1 #ifndef STATE_XML 2 #define STATE_XML 3 4 /* Autogenerated file, DO NOT EDIT manually! 5 6 This file was generated by the rules-ng-ng headergen tool in this git repository: 7 http://0x04.net/cgit/index.cgi/rules-ng-ng 8 git clone git://0x04.net/rules-ng-ng 9 10 The rules-ng-ng source files this header was generated from are: 11 - state.xml ( 18882 bytes, from 2015-03-25 11:42:32) 12 - common.xml ( 18437 bytes, from 2015-03-25 11:27:41) 13 - state_hi.xml ( 23420 bytes, from 2015-03-25 11:47:21) 14 - state_2d.xml ( 51549 bytes, from 2015-03-25 11:25:06) 15 - state_3d.xml ( 54600 bytes, from 2015-03-25 11:25:19) 16 - state_vg.xml ( 5973 bytes, from 2015-03-25 11:26:01) 17 18 Copyright (C) 2015 19 */ 20 21 22 #define VARYING_COMPONENT_USE_UNUSED 0x00000000 23 #define VARYING_COMPONENT_USE_USED 0x00000001 24 #define VARYING_COMPONENT_USE_POINTCOORD_X 0x00000002 25 #define VARYING_COMPONENT_USE_POINTCOORD_Y 0x00000003 26 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK 0x000000ff 27 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT 0 28 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK) 29 #define VIVS_FE 0x00000000 30 31 #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) (0x00000600 + 0x4*(i0)) 32 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE 0x00000004 33 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN 0x00000010 34 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK 0x0000000f 35 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT 0 36 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE 0x00000000 37 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE 0x00000001 38 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT 0x00000002 39 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT 0x00000003 40 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT 0x00000004 41 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT 0x00000005 42 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT 0x00000008 43 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT 0x00000009 44 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED 0x0000000b 45 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2 0x0000000c 46 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2 0x0000000d 47 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK 0x00000030 48 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT 4 49 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK) 50 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE 0x00000080 51 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK 0x00000700 52 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT 8 53 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK) 54 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK 0x00003000 55 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT 12 56 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK) 57 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK 0x0000c000 58 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT 14 59 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF 0x00000000 60 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON 0x00008000 61 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK 0x00ff0000 62 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT 16 63 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK) 64 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK 0xff000000 65 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT 24 66 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK) 67 68 #define VIVS_FE_CMD_STREAM_BASE_ADDR 0x00000640 69 70 #define VIVS_FE_INDEX_STREAM_BASE_ADDR 0x00000644 71 72 #define VIVS_FE_INDEX_STREAM_CONTROL 0x00000648 73 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK 0x00000003 74 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT 0 75 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR 0x00000000 76 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT 0x00000001 77 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT 0x00000002 78 79 #define VIVS_FE_VERTEX_STREAM_BASE_ADDR 0x0000064c 80 81 #define VIVS_FE_VERTEX_STREAM_CONTROL 0x00000650 82 83 #define VIVS_FE_COMMAND_ADDRESS 0x00000654 84 85 #define VIVS_FE_COMMAND_CONTROL 0x00000658 86 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK 0x0000ffff 87 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT 0 88 #define VIVS_FE_COMMAND_CONTROL_PREFETCH(x) (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK) 89 #define VIVS_FE_COMMAND_CONTROL_ENABLE 0x00010000 90 91 #define VIVS_FE_DMA_STATUS 0x0000065c 92 93 #define VIVS_FE_DMA_DEBUG_STATE 0x00000660 94 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK 0x0000001f 95 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT 0 96 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE 0x00000000 97 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC 0x00000001 98 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0 0x00000002 99 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0 0x00000003 100 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1 0x00000004 101 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1 0x00000005 102 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR 0x00000006 103 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD 0x00000007 104 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL 0x00000008 105 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL 0x00000009 106 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA 0x0000000a 107 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX 0x0000000b 108 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW 0x0000000c 109 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0 0x0000000d 110 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1 0x0000000e 111 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0 0x0000000f 112 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1 0x00000010 113 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO 0x00000011 114 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT 0x00000012 115 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK 0x00000013 116 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END 0x00000014 117 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL 0x00000015 118 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK 0x00000300 119 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT 8 120 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE 0x00000000 121 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START 0x00000100 122 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ 0x00000200 123 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END 0x00000300 124 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK 0x00000c00 125 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT 10 126 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE 0x00000000 127 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID 0x00000400 128 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID 0x00000800 129 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK 0x00003000 130 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT 12 131 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE 0x00000000 132 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX 0x00001000 133 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL 0x00002000 134 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK 0x0000c000 135 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT 14 136 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE 0x00000000 137 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR 0x00004000 138 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC 0x00008000 139 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK 0x00030000 140 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT 16 141 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE 0x00000000 142 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE 0x00010000 143 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS 0x00020000 144 145 #define VIVS_FE_DMA_ADDRESS 0x00000664 146 147 #define VIVS_FE_DMA_LOW 0x00000668 148 149 #define VIVS_FE_DMA_HIGH 0x0000066c 150 151 #define VIVS_FE_AUTO_FLUSH 0x00000670 152 153 #define VIVS_FE_UNK00678 0x00000678 154 155 #define VIVS_FE_UNK0067C 0x0000067c 156 157 #define VIVS_FE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0)) 158 #define VIVS_FE_VERTEX_STREAMS__ESIZE 0x00000004 159 #define VIVS_FE_VERTEX_STREAMS__LEN 0x00000008 160 161 #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00000680 + 0x4*(i0)) 162 163 #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) (0x000006a0 + 0x4*(i0)) 164 165 #define VIVS_FE_UNK00700(i0) (0x00000700 + 0x4*(i0)) 166 #define VIVS_FE_UNK00700__ESIZE 0x00000004 167 #define VIVS_FE_UNK00700__LEN 0x00000010 168 169 #define VIVS_FE_UNK00740(i0) (0x00000740 + 0x4*(i0)) 170 #define VIVS_FE_UNK00740__ESIZE 0x00000004 171 #define VIVS_FE_UNK00740__LEN 0x00000010 172 173 #define VIVS_FE_UNK00780(i0) (0x00000780 + 0x4*(i0)) 174 #define VIVS_FE_UNK00780__ESIZE 0x00000004 175 #define VIVS_FE_UNK00780__LEN 0x00000010 176 177 #define VIVS_GL 0x00000000 178 179 #define VIVS_GL_PIPE_SELECT 0x00003800 180 #define VIVS_GL_PIPE_SELECT_PIPE__MASK 0x00000001 181 #define VIVS_GL_PIPE_SELECT_PIPE__SHIFT 0 182 #define VIVS_GL_PIPE_SELECT_PIPE(x) (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK) 183 184 #define VIVS_GL_EVENT 0x00003804 185 #define VIVS_GL_EVENT_EVENT_ID__MASK 0x0000001f 186 #define VIVS_GL_EVENT_EVENT_ID__SHIFT 0 187 #define VIVS_GL_EVENT_EVENT_ID(x) (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK) 188 #define VIVS_GL_EVENT_FROM_FE 0x00000020 189 #define VIVS_GL_EVENT_FROM_PE 0x00000040 190 #define VIVS_GL_EVENT_SOURCE__MASK 0x00001f00 191 #define VIVS_GL_EVENT_SOURCE__SHIFT 8 192 #define VIVS_GL_EVENT_SOURCE(x) (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK) 193 194 #define VIVS_GL_SEMAPHORE_TOKEN 0x00003808 195 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK 0x0000001f 196 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT 0 197 #define VIVS_GL_SEMAPHORE_TOKEN_FROM(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK) 198 #define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK 0x00001f00 199 #define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT 8 200 #define VIVS_GL_SEMAPHORE_TOKEN_TO(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK) 201 202 #define VIVS_GL_FLUSH_CACHE 0x0000380c 203 #define VIVS_GL_FLUSH_CACHE_DEPTH 0x00000001 204 #define VIVS_GL_FLUSH_CACHE_COLOR 0x00000002 205 #define VIVS_GL_FLUSH_CACHE_TEXTURE 0x00000004 206 #define VIVS_GL_FLUSH_CACHE_PE2D 0x00000008 207 #define VIVS_GL_FLUSH_CACHE_TEXTUREVS 0x00000010 208 #define VIVS_GL_FLUSH_CACHE_SHADER_L1 0x00000020 209 #define VIVS_GL_FLUSH_CACHE_SHADER_L2 0x00000040 210 211 #define VIVS_GL_FLUSH_MMU 0x00003810 212 #define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU 0x00000001 213 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK1 0x00000002 214 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK2 0x00000004 215 #define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU 0x00000008 216 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK4 0x00000010 217 218 #define VIVS_GL_VERTEX_ELEMENT_CONFIG 0x00003814 219 220 #define VIVS_GL_MULTI_SAMPLE_CONFIG 0x00003818 221 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK 0x00000003 222 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT 0 223 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE 0x00000000 224 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X 0x00000001 225 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X 0x00000002 226 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK 0x00000008 227 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK 0x000000f0 228 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT 4 229 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK) 230 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK 0x00000100 231 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK 0x00007000 232 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT 12 233 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK) 234 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK 0x00008000 235 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK 0x00030000 236 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT 16 237 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK) 238 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK 0x00080000 239 240 #define VIVS_GL_VARYING_TOTAL_COMPONENTS 0x0000381c 241 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK 0x000000ff 242 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0 243 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK) 244 245 #define VIVS_GL_VARYING_NUM_COMPONENTS 0x00003820 246 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK 0x00000007 247 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT 0 248 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK) 249 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK 0x00000070 250 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT 4 251 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK) 252 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK 0x00000700 253 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT 8 254 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK) 255 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK 0x00007000 256 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT 12 257 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK) 258 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK 0x00070000 259 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT 16 260 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK) 261 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK 0x00700000 262 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT 20 263 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK) 264 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK 0x07000000 265 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT 24 266 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK) 267 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK 0x70000000 268 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT 28 269 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK) 270 271 #define VIVS_GL_VARYING_COMPONENT_USE(i0) (0x00003828 + 0x4*(i0)) 272 #define VIVS_GL_VARYING_COMPONENT_USE__ESIZE 0x00000004 273 #define VIVS_GL_VARYING_COMPONENT_USE__LEN 0x00000002 274 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK 0x00000003 275 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT 0 276 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK) 277 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK 0x0000000c 278 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT 2 279 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK) 280 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK 0x00000030 281 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT 4 282 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK) 283 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK 0x000000c0 284 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT 6 285 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK) 286 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK 0x00000300 287 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT 8 288 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK) 289 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK 0x00000c00 290 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT 10 291 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK) 292 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK 0x00003000 293 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT 12 294 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK) 295 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK 0x0000c000 296 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT 14 297 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK) 298 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK 0x00030000 299 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT 16 300 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK) 301 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK 0x000c0000 302 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT 18 303 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK) 304 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK 0x00300000 305 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT 20 306 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK) 307 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK 0x00c00000 308 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT 22 309 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK) 310 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK 0x03000000 311 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT 24 312 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK) 313 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK 0x0c000000 314 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT 26 315 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK) 316 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK 0x30000000 317 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT 28 318 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK) 319 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK 0xc0000000 320 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT 30 321 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK) 322 323 #define VIVS_GL_UNK03834 0x00003834 324 325 #define VIVS_GL_UNK03838 0x00003838 326 327 #define VIVS_GL_API_MODE 0x0000384c 328 #define VIVS_GL_API_MODE_OPENGL 0x00000000 329 #define VIVS_GL_API_MODE_OPENVG 0x00000001 330 #define VIVS_GL_API_MODE_OPENCL 0x00000002 331 332 #define VIVS_GL_CONTEXT_POINTER 0x00003850 333 334 #define VIVS_GL_UNK03A00 0x00003a00 335 336 #define VIVS_GL_STALL_TOKEN 0x00003c00 337 #define VIVS_GL_STALL_TOKEN_FROM__MASK 0x0000001f 338 #define VIVS_GL_STALL_TOKEN_FROM__SHIFT 0 339 #define VIVS_GL_STALL_TOKEN_FROM(x) (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK) 340 #define VIVS_GL_STALL_TOKEN_TO__MASK 0x00001f00 341 #define VIVS_GL_STALL_TOKEN_TO__SHIFT 8 342 #define VIVS_GL_STALL_TOKEN_TO(x) (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK) 343 #define VIVS_GL_STALL_TOKEN_FLIP0 0x40000000 344 #define VIVS_GL_STALL_TOKEN_FLIP1 0x80000000 345 346 #define VIVS_DUMMY 0x00000000 347 348 #define VIVS_DUMMY_DUMMY 0x0003fffc 349 350 351 #endif /* STATE_XML */ 352