xref: /linux/drivers/gpu/drm/v3d/v3d_bo.c (revision bf4afc53b77aeaa48b5409da5c8da6bb4eff7f43)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2015-2018 Broadcom */
3 
4 /**
5  * DOC: V3D GEM BO management support
6  *
7  * Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the
8  * GPU and the bus, allowing us to use shmem objects for our storage
9  * instead of CMA.
10  *
11  * Physically contiguous objects may still be imported to V3D, but the
12  * driver doesn't allocate physically contiguous objects on its own.
13  * Display engines requiring physically contiguous allocations should
14  * look into Mesa's "renderonly" support (as used by the Mesa pl111
15  * driver) for an example of how to integrate with V3D.
16  */
17 
18 #include <linux/dma-buf.h>
19 #include <linux/vmalloc.h>
20 
21 #include <drm/drm_print.h>
22 
23 #include "v3d_drv.h"
24 #include "uapi/drm/v3d_drm.h"
25 
v3d_gem_status(struct drm_gem_object * obj)26 static enum drm_gem_object_status v3d_gem_status(struct drm_gem_object *obj)
27 {
28 	struct v3d_bo *bo = to_v3d_bo(obj);
29 	enum drm_gem_object_status res = 0;
30 
31 	if (bo->base.pages)
32 		res |= DRM_GEM_OBJECT_RESIDENT;
33 
34 	return res;
35 }
36 
37 /* Called DRM core on the last userspace/kernel unreference of the
38  * BO.
39  */
v3d_free_object(struct drm_gem_object * obj)40 void v3d_free_object(struct drm_gem_object *obj)
41 {
42 	struct v3d_dev *v3d = to_v3d_dev(obj->dev);
43 	struct v3d_bo *bo = to_v3d_bo(obj);
44 
45 	if (bo->vaddr)
46 		v3d_put_bo_vaddr(bo);
47 
48 	v3d_mmu_remove_ptes(bo);
49 
50 	mutex_lock(&v3d->bo_lock);
51 	v3d->bo_stats.num_allocated--;
52 	v3d->bo_stats.pages_allocated -= obj->size >> V3D_MMU_PAGE_SHIFT;
53 	mutex_unlock(&v3d->bo_lock);
54 
55 	spin_lock(&v3d->mm_lock);
56 	drm_mm_remove_node(&bo->node);
57 	spin_unlock(&v3d->mm_lock);
58 
59 	/* GPU execution may have dirtied any pages in the BO. */
60 	bo->base.pages_mark_dirty_on_put = true;
61 
62 	drm_gem_shmem_free(&bo->base);
63 }
64 
65 static const struct drm_gem_object_funcs v3d_gem_funcs = {
66 	.free = v3d_free_object,
67 	.print_info = drm_gem_shmem_object_print_info,
68 	.pin = drm_gem_shmem_object_pin,
69 	.unpin = drm_gem_shmem_object_unpin,
70 	.get_sg_table = drm_gem_shmem_object_get_sg_table,
71 	.vmap = drm_gem_shmem_object_vmap,
72 	.vunmap = drm_gem_shmem_object_vunmap,
73 	.mmap = drm_gem_shmem_object_mmap,
74 	.status = v3d_gem_status,
75 	.vm_ops = &drm_gem_shmem_vm_ops,
76 };
77 
78 /* gem_create_object function for allocating a BO struct and doing
79  * early setup.
80  */
v3d_create_object(struct drm_device * dev,size_t size)81 struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size)
82 {
83 	struct v3d_bo *bo;
84 	struct drm_gem_object *obj;
85 
86 	if (size == 0)
87 		return ERR_PTR(-EINVAL);
88 
89 	bo = kzalloc_obj(*bo);
90 	if (!bo)
91 		return ERR_PTR(-ENOMEM);
92 	obj = &bo->base.base;
93 
94 	obj->funcs = &v3d_gem_funcs;
95 	bo->base.map_wc = true;
96 	INIT_LIST_HEAD(&bo->unref_head);
97 
98 	return &bo->base.base;
99 }
100 
101 static int
v3d_bo_create_finish(struct drm_gem_object * obj)102 v3d_bo_create_finish(struct drm_gem_object *obj)
103 {
104 	struct v3d_dev *v3d = to_v3d_dev(obj->dev);
105 	struct v3d_bo *bo = to_v3d_bo(obj);
106 	struct sg_table *sgt;
107 	u64 align;
108 	int ret;
109 
110 	/* So far we pin the BO in the MMU for its lifetime, so use
111 	 * shmem's helper for getting a lifetime sgt.
112 	 */
113 	sgt = drm_gem_shmem_get_pages_sgt(&bo->base);
114 	if (IS_ERR(sgt))
115 		return PTR_ERR(sgt);
116 
117 	if (!drm_gem_get_huge_mnt(obj->dev))
118 		align = SZ_4K;
119 	else if (obj->size >= SZ_1M)
120 		align = SZ_1M;
121 	else if (obj->size >= SZ_64K)
122 		align = SZ_64K;
123 	else
124 		align = SZ_4K;
125 
126 	spin_lock(&v3d->mm_lock);
127 	/* Allocate the object's space in the GPU's page tables.
128 	 * Inserting PTEs will happen later, but the offset is for the
129 	 * lifetime of the BO.
130 	 */
131 	ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node,
132 					 obj->size >> V3D_MMU_PAGE_SHIFT,
133 					 align >> V3D_MMU_PAGE_SHIFT, 0, 0);
134 	spin_unlock(&v3d->mm_lock);
135 	if (ret)
136 		return ret;
137 
138 	/* Track stats for /debug/dri/n/bo_stats. */
139 	mutex_lock(&v3d->bo_lock);
140 	v3d->bo_stats.num_allocated++;
141 	v3d->bo_stats.pages_allocated += obj->size >> V3D_MMU_PAGE_SHIFT;
142 	mutex_unlock(&v3d->bo_lock);
143 
144 	v3d_mmu_insert_ptes(bo);
145 
146 	return 0;
147 }
148 
v3d_bo_create(struct drm_device * dev,struct drm_file * file_priv,size_t unaligned_size)149 struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
150 			     size_t unaligned_size)
151 {
152 	struct drm_gem_shmem_object *shmem_obj;
153 	struct v3d_bo *bo;
154 	int ret;
155 
156 	shmem_obj = drm_gem_shmem_create(dev, unaligned_size);
157 	if (IS_ERR(shmem_obj))
158 		return ERR_CAST(shmem_obj);
159 	bo = to_v3d_bo(&shmem_obj->base);
160 	bo->vaddr = NULL;
161 
162 	ret = v3d_bo_create_finish(&shmem_obj->base);
163 	if (ret)
164 		goto free_obj;
165 
166 	return bo;
167 
168 free_obj:
169 	drm_gem_shmem_free(shmem_obj);
170 	return ERR_PTR(ret);
171 }
172 
173 struct drm_gem_object *
v3d_prime_import_sg_table(struct drm_device * dev,struct dma_buf_attachment * attach,struct sg_table * sgt)174 v3d_prime_import_sg_table(struct drm_device *dev,
175 			  struct dma_buf_attachment *attach,
176 			  struct sg_table *sgt)
177 {
178 	struct drm_gem_object *obj;
179 	int ret;
180 
181 	obj = drm_gem_shmem_prime_import_sg_table(dev, attach, sgt);
182 	if (IS_ERR(obj))
183 		return obj;
184 
185 	ret = v3d_bo_create_finish(obj);
186 	if (ret) {
187 		drm_gem_shmem_free(&to_v3d_bo(obj)->base);
188 		return ERR_PTR(ret);
189 	}
190 
191 	return obj;
192 }
193 
v3d_get_bo_vaddr(struct v3d_bo * bo)194 void v3d_get_bo_vaddr(struct v3d_bo *bo)
195 {
196 	struct drm_gem_shmem_object *obj = &bo->base;
197 
198 	bo->vaddr = vmap(obj->pages, obj->base.size >> PAGE_SHIFT, VM_MAP,
199 			 pgprot_writecombine(PAGE_KERNEL));
200 }
201 
v3d_put_bo_vaddr(struct v3d_bo * bo)202 void v3d_put_bo_vaddr(struct v3d_bo *bo)
203 {
204 	vunmap(bo->vaddr);
205 	bo->vaddr = NULL;
206 }
207 
v3d_create_bo_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)208 int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
209 			struct drm_file *file_priv)
210 {
211 	struct drm_v3d_create_bo *args = data;
212 	struct v3d_bo *bo = NULL;
213 	int ret;
214 
215 	if (args->flags != 0) {
216 		drm_dbg(dev, "unknown create_bo flags: %d\n", args->flags);
217 		return -EINVAL;
218 	}
219 
220 	bo = v3d_bo_create(dev, file_priv, PAGE_ALIGN(args->size));
221 	if (IS_ERR(bo))
222 		return PTR_ERR(bo);
223 
224 	args->offset = bo->node.start << V3D_MMU_PAGE_SHIFT;
225 
226 	ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
227 	drm_gem_object_put(&bo->base.base);
228 
229 	return ret;
230 }
231 
v3d_mmap_bo_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)232 int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
233 		      struct drm_file *file_priv)
234 {
235 	struct drm_v3d_mmap_bo *args = data;
236 	struct drm_gem_object *gem_obj;
237 
238 	if (args->flags != 0) {
239 		drm_dbg(dev, "unknown mmap_bo flags: %d\n", args->flags);
240 		return -EINVAL;
241 	}
242 
243 	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
244 	if (!gem_obj) {
245 		drm_dbg(dev, "Failed to look up GEM BO %d\n", args->handle);
246 		return -ENOENT;
247 	}
248 
249 	args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
250 	drm_gem_object_put(gem_obj);
251 
252 	return 0;
253 }
254 
v3d_get_bo_offset_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)255 int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
256 			    struct drm_file *file_priv)
257 {
258 	struct drm_v3d_get_bo_offset *args = data;
259 	struct drm_gem_object *gem_obj;
260 	struct v3d_bo *bo;
261 
262 	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
263 	if (!gem_obj) {
264 		drm_dbg(dev, "Failed to look up GEM BO %d\n", args->handle);
265 		return -ENOENT;
266 	}
267 	bo = to_v3d_bo(gem_obj);
268 
269 	args->offset = bo->node.start << V3D_MMU_PAGE_SHIFT;
270 
271 	drm_gem_object_put(gem_obj);
272 	return 0;
273 }
274 
275 int
v3d_wait_bo_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)276 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
277 		  struct drm_file *file_priv)
278 {
279 	int ret;
280 	struct drm_v3d_wait_bo *args = data;
281 	ktime_t start = ktime_get();
282 	u64 delta_ns;
283 	unsigned long timeout_jiffies =
284 		nsecs_to_jiffies_timeout(args->timeout_ns);
285 
286 	if (args->pad != 0)
287 		return -EINVAL;
288 
289 	ret = drm_gem_dma_resv_wait(file_priv, args->handle,
290 				    true, timeout_jiffies);
291 
292 	/* Decrement the user's timeout, in case we got interrupted
293 	 * such that the ioctl will be restarted.
294 	 */
295 	delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
296 	if (delta_ns < args->timeout_ns)
297 		args->timeout_ns -= delta_ns;
298 	else
299 		args->timeout_ns = 0;
300 
301 	/* Asked to wait beyond the jiffy/scheduler precision? */
302 	if (ret == -ETIME && args->timeout_ns)
303 		ret = -EAGAIN;
304 
305 	return ret;
306 }
307