1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2014-2018 Broadcom */ 3 4 #include <linux/device.h> 5 #include <linux/dma-mapping.h> 6 #include <linux/io.h> 7 #include <linux/module.h> 8 #include <linux/platform_device.h> 9 #include <linux/reset.h> 10 #include <linux/sched/signal.h> 11 #include <linux/uaccess.h> 12 13 #include <drm/drm_managed.h> 14 #include <drm/drm_syncobj.h> 15 #include <uapi/drm/v3d_drm.h> 16 17 #include "v3d_drv.h" 18 #include "v3d_regs.h" 19 #include "v3d_trace.h" 20 21 static void 22 v3d_init_core(struct v3d_dev *v3d, int core) 23 { 24 /* Set OVRTMUOUT, which means that the texture sampler uniform 25 * configuration's tmu output type field is used, instead of 26 * using the hardware default behavior based on the texture 27 * type. If you want the default behavior, you can still put 28 * "2" in the indirect texture state's output_type field. 29 */ 30 if (v3d->ver < 40) 31 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); 32 33 /* Whenever we flush the L2T cache, we always want to flush 34 * the whole thing. 35 */ 36 V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); 37 V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); 38 } 39 40 /* Sets invariant state for the HW. */ 41 static void 42 v3d_init_hw_state(struct v3d_dev *v3d) 43 { 44 v3d_init_core(v3d, 0); 45 } 46 47 static void 48 v3d_idle_axi(struct v3d_dev *v3d, int core) 49 { 50 V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); 51 52 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & 53 (V3D_GMP_STATUS_RD_COUNT_MASK | 54 V3D_GMP_STATUS_WR_COUNT_MASK | 55 V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { 56 DRM_ERROR("Failed to wait for safe GMP shutdown\n"); 57 } 58 } 59 60 static void 61 v3d_idle_gca(struct v3d_dev *v3d) 62 { 63 if (v3d->ver >= 41) 64 return; 65 66 V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); 67 68 if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & 69 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == 70 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { 71 DRM_ERROR("Failed to wait for safe GCA shutdown\n"); 72 } 73 } 74 75 static void 76 v3d_reset_by_bridge(struct v3d_dev *v3d) 77 { 78 int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); 79 80 if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { 81 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 82 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); 83 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); 84 85 /* GFXH-1383: The SW_INIT may cause a stray write to address 0 86 * of the unit, so reset it to its power-on value here. 87 */ 88 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); 89 } else { 90 WARN_ON_ONCE(V3D_GET_FIELD(version, 91 V3D_TOP_GR_BRIDGE_MAJOR) != 7); 92 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 93 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); 94 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); 95 } 96 } 97 98 static void 99 v3d_reset_v3d(struct v3d_dev *v3d) 100 { 101 if (v3d->reset) 102 reset_control_reset(v3d->reset); 103 else 104 v3d_reset_by_bridge(v3d); 105 106 v3d_init_hw_state(v3d); 107 } 108 109 void 110 v3d_reset(struct v3d_dev *v3d) 111 { 112 struct drm_device *dev = &v3d->drm; 113 114 DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n"); 115 DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n", 116 V3D_CORE_READ(0, V3D_ERR_STAT)); 117 trace_v3d_reset_begin(dev); 118 119 /* XXX: only needed for safe powerdown, not reset. */ 120 if (false) 121 v3d_idle_axi(v3d, 0); 122 123 v3d_idle_gca(v3d); 124 v3d_reset_v3d(v3d); 125 126 v3d_mmu_set_page_table(v3d); 127 v3d_irq_reset(v3d); 128 129 v3d_perfmon_stop(v3d, v3d->active_perfmon, false); 130 131 trace_v3d_reset_end(dev); 132 } 133 134 static void 135 v3d_flush_l3(struct v3d_dev *v3d) 136 { 137 if (v3d->ver < 41) { 138 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); 139 140 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 141 gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); 142 143 if (v3d->ver < 33) { 144 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 145 gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); 146 } 147 } 148 } 149 150 /* Invalidates the (read-only) L2C cache. This was the L2 cache for 151 * uniforms and instructions on V3D 3.2. 152 */ 153 static void 154 v3d_invalidate_l2c(struct v3d_dev *v3d, int core) 155 { 156 if (v3d->ver > 32) 157 return; 158 159 V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, 160 V3D_L2CACTL_L2CCLR | 161 V3D_L2CACTL_L2CENA); 162 } 163 164 /* Invalidates texture L2 cachelines */ 165 static void 166 v3d_flush_l2t(struct v3d_dev *v3d, int core) 167 { 168 /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't 169 * need to wait for completion before dispatching the job -- 170 * L2T accesses will be stalled until the flush has completed. 171 * However, we do need to make sure we don't try to trigger a 172 * new flush while the L2_CLEAN queue is trying to 173 * synchronously clean after a job. 174 */ 175 mutex_lock(&v3d->cache_clean_lock); 176 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 177 V3D_L2TCACTL_L2TFLS | 178 V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); 179 mutex_unlock(&v3d->cache_clean_lock); 180 } 181 182 /* Cleans texture L1 and L2 cachelines (writing back dirty data). 183 * 184 * For cleaning, which happens from the CACHE_CLEAN queue after CSD has 185 * executed, we need to make sure that the clean is done before 186 * signaling job completion. So, we synchronously wait before 187 * returning, and we make sure that L2 invalidates don't happen in the 188 * meantime to confuse our are-we-done checks. 189 */ 190 void 191 v3d_clean_caches(struct v3d_dev *v3d) 192 { 193 struct drm_device *dev = &v3d->drm; 194 int core = 0; 195 196 trace_v3d_cache_clean_begin(dev); 197 198 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); 199 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 200 V3D_L2TCACTL_TMUWCF), 100)) { 201 DRM_ERROR("Timeout waiting for TMU write combiner flush\n"); 202 } 203 204 mutex_lock(&v3d->cache_clean_lock); 205 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 206 V3D_L2TCACTL_L2TFLS | 207 V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM)); 208 209 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 210 V3D_L2TCACTL_L2TFLS), 100)) { 211 DRM_ERROR("Timeout waiting for L2T clean\n"); 212 } 213 214 mutex_unlock(&v3d->cache_clean_lock); 215 216 trace_v3d_cache_clean_end(dev); 217 } 218 219 /* Invalidates the slice caches. These are read-only caches. */ 220 static void 221 v3d_invalidate_slices(struct v3d_dev *v3d, int core) 222 { 223 V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, 224 V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | 225 V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | 226 V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 227 V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 228 } 229 230 void 231 v3d_invalidate_caches(struct v3d_dev *v3d) 232 { 233 /* Invalidate the caches from the outside in. That way if 234 * another CL's concurrent use of nearby memory were to pull 235 * an invalidated cacheline back in, we wouldn't leave stale 236 * data in the inner cache. 237 */ 238 v3d_flush_l3(v3d); 239 v3d_invalidate_l2c(v3d, 0); 240 v3d_flush_l2t(v3d, 0); 241 v3d_invalidate_slices(v3d, 0); 242 } 243 244 /* Takes the reservation lock on all the BOs being referenced, so that 245 * at queue submit time we can update the reservations. 246 * 247 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 248 * (all of which are on exec->unref_list). They're entirely private 249 * to v3d, so we don't attach dma-buf fences to them. 250 */ 251 static int 252 v3d_lock_bo_reservations(struct v3d_job *job, 253 struct ww_acquire_ctx *acquire_ctx) 254 { 255 int i, ret; 256 257 ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx); 258 if (ret) 259 return ret; 260 261 for (i = 0; i < job->bo_count; i++) { 262 ret = dma_resv_reserve_fences(job->bo[i]->resv, 1); 263 if (ret) 264 goto fail; 265 266 ret = drm_sched_job_add_implicit_dependencies(&job->base, 267 job->bo[i], true); 268 if (ret) 269 goto fail; 270 } 271 272 return 0; 273 274 fail: 275 drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); 276 return ret; 277 } 278 279 /** 280 * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects 281 * referenced by the job. 282 * @dev: DRM device 283 * @file_priv: DRM file for this fd 284 * @job: V3D job being set up 285 * @bo_handles: GEM handles 286 * @bo_count: Number of GEM handles passed in 287 * 288 * The command validator needs to reference BOs by their index within 289 * the submitted job's BO list. This does the validation of the job's 290 * BO list and reference counting for the lifetime of the job. 291 * 292 * Note that this function doesn't need to unreference the BOs on 293 * failure, because that will happen at v3d_exec_cleanup() time. 294 */ 295 static int 296 v3d_lookup_bos(struct drm_device *dev, 297 struct drm_file *file_priv, 298 struct v3d_job *job, 299 u64 bo_handles, 300 u32 bo_count) 301 { 302 job->bo_count = bo_count; 303 304 if (!job->bo_count) { 305 /* See comment on bo_index for why we have to check 306 * this. 307 */ 308 DRM_DEBUG("Rendering requires BOs\n"); 309 return -EINVAL; 310 } 311 312 return drm_gem_objects_lookup(file_priv, 313 (void __user *)(uintptr_t)bo_handles, 314 job->bo_count, &job->bo); 315 } 316 317 static void 318 v3d_job_free(struct kref *ref) 319 { 320 struct v3d_job *job = container_of(ref, struct v3d_job, refcount); 321 int i; 322 323 if (job->bo) { 324 for (i = 0; i < job->bo_count; i++) 325 drm_gem_object_put(job->bo[i]); 326 kvfree(job->bo); 327 } 328 329 dma_fence_put(job->irq_fence); 330 dma_fence_put(job->done_fence); 331 332 if (job->perfmon) 333 v3d_perfmon_put(job->perfmon); 334 335 kfree(job); 336 } 337 338 static void 339 v3d_render_job_free(struct kref *ref) 340 { 341 struct v3d_render_job *job = container_of(ref, struct v3d_render_job, 342 base.refcount); 343 struct v3d_bo *bo, *save; 344 345 list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) { 346 drm_gem_object_put(&bo->base.base); 347 } 348 349 v3d_job_free(ref); 350 } 351 352 void v3d_job_cleanup(struct v3d_job *job) 353 { 354 if (!job) 355 return; 356 357 drm_sched_job_cleanup(&job->base); 358 v3d_job_put(job); 359 } 360 361 void v3d_job_put(struct v3d_job *job) 362 { 363 kref_put(&job->refcount, job->free); 364 } 365 366 int 367 v3d_wait_bo_ioctl(struct drm_device *dev, void *data, 368 struct drm_file *file_priv) 369 { 370 int ret; 371 struct drm_v3d_wait_bo *args = data; 372 ktime_t start = ktime_get(); 373 u64 delta_ns; 374 unsigned long timeout_jiffies = 375 nsecs_to_jiffies_timeout(args->timeout_ns); 376 377 if (args->pad != 0) 378 return -EINVAL; 379 380 ret = drm_gem_dma_resv_wait(file_priv, args->handle, 381 true, timeout_jiffies); 382 383 /* Decrement the user's timeout, in case we got interrupted 384 * such that the ioctl will be restarted. 385 */ 386 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 387 if (delta_ns < args->timeout_ns) 388 args->timeout_ns -= delta_ns; 389 else 390 args->timeout_ns = 0; 391 392 /* Asked to wait beyond the jiffie/scheduler precision? */ 393 if (ret == -ETIME && args->timeout_ns) 394 ret = -EAGAIN; 395 396 return ret; 397 } 398 399 static int 400 v3d_job_add_deps(struct drm_file *file_priv, struct v3d_job *job, 401 u32 in_sync, u32 point) 402 { 403 struct dma_fence *in_fence = NULL; 404 int ret; 405 406 ret = drm_syncobj_find_fence(file_priv, in_sync, point, 0, &in_fence); 407 if (ret == -EINVAL) 408 return ret; 409 410 return drm_sched_job_add_dependency(&job->base, in_fence); 411 } 412 413 static int 414 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, 415 void **container, size_t size, void (*free)(struct kref *ref), 416 u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue) 417 { 418 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 419 struct v3d_job *job; 420 bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC); 421 int ret, i; 422 423 *container = kcalloc(1, size, GFP_KERNEL); 424 if (!*container) { 425 DRM_ERROR("Cannot allocate memory for v3d job."); 426 return -ENOMEM; 427 } 428 429 job = *container; 430 job->v3d = v3d; 431 job->free = free; 432 433 ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], 434 v3d_priv); 435 if (ret) 436 goto fail; 437 438 if (has_multisync) { 439 if (se->in_sync_count && se->wait_stage == queue) { 440 struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs); 441 442 for (i = 0; i < se->in_sync_count; i++) { 443 struct drm_v3d_sem in; 444 445 if (copy_from_user(&in, handle++, sizeof(in))) { 446 ret = -EFAULT; 447 DRM_DEBUG("Failed to copy wait dep handle.\n"); 448 goto fail_deps; 449 } 450 ret = v3d_job_add_deps(file_priv, job, in.handle, 0); 451 if (ret) 452 goto fail_deps; 453 } 454 } 455 } else { 456 ret = v3d_job_add_deps(file_priv, job, in_sync, 0); 457 if (ret) 458 goto fail_deps; 459 } 460 461 kref_init(&job->refcount); 462 463 return 0; 464 465 fail_deps: 466 drm_sched_job_cleanup(&job->base); 467 fail: 468 kfree(*container); 469 *container = NULL; 470 471 return ret; 472 } 473 474 static void 475 v3d_push_job(struct v3d_job *job) 476 { 477 drm_sched_job_arm(&job->base); 478 479 job->done_fence = dma_fence_get(&job->base.s_fence->finished); 480 481 /* put by scheduler job completion */ 482 kref_get(&job->refcount); 483 484 drm_sched_entity_push_job(&job->base); 485 } 486 487 static void 488 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv, 489 struct v3d_job *job, 490 struct ww_acquire_ctx *acquire_ctx, 491 u32 out_sync, 492 struct v3d_submit_ext *se, 493 struct dma_fence *done_fence) 494 { 495 struct drm_syncobj *sync_out; 496 bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC); 497 int i; 498 499 for (i = 0; i < job->bo_count; i++) { 500 /* XXX: Use shared fences for read-only objects. */ 501 dma_resv_add_fence(job->bo[i]->resv, job->done_fence, 502 DMA_RESV_USAGE_WRITE); 503 } 504 505 drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); 506 507 /* Update the return sync object for the job */ 508 /* If it only supports a single signal semaphore*/ 509 if (!has_multisync) { 510 sync_out = drm_syncobj_find(file_priv, out_sync); 511 if (sync_out) { 512 drm_syncobj_replace_fence(sync_out, done_fence); 513 drm_syncobj_put(sync_out); 514 } 515 return; 516 } 517 518 /* If multiple semaphores extension is supported */ 519 if (se->out_sync_count) { 520 for (i = 0; i < se->out_sync_count; i++) { 521 drm_syncobj_replace_fence(se->out_syncs[i].syncobj, 522 done_fence); 523 drm_syncobj_put(se->out_syncs[i].syncobj); 524 } 525 kvfree(se->out_syncs); 526 } 527 } 528 529 static void 530 v3d_put_multisync_post_deps(struct v3d_submit_ext *se) 531 { 532 unsigned int i; 533 534 if (!(se && se->out_sync_count)) 535 return; 536 537 for (i = 0; i < se->out_sync_count; i++) 538 drm_syncobj_put(se->out_syncs[i].syncobj); 539 kvfree(se->out_syncs); 540 } 541 542 static int 543 v3d_get_multisync_post_deps(struct drm_file *file_priv, 544 struct v3d_submit_ext *se, 545 u32 count, u64 handles) 546 { 547 struct drm_v3d_sem __user *post_deps; 548 int i, ret; 549 550 if (!count) 551 return 0; 552 553 se->out_syncs = (struct v3d_submit_outsync *) 554 kvmalloc_array(count, 555 sizeof(struct v3d_submit_outsync), 556 GFP_KERNEL); 557 if (!se->out_syncs) 558 return -ENOMEM; 559 560 post_deps = u64_to_user_ptr(handles); 561 562 for (i = 0; i < count; i++) { 563 struct drm_v3d_sem out; 564 565 if (copy_from_user(&out, post_deps++, sizeof(out))) { 566 ret = -EFAULT; 567 DRM_DEBUG("Failed to copy post dep handles\n"); 568 goto fail; 569 } 570 571 se->out_syncs[i].syncobj = drm_syncobj_find(file_priv, 572 out.handle); 573 if (!se->out_syncs[i].syncobj) { 574 ret = -EINVAL; 575 goto fail; 576 } 577 } 578 se->out_sync_count = count; 579 580 return 0; 581 582 fail: 583 for (i--; i >= 0; i--) 584 drm_syncobj_put(se->out_syncs[i].syncobj); 585 kvfree(se->out_syncs); 586 587 return ret; 588 } 589 590 /* Get data for multiple binary semaphores synchronization. Parse syncobj 591 * to be signaled when job completes (out_sync). 592 */ 593 static int 594 v3d_get_multisync_submit_deps(struct drm_file *file_priv, 595 struct drm_v3d_extension __user *ext, 596 void *data) 597 { 598 struct drm_v3d_multi_sync multisync; 599 struct v3d_submit_ext *se = data; 600 int ret; 601 602 if (copy_from_user(&multisync, ext, sizeof(multisync))) 603 return -EFAULT; 604 605 if (multisync.pad) 606 return -EINVAL; 607 608 ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count, 609 multisync.out_syncs); 610 if (ret) 611 return ret; 612 613 se->in_sync_count = multisync.in_sync_count; 614 se->in_syncs = multisync.in_syncs; 615 se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC; 616 se->wait_stage = multisync.wait_stage; 617 618 return 0; 619 } 620 621 /* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data 622 * according to the extension id (name). 623 */ 624 static int 625 v3d_get_extensions(struct drm_file *file_priv, 626 u64 ext_handles, 627 void *data) 628 { 629 struct drm_v3d_extension __user *user_ext; 630 int ret; 631 632 user_ext = u64_to_user_ptr(ext_handles); 633 while (user_ext) { 634 struct drm_v3d_extension ext; 635 636 if (copy_from_user(&ext, user_ext, sizeof(ext))) { 637 DRM_DEBUG("Failed to copy submit extension\n"); 638 return -EFAULT; 639 } 640 641 switch (ext.id) { 642 case DRM_V3D_EXT_ID_MULTI_SYNC: 643 ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data); 644 if (ret) 645 return ret; 646 break; 647 default: 648 DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id); 649 return -EINVAL; 650 } 651 652 user_ext = u64_to_user_ptr(ext.next); 653 } 654 655 return 0; 656 } 657 658 /** 659 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. 660 * @dev: DRM device 661 * @data: ioctl argument 662 * @file_priv: DRM file for this fd 663 * 664 * This is the main entrypoint for userspace to submit a 3D frame to 665 * the GPU. Userspace provides the binner command list (if 666 * applicable), and the kernel sets up the render command list to draw 667 * to the framebuffer described in the ioctl, using the command lists 668 * that the 3D engine's binner will produce. 669 */ 670 int 671 v3d_submit_cl_ioctl(struct drm_device *dev, void *data, 672 struct drm_file *file_priv) 673 { 674 struct v3d_dev *v3d = to_v3d_dev(dev); 675 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 676 struct drm_v3d_submit_cl *args = data; 677 struct v3d_submit_ext se = {0}; 678 struct v3d_bin_job *bin = NULL; 679 struct v3d_render_job *render = NULL; 680 struct v3d_job *clean_job = NULL; 681 struct v3d_job *last_job; 682 struct ww_acquire_ctx acquire_ctx; 683 int ret = 0; 684 685 trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); 686 687 if (args->pad) 688 return -EINVAL; 689 690 if (args->flags && 691 args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE | 692 DRM_V3D_SUBMIT_EXTENSION)) { 693 DRM_INFO("invalid flags: %d\n", args->flags); 694 return -EINVAL; 695 } 696 697 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 698 ret = v3d_get_extensions(file_priv, args->extensions, &se); 699 if (ret) { 700 DRM_DEBUG("Failed to get extensions.\n"); 701 return ret; 702 } 703 } 704 705 ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render), 706 v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER); 707 if (ret) 708 goto fail; 709 710 render->start = args->rcl_start; 711 render->end = args->rcl_end; 712 INIT_LIST_HEAD(&render->unref_list); 713 714 if (args->bcl_start != args->bcl_end) { 715 ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin), 716 v3d_job_free, args->in_sync_bcl, &se, V3D_BIN); 717 if (ret) 718 goto fail; 719 720 bin->start = args->bcl_start; 721 bin->end = args->bcl_end; 722 bin->qma = args->qma; 723 bin->qms = args->qms; 724 bin->qts = args->qts; 725 bin->render = render; 726 } 727 728 if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) { 729 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job), 730 v3d_job_free, 0, NULL, V3D_CACHE_CLEAN); 731 if (ret) 732 goto fail; 733 734 last_job = clean_job; 735 } else { 736 last_job = &render->base; 737 } 738 739 ret = v3d_lookup_bos(dev, file_priv, last_job, 740 args->bo_handles, args->bo_handle_count); 741 if (ret) 742 goto fail; 743 744 ret = v3d_lock_bo_reservations(last_job, &acquire_ctx); 745 if (ret) 746 goto fail; 747 748 if (args->perfmon_id) { 749 render->base.perfmon = v3d_perfmon_find(v3d_priv, 750 args->perfmon_id); 751 752 if (!render->base.perfmon) { 753 ret = -ENOENT; 754 goto fail_perfmon; 755 } 756 } 757 758 mutex_lock(&v3d->sched_lock); 759 if (bin) { 760 bin->base.perfmon = render->base.perfmon; 761 v3d_perfmon_get(bin->base.perfmon); 762 v3d_push_job(&bin->base); 763 764 ret = drm_sched_job_add_dependency(&render->base.base, 765 dma_fence_get(bin->base.done_fence)); 766 if (ret) 767 goto fail_unreserve; 768 } 769 770 v3d_push_job(&render->base); 771 772 if (clean_job) { 773 struct dma_fence *render_fence = 774 dma_fence_get(render->base.done_fence); 775 ret = drm_sched_job_add_dependency(&clean_job->base, 776 render_fence); 777 if (ret) 778 goto fail_unreserve; 779 clean_job->perfmon = render->base.perfmon; 780 v3d_perfmon_get(clean_job->perfmon); 781 v3d_push_job(clean_job); 782 } 783 784 mutex_unlock(&v3d->sched_lock); 785 786 v3d_attach_fences_and_unlock_reservation(file_priv, 787 last_job, 788 &acquire_ctx, 789 args->out_sync, 790 &se, 791 last_job->done_fence); 792 793 if (bin) 794 v3d_job_put(&bin->base); 795 v3d_job_put(&render->base); 796 if (clean_job) 797 v3d_job_put(clean_job); 798 799 return 0; 800 801 fail_unreserve: 802 mutex_unlock(&v3d->sched_lock); 803 fail_perfmon: 804 drm_gem_unlock_reservations(last_job->bo, 805 last_job->bo_count, &acquire_ctx); 806 fail: 807 v3d_job_cleanup((void *)bin); 808 v3d_job_cleanup((void *)render); 809 v3d_job_cleanup(clean_job); 810 v3d_put_multisync_post_deps(&se); 811 812 return ret; 813 } 814 815 /** 816 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. 817 * @dev: DRM device 818 * @data: ioctl argument 819 * @file_priv: DRM file for this fd 820 * 821 * Userspace provides the register setup for the TFU, which we don't 822 * need to validate since the TFU is behind the MMU. 823 */ 824 int 825 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, 826 struct drm_file *file_priv) 827 { 828 struct v3d_dev *v3d = to_v3d_dev(dev); 829 struct drm_v3d_submit_tfu *args = data; 830 struct v3d_submit_ext se = {0}; 831 struct v3d_tfu_job *job = NULL; 832 struct ww_acquire_ctx acquire_ctx; 833 int ret = 0; 834 835 trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); 836 837 if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) { 838 DRM_DEBUG("invalid flags: %d\n", args->flags); 839 return -EINVAL; 840 } 841 842 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 843 ret = v3d_get_extensions(file_priv, args->extensions, &se); 844 if (ret) { 845 DRM_DEBUG("Failed to get extensions.\n"); 846 return ret; 847 } 848 } 849 850 ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job), 851 v3d_job_free, args->in_sync, &se, V3D_TFU); 852 if (ret) 853 goto fail; 854 855 job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles), 856 sizeof(*job->base.bo), GFP_KERNEL); 857 if (!job->base.bo) { 858 ret = -ENOMEM; 859 goto fail; 860 } 861 862 job->args = *args; 863 864 for (job->base.bo_count = 0; 865 job->base.bo_count < ARRAY_SIZE(args->bo_handles); 866 job->base.bo_count++) { 867 struct drm_gem_object *bo; 868 869 if (!args->bo_handles[job->base.bo_count]) 870 break; 871 872 bo = drm_gem_object_lookup(file_priv, args->bo_handles[job->base.bo_count]); 873 if (!bo) { 874 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 875 job->base.bo_count, 876 args->bo_handles[job->base.bo_count]); 877 ret = -ENOENT; 878 goto fail; 879 } 880 job->base.bo[job->base.bo_count] = bo; 881 } 882 883 ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx); 884 if (ret) 885 goto fail; 886 887 mutex_lock(&v3d->sched_lock); 888 v3d_push_job(&job->base); 889 mutex_unlock(&v3d->sched_lock); 890 891 v3d_attach_fences_and_unlock_reservation(file_priv, 892 &job->base, &acquire_ctx, 893 args->out_sync, 894 &se, 895 job->base.done_fence); 896 897 v3d_job_put(&job->base); 898 899 return 0; 900 901 fail: 902 v3d_job_cleanup((void *)job); 903 v3d_put_multisync_post_deps(&se); 904 905 return ret; 906 } 907 908 /** 909 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D. 910 * @dev: DRM device 911 * @data: ioctl argument 912 * @file_priv: DRM file for this fd 913 * 914 * Userspace provides the register setup for the CSD, which we don't 915 * need to validate since the CSD is behind the MMU. 916 */ 917 int 918 v3d_submit_csd_ioctl(struct drm_device *dev, void *data, 919 struct drm_file *file_priv) 920 { 921 struct v3d_dev *v3d = to_v3d_dev(dev); 922 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 923 struct drm_v3d_submit_csd *args = data; 924 struct v3d_submit_ext se = {0}; 925 struct v3d_csd_job *job = NULL; 926 struct v3d_job *clean_job = NULL; 927 struct ww_acquire_ctx acquire_ctx; 928 int ret; 929 930 trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]); 931 932 if (args->pad) 933 return -EINVAL; 934 935 if (!v3d_has_csd(v3d)) { 936 DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n"); 937 return -EINVAL; 938 } 939 940 if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) { 941 DRM_INFO("invalid flags: %d\n", args->flags); 942 return -EINVAL; 943 } 944 945 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 946 ret = v3d_get_extensions(file_priv, args->extensions, &se); 947 if (ret) { 948 DRM_DEBUG("Failed to get extensions.\n"); 949 return ret; 950 } 951 } 952 953 ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job), 954 v3d_job_free, args->in_sync, &se, V3D_CSD); 955 if (ret) 956 goto fail; 957 958 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job), 959 v3d_job_free, 0, NULL, V3D_CACHE_CLEAN); 960 if (ret) 961 goto fail; 962 963 job->args = *args; 964 965 ret = v3d_lookup_bos(dev, file_priv, clean_job, 966 args->bo_handles, args->bo_handle_count); 967 if (ret) 968 goto fail; 969 970 ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx); 971 if (ret) 972 goto fail; 973 974 if (args->perfmon_id) { 975 job->base.perfmon = v3d_perfmon_find(v3d_priv, 976 args->perfmon_id); 977 if (!job->base.perfmon) { 978 ret = -ENOENT; 979 goto fail_perfmon; 980 } 981 } 982 983 mutex_lock(&v3d->sched_lock); 984 v3d_push_job(&job->base); 985 986 ret = drm_sched_job_add_dependency(&clean_job->base, 987 dma_fence_get(job->base.done_fence)); 988 if (ret) 989 goto fail_unreserve; 990 991 v3d_push_job(clean_job); 992 mutex_unlock(&v3d->sched_lock); 993 994 v3d_attach_fences_and_unlock_reservation(file_priv, 995 clean_job, 996 &acquire_ctx, 997 args->out_sync, 998 &se, 999 clean_job->done_fence); 1000 1001 v3d_job_put(&job->base); 1002 v3d_job_put(clean_job); 1003 1004 return 0; 1005 1006 fail_unreserve: 1007 mutex_unlock(&v3d->sched_lock); 1008 fail_perfmon: 1009 drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count, 1010 &acquire_ctx); 1011 fail: 1012 v3d_job_cleanup((void *)job); 1013 v3d_job_cleanup(clean_job); 1014 v3d_put_multisync_post_deps(&se); 1015 1016 return ret; 1017 } 1018 1019 int 1020 v3d_gem_init(struct drm_device *dev) 1021 { 1022 struct v3d_dev *v3d = to_v3d_dev(dev); 1023 u32 pt_size = 4096 * 1024; 1024 int ret, i; 1025 1026 for (i = 0; i < V3D_MAX_QUEUES; i++) 1027 v3d->queue[i].fence_context = dma_fence_context_alloc(1); 1028 1029 spin_lock_init(&v3d->mm_lock); 1030 spin_lock_init(&v3d->job_lock); 1031 ret = drmm_mutex_init(dev, &v3d->bo_lock); 1032 if (ret) 1033 return ret; 1034 ret = drmm_mutex_init(dev, &v3d->reset_lock); 1035 if (ret) 1036 return ret; 1037 ret = drmm_mutex_init(dev, &v3d->sched_lock); 1038 if (ret) 1039 return ret; 1040 ret = drmm_mutex_init(dev, &v3d->cache_clean_lock); 1041 if (ret) 1042 return ret; 1043 1044 /* Note: We don't allocate address 0. Various bits of HW 1045 * treat 0 as special, such as the occlusion query counters 1046 * where 0 means "disabled". 1047 */ 1048 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); 1049 1050 v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size, 1051 &v3d->pt_paddr, 1052 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); 1053 if (!v3d->pt) { 1054 drm_mm_takedown(&v3d->mm); 1055 dev_err(v3d->drm.dev, 1056 "Failed to allocate page tables. Please ensure you have DMA enabled.\n"); 1057 return -ENOMEM; 1058 } 1059 1060 v3d_init_hw_state(v3d); 1061 v3d_mmu_set_page_table(v3d); 1062 1063 ret = v3d_sched_init(v3d); 1064 if (ret) { 1065 drm_mm_takedown(&v3d->mm); 1066 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, 1067 v3d->pt_paddr); 1068 } 1069 1070 return 0; 1071 } 1072 1073 void 1074 v3d_gem_destroy(struct drm_device *dev) 1075 { 1076 struct v3d_dev *v3d = to_v3d_dev(dev); 1077 1078 v3d_sched_fini(v3d); 1079 1080 /* Waiting for jobs to finish would need to be done before 1081 * unregistering V3D. 1082 */ 1083 WARN_ON(v3d->bin_job); 1084 WARN_ON(v3d->render_job); 1085 1086 drm_mm_takedown(&v3d->mm); 1087 1088 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, 1089 v3d->pt_paddr); 1090 } 1091