xref: /linux/arch/arm/include/asm/delay.h (revision c532de5a67a70f8533d495f8f2aaa9a0491c3ad0)
1 /* SPDX-License-Identifier: GPL-2.0 */
2 /*
3  * Copyright (C) 1995-2004 Russell King
4  *
5  * Delay routines, using a pre-computed "loops_per_second" value.
6  */
7 #ifndef __ASM_ARM_DELAY_H
8 #define __ASM_ARM_DELAY_H
9 
10 #include <asm/page.h>
11 #include <asm/param.h>	/* HZ */
12 
13 /*
14  * Loop (or tick) based delay:
15  *
16  * loops = loops_per_jiffy * jiffies_per_sec * delay_us / us_per_sec
17  *
18  * where:
19  *
20  * jiffies_per_sec = HZ
21  * us_per_sec = 1000000
22  *
23  * Therefore the constant part is HZ / 1000000 which is a small
24  * fractional number. To make this usable with integer math, we
25  * scale up this constant by 2^31, perform the actual multiplication,
26  * and scale the result back down by 2^31 with a simple shift:
27  *
28  * loops = (loops_per_jiffy * delay_us * UDELAY_MULT) >> 31
29  *
30  * where:
31  *
32  * UDELAY_MULT = 2^31 * HZ / 1000000
33  *             = (2^31 / 1000000) * HZ
34  *             = 2147.483648 * HZ
35  *             = 2147 * HZ + 483648 * HZ / 1000000
36  *
37  * 31 is the biggest scale shift value that won't overflow 32 bits for
38  * delay_us * UDELAY_MULT assuming HZ <= 1000 and delay_us <= 2000.
39  */
40 #define MAX_UDELAY_MS	2
41 #define UDELAY_MULT	UL(2147 * HZ + 483648 * HZ / 1000000)
42 #define UDELAY_SHIFT	31
43 
44 #ifndef __ASSEMBLY__
45 
46 struct delay_timer {
47 	unsigned long (*read_current_timer)(void);
48 	unsigned long freq;
49 };
50 
51 extern struct arm_delay_ops {
52 	void (*delay)(unsigned long);
53 	void (*const_udelay)(unsigned long);
54 	void (*udelay)(unsigned long);
55 	unsigned long ticks_per_jiffy;
56 } arm_delay_ops;
57 
58 #define __delay(n)		arm_delay_ops.delay(n)
59 
60 /*
61  * This function intentionally does not exist; if you see references to
62  * it, it means that you're calling udelay() with an out of range value.
63  *
64  * With currently imposed limits, this means that we support a max delay
65  * of 2000us. Further limits: HZ<=1000
66  */
67 extern void __bad_udelay(void);
68 
69 /*
70  * division by multiplication: you don't have to worry about
71  * loss of precision.
72  *
73  * Use only for very small delays ( < 2 msec).  Should probably use a
74  * lookup table, really, as the multiplications take much too long with
75  * short delays.  This is a "reasonable" implementation, though (and the
76  * first constant multiplications gets optimized away if the delay is
77  * a constant)
78  */
79 #define __udelay(n)		arm_delay_ops.udelay(n)
80 #define __const_udelay(n)	arm_delay_ops.const_udelay(n)
81 
82 #define udelay(n)							\
83 	(__builtin_constant_p(n) ?					\
84 	  ((n) > (MAX_UDELAY_MS * 1000) ? __bad_udelay() :		\
85 			__const_udelay((n) * UDELAY_MULT)) :		\
86 	  __udelay(n))
87 
88 /* Loop-based definitions for assembly code. */
89 extern void __loop_delay(unsigned long loops);
90 extern void __loop_udelay(unsigned long usecs);
91 extern void __loop_const_udelay(unsigned long);
92 
93 /* Delay-loop timer registration. */
94 #define ARCH_HAS_READ_CURRENT_TIMER
95 extern void register_current_timer_delay(const struct delay_timer *timer);
96 
97 #endif /* __ASSEMBLY__ */
98 
99 #endif /* defined(_ARM_DELAY_H) */
100 
101