xref: /linux/drivers/gpu/drm/v3d/v3d_drv.h (revision ebf68996de0ab250c5d520eb2291ab65643e9a1e)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2015-2018 Broadcom */
3 
4 #include <linux/mm_types.h>
5 #include <drm/drmP.h>
6 #include <drm/drm_encoder.h>
7 #include <drm/drm_gem.h>
8 #include <drm/drm_gem_shmem_helper.h>
9 #include <drm/gpu_scheduler.h>
10 #include "uapi/drm/v3d_drm.h"
11 
12 #define GMP_GRANULARITY (128 * 1024)
13 
14 /* Enum for each of the V3D queues. */
15 enum v3d_queue {
16 	V3D_BIN,
17 	V3D_RENDER,
18 	V3D_TFU,
19 	V3D_CSD,
20 	V3D_CACHE_CLEAN,
21 };
22 
23 #define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
24 
25 struct v3d_queue_state {
26 	struct drm_gpu_scheduler sched;
27 
28 	u64 fence_context;
29 	u64 emit_seqno;
30 };
31 
32 struct v3d_dev {
33 	struct drm_device drm;
34 
35 	/* Short representation (e.g. 33, 41) of the V3D tech version
36 	 * and revision.
37 	 */
38 	int ver;
39 	bool single_irq_line;
40 
41 	struct device *dev;
42 	struct platform_device *pdev;
43 	void __iomem *hub_regs;
44 	void __iomem *core_regs[3];
45 	void __iomem *bridge_regs;
46 	void __iomem *gca_regs;
47 	struct clk *clk;
48 	struct reset_control *reset;
49 
50 	/* Virtual and DMA addresses of the single shared page table. */
51 	volatile u32 *pt;
52 	dma_addr_t pt_paddr;
53 
54 	/* Virtual and DMA addresses of the MMU's scratch page.  When
55 	 * a read or write is invalid in the MMU, it will be
56 	 * redirected here.
57 	 */
58 	void *mmu_scratch;
59 	dma_addr_t mmu_scratch_paddr;
60 	/* virtual address bits from V3D to the MMU. */
61 	int va_width;
62 
63 	/* Number of V3D cores. */
64 	u32 cores;
65 
66 	/* Allocator managing the address space.  All units are in
67 	 * number of pages.
68 	 */
69 	struct drm_mm mm;
70 	spinlock_t mm_lock;
71 
72 	struct work_struct overflow_mem_work;
73 
74 	struct v3d_bin_job *bin_job;
75 	struct v3d_render_job *render_job;
76 	struct v3d_tfu_job *tfu_job;
77 	struct v3d_csd_job *csd_job;
78 
79 	struct v3d_queue_state queue[V3D_MAX_QUEUES];
80 
81 	/* Spinlock used to synchronize the overflow memory
82 	 * management against bin job submission.
83 	 */
84 	spinlock_t job_lock;
85 
86 	/* Protects bo_stats */
87 	struct mutex bo_lock;
88 
89 	/* Lock taken when resetting the GPU, to keep multiple
90 	 * processes from trying to park the scheduler threads and
91 	 * reset at once.
92 	 */
93 	struct mutex reset_lock;
94 
95 	/* Lock taken when creating and pushing the GPU scheduler
96 	 * jobs, to keep the sched-fence seqnos in order.
97 	 */
98 	struct mutex sched_lock;
99 
100 	/* Lock taken during a cache clean and when initiating an L2
101 	 * flush, to keep L2 flushes from interfering with the
102 	 * synchronous L2 cleans.
103 	 */
104 	struct mutex cache_clean_lock;
105 
106 	struct {
107 		u32 num_allocated;
108 		u32 pages_allocated;
109 	} bo_stats;
110 };
111 
112 static inline struct v3d_dev *
113 to_v3d_dev(struct drm_device *dev)
114 {
115 	return (struct v3d_dev *)dev->dev_private;
116 }
117 
118 static inline bool
119 v3d_has_csd(struct v3d_dev *v3d)
120 {
121 	return v3d->ver >= 41;
122 }
123 
124 /* The per-fd struct, which tracks the MMU mappings. */
125 struct v3d_file_priv {
126 	struct v3d_dev *v3d;
127 
128 	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
129 };
130 
131 struct v3d_bo {
132 	struct drm_gem_shmem_object base;
133 
134 	struct drm_mm_node node;
135 
136 	/* List entry for the BO's position in
137 	 * v3d_render_job->unref_list
138 	 */
139 	struct list_head unref_head;
140 };
141 
142 static inline struct v3d_bo *
143 to_v3d_bo(struct drm_gem_object *bo)
144 {
145 	return (struct v3d_bo *)bo;
146 }
147 
148 struct v3d_fence {
149 	struct dma_fence base;
150 	struct drm_device *dev;
151 	/* v3d seqno for signaled() test */
152 	u64 seqno;
153 	enum v3d_queue queue;
154 };
155 
156 static inline struct v3d_fence *
157 to_v3d_fence(struct dma_fence *fence)
158 {
159 	return (struct v3d_fence *)fence;
160 }
161 
162 #define V3D_READ(offset) readl(v3d->hub_regs + offset)
163 #define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
164 
165 #define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
166 #define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
167 
168 #define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
169 #define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
170 
171 #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
172 #define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
173 
174 struct v3d_job {
175 	struct drm_sched_job base;
176 
177 	struct kref refcount;
178 
179 	struct v3d_dev *v3d;
180 
181 	/* This is the array of BOs that were looked up at the start
182 	 * of submission.
183 	 */
184 	struct drm_gem_object **bo;
185 	u32 bo_count;
186 
187 	/* Array of struct dma_fence * to block on before submitting this job.
188 	 */
189 	struct xarray deps;
190 	unsigned long last_dep;
191 
192 	/* v3d fence to be signaled by IRQ handler when the job is complete. */
193 	struct dma_fence *irq_fence;
194 
195 	/* scheduler fence for when the job is considered complete and
196 	 * the BO reservations can be released.
197 	 */
198 	struct dma_fence *done_fence;
199 
200 	/* Callback for the freeing of the job on refcount going to 0. */
201 	void (*free)(struct kref *ref);
202 };
203 
204 struct v3d_bin_job {
205 	struct v3d_job base;
206 
207 	/* GPU virtual addresses of the start/end of the CL job. */
208 	u32 start, end;
209 
210 	u32 timedout_ctca, timedout_ctra;
211 
212 	/* Corresponding render job, for attaching our overflow memory. */
213 	struct v3d_render_job *render;
214 
215 	/* Submitted tile memory allocation start/size, tile state. */
216 	u32 qma, qms, qts;
217 };
218 
219 struct v3d_render_job {
220 	struct v3d_job base;
221 
222 	/* GPU virtual addresses of the start/end of the CL job. */
223 	u32 start, end;
224 
225 	u32 timedout_ctca, timedout_ctra;
226 
227 	/* List of overflow BOs used in the job that need to be
228 	 * released once the job is complete.
229 	 */
230 	struct list_head unref_list;
231 };
232 
233 struct v3d_tfu_job {
234 	struct v3d_job base;
235 
236 	struct drm_v3d_submit_tfu args;
237 };
238 
239 struct v3d_csd_job {
240 	struct v3d_job base;
241 
242 	u32 timedout_batches;
243 
244 	struct drm_v3d_submit_csd args;
245 };
246 
247 /**
248  * _wait_for - magic (register) wait macro
249  *
250  * Does the right thing for modeset paths when run under kdgb or similar atomic
251  * contexts. Note that it's important that we check the condition again after
252  * having timed out, since the timeout could be due to preemption or similar and
253  * we've never had a chance to check the condition before the timeout.
254  */
255 #define wait_for(COND, MS) ({ \
256 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
257 	int ret__ = 0;							\
258 	while (!(COND)) {						\
259 		if (time_after(jiffies, timeout__)) {			\
260 			if (!(COND))					\
261 				ret__ = -ETIMEDOUT;			\
262 			break;						\
263 		}							\
264 		msleep(1);					\
265 	}								\
266 	ret__;								\
267 })
268 
269 static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
270 {
271 	/* nsecs_to_jiffies64() does not guard against overflow */
272 	if (NSEC_PER_SEC % HZ &&
273 	    div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
274 		return MAX_JIFFY_OFFSET;
275 
276 	return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
277 }
278 
279 /* v3d_bo.c */
280 struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
281 void v3d_free_object(struct drm_gem_object *gem_obj);
282 struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
283 			     size_t size);
284 int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
285 			struct drm_file *file_priv);
286 int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
287 		      struct drm_file *file_priv);
288 int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
289 			    struct drm_file *file_priv);
290 struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
291 						 struct dma_buf_attachment *attach,
292 						 struct sg_table *sgt);
293 
294 /* v3d_debugfs.c */
295 int v3d_debugfs_init(struct drm_minor *minor);
296 
297 /* v3d_fence.c */
298 extern const struct dma_fence_ops v3d_fence_ops;
299 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
300 
301 /* v3d_gem.c */
302 int v3d_gem_init(struct drm_device *dev);
303 void v3d_gem_destroy(struct drm_device *dev);
304 int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
305 			struct drm_file *file_priv);
306 int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
307 			 struct drm_file *file_priv);
308 int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
309 			 struct drm_file *file_priv);
310 int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
311 		      struct drm_file *file_priv);
312 void v3d_job_put(struct v3d_job *job);
313 void v3d_reset(struct v3d_dev *v3d);
314 void v3d_invalidate_caches(struct v3d_dev *v3d);
315 void v3d_clean_caches(struct v3d_dev *v3d);
316 
317 /* v3d_irq.c */
318 int v3d_irq_init(struct v3d_dev *v3d);
319 void v3d_irq_enable(struct v3d_dev *v3d);
320 void v3d_irq_disable(struct v3d_dev *v3d);
321 void v3d_irq_reset(struct v3d_dev *v3d);
322 
323 /* v3d_mmu.c */
324 int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
325 		       u32 *offset);
326 int v3d_mmu_set_page_table(struct v3d_dev *v3d);
327 void v3d_mmu_insert_ptes(struct v3d_bo *bo);
328 void v3d_mmu_remove_ptes(struct v3d_bo *bo);
329 
330 /* v3d_sched.c */
331 int v3d_sched_init(struct v3d_dev *v3d);
332 void v3d_sched_fini(struct v3d_dev *v3d);
333