xref: /freebsd/share/i18n/csmapper/APPLE/UCS%FARSI.src (revision d0b2dbfa0ecf2bbc9709efc5e20baf8e4b44bbbf)
1
2TYPE		ROWCOL
3NAME		UCS/FARSI
4SRC_ZONE	0x0000-0xF8FF
5OOB_MODE	INVALID
6DST_INVALID	0x100
7DST_UNIT_BITS	16
8
9BEGIN_MAP
10#=======================================================================
11#   File name:  FARSI.TXT
12#
13#   Contents:   Map (external version) from Mac OS Farsi
14#               character set to Unicode 2.1 and later.
15#
16#   Copyright:  (c) 1997-2002, 2005 by Apple Computer, Inc., all rights
17#               reserved.
18#
19#   Contact:    charsets@apple.com
20#
21#   Changes:
22#
23#       c02  2005-Apr-05    Update header comments. Matches internal xml
24#                           <c1.1> and Text Encoding Converter 2.0.
25#      b3,c1 2002-Dec-19    Add comments about character display and
26#                           direction overrides. Update URLs, notes.
27#                           Matches internal utom<b3>.
28#       b02  1999-Sep-22    Update contact e-mail address. Matches
29#                           internal utom<b1>, ufrm<b1>, and Text
30#                           Encoding Converter version 1.5.
31#       n04  1998-Feb-05    Show required Unicode character
32#                           directionality in a different way. Matches
33#                           internal utom<n3>, ufrm<n9>, and Text
34#                           Encoding Converter version 1.3. Update
35#                           header comments; include information on
36#                           loose mapping of digits, and changes to
37#                           mapping for the TrueType variant.
38#       n01  1997-Jul-17    First version. Matches internal utom<n1>,
39#                           ufrm<n2>.
40#
41# Standard header:
42# ----------------
43#
44#   Apple, the Apple logo, and Macintosh are trademarks of Apple
45#   Computer, Inc., registered in the United States and other countries.
46#   Unicode is a trademark of Unicode Inc. For the sake of brevity,
47#   throughout this document, "Macintosh" can be used to refer to
48#   Macintosh computers and "Unicode" can be used to refer to the
49#   Unicode standard.
50#
51#   Apple Computer, Inc. ("Apple") makes no warranty or representation,
52#   either express or implied, with respect to this document and the
53#   included data, its quality, accuracy, or fitness for a particular
54#   purpose. In no event will Apple be liable for direct, indirect,
55#   special, incidental, or consequential damages resulting from any
56#   defect or inaccuracy in this document or the included data.
57#
58#   These mapping tables and character lists are subject to change.
59#   The latest tables should be available from the following:
60#
61#   <http://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/>
62#
63#   For general information about Mac OS encodings and these mapping
64#   tables, see the file "README.TXT".
65#
66# Format:
67# -------
68#
69#   Three tab-separated columns;
70#   '#' begins a comment which continues to the end of the line.
71#     Column #1 is the Mac OS Farsi code (in hex as 0xNN)
72#     Column #2 is the corresponding Unicode (in hex as 0xNNNN),
73#       possibly preceded by a tag indicating required directionality
74#       (i.e. <LR>+0xNNNN or <RL>+0xNNNN).
75#     Column #3 is a comment containing the Unicode name.
76#
77#   The entries are in Mac OS Farsi code order.
78#
79#   Control character mappings are not shown in this table, following
80#   the conventions of the standard UTC mapping tables. However, the
81#   Mac OS Farsi character set uses the standard control characters at
82#   0x00-0x1F and 0x7F.
83#
84# Notes on Mac OS Farsi:
85# ----------------------
86#
87#   This is a legacy Mac OS encoding; in the Mac OS X Carbon and Cocoa
88#   environments, it is only supported via transcoding to and from
89#   Unicode.
90#
91#   1. General
92#
93#   The Mac OS Farsi character set is based on the Mac OS Arabic
94#   character set. The main difference is in the right-to-left digits
95#   0xB0-0xB9: For Mac OS Arabic these correspond to right-left
96#   versions of the Unicode ARABIC-INDIC DIGITs 0660-0669; for
97#   Mac OS Farsi these correspond to right-left versions of the
98#   Unicode EXTENDED ARABIC-INDIC DIGITs 06F0-06F9. The other
99#   difference is in the nature of the font variants.
100#
101#   For more information, see the comments in the mapping table for
102#   Mac OS Arabic.
103#
104#   Mac OS Farsi characters 0xEB-0xF2 are non-spacing/combining marks.
105#
106#   2. Directional characters and roundtrip fidelity
107#
108#   The Mac OS Arabic character set (on which Mac OS Farsi is based)
109#   was developed in 1986-1987. At that time the bidirectional line
110#   layout algorithm used in the Mac OS Arabic system was fairly simple;
111#   it used only a few direction classes (instead of the 19 now used in
112#   the Unicode bidirectional algorithm). In order to permit users to
113#   handle some tricky layout problems, certain punctuation and symbol
114#   characters were encoded twice, one with a left-right direction
115#   attribute and the other with a right-left direction attribute. This
116#   is the case in Mac OS Farsi too.
117#
118#   For example, plus sign is encoded at 0x2B with a left-right
119#   attribute, and at 0xAB with a right-left attribute. However, there
120#   is only one PLUS SIGN character in Unicode. This leads to some
121#   interesting problems when mapping between Mac OS Farsi and Unicode;
122#   see below.
123#
124#   A related problem is that even when a particular character is
125#   encoded only once in Mac OS Farsi, it may have a different
126#   direction attribute than the corresponding Unicode character.
127#
128#   For example, the Mac OS Farsi character at 0x93 is HORIZONTAL
129#   ELLIPSIS with strong right-left direction. However, the Unicode
130#   character HORIZONTAL ELLIPSIS has direction class neutral.
131#
132#   3. Behavior of ASCII-range numbers in WorldScript
133#
134#   Mac OS Farsi also has two sets of digit codes.
135
136#   The digits at 0x30-0x39 may be displayed using either European
137#   digit forms or Persian digit forms, depending on context. If there
138#   is a "strong European" character such as a Latin letter on either
139#   side of a sequence consisting of digits 0x30-0x39 and possibly comma
140#   0x2C or period 0x2E, then the characters will be displayed using
141#   European forms (This will happen even if there are neutral characters
142#   between the digits and the strong European character). Otherwise, the
143#   digits will be displayed using Persian forms, the comma will be
144#   displayed as Arabic thousands separator, and the period as Arabic
145#   decimal separator. In any case, 0x2C, 0x2E, and 0x30-0x39 are always
146#   left-right.
147#
148#   The digits at 0xB0-0xB9 are always displayed using Persian digit
149#   shapes, and moreover, these digits always have strong right-left
150#   directionality. These are mainly intended for special layout
151#   purposes such as part numbers, etc.
152#
153#   4. Font variants
154#
155#   The table in this file gives the Unicode mappings for the standard
156#   Mac OS Farsi encoding. This encoding is supported by the Tehran font
157#   (the system font for Farsi), and is the encoding supported by the
158#   text processing utilities. However, the other Farsi fonts actually
159#   implement a somewhat different encoding; this affects nine code
160#   points including 0xAA and 0xC0 (which are also affected by font
161#   variants in Mac OS Arabic). For these nine code points the standard
162#   Mac OS Farsi encoding has the following mappings:
163#       0x8B -> 0x06BA ARABIC LETTER NOON GHUNNA (Urdu)
164#       0xA4 -> <RL>+0x0024 DOLLAR SIGN, right-left
165#       0xAA -> <RL>+0x002A ASTERISK, right-left
166#       0xC0 -> <RL>+0x274A EIGHT TEARDROP-SPOKED PROPELLER ASTERISK,
167#               right-left
168#       0xF4 -> 0x0679 ARABIC LETTER TTEH (Urdu)
169#       0xF7 -> 0x06A4 ARABIC LETTER VEH (for transliteration)
170#       0xF9 -> 0x0688 ARABIC LETTER DDAL (Urdu)
171#       0xFA -> 0x0691 ARABIC LETTER RREH (Urdu)
172#       0xFF -> 0x06D2 ARABIC LETTER YEH BARREE (Urdu)
173#
174#   The TrueType variant is used for the Farsi TrueType fonts: Ashfahan,
175#   Amir, Kamran, Mashad, NadeemFarsi. It differs from the standard
176#   variant in the following ways:
177#       0x8B -> 0xF882 Arabic ligature "peace on him" (corporate char.)
178#       0xA4 -> 0xFDFC RIAL SIGN (added in Unicode 3.2)
179#       0xAA -> <RL>+0x00D7 MULTIPLICATION SIGN, right-left
180#       0xC0 -> <RL>+0x002A ASTERISK, right-left
181#       0xF4 -> <RL>+0x00B0 DEGREE SIGN, right-left
182#       0xF7 -> 0xFDFA ARABIC LIGATURE SALLALLAHOU ALAYHE WASALLAM
183#       0xF9 -> <RL>+0x25CF BLACK CIRCLE, right-left
184#       0xFA -> <RL>+0x25A0 BLACK SQUARE, right-left
185#       0xFF -> <RL>+0x25B2 BLACK UP-POINTING TRIANGLE, right-left
186#
187# Unicode mapping issues and notes:
188# ---------------------------------
189#
190#   1. Matching the direction of Mac OS Farsi characters
191#
192#   When Mac OS Farsi encodes a character twice but with different
193#   direction attributes for the two code points - as in the case of
194#   plus sign mentioned above - we need a way to map both Mac OS Farsi
195#   code points to Unicode and back again without loss of information.
196#   With the plus sign, for example, mapping one of the Mac OS Farsi
197#   characters to a code in the Unicode corporate use zone is
198#   undesirable, since both of the plus sign characters are likely to
199#   be used in text that is interchanged.
200#
201#   The problem is solved with the use of direction override characters
202#   and direction-dependent mappings. When mapping from Mac OS Farsi
203#   to Unicode, we use direction overrides as necessary to force the
204#   direction of the resulting Unicode characters.
205#
206#   The required direction is indicated by a direction tag in the
207#   mappings. A tag of <LR> means the corresponding Unicode character
208#   must have a strong left-right context, and a tag of <RL> indicates
209#   a right-left context.
210#
211#   For example, the mapping of 0x2B is given as <LR>+0x002B; the
212#   mapping of 0xAB is given as <RL>+0x002B. If we map an isolated
213#   instance of 0x2B to Unicode, it should be mapped as follows (LRO
214#   indicates LEFT-RIGHT OVERRIDE, PDF indicates POP DIRECTION
215#   FORMATTING):
216#
217#     0x2B ->  0x202D (LRO) + 0x002B (PLUS SIGN) + 0x202C (PDF)
218#
219#   When mapping several characters in a row that require direction
220#   forcing, the overrides need only be used at the beginning and end.
221#   For example:
222#
223#     0x24 0x20 0x28 0x29 -> 0x202D 0x0024 0x0020 0x0028 0x0029 0x202C
224#
225#   If neutral characters that require direction forcing are already
226#   between strong-direction characters with matching directionality,
227#   then direction overrides need not be used. Direction overrides are
228#   always needed to map the right-left digits at 0xB0-0xB9.
229#
230#   When mapping from Unicode to Mac OS Farsi, the Unicode
231#   bidirectional algorithm should be used to determine resolved
232#   direction of the Unicode characters. The mapping from Unicode to
233#   Mac OS Farsi can then be disambiguated by the use of the resolved
234#   direction:
235#
236#     Unicode 0x002B -> Mac OS Farsi 0x2B (if L) or 0xAB (if R)
237#
238#   However, this also means the direction override characters should
239#   be discarded when mapping from Unicode to Mac OS Farsi (after
240#   they have been used to determine resolved direction), since the
241#   direction override information is carried by the code point itself.
242#
243#   Even when direction overrides are not needed for roundtrip
244#   fidelity, they are sometimes used when mapping Mac OS Farsi
245#   characters to Unicode in order to achieve similar text layout with
246#   the resulting Unicode text. For example, the single Mac OS Farsi
247#   ellipsis character has direction class right-left,and there is no
248#   left-right version. However, the Unicode HORIZONTAL ELLIPSIS
249#   character has direction class neutral (which means it may end up
250#   with a resolved direction of left-right if surrounded by left-right
251#   characters). When mapping the Mac OS Farsi ellipsis to Unicode, it
252#   is surrounded with a direction override to help preserve proper
253#   text layout. The resolved direction is not needed or used when
254#   mapping the Unicode HORIZONTAL ELLIPSIS back to Mac OS Farsi.
255#
256#   2. Mapping the Mac OS Farsi digits
257#
258#   The main table below contains mappings that should be used when
259#   strict round-trip fidelity is required. However, for numeric
260#   values, the mappings in that table will produce Unicode characters
261#   that may appear different than the Mac OS Farsi text displayed on
262#   a Mac OS system using WorldScript. This is because WorldScript
263#   uses context-dependent display for the 0x30-0x39 digits.
264#
265#   If roundtrip fidelity is not required, then the following
266#   alternate mappings should be used when a sequence of 0x30-0x39
267#   digits - possibly including 0x2C and 0x2E - occurs in an Arabic
268#   context (that is, when the first "strong" character on either side
269#   of the digit sequence is Arabic, or there is no strong character):
270#
271#     0x2C	0x066C	# ARABIC THOUSANDS SEPARATOR
272#     0x2E	0x066B	# ARABIC DECIMAL SEPARATOR
273#     0x30	0x06F0	# EXTENDED ARABIC-INDIC DIGIT ZERO
274#     0x31	0x06F1	# EXTENDED ARABIC-INDIC DIGIT ONE
275#     0x32	0x06F2	# EXTENDED ARABIC-INDIC DIGIT TWO
276#     0x33	0x06F3	# EXTENDED ARABIC-INDIC DIGIT THREE
277#     0x34	0x06F4	# EXTENDED ARABIC-INDIC DIGIT FOUR
278#     0x35	0x06F5	# EXTENDED ARABIC-INDIC DIGIT FIVE
279#     0x36	0x06F6	# EXTENDED ARABIC-INDIC DIGIT SIX
280#     0x37	0x06F7	# EXTENDED ARABIC-INDIC DIGIT SEVEN
281#     0x38	0x06F8	# EXTENDED ARABIC-INDIC DIGIT EIGHT
282#     0x39	0x06F9	# EXTENDED ARABIC-INDIC DIGIT NINE
283#
284#   3. Use of corporate-zone Unicodes (mapping the TrueType variant)
285#
286#   The following corporate zone Unicode character is used in this
287#   mapping:
288#
289#     0xF882  Arabic ligature "peace on him"
290#
291# Details of mapping changes in each version:
292# -------------------------------------------
293#
294#   Changes from version b02 to version b03/c01:
295#
296#   - Update mapping of 0xA4 in TrueType variant to use new Unicode
297#     character U+FDFC RIAL SIGN addded for Unicode 3.2
298#
299#   Changes from version n01 to version n04:
300#
301#   - Change mapping of 0xA4 in TrueType variant (just described in
302#     header comment) from single corporate character to use
303#     grouping hint
304#
305##################
306
3070x0000 - 0x007F = 0x00 -
3080x00A0 = 0x81
3090x00AB = 0x8C
3100x00BB = 0x98
3110x00C4 = 0x80
3120x00C7 = 0x82
3130x00C9 = 0x83
3140x00D1 = 0x84
3150x00D6 = 0x85
3160x00DC = 0x86
3170x00E0 = 0x88
3180x00E1 = 0x87
3190x00E2 = 0x89
3200x00E4 = 0x8A
3210x00E7 = 0x8D
3220x00E8 = 0x8F
3230x00E9 = 0x8E
3240x00EA = 0x90
3250x00EB = 0x91
3260x00ED = 0x92
3270x00EE = 0x94
3280x00EF = 0x95
3290x00F1 = 0x96
3300x00F3 = 0x97
3310x00F4 = 0x99
3320x00F6 = 0x9A
3330x00F7 = 0x9B
3340x00F9 = 0x9D
3350x00FA = 0x9C
3360x00FB = 0x9E
3370x00FC = 0x9F
3380x060C = 0xAC
3390x061B = 0xBB
3400x061F = 0xBF
3410x0621 = 0xC1
3420x0622 = 0xC2
3430x0623 = 0xC3
3440x0624 = 0xC4
3450x0625 = 0xC5
3460x0626 = 0xC6
3470x0627 = 0xC7
3480x0628 = 0xC8
3490x0629 = 0xC9
3500x062A = 0xCA
3510x062B = 0xCB
3520x062C = 0xCC
3530x062D = 0xCD
3540x062E = 0xCE
3550x062F = 0xCF
3560x0630 = 0xD0
3570x0631 = 0xD1
3580x0632 = 0xD2
3590x0633 = 0xD3
3600x0634 = 0xD4
3610x0635 = 0xD5
3620x0636 = 0xD6
3630x0637 = 0xD7
3640x0638 = 0xD8
3650x0639 = 0xD9
3660x063A = 0xDA
3670x0640 = 0xE0
3680x0641 = 0xE1
3690x0642 = 0xE2
3700x0643 = 0xE3
3710x0644 = 0xE4
3720x0645 = 0xE5
3730x0646 = 0xE6
3740x0647 = 0xE7
3750x0648 = 0xE8
3760x0649 = 0xE9
3770x064A = 0xEA
3780x064B = 0xEB
3790x064C = 0xEC
3800x064D = 0xED
3810x064E = 0xEE
3820x064F = 0xEF
3830x0650 = 0xF0
3840x0651 = 0xF1
3850x0652 = 0xF2
3860x066A = 0xA5
3870x0679 = 0xF4
3880x067E = 0xF3
3890x0686 = 0xF5
3900x0688 = 0xF9
3910x0691 = 0xFA
3920x0698 = 0xFE
3930x06A4 = 0xF7
3940x06AF = 0xF8
3950x06BA = 0x8B
3960x06D2 = 0xFF
3970x06D5 = 0xF6
3980x06F0 = 0xB0
3990x06F1 = 0xB1
4000x06F2 = 0xB2
4010x06F3 = 0xB3
4020x06F4 = 0xB4
4030x06F5 = 0xB5
4040x06F6 = 0xB6
4050x06F7 = 0xB7
4060x06F8 = 0xB8
4070x06F9 = 0xB9
4080x2026 = 0x93
4090x274A = 0xC0
410END_MAP
411