xref: /linux/drivers/gpu/drm/v3d/v3d_drv.h (revision da1d9caf95def6f0320819cf941c9fd1069ba9e1)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2015-2018 Broadcom */
3 
4 #include <linux/delay.h>
5 #include <linux/mutex.h>
6 #include <linux/spinlock_types.h>
7 #include <linux/workqueue.h>
8 
9 #include <drm/drm_encoder.h>
10 #include <drm/drm_gem.h>
11 #include <drm/drm_gem_shmem_helper.h>
12 #include <drm/gpu_scheduler.h>
13 
14 #include "uapi/drm/v3d_drm.h"
15 
16 struct clk;
17 struct platform_device;
18 struct reset_control;
19 
20 #define GMP_GRANULARITY (128 * 1024)
21 
22 #define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
23 
24 struct v3d_queue_state {
25 	struct drm_gpu_scheduler sched;
26 
27 	u64 fence_context;
28 	u64 emit_seqno;
29 };
30 
31 /* Performance monitor object. The perform lifetime is controlled by userspace
32  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
33  * request, and when this is the case, HW perf counters will be activated just
34  * before the submit_cl is submitted to the GPU and disabled when the job is
35  * done. This way, only events related to a specific job will be counted.
36  */
37 struct v3d_perfmon {
38 	/* Tracks the number of users of the perfmon, when this counter reaches
39 	 * zero the perfmon is destroyed.
40 	 */
41 	refcount_t refcnt;
42 
43 	/* Protects perfmon stop, as it can be invoked from multiple places. */
44 	struct mutex lock;
45 
46 	/* Number of counters activated in this perfmon instance
47 	 * (should be less than DRM_V3D_MAX_PERF_COUNTERS).
48 	 */
49 	u8 ncounters;
50 
51 	/* Events counted by the HW perf counters. */
52 	u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
53 
54 	/* Storage for counter values. Counters are incremented by the
55 	 * HW perf counter values every time the perfmon is attached
56 	 * to a GPU job.  This way, perfmon users don't have to
57 	 * retrieve the results after each job if they want to track
58 	 * events covering several submissions.  Note that counter
59 	 * values can't be reset, but you can fake a reset by
60 	 * destroying the perfmon and creating a new one.
61 	 */
62 	u64 values[];
63 };
64 
65 struct v3d_dev {
66 	struct drm_device drm;
67 
68 	/* Short representation (e.g. 33, 41) of the V3D tech version
69 	 * and revision.
70 	 */
71 	int ver;
72 	bool single_irq_line;
73 
74 	void __iomem *hub_regs;
75 	void __iomem *core_regs[3];
76 	void __iomem *bridge_regs;
77 	void __iomem *gca_regs;
78 	struct clk *clk;
79 	struct reset_control *reset;
80 
81 	/* Virtual and DMA addresses of the single shared page table. */
82 	volatile u32 *pt;
83 	dma_addr_t pt_paddr;
84 
85 	/* Virtual and DMA addresses of the MMU's scratch page.  When
86 	 * a read or write is invalid in the MMU, it will be
87 	 * redirected here.
88 	 */
89 	void *mmu_scratch;
90 	dma_addr_t mmu_scratch_paddr;
91 	/* virtual address bits from V3D to the MMU. */
92 	int va_width;
93 
94 	/* Number of V3D cores. */
95 	u32 cores;
96 
97 	/* Allocator managing the address space.  All units are in
98 	 * number of pages.
99 	 */
100 	struct drm_mm mm;
101 	spinlock_t mm_lock;
102 
103 	struct work_struct overflow_mem_work;
104 
105 	struct v3d_bin_job *bin_job;
106 	struct v3d_render_job *render_job;
107 	struct v3d_tfu_job *tfu_job;
108 	struct v3d_csd_job *csd_job;
109 
110 	struct v3d_queue_state queue[V3D_MAX_QUEUES];
111 
112 	/* Spinlock used to synchronize the overflow memory
113 	 * management against bin job submission.
114 	 */
115 	spinlock_t job_lock;
116 
117 	/* Used to track the active perfmon if any. */
118 	struct v3d_perfmon *active_perfmon;
119 
120 	/* Protects bo_stats */
121 	struct mutex bo_lock;
122 
123 	/* Lock taken when resetting the GPU, to keep multiple
124 	 * processes from trying to park the scheduler threads and
125 	 * reset at once.
126 	 */
127 	struct mutex reset_lock;
128 
129 	/* Lock taken when creating and pushing the GPU scheduler
130 	 * jobs, to keep the sched-fence seqnos in order.
131 	 */
132 	struct mutex sched_lock;
133 
134 	/* Lock taken during a cache clean and when initiating an L2
135 	 * flush, to keep L2 flushes from interfering with the
136 	 * synchronous L2 cleans.
137 	 */
138 	struct mutex cache_clean_lock;
139 
140 	struct {
141 		u32 num_allocated;
142 		u32 pages_allocated;
143 	} bo_stats;
144 };
145 
146 static inline struct v3d_dev *
147 to_v3d_dev(struct drm_device *dev)
148 {
149 	return container_of(dev, struct v3d_dev, drm);
150 }
151 
152 static inline bool
153 v3d_has_csd(struct v3d_dev *v3d)
154 {
155 	return v3d->ver >= 41;
156 }
157 
158 #define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
159 
160 /* The per-fd struct, which tracks the MMU mappings. */
161 struct v3d_file_priv {
162 	struct v3d_dev *v3d;
163 
164 	struct {
165 		struct idr idr;
166 		struct mutex lock;
167 	} perfmon;
168 
169 	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
170 };
171 
172 struct v3d_bo {
173 	struct drm_gem_shmem_object base;
174 
175 	struct drm_mm_node node;
176 
177 	/* List entry for the BO's position in
178 	 * v3d_render_job->unref_list
179 	 */
180 	struct list_head unref_head;
181 };
182 
183 static inline struct v3d_bo *
184 to_v3d_bo(struct drm_gem_object *bo)
185 {
186 	return (struct v3d_bo *)bo;
187 }
188 
189 struct v3d_fence {
190 	struct dma_fence base;
191 	struct drm_device *dev;
192 	/* v3d seqno for signaled() test */
193 	u64 seqno;
194 	enum v3d_queue queue;
195 };
196 
197 static inline struct v3d_fence *
198 to_v3d_fence(struct dma_fence *fence)
199 {
200 	return (struct v3d_fence *)fence;
201 }
202 
203 #define V3D_READ(offset) readl(v3d->hub_regs + offset)
204 #define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
205 
206 #define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
207 #define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
208 
209 #define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
210 #define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
211 
212 #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
213 #define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
214 
215 struct v3d_job {
216 	struct drm_sched_job base;
217 
218 	struct kref refcount;
219 
220 	struct v3d_dev *v3d;
221 
222 	/* This is the array of BOs that were looked up at the start
223 	 * of submission.
224 	 */
225 	struct drm_gem_object **bo;
226 	u32 bo_count;
227 
228 	/* v3d fence to be signaled by IRQ handler when the job is complete. */
229 	struct dma_fence *irq_fence;
230 
231 	/* scheduler fence for when the job is considered complete and
232 	 * the BO reservations can be released.
233 	 */
234 	struct dma_fence *done_fence;
235 
236 	/* Pointer to a performance monitor object if the user requested it,
237 	 * NULL otherwise.
238 	 */
239 	struct v3d_perfmon *perfmon;
240 
241 	/* Callback for the freeing of the job on refcount going to 0. */
242 	void (*free)(struct kref *ref);
243 };
244 
245 struct v3d_bin_job {
246 	struct v3d_job base;
247 
248 	/* GPU virtual addresses of the start/end of the CL job. */
249 	u32 start, end;
250 
251 	u32 timedout_ctca, timedout_ctra;
252 
253 	/* Corresponding render job, for attaching our overflow memory. */
254 	struct v3d_render_job *render;
255 
256 	/* Submitted tile memory allocation start/size, tile state. */
257 	u32 qma, qms, qts;
258 };
259 
260 struct v3d_render_job {
261 	struct v3d_job base;
262 
263 	/* GPU virtual addresses of the start/end of the CL job. */
264 	u32 start, end;
265 
266 	u32 timedout_ctca, timedout_ctra;
267 
268 	/* List of overflow BOs used in the job that need to be
269 	 * released once the job is complete.
270 	 */
271 	struct list_head unref_list;
272 };
273 
274 struct v3d_tfu_job {
275 	struct v3d_job base;
276 
277 	struct drm_v3d_submit_tfu args;
278 };
279 
280 struct v3d_csd_job {
281 	struct v3d_job base;
282 
283 	u32 timedout_batches;
284 
285 	struct drm_v3d_submit_csd args;
286 };
287 
288 struct v3d_submit_outsync {
289 	struct drm_syncobj *syncobj;
290 };
291 
292 struct v3d_submit_ext {
293 	u32 flags;
294 	u32 wait_stage;
295 
296 	u32 in_sync_count;
297 	u64 in_syncs;
298 
299 	u32 out_sync_count;
300 	struct v3d_submit_outsync *out_syncs;
301 };
302 
303 /**
304  * __wait_for - magic wait macro
305  *
306  * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
307  * important that we check the condition again after having timed out, since the
308  * timeout could be due to preemption or similar and we've never had a chance to
309  * check the condition before the timeout.
310  */
311 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
312 	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
313 	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
314 	int ret__;							\
315 	might_sleep();							\
316 	for (;;) {							\
317 		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
318 		OP;							\
319 		/* Guarantee COND check prior to timeout */		\
320 		barrier();						\
321 		if (COND) {						\
322 			ret__ = 0;					\
323 			break;						\
324 		}							\
325 		if (expired__) {					\
326 			ret__ = -ETIMEDOUT;				\
327 			break;						\
328 		}							\
329 		usleep_range(wait__, wait__ * 2);			\
330 		if (wait__ < (Wmax))					\
331 			wait__ <<= 1;					\
332 	}								\
333 	ret__;								\
334 })
335 
336 #define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
337 						   (Wmax))
338 #define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
339 
340 static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
341 {
342 	/* nsecs_to_jiffies64() does not guard against overflow */
343 	if (NSEC_PER_SEC % HZ &&
344 	    div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
345 		return MAX_JIFFY_OFFSET;
346 
347 	return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
348 }
349 
350 /* v3d_bo.c */
351 struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
352 void v3d_free_object(struct drm_gem_object *gem_obj);
353 struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
354 			     size_t size);
355 int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
356 			struct drm_file *file_priv);
357 int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
358 		      struct drm_file *file_priv);
359 int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
360 			    struct drm_file *file_priv);
361 struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
362 						 struct dma_buf_attachment *attach,
363 						 struct sg_table *sgt);
364 
365 /* v3d_debugfs.c */
366 void v3d_debugfs_init(struct drm_minor *minor);
367 
368 /* v3d_fence.c */
369 extern const struct dma_fence_ops v3d_fence_ops;
370 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
371 
372 /* v3d_gem.c */
373 int v3d_gem_init(struct drm_device *dev);
374 void v3d_gem_destroy(struct drm_device *dev);
375 int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
376 			struct drm_file *file_priv);
377 int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
378 			 struct drm_file *file_priv);
379 int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
380 			 struct drm_file *file_priv);
381 int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
382 		      struct drm_file *file_priv);
383 void v3d_job_cleanup(struct v3d_job *job);
384 void v3d_job_put(struct v3d_job *job);
385 void v3d_reset(struct v3d_dev *v3d);
386 void v3d_invalidate_caches(struct v3d_dev *v3d);
387 void v3d_clean_caches(struct v3d_dev *v3d);
388 
389 /* v3d_irq.c */
390 int v3d_irq_init(struct v3d_dev *v3d);
391 void v3d_irq_enable(struct v3d_dev *v3d);
392 void v3d_irq_disable(struct v3d_dev *v3d);
393 void v3d_irq_reset(struct v3d_dev *v3d);
394 
395 /* v3d_mmu.c */
396 int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
397 		       u32 *offset);
398 int v3d_mmu_set_page_table(struct v3d_dev *v3d);
399 void v3d_mmu_insert_ptes(struct v3d_bo *bo);
400 void v3d_mmu_remove_ptes(struct v3d_bo *bo);
401 
402 /* v3d_sched.c */
403 int v3d_sched_init(struct v3d_dev *v3d);
404 void v3d_sched_fini(struct v3d_dev *v3d);
405 
406 /* v3d_perfmon.c */
407 void v3d_perfmon_get(struct v3d_perfmon *perfmon);
408 void v3d_perfmon_put(struct v3d_perfmon *perfmon);
409 void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
410 void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
411 		      bool capture);
412 struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
413 void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
414 void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
415 int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
416 			     struct drm_file *file_priv);
417 int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
418 			      struct drm_file *file_priv);
419 int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
420 				 struct drm_file *file_priv);
421