xref: /linux/drivers/gpu/drm/v3d/v3d_gem.c (revision 69bfec7548f4c1595bac0e3ddfc0458a5af31f4c)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3 
4 #include <linux/device.h>
5 #include <linux/dma-mapping.h>
6 #include <linux/io.h>
7 #include <linux/module.h>
8 #include <linux/platform_device.h>
9 #include <linux/reset.h>
10 #include <linux/sched/signal.h>
11 #include <linux/uaccess.h>
12 
13 #include <drm/drm_managed.h>
14 #include <drm/drm_syncobj.h>
15 #include <uapi/drm/v3d_drm.h>
16 
17 #include "v3d_drv.h"
18 #include "v3d_regs.h"
19 #include "v3d_trace.h"
20 
21 static void
22 v3d_init_core(struct v3d_dev *v3d, int core)
23 {
24 	/* Set OVRTMUOUT, which means that the texture sampler uniform
25 	 * configuration's tmu output type field is used, instead of
26 	 * using the hardware default behavior based on the texture
27 	 * type.  If you want the default behavior, you can still put
28 	 * "2" in the indirect texture state's output_type field.
29 	 */
30 	if (v3d->ver < 40)
31 		V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
32 
33 	/* Whenever we flush the L2T cache, we always want to flush
34 	 * the whole thing.
35 	 */
36 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
37 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
38 }
39 
40 /* Sets invariant state for the HW. */
41 static void
42 v3d_init_hw_state(struct v3d_dev *v3d)
43 {
44 	v3d_init_core(v3d, 0);
45 }
46 
47 static void
48 v3d_idle_axi(struct v3d_dev *v3d, int core)
49 {
50 	V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
51 
52 	if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
53 		      (V3D_GMP_STATUS_RD_COUNT_MASK |
54 		       V3D_GMP_STATUS_WR_COUNT_MASK |
55 		       V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
56 		DRM_ERROR("Failed to wait for safe GMP shutdown\n");
57 	}
58 }
59 
60 static void
61 v3d_idle_gca(struct v3d_dev *v3d)
62 {
63 	if (v3d->ver >= 41)
64 		return;
65 
66 	V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
67 
68 	if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
69 		      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
70 		     V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
71 		DRM_ERROR("Failed to wait for safe GCA shutdown\n");
72 	}
73 }
74 
75 static void
76 v3d_reset_by_bridge(struct v3d_dev *v3d)
77 {
78 	int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
79 
80 	if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
81 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
82 				 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
83 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
84 
85 		/* GFXH-1383: The SW_INIT may cause a stray write to address 0
86 		 * of the unit, so reset it to its power-on value here.
87 		 */
88 		V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
89 	} else {
90 		WARN_ON_ONCE(V3D_GET_FIELD(version,
91 					   V3D_TOP_GR_BRIDGE_MAJOR) != 7);
92 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
93 				 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
94 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
95 	}
96 }
97 
98 static void
99 v3d_reset_v3d(struct v3d_dev *v3d)
100 {
101 	if (v3d->reset)
102 		reset_control_reset(v3d->reset);
103 	else
104 		v3d_reset_by_bridge(v3d);
105 
106 	v3d_init_hw_state(v3d);
107 }
108 
109 void
110 v3d_reset(struct v3d_dev *v3d)
111 {
112 	struct drm_device *dev = &v3d->drm;
113 
114 	DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
115 	DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
116 		      V3D_CORE_READ(0, V3D_ERR_STAT));
117 	trace_v3d_reset_begin(dev);
118 
119 	/* XXX: only needed for safe powerdown, not reset. */
120 	if (false)
121 		v3d_idle_axi(v3d, 0);
122 
123 	v3d_idle_gca(v3d);
124 	v3d_reset_v3d(v3d);
125 
126 	v3d_mmu_set_page_table(v3d);
127 	v3d_irq_reset(v3d);
128 
129 	v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
130 
131 	trace_v3d_reset_end(dev);
132 }
133 
134 static void
135 v3d_flush_l3(struct v3d_dev *v3d)
136 {
137 	if (v3d->ver < 41) {
138 		u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
139 
140 		V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
141 			      gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
142 
143 		if (v3d->ver < 33) {
144 			V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
145 				      gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
146 		}
147 	}
148 }
149 
150 /* Invalidates the (read-only) L2C cache.  This was the L2 cache for
151  * uniforms and instructions on V3D 3.2.
152  */
153 static void
154 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
155 {
156 	if (v3d->ver > 32)
157 		return;
158 
159 	V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
160 		       V3D_L2CACTL_L2CCLR |
161 		       V3D_L2CACTL_L2CENA);
162 }
163 
164 /* Invalidates texture L2 cachelines */
165 static void
166 v3d_flush_l2t(struct v3d_dev *v3d, int core)
167 {
168 	/* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
169 	 * need to wait for completion before dispatching the job --
170 	 * L2T accesses will be stalled until the flush has completed.
171 	 * However, we do need to make sure we don't try to trigger a
172 	 * new flush while the L2_CLEAN queue is trying to
173 	 * synchronously clean after a job.
174 	 */
175 	mutex_lock(&v3d->cache_clean_lock);
176 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
177 		       V3D_L2TCACTL_L2TFLS |
178 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
179 	mutex_unlock(&v3d->cache_clean_lock);
180 }
181 
182 /* Cleans texture L1 and L2 cachelines (writing back dirty data).
183  *
184  * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
185  * executed, we need to make sure that the clean is done before
186  * signaling job completion.  So, we synchronously wait before
187  * returning, and we make sure that L2 invalidates don't happen in the
188  * meantime to confuse our are-we-done checks.
189  */
190 void
191 v3d_clean_caches(struct v3d_dev *v3d)
192 {
193 	struct drm_device *dev = &v3d->drm;
194 	int core = 0;
195 
196 	trace_v3d_cache_clean_begin(dev);
197 
198 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
199 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
200 		       V3D_L2TCACTL_TMUWCF), 100)) {
201 		DRM_ERROR("Timeout waiting for TMU write combiner flush\n");
202 	}
203 
204 	mutex_lock(&v3d->cache_clean_lock);
205 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
206 		       V3D_L2TCACTL_L2TFLS |
207 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
208 
209 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
210 		       V3D_L2TCACTL_L2TFLS), 100)) {
211 		DRM_ERROR("Timeout waiting for L2T clean\n");
212 	}
213 
214 	mutex_unlock(&v3d->cache_clean_lock);
215 
216 	trace_v3d_cache_clean_end(dev);
217 }
218 
219 /* Invalidates the slice caches.  These are read-only caches. */
220 static void
221 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
222 {
223 	V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
224 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
225 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
226 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
227 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
228 }
229 
230 void
231 v3d_invalidate_caches(struct v3d_dev *v3d)
232 {
233 	/* Invalidate the caches from the outside in.  That way if
234 	 * another CL's concurrent use of nearby memory were to pull
235 	 * an invalidated cacheline back in, we wouldn't leave stale
236 	 * data in the inner cache.
237 	 */
238 	v3d_flush_l3(v3d);
239 	v3d_invalidate_l2c(v3d, 0);
240 	v3d_flush_l2t(v3d, 0);
241 	v3d_invalidate_slices(v3d, 0);
242 }
243 
244 /* Takes the reservation lock on all the BOs being referenced, so that
245  * at queue submit time we can update the reservations.
246  *
247  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
248  * (all of which are on exec->unref_list).  They're entirely private
249  * to v3d, so we don't attach dma-buf fences to them.
250  */
251 static int
252 v3d_lock_bo_reservations(struct v3d_job *job,
253 			 struct ww_acquire_ctx *acquire_ctx)
254 {
255 	int i, ret;
256 
257 	ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
258 	if (ret)
259 		return ret;
260 
261 	for (i = 0; i < job->bo_count; i++) {
262 		ret = dma_resv_reserve_fences(job->bo[i]->resv, 1);
263 		if (ret)
264 			goto fail;
265 
266 		ret = drm_sched_job_add_implicit_dependencies(&job->base,
267 							      job->bo[i], true);
268 		if (ret)
269 			goto fail;
270 	}
271 
272 	return 0;
273 
274 fail:
275 	drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
276 	return ret;
277 }
278 
279 /**
280  * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
281  * referenced by the job.
282  * @dev: DRM device
283  * @file_priv: DRM file for this fd
284  * @job: V3D job being set up
285  * @bo_handles: GEM handles
286  * @bo_count: Number of GEM handles passed in
287  *
288  * The command validator needs to reference BOs by their index within
289  * the submitted job's BO list.  This does the validation of the job's
290  * BO list and reference counting for the lifetime of the job.
291  *
292  * Note that this function doesn't need to unreference the BOs on
293  * failure, because that will happen at v3d_exec_cleanup() time.
294  */
295 static int
296 v3d_lookup_bos(struct drm_device *dev,
297 	       struct drm_file *file_priv,
298 	       struct v3d_job *job,
299 	       u64 bo_handles,
300 	       u32 bo_count)
301 {
302 	job->bo_count = bo_count;
303 
304 	if (!job->bo_count) {
305 		/* See comment on bo_index for why we have to check
306 		 * this.
307 		 */
308 		DRM_DEBUG("Rendering requires BOs\n");
309 		return -EINVAL;
310 	}
311 
312 	return drm_gem_objects_lookup(file_priv,
313 				      (void __user *)(uintptr_t)bo_handles,
314 				      job->bo_count, &job->bo);
315 }
316 
317 static void
318 v3d_job_free(struct kref *ref)
319 {
320 	struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
321 	int i;
322 
323 	if (job->bo) {
324 		for (i = 0; i < job->bo_count; i++)
325 			drm_gem_object_put(job->bo[i]);
326 		kvfree(job->bo);
327 	}
328 
329 	dma_fence_put(job->irq_fence);
330 	dma_fence_put(job->done_fence);
331 
332 	if (job->perfmon)
333 		v3d_perfmon_put(job->perfmon);
334 
335 	kfree(job);
336 }
337 
338 static void
339 v3d_render_job_free(struct kref *ref)
340 {
341 	struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
342 						  base.refcount);
343 	struct v3d_bo *bo, *save;
344 
345 	list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
346 		drm_gem_object_put(&bo->base.base);
347 	}
348 
349 	v3d_job_free(ref);
350 }
351 
352 void v3d_job_cleanup(struct v3d_job *job)
353 {
354 	if (!job)
355 		return;
356 
357 	drm_sched_job_cleanup(&job->base);
358 	v3d_job_put(job);
359 }
360 
361 void v3d_job_put(struct v3d_job *job)
362 {
363 	kref_put(&job->refcount, job->free);
364 }
365 
366 int
367 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
368 		  struct drm_file *file_priv)
369 {
370 	int ret;
371 	struct drm_v3d_wait_bo *args = data;
372 	ktime_t start = ktime_get();
373 	u64 delta_ns;
374 	unsigned long timeout_jiffies =
375 		nsecs_to_jiffies_timeout(args->timeout_ns);
376 
377 	if (args->pad != 0)
378 		return -EINVAL;
379 
380 	ret = drm_gem_dma_resv_wait(file_priv, args->handle,
381 				    true, timeout_jiffies);
382 
383 	/* Decrement the user's timeout, in case we got interrupted
384 	 * such that the ioctl will be restarted.
385 	 */
386 	delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
387 	if (delta_ns < args->timeout_ns)
388 		args->timeout_ns -= delta_ns;
389 	else
390 		args->timeout_ns = 0;
391 
392 	/* Asked to wait beyond the jiffie/scheduler precision? */
393 	if (ret == -ETIME && args->timeout_ns)
394 		ret = -EAGAIN;
395 
396 	return ret;
397 }
398 
399 static int
400 v3d_job_add_deps(struct drm_file *file_priv, struct v3d_job *job,
401 		 u32 in_sync, u32 point)
402 {
403 	struct dma_fence *in_fence = NULL;
404 	int ret;
405 
406 	ret = drm_syncobj_find_fence(file_priv, in_sync, point, 0, &in_fence);
407 	if (ret == -EINVAL)
408 		return ret;
409 
410 	return drm_sched_job_add_dependency(&job->base, in_fence);
411 }
412 
413 static int
414 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
415 	     void **container, size_t size, void (*free)(struct kref *ref),
416 	     u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue)
417 {
418 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
419 	struct v3d_job *job;
420 	bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
421 	int ret, i;
422 
423 	*container = kcalloc(1, size, GFP_KERNEL);
424 	if (!*container) {
425 		DRM_ERROR("Cannot allocate memory for v3d job.");
426 		return -ENOMEM;
427 	}
428 
429 	job = *container;
430 	job->v3d = v3d;
431 	job->free = free;
432 
433 	ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
434 				 v3d_priv);
435 	if (ret)
436 		goto fail;
437 
438 	if (has_multisync) {
439 		if (se->in_sync_count && se->wait_stage == queue) {
440 			struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs);
441 
442 			for (i = 0; i < se->in_sync_count; i++) {
443 				struct drm_v3d_sem in;
444 
445 				if (copy_from_user(&in, handle++, sizeof(in))) {
446 					ret = -EFAULT;
447 					DRM_DEBUG("Failed to copy wait dep handle.\n");
448 					goto fail_deps;
449 				}
450 				ret = v3d_job_add_deps(file_priv, job, in.handle, 0);
451 				if (ret)
452 					goto fail_deps;
453 			}
454 		}
455 	} else {
456 		ret = v3d_job_add_deps(file_priv, job, in_sync, 0);
457 		if (ret)
458 			goto fail_deps;
459 	}
460 
461 	kref_init(&job->refcount);
462 
463 	return 0;
464 
465 fail_deps:
466 	drm_sched_job_cleanup(&job->base);
467 fail:
468 	kfree(*container);
469 	*container = NULL;
470 
471 	return ret;
472 }
473 
474 static void
475 v3d_push_job(struct v3d_job *job)
476 {
477 	drm_sched_job_arm(&job->base);
478 
479 	job->done_fence = dma_fence_get(&job->base.s_fence->finished);
480 
481 	/* put by scheduler job completion */
482 	kref_get(&job->refcount);
483 
484 	drm_sched_entity_push_job(&job->base);
485 }
486 
487 static void
488 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
489 					 struct v3d_job *job,
490 					 struct ww_acquire_ctx *acquire_ctx,
491 					 u32 out_sync,
492 					 struct v3d_submit_ext *se,
493 					 struct dma_fence *done_fence)
494 {
495 	struct drm_syncobj *sync_out;
496 	bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
497 	int i;
498 
499 	for (i = 0; i < job->bo_count; i++) {
500 		/* XXX: Use shared fences for read-only objects. */
501 		dma_resv_add_fence(job->bo[i]->resv, job->done_fence,
502 				   DMA_RESV_USAGE_WRITE);
503 	}
504 
505 	drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
506 
507 	/* Update the return sync object for the job */
508 	/* If it only supports a single signal semaphore*/
509 	if (!has_multisync) {
510 		sync_out = drm_syncobj_find(file_priv, out_sync);
511 		if (sync_out) {
512 			drm_syncobj_replace_fence(sync_out, done_fence);
513 			drm_syncobj_put(sync_out);
514 		}
515 		return;
516 	}
517 
518 	/* If multiple semaphores extension is supported */
519 	if (se->out_sync_count) {
520 		for (i = 0; i < se->out_sync_count; i++) {
521 			drm_syncobj_replace_fence(se->out_syncs[i].syncobj,
522 						  done_fence);
523 			drm_syncobj_put(se->out_syncs[i].syncobj);
524 		}
525 		kvfree(se->out_syncs);
526 	}
527 }
528 
529 static void
530 v3d_put_multisync_post_deps(struct v3d_submit_ext *se)
531 {
532 	unsigned int i;
533 
534 	if (!(se && se->out_sync_count))
535 		return;
536 
537 	for (i = 0; i < se->out_sync_count; i++)
538 		drm_syncobj_put(se->out_syncs[i].syncobj);
539 	kvfree(se->out_syncs);
540 }
541 
542 static int
543 v3d_get_multisync_post_deps(struct drm_file *file_priv,
544 			    struct v3d_submit_ext *se,
545 			    u32 count, u64 handles)
546 {
547 	struct drm_v3d_sem __user *post_deps;
548 	int i, ret;
549 
550 	if (!count)
551 		return 0;
552 
553 	se->out_syncs = (struct v3d_submit_outsync *)
554 			kvmalloc_array(count,
555 				       sizeof(struct v3d_submit_outsync),
556 				       GFP_KERNEL);
557 	if (!se->out_syncs)
558 		return -ENOMEM;
559 
560 	post_deps = u64_to_user_ptr(handles);
561 
562 	for (i = 0; i < count; i++) {
563 		struct drm_v3d_sem out;
564 
565 		if (copy_from_user(&out, post_deps++, sizeof(out))) {
566 			ret = -EFAULT;
567 			DRM_DEBUG("Failed to copy post dep handles\n");
568 			goto fail;
569 		}
570 
571 		se->out_syncs[i].syncobj = drm_syncobj_find(file_priv,
572 							    out.handle);
573 		if (!se->out_syncs[i].syncobj) {
574 			ret = -EINVAL;
575 			goto fail;
576 		}
577 	}
578 	se->out_sync_count = count;
579 
580 	return 0;
581 
582 fail:
583 	for (i--; i >= 0; i--)
584 		drm_syncobj_put(se->out_syncs[i].syncobj);
585 	kvfree(se->out_syncs);
586 
587 	return ret;
588 }
589 
590 /* Get data for multiple binary semaphores synchronization. Parse syncobj
591  * to be signaled when job completes (out_sync).
592  */
593 static int
594 v3d_get_multisync_submit_deps(struct drm_file *file_priv,
595 			      struct drm_v3d_extension __user *ext,
596 			      void *data)
597 {
598 	struct drm_v3d_multi_sync multisync;
599 	struct v3d_submit_ext *se = data;
600 	int ret;
601 
602 	if (copy_from_user(&multisync, ext, sizeof(multisync)))
603 		return -EFAULT;
604 
605 	if (multisync.pad)
606 		return -EINVAL;
607 
608 	ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count,
609 					  multisync.out_syncs);
610 	if (ret)
611 		return ret;
612 
613 	se->in_sync_count = multisync.in_sync_count;
614 	se->in_syncs = multisync.in_syncs;
615 	se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC;
616 	se->wait_stage = multisync.wait_stage;
617 
618 	return 0;
619 }
620 
621 /* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data
622  * according to the extension id (name).
623  */
624 static int
625 v3d_get_extensions(struct drm_file *file_priv,
626 		   u64 ext_handles,
627 		   void *data)
628 {
629 	struct drm_v3d_extension __user *user_ext;
630 	int ret;
631 
632 	user_ext = u64_to_user_ptr(ext_handles);
633 	while (user_ext) {
634 		struct drm_v3d_extension ext;
635 
636 		if (copy_from_user(&ext, user_ext, sizeof(ext))) {
637 			DRM_DEBUG("Failed to copy submit extension\n");
638 			return -EFAULT;
639 		}
640 
641 		switch (ext.id) {
642 		case DRM_V3D_EXT_ID_MULTI_SYNC:
643 			ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data);
644 			if (ret)
645 				return ret;
646 			break;
647 		default:
648 			DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id);
649 			return -EINVAL;
650 		}
651 
652 		user_ext = u64_to_user_ptr(ext.next);
653 	}
654 
655 	return 0;
656 }
657 
658 /**
659  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
660  * @dev: DRM device
661  * @data: ioctl argument
662  * @file_priv: DRM file for this fd
663  *
664  * This is the main entrypoint for userspace to submit a 3D frame to
665  * the GPU.  Userspace provides the binner command list (if
666  * applicable), and the kernel sets up the render command list to draw
667  * to the framebuffer described in the ioctl, using the command lists
668  * that the 3D engine's binner will produce.
669  */
670 int
671 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
672 		    struct drm_file *file_priv)
673 {
674 	struct v3d_dev *v3d = to_v3d_dev(dev);
675 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
676 	struct drm_v3d_submit_cl *args = data;
677 	struct v3d_submit_ext se = {0};
678 	struct v3d_bin_job *bin = NULL;
679 	struct v3d_render_job *render = NULL;
680 	struct v3d_job *clean_job = NULL;
681 	struct v3d_job *last_job;
682 	struct ww_acquire_ctx acquire_ctx;
683 	int ret = 0;
684 
685 	trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
686 
687 	if (args->pad)
688 		return -EINVAL;
689 
690 	if (args->flags &&
691 	    args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE |
692 			    DRM_V3D_SUBMIT_EXTENSION)) {
693 		DRM_INFO("invalid flags: %d\n", args->flags);
694 		return -EINVAL;
695 	}
696 
697 	if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
698 		ret = v3d_get_extensions(file_priv, args->extensions, &se);
699 		if (ret) {
700 			DRM_DEBUG("Failed to get extensions.\n");
701 			return ret;
702 		}
703 	}
704 
705 	ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render),
706 			   v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER);
707 	if (ret)
708 		goto fail;
709 
710 	render->start = args->rcl_start;
711 	render->end = args->rcl_end;
712 	INIT_LIST_HEAD(&render->unref_list);
713 
714 	if (args->bcl_start != args->bcl_end) {
715 		ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin),
716 				   v3d_job_free, args->in_sync_bcl, &se, V3D_BIN);
717 		if (ret)
718 			goto fail;
719 
720 		bin->start = args->bcl_start;
721 		bin->end = args->bcl_end;
722 		bin->qma = args->qma;
723 		bin->qms = args->qms;
724 		bin->qts = args->qts;
725 		bin->render = render;
726 	}
727 
728 	if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
729 		ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
730 				   v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
731 		if (ret)
732 			goto fail;
733 
734 		last_job = clean_job;
735 	} else {
736 		last_job = &render->base;
737 	}
738 
739 	ret = v3d_lookup_bos(dev, file_priv, last_job,
740 			     args->bo_handles, args->bo_handle_count);
741 	if (ret)
742 		goto fail;
743 
744 	ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
745 	if (ret)
746 		goto fail;
747 
748 	if (args->perfmon_id) {
749 		render->base.perfmon = v3d_perfmon_find(v3d_priv,
750 							args->perfmon_id);
751 
752 		if (!render->base.perfmon) {
753 			ret = -ENOENT;
754 			goto fail_perfmon;
755 		}
756 	}
757 
758 	mutex_lock(&v3d->sched_lock);
759 	if (bin) {
760 		bin->base.perfmon = render->base.perfmon;
761 		v3d_perfmon_get(bin->base.perfmon);
762 		v3d_push_job(&bin->base);
763 
764 		ret = drm_sched_job_add_dependency(&render->base.base,
765 						   dma_fence_get(bin->base.done_fence));
766 		if (ret)
767 			goto fail_unreserve;
768 	}
769 
770 	v3d_push_job(&render->base);
771 
772 	if (clean_job) {
773 		struct dma_fence *render_fence =
774 			dma_fence_get(render->base.done_fence);
775 		ret = drm_sched_job_add_dependency(&clean_job->base,
776 						   render_fence);
777 		if (ret)
778 			goto fail_unreserve;
779 		clean_job->perfmon = render->base.perfmon;
780 		v3d_perfmon_get(clean_job->perfmon);
781 		v3d_push_job(clean_job);
782 	}
783 
784 	mutex_unlock(&v3d->sched_lock);
785 
786 	v3d_attach_fences_and_unlock_reservation(file_priv,
787 						 last_job,
788 						 &acquire_ctx,
789 						 args->out_sync,
790 						 &se,
791 						 last_job->done_fence);
792 
793 	if (bin)
794 		v3d_job_put(&bin->base);
795 	v3d_job_put(&render->base);
796 	if (clean_job)
797 		v3d_job_put(clean_job);
798 
799 	return 0;
800 
801 fail_unreserve:
802 	mutex_unlock(&v3d->sched_lock);
803 fail_perfmon:
804 	drm_gem_unlock_reservations(last_job->bo,
805 				    last_job->bo_count, &acquire_ctx);
806 fail:
807 	v3d_job_cleanup((void *)bin);
808 	v3d_job_cleanup((void *)render);
809 	v3d_job_cleanup(clean_job);
810 	v3d_put_multisync_post_deps(&se);
811 
812 	return ret;
813 }
814 
815 /**
816  * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
817  * @dev: DRM device
818  * @data: ioctl argument
819  * @file_priv: DRM file for this fd
820  *
821  * Userspace provides the register setup for the TFU, which we don't
822  * need to validate since the TFU is behind the MMU.
823  */
824 int
825 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
826 		     struct drm_file *file_priv)
827 {
828 	struct v3d_dev *v3d = to_v3d_dev(dev);
829 	struct drm_v3d_submit_tfu *args = data;
830 	struct v3d_submit_ext se = {0};
831 	struct v3d_tfu_job *job = NULL;
832 	struct ww_acquire_ctx acquire_ctx;
833 	int ret = 0;
834 
835 	trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
836 
837 	if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
838 		DRM_DEBUG("invalid flags: %d\n", args->flags);
839 		return -EINVAL;
840 	}
841 
842 	if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
843 		ret = v3d_get_extensions(file_priv, args->extensions, &se);
844 		if (ret) {
845 			DRM_DEBUG("Failed to get extensions.\n");
846 			return ret;
847 		}
848 	}
849 
850 	ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
851 			   v3d_job_free, args->in_sync, &se, V3D_TFU);
852 	if (ret)
853 		goto fail;
854 
855 	job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
856 			       sizeof(*job->base.bo), GFP_KERNEL);
857 	if (!job->base.bo) {
858 		ret = -ENOMEM;
859 		goto fail;
860 	}
861 
862 	job->args = *args;
863 
864 	for (job->base.bo_count = 0;
865 	     job->base.bo_count < ARRAY_SIZE(args->bo_handles);
866 	     job->base.bo_count++) {
867 		struct drm_gem_object *bo;
868 
869 		if (!args->bo_handles[job->base.bo_count])
870 			break;
871 
872 		bo = drm_gem_object_lookup(file_priv, args->bo_handles[job->base.bo_count]);
873 		if (!bo) {
874 			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
875 				  job->base.bo_count,
876 				  args->bo_handles[job->base.bo_count]);
877 			ret = -ENOENT;
878 			goto fail;
879 		}
880 		job->base.bo[job->base.bo_count] = bo;
881 	}
882 
883 	ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
884 	if (ret)
885 		goto fail;
886 
887 	mutex_lock(&v3d->sched_lock);
888 	v3d_push_job(&job->base);
889 	mutex_unlock(&v3d->sched_lock);
890 
891 	v3d_attach_fences_and_unlock_reservation(file_priv,
892 						 &job->base, &acquire_ctx,
893 						 args->out_sync,
894 						 &se,
895 						 job->base.done_fence);
896 
897 	v3d_job_put(&job->base);
898 
899 	return 0;
900 
901 fail:
902 	v3d_job_cleanup((void *)job);
903 	v3d_put_multisync_post_deps(&se);
904 
905 	return ret;
906 }
907 
908 /**
909  * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
910  * @dev: DRM device
911  * @data: ioctl argument
912  * @file_priv: DRM file for this fd
913  *
914  * Userspace provides the register setup for the CSD, which we don't
915  * need to validate since the CSD is behind the MMU.
916  */
917 int
918 v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
919 		     struct drm_file *file_priv)
920 {
921 	struct v3d_dev *v3d = to_v3d_dev(dev);
922 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
923 	struct drm_v3d_submit_csd *args = data;
924 	struct v3d_submit_ext se = {0};
925 	struct v3d_csd_job *job = NULL;
926 	struct v3d_job *clean_job = NULL;
927 	struct ww_acquire_ctx acquire_ctx;
928 	int ret;
929 
930 	trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
931 
932 	if (args->pad)
933 		return -EINVAL;
934 
935 	if (!v3d_has_csd(v3d)) {
936 		DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
937 		return -EINVAL;
938 	}
939 
940 	if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
941 		DRM_INFO("invalid flags: %d\n", args->flags);
942 		return -EINVAL;
943 	}
944 
945 	if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
946 		ret = v3d_get_extensions(file_priv, args->extensions, &se);
947 		if (ret) {
948 			DRM_DEBUG("Failed to get extensions.\n");
949 			return ret;
950 		}
951 	}
952 
953 	ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
954 			   v3d_job_free, args->in_sync, &se, V3D_CSD);
955 	if (ret)
956 		goto fail;
957 
958 	ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
959 			   v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
960 	if (ret)
961 		goto fail;
962 
963 	job->args = *args;
964 
965 	ret = v3d_lookup_bos(dev, file_priv, clean_job,
966 			     args->bo_handles, args->bo_handle_count);
967 	if (ret)
968 		goto fail;
969 
970 	ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
971 	if (ret)
972 		goto fail;
973 
974 	if (args->perfmon_id) {
975 		job->base.perfmon = v3d_perfmon_find(v3d_priv,
976 						     args->perfmon_id);
977 		if (!job->base.perfmon) {
978 			ret = -ENOENT;
979 			goto fail_perfmon;
980 		}
981 	}
982 
983 	mutex_lock(&v3d->sched_lock);
984 	v3d_push_job(&job->base);
985 
986 	ret = drm_sched_job_add_dependency(&clean_job->base,
987 					   dma_fence_get(job->base.done_fence));
988 	if (ret)
989 		goto fail_unreserve;
990 
991 	v3d_push_job(clean_job);
992 	mutex_unlock(&v3d->sched_lock);
993 
994 	v3d_attach_fences_and_unlock_reservation(file_priv,
995 						 clean_job,
996 						 &acquire_ctx,
997 						 args->out_sync,
998 						 &se,
999 						 clean_job->done_fence);
1000 
1001 	v3d_job_put(&job->base);
1002 	v3d_job_put(clean_job);
1003 
1004 	return 0;
1005 
1006 fail_unreserve:
1007 	mutex_unlock(&v3d->sched_lock);
1008 fail_perfmon:
1009 	drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
1010 				    &acquire_ctx);
1011 fail:
1012 	v3d_job_cleanup((void *)job);
1013 	v3d_job_cleanup(clean_job);
1014 	v3d_put_multisync_post_deps(&se);
1015 
1016 	return ret;
1017 }
1018 
1019 int
1020 v3d_gem_init(struct drm_device *dev)
1021 {
1022 	struct v3d_dev *v3d = to_v3d_dev(dev);
1023 	u32 pt_size = 4096 * 1024;
1024 	int ret, i;
1025 
1026 	for (i = 0; i < V3D_MAX_QUEUES; i++)
1027 		v3d->queue[i].fence_context = dma_fence_context_alloc(1);
1028 
1029 	spin_lock_init(&v3d->mm_lock);
1030 	spin_lock_init(&v3d->job_lock);
1031 	ret = drmm_mutex_init(dev, &v3d->bo_lock);
1032 	if (ret)
1033 		return ret;
1034 	ret = drmm_mutex_init(dev, &v3d->reset_lock);
1035 	if (ret)
1036 		return ret;
1037 	ret = drmm_mutex_init(dev, &v3d->sched_lock);
1038 	if (ret)
1039 		return ret;
1040 	ret = drmm_mutex_init(dev, &v3d->cache_clean_lock);
1041 	if (ret)
1042 		return ret;
1043 
1044 	/* Note: We don't allocate address 0.  Various bits of HW
1045 	 * treat 0 as special, such as the occlusion query counters
1046 	 * where 0 means "disabled".
1047 	 */
1048 	drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
1049 
1050 	v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
1051 			       &v3d->pt_paddr,
1052 			       GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
1053 	if (!v3d->pt) {
1054 		drm_mm_takedown(&v3d->mm);
1055 		dev_err(v3d->drm.dev,
1056 			"Failed to allocate page tables. Please ensure you have DMA enabled.\n");
1057 		return -ENOMEM;
1058 	}
1059 
1060 	v3d_init_hw_state(v3d);
1061 	v3d_mmu_set_page_table(v3d);
1062 
1063 	ret = v3d_sched_init(v3d);
1064 	if (ret) {
1065 		drm_mm_takedown(&v3d->mm);
1066 		dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1067 				  v3d->pt_paddr);
1068 	}
1069 
1070 	return 0;
1071 }
1072 
1073 void
1074 v3d_gem_destroy(struct drm_device *dev)
1075 {
1076 	struct v3d_dev *v3d = to_v3d_dev(dev);
1077 
1078 	v3d_sched_fini(v3d);
1079 
1080 	/* Waiting for jobs to finish would need to be done before
1081 	 * unregistering V3D.
1082 	 */
1083 	WARN_ON(v3d->bin_job);
1084 	WARN_ON(v3d->render_job);
1085 
1086 	drm_mm_takedown(&v3d->mm);
1087 
1088 	dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1089 			  v3d->pt_paddr);
1090 }
1091