xref: /linux/Documentation/input/devices/xpad.rst (revision f9bff0e31881d03badf191d3b0005839391f5f2b)
1=======================================================
2xpad - Linux USB driver for Xbox compatible controllers
3=======================================================
4
5This driver exposes all first-party and third-party Xbox compatible
6controllers. It has a long history and has enjoyed considerable usage
7as Windows' xinput library caused most PC games to focus on Xbox
8controller compatibility.
9
10Due to backwards compatibility all buttons are reported as digital.
11This only affects Original Xbox controllers. All later controller models
12have only digital face buttons.
13
14Rumble is supported on some models of Xbox 360 controllers but not of
15Original Xbox controllers nor on Xbox One controllers. As of writing
16the Xbox One's rumble protocol has not been reverse-engineered but in
17the future could be supported.
18
19
20Notes
21=====
22
23The number of buttons/axes reported varies based on 3 things:
24
25- if you are using a known controller
26- if you are using a known dance pad
27- if using an unknown device (one not listed below), what you set in the
28  module configuration for "Map D-PAD to buttons rather than axes for unknown
29  pads" (module option dpad_to_buttons)
30
31If you set dpad_to_buttons to N and you are using an unknown device
32the driver will map the directional pad to axes (X/Y).
33If you said Y it will map the d-pad to buttons, which is needed for dance
34style games to function correctly. The default is Y.
35
36dpad_to_buttons has no effect for known pads. A erroneous commit message
37claimed dpad_to_buttons could be used to force behavior on known devices.
38This is not true. Both dpad_to_buttons and triggers_to_buttons only affect
39unknown controllers.
40
41
42Normal Controllers
43------------------
44
45With a normal controller, the directional pad is mapped to its own X/Y axes.
46The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
47axes and 10 buttons.
48
49All 8 axes work, though they all have the same range (-32768..32767)
50and the zero-setting is not correct for the triggers (I don't know if that
51is some limitation of jstest, since the input device setup should be fine. I
52didn't have a look at jstest itself yet).
53
54All of the 10 buttons work (in digital mode). The six buttons on the
55right side (A, B, X, Y, black, white) are said to be "analog" and
56report their values as 8 bit unsigned, not sure what this is good for.
57
58I tested the controller with quake3, and configuration and
59in game functionality were OK. However, I find it rather difficult to
60play first person shooters with a pad. Your mileage may vary.
61
62
63Xbox Dance Pads
64---------------
65
66When using a known dance pad, jstest will report 6 axes and 14 buttons.
67
68For dance style pads (like the redoctane pad) several changes
69have been made.  The old driver would map the d-pad to axes, resulting
70in the driver being unable to report when the user was pressing both
71left+right or up+down, making DDR style games unplayable.
72
73Known dance pads automatically map the d-pad to buttons and will work
74correctly out of the box.
75
76If your dance pad is recognized by the driver but is using axes instead
77of buttons, see section 0.3 - Unknown Controllers
78
79I've tested this with Stepmania, and it works quite well.
80
81
82Unknown Controllers
83-------------------
84
85If you have an unknown Xbox controller, it should work just fine with
86the default settings.
87
88HOWEVER if you have an unknown dance pad not listed below, it will not
89work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
90
91
92USB adapters
93============
94
95All generations of Xbox controllers speak USB over the wire.
96
97- Original Xbox controllers use a proprietary connector and require adapters.
98- Wireless Xbox 360 controllers require a 'Xbox 360 Wireless Gaming Receiver
99  for Windows'
100- Wired Xbox 360 controllers use standard USB connectors.
101- Xbox One controllers can be wireless but speak Wi-Fi Direct and are not
102  yet supported.
103- Xbox One controllers can be wired and use standard Micro-USB connectors.
104
105
106
107Original Xbox USB adapters
108--------------------------
109
110Using this driver with an Original Xbox controller requires an
111adapter cable to break out the proprietary connector's pins to USB.
112You can buy these online fairly cheap, or build your own.
113
114Such a cable is pretty easy to build. The Controller itself is a USB
115compound device (a hub with three ports for two expansion slots and
116the controller device) with the only difference in a nonstandard connector
117(5 pins vs. 4 on standard USB 1.0 connectors).
118
119You just need to solder a USB connector onto the cable and keep the
120yellow wire unconnected. The other pins have the same order on both
121connectors so there is no magic to it. Detailed info on these matters
122can be found on the net ([1]_, [2]_, [3]_).
123
124Thanks to the trip splitter found on the cable you don't even need to cut the
125original one. You can buy an extension cable and cut that instead. That way,
126you can still use the controller with your Xbox, if you have one ;)
127
128
129
130Driver Installation
131===================
132
133Once you have the adapter cable, if needed, and the controller connected
134the xpad module should be auto loaded. To confirm you can cat
135/sys/kernel/debug/usb/devices. There should be an entry like those:
136
137.. code-block:: none
138   :caption: dump from InterAct PowerPad Pro (Germany)
139
140    T:  Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#=  5 Spd=12  MxCh= 0
141    D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs=  1
142    P:  Vendor=05fd ProdID=107a Rev= 1.00
143    C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
144    I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
145    E:  Ad=81(I) Atr=03(Int.) MxPS=  32 Ivl= 10ms
146    E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl= 10ms
147
148.. code-block:: none
149   :caption: dump from Redoctane Xbox Dance Pad (US)
150
151    T:  Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12  MxCh= 0
152    D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs=  1
153    P:  Vendor=0c12 ProdID=8809 Rev= 0.01
154    S:  Product=XBOX DDR
155    C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
156    I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
157    E:  Ad=82(I) Atr=03(Int.) MxPS=  32 Ivl=4ms
158    E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl=4ms
159
160
161Supported Controllers
162=====================
163
164For a full list of supported controllers and associated vendor and product
165IDs see the xpad_device[] array\ [4]_.
166
167As of the historic version 0.0.6 (2006-10-10) the following devices
168were supported::
169
170 original Microsoft XBOX controller (US),    vendor=0x045e, product=0x0202
171 smaller  Microsoft XBOX controller (US),    vendor=0x045e, product=0x0289
172 original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
173 InterAct PowerPad Pro (Germany),            vendor=0x05fd, product=0x107a
174 RedOctane Xbox Dance Pad (US),              vendor=0x0c12, product=0x8809
175
176Unrecognized models of Xbox controllers should function as Generic
177Xbox controllers. Unrecognized Dance Pad controllers require setting
178the module option 'dpad_to_buttons'.
179
180If you have an unrecognized controller please see 0.3 - Unknown Controllers
181
182
183Manual Testing
184==============
185
186To test this driver's functionality you may use 'jstest'.
187
188For example::
189
190    > modprobe xpad
191    > modprobe joydev
192    > jstest /dev/js0
193
194If you're using a normal controller, there should be a single line showing
19518 inputs (8 axes, 10 buttons), and its values should change if you move
196the sticks and push the buttons.  If you're using a dance pad, it should
197show 20 inputs (6 axes, 14 buttons).
198
199It works? Voila, you're done ;)
200
201
202
203Thanks
204======
205
206I have to thank ITO Takayuki for the detailed info on his site
207    http://euc.jp/periphs/xbox-controller.ja.html.
208
209His useful info and both the usb-skeleton as well as the iforce input driver
210(Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping
211the basic functionality.
212
213
214
215References
216==========
217
218.. [1] http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
219.. [2] http://xpad.xbox-scene.com/
220.. [3] http://www.markosweb.com/www/xboxhackz.com/
221.. [4] https://elixir.bootlin.com/linux/latest/ident/xpad_device
222
223
224Historic Edits
225==============
226
2272002-07-16 - Marko Friedemann <mfr@bmx-chemnitz.de>
228 - original doc
229
2302005-03-19 - Dominic Cerquetti <binary1230@yahoo.com>
231 - added stuff for dance pads, new d-pad->axes mappings
232
233Later changes may be viewed with
234'git log --follow Documentation/input/devices/xpad.rst'
235