1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2014-2018 Broadcom */ 3 4 #include <linux/device.h> 5 #include <linux/dma-mapping.h> 6 #include <linux/io.h> 7 #include <linux/module.h> 8 #include <linux/platform_device.h> 9 #include <linux/pm_runtime.h> 10 #include <linux/reset.h> 11 #include <linux/sched/signal.h> 12 #include <linux/uaccess.h> 13 14 #include <drm/drm_syncobj.h> 15 #include <uapi/drm/v3d_drm.h> 16 17 #include "v3d_drv.h" 18 #include "v3d_regs.h" 19 #include "v3d_trace.h" 20 21 static void 22 v3d_init_core(struct v3d_dev *v3d, int core) 23 { 24 /* Set OVRTMUOUT, which means that the texture sampler uniform 25 * configuration's tmu output type field is used, instead of 26 * using the hardware default behavior based on the texture 27 * type. If you want the default behavior, you can still put 28 * "2" in the indirect texture state's output_type field. 29 */ 30 if (v3d->ver < 40) 31 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); 32 33 /* Whenever we flush the L2T cache, we always want to flush 34 * the whole thing. 35 */ 36 V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); 37 V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); 38 } 39 40 /* Sets invariant state for the HW. */ 41 static void 42 v3d_init_hw_state(struct v3d_dev *v3d) 43 { 44 v3d_init_core(v3d, 0); 45 } 46 47 static void 48 v3d_idle_axi(struct v3d_dev *v3d, int core) 49 { 50 V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); 51 52 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & 53 (V3D_GMP_STATUS_RD_COUNT_MASK | 54 V3D_GMP_STATUS_WR_COUNT_MASK | 55 V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { 56 DRM_ERROR("Failed to wait for safe GMP shutdown\n"); 57 } 58 } 59 60 static void 61 v3d_idle_gca(struct v3d_dev *v3d) 62 { 63 if (v3d->ver >= 41) 64 return; 65 66 V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); 67 68 if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & 69 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == 70 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { 71 DRM_ERROR("Failed to wait for safe GCA shutdown\n"); 72 } 73 } 74 75 static void 76 v3d_reset_by_bridge(struct v3d_dev *v3d) 77 { 78 int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); 79 80 if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { 81 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 82 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); 83 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); 84 85 /* GFXH-1383: The SW_INIT may cause a stray write to address 0 86 * of the unit, so reset it to its power-on value here. 87 */ 88 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); 89 } else { 90 WARN_ON_ONCE(V3D_GET_FIELD(version, 91 V3D_TOP_GR_BRIDGE_MAJOR) != 7); 92 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 93 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); 94 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); 95 } 96 } 97 98 static void 99 v3d_reset_v3d(struct v3d_dev *v3d) 100 { 101 if (v3d->reset) 102 reset_control_reset(v3d->reset); 103 else 104 v3d_reset_by_bridge(v3d); 105 106 v3d_init_hw_state(v3d); 107 } 108 109 void 110 v3d_reset(struct v3d_dev *v3d) 111 { 112 struct drm_device *dev = &v3d->drm; 113 114 DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n"); 115 DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n", 116 V3D_CORE_READ(0, V3D_ERR_STAT)); 117 trace_v3d_reset_begin(dev); 118 119 /* XXX: only needed for safe powerdown, not reset. */ 120 if (false) 121 v3d_idle_axi(v3d, 0); 122 123 v3d_idle_gca(v3d); 124 v3d_reset_v3d(v3d); 125 126 v3d_mmu_set_page_table(v3d); 127 v3d_irq_reset(v3d); 128 129 v3d_perfmon_stop(v3d, v3d->active_perfmon, false); 130 131 trace_v3d_reset_end(dev); 132 } 133 134 static void 135 v3d_flush_l3(struct v3d_dev *v3d) 136 { 137 if (v3d->ver < 41) { 138 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); 139 140 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 141 gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); 142 143 if (v3d->ver < 33) { 144 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 145 gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); 146 } 147 } 148 } 149 150 /* Invalidates the (read-only) L2C cache. This was the L2 cache for 151 * uniforms and instructions on V3D 3.2. 152 */ 153 static void 154 v3d_invalidate_l2c(struct v3d_dev *v3d, int core) 155 { 156 if (v3d->ver > 32) 157 return; 158 159 V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, 160 V3D_L2CACTL_L2CCLR | 161 V3D_L2CACTL_L2CENA); 162 } 163 164 /* Invalidates texture L2 cachelines */ 165 static void 166 v3d_flush_l2t(struct v3d_dev *v3d, int core) 167 { 168 /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't 169 * need to wait for completion before dispatching the job -- 170 * L2T accesses will be stalled until the flush has completed. 171 * However, we do need to make sure we don't try to trigger a 172 * new flush while the L2_CLEAN queue is trying to 173 * synchronously clean after a job. 174 */ 175 mutex_lock(&v3d->cache_clean_lock); 176 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 177 V3D_L2TCACTL_L2TFLS | 178 V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); 179 mutex_unlock(&v3d->cache_clean_lock); 180 } 181 182 /* Cleans texture L1 and L2 cachelines (writing back dirty data). 183 * 184 * For cleaning, which happens from the CACHE_CLEAN queue after CSD has 185 * executed, we need to make sure that the clean is done before 186 * signaling job completion. So, we synchronously wait before 187 * returning, and we make sure that L2 invalidates don't happen in the 188 * meantime to confuse our are-we-done checks. 189 */ 190 void 191 v3d_clean_caches(struct v3d_dev *v3d) 192 { 193 struct drm_device *dev = &v3d->drm; 194 int core = 0; 195 196 trace_v3d_cache_clean_begin(dev); 197 198 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); 199 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 200 V3D_L2TCACTL_L2TFLS), 100)) { 201 DRM_ERROR("Timeout waiting for L1T write combiner flush\n"); 202 } 203 204 mutex_lock(&v3d->cache_clean_lock); 205 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 206 V3D_L2TCACTL_L2TFLS | 207 V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM)); 208 209 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 210 V3D_L2TCACTL_L2TFLS), 100)) { 211 DRM_ERROR("Timeout waiting for L2T clean\n"); 212 } 213 214 mutex_unlock(&v3d->cache_clean_lock); 215 216 trace_v3d_cache_clean_end(dev); 217 } 218 219 /* Invalidates the slice caches. These are read-only caches. */ 220 static void 221 v3d_invalidate_slices(struct v3d_dev *v3d, int core) 222 { 223 V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, 224 V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | 225 V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | 226 V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 227 V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 228 } 229 230 void 231 v3d_invalidate_caches(struct v3d_dev *v3d) 232 { 233 /* Invalidate the caches from the outside in. That way if 234 * another CL's concurrent use of nearby memory were to pull 235 * an invalidated cacheline back in, we wouldn't leave stale 236 * data in the inner cache. 237 */ 238 v3d_flush_l3(v3d); 239 v3d_invalidate_l2c(v3d, 0); 240 v3d_flush_l2t(v3d, 0); 241 v3d_invalidate_slices(v3d, 0); 242 } 243 244 /* Takes the reservation lock on all the BOs being referenced, so that 245 * at queue submit time we can update the reservations. 246 * 247 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 248 * (all of which are on exec->unref_list). They're entirely private 249 * to v3d, so we don't attach dma-buf fences to them. 250 */ 251 static int 252 v3d_lock_bo_reservations(struct v3d_job *job, 253 struct ww_acquire_ctx *acquire_ctx) 254 { 255 int i, ret; 256 257 ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx); 258 if (ret) 259 return ret; 260 261 for (i = 0; i < job->bo_count; i++) { 262 ret = drm_gem_fence_array_add_implicit(&job->deps, 263 job->bo[i], true); 264 if (ret) { 265 drm_gem_unlock_reservations(job->bo, job->bo_count, 266 acquire_ctx); 267 return ret; 268 } 269 } 270 271 return 0; 272 } 273 274 /** 275 * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects 276 * referenced by the job. 277 * @dev: DRM device 278 * @file_priv: DRM file for this fd 279 * @job: V3D job being set up 280 * @bo_handles: GEM handles 281 * @bo_count: Number of GEM handles passed in 282 * 283 * The command validator needs to reference BOs by their index within 284 * the submitted job's BO list. This does the validation of the job's 285 * BO list and reference counting for the lifetime of the job. 286 * 287 * Note that this function doesn't need to unreference the BOs on 288 * failure, because that will happen at v3d_exec_cleanup() time. 289 */ 290 static int 291 v3d_lookup_bos(struct drm_device *dev, 292 struct drm_file *file_priv, 293 struct v3d_job *job, 294 u64 bo_handles, 295 u32 bo_count) 296 { 297 u32 *handles; 298 int ret = 0; 299 int i; 300 301 job->bo_count = bo_count; 302 303 if (!job->bo_count) { 304 /* See comment on bo_index for why we have to check 305 * this. 306 */ 307 DRM_DEBUG("Rendering requires BOs\n"); 308 return -EINVAL; 309 } 310 311 job->bo = kvmalloc_array(job->bo_count, 312 sizeof(struct drm_gem_cma_object *), 313 GFP_KERNEL | __GFP_ZERO); 314 if (!job->bo) { 315 DRM_DEBUG("Failed to allocate validated BO pointers\n"); 316 return -ENOMEM; 317 } 318 319 handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL); 320 if (!handles) { 321 ret = -ENOMEM; 322 DRM_DEBUG("Failed to allocate incoming GEM handles\n"); 323 goto fail; 324 } 325 326 if (copy_from_user(handles, 327 (void __user *)(uintptr_t)bo_handles, 328 job->bo_count * sizeof(u32))) { 329 ret = -EFAULT; 330 DRM_DEBUG("Failed to copy in GEM handles\n"); 331 goto fail; 332 } 333 334 spin_lock(&file_priv->table_lock); 335 for (i = 0; i < job->bo_count; i++) { 336 struct drm_gem_object *bo = idr_find(&file_priv->object_idr, 337 handles[i]); 338 if (!bo) { 339 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 340 i, handles[i]); 341 ret = -ENOENT; 342 spin_unlock(&file_priv->table_lock); 343 goto fail; 344 } 345 drm_gem_object_get(bo); 346 job->bo[i] = bo; 347 } 348 spin_unlock(&file_priv->table_lock); 349 350 fail: 351 kvfree(handles); 352 return ret; 353 } 354 355 static void 356 v3d_job_free(struct kref *ref) 357 { 358 struct v3d_job *job = container_of(ref, struct v3d_job, refcount); 359 unsigned long index; 360 struct dma_fence *fence; 361 int i; 362 363 for (i = 0; i < job->bo_count; i++) { 364 if (job->bo[i]) 365 drm_gem_object_put(job->bo[i]); 366 } 367 kvfree(job->bo); 368 369 xa_for_each(&job->deps, index, fence) { 370 dma_fence_put(fence); 371 } 372 xa_destroy(&job->deps); 373 374 dma_fence_put(job->irq_fence); 375 dma_fence_put(job->done_fence); 376 377 pm_runtime_mark_last_busy(job->v3d->drm.dev); 378 pm_runtime_put_autosuspend(job->v3d->drm.dev); 379 380 if (job->perfmon) 381 v3d_perfmon_put(job->perfmon); 382 383 kfree(job); 384 } 385 386 static void 387 v3d_render_job_free(struct kref *ref) 388 { 389 struct v3d_render_job *job = container_of(ref, struct v3d_render_job, 390 base.refcount); 391 struct v3d_bo *bo, *save; 392 393 list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) { 394 drm_gem_object_put(&bo->base.base); 395 } 396 397 v3d_job_free(ref); 398 } 399 400 void v3d_job_put(struct v3d_job *job) 401 { 402 kref_put(&job->refcount, job->free); 403 } 404 405 int 406 v3d_wait_bo_ioctl(struct drm_device *dev, void *data, 407 struct drm_file *file_priv) 408 { 409 int ret; 410 struct drm_v3d_wait_bo *args = data; 411 ktime_t start = ktime_get(); 412 u64 delta_ns; 413 unsigned long timeout_jiffies = 414 nsecs_to_jiffies_timeout(args->timeout_ns); 415 416 if (args->pad != 0) 417 return -EINVAL; 418 419 ret = drm_gem_dma_resv_wait(file_priv, args->handle, 420 true, timeout_jiffies); 421 422 /* Decrement the user's timeout, in case we got interrupted 423 * such that the ioctl will be restarted. 424 */ 425 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 426 if (delta_ns < args->timeout_ns) 427 args->timeout_ns -= delta_ns; 428 else 429 args->timeout_ns = 0; 430 431 /* Asked to wait beyond the jiffie/scheduler precision? */ 432 if (ret == -ETIME && args->timeout_ns) 433 ret = -EAGAIN; 434 435 return ret; 436 } 437 438 static int 439 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, 440 struct v3d_job *job, void (*free)(struct kref *ref), 441 u32 in_sync) 442 { 443 struct dma_fence *in_fence = NULL; 444 int ret; 445 446 job->v3d = v3d; 447 job->free = free; 448 449 ret = pm_runtime_get_sync(v3d->drm.dev); 450 if (ret < 0) 451 return ret; 452 453 xa_init_flags(&job->deps, XA_FLAGS_ALLOC); 454 455 ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence); 456 if (ret == -EINVAL) 457 goto fail; 458 459 ret = drm_gem_fence_array_add(&job->deps, in_fence); 460 if (ret) 461 goto fail; 462 463 kref_init(&job->refcount); 464 465 return 0; 466 fail: 467 xa_destroy(&job->deps); 468 pm_runtime_put_autosuspend(v3d->drm.dev); 469 return ret; 470 } 471 472 static int 473 v3d_push_job(struct v3d_file_priv *v3d_priv, 474 struct v3d_job *job, enum v3d_queue queue) 475 { 476 int ret; 477 478 ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], 479 v3d_priv); 480 if (ret) 481 return ret; 482 483 job->done_fence = dma_fence_get(&job->base.s_fence->finished); 484 485 /* put by scheduler job completion */ 486 kref_get(&job->refcount); 487 488 drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]); 489 490 return 0; 491 } 492 493 static void 494 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv, 495 struct v3d_job *job, 496 struct ww_acquire_ctx *acquire_ctx, 497 u32 out_sync, 498 struct dma_fence *done_fence) 499 { 500 struct drm_syncobj *sync_out; 501 int i; 502 503 for (i = 0; i < job->bo_count; i++) { 504 /* XXX: Use shared fences for read-only objects. */ 505 dma_resv_add_excl_fence(job->bo[i]->resv, 506 job->done_fence); 507 } 508 509 drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); 510 511 /* Update the return sync object for the job */ 512 sync_out = drm_syncobj_find(file_priv, out_sync); 513 if (sync_out) { 514 drm_syncobj_replace_fence(sync_out, done_fence); 515 drm_syncobj_put(sync_out); 516 } 517 } 518 519 /** 520 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. 521 * @dev: DRM device 522 * @data: ioctl argument 523 * @file_priv: DRM file for this fd 524 * 525 * This is the main entrypoint for userspace to submit a 3D frame to 526 * the GPU. Userspace provides the binner command list (if 527 * applicable), and the kernel sets up the render command list to draw 528 * to the framebuffer described in the ioctl, using the command lists 529 * that the 3D engine's binner will produce. 530 */ 531 int 532 v3d_submit_cl_ioctl(struct drm_device *dev, void *data, 533 struct drm_file *file_priv) 534 { 535 struct v3d_dev *v3d = to_v3d_dev(dev); 536 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 537 struct drm_v3d_submit_cl *args = data; 538 struct v3d_bin_job *bin = NULL; 539 struct v3d_render_job *render; 540 struct v3d_job *clean_job = NULL; 541 struct v3d_job *last_job; 542 struct ww_acquire_ctx acquire_ctx; 543 int ret = 0; 544 545 trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); 546 547 if (args->pad != 0) 548 return -EINVAL; 549 550 if (args->flags != 0 && 551 args->flags != DRM_V3D_SUBMIT_CL_FLUSH_CACHE) { 552 DRM_INFO("invalid flags: %d\n", args->flags); 553 return -EINVAL; 554 } 555 556 render = kcalloc(1, sizeof(*render), GFP_KERNEL); 557 if (!render) 558 return -ENOMEM; 559 560 render->start = args->rcl_start; 561 render->end = args->rcl_end; 562 INIT_LIST_HEAD(&render->unref_list); 563 564 ret = v3d_job_init(v3d, file_priv, &render->base, 565 v3d_render_job_free, args->in_sync_rcl); 566 if (ret) { 567 kfree(render); 568 return ret; 569 } 570 571 if (args->bcl_start != args->bcl_end) { 572 bin = kcalloc(1, sizeof(*bin), GFP_KERNEL); 573 if (!bin) { 574 v3d_job_put(&render->base); 575 return -ENOMEM; 576 } 577 578 ret = v3d_job_init(v3d, file_priv, &bin->base, 579 v3d_job_free, args->in_sync_bcl); 580 if (ret) { 581 v3d_job_put(&render->base); 582 kfree(bin); 583 return ret; 584 } 585 586 bin->start = args->bcl_start; 587 bin->end = args->bcl_end; 588 bin->qma = args->qma; 589 bin->qms = args->qms; 590 bin->qts = args->qts; 591 bin->render = render; 592 } 593 594 if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) { 595 clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL); 596 if (!clean_job) { 597 ret = -ENOMEM; 598 goto fail; 599 } 600 601 ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0); 602 if (ret) { 603 kfree(clean_job); 604 clean_job = NULL; 605 goto fail; 606 } 607 608 last_job = clean_job; 609 } else { 610 last_job = &render->base; 611 } 612 613 ret = v3d_lookup_bos(dev, file_priv, last_job, 614 args->bo_handles, args->bo_handle_count); 615 if (ret) 616 goto fail; 617 618 ret = v3d_lock_bo_reservations(last_job, &acquire_ctx); 619 if (ret) 620 goto fail; 621 622 if (args->perfmon_id) { 623 render->base.perfmon = v3d_perfmon_find(v3d_priv, 624 args->perfmon_id); 625 626 if (!render->base.perfmon) { 627 ret = -ENOENT; 628 goto fail; 629 } 630 } 631 632 mutex_lock(&v3d->sched_lock); 633 if (bin) { 634 bin->base.perfmon = render->base.perfmon; 635 v3d_perfmon_get(bin->base.perfmon); 636 ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN); 637 if (ret) 638 goto fail_unreserve; 639 640 ret = drm_gem_fence_array_add(&render->base.deps, 641 dma_fence_get(bin->base.done_fence)); 642 if (ret) 643 goto fail_unreserve; 644 } 645 646 ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER); 647 if (ret) 648 goto fail_unreserve; 649 650 if (clean_job) { 651 struct dma_fence *render_fence = 652 dma_fence_get(render->base.done_fence); 653 ret = drm_gem_fence_array_add(&clean_job->deps, render_fence); 654 if (ret) 655 goto fail_unreserve; 656 clean_job->perfmon = render->base.perfmon; 657 v3d_perfmon_get(clean_job->perfmon); 658 ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN); 659 if (ret) 660 goto fail_unreserve; 661 } 662 663 mutex_unlock(&v3d->sched_lock); 664 665 v3d_attach_fences_and_unlock_reservation(file_priv, 666 last_job, 667 &acquire_ctx, 668 args->out_sync, 669 last_job->done_fence); 670 671 if (bin) 672 v3d_job_put(&bin->base); 673 v3d_job_put(&render->base); 674 if (clean_job) 675 v3d_job_put(clean_job); 676 677 return 0; 678 679 fail_unreserve: 680 mutex_unlock(&v3d->sched_lock); 681 drm_gem_unlock_reservations(last_job->bo, 682 last_job->bo_count, &acquire_ctx); 683 fail: 684 if (bin) 685 v3d_job_put(&bin->base); 686 v3d_job_put(&render->base); 687 if (clean_job) 688 v3d_job_put(clean_job); 689 690 return ret; 691 } 692 693 /** 694 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. 695 * @dev: DRM device 696 * @data: ioctl argument 697 * @file_priv: DRM file for this fd 698 * 699 * Userspace provides the register setup for the TFU, which we don't 700 * need to validate since the TFU is behind the MMU. 701 */ 702 int 703 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, 704 struct drm_file *file_priv) 705 { 706 struct v3d_dev *v3d = to_v3d_dev(dev); 707 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 708 struct drm_v3d_submit_tfu *args = data; 709 struct v3d_tfu_job *job; 710 struct ww_acquire_ctx acquire_ctx; 711 int ret = 0; 712 713 trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); 714 715 job = kcalloc(1, sizeof(*job), GFP_KERNEL); 716 if (!job) 717 return -ENOMEM; 718 719 ret = v3d_job_init(v3d, file_priv, &job->base, 720 v3d_job_free, args->in_sync); 721 if (ret) { 722 kfree(job); 723 return ret; 724 } 725 726 job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles), 727 sizeof(*job->base.bo), GFP_KERNEL); 728 if (!job->base.bo) { 729 v3d_job_put(&job->base); 730 return -ENOMEM; 731 } 732 733 job->args = *args; 734 735 spin_lock(&file_priv->table_lock); 736 for (job->base.bo_count = 0; 737 job->base.bo_count < ARRAY_SIZE(args->bo_handles); 738 job->base.bo_count++) { 739 struct drm_gem_object *bo; 740 741 if (!args->bo_handles[job->base.bo_count]) 742 break; 743 744 bo = idr_find(&file_priv->object_idr, 745 args->bo_handles[job->base.bo_count]); 746 if (!bo) { 747 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 748 job->base.bo_count, 749 args->bo_handles[job->base.bo_count]); 750 ret = -ENOENT; 751 spin_unlock(&file_priv->table_lock); 752 goto fail; 753 } 754 drm_gem_object_get(bo); 755 job->base.bo[job->base.bo_count] = bo; 756 } 757 spin_unlock(&file_priv->table_lock); 758 759 ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx); 760 if (ret) 761 goto fail; 762 763 mutex_lock(&v3d->sched_lock); 764 ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU); 765 if (ret) 766 goto fail_unreserve; 767 mutex_unlock(&v3d->sched_lock); 768 769 v3d_attach_fences_and_unlock_reservation(file_priv, 770 &job->base, &acquire_ctx, 771 args->out_sync, 772 job->base.done_fence); 773 774 v3d_job_put(&job->base); 775 776 return 0; 777 778 fail_unreserve: 779 mutex_unlock(&v3d->sched_lock); 780 drm_gem_unlock_reservations(job->base.bo, job->base.bo_count, 781 &acquire_ctx); 782 fail: 783 v3d_job_put(&job->base); 784 785 return ret; 786 } 787 788 /** 789 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D. 790 * @dev: DRM device 791 * @data: ioctl argument 792 * @file_priv: DRM file for this fd 793 * 794 * Userspace provides the register setup for the CSD, which we don't 795 * need to validate since the CSD is behind the MMU. 796 */ 797 int 798 v3d_submit_csd_ioctl(struct drm_device *dev, void *data, 799 struct drm_file *file_priv) 800 { 801 struct v3d_dev *v3d = to_v3d_dev(dev); 802 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 803 struct drm_v3d_submit_csd *args = data; 804 struct v3d_csd_job *job; 805 struct v3d_job *clean_job; 806 struct ww_acquire_ctx acquire_ctx; 807 int ret; 808 809 trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]); 810 811 if (!v3d_has_csd(v3d)) { 812 DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n"); 813 return -EINVAL; 814 } 815 816 job = kcalloc(1, sizeof(*job), GFP_KERNEL); 817 if (!job) 818 return -ENOMEM; 819 820 ret = v3d_job_init(v3d, file_priv, &job->base, 821 v3d_job_free, args->in_sync); 822 if (ret) { 823 kfree(job); 824 return ret; 825 } 826 827 clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL); 828 if (!clean_job) { 829 v3d_job_put(&job->base); 830 kfree(job); 831 return -ENOMEM; 832 } 833 834 ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0); 835 if (ret) { 836 v3d_job_put(&job->base); 837 kfree(clean_job); 838 return ret; 839 } 840 841 job->args = *args; 842 843 ret = v3d_lookup_bos(dev, file_priv, clean_job, 844 args->bo_handles, args->bo_handle_count); 845 if (ret) 846 goto fail; 847 848 ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx); 849 if (ret) 850 goto fail; 851 852 if (args->perfmon_id) { 853 job->base.perfmon = v3d_perfmon_find(v3d_priv, 854 args->perfmon_id); 855 if (!job->base.perfmon) { 856 ret = -ENOENT; 857 goto fail; 858 } 859 } 860 861 mutex_lock(&v3d->sched_lock); 862 ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD); 863 if (ret) 864 goto fail_unreserve; 865 866 ret = drm_gem_fence_array_add(&clean_job->deps, 867 dma_fence_get(job->base.done_fence)); 868 if (ret) 869 goto fail_unreserve; 870 871 ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN); 872 if (ret) 873 goto fail_unreserve; 874 mutex_unlock(&v3d->sched_lock); 875 876 v3d_attach_fences_and_unlock_reservation(file_priv, 877 clean_job, 878 &acquire_ctx, 879 args->out_sync, 880 clean_job->done_fence); 881 882 v3d_job_put(&job->base); 883 v3d_job_put(clean_job); 884 885 return 0; 886 887 fail_unreserve: 888 mutex_unlock(&v3d->sched_lock); 889 drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count, 890 &acquire_ctx); 891 fail: 892 v3d_job_put(&job->base); 893 v3d_job_put(clean_job); 894 895 return ret; 896 } 897 898 int 899 v3d_gem_init(struct drm_device *dev) 900 { 901 struct v3d_dev *v3d = to_v3d_dev(dev); 902 u32 pt_size = 4096 * 1024; 903 int ret, i; 904 905 for (i = 0; i < V3D_MAX_QUEUES; i++) 906 v3d->queue[i].fence_context = dma_fence_context_alloc(1); 907 908 spin_lock_init(&v3d->mm_lock); 909 spin_lock_init(&v3d->job_lock); 910 mutex_init(&v3d->bo_lock); 911 mutex_init(&v3d->reset_lock); 912 mutex_init(&v3d->sched_lock); 913 mutex_init(&v3d->cache_clean_lock); 914 915 /* Note: We don't allocate address 0. Various bits of HW 916 * treat 0 as special, such as the occlusion query counters 917 * where 0 means "disabled". 918 */ 919 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); 920 921 v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size, 922 &v3d->pt_paddr, 923 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); 924 if (!v3d->pt) { 925 drm_mm_takedown(&v3d->mm); 926 dev_err(v3d->drm.dev, 927 "Failed to allocate page tables. " 928 "Please ensure you have CMA enabled.\n"); 929 return -ENOMEM; 930 } 931 932 v3d_init_hw_state(v3d); 933 v3d_mmu_set_page_table(v3d); 934 935 ret = v3d_sched_init(v3d); 936 if (ret) { 937 drm_mm_takedown(&v3d->mm); 938 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, 939 v3d->pt_paddr); 940 } 941 942 return 0; 943 } 944 945 void 946 v3d_gem_destroy(struct drm_device *dev) 947 { 948 struct v3d_dev *v3d = to_v3d_dev(dev); 949 950 v3d_sched_fini(v3d); 951 952 /* Waiting for jobs to finish would need to be done before 953 * unregistering V3D. 954 */ 955 WARN_ON(v3d->bin_job); 956 WARN_ON(v3d->render_job); 957 958 drm_mm_takedown(&v3d->mm); 959 960 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, 961 v3d->pt_paddr); 962 } 963