1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2014-2018 Broadcom */ 3 4 #include <linux/device.h> 5 #include <linux/dma-mapping.h> 6 #include <linux/io.h> 7 #include <linux/module.h> 8 #include <linux/platform_device.h> 9 #include <linux/reset.h> 10 #include <linux/sched/signal.h> 11 #include <linux/uaccess.h> 12 13 #include <drm/drm_managed.h> 14 #include <drm/drm_syncobj.h> 15 #include <uapi/drm/v3d_drm.h> 16 17 #include "v3d_drv.h" 18 #include "v3d_regs.h" 19 #include "v3d_trace.h" 20 21 static void 22 v3d_init_core(struct v3d_dev *v3d, int core) 23 { 24 /* Set OVRTMUOUT, which means that the texture sampler uniform 25 * configuration's tmu output type field is used, instead of 26 * using the hardware default behavior based on the texture 27 * type. If you want the default behavior, you can still put 28 * "2" in the indirect texture state's output_type field. 29 */ 30 if (v3d->ver < 40) 31 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); 32 33 /* Whenever we flush the L2T cache, we always want to flush 34 * the whole thing. 35 */ 36 V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); 37 V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); 38 } 39 40 /* Sets invariant state for the HW. */ 41 static void 42 v3d_init_hw_state(struct v3d_dev *v3d) 43 { 44 v3d_init_core(v3d, 0); 45 } 46 47 static void 48 v3d_idle_axi(struct v3d_dev *v3d, int core) 49 { 50 V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); 51 52 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & 53 (V3D_GMP_STATUS_RD_COUNT_MASK | 54 V3D_GMP_STATUS_WR_COUNT_MASK | 55 V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { 56 DRM_ERROR("Failed to wait for safe GMP shutdown\n"); 57 } 58 } 59 60 static void 61 v3d_idle_gca(struct v3d_dev *v3d) 62 { 63 if (v3d->ver >= 41) 64 return; 65 66 V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); 67 68 if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & 69 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == 70 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { 71 DRM_ERROR("Failed to wait for safe GCA shutdown\n"); 72 } 73 } 74 75 static void 76 v3d_reset_by_bridge(struct v3d_dev *v3d) 77 { 78 int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); 79 80 if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { 81 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 82 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); 83 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); 84 85 /* GFXH-1383: The SW_INIT may cause a stray write to address 0 86 * of the unit, so reset it to its power-on value here. 87 */ 88 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); 89 } else { 90 WARN_ON_ONCE(V3D_GET_FIELD(version, 91 V3D_TOP_GR_BRIDGE_MAJOR) != 7); 92 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 93 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); 94 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); 95 } 96 } 97 98 static void 99 v3d_reset_v3d(struct v3d_dev *v3d) 100 { 101 if (v3d->reset) 102 reset_control_reset(v3d->reset); 103 else 104 v3d_reset_by_bridge(v3d); 105 106 v3d_init_hw_state(v3d); 107 } 108 109 void 110 v3d_reset(struct v3d_dev *v3d) 111 { 112 struct drm_device *dev = &v3d->drm; 113 114 DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n"); 115 DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n", 116 V3D_CORE_READ(0, V3D_ERR_STAT)); 117 trace_v3d_reset_begin(dev); 118 119 /* XXX: only needed for safe powerdown, not reset. */ 120 if (false) 121 v3d_idle_axi(v3d, 0); 122 123 v3d_idle_gca(v3d); 124 v3d_reset_v3d(v3d); 125 126 v3d_mmu_set_page_table(v3d); 127 v3d_irq_reset(v3d); 128 129 v3d_perfmon_stop(v3d, v3d->active_perfmon, false); 130 131 trace_v3d_reset_end(dev); 132 } 133 134 static void 135 v3d_flush_l3(struct v3d_dev *v3d) 136 { 137 if (v3d->ver < 41) { 138 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); 139 140 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 141 gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); 142 143 if (v3d->ver < 33) { 144 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 145 gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); 146 } 147 } 148 } 149 150 /* Invalidates the (read-only) L2C cache. This was the L2 cache for 151 * uniforms and instructions on V3D 3.2. 152 */ 153 static void 154 v3d_invalidate_l2c(struct v3d_dev *v3d, int core) 155 { 156 if (v3d->ver > 32) 157 return; 158 159 V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, 160 V3D_L2CACTL_L2CCLR | 161 V3D_L2CACTL_L2CENA); 162 } 163 164 /* Invalidates texture L2 cachelines */ 165 static void 166 v3d_flush_l2t(struct v3d_dev *v3d, int core) 167 { 168 /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't 169 * need to wait for completion before dispatching the job -- 170 * L2T accesses will be stalled until the flush has completed. 171 * However, we do need to make sure we don't try to trigger a 172 * new flush while the L2_CLEAN queue is trying to 173 * synchronously clean after a job. 174 */ 175 mutex_lock(&v3d->cache_clean_lock); 176 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 177 V3D_L2TCACTL_L2TFLS | 178 V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); 179 mutex_unlock(&v3d->cache_clean_lock); 180 } 181 182 /* Cleans texture L1 and L2 cachelines (writing back dirty data). 183 * 184 * For cleaning, which happens from the CACHE_CLEAN queue after CSD has 185 * executed, we need to make sure that the clean is done before 186 * signaling job completion. So, we synchronously wait before 187 * returning, and we make sure that L2 invalidates don't happen in the 188 * meantime to confuse our are-we-done checks. 189 */ 190 void 191 v3d_clean_caches(struct v3d_dev *v3d) 192 { 193 struct drm_device *dev = &v3d->drm; 194 int core = 0; 195 196 trace_v3d_cache_clean_begin(dev); 197 198 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); 199 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 200 V3D_L2TCACTL_TMUWCF), 100)) { 201 DRM_ERROR("Timeout waiting for TMU write combiner flush\n"); 202 } 203 204 mutex_lock(&v3d->cache_clean_lock); 205 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 206 V3D_L2TCACTL_L2TFLS | 207 V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM)); 208 209 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 210 V3D_L2TCACTL_L2TFLS), 100)) { 211 DRM_ERROR("Timeout waiting for L2T clean\n"); 212 } 213 214 mutex_unlock(&v3d->cache_clean_lock); 215 216 trace_v3d_cache_clean_end(dev); 217 } 218 219 /* Invalidates the slice caches. These are read-only caches. */ 220 static void 221 v3d_invalidate_slices(struct v3d_dev *v3d, int core) 222 { 223 V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, 224 V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | 225 V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | 226 V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 227 V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 228 } 229 230 void 231 v3d_invalidate_caches(struct v3d_dev *v3d) 232 { 233 /* Invalidate the caches from the outside in. That way if 234 * another CL's concurrent use of nearby memory were to pull 235 * an invalidated cacheline back in, we wouldn't leave stale 236 * data in the inner cache. 237 */ 238 v3d_flush_l3(v3d); 239 v3d_invalidate_l2c(v3d, 0); 240 v3d_flush_l2t(v3d, 0); 241 v3d_invalidate_slices(v3d, 0); 242 } 243 244 /* Takes the reservation lock on all the BOs being referenced, so that 245 * at queue submit time we can update the reservations. 246 * 247 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 248 * (all of which are on exec->unref_list). They're entirely private 249 * to v3d, so we don't attach dma-buf fences to them. 250 */ 251 static int 252 v3d_lock_bo_reservations(struct v3d_job *job, 253 struct ww_acquire_ctx *acquire_ctx) 254 { 255 int i, ret; 256 257 ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx); 258 if (ret) 259 return ret; 260 261 for (i = 0; i < job->bo_count; i++) { 262 ret = dma_resv_reserve_fences(job->bo[i]->resv, 1); 263 if (ret) 264 goto fail; 265 266 ret = drm_sched_job_add_implicit_dependencies(&job->base, 267 job->bo[i], true); 268 if (ret) 269 goto fail; 270 } 271 272 return 0; 273 274 fail: 275 drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); 276 return ret; 277 } 278 279 /** 280 * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects 281 * referenced by the job. 282 * @dev: DRM device 283 * @file_priv: DRM file for this fd 284 * @job: V3D job being set up 285 * @bo_handles: GEM handles 286 * @bo_count: Number of GEM handles passed in 287 * 288 * The command validator needs to reference BOs by their index within 289 * the submitted job's BO list. This does the validation of the job's 290 * BO list and reference counting for the lifetime of the job. 291 * 292 * Note that this function doesn't need to unreference the BOs on 293 * failure, because that will happen at v3d_exec_cleanup() time. 294 */ 295 static int 296 v3d_lookup_bos(struct drm_device *dev, 297 struct drm_file *file_priv, 298 struct v3d_job *job, 299 u64 bo_handles, 300 u32 bo_count) 301 { 302 u32 *handles; 303 int ret = 0; 304 int i; 305 306 job->bo_count = bo_count; 307 308 if (!job->bo_count) { 309 /* See comment on bo_index for why we have to check 310 * this. 311 */ 312 DRM_DEBUG("Rendering requires BOs\n"); 313 return -EINVAL; 314 } 315 316 job->bo = kvmalloc_array(job->bo_count, 317 sizeof(struct drm_gem_dma_object *), 318 GFP_KERNEL | __GFP_ZERO); 319 if (!job->bo) { 320 DRM_DEBUG("Failed to allocate validated BO pointers\n"); 321 return -ENOMEM; 322 } 323 324 handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL); 325 if (!handles) { 326 ret = -ENOMEM; 327 DRM_DEBUG("Failed to allocate incoming GEM handles\n"); 328 goto fail; 329 } 330 331 if (copy_from_user(handles, 332 (void __user *)(uintptr_t)bo_handles, 333 job->bo_count * sizeof(u32))) { 334 ret = -EFAULT; 335 DRM_DEBUG("Failed to copy in GEM handles\n"); 336 goto fail; 337 } 338 339 spin_lock(&file_priv->table_lock); 340 for (i = 0; i < job->bo_count; i++) { 341 struct drm_gem_object *bo = idr_find(&file_priv->object_idr, 342 handles[i]); 343 if (!bo) { 344 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 345 i, handles[i]); 346 ret = -ENOENT; 347 spin_unlock(&file_priv->table_lock); 348 goto fail; 349 } 350 drm_gem_object_get(bo); 351 job->bo[i] = bo; 352 } 353 spin_unlock(&file_priv->table_lock); 354 355 fail: 356 kvfree(handles); 357 return ret; 358 } 359 360 static void 361 v3d_job_free(struct kref *ref) 362 { 363 struct v3d_job *job = container_of(ref, struct v3d_job, refcount); 364 int i; 365 366 for (i = 0; i < job->bo_count; i++) { 367 if (job->bo[i]) 368 drm_gem_object_put(job->bo[i]); 369 } 370 kvfree(job->bo); 371 372 dma_fence_put(job->irq_fence); 373 dma_fence_put(job->done_fence); 374 375 if (job->perfmon) 376 v3d_perfmon_put(job->perfmon); 377 378 kfree(job); 379 } 380 381 static void 382 v3d_render_job_free(struct kref *ref) 383 { 384 struct v3d_render_job *job = container_of(ref, struct v3d_render_job, 385 base.refcount); 386 struct v3d_bo *bo, *save; 387 388 list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) { 389 drm_gem_object_put(&bo->base.base); 390 } 391 392 v3d_job_free(ref); 393 } 394 395 void v3d_job_cleanup(struct v3d_job *job) 396 { 397 if (!job) 398 return; 399 400 drm_sched_job_cleanup(&job->base); 401 v3d_job_put(job); 402 } 403 404 void v3d_job_put(struct v3d_job *job) 405 { 406 kref_put(&job->refcount, job->free); 407 } 408 409 int 410 v3d_wait_bo_ioctl(struct drm_device *dev, void *data, 411 struct drm_file *file_priv) 412 { 413 int ret; 414 struct drm_v3d_wait_bo *args = data; 415 ktime_t start = ktime_get(); 416 u64 delta_ns; 417 unsigned long timeout_jiffies = 418 nsecs_to_jiffies_timeout(args->timeout_ns); 419 420 if (args->pad != 0) 421 return -EINVAL; 422 423 ret = drm_gem_dma_resv_wait(file_priv, args->handle, 424 true, timeout_jiffies); 425 426 /* Decrement the user's timeout, in case we got interrupted 427 * such that the ioctl will be restarted. 428 */ 429 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 430 if (delta_ns < args->timeout_ns) 431 args->timeout_ns -= delta_ns; 432 else 433 args->timeout_ns = 0; 434 435 /* Asked to wait beyond the jiffie/scheduler precision? */ 436 if (ret == -ETIME && args->timeout_ns) 437 ret = -EAGAIN; 438 439 return ret; 440 } 441 442 static int 443 v3d_job_add_deps(struct drm_file *file_priv, struct v3d_job *job, 444 u32 in_sync, u32 point) 445 { 446 struct dma_fence *in_fence = NULL; 447 int ret; 448 449 ret = drm_syncobj_find_fence(file_priv, in_sync, point, 0, &in_fence); 450 if (ret == -EINVAL) 451 return ret; 452 453 return drm_sched_job_add_dependency(&job->base, in_fence); 454 } 455 456 static int 457 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, 458 void **container, size_t size, void (*free)(struct kref *ref), 459 u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue) 460 { 461 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 462 struct v3d_job *job; 463 bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC); 464 int ret, i; 465 466 *container = kcalloc(1, size, GFP_KERNEL); 467 if (!*container) { 468 DRM_ERROR("Cannot allocate memory for v3d job."); 469 return -ENOMEM; 470 } 471 472 job = *container; 473 job->v3d = v3d; 474 job->free = free; 475 476 ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], 477 v3d_priv); 478 if (ret) 479 goto fail; 480 481 if (has_multisync) { 482 if (se->in_sync_count && se->wait_stage == queue) { 483 struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs); 484 485 for (i = 0; i < se->in_sync_count; i++) { 486 struct drm_v3d_sem in; 487 488 if (copy_from_user(&in, handle++, sizeof(in))) { 489 ret = -EFAULT; 490 DRM_DEBUG("Failed to copy wait dep handle.\n"); 491 goto fail_deps; 492 } 493 ret = v3d_job_add_deps(file_priv, job, in.handle, 0); 494 if (ret) 495 goto fail_deps; 496 } 497 } 498 } else { 499 ret = v3d_job_add_deps(file_priv, job, in_sync, 0); 500 if (ret) 501 goto fail_deps; 502 } 503 504 kref_init(&job->refcount); 505 506 return 0; 507 508 fail_deps: 509 drm_sched_job_cleanup(&job->base); 510 fail: 511 kfree(*container); 512 *container = NULL; 513 514 return ret; 515 } 516 517 static void 518 v3d_push_job(struct v3d_job *job) 519 { 520 drm_sched_job_arm(&job->base); 521 522 job->done_fence = dma_fence_get(&job->base.s_fence->finished); 523 524 /* put by scheduler job completion */ 525 kref_get(&job->refcount); 526 527 drm_sched_entity_push_job(&job->base); 528 } 529 530 static void 531 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv, 532 struct v3d_job *job, 533 struct ww_acquire_ctx *acquire_ctx, 534 u32 out_sync, 535 struct v3d_submit_ext *se, 536 struct dma_fence *done_fence) 537 { 538 struct drm_syncobj *sync_out; 539 bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC); 540 int i; 541 542 for (i = 0; i < job->bo_count; i++) { 543 /* XXX: Use shared fences for read-only objects. */ 544 dma_resv_add_fence(job->bo[i]->resv, job->done_fence, 545 DMA_RESV_USAGE_WRITE); 546 } 547 548 drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); 549 550 /* Update the return sync object for the job */ 551 /* If it only supports a single signal semaphore*/ 552 if (!has_multisync) { 553 sync_out = drm_syncobj_find(file_priv, out_sync); 554 if (sync_out) { 555 drm_syncobj_replace_fence(sync_out, done_fence); 556 drm_syncobj_put(sync_out); 557 } 558 return; 559 } 560 561 /* If multiple semaphores extension is supported */ 562 if (se->out_sync_count) { 563 for (i = 0; i < se->out_sync_count; i++) { 564 drm_syncobj_replace_fence(se->out_syncs[i].syncobj, 565 done_fence); 566 drm_syncobj_put(se->out_syncs[i].syncobj); 567 } 568 kvfree(se->out_syncs); 569 } 570 } 571 572 static void 573 v3d_put_multisync_post_deps(struct v3d_submit_ext *se) 574 { 575 unsigned int i; 576 577 if (!(se && se->out_sync_count)) 578 return; 579 580 for (i = 0; i < se->out_sync_count; i++) 581 drm_syncobj_put(se->out_syncs[i].syncobj); 582 kvfree(se->out_syncs); 583 } 584 585 static int 586 v3d_get_multisync_post_deps(struct drm_file *file_priv, 587 struct v3d_submit_ext *se, 588 u32 count, u64 handles) 589 { 590 struct drm_v3d_sem __user *post_deps; 591 int i, ret; 592 593 if (!count) 594 return 0; 595 596 se->out_syncs = (struct v3d_submit_outsync *) 597 kvmalloc_array(count, 598 sizeof(struct v3d_submit_outsync), 599 GFP_KERNEL); 600 if (!se->out_syncs) 601 return -ENOMEM; 602 603 post_deps = u64_to_user_ptr(handles); 604 605 for (i = 0; i < count; i++) { 606 struct drm_v3d_sem out; 607 608 if (copy_from_user(&out, post_deps++, sizeof(out))) { 609 ret = -EFAULT; 610 DRM_DEBUG("Failed to copy post dep handles\n"); 611 goto fail; 612 } 613 614 se->out_syncs[i].syncobj = drm_syncobj_find(file_priv, 615 out.handle); 616 if (!se->out_syncs[i].syncobj) { 617 ret = -EINVAL; 618 goto fail; 619 } 620 } 621 se->out_sync_count = count; 622 623 return 0; 624 625 fail: 626 for (i--; i >= 0; i--) 627 drm_syncobj_put(se->out_syncs[i].syncobj); 628 kvfree(se->out_syncs); 629 630 return ret; 631 } 632 633 /* Get data for multiple binary semaphores synchronization. Parse syncobj 634 * to be signaled when job completes (out_sync). 635 */ 636 static int 637 v3d_get_multisync_submit_deps(struct drm_file *file_priv, 638 struct drm_v3d_extension __user *ext, 639 void *data) 640 { 641 struct drm_v3d_multi_sync multisync; 642 struct v3d_submit_ext *se = data; 643 int ret; 644 645 if (copy_from_user(&multisync, ext, sizeof(multisync))) 646 return -EFAULT; 647 648 if (multisync.pad) 649 return -EINVAL; 650 651 ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count, 652 multisync.out_syncs); 653 if (ret) 654 return ret; 655 656 se->in_sync_count = multisync.in_sync_count; 657 se->in_syncs = multisync.in_syncs; 658 se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC; 659 se->wait_stage = multisync.wait_stage; 660 661 return 0; 662 } 663 664 /* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data 665 * according to the extension id (name). 666 */ 667 static int 668 v3d_get_extensions(struct drm_file *file_priv, 669 u64 ext_handles, 670 void *data) 671 { 672 struct drm_v3d_extension __user *user_ext; 673 int ret; 674 675 user_ext = u64_to_user_ptr(ext_handles); 676 while (user_ext) { 677 struct drm_v3d_extension ext; 678 679 if (copy_from_user(&ext, user_ext, sizeof(ext))) { 680 DRM_DEBUG("Failed to copy submit extension\n"); 681 return -EFAULT; 682 } 683 684 switch (ext.id) { 685 case DRM_V3D_EXT_ID_MULTI_SYNC: 686 ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data); 687 if (ret) 688 return ret; 689 break; 690 default: 691 DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id); 692 return -EINVAL; 693 } 694 695 user_ext = u64_to_user_ptr(ext.next); 696 } 697 698 return 0; 699 } 700 701 /** 702 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. 703 * @dev: DRM device 704 * @data: ioctl argument 705 * @file_priv: DRM file for this fd 706 * 707 * This is the main entrypoint for userspace to submit a 3D frame to 708 * the GPU. Userspace provides the binner command list (if 709 * applicable), and the kernel sets up the render command list to draw 710 * to the framebuffer described in the ioctl, using the command lists 711 * that the 3D engine's binner will produce. 712 */ 713 int 714 v3d_submit_cl_ioctl(struct drm_device *dev, void *data, 715 struct drm_file *file_priv) 716 { 717 struct v3d_dev *v3d = to_v3d_dev(dev); 718 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 719 struct drm_v3d_submit_cl *args = data; 720 struct v3d_submit_ext se = {0}; 721 struct v3d_bin_job *bin = NULL; 722 struct v3d_render_job *render = NULL; 723 struct v3d_job *clean_job = NULL; 724 struct v3d_job *last_job; 725 struct ww_acquire_ctx acquire_ctx; 726 int ret = 0; 727 728 trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); 729 730 if (args->pad) 731 return -EINVAL; 732 733 if (args->flags && 734 args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE | 735 DRM_V3D_SUBMIT_EXTENSION)) { 736 DRM_INFO("invalid flags: %d\n", args->flags); 737 return -EINVAL; 738 } 739 740 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 741 ret = v3d_get_extensions(file_priv, args->extensions, &se); 742 if (ret) { 743 DRM_DEBUG("Failed to get extensions.\n"); 744 return ret; 745 } 746 } 747 748 ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render), 749 v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER); 750 if (ret) 751 goto fail; 752 753 render->start = args->rcl_start; 754 render->end = args->rcl_end; 755 INIT_LIST_HEAD(&render->unref_list); 756 757 if (args->bcl_start != args->bcl_end) { 758 ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin), 759 v3d_job_free, args->in_sync_bcl, &se, V3D_BIN); 760 if (ret) 761 goto fail; 762 763 bin->start = args->bcl_start; 764 bin->end = args->bcl_end; 765 bin->qma = args->qma; 766 bin->qms = args->qms; 767 bin->qts = args->qts; 768 bin->render = render; 769 } 770 771 if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) { 772 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job), 773 v3d_job_free, 0, NULL, V3D_CACHE_CLEAN); 774 if (ret) 775 goto fail; 776 777 last_job = clean_job; 778 } else { 779 last_job = &render->base; 780 } 781 782 ret = v3d_lookup_bos(dev, file_priv, last_job, 783 args->bo_handles, args->bo_handle_count); 784 if (ret) 785 goto fail; 786 787 ret = v3d_lock_bo_reservations(last_job, &acquire_ctx); 788 if (ret) 789 goto fail; 790 791 if (args->perfmon_id) { 792 render->base.perfmon = v3d_perfmon_find(v3d_priv, 793 args->perfmon_id); 794 795 if (!render->base.perfmon) { 796 ret = -ENOENT; 797 goto fail_perfmon; 798 } 799 } 800 801 mutex_lock(&v3d->sched_lock); 802 if (bin) { 803 bin->base.perfmon = render->base.perfmon; 804 v3d_perfmon_get(bin->base.perfmon); 805 v3d_push_job(&bin->base); 806 807 ret = drm_sched_job_add_dependency(&render->base.base, 808 dma_fence_get(bin->base.done_fence)); 809 if (ret) 810 goto fail_unreserve; 811 } 812 813 v3d_push_job(&render->base); 814 815 if (clean_job) { 816 struct dma_fence *render_fence = 817 dma_fence_get(render->base.done_fence); 818 ret = drm_sched_job_add_dependency(&clean_job->base, 819 render_fence); 820 if (ret) 821 goto fail_unreserve; 822 clean_job->perfmon = render->base.perfmon; 823 v3d_perfmon_get(clean_job->perfmon); 824 v3d_push_job(clean_job); 825 } 826 827 mutex_unlock(&v3d->sched_lock); 828 829 v3d_attach_fences_and_unlock_reservation(file_priv, 830 last_job, 831 &acquire_ctx, 832 args->out_sync, 833 &se, 834 last_job->done_fence); 835 836 if (bin) 837 v3d_job_put(&bin->base); 838 v3d_job_put(&render->base); 839 if (clean_job) 840 v3d_job_put(clean_job); 841 842 return 0; 843 844 fail_unreserve: 845 mutex_unlock(&v3d->sched_lock); 846 fail_perfmon: 847 drm_gem_unlock_reservations(last_job->bo, 848 last_job->bo_count, &acquire_ctx); 849 fail: 850 v3d_job_cleanup((void *)bin); 851 v3d_job_cleanup((void *)render); 852 v3d_job_cleanup(clean_job); 853 v3d_put_multisync_post_deps(&se); 854 855 return ret; 856 } 857 858 /** 859 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. 860 * @dev: DRM device 861 * @data: ioctl argument 862 * @file_priv: DRM file for this fd 863 * 864 * Userspace provides the register setup for the TFU, which we don't 865 * need to validate since the TFU is behind the MMU. 866 */ 867 int 868 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, 869 struct drm_file *file_priv) 870 { 871 struct v3d_dev *v3d = to_v3d_dev(dev); 872 struct drm_v3d_submit_tfu *args = data; 873 struct v3d_submit_ext se = {0}; 874 struct v3d_tfu_job *job = NULL; 875 struct ww_acquire_ctx acquire_ctx; 876 int ret = 0; 877 878 trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); 879 880 if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) { 881 DRM_DEBUG("invalid flags: %d\n", args->flags); 882 return -EINVAL; 883 } 884 885 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 886 ret = v3d_get_extensions(file_priv, args->extensions, &se); 887 if (ret) { 888 DRM_DEBUG("Failed to get extensions.\n"); 889 return ret; 890 } 891 } 892 893 ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job), 894 v3d_job_free, args->in_sync, &se, V3D_TFU); 895 if (ret) 896 goto fail; 897 898 job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles), 899 sizeof(*job->base.bo), GFP_KERNEL); 900 if (!job->base.bo) { 901 ret = -ENOMEM; 902 goto fail; 903 } 904 905 job->args = *args; 906 907 spin_lock(&file_priv->table_lock); 908 for (job->base.bo_count = 0; 909 job->base.bo_count < ARRAY_SIZE(args->bo_handles); 910 job->base.bo_count++) { 911 struct drm_gem_object *bo; 912 913 if (!args->bo_handles[job->base.bo_count]) 914 break; 915 916 bo = idr_find(&file_priv->object_idr, 917 args->bo_handles[job->base.bo_count]); 918 if (!bo) { 919 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 920 job->base.bo_count, 921 args->bo_handles[job->base.bo_count]); 922 ret = -ENOENT; 923 spin_unlock(&file_priv->table_lock); 924 goto fail; 925 } 926 drm_gem_object_get(bo); 927 job->base.bo[job->base.bo_count] = bo; 928 } 929 spin_unlock(&file_priv->table_lock); 930 931 ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx); 932 if (ret) 933 goto fail; 934 935 mutex_lock(&v3d->sched_lock); 936 v3d_push_job(&job->base); 937 mutex_unlock(&v3d->sched_lock); 938 939 v3d_attach_fences_and_unlock_reservation(file_priv, 940 &job->base, &acquire_ctx, 941 args->out_sync, 942 &se, 943 job->base.done_fence); 944 945 v3d_job_put(&job->base); 946 947 return 0; 948 949 fail: 950 v3d_job_cleanup((void *)job); 951 v3d_put_multisync_post_deps(&se); 952 953 return ret; 954 } 955 956 /** 957 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D. 958 * @dev: DRM device 959 * @data: ioctl argument 960 * @file_priv: DRM file for this fd 961 * 962 * Userspace provides the register setup for the CSD, which we don't 963 * need to validate since the CSD is behind the MMU. 964 */ 965 int 966 v3d_submit_csd_ioctl(struct drm_device *dev, void *data, 967 struct drm_file *file_priv) 968 { 969 struct v3d_dev *v3d = to_v3d_dev(dev); 970 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 971 struct drm_v3d_submit_csd *args = data; 972 struct v3d_submit_ext se = {0}; 973 struct v3d_csd_job *job = NULL; 974 struct v3d_job *clean_job = NULL; 975 struct ww_acquire_ctx acquire_ctx; 976 int ret; 977 978 trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]); 979 980 if (args->pad) 981 return -EINVAL; 982 983 if (!v3d_has_csd(v3d)) { 984 DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n"); 985 return -EINVAL; 986 } 987 988 if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) { 989 DRM_INFO("invalid flags: %d\n", args->flags); 990 return -EINVAL; 991 } 992 993 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 994 ret = v3d_get_extensions(file_priv, args->extensions, &se); 995 if (ret) { 996 DRM_DEBUG("Failed to get extensions.\n"); 997 return ret; 998 } 999 } 1000 1001 ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job), 1002 v3d_job_free, args->in_sync, &se, V3D_CSD); 1003 if (ret) 1004 goto fail; 1005 1006 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job), 1007 v3d_job_free, 0, NULL, V3D_CACHE_CLEAN); 1008 if (ret) 1009 goto fail; 1010 1011 job->args = *args; 1012 1013 ret = v3d_lookup_bos(dev, file_priv, clean_job, 1014 args->bo_handles, args->bo_handle_count); 1015 if (ret) 1016 goto fail; 1017 1018 ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx); 1019 if (ret) 1020 goto fail; 1021 1022 if (args->perfmon_id) { 1023 job->base.perfmon = v3d_perfmon_find(v3d_priv, 1024 args->perfmon_id); 1025 if (!job->base.perfmon) { 1026 ret = -ENOENT; 1027 goto fail_perfmon; 1028 } 1029 } 1030 1031 mutex_lock(&v3d->sched_lock); 1032 v3d_push_job(&job->base); 1033 1034 ret = drm_sched_job_add_dependency(&clean_job->base, 1035 dma_fence_get(job->base.done_fence)); 1036 if (ret) 1037 goto fail_unreserve; 1038 1039 v3d_push_job(clean_job); 1040 mutex_unlock(&v3d->sched_lock); 1041 1042 v3d_attach_fences_and_unlock_reservation(file_priv, 1043 clean_job, 1044 &acquire_ctx, 1045 args->out_sync, 1046 &se, 1047 clean_job->done_fence); 1048 1049 v3d_job_put(&job->base); 1050 v3d_job_put(clean_job); 1051 1052 return 0; 1053 1054 fail_unreserve: 1055 mutex_unlock(&v3d->sched_lock); 1056 fail_perfmon: 1057 drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count, 1058 &acquire_ctx); 1059 fail: 1060 v3d_job_cleanup((void *)job); 1061 v3d_job_cleanup(clean_job); 1062 v3d_put_multisync_post_deps(&se); 1063 1064 return ret; 1065 } 1066 1067 int 1068 v3d_gem_init(struct drm_device *dev) 1069 { 1070 struct v3d_dev *v3d = to_v3d_dev(dev); 1071 u32 pt_size = 4096 * 1024; 1072 int ret, i; 1073 1074 for (i = 0; i < V3D_MAX_QUEUES; i++) 1075 v3d->queue[i].fence_context = dma_fence_context_alloc(1); 1076 1077 spin_lock_init(&v3d->mm_lock); 1078 spin_lock_init(&v3d->job_lock); 1079 ret = drmm_mutex_init(dev, &v3d->bo_lock); 1080 if (ret) 1081 return ret; 1082 ret = drmm_mutex_init(dev, &v3d->reset_lock); 1083 if (ret) 1084 return ret; 1085 ret = drmm_mutex_init(dev, &v3d->sched_lock); 1086 if (ret) 1087 return ret; 1088 ret = drmm_mutex_init(dev, &v3d->cache_clean_lock); 1089 if (ret) 1090 return ret; 1091 1092 /* Note: We don't allocate address 0. Various bits of HW 1093 * treat 0 as special, such as the occlusion query counters 1094 * where 0 means "disabled". 1095 */ 1096 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); 1097 1098 v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size, 1099 &v3d->pt_paddr, 1100 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); 1101 if (!v3d->pt) { 1102 drm_mm_takedown(&v3d->mm); 1103 dev_err(v3d->drm.dev, 1104 "Failed to allocate page tables. Please ensure you have DMA enabled.\n"); 1105 return -ENOMEM; 1106 } 1107 1108 v3d_init_hw_state(v3d); 1109 v3d_mmu_set_page_table(v3d); 1110 1111 ret = v3d_sched_init(v3d); 1112 if (ret) { 1113 drm_mm_takedown(&v3d->mm); 1114 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, 1115 v3d->pt_paddr); 1116 } 1117 1118 return 0; 1119 } 1120 1121 void 1122 v3d_gem_destroy(struct drm_device *dev) 1123 { 1124 struct v3d_dev *v3d = to_v3d_dev(dev); 1125 1126 v3d_sched_fini(v3d); 1127 1128 /* Waiting for jobs to finish would need to be done before 1129 * unregistering V3D. 1130 */ 1131 WARN_ON(v3d->bin_job); 1132 WARN_ON(v3d->render_job); 1133 1134 drm_mm_takedown(&v3d->mm); 1135 1136 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, 1137 v3d->pt_paddr); 1138 } 1139