xref: /linux/drivers/gpu/drm/msm/msm_gpu.h (revision ef69f8d2ff09518657c3ecaf2db8408c16549829)
1 /*
2  * Copyright (C) 2013 Red Hat
3  * Author: Rob Clark <robdclark@gmail.com>
4  *
5  * This program is free software; you can redistribute it and/or modify it
6  * under the terms of the GNU General Public License version 2 as published by
7  * the Free Software Foundation.
8  *
9  * This program is distributed in the hope that it will be useful, but WITHOUT
10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
12  * more details.
13  *
14  * You should have received a copy of the GNU General Public License along with
15  * this program.  If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef __MSM_GPU_H__
19 #define __MSM_GPU_H__
20 
21 #include <linux/clk.h>
22 #include <linux/regulator/consumer.h>
23 
24 #include "msm_drv.h"
25 #include "msm_fence.h"
26 #include "msm_ringbuffer.h"
27 
28 struct msm_gem_submit;
29 struct msm_gpu_perfcntr;
30 
31 struct msm_gpu_config {
32 	const char *ioname;
33 	const char *irqname;
34 	uint64_t va_start;
35 	uint64_t va_end;
36 	unsigned int nr_rings;
37 };
38 
39 /* So far, with hardware that I've seen to date, we can have:
40  *  + zero, one, or two z180 2d cores
41  *  + a3xx or a2xx 3d core, which share a common CP (the firmware
42  *    for the CP seems to implement some different PM4 packet types
43  *    but the basics of cmdstream submission are the same)
44  *
45  * Which means that the eventual complete "class" hierarchy, once
46  * support for all past and present hw is in place, becomes:
47  *  + msm_gpu
48  *    + adreno_gpu
49  *      + a3xx_gpu
50  *      + a2xx_gpu
51  *    + z180_gpu
52  */
53 struct msm_gpu_funcs {
54 	int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
55 	int (*hw_init)(struct msm_gpu *gpu);
56 	int (*pm_suspend)(struct msm_gpu *gpu);
57 	int (*pm_resume)(struct msm_gpu *gpu);
58 	void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
59 			struct msm_file_private *ctx);
60 	void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
61 	irqreturn_t (*irq)(struct msm_gpu *irq);
62 	struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
63 	void (*recover)(struct msm_gpu *gpu);
64 	void (*destroy)(struct msm_gpu *gpu);
65 #ifdef CONFIG_DEBUG_FS
66 	/* show GPU status in debugfs: */
67 	void (*show)(struct msm_gpu *gpu, struct seq_file *m);
68 #endif
69 };
70 
71 struct msm_gpu {
72 	const char *name;
73 	struct drm_device *dev;
74 	struct platform_device *pdev;
75 	const struct msm_gpu_funcs *funcs;
76 
77 	/* performance counters (hw & sw): */
78 	spinlock_t perf_lock;
79 	bool perfcntr_active;
80 	struct {
81 		bool active;
82 		ktime_t time;
83 	} last_sample;
84 	uint32_t totaltime, activetime;    /* sw counters */
85 	uint32_t last_cntrs[5];            /* hw counters */
86 	const struct msm_gpu_perfcntr *perfcntrs;
87 	uint32_t num_perfcntrs;
88 
89 	struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
90 	int nr_rings;
91 
92 	/* list of GEM active objects: */
93 	struct list_head active_list;
94 
95 	/* does gpu need hw_init? */
96 	bool needs_hw_init;
97 
98 	/* worker for handling active-list retiring: */
99 	struct work_struct retire_work;
100 
101 	void __iomem *mmio;
102 	int irq;
103 
104 	struct msm_gem_address_space *aspace;
105 
106 	/* Power Control: */
107 	struct regulator *gpu_reg, *gpu_cx;
108 	struct clk **grp_clks;
109 	int nr_clocks;
110 	struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
111 	uint32_t fast_rate, bus_freq;
112 
113 #ifdef DOWNSTREAM_CONFIG_MSM_BUS_SCALING
114 	struct msm_bus_scale_pdata *bus_scale_table;
115 	uint32_t bsc;
116 #endif
117 
118 	/* Hang and Inactivity Detection:
119 	 */
120 #define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
121 
122 #define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
123 #define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
124 	struct timer_list hangcheck_timer;
125 	struct work_struct recover_work;
126 
127 	struct drm_gem_object *memptrs_bo;
128 };
129 
130 /* It turns out that all targets use the same ringbuffer size */
131 #define MSM_GPU_RINGBUFFER_SZ SZ_32K
132 #define MSM_GPU_RINGBUFFER_BLKSIZE 32
133 
134 #define MSM_GPU_RB_CNTL_DEFAULT \
135 		(AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
136 		AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
137 
138 static inline bool msm_gpu_active(struct msm_gpu *gpu)
139 {
140 	int i;
141 
142 	for (i = 0; i < gpu->nr_rings; i++) {
143 		struct msm_ringbuffer *ring = gpu->rb[i];
144 
145 		if (ring->seqno > ring->memptrs->fence)
146 			return true;
147 	}
148 
149 	return false;
150 }
151 
152 /* Perf-Counters:
153  * The select_reg and select_val are just there for the benefit of the child
154  * class that actually enables the perf counter..  but msm_gpu base class
155  * will handle sampling/displaying the counters.
156  */
157 
158 struct msm_gpu_perfcntr {
159 	uint32_t select_reg;
160 	uint32_t sample_reg;
161 	uint32_t select_val;
162 	const char *name;
163 };
164 
165 struct msm_gpu_submitqueue {
166 	int id;
167 	u32 flags;
168 	u32 prio;
169 	int faults;
170 	struct list_head node;
171 	struct kref ref;
172 };
173 
174 static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
175 {
176 	msm_writel(data, gpu->mmio + (reg << 2));
177 }
178 
179 static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
180 {
181 	return msm_readl(gpu->mmio + (reg << 2));
182 }
183 
184 static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
185 {
186 	uint32_t val = gpu_read(gpu, reg);
187 
188 	val &= ~mask;
189 	gpu_write(gpu, reg, val | or);
190 }
191 
192 static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
193 {
194 	u64 val;
195 
196 	/*
197 	 * Why not a readq here? Two reasons: 1) many of the LO registers are
198 	 * not quad word aligned and 2) the GPU hardware designers have a bit
199 	 * of a history of putting registers where they fit, especially in
200 	 * spins. The longer a GPU family goes the higher the chance that
201 	 * we'll get burned.  We could do a series of validity checks if we
202 	 * wanted to, but really is a readq() that much better? Nah.
203 	 */
204 
205 	/*
206 	 * For some lo/hi registers (like perfcounters), the hi value is latched
207 	 * when the lo is read, so make sure to read the lo first to trigger
208 	 * that
209 	 */
210 	val = (u64) msm_readl(gpu->mmio + (lo << 2));
211 	val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
212 
213 	return val;
214 }
215 
216 static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
217 {
218 	/* Why not a writeq here? Read the screed above */
219 	msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
220 	msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
221 }
222 
223 int msm_gpu_pm_suspend(struct msm_gpu *gpu);
224 int msm_gpu_pm_resume(struct msm_gpu *gpu);
225 
226 int msm_gpu_hw_init(struct msm_gpu *gpu);
227 
228 void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
229 void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
230 int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
231 		uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
232 
233 void msm_gpu_retire(struct msm_gpu *gpu);
234 void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
235 		struct msm_file_private *ctx);
236 
237 int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
238 		struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
239 		const char *name, struct msm_gpu_config *config);
240 
241 void msm_gpu_cleanup(struct msm_gpu *gpu);
242 
243 struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
244 void __init adreno_register(void);
245 void __exit adreno_unregister(void);
246 
247 static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
248 {
249 	if (queue)
250 		kref_put(&queue->ref, msm_submitqueue_destroy);
251 }
252 
253 #endif /* __MSM_GPU_H__ */
254