xref: /linux/Documentation/gpu/amdgpu/display/programming-model-dcn.rst (revision 79d2e1919a2728ef49d938eb20ebd5903c14dfb0)
1====================
2DC Programming Model
3====================
4
5In the :ref:`Display Core Next (DCN) <dcn_overview>` and :ref:`DCN Block
6<dcn_blocks>` pages, you learned about the hardware components and how they
7interact with each other. On this page, the focus is shifted to the display
8code architecture. Hence, it is reasonable to remind the reader that the code
9in DC is shared with other OSes; for this reason, DC provides a set of
10abstractions and operations to connect different APIs with the hardware
11configuration. See DC as a service available for a Display Manager (amdgpu_dm)
12to access and configure DCN/DCE hardware (DCE is also part of DC, but for
13simplicity's sake, this documentation only examines DCN).
14
15.. note::
16   For this page, we will use the term GPU to refers to dGPU and APU.
17
18Overview
19========
20
21From the display hardware perspective, it is plausible to expect that if a
22problem is well-defined, it will probably be implemented at the hardware level.
23On the other hand, when there are multiple ways of achieving something without
24a very well-defined scope, the solution is usually implemented as a policy at
25the DC level. In other words, some policies are defined in the DC core
26(resource management, power optimization, image quality, etc.), and the others
27implemented in hardware are enabled via DC configuration.
28
29In terms of hardware management, DCN has multiple instances of the same block
30(e.g., HUBP, DPP, MPC, etc), and during the driver execution, it might be
31necessary to use some of these instances. The core has policies in place for
32handling those instances. Regarding resource management, the DC objective is
33quite simple: minimize the hardware shuffle when the driver performs some
34actions. When the state changes from A to B, the transition is considered
35easier to maneuver if the hardware resource is still used for the same set of
36driver objects. Usually, adding and removing a resource to a `pipe_ctx` (more
37details below) is not a problem; however, moving a resource from one `pipe_ctx`
38to another should be avoided.
39
40Another area of influence for DC is power optimization, which has a myriad of
41arrangement possibilities. In some way, just displaying an image via DCN should
42be relatively straightforward; however, showing it with the best power
43footprint is more desirable, but it has many associated challenges.
44Unfortunately, there is no straight-forward analytic way to determine if a
45configuration is the best one for the context due to the enormous variety of
46variables related to this problem (e.g., many different DCN/DCE hardware
47versions, different displays configurations, etc.) for this reason DC
48implements a dedicated library for trying some configuration and verify if it
49is possible to support it or not. This type of policy is extremely complex to
50create and maintain, and amdgpu driver relies on Display Mode Library (DML) to
51generate the best decisions.
52
53In summary, DC must deal with the complexity of handling multiple scenarios and
54determine policies to manage them. All of the above information is conveyed to
55give the reader some idea about the complexity of driving a display from the
56driver's perspective. This page hopes to allow the reader to better navigate
57over the amdgpu display code.
58
59Display Driver Architecture Overview
60====================================
61
62The diagram below provides an overview of the display driver architecture;
63notice it illustrates the software layers adopted by DC:
64
65.. kernel-figure:: dc-components.svg
66
67The first layer of the diagram is the high-level DC API represented by the
68`dc.h` file; below it are two big blocks represented by Core and Link. Next is
69the hardware configuration block; the main file describing it is
70the`hw_sequencer.h`, where the implementation of the callbacks can be found in
71the hardware sequencer folder. Almost at the end, you can see the block level
72API (`dc/inc/hw`), which represents each DCN low-level block, such as HUBP,
73DPP, MPC, OPTC, etc. Notice on the left side of the diagram that we have a
74different set of layers representing the interaction with the DMUB
75microcontroller.
76
77Basic Objects
78-------------
79
80The below diagram outlines the basic display objects. In particular, pay
81attention to the names in the boxes since they represent a data structure in
82the driver:
83
84.. kernel-figure:: dc-arch-overview.svg
85
86Let's start with the central block in the image, `dc`. The `dc` struct is
87initialized per GPU; for example, one GPU has one `dc` instance, two GPUs have
88two `dc` instances, and so forth. In other words we have one 'dc' per 'amdgpu'
89instance. In some ways, this object behaves like the `Singleton` pattern.
90
91After the `dc` block in the diagram, you can see the `dc_link` component, which
92is a low-level abstraction for the connector. One interesting aspect of the
93image is that connectors are not part of the DCN block; they are defined by the
94platform/board and not by the SoC. The `dc_link` struct is the high-level data
95container with information such as connected sinks, connection status, signal
96types, etc. After `dc_link`, there is the `dc_sink`, which is the object that
97represents the connected display.
98
99.. note::
100   For historical reasons, we used the name `dc_link`, which gives the
101   wrong impression that this abstraction only deals with physical connections
102   that the developer can easily manipulate. However, this also covers
103   conections like eDP or cases where the output is connected to other devices.
104
105There are two structs that are not represented in the diagram since they were
106elaborated in the DCN overview page  (check the DCN block diagram :ref:`Display
107Core Next (DCN) <dcn_overview>`); still, it is worth bringing back for this
108overview which is `dc_stream` and `dc_state`. The `dc_stream` stores many
109properties associated with the data transmission, but most importantly, it
110represents the data flow from the connector to the display. Next we have
111`dc_state`, which represents the logic state within the hardware at the moment;
112`dc_state` is composed of `dc_stream` and `dc_plane`. The `dc_stream` is the DC
113version of `drm_crtc` and represents the post-blending pipeline.
114
115Speaking of the `dc_plane` data structure (first part of the diagram), you can
116think about it as an abstraction similar to `drm_plane` that represents the
117pre-blending portion of the pipeline. This image was probably processed by GFX
118and is ready to be composited under a `dc_stream`. Normally, the driver may
119have one or more `dc_plane` connected to the same `dc_stream`, which defines a
120composition at the DC level.
121
122Basic Operations
123----------------
124
125Now that we have covered the basic objects, it is time to examine some of the
126basic hardware/software operations. Let's start with the `dc_create()`
127function, which directly works with the `dc` data struct; this function behaves
128like a constructor responsible for the basic software initialization and
129preparing for enabling other parts of the API. It is important to highlight
130that this operation does not touch any hardware configuration; it is only a
131software initialization.
132
133Next, we have the `dc_hardware_init()`, which also relies on the `dc` data
134struct. Its main function is to put the hardware in a valid state. It is worth
135highlighting that the hardware might initialize in an unknown state, and it is
136a requirement to put it in a valid state; this function has multiple callbacks
137for the hardware-specific initialization, whereas `dc_hardware_init` does the
138hardware initialization and is the first point where we touch hardware.
139
140The `dc_get_link_at_index` is an operation that depends on the `dc_link` data
141structure. This function retrieves and enumerates all the `dc_links` available
142on the device; this is required since this information is not part of the SoC
143definition but depends on the board configuration. As soon as the `dc_link` is
144initialized, it is useful to figure out if any of them are already connected to
145the display by using the `dc_link_detect()` function. After the driver figures
146out if any display is connected to the device, the challenging phase starts:
147configuring the monitor to show something. Nonetheless, dealing with the ideal
148configuration is not a DC task since this is the Display Manager (`amdgpu_dm`)
149responsibility which in turn is responsible for dealing with the atomic
150commits. The only interface DC provides to the configuration phase is the
151function `dc_validate_with_context` that receives the configuration information
152and, based on that, validates whether the hardware can support it or not. It is
153important to add that even if the display supports some specific configuration,
154it does not mean the DCN hardware can support it.
155
156After the DM and DC agree upon the configuration, the stream configuration
157phase starts. This task activates one or more `dc_stream` at this phase, and in
158the best-case scenario, you might be able to turn the display on with a black
159screen (it does not show anything yet since it does not have any plane
160associated with it). The final step would be to call the
161`dc_update_planes_and_stream,` which will add or remove planes.
162
163