1============== 2What is udlfb? 3============== 4 5This is a driver for DisplayLink USB 2.0 era graphics chips. 6 7DisplayLink chips provide simple hline/blit operations with some compression, 8pairing that with a hardware framebuffer (16MB) on the other end of the 9USB wire. That hardware framebuffer is able to drive the VGA, DVI, or HDMI 10monitor with no CPU involvement until a pixel has to change. 11 12The CPU or other local resource does all the rendering; optionally compares the 13result with a local shadow of the remote hardware framebuffer to identify 14the minimal set of pixels that have changed; and compresses and sends those 15pixels line-by-line via USB bulk transfers. 16 17Because of the efficiency of bulk transfers and a protocol on top that 18does not require any acks - the effect is very low latency that 19can support surprisingly high resolutions with good performance for 20non-gaming and non-video applications. 21 22Mode setting, EDID read, etc are other bulk or control transfers. Mode 23setting is very flexible - able to set nearly arbitrary modes from any timing. 24 25Advantages of USB graphics in general: 26 27 * Ability to add a nearly arbitrary number of displays to any USB 2.0 28 capable system. On Linux, number of displays is limited by fbdev interface 29 (FB_MAX is currently 32). Of course, all USB devices on the same 30 host controller share the same 480Mbs USB 2.0 interface. 31 32Advantages of supporting DisplayLink chips with kernel framebuffer interface: 33 34 * The actual hardware functionality of DisplayLink chips matches nearly 35 one-to-one with the fbdev interface, making the driver quite small and 36 tight relative to the functionality it provides. 37 * X servers and other applications can use the standard fbdev interface 38 from user mode to talk to the device, without needing to know anything 39 about USB or DisplayLink's protocol at all. A "displaylink" X driver 40 and a slightly modified "fbdev" X driver are among those that already do. 41 42Disadvantages: 43 44 * Fbdev's mmap interface assumes a real hardware framebuffer is mapped. 45 In the case of USB graphics, it is just an allocated (virtual) buffer. 46 Writes need to be detected and encoded into USB bulk transfers by the CPU. 47 Accurate damage/changed area notifications work around this problem. 48 In the future, hopefully fbdev will be enhanced with an small standard 49 interface to allow mmap clients to report damage, for the benefit 50 of virtual or remote framebuffers. 51 * Fbdev does not arbitrate client ownership of the framebuffer well. 52 * Fbcon assumes the first framebuffer it finds should be consumed for console. 53 * It's not clear what the future of fbdev is, given the rise of KMS/DRM. 54 55How to use it? 56============== 57 58Udlfb, when loaded as a module, will match against all USB 2.0 generation 59DisplayLink chips (Alex and Ollie family). It will then attempt to read the EDID 60of the monitor, and set the best common mode between the DisplayLink device 61and the monitor's capabilities. 62 63If the DisplayLink device is successful, it will paint a "green screen" which 64means that from a hardware and fbdev software perspective, everything is good. 65 66At that point, a /dev/fb? interface will be present for user-mode applications 67to open and begin writing to the framebuffer of the DisplayLink device using 68standard fbdev calls. Note that if mmap() is used, by default the user mode 69application must send down damage notifications to trigger repaints of the 70changed regions. Alternatively, udlfb can be recompiled with experimental 71defio support enabled, to support a page-fault based detection mechanism 72that can work without explicit notification. 73 74The most common client of udlfb is xf86-video-displaylink or a modified 75xf86-video-fbdev X server. These servers have no real DisplayLink specific 76code. They write to the standard framebuffer interface and rely on udlfb 77to do its thing. The one extra feature they have is the ability to report 78rectangles from the X DAMAGE protocol extension down to udlfb via udlfb's 79damage interface (which will hopefully be standardized for all virtual 80framebuffers that need damage info). These damage notifications allow 81udlfb to efficiently process the changed pixels. 82 83Module Options 84============== 85 86Special configuration for udlfb is usually unnecessary. There are a few 87options, however. 88 89From the command line, pass options to modprobe 90modprobe udlfb fb_defio=0 console=1 shadow=1 91 92Or modify options on the fly at /sys/module/udlfb/parameters directory via 93sudo nano fb_defio 94change the parameter in place, and save the file. 95 96Unplug/replug USB device to apply with new settings 97 98Or for permanent option, create file like /etc/modprobe.d/udlfb.conf with text 99options udlfb fb_defio=0 console=1 shadow=1 100 101Accepted boolean options: 102 103=============== ================================================================ 104fb_defio Make use of the fb_defio (CONFIG_FB_DEFERRED_IO) kernel 105 module to track changed areas of the framebuffer by page faults. 106 Standard fbdev applications that use mmap but that do not 107 report damage, should be able to work with this enabled. 108 Disable when running with X server that supports reporting 109 changed regions via ioctl, as this method is simpler, 110 more stable, and higher performance. 111 default: fb_defio=1 112 113console Allow fbcon to attach to udlfb provided framebuffers. 114 Can be disabled if fbcon and other clients 115 (e.g. X with --shared-vt) are in conflict. 116 default: console=1 117 118shadow Allocate a 2nd framebuffer to shadow what's currently across 119 the USB bus in device memory. If any pixels are unchanged, 120 do not transmit. Spends host memory to save USB transfers. 121 Enabled by default. Only disable on very low memory systems. 122 default: shadow=1 123=============== ================================================================ 124 125Sysfs Attributes 126================ 127 128Udlfb creates several files in /sys/class/graphics/fb? 129Where ? is the sequential framebuffer id of the particular DisplayLink device 130 131======================== ======================================================== 132edid If a valid EDID blob is written to this file (typically 133 by a udev rule), then udlfb will use this EDID as a 134 backup in case reading the actual EDID of the monitor 135 attached to the DisplayLink device fails. This is 136 especially useful for fixed panels, etc. that cannot 137 communicate their capabilities via EDID. Reading 138 this file returns the current EDID of the attached 139 monitor (or last backup value written). This is 140 useful to get the EDID of the attached monitor, 141 which can be passed to utilities like parse-edid. 142 143metrics_bytes_rendered 32-bit count of pixel bytes rendered 144 145metrics_bytes_identical 32-bit count of how many of those bytes were found to be 146 unchanged, based on a shadow framebuffer check 147 148metrics_bytes_sent 32-bit count of how many bytes were transferred over 149 USB to communicate the resulting changed pixels to the 150 hardware. Includes compression and protocol overhead 151 152metrics_cpu_kcycles_used 32-bit count of CPU cycles used in processing the 153 above pixels (in thousands of cycles). 154 155metrics_reset Write-only. Any write to this file resets all metrics 156 above to zero. Note that the 32-bit counters above 157 roll over very quickly. To get reliable results, design 158 performance tests to start and finish in a very short 159 period of time (one minute or less is safe). 160======================== ======================================================== 161 162Bernie Thompson <bernie@plugable.com> 163