1// SPDX-License-Identifier: GPL-2.0-only 2/* 3 * PS3 Game Console device tree. 4 * 5 * Copyright (C) 2007 Sony Computer Entertainment Inc. 6 * Copyright 2007 Sony Corp. 7 */ 8 9/dts-v1/; 10 11/ { 12 model = "SonyPS3"; 13 compatible = "sony,ps3"; 14 #size-cells = <2>; 15 #address-cells = <2>; 16 17 chosen { 18 }; 19 20 /* 21 * We'll get the size of the bootmem block from lv1 after startup, 22 * so we'll put a null entry here. 23 */ 24 25 memory { 26 device_type = "memory"; 27 reg = <0x00000000 0x00000000 0x00000000 0x00000000>; 28 }; 29 30 /* 31 * The boot cpu is always zero for PS3. 32 * 33 * dtc expects a clock-frequency and timebase-frequency entries, so 34 * we'll put a null entries here. These will be initialized after 35 * startup with data from lv1. 36 * 37 * Seems the only way currently to indicate a processor has multiple 38 * threads is with an ibm,ppc-interrupt-server#s entry. We'll put one 39 * here so we can bring up both of ours. See smp_setup_cpu_maps(). 40 */ 41 42 cpus { 43 #size-cells = <0>; 44 #address-cells = <1>; 45 46 cpu@0 { 47 device_type = "cpu"; 48 reg = <0x00000000>; 49 ibm,ppc-interrupt-server#s = <0x0 0x1>; 50 clock-frequency = <0>; 51 timebase-frequency = <0>; 52 i-cache-size = <32768>; 53 d-cache-size = <32768>; 54 i-cache-line-size = <128>; 55 d-cache-line-size = <128>; 56 }; 57 }; 58}; 59