692c94SEric Anholt 		 * interrupt won't happen again until the we actually
91ad8d68b2SEric Anholt 		 * add more memory.  Also, as of V3D 4.1, FLDONE won't
92ad8d68b2SEric Anholt 		 * be reported until any OOM state has been cleared.
9357692c94SEric Anholt 		 */
9457692c94SEric Anholt 		schedule_work(&v3d->overflow_mem_work);
9557692c94SEric Anholt 		status = IRQ_HANDLED;
9657692c94SEric Anholt 	}
9757692c94SEric Anholt 
9857692c94SEric Anholt 	if (intsts & V3D_INT_FLDONE) {
9955a9b748SEric Anholt 		struct v3d_fence *fence =
100a783a09eSEric Anholt 			to_v3d_fence(v3d->bin_job->base.irq_fence);
10155a9b748SEric Anholt 
10255a9b748SEric Anholt 		trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
10355a9b748SEric Anholt 		dma_fence_signal(&fence->base);
10457692c94SEric Anholt 		status = IRQ_HANDLED;
10557692c94SEric Anholt 	}
10657692c94SEric Anholt 
10757692c94SEric Anholt 	if (intsts & V3D_INT_FRDONE) {
10855a9b748SEric Anholt 		struct v3d_fence *fence =
109a783a09eSEric Anholt 			to_v3d_fence(v3d->render_job->base.irq_fence);
11055a9b748SEric Anholt 
11155a9b748SEric Anholt 		trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
11255a9b748SEric Anholt 		dma_fence_signal(&fence->base);
11357692c94SEric Anholt 		status = IRQ_HANDLED;
11457692c94SEric Anholt 	}
11557692c94SEric Anholt 
116*d223f98fSEric Anholt 	if (intsts & V3D_INT_CSDDONE) {
117*d223f98fSEric Anholt 		struct v3d_fence *fence =
118*d223f98fSEric Anholt 			to_v3d_fence(v3d->csd_job->base.irq_fence);
119*d223f98fSEric Anholt 
120*d223f98fSEric Anholt 		trace_v3d_csd_irq(&v3d->drm, fence->seqno);
121*d223f98fSEric Anholt 		dma_fence_signal(&fence->base);
122*d223f98fSEric Anholt 		status = IRQ_HANDLED;
123*d223f98fSEric Anholt 	}
124*d223f98fSEric Anholt 
12557692c94SEric Anholt 	/* We shouldn't be triggering these if we have GMP in
12657692c94SEric Anholt 	 * always-allowed mode.
12757692c94SEric Anholt 	 */
12857692c94SEric Anholt 	if (intsts & V3D_INT_GMPV)
12957692c94SEric Anholt 		dev_err(v3d->dev, "GMP violation\n");
13057692c94SEric Anholt 
131eea9b97bSEric Anholt 	/* V3D 4.2 wires the hub and core IRQs together, so if we &
132eea9b97bSEric Anholt 	 * didn't see the common one then check hub for MMU IRQs.
133eea9b97bSEric Anholt 	 */
134eea9b97bSEric Anholt 	if (v3d->single_irq_line && status == IRQ_NONE)
135eea9b97bSEric Anholt 		return v3d_hub_irq(irq, arg);
136eea9b97bSEric Anholt 
13757692c94SEric Anholt 	return status;
13857692c94SEric Anholt }
13957692c94SEric Anholt 
14057692c94SEric Anholt static irqreturn_t
14157692c94SEric Anholt v3d_hub_irq(int irq, void *arg)
14257692c94SEric Anholt {
14357692c94SEric Anholt 	struct v3d_dev *v3d = arg;
14457692c94SEric Anholt 	u32 intsts;
14557692c94SEric Anholt 	irqreturn_t status = IRQ_NONE;
14657692c94SEric Anholt 
14757692c94SEric Anholt 	intsts = V3D_READ(V3D_HUB_INT_STS);
14857692c94SEric Anholt 
14957692c94SEric Anholt 	/* Acknowledge the interrupts we're handling here. */
15057692c94SEric Anholt 	V3D_WRITE(V3D_HUB_INT_CLR, intsts);
15157692c94SEric Anholt 
1521584f16cSEric Anholt 	if (intsts & V3D_HUB_INT_TFUC) {
15355a9b748SEric Anholt 		struct v3d_fence *fence =
154a783a09eSEric Anholt 			to_v3d_fence(v3d->tfu_job->base.irq_fence);
15555a9b748SEric Anholt 
15655a9b748SEric Anholt 		trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
15755a9b748SEric Anholt 		dma_fence_signal(&fence->base);
1581584f16cSEric Anholt 		status = IRQ_HANDLED;
1591584f16cSEric Anholt 	}
1601584f16cSEric Anholt 
16157692c94SEric Anholt 	if (intsts & (V3D_HUB_INT_MMU_WRV |
16257692c94SEric Anholt 		      V3D_HUB_INT_MMU_PTI |
16357692c94SEric Anholt 		      V3D_HUB_INT_MMU_CAP)) {
16457692c94SEric Anholt 		u32 axi_id = V3D_READ(V3D_MMU_VIO_ID);
16557692c94SEric Anholt 		u64 vio_addr = (u64)V3D_READ(V3D_MMU_VIO_ADDR) << 8;
16657692c94SEric Anholt 
16757692c94SEric Anholt 		dev_err(v3d->dev, "MMU error from client %d at 0x%08llx%s%s%s\n",
16857692c94SEric Anholt 			axi_id, (long long)vio_addr,
16957692c94SEric Anholt 			((intsts & V3D_HUB_INT_MMU_WRV) ?
17057692c94SEric Anholt 			 ", write violation" : ""),
17157692c94SEric Anholt 			((intsts & V3D_HUB_INT_MMU_PTI) ?
17257692c94SEric Anholt 			 ", pte invalid" : ""),
17357692c94SEric Anholt 			((intsts & V3D_HUB_INT_MMU_CAP) ?
17457692c94SEric Anholt 			 ", cap exceeded" : ""));
17557692c94SEric Anholt 		status = IRQ_HANDLED;
17657692c94SEric Anholt 	}
17757692c94SEric Anholt 
17857692c94SEric Anholt 	return status;
17957692c94SEric Anholt }
18057692c94SEric Anholt 
181fc227715SEric Anholt int
18257692c94SEric Anholt v3d_irq_init(struct v3d_dev *v3d)
18357692c94SEric Anholt {
184eea9b97bSEric Anholt 	int irq1, ret, core;
18557692c94SEric Anholt 
18657692c94SEric Anholt 	INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work);
18757692c94SEric Anholt 
18857692c94SEric Anholt 	/* Clear any pending interrupts someone might have left around
18957692c94SEric Anholt 	 * for us.
19057692c94SEric Anholt 	 */
19157692c94SEric Anholt 	for (core = 0; core < v3d->cores; core++)
19257692c94SEric Anholt 		V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS);
19357692c94SEric Anholt 	V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS);
19457692c94SEric Anholt 
195eea9b97bSEric Anholt 	irq1 = platform_get_irq(v3d->pdev, 1);
196eea9b97bSEric Anholt 	if (irq1 == -EPROBE_DEFER)
197eea9b97bSEric Anholt 		return irq1;
198eea9b97bSEric Anholt 	if (irq1 > 0) {
199eea9b97bSEric Anholt 		ret = devm_request_irq(v3d->dev, irq1,
200eea9b97bSEric Anholt 				       v3d_irq, IRQF_SHARED,
201eea9b97bSEric Anholt 				       "v3d_core0", v3d);
202eea9b97bSEric Anholt 		if (ret)
203eea9b97bSEric Anholt 			goto fail;
20457692c94SEric Anholt 		ret = devm_request_irq(v3d->dev, platform_get_irq(v3d->pdev, 0),
20557692c94SEric Anholt 				       v3d_hub_irq, IRQF_SHARED,
20657692c94SEric Anholt 				       "v3d_hub", v3d);
207fc227715SEric Anholt 		if (ret)
208fc227715SEric Anholt 			goto fail;
209eea9b97bSEric Anholt 	} else {
210eea9b97bSEric Anholt 		v3d->single_irq_line = true;
211fc227715SEric Anholt 
212eea9b97bSEric Anholt 		ret = devm_request_irq(v3d->dev, platform_get_irq(v3d->pdev, 0),
21357692c94SEric Anholt 				       v3d_irq, IRQF_SHARED,
214eea9b97bSEric Anholt 				       "v3d", v3d);
21557692c94SEric Anholt 		if (ret)
216fc227715SEric Anholt 			goto fail;
217eea9b97bSEric Anholt 	}
21857692c94SEric Anholt 
21957692c94SEric Anholt 	v3d_irq_enable(v3d);
220fc227715SEric Anholt 	return 0;
221fc227715SEric Anholt 
222fc227715SEric Anholt fail:
223fc227715SEric Anholt 	if (ret != -EPROBE_DEFER)
224fc227715SEric Anholt 		dev_err(v3d->dev, "IRQ setup failed: %d\n", ret);
225fc227715SEric Anholt 	return ret;
22657692c94SEric Anholt }
22757692c94SEric Anholt 
22857692c94SEric Anholt void
22957692c94SEric Anholt v3d_irq_enable(struct v3d_dev *v3d)
23057692c94SEric Anholt {
23157692c94SEric Anholt 	int core;
23257692c94SEric Anholt 
23357692c94SEric Anholt 	/* Enable our set of interrupts, masking out any others. */
23457692c94SEric Anholt 	for (core = 0; core < v3d->cores; core++) {
23557692c94SEric Anholt 		V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS);
23657692c94SEric Anholt 		V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS);
23757692c94SEric Anholt 	}
23857692c94SEric Anholt 
23957692c94SEric Anholt 	V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS);
24057692c94SEric Anholt 	V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS);
24157692c94SEric Anholt }
24257692c94SEric Anholt 
24357692c94SEric Anholt void
24457692c94SEric Anholt v3d_irq_disable(struct v3d_dev *v3d)
24557692c94SEric Anholt {
24657692c94SEric Anholt 	int core;
24757692c94SEric Anholt 
24857692c94SEric Anholt 	/* Disable all interrupts. */
24957692c94SEric Anholt 	for (core = 0; core < v3d->cores; core++)
25057692c94SEric Anholt 		V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~0);
25157692c94SEric Anholt 	V3D_WRITE(V3D_HUB_INT_MSK_SET, ~0);
25257692c94SEric Anholt 
25357692c94SEric Anholt 	/* Clear any pending interrupts we might have left. */
25457692c94SEric Anholt 	for (core = 0; core < v3d->cores; core++)
25557692c94SEric Anholt 		V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS);
25657692c94SEric Anholt 	V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS);
25757692c94SEric Anholt 
25857692c94SEric Anholt 	cancel_work_sync(&v3d->overflow_mem_work);
25957692c94SEric Anholt }
26057692c94SEric Anholt 
26157692c94SEric Anholt /** Reinitializes interrupt registers when a GPU reset is performed. */
26257692c94SEric Anholt void v3d_irq_reset(struct v3d_dev *v3d)
26357692c94SEric Anholt {
26457692c94SEric Anholt 	v3d_irq_enable(v3d);
26557692c94SEric Anholt }
266