1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2014-2018 Broadcom */ 3 4 #include <drm/drmP.h> 5 #include <drm/drm_syncobj.h> 6 #include <linux/module.h> 7 #include <linux/platform_device.h> 8 #include <linux/pm_runtime.h> 9 #include <linux/reset.h> 10 #include <linux/device.h> 11 #include <linux/io.h> 12 #include <linux/sched/signal.h> 13 14 #include "uapi/drm/v3d_drm.h" 15 #include "v3d_drv.h" 16 #include "v3d_regs.h" 17 #include "v3d_trace.h" 18 19 static void 20 v3d_init_core(struct v3d_dev *v3d, int core) 21 { 22 /* Set OVRTMUOUT, which means that the texture sampler uniform 23 * configuration's tmu output type field is used, instead of 24 * using the hardware default behavior based on the texture 25 * type. If you want the default behavior, you can still put 26 * "2" in the indirect texture state's output_type field. 27 */ 28 if (v3d->ver < 40) 29 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); 30 31 /* Whenever we flush the L2T cache, we always want to flush 32 * the whole thing. 33 */ 34 V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); 35 V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); 36 } 37 38 /* Sets invariant state for the HW. */ 39 static void 40 v3d_init_hw_state(struct v3d_dev *v3d) 41 { 42 v3d_init_core(v3d, 0); 43 } 44 45 static void 46 v3d_idle_axi(struct v3d_dev *v3d, int core) 47 { 48 V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); 49 50 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & 51 (V3D_GMP_STATUS_RD_COUNT_MASK | 52 V3D_GMP_STATUS_WR_COUNT_MASK | 53 V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { 54 DRM_ERROR("Failed to wait for safe GMP shutdown\n"); 55 } 56 } 57 58 static void 59 v3d_idle_gca(struct v3d_dev *v3d) 60 { 61 if (v3d->ver >= 41) 62 return; 63 64 V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); 65 66 if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & 67 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == 68 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { 69 DRM_ERROR("Failed to wait for safe GCA shutdown\n"); 70 } 71 } 72 73 static void 74 v3d_reset_by_bridge(struct v3d_dev *v3d) 75 { 76 int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); 77 78 if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { 79 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 80 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); 81 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); 82 83 /* GFXH-1383: The SW_INIT may cause a stray write to address 0 84 * of the unit, so reset it to its power-on value here. 85 */ 86 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); 87 } else { 88 WARN_ON_ONCE(V3D_GET_FIELD(version, 89 V3D_TOP_GR_BRIDGE_MAJOR) != 7); 90 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 91 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); 92 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); 93 } 94 } 95 96 static void 97 v3d_reset_v3d(struct v3d_dev *v3d) 98 { 99 if (v3d->reset) 100 reset_control_reset(v3d->reset); 101 else 102 v3d_reset_by_bridge(v3d); 103 104 v3d_init_hw_state(v3d); 105 } 106 107 void 108 v3d_reset(struct v3d_dev *v3d) 109 { 110 struct drm_device *dev = &v3d->drm; 111 112 DRM_ERROR("Resetting GPU.\n"); 113 trace_v3d_reset_begin(dev); 114 115 /* XXX: only needed for safe powerdown, not reset. */ 116 if (false) 117 v3d_idle_axi(v3d, 0); 118 119 v3d_idle_gca(v3d); 120 v3d_reset_v3d(v3d); 121 122 v3d_mmu_set_page_table(v3d); 123 v3d_irq_reset(v3d); 124 125 trace_v3d_reset_end(dev); 126 } 127 128 static void 129 v3d_flush_l3(struct v3d_dev *v3d) 130 { 131 if (v3d->ver < 41) { 132 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); 133 134 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 135 gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); 136 137 if (v3d->ver < 33) { 138 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 139 gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); 140 } 141 } 142 } 143 144 /* Invalidates the (read-only) L2C cache. This was the L2 cache for 145 * uniforms and instructions on V3D 3.2. 146 */ 147 static void 148 v3d_invalidate_l2c(struct v3d_dev *v3d, int core) 149 { 150 if (v3d->ver > 32) 151 return; 152 153 V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, 154 V3D_L2CACTL_L2CCLR | 155 V3D_L2CACTL_L2CENA); 156 } 157 158 /* Invalidates texture L2 cachelines */ 159 static void 160 v3d_flush_l2t(struct v3d_dev *v3d, int core) 161 { 162 /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't 163 * need to wait for completion before dispatching the job -- 164 * L2T accesses will be stalled until the flush has completed. 165 */ 166 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 167 V3D_L2TCACTL_L2TFLS | 168 V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); 169 } 170 171 /* Invalidates the slice caches. These are read-only caches. */ 172 static void 173 v3d_invalidate_slices(struct v3d_dev *v3d, int core) 174 { 175 V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, 176 V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | 177 V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | 178 V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 179 V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 180 } 181 182 void 183 v3d_invalidate_caches(struct v3d_dev *v3d) 184 { 185 /* Invalidate the caches from the outside in. That way if 186 * another CL's concurrent use of nearby memory were to pull 187 * an invalidated cacheline back in, we wouldn't leave stale 188 * data in the inner cache. 189 */ 190 v3d_flush_l3(v3d); 191 v3d_invalidate_l2c(v3d, 0); 192 v3d_flush_l2t(v3d, 0); 193 v3d_invalidate_slices(v3d, 0); 194 } 195 196 static void 197 v3d_attach_object_fences(struct v3d_bo **bos, int bo_count, 198 struct dma_fence *fence) 199 { 200 int i; 201 202 for (i = 0; i < bo_count; i++) { 203 /* XXX: Use shared fences for read-only objects. */ 204 reservation_object_add_excl_fence(bos[i]->base.base.resv, 205 fence); 206 } 207 } 208 209 static void 210 v3d_unlock_bo_reservations(struct v3d_bo **bos, 211 int bo_count, 212 struct ww_acquire_ctx *acquire_ctx) 213 { 214 drm_gem_unlock_reservations((struct drm_gem_object **)bos, bo_count, 215 acquire_ctx); 216 } 217 218 /* Takes the reservation lock on all the BOs being referenced, so that 219 * at queue submit time we can update the reservations. 220 * 221 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 222 * (all of which are on exec->unref_list). They're entirely private 223 * to v3d, so we don't attach dma-buf fences to them. 224 */ 225 static int 226 v3d_lock_bo_reservations(struct v3d_bo **bos, 227 int bo_count, 228 struct ww_acquire_ctx *acquire_ctx) 229 { 230 int i, ret; 231 232 ret = drm_gem_lock_reservations((struct drm_gem_object **)bos, 233 bo_count, acquire_ctx); 234 if (ret) 235 return ret; 236 237 /* Reserve space for our shared (read-only) fence references, 238 * before we commit the CL to the hardware. 239 */ 240 for (i = 0; i < bo_count; i++) { 241 ret = reservation_object_reserve_shared(bos[i]->base.base.resv, 242 1); 243 if (ret) { 244 v3d_unlock_bo_reservations(bos, bo_count, 245 acquire_ctx); 246 return ret; 247 } 248 } 249 250 return 0; 251 } 252 253 /** 254 * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects 255 * referenced by the job. 256 * @dev: DRM device 257 * @file_priv: DRM file for this fd 258 * @exec: V3D job being set up 259 * 260 * The command validator needs to reference BOs by their index within 261 * the submitted job's BO list. This does the validation of the job's 262 * BO list and reference counting for the lifetime of the job. 263 * 264 * Note that this function doesn't need to unreference the BOs on 265 * failure, because that will happen at v3d_exec_cleanup() time. 266 */ 267 static int 268 v3d_cl_lookup_bos(struct drm_device *dev, 269 struct drm_file *file_priv, 270 struct drm_v3d_submit_cl *args, 271 struct v3d_exec_info *exec) 272 { 273 u32 *handles; 274 int ret = 0; 275 int i; 276 277 exec->bo_count = args->bo_handle_count; 278 279 if (!exec->bo_count) { 280 /* See comment on bo_index for why we have to check 281 * this. 282 */ 283 DRM_DEBUG("Rendering requires BOs\n"); 284 return -EINVAL; 285 } 286 287 exec->bo = kvmalloc_array(exec->bo_count, 288 sizeof(struct drm_gem_cma_object *), 289 GFP_KERNEL | __GFP_ZERO); 290 if (!exec->bo) { 291 DRM_DEBUG("Failed to allocate validated BO pointers\n"); 292 return -ENOMEM; 293 } 294 295 handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL); 296 if (!handles) { 297 ret = -ENOMEM; 298 DRM_DEBUG("Failed to allocate incoming GEM handles\n"); 299 goto fail; 300 } 301 302 if (copy_from_user(handles, 303 (void __user *)(uintptr_t)args->bo_handles, 304 exec->bo_count * sizeof(u32))) { 305 ret = -EFAULT; 306 DRM_DEBUG("Failed to copy in GEM handles\n"); 307 goto fail; 308 } 309 310 spin_lock(&file_priv->table_lock); 311 for (i = 0; i < exec->bo_count; i++) { 312 struct drm_gem_object *bo = idr_find(&file_priv->object_idr, 313 handles[i]); 314 if (!bo) { 315 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 316 i, handles[i]); 317 ret = -ENOENT; 318 spin_unlock(&file_priv->table_lock); 319 goto fail; 320 } 321 drm_gem_object_get(bo); 322 exec->bo[i] = to_v3d_bo(bo); 323 } 324 spin_unlock(&file_priv->table_lock); 325 326 fail: 327 kvfree(handles); 328 return ret; 329 } 330 331 static void 332 v3d_exec_cleanup(struct kref *ref) 333 { 334 struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info, 335 refcount); 336 struct v3d_dev *v3d = exec->v3d; 337 unsigned int i; 338 struct v3d_bo *bo, *save; 339 340 dma_fence_put(exec->bin.in_fence); 341 dma_fence_put(exec->render.in_fence); 342 343 dma_fence_put(exec->bin.irq_fence); 344 dma_fence_put(exec->render.irq_fence); 345 346 dma_fence_put(exec->bin_done_fence); 347 dma_fence_put(exec->render_done_fence); 348 349 for (i = 0; i < exec->bo_count; i++) 350 drm_gem_object_put_unlocked(&exec->bo[i]->base.base); 351 kvfree(exec->bo); 352 353 list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) { 354 drm_gem_object_put_unlocked(&bo->base.base); 355 } 356 357 pm_runtime_mark_last_busy(v3d->dev); 358 pm_runtime_put_autosuspend(v3d->dev); 359 360 kfree(exec); 361 } 362 363 void v3d_exec_put(struct v3d_exec_info *exec) 364 { 365 kref_put(&exec->refcount, v3d_exec_cleanup); 366 } 367 368 static void 369 v3d_tfu_job_cleanup(struct kref *ref) 370 { 371 struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job, 372 refcount); 373 struct v3d_dev *v3d = job->v3d; 374 unsigned int i; 375 376 dma_fence_put(job->in_fence); 377 dma_fence_put(job->irq_fence); 378 379 for (i = 0; i < ARRAY_SIZE(job->bo); i++) { 380 if (job->bo[i]) 381 drm_gem_object_put_unlocked(&job->bo[i]->base.base); 382 } 383 384 pm_runtime_mark_last_busy(v3d->dev); 385 pm_runtime_put_autosuspend(v3d->dev); 386 387 kfree(job); 388 } 389 390 void v3d_tfu_job_put(struct v3d_tfu_job *job) 391 { 392 kref_put(&job->refcount, v3d_tfu_job_cleanup); 393 } 394 395 int 396 v3d_wait_bo_ioctl(struct drm_device *dev, void *data, 397 struct drm_file *file_priv) 398 { 399 int ret; 400 struct drm_v3d_wait_bo *args = data; 401 ktime_t start = ktime_get(); 402 u64 delta_ns; 403 unsigned long timeout_jiffies = 404 nsecs_to_jiffies_timeout(args->timeout_ns); 405 406 if (args->pad != 0) 407 return -EINVAL; 408 409 ret = drm_gem_reservation_object_wait(file_priv, args->handle, 410 true, timeout_jiffies); 411 412 /* Decrement the user's timeout, in case we got interrupted 413 * such that the ioctl will be restarted. 414 */ 415 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 416 if (delta_ns < args->timeout_ns) 417 args->timeout_ns -= delta_ns; 418 else 419 args->timeout_ns = 0; 420 421 /* Asked to wait beyond the jiffie/scheduler precision? */ 422 if (ret == -ETIME && args->timeout_ns) 423 ret = -EAGAIN; 424 425 return ret; 426 } 427 428 /** 429 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. 430 * @dev: DRM device 431 * @data: ioctl argument 432 * @file_priv: DRM file for this fd 433 * 434 * This is the main entrypoint for userspace to submit a 3D frame to 435 * the GPU. Userspace provides the binner command list (if 436 * applicable), and the kernel sets up the render command list to draw 437 * to the framebuffer described in the ioctl, using the command lists 438 * that the 3D engine's binner will produce. 439 */ 440 int 441 v3d_submit_cl_ioctl(struct drm_device *dev, void *data, 442 struct drm_file *file_priv) 443 { 444 struct v3d_dev *v3d = to_v3d_dev(dev); 445 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 446 struct drm_v3d_submit_cl *args = data; 447 struct v3d_exec_info *exec; 448 struct ww_acquire_ctx acquire_ctx; 449 struct drm_syncobj *sync_out; 450 int ret = 0; 451 452 trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); 453 454 if (args->pad != 0) { 455 DRM_INFO("pad must be zero: %d\n", args->pad); 456 return -EINVAL; 457 } 458 459 exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); 460 if (!exec) 461 return -ENOMEM; 462 463 ret = pm_runtime_get_sync(v3d->dev); 464 if (ret < 0) { 465 kfree(exec); 466 return ret; 467 } 468 469 kref_init(&exec->refcount); 470 471 ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl, 472 0, 0, &exec->bin.in_fence); 473 if (ret == -EINVAL) 474 goto fail; 475 476 ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl, 477 0, 0, &exec->render.in_fence); 478 if (ret == -EINVAL) 479 goto fail; 480 481 exec->qma = args->qma; 482 exec->qms = args->qms; 483 exec->qts = args->qts; 484 exec->bin.exec = exec; 485 exec->bin.start = args->bcl_start; 486 exec->bin.end = args->bcl_end; 487 exec->render.exec = exec; 488 exec->render.start = args->rcl_start; 489 exec->render.end = args->rcl_end; 490 exec->v3d = v3d; 491 INIT_LIST_HEAD(&exec->unref_list); 492 493 ret = v3d_cl_lookup_bos(dev, file_priv, args, exec); 494 if (ret) 495 goto fail; 496 497 ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count, 498 &acquire_ctx); 499 if (ret) 500 goto fail; 501 502 mutex_lock(&v3d->sched_lock); 503 if (exec->bin.start != exec->bin.end) { 504 ret = drm_sched_job_init(&exec->bin.base, 505 &v3d_priv->sched_entity[V3D_BIN], 506 v3d_priv); 507 if (ret) 508 goto fail_unreserve; 509 510 exec->bin_done_fence = 511 dma_fence_get(&exec->bin.base.s_fence->finished); 512 513 kref_get(&exec->refcount); /* put by scheduler job completion */ 514 drm_sched_entity_push_job(&exec->bin.base, 515 &v3d_priv->sched_entity[V3D_BIN]); 516 } 517 518 ret = drm_sched_job_init(&exec->render.base, 519 &v3d_priv->sched_entity[V3D_RENDER], 520 v3d_priv); 521 if (ret) 522 goto fail_unreserve; 523 524 exec->render_done_fence = 525 dma_fence_get(&exec->render.base.s_fence->finished); 526 527 kref_get(&exec->refcount); /* put by scheduler job completion */ 528 drm_sched_entity_push_job(&exec->render.base, 529 &v3d_priv->sched_entity[V3D_RENDER]); 530 mutex_unlock(&v3d->sched_lock); 531 532 v3d_attach_object_fences(exec->bo, exec->bo_count, 533 exec->render_done_fence); 534 535 v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx); 536 537 /* Update the return sync object for the */ 538 sync_out = drm_syncobj_find(file_priv, args->out_sync); 539 if (sync_out) { 540 drm_syncobj_replace_fence(sync_out, exec->render_done_fence); 541 drm_syncobj_put(sync_out); 542 } 543 544 v3d_exec_put(exec); 545 546 return 0; 547 548 fail_unreserve: 549 mutex_unlock(&v3d->sched_lock); 550 v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx); 551 fail: 552 v3d_exec_put(exec); 553 554 return ret; 555 } 556 557 /** 558 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. 559 * @dev: DRM device 560 * @data: ioctl argument 561 * @file_priv: DRM file for this fd 562 * 563 * Userspace provides the register setup for the TFU, which we don't 564 * need to validate since the TFU is behind the MMU. 565 */ 566 int 567 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, 568 struct drm_file *file_priv) 569 { 570 struct v3d_dev *v3d = to_v3d_dev(dev); 571 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 572 struct drm_v3d_submit_tfu *args = data; 573 struct v3d_tfu_job *job; 574 struct ww_acquire_ctx acquire_ctx; 575 struct drm_syncobj *sync_out; 576 struct dma_fence *sched_done_fence; 577 int ret = 0; 578 int bo_count; 579 580 trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); 581 582 job = kcalloc(1, sizeof(*job), GFP_KERNEL); 583 if (!job) 584 return -ENOMEM; 585 586 ret = pm_runtime_get_sync(v3d->dev); 587 if (ret < 0) { 588 kfree(job); 589 return ret; 590 } 591 592 kref_init(&job->refcount); 593 594 ret = drm_syncobj_find_fence(file_priv, args->in_sync, 595 0, 0, &job->in_fence); 596 if (ret == -EINVAL) 597 goto fail; 598 599 job->args = *args; 600 job->v3d = v3d; 601 602 spin_lock(&file_priv->table_lock); 603 for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) { 604 struct drm_gem_object *bo; 605 606 if (!args->bo_handles[bo_count]) 607 break; 608 609 bo = idr_find(&file_priv->object_idr, 610 args->bo_handles[bo_count]); 611 if (!bo) { 612 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 613 bo_count, args->bo_handles[bo_count]); 614 ret = -ENOENT; 615 spin_unlock(&file_priv->table_lock); 616 goto fail; 617 } 618 drm_gem_object_get(bo); 619 job->bo[bo_count] = to_v3d_bo(bo); 620 } 621 spin_unlock(&file_priv->table_lock); 622 623 ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx); 624 if (ret) 625 goto fail; 626 627 mutex_lock(&v3d->sched_lock); 628 ret = drm_sched_job_init(&job->base, 629 &v3d_priv->sched_entity[V3D_TFU], 630 v3d_priv); 631 if (ret) 632 goto fail_unreserve; 633 634 sched_done_fence = dma_fence_get(&job->base.s_fence->finished); 635 636 kref_get(&job->refcount); /* put by scheduler job completion */ 637 drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]); 638 mutex_unlock(&v3d->sched_lock); 639 640 v3d_attach_object_fences(job->bo, bo_count, sched_done_fence); 641 642 v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx); 643 644 /* Update the return sync object */ 645 sync_out = drm_syncobj_find(file_priv, args->out_sync); 646 if (sync_out) { 647 drm_syncobj_replace_fence(sync_out, sched_done_fence); 648 drm_syncobj_put(sync_out); 649 } 650 dma_fence_put(sched_done_fence); 651 652 v3d_tfu_job_put(job); 653 654 return 0; 655 656 fail_unreserve: 657 mutex_unlock(&v3d->sched_lock); 658 v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx); 659 fail: 660 v3d_tfu_job_put(job); 661 662 return ret; 663 } 664 665 int 666 v3d_gem_init(struct drm_device *dev) 667 { 668 struct v3d_dev *v3d = to_v3d_dev(dev); 669 u32 pt_size = 4096 * 1024; 670 int ret, i; 671 672 for (i = 0; i < V3D_MAX_QUEUES; i++) 673 v3d->queue[i].fence_context = dma_fence_context_alloc(1); 674 675 spin_lock_init(&v3d->mm_lock); 676 spin_lock_init(&v3d->job_lock); 677 mutex_init(&v3d->bo_lock); 678 mutex_init(&v3d->reset_lock); 679 mutex_init(&v3d->sched_lock); 680 681 /* Note: We don't allocate address 0. Various bits of HW 682 * treat 0 as special, such as the occlusion query counters 683 * where 0 means "disabled". 684 */ 685 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); 686 687 v3d->pt = dma_alloc_wc(v3d->dev, pt_size, 688 &v3d->pt_paddr, 689 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); 690 if (!v3d->pt) { 691 drm_mm_takedown(&v3d->mm); 692 dev_err(v3d->dev, 693 "Failed to allocate page tables. " 694 "Please ensure you have CMA enabled.\n"); 695 return -ENOMEM; 696 } 697 698 v3d_init_hw_state(v3d); 699 v3d_mmu_set_page_table(v3d); 700 701 ret = v3d_sched_init(v3d); 702 if (ret) { 703 drm_mm_takedown(&v3d->mm); 704 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, 705 v3d->pt_paddr); 706 } 707 708 return 0; 709 } 710 711 void 712 v3d_gem_destroy(struct drm_device *dev) 713 { 714 struct v3d_dev *v3d = to_v3d_dev(dev); 715 716 v3d_sched_fini(v3d); 717 718 /* Waiting for exec to finish would need to be done before 719 * unregistering V3D. 720 */ 721 WARN_ON(v3d->bin_job); 722 WARN_ON(v3d->render_job); 723 724 drm_mm_takedown(&v3d->mm); 725 726 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr); 727 } 728