1====================================== 2Wound/Wait Deadlock-Proof Mutex Design 3====================================== 4 5Please read mutex-design.rst first, as it applies to wait/wound mutexes too. 6 7Motivation for WW-Mutexes 8------------------------- 9 10GPU's do operations that commonly involve many buffers. Those buffers 11can be shared across contexts/processes, exist in different memory 12domains (for example VRAM vs system memory), and so on. And with 13PRIME / dmabuf, they can even be shared across devices. So there are 14a handful of situations where the driver needs to wait for buffers to 15become ready. If you think about this in terms of waiting on a buffer 16mutex for it to become available, this presents a problem because 17there is no way to guarantee that buffers appear in a execbuf/batch in 18the same order in all contexts. That is directly under control of 19userspace, and a result of the sequence of GL calls that an application 20makes. Which results in the potential for deadlock. The problem gets 21more complex when you consider that the kernel may need to migrate the 22buffer(s) into VRAM before the GPU operates on the buffer(s), which 23may in turn require evicting some other buffers (and you don't want to 24evict other buffers which are already queued up to the GPU), but for a 25simplified understanding of the problem you can ignore this. 26 27The algorithm that the TTM graphics subsystem came up with for dealing with 28this problem is quite simple. For each group of buffers (execbuf) that need 29to be locked, the caller would be assigned a unique reservation id/ticket, 30from a global counter. In case of deadlock while locking all the buffers 31associated with a execbuf, the one with the lowest reservation ticket (i.e. 32the oldest task) wins, and the one with the higher reservation id (i.e. the 33younger task) unlocks all of the buffers that it has already locked, and then 34tries again. 35 36In the RDBMS literature, a reservation ticket is associated with a transaction. 37and the deadlock handling approach is called Wait-Die. The name is based on 38the actions of a locking thread when it encounters an already locked mutex. 39If the transaction holding the lock is younger, the locking transaction waits. 40If the transaction holding the lock is older, the locking transaction backs off 41and dies. Hence Wait-Die. 42There is also another algorithm called Wound-Wait: 43If the transaction holding the lock is younger, the locking transaction 44wounds the transaction holding the lock, requesting it to die. 45If the transaction holding the lock is older, it waits for the other 46transaction. Hence Wound-Wait. 47The two algorithms are both fair in that a transaction will eventually succeed. 48However, the Wound-Wait algorithm is typically stated to generate fewer backoffs 49compared to Wait-Die, but is, on the other hand, associated with more work than 50Wait-Die when recovering from a backoff. Wound-Wait is also a preemptive 51algorithm in that transactions are wounded by other transactions, and that 52requires a reliable way to pick up the wounded condition and preempt the 53running transaction. Note that this is not the same as process preemption. A 54Wound-Wait transaction is considered preempted when it dies (returning 55-EDEADLK) following a wound. 56 57Concepts 58-------- 59 60Compared to normal mutexes two additional concepts/objects show up in the lock 61interface for w/w mutexes: 62 63Acquire context: To ensure eventual forward progress it is important the a task 64trying to acquire locks doesn't grab a new reservation id, but keeps the one it 65acquired when starting the lock acquisition. This ticket is stored in the 66acquire context. Furthermore the acquire context keeps track of debugging state 67to catch w/w mutex interface abuse. An acquire context is representing a 68transaction. 69 70W/w class: In contrast to normal mutexes the lock class needs to be explicit for 71w/w mutexes, since it is required to initialize the acquire context. The lock 72class also specifies what algorithm to use, Wound-Wait or Wait-Die. 73 74Furthermore there are three different class of w/w lock acquire functions: 75 76* Normal lock acquisition with a context, using ww_mutex_lock. 77 78* Slowpath lock acquisition on the contending lock, used by the task that just 79 killed its transaction after having dropped all already acquired locks. 80 These functions have the _slow postfix. 81 82 From a simple semantics point-of-view the _slow functions are not strictly 83 required, since simply calling the normal ww_mutex_lock functions on the 84 contending lock (after having dropped all other already acquired locks) will 85 work correctly. After all if no other ww mutex has been acquired yet there's 86 no deadlock potential and hence the ww_mutex_lock call will block and not 87 prematurely return -EDEADLK. The advantage of the _slow functions is in 88 interface safety: 89 90 - ww_mutex_lock has a __must_check int return type, whereas ww_mutex_lock_slow 91 has a void return type. Note that since ww mutex code needs loops/retries 92 anyway the __must_check doesn't result in spurious warnings, even though the 93 very first lock operation can never fail. 94 - When full debugging is enabled ww_mutex_lock_slow checks that all acquired 95 ww mutex have been released (preventing deadlocks) and makes sure that we 96 block on the contending lock (preventing spinning through the -EDEADLK 97 slowpath until the contended lock can be acquired). 98 99* Functions to only acquire a single w/w mutex, which results in the exact same 100 semantics as a normal mutex. This is done by calling ww_mutex_lock with a NULL 101 context. 102 103 Again this is not strictly required. But often you only want to acquire a 104 single lock in which case it's pointless to set up an acquire context (and so 105 better to avoid grabbing a deadlock avoidance ticket). 106 107Of course, all the usual variants for handling wake-ups due to signals are also 108provided. 109 110Usage 111----- 112 113The algorithm (Wait-Die vs Wound-Wait) is chosen by using either 114DEFINE_WW_CLASS() (Wound-Wait) or DEFINE_WD_CLASS() (Wait-Die) 115As a rough rule of thumb, use Wound-Wait iff you 116expect the number of simultaneous competing transactions to be typically small, 117and you want to reduce the number of rollbacks. 118 119Three different ways to acquire locks within the same w/w class. Common 120definitions for methods #1 and #2:: 121 122 static DEFINE_WW_CLASS(ww_class); 123 124 struct obj { 125 struct ww_mutex lock; 126 /* obj data */ 127 }; 128 129 struct obj_entry { 130 struct list_head head; 131 struct obj *obj; 132 }; 133 134Method 1, using a list in execbuf->buffers that's not allowed to be reordered. 135This is useful if a list of required objects is already tracked somewhere. 136Furthermore the lock helper can use propagate the -EALREADY return code back to 137the caller as a signal that an object is twice on the list. This is useful if 138the list is constructed from userspace input and the ABI requires userspace to 139not have duplicate entries (e.g. for a gpu commandbuffer submission ioctl):: 140 141 int lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx) 142 { 143 struct obj *res_obj = NULL; 144 struct obj_entry *contended_entry = NULL; 145 struct obj_entry *entry; 146 147 ww_acquire_init(ctx, &ww_class); 148 149 retry: 150 list_for_each_entry (entry, list, head) { 151 if (entry->obj == res_obj) { 152 res_obj = NULL; 153 continue; 154 } 155 ret = ww_mutex_lock(&entry->obj->lock, ctx); 156 if (ret < 0) { 157 contended_entry = entry; 158 goto err; 159 } 160 } 161 162 ww_acquire_done(ctx); 163 return 0; 164 165 err: 166 list_for_each_entry_continue_reverse (entry, list, head) 167 ww_mutex_unlock(&entry->obj->lock); 168 169 if (res_obj) 170 ww_mutex_unlock(&res_obj->lock); 171 172 if (ret == -EDEADLK) { 173 /* we lost out in a seqno race, lock and retry.. */ 174 ww_mutex_lock_slow(&contended_entry->obj->lock, ctx); 175 res_obj = contended_entry->obj; 176 goto retry; 177 } 178 ww_acquire_fini(ctx); 179 180 return ret; 181 } 182 183Method 2, using a list in execbuf->buffers that can be reordered. Same semantics 184of duplicate entry detection using -EALREADY as method 1 above. But the 185list-reordering allows for a bit more idiomatic code:: 186 187 int lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx) 188 { 189 struct obj_entry *entry, *entry2; 190 191 ww_acquire_init(ctx, &ww_class); 192 193 list_for_each_entry (entry, list, head) { 194 ret = ww_mutex_lock(&entry->obj->lock, ctx); 195 if (ret < 0) { 196 entry2 = entry; 197 198 list_for_each_entry_continue_reverse (entry2, list, head) 199 ww_mutex_unlock(&entry2->obj->lock); 200 201 if (ret != -EDEADLK) { 202 ww_acquire_fini(ctx); 203 return ret; 204 } 205 206 /* we lost out in a seqno race, lock and retry.. */ 207 ww_mutex_lock_slow(&entry->obj->lock, ctx); 208 209 /* 210 * Move buf to head of the list, this will point 211 * buf->next to the first unlocked entry, 212 * restarting the for loop. 213 */ 214 list_del(&entry->head); 215 list_add(&entry->head, list); 216 } 217 } 218 219 ww_acquire_done(ctx); 220 return 0; 221 } 222 223Unlocking works the same way for both methods #1 and #2:: 224 225 void unlock_objs(struct list_head *list, struct ww_acquire_ctx *ctx) 226 { 227 struct obj_entry *entry; 228 229 list_for_each_entry (entry, list, head) 230 ww_mutex_unlock(&entry->obj->lock); 231 232 ww_acquire_fini(ctx); 233 } 234 235Method 3 is useful if the list of objects is constructed ad-hoc and not upfront, 236e.g. when adjusting edges in a graph where each node has its own ww_mutex lock, 237and edges can only be changed when holding the locks of all involved nodes. w/w 238mutexes are a natural fit for such a case for two reasons: 239 240- They can handle lock-acquisition in any order which allows us to start walking 241 a graph from a starting point and then iteratively discovering new edges and 242 locking down the nodes those edges connect to. 243- Due to the -EALREADY return code signalling that a given objects is already 244 held there's no need for additional book-keeping to break cycles in the graph 245 or keep track off which looks are already held (when using more than one node 246 as a starting point). 247 248Note that this approach differs in two important ways from the above methods: 249 250- Since the list of objects is dynamically constructed (and might very well be 251 different when retrying due to hitting the -EDEADLK die condition) there's 252 no need to keep any object on a persistent list when it's not locked. We can 253 therefore move the list_head into the object itself. 254- On the other hand the dynamic object list construction also means that the -EALREADY return 255 code can't be propagated. 256 257Note also that methods #1 and #2 and method #3 can be combined, e.g. to first lock a 258list of starting nodes (passed in from userspace) using one of the above 259methods. And then lock any additional objects affected by the operations using 260method #3 below. The backoff/retry procedure will be a bit more involved, since 261when the dynamic locking step hits -EDEADLK we also need to unlock all the 262objects acquired with the fixed list. But the w/w mutex debug checks will catch 263any interface misuse for these cases. 264 265Also, method 3 can't fail the lock acquisition step since it doesn't return 266-EALREADY. Of course this would be different when using the _interruptible 267variants, but that's outside of the scope of these examples here:: 268 269 struct obj { 270 struct ww_mutex ww_mutex; 271 struct list_head locked_list; 272 }; 273 274 static DEFINE_WW_CLASS(ww_class); 275 276 void __unlock_objs(struct list_head *list) 277 { 278 struct obj *entry, *temp; 279 280 list_for_each_entry_safe (entry, temp, list, locked_list) { 281 /* need to do that before unlocking, since only the current lock holder is 282 allowed to use object */ 283 list_del(&entry->locked_list); 284 ww_mutex_unlock(entry->ww_mutex) 285 } 286 } 287 288 void lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx) 289 { 290 struct obj *obj; 291 292 ww_acquire_init(ctx, &ww_class); 293 294 retry: 295 /* re-init loop start state */ 296 loop { 297 /* magic code which walks over a graph and decides which objects 298 * to lock */ 299 300 ret = ww_mutex_lock(obj->ww_mutex, ctx); 301 if (ret == -EALREADY) { 302 /* we have that one already, get to the next object */ 303 continue; 304 } 305 if (ret == -EDEADLK) { 306 __unlock_objs(list); 307 308 ww_mutex_lock_slow(obj, ctx); 309 list_add(&entry->locked_list, list); 310 goto retry; 311 } 312 313 /* locked a new object, add it to the list */ 314 list_add_tail(&entry->locked_list, list); 315 } 316 317 ww_acquire_done(ctx); 318 return 0; 319 } 320 321 void unlock_objs(struct list_head *list, struct ww_acquire_ctx *ctx) 322 { 323 __unlock_objs(list); 324 ww_acquire_fini(ctx); 325 } 326 327Method 4: Only lock one single objects. In that case deadlock detection and 328prevention is obviously overkill, since with grabbing just one lock you can't 329produce a deadlock within just one class. To simplify this case the w/w mutex 330api can be used with a NULL context. 331 332Implementation Details 333---------------------- 334 335Design: 336^^^^^^^ 337 338 ww_mutex currently encapsulates a struct mutex, this means no extra overhead for 339 normal mutex locks, which are far more common. As such there is only a small 340 increase in code size if wait/wound mutexes are not used. 341 342 We maintain the following invariants for the wait list: 343 344 (1) Waiters with an acquire context are sorted by stamp order; waiters 345 without an acquire context are interspersed in FIFO order. 346 (2) For Wait-Die, among waiters with contexts, only the first one can have 347 other locks acquired already (ctx->acquired > 0). Note that this waiter 348 may come after other waiters without contexts in the list. 349 350 The Wound-Wait preemption is implemented with a lazy-preemption scheme: 351 The wounded status of the transaction is checked only when there is 352 contention for a new lock and hence a true chance of deadlock. In that 353 situation, if the transaction is wounded, it backs off, clears the 354 wounded status and retries. A great benefit of implementing preemption in 355 this way is that the wounded transaction can identify a contending lock to 356 wait for before restarting the transaction. Just blindly restarting the 357 transaction would likely make the transaction end up in a situation where 358 it would have to back off again. 359 360 In general, not much contention is expected. The locks are typically used to 361 serialize access to resources for devices, and optimization focus should 362 therefore be directed towards the uncontended cases. 363 364Lockdep: 365^^^^^^^^ 366 367 Special care has been taken to warn for as many cases of api abuse 368 as possible. Some common api abuses will be caught with 369 CONFIG_DEBUG_MUTEXES, but CONFIG_PROVE_LOCKING is recommended. 370 371 Some of the errors which will be warned about: 372 - Forgetting to call ww_acquire_fini or ww_acquire_init. 373 - Attempting to lock more mutexes after ww_acquire_done. 374 - Attempting to lock the wrong mutex after -EDEADLK and 375 unlocking all mutexes. 376 - Attempting to lock the right mutex after -EDEADLK, 377 before unlocking all mutexes. 378 379 - Calling ww_mutex_lock_slow before -EDEADLK was returned. 380 381 - Unlocking mutexes with the wrong unlock function. 382 - Calling one of the ww_acquire_* twice on the same context. 383 - Using a different ww_class for the mutex than for the ww_acquire_ctx. 384 - Normal lockdep errors that can result in deadlocks. 385 386 Some of the lockdep errors that can result in deadlocks: 387 - Calling ww_acquire_init to initialize a second ww_acquire_ctx before 388 having called ww_acquire_fini on the first. 389 - 'normal' deadlocks that can occur. 390 391FIXME: 392 Update this section once we have the TASK_DEADLOCK task state flag magic 393 implemented. 394