1template <typename SBClass> 2void 3PushSBClass (lua_State* L, SBClass* obj); 4 5void 6PushSBClass (lua_State* L, lldb::SBFrame* frame_sb) 7{ 8 SWIG_NewPointerObj(L, frame_sb, SWIGTYPE_p_lldb__SBFrame, 0); 9} 10 11void 12PushSBClass (lua_State* L, lldb::SBBreakpointLocation* breakpoint_location_sb) 13{ 14 SWIG_NewPointerObj(L, breakpoint_location_sb, SWIGTYPE_p_lldb__SBBreakpointLocation, 0); 15} 16 17void 18PushSBClass (lua_State* L, lldb::SBWatchpoint* watchpoint_sb) 19{ 20 SWIG_NewPointerObj(L, watchpoint_sb, SWIGTYPE_p_lldb__SBWatchpoint, 0); 21} 22 23void 24PushSBClass (lua_State* L, lldb::SBStructuredData* structured_data_sb) 25{ 26 SWIG_NewPointerObj(L, structured_data_sb, SWIGTYPE_p_lldb__SBStructuredData, 0); 27} 28