xref: /linux/drivers/gpu/drm/v3d/v3d_irq.c (revision 1584f16ca96ef124aad79efa3303cff5f3530e2c)
157692c94SEric Anholt // SPDX-License-Identifier: GPL-2.0+
257692c94SEric Anholt /* Copyright (C) 2014-2018 Broadcom */
357692c94SEric Anholt 
457692c94SEric Anholt /**
557692c94SEric Anholt  * DOC: Interrupt management for the V3D engine
657692c94SEric Anholt  *
7*1584f16cSEric Anholt  * When we take a bin, render, or TFU done interrupt, we need to
8*1584f16cSEric Anholt  * signal the fence for that job so that the scheduler can queue up
957692c94SEric Anholt  * the next one and unblock any waiters.
1057692c94SEric Anholt  *
1157692c94SEric Anholt  * When we take the binner out of memory interrupt, we need to
1257692c94SEric Anholt  * allocate some new memory and pass it to the binner so that the
1357692c94SEric Anholt  * current job can make progress.
1457692c94SEric Anholt  */
1557692c94SEric Anholt 
1657692c94SEric Anholt #include "v3d_drv.h"
1757692c94SEric Anholt #include "v3d_regs.h"
1857692c94SEric Anholt 
1957692c94SEric Anholt #define V3D_CORE_IRQS ((u32)(V3D_INT_OUTOMEM |	\
2057692c94SEric Anholt 			     V3D_INT_FLDONE |	\
2157692c94SEric Anholt 			     V3D_INT_FRDONE |	\
2257692c94SEric Anholt 			     V3D_INT_GMPV))
2357692c94SEric Anholt 
2457692c94SEric Anholt #define V3D_HUB_IRQS ((u32)(V3D_HUB_INT_MMU_WRV |	\
2557692c94SEric Anholt 			    V3D_HUB_INT_MMU_PTI |	\
26*1584f16cSEric Anholt 			    V3D_HUB_INT_MMU_CAP |	\
27*1584f16cSEric Anholt 			    V3D_HUB_INT_TFUC))
2857692c94SEric Anholt 
2957692c94SEric Anholt static void
3057692c94SEric Anholt v3d_overflow_mem_work(struct work_struct *work)
3157692c94SEric Anholt {
3257692c94SEric Anholt 	struct v3d_dev *v3d =
3357692c94SEric Anholt 		container_of(work, struct v3d_dev, overflow_mem_work);
3457692c94SEric Anholt 	struct drm_device *dev = &v3d->drm;
3557692c94SEric Anholt 	struct v3d_bo *bo = v3d_bo_create(dev, NULL /* XXX: GMP */, 256 * 1024);
3657692c94SEric Anholt 	unsigned long irqflags;
3757692c94SEric Anholt 
3857692c94SEric Anholt 	if (IS_ERR(bo)) {
3957692c94SEric Anholt 		DRM_ERROR("Couldn't allocate binner overflow mem\n");
4057692c94SEric Anholt 		return;
4157692c94SEric Anholt 	}
4257692c94SEric Anholt 
4357692c94SEric Anholt 	/* We lost a race, and our work task came in after the bin job
4457692c94SEric Anholt 	 * completed and exited.  This can happen because the HW
4557692c94SEric Anholt 	 * signals OOM before it's fully OOM, so the binner might just
4657692c94SEric Anholt 	 * barely complete.
4757692c94SEric Anholt 	 *
4857692c94SEric Anholt 	 * If we lose the race and our work task comes in after a new
4957692c94SEric Anholt 	 * bin job got scheduled, that's fine.  We'll just give them
5057692c94SEric Anholt 	 * some binner pool anyway.
5157692c94SEric Anholt 	 */
5257692c94SEric Anholt 	spin_lock_irqsave(&v3d->job_lock, irqflags);
5357692c94SEric Anholt 	if (!v3d->bin_job) {
5457692c94SEric Anholt 		spin_unlock_irqrestore(&v3d->job_lock, irqflags);
5557692c94SEric Anholt 		goto out;
5657692c94SEric Anholt 	}
5757692c94SEric Anholt 
5857692c94SEric Anholt 	drm_gem_object_get(&bo->base);
5957692c94SEric Anholt 	list_add_tail(&bo->unref_head, &v3d->bin_job->unref_list);
6057692c94SEric Anholt 	spin_unlock_irqrestore(&v3d->job_lock, irqflags);
6157692c94SEric Anholt 
6257692c94SEric Anholt 	V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT);
6357692c94SEric Anholt 	V3D_CORE_WRITE(0, V3D_PTB_BPOS, bo->base.size);
6457692c94SEric Anholt 
6557692c94SEric Anholt out:
6657692c94SEric Anholt 	drm_gem_object_put_unlocked(&bo->base);
6757692c94SEric Anholt }
6857692c94SEric Anholt 
6957692c94SEric Anholt static irqreturn_t
7057692c94SEric Anholt v3d_irq(int irq, void *arg)
7157692c94SEric Anholt {
7257692c94SEric Anholt 	struct v3d_dev *v3d = arg;
7357692c94SEric Anholt 	u32 intsts;
7457692c94SEric Anholt 	irqreturn_t status = IRQ_NONE;
7557692c94SEric Anholt 
7657692c94SEric Anholt 	intsts = V3D_CORE_READ(0, V3D_CTL_INT_STS);
7757692c94SEric Anholt 
7857692c94SEric Anholt 	/* Acknowledge the interrupts we're handling here. */
7957692c94SEric Anholt 	V3D_CORE_WRITE(0, V3D_CTL_INT_CLR, intsts);
8057692c94SEric Anholt 
8157692c94SEric Anholt 	if (intsts & V3D_INT_OUTOMEM) {
8257692c94SEric Anholt 		/* Note that the OOM status is edge signaled, so the
8357692c94SEric Anholt 		 * interrupt won't happen again until the we actually
8457692c94SEric Anholt 		 * add more memory.
8557692c94SEric Anholt 		 */
8657692c94SEric Anholt 		schedule_work(&v3d->overflow_mem_work);
8757692c94SEric Anholt 		status = IRQ_HANDLED;
8857692c94SEric Anholt 	}
8957692c94SEric Anholt 
9057692c94SEric Anholt 	if (intsts & V3D_INT_FLDONE) {
9157692c94SEric Anholt 		dma_fence_signal(v3d->bin_job->bin.done_fence);
9257692c94SEric Anholt 		status = IRQ_HANDLED;
9357692c94SEric Anholt 	}
9457692c94SEric Anholt 
9557692c94SEric Anholt 	if (intsts & V3D_INT_FRDONE) {
9657692c94SEric Anholt 		dma_fence_signal(v3d->render_job->render.done_fence);
9757692c94SEric Anholt 		status = IRQ_HANDLED;
9857692c94SEric Anholt 	}
9957692c94SEric Anholt 
10057692c94SEric Anholt 	/* We shouldn't be triggering these if we have GMP in
10157692c94SEric Anholt 	 * always-allowed mode.
10257692c94SEric Anholt 	 */
10357692c94SEric Anholt 	if (intsts & V3D_INT_GMPV)
10457692c94SEric Anholt 		dev_err(v3d->dev, "GMP violation\n");
10557692c94SEric Anholt 
10657692c94SEric Anholt 	return status;
10757692c94SEric Anholt }
10857692c94SEric Anholt 
10957692c94SEric Anholt static irqreturn_t
11057692c94SEric Anholt v3d_hub_irq(int irq, void *arg)
11157692c94SEric Anholt {
11257692c94SEric Anholt 	struct v3d_dev *v3d = arg;
11357692c94SEric Anholt 	u32 intsts;
11457692c94SEric Anholt 	irqreturn_t status = IRQ_NONE;
11557692c94SEric Anholt 
11657692c94SEric Anholt 	intsts = V3D_READ(V3D_HUB_INT_STS);
11757692c94SEric Anholt 
11857692c94SEric Anholt 	/* Acknowledge the interrupts we're handling here. */
11957692c94SEric Anholt 	V3D_WRITE(V3D_HUB_INT_CLR, intsts);
12057692c94SEric Anholt 
121*1584f16cSEric Anholt 	if (intsts & V3D_HUB_INT_TFUC) {
122*1584f16cSEric Anholt 		dma_fence_signal(v3d->tfu_job->done_fence);
123*1584f16cSEric Anholt 		status = IRQ_HANDLED;
124*1584f16cSEric Anholt 	}
125*1584f16cSEric Anholt 
12657692c94SEric Anholt 	if (intsts & (V3D_HUB_INT_MMU_WRV |
12757692c94SEric Anholt 		      V3D_HUB_INT_MMU_PTI |
12857692c94SEric Anholt 		      V3D_HUB_INT_MMU_CAP)) {
12957692c94SEric Anholt 		u32 axi_id = V3D_READ(V3D_MMU_VIO_ID);
13057692c94SEric Anholt 		u64 vio_addr = (u64)V3D_READ(V3D_MMU_VIO_ADDR) << 8;
13157692c94SEric Anholt 
13257692c94SEric Anholt 		dev_err(v3d->dev, "MMU error from client %d at 0x%08llx%s%s%s\n",
13357692c94SEric Anholt 			axi_id, (long long)vio_addr,
13457692c94SEric Anholt 			((intsts & V3D_HUB_INT_MMU_WRV) ?
13557692c94SEric Anholt 			 ", write violation" : ""),
13657692c94SEric Anholt 			((intsts & V3D_HUB_INT_MMU_PTI) ?
13757692c94SEric Anholt 			 ", pte invalid" : ""),
13857692c94SEric Anholt 			((intsts & V3D_HUB_INT_MMU_CAP) ?
13957692c94SEric Anholt 			 ", cap exceeded" : ""));
14057692c94SEric Anholt 		status = IRQ_HANDLED;
14157692c94SEric Anholt 	}
14257692c94SEric Anholt 
14357692c94SEric Anholt 	return status;
14457692c94SEric Anholt }
14557692c94SEric Anholt 
14657692c94SEric Anholt void
14757692c94SEric Anholt v3d_irq_init(struct v3d_dev *v3d)
14857692c94SEric Anholt {
14957692c94SEric Anholt 	int ret, core;
15057692c94SEric Anholt 
15157692c94SEric Anholt 	INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work);
15257692c94SEric Anholt 
15357692c94SEric Anholt 	/* Clear any pending interrupts someone might have left around
15457692c94SEric Anholt 	 * for us.
15557692c94SEric Anholt 	 */
15657692c94SEric Anholt 	for (core = 0; core < v3d->cores; core++)
15757692c94SEric Anholt 		V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS);
15857692c94SEric Anholt 	V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS);
15957692c94SEric Anholt 
16057692c94SEric Anholt 	ret = devm_request_irq(v3d->dev, platform_get_irq(v3d->pdev, 0),
16157692c94SEric Anholt 			       v3d_hub_irq, IRQF_SHARED,
16257692c94SEric Anholt 			       "v3d_hub", v3d);
16357692c94SEric Anholt 	ret = devm_request_irq(v3d->dev, platform_get_irq(v3d->pdev, 1),
16457692c94SEric Anholt 			       v3d_irq, IRQF_SHARED,
16557692c94SEric Anholt 			       "v3d_core0", v3d);
16657692c94SEric Anholt 	if (ret)
16757692c94SEric Anholt 		dev_err(v3d->dev, "IRQ setup failed: %d\n", ret);
16857692c94SEric Anholt 
16957692c94SEric Anholt 	v3d_irq_enable(v3d);
17057692c94SEric Anholt }
17157692c94SEric Anholt 
17257692c94SEric Anholt void
17357692c94SEric Anholt v3d_irq_enable(struct v3d_dev *v3d)
17457692c94SEric Anholt {
17557692c94SEric Anholt 	int core;
17657692c94SEric Anholt 
17757692c94SEric Anholt 	/* Enable our set of interrupts, masking out any others. */
17857692c94SEric Anholt 	for (core = 0; core < v3d->cores; core++) {
17957692c94SEric Anholt 		V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS);
18057692c94SEric Anholt 		V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS);
18157692c94SEric Anholt 	}
18257692c94SEric Anholt 
18357692c94SEric Anholt 	V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS);
18457692c94SEric Anholt 	V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS);
18557692c94SEric Anholt }
18657692c94SEric Anholt 
18757692c94SEric Anholt void
18857692c94SEric Anholt v3d_irq_disable(struct v3d_dev *v3d)
18957692c94SEric Anholt {
19057692c94SEric Anholt 	int core;
19157692c94SEric Anholt 
19257692c94SEric Anholt 	/* Disable all interrupts. */
19357692c94SEric Anholt 	for (core = 0; core < v3d->cores; core++)
19457692c94SEric Anholt 		V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~0);
19557692c94SEric Anholt 	V3D_WRITE(V3D_HUB_INT_MSK_SET, ~0);
19657692c94SEric Anholt 
19757692c94SEric Anholt 	/* Clear any pending interrupts we might have left. */
19857692c94SEric Anholt 	for (core = 0; core < v3d->cores; core++)
19957692c94SEric Anholt 		V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS);
20057692c94SEric Anholt 	V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS);
20157692c94SEric Anholt 
20257692c94SEric Anholt 	cancel_work_sync(&v3d->overflow_mem_work);
20357692c94SEric Anholt }
20457692c94SEric Anholt 
20557692c94SEric Anholt /** Reinitializes interrupt registers when a GPU reset is performed. */
20657692c94SEric Anholt void v3d_irq_reset(struct v3d_dev *v3d)
20757692c94SEric Anholt {
20857692c94SEric Anholt 	v3d_irq_enable(v3d);
20957692c94SEric Anholt }
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