1 2#------------------------------------------------------------------------------ 3# $File: console,v 1.68 2022/05/14 20:04:43 christos Exp $ 4# Console game magic 5# Toby Deshane <hac@shoelace.digivill.net> 6 7# ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format 8# Updated by David Korth <gerbilsoft@gerbilsoft.com> 9# References: 10# - https://wiki.nesdev.com/w/index.php/INES 11# - https://wiki.nesdev.com/w/index.php/NES_2.0 12 13# Common header for iNES, NES 2.0, and Wii U iNES. 140 name nes-rom-image-ines 15>7 byte&0x0C =0x8 (NES 2.0) 16>4 byte x \b: %ux16k PRG 17>5 byte x \b, %ux8k CHR 18>6 byte&0x08 =0x8 [4-Scr] 19>6 byte&0x09 =0x0 [H-mirror] 20>6 byte&0x09 =0x1 [V-mirror] 21>6 byte&0x02 =0x2 [SRAM] 22>6 byte&0x04 =0x4 [Trainer] 23>7 byte&0x03 =0x2 [PC10] 24>7 byte&0x03 =0x1 [VS] 25>>7 byte&0x0C =0x8 26# NES 2.0: VS PPU 27>>>13 byte&0x0F =0x0 \b, RP2C03B 28>>>13 byte&0x0F =0x1 \b, RP2C03G 29>>>13 byte&0x0F =0x2 \b, RP2C04-0001 30>>>13 byte&0x0F =0x3 \b, RP2C04-0002 31>>>13 byte&0x0F =0x4 \b, RP2C04-0003 32>>>13 byte&0x0F =0x5 \b, RP2C04-0004 33>>>13 byte&0x0F =0x6 \b, RP2C03B 34>>>13 byte&0x0F =0x7 \b, RP2C03C 35>>>13 byte&0x0F =0x8 \b, RP2C05-01 36>>>13 byte&0x0F =0x9 \b, RP2C05-02 37>>>13 byte&0x0F =0xA \b, RP2C05-03 38>>>13 byte&0x0F =0xB \b, RP2C05-04 39>>>13 byte&0x0F =0xC \b, RP2C05-05 40# TODO: VS protection hardware? 41>>7 byte x \b] 42# NES 2.0-specific flags. 43>7 byte&0x0C =0x8 44>>12 byte&0x03 =0x0 [NTSC] 45>>12 byte&0x03 =0x1 [PAL] 46>>12 byte&0x02 =0x2 [NTSC+PAL] 47 48# Standard iNES ROM header. 490 string NES\x1A NES ROM image (iNES) 50!:mime application/x-nes-rom 51>0 use nes-rom-image-ines 52 53# Wii U Virtual Console iNES ROM header. 540 belong 0x4E455300 NES ROM image (Wii U Virtual Console) 55!:mime application/x-nes-rom 56>0 use nes-rom-image-ines 57 58#------------------------------------------------------------------------------ 59# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images 60# Reference: https://wiki.nesdev.com/w/index.php/UNIF 61# From: David Korth <gerbilsoft@gerbilsoft.com> 62# 63# NOTE: The UNIF format uses chunks instead of a fixed header, 64# so most of the data isn't easily parseable. 65# 660 string UNIF 67>4 lelong <16 NES ROM image (UNIF v%d format) 68!:mime application/x-nes-rom 69 70#------------------------------------------------------------------------------ 71# fds: file(1) magic for Famciom Disk System disk images 72# Reference: https://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format 73# From: David Korth <gerbilsoft@gerbilsoft.com> 74# TODO: Check "Disk info block" and get info from that in addition to the optional header. 75 76# Disk info block. (block 1) 770 name nintendo-fds-disk-info-block 78>23 byte !1 FMC- 79>23 byte 1 FSC- 80>16 string x \b%.3s 81>15 ubyte x \b, mfr %02X 82>20 ubyte x (Rev.%02u) 83 84# Headered version. 850 string FDS\x1A 86>0x11 string *NINTENDO-HVC* Famicom Disk System disk image: 87!:mime application/x-fds-disk 88>>0x10 use nintendo-fds-disk-info-block 89>4 byte 1 (%u side) 90>4 byte !1 (%u sides) 91 92# Unheadered version. 931 string *NINTENDO-HVC* Famicom Disk System disk image: 94!:mime application/x-fds-disk 95>0 use nintendo-fds-disk-info-block 96 97#------------------------------------------------------------------------------ 98# tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images 99# Used by Nintendo 3DS NES Virtual Console games. 100# From: David Korth <gerbilsoft@gerbilsoft.com> 101# 1020 string TNES NES ROM image (Nintendo 3DS Virtual Console) 103!:mime application/x-nes-rom 104>4 byte 100 \b: FDS, 105>>0x2010 use nintendo-fds-disk-info-block 106>4 byte !100 \b: TNES mapper %u 107>>5 byte x \b, %ux8k PRG 108>>6 byte x \b, %ux8k CHR 109>>7 byte&0x08 =1 [WRAM] 110>>8 byte&0x09 =1 [H-mirror] 111>>8 byte&0x09 =2 [V-mirror] 112>>8 byte&0x02 =3 [VRAM] 113 114#------------------------------------------------------------------------------ 115# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format 116# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header 117# 1180x104 bequad 0xCEED6666CC0D000B Game Boy ROM image 119# TODO: application/x-gameboy-color-rom for GBC. 120!:mime application/x-gameboy-rom 121>0x143 byte&0x80 0x80 122>>0x134 string >\0 \b: "%.15s" 123>0x143 byte&0x80 !0x80 124>>0x134 string >\0 \b: "%.16s" 125>0x14c byte x (Rev.%02u) 126 127# Machine type. (SGB, CGB, SGB+CGB) 128# Old licensee code 0x33 is required for SGB, but not CGB. 129>0x14b byte 0x33 130>>0x146 byte 0x03 131>>>0x143 byte&0x80 0x80 [SGB+CGB] 132>>>0x143 byte&0x80 !0x80 [SGB] 133>>0x146 byte !0x03 134>>>0x143 byte&0xC0 0x80 [CGB] 135>>>0x143 byte&0xC0 0xC0 [CGB ONLY] 136>0x14b byte !0x33 137>>0x143 byte&0xC0 0x80 [CGB] 138>>0x143 byte&0xC0 0xC0 [CGB ONLY] 139 140# Mapper. 141>0x147 byte 0x00 [ROM ONLY] 142>0x147 byte 0x01 [MBC1] 143>0x147 byte 0x02 [MBC1+RAM] 144>0x147 byte 0x03 [MBC1+RAM+BATT] 145>0x147 byte 0x05 [MBC2] 146>0x147 byte 0x06 [MBC2+BATTERY] 147>0x147 byte 0x08 [ROM+RAM] 148>0x147 byte 0x09 [ROM+RAM+BATTERY] 149>0x147 byte 0x0B [MMM01] 150>0x147 byte 0x0C [MMM01+SRAM] 151>0x147 byte 0x0D [MMM01+SRAM+BATT] 152>0x147 byte 0x0F [MBC3+TIMER+BATT] 153>0x147 byte 0x10 [MBC3+TIMER+RAM+BATT] 154>0x147 byte 0x11 [MBC3] 155>0x147 byte 0x12 [MBC3+RAM] 156>0x147 byte 0x13 [MBC3+RAM+BATT] 157>0x147 byte 0x19 [MBC5] 158>0x147 byte 0x1A [MBC5+RAM] 159>0x147 byte 0x1B [MBC5+RAM+BATT] 160>0x147 byte 0x1C [MBC5+RUMBLE] 161>0x147 byte 0x1D [MBC5+RUMBLE+SRAM] 162>0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT] 163>0x147 byte 0xFC [Pocket Camera] 164>0x147 byte 0xFD [Bandai TAMA5] 165>0x147 byte 0xFE [Hudson HuC-3] 166>0x147 byte 0xFF [Hudson HuC-1] 167 168# ROM size. 169>0x148 byte 0 \b, ROM: 256Kbit 170>0x148 byte 1 \b, ROM: 512Kbit 171>0x148 byte 2 \b, ROM: 1Mbit 172>0x148 byte 3 \b, ROM: 2Mbit 173>0x148 byte 4 \b, ROM: 4Mbit 174>0x148 byte 5 \b, ROM: 8Mbit 175>0x148 byte 6 \b, ROM: 16Mbit 176>0x148 byte 7 \b, ROM: 32Mbit 177>0x148 byte 0x52 \b, ROM: 9Mbit 178>0x148 byte 0x53 \b, ROM: 10Mbit 179>0x148 byte 0x54 \b, ROM: 12Mbit 180 181# RAM size. 182>0x149 byte 1 \b, RAM: 16Kbit 183>0x149 byte 2 \b, RAM: 64Kbit 184>0x149 byte 3 \b, RAM: 256Kbit 185>0x149 byte 4 \b, RAM: 1Mbit 186>0x149 byte 5 \b, RAM: 512Kbit 187 188#------------------------------------------------------------------------------ 189# genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats 190# Updated by David Korth <gerbilsoft@gerbilsoft.com> 191# References: 192# - https://www.retrodev.com/segacd.html 193# - http://devster.monkeeh.com/sega/32xguide1.txt 194# 195 196# Common Sega Mega Drive header format. 197# FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s. 1980 name sega-mega-drive-header 199# ROM title. (Use domestic if present; if not, use international.) 200>0x120 byte >0x20 201>>0x120 string >\0 \b: "%.16s" 202>0x120 byte <0x21 203>>0x150 string >\0 \b: "%.16s" 204# Other information. 205>0x180 string >\0 (%.14s 206>>0x110 string >\0 \b, %.16s 207>0x180 byte 0 208>>0x110 string >\0 (%.16s 209>0 byte x \b) 210 211# TODO: Check for 32X CD? 212# Sega Mega CD disc images: 2048-byte sectors. 2130 string SEGADISCSYSTEM\ \ Sega Mega CD disc image 214!:mime application/x-sega-cd-rom 215>0 use sega-mega-drive-header 216>0 byte x \b, 2048-byte sectors 2170 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image 218!:mime application/x-sega-cd-rom 219>0 use sega-mega-drive-header 220>0 byte x \b, 2048-byte sectors 221# Sega Mega CD disc images: 2352-byte sectors. 2220x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image 223!:mime application/x-sega-cd-rom 224>0x10 use sega-mega-drive-header 225>0 byte x \b, 2352-byte sectors 2260x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image 227!:mime application/x-sega-cd-rom 228>0x10 use sega-mega-drive-header 229>0 byte x \b, 2352-byte sectors 230 231# Sega Mega Drive: Identify the system ID. 2320x100 string SEGA 233>0x3C0 string MARS\ CHECK\ MODE Sega 32X ROM image 234!:mime application/x-genesis-32x-rom 235>>0 use sega-mega-drive-header 236>0x104 string \ PICO Sega Pico ROM image 237!:mime application/x-sega-pico-rom 238>>0 use sega-mega-drive-header 239>0x104 string TOYS\ PICO Sega Pico ROM image 240!:mime application/x-sega-pico-rom 241>>0 use sega-mega-drive-header 242>0x104 string \ TOYS\ PICO Sega Pico ROM image 243!:mime application/x-sega-pico-rom 244>>0 use sega-mega-drive-header 245>0x104 string \ IAC Sega Pico ROM image 246!:mime application/x-sega-pico-rom 247>>0 use sega-mega-drive-header 248>0x104 string \ TERA68K Sega Teradrive (68K) ROM image 249!:mime application/x-sega-teradrive-rom 250>>0 use sega-mega-drive-header 251>0x104 string \ TERA286 Sega Teradrive (286) ROM image 252!:mime application/x-sega-teradrive-rom 253>>0 use sega-mega-drive-header 254>0x180 string BR Sega Mega CD Boot ROM image 255!:mime application/x-genesis-rom 256>>0 use sega-mega-drive-header 257>0x104 default x Sega Mega Drive / Genesis ROM image 258!:mime application/x-genesis-rom 259>>0 use sega-mega-drive-header 260 261# Sega Mega Drive: Some ROMs have "SEGA" at 0x101, not 0x100. 2620x100 string \ SEGA Sega Mega Drive / Genesis ROM image 263>0 use sega-mega-drive-header 264 265# Sega Pico ROMs that don't start with "SEGA". 2660x100 string SAMSUNG\ PICO Samsung Pico ROM image 267!:mime application/x-sega-pico-rom 268>0 use sega-mega-drive-header 2690x100 string IMA\ IKUNOUJYUKU Samsung Pico ROM image 270!:mime application/x-sega-pico-rom 271>0 use sega-mega-drive-header 2720x100 string IMA IKUNOJYUKU Samsung Pico ROM image 273!:mime application/x-sega-pico-rom 274>0 use sega-mega-drive-header 275 276# Sega Picture Magic (modified 32X) 2770x100 string Picture\ Magic 278>0x3C0 string PICTURE MAGIC-01 Sega 32X ROM image 279!:mime application/x-genesis-32x-rom 280>>0 use sega-mega-drive-header 281 282#------------------------------------------------------------------------------ 283# genesis: file(1) magic for the Super MegaDrive ROM dump format 284# 285 286# NOTE: Due to interleaving, we can't display anything 287# other than the copier header information. 2880 name sega-genesis-smd-header 289>0 byte x %dx16k blocks 290>2 byte 0 \b, last in series or standalone 291>2 byte >0 \b, split ROM 292 293# "Sega Genesis" header. 2940x280 string EAGN 295>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format): 296!:mime application/x-genesis-rom 297>>0 use sega-genesis-smd-header 298 299# "Sega Mega Drive" header. 3000x280 string EAMG 301>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format): 302!:mime application/x-genesis-rom 303>>0 use sega-genesis-smd-header 304 305#------------------------------------------------------------------------------ 306# smsgg: file(1) magic for Sega Master System and Game Gear ROM images 307# Detects all Game Gear and export Sega Master System ROM images, 308# and some Japanese Sega Master System ROM images. 309# From: David Korth <gerbilsoft@gerbilsoft.com> 310# Reference: https://www.smspower.org/Development/ROMHeader 311# 312 313# General SMS header rule. 314# The SMS boot ROM checks the header at three locations. 3150 name sega-master-system-rom-header 316# Machine type. 317>0x0F byte&0xF0 0x30 Sega Master System 318!:mime application/x-sms-rom 319>0x0F byte&0xF0 0x40 Sega Master System 320!:mime application/x-sms-rom 321>0x0F byte&0xF0 0x50 Sega Game Gear 322!:mime application/x-gamegear-rom 323>0x0F byte&0xF0 0x60 Sega Game Gear 324!:mime application/x-gamegear-rom 325>0x0F byte&0xF0 0x70 Sega Game Gear 326!:mime application/x-gamegear-rom 327>0x0F default x Sega Master System / Game Gear 328!:mime application/x-sms-rom 329>0 byte x ROM image: 330# Product code. 331>0x0E byte&0xF0 0x10 1 332>0x0E byte&0xF0 0x20 2 333>0x0E byte&0xF0 0x30 3 334>0x0E byte&0xF0 0x40 4 335>0x0E byte&0xF0 0x50 5 336>0x0E byte&0xF0 0x60 6 337>0x0E byte&0xF0 0x70 7 338>0x0E byte&0xF0 0x80 8 339>0x0E byte&0xF0 0x90 9 340>0x0E byte&0xF0 0xA0 10 341>0x0E byte&0xF0 0xB0 11 342>0x0E byte&0xF0 0xC0 12 343>0x0E byte&0xF0 0xD0 13 344>0x0E byte&0xF0 0xE0 14 345>0x0E byte&0xF0 0xF0 15 346# If the product code is 5 digits, we'll need to backspace here. 347>0x0E byte&0xF0 !0 348>>0x0C leshort x \b%04x 349>0x0E byte&0xF0 0 350>>0x0C leshort x %04x 351# Revision. 352>0x0E byte&0x0F x (Rev.%02d) 353# ROM size. (Used for the boot ROM checksum routine.) 354>0x0F byte&0x0F 0x0A (8 KB) 355>0x0F byte&0x0F 0x0B (16 KB) 356>0x0F byte&0x0F 0x0C (32 KB) 357>0x0F byte&0x0F 0x0D (48 KB) 358>0x0F byte&0x0F 0x0E (64 KB) 359>0x0F byte&0x0F 0x0F (128 KB) 360>0x0F byte&0x0F 0x00 (256 KB) 361>0x0F byte&0x0F 0x01 (512 KB) 362>0x0F byte&0x0F 0x02 (1 MB) 363 364# SMS/GG header locations. 3650x7FF0 string TMR\ SEGA 366>0x7FF0 use sega-master-system-rom-header 3670x3FF0 string TMR\ SEGA 368>0x3FF0 use sega-master-system-rom-header 3690x1FF0 string TMR\ SEGA 370>0x1FF0 use sega-master-system-rom-header 371 372#------------------------------------------------------------------------------ 373# saturn: file(1) magic for the Sega Saturn disc image format. 374# From: David Korth <gerbilsoft@gerbilsoft.com> 375# 376 377# Common Sega Saturn disc header format. 378# NOTE: Title is 112 bytes, but we're only showing 32 due to space padding. 379# TODO: Release date, device information, region code, others? 3800 name sega-saturn-disc-header 381>0x60 string >\0 \b: "%.32s" 382>0x20 string >\0 (%.10s 383>>0x2A string >\0 \b, %.6s) 384>>0x2A byte 0 \b) 385 386# 2048-byte sector version. 3870 string SEGA\ SEGASATURN\ Sega Saturn disc image 388!:mime application/x-saturn-rom 389>0 use sega-saturn-disc-header 390>0 byte x (2048-byte sectors) 391# 2352-byte sector version. 3920x10 string SEGA\ SEGASATURN\ Sega Saturn disc image 393!:mime application/x-saturn-rom 394>0x10 use sega-saturn-disc-header 395>0 byte x (2352-byte sectors) 396 397#------------------------------------------------------------------------------ 398# dreamcast: file(1) magic for the Sega Dreamcast disc image format. 399# From: David Korth <gerbilsoft@gerbilsoft.com> 400# Reference: https://mc.pp.se/dc/ip0000.bin.html 401# 402 403# Common Sega Dreamcast disc header format. 404# NOTE: Title is 128 bytes, but we're only showing 32 due to space padding. 405# TODO: Release date, device information, region code, others? 4060 name sega-dreamcast-disc-header 407>0x80 string >\0 \b: "%.32s" 408>0x40 string >\0 (%.10s 409>>0x4A string >\0 \b, %.6s) 410>>0x4A byte 0 \b) 411 412# 2048-byte sector version. 4130 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image 414!:mime application/x-dc-rom 415>0 use sega-dreamcast-disc-header 416>0 byte x (2048-byte sectors) 417# 2352-byte sector version. 4180x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image 419!:mime application/x-dc-rom 420>0x10 use sega-dreamcast-disc-header 421>0 byte x (2352-byte sectors) 422 423#------------------------------------------------------------------------------ 424# dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format 425# 4260 belong 0x21068028 Sega Dreamcast VMU game image 4270 string LCDi Dream Animator file 428 429#------------------------------------------------------------------------------ 430# z64: file(1) magic for the Z64 format N64 ROM dumps 431# Reference: http://forum.pj64-emu.com/showthread.php?t=2239 432# From: David Korth <gerbilsoft@gerbilsoft.com> 433# 4340 bequad 0x803712400000000F Nintendo 64 ROM image 435!:mime application/x-n64-rom 436>0x20 string >\0 \b: "%.20s" 437>0x3B string x (%.4s 438>0x3F byte x \b, Rev.%02u) 439 440#------------------------------------------------------------------------------ 441# v64: file(1) magic for the V64 format N64 ROM dumps 442# Same as z64 format, but with 16-bit byteswapping. 443# 4440 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64) 445!:mime application/x-n64-rom 446 447#------------------------------------------------------------------------------ 448# n64-swap2: file(1) magic for the swap2 format N64 ROM dumps 449# Same as z64 format, but with swapped 16-bit words. 450# 4510 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped) 452!:mime application/x-n64-rom 453 454#------------------------------------------------------------------------------ 455# n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps 456# Same as z64 format, but with 32-bit byteswapping. 457# 4580 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped) 459!:mime application/x-n64-rom 460 461#------------------------------------------------------------------------------ 462# gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format 463# Reference: https://problemkaputt.de/gbatek.htm#gbacartridgeheader 464# 465# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com> 466# Updated version from: David Korth <gerbilsoft@gerbilsoft.com> 467# 4684 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image 469!:mime application/x-gba-rom 470>0xA0 string >\0 \b: "%.12s" 471>0xAC string x (%.6s 472>0xBC byte x \b, Rev.%02u) 473 474#------------------------------------------------------------------------------ 475# nds: file(1) magic for the Nintendo DS(i) raw ROM format 476# Reference: https://problemkaputt.de/gbatek.htm#dscartridgeheader 477# 478# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com> 479# Updated version from: David Korth <gerbilsoft@gerbilsoft.com> 480# 4810xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image 482!:mime application/x-nintendo-ds-rom 483>0x00 string >\0 \b: "%.12s" 484>0x0C string x (%.6s 485>0x1E byte x \b, Rev.%02u) 486>0x12 byte 2 (DSi enhanced) 487>0x12 byte 3 (DSi only) 488# Secure Area check. 489>0x20 lelong <0x4000 (homebrew) 490>0x20 lelong >0x3FFF 491>>0x4000 lequad 0x0000000000000000 (multiboot) 492>>0x4000 lequad !0x0000000000000000 493>>>0x4000 lequad 0xE7FFDEFFE7FFDEFF (decrypted) 494>>>0x4000 lequad !0xE7FFDEFFE7FFDEFF 495>>>>0x1000 lequad 0x0000000000000000 (encrypted) 496>>>>0x1000 lequad !0x0000000000000000 (mask ROM) 497 498#------------------------------------------------------------------------------ 499# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot. 500# This is also used for loading .nds files using the MSET exploit on 3DS. 501# Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp 5020xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe) 503!:mime application/x-nintendo-ds-rom 504 505#------------------------------------------------------------------------------ 506# ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format. 507# From: David Korth <gerbilsoft@gerbilsoft.com> 508# References: 509# - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp 510# - https://www.devrs.com/ngp/files/ngpctech.txt 511# 5120x0A string BY\ SNK\ CORPORATION Neo Geo Pocket 513!:mime application/x-neo-geo-pocket-rom 514>0x23 byte 0x10 Color 515>0 byte x ROM image 516>0x24 string >\0 \b: "%.12s" 517>0x21 uleshort x \b, NEOP%04X 518>0x1F ubyte 0xFF (debug mode enabled) 519 520#------------------------------------------------------------------------------ 521# msx: file(1) magic for MSX game cartridge dumps 522# Too simple - MPi 523#0 beshort 0x4142 MSX game cartridge dump 524 525#------------------------------------------------------------------------------ 526# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) : 5270 string PS-X\ EXE Sony Playstation executable 528>16 lelong x PC=%#08x, 529>20 lelong !0 GP=%#08x, 530>24 lelong !0 .text=[%#08x, 531>>28 lelong x \b%#x], 532>32 lelong !0 .data=[%#08x, 533>>36 lelong x \b%#x], 534>40 lelong !0 .bss=[%#08x, 535>>44 lelong x \b%#x], 536>48 lelong !0 Stack=%#08x, 537>48 lelong =0 No Stack!, 538>52 lelong !0 StackSize=%#x, 539#>76 string >\0 (%s) 540# Area: 541>113 string x (%s) 542 543# CPE executables 5440 string CPE CPE executable 545>3 byte x (version %d) 546 547#------------------------------------------------------------------------------ 548# Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>) 5490 string XBEH Microsoft Xbox executable 550!:mime audio/x-xbox-executable 551!:ext xbe 552# expect base address of 0x10000 553>0x0104 ulelong =0x10000 554>>(0x0118.l-0x0FFF4) lestring16 x \b: "%.40s" 555>>(0x0118.l-0x0FFF5) byte x (%c 556>>(0x0118.l-0x0FFF6) byte x \b%c- 557>>(0x0118.l-0x0FFF8) uleshort x \b%03u) 558>>(0x0118.l-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions 559>>(0x0118.l-0x0FF60) ulelong&0x80000007 !0x80000007 560>>>(0x0118.l-0x0FF60) ulelong >0 (regions: 561>>>>(0x0118.l-0x0FF60) ulelong &0x00000001 NA 562>>>>(0x0118.l-0x0FF60) ulelong &0x00000002 Japan 563>>>>(0x0118.l-0x0FF60) ulelong &0x00000004 Rest_of_World 564>>>>(0x0118.l-0x0FF60) ulelong &0x80000000 Manufacturer 565>>>(0x0118.l-0x0FF60) ulelong >0 \b) 566# probabilistic checks whether signed or not 567>0x0004 ulelong =0x0 568>>&2 ulelong =0x0 569>>>&2 ulelong =0x0 \b, not signed 570>0x0004 ulelong >0 571>>&2 ulelong >0 572>>>&2 ulelong >0 \b, signed 573 574# -------------------------------- 575# Microsoft Xbox data file formats 5760 string XIP0 XIP, Microsoft Xbox data 5770 string XTF0 XTF, Microsoft Xbox data 578 579#------------------------------------------------------------------------------ 580# Microsoft Xbox 360 executables (.xex) 581# From: David Korth <gerbilsoft@gerbilsoft.com> 582# References: 583# - https://free60project.github.io/wiki/XEX.html 584# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h 585 586# Title ID (part of Execution ID section) 5870 name xbox-360-xex-execution-id 588>(0.L+0xC) byte x (%c 589>(0.L+0xD) byte x \b%c 590>(0.L+0xE) beshort x \b-%04u, media ID: 591>(0.L) belong x %08X) 592 593# Region code (part of Security Info) 5940 name xbox-360-xex-region-code 595>0 ubelong 0xFFFFFFFF \b, all regions 596>0 ubelong !0xFFFFFFFF 597>>0 ubelong >0 (regions: 598>>0 ubelong&0x000000FF 0x000000FF USA 599>>0 ubelong&0x00000100 0x00000100 Japan 600>>0 ubelong&0x00000200 0x00000200 China 601>>0 ubelong&0x0000FC00 0x0000FC00 Asia 602>>0 ubelong&0x00FF0000 0x00FF0000 PAL 603>>0 ubelong&0x00FF0000 0x00FE0000 PAL [except AU/NZ] 604>>0 ubelong&0x00FF0000 0x00010000 AU/NZ 605>>0 ubelong&0xFF000000 0xFF000000 Other 606>>0 ubelong >0 \b) 607 6080 string XEX2 Microsoft Xbox 360 executable 609!:mime audio/x-xbox360-executable 610!:ext xex 611>0x18 search/0x100 \x00\x04\x00\x06 612>>&0 use xbox-360-xex-execution-id 613>(0x010.L+0x178) use xbox-360-xex-region-code 614 6150 string XEX1 Microsoft Xbox 360 executable (XEX1) 616!:mime audio/x-xbox360-executable 617!:ext xex 618>0x18 search/0x100 \x00\x04\x00\x06 619>>&0 use xbox-360-xex-execution-id 620>(0x010.L+0x154) use xbox-360-xex-region-code 621 622#------------------------------------------------------------------------------ 623# Microsoft Xbox 360 packages 624# From: David Korth <gerbilsoft@gerbilsoft.com> 625# References: 626# - https://free60project.github.io/wiki/STFS.html 627# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h 628 629# TODO: More information for console-signed packages. 630 6310 name xbox-360-package 632>0x360 byte x (%c 633>0x361 byte x \b%c 634>0x362 beshort x \b-%04u, media ID: 635>0x354 belong x %08X) 636>0x344 belong x \b, content type: 637>>0x344 belong 0x1 Saved Game 638>>0x344 belong 0x2 Marketplace Content 639>>0x344 belong 0x3 Publisher 640>>0x344 belong 0x1000 Xbox 360 Title 641>>0x344 belong 0x2000 IPTV Pause Buffer 642>>0x344 belong 0x4000 Installed Game 643>>0x344 belong 0x5000 Original Xbox Game 644>>0x344 belong 0x9000 Avatar Item 645>>0x344 belong 0x10000 Profile 646>>0x344 belong 0x20000 Gamer Picture 647>>0x344 belong 0x30000 Theme 648>>0x344 belong 0x40000 Cache File 649>>0x344 belong 0x50000 Storage Download 650>>0x344 belong 0x60000 Xbox Saved Game 651>>0x344 belong 0x70000 Xbox Download 652>>0x344 belong 0x80000 Game Demo 653>>0x344 belong 0x90000 Video 654>>0x344 belong 0xA0000 Game 655>>0x344 belong 0xB0000 Installer 656>>0x344 belong 0xC0000 Game Trailer 657>>0x344 belong 0xD0000 Arcade Title 658>>0x344 belong 0xE0000 XNA 659>>0x344 belong 0xF0000 License Store 660>>0x344 belong 0x100000 Movie 661>>0x344 belong 0x200000 TV 662>>0x344 belong 0x300000 Music Video 663>>0x344 belong 0x400000 Game Video 664>>0x344 belong 0x500000 Podcast Video 665>>0x344 belong 0x600000 Viral Video 666>>0x344 belong 0x2000000 Community Game 667 6680 string CON\x20 Microsoft Xbox 360 package (console-signed) 669>0 use xbox-360-package 6700 string PIRS 671>0 belong 0 Microsoft Xbox 360 package (non-Xbox Live) 672>>0 use xbox-360-package 6730 string LIVE 674>0x104 belong 0 Microsoft Xbox 360 package (Xbox Live) 675>>0 use xbox-360-package 676 677# Atari Lynx cartridge dump (EXE/BLL header) 678# From: "Stefan A. Haubenthal" <polluks@sdf.lonestar.org> 679# Reference: 680# https://raw.githubusercontent.com/cc65/cc65/master/libsrc/lynx/exehdr.s 681# Double-check that the image type matches too, 0x8008 conflicts with 682# 8 character OMF-86 object file headers. 6830 beshort 0x8008 684>6 string BS93 Lynx homebrew cartridge 685!:mime application/x-atari-lynx-rom 686>>2 beshort x \b, RAM start $%04x 6870 string LYNX Lynx cartridge 688!:mime application/x-atari-lynx-rom 689>4 leshort/4 >0 \b, bank 0 %dk 690>6 leshort/4 >0 \b, bank 1 %dk 691>10 string >\0 \b, "%.32s" 692>42 string >\0 \b, "%.16s" 693 694# Opera file system that is used on the 3DO console 695# From: Serge van den Boom <svdb@stack.nl> 6960 string \x01ZZZZZ\x01 3DO "Opera" file system 697 698# From: Alex Myczko <alex@aiei.ch> 699# From: David Pflug <david@pflug.email> 700# is the offset 12 or the offset 16 correct? 701# GBS (Game Boy Sound) magic 702# ftp://ftp.modland.com/pub/documents/format_documentation/\ 703# Gameboy%20Sound%20System%20(.gbs).txt 7040 string GBS Nintendo Gameboy Music/Audio Data 705#12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module 706>16 string >\0 ("%.32s" by 707>48 string >\0 %.32s, copyright 708>80 string >\0 %.32s), 709>3 byte x version %u, 710>4 byte x %u tracks 711 712# IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at> 713# see https://zerosoft.zophar.net/ips.php 7140 string PATCH IPS patch file 715!:ext ips 716 717# BPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com> 718# Reference: https://www.romhacking.net/documents/746/ 7190 string BPS1 BPS patch file 720!:ext bps 721 722# APS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com> 723# Reference: https://github.com/btimofeev/UniPatcher/wiki/APS-(N64) 7240 string APS10 APS patch file 725!:ext aps 726>5 byte 0 \b, simple patch 727>5 byte 1 \b, N64-specific patch for 728>>58 byte x N%c 729>>59 byte x \b%c 730>>60 byte x \b%c 731>7 byte !0x20 732# FIXME: /T specifier isn't working with a fixed-length string. 733>>7 string x \b: "%.50s" 734 735# UPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com> 736# Reference: http://fileformats.archiveteam.org/wiki/UPS_(binary_patch_format) 7370 string UPS1 UPS patch file 738!:ext ups 739 740# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at> 7410 string PPF30 Playstation Patch File version 3.0 742>5 byte 0 \b, PPF 1.0 patch 743>5 byte 1 \b, PPF 2.0 patch 744>5 byte 2 \b, PPF 3.0 patch 745>>56 byte 0 \b, Imagetype BIN (any) 746>>56 byte 1 \b, Imagetype GI (PrimoDVD) 747>>57 byte 0 \b, Blockcheck disabled 748>>57 byte 1 \b, Blockcheck enabled 749>>58 byte 0 \b, Undo data not available 750>>58 byte 1 \b, Undo data available 751>6 string x \b, description: %s 752 7530 string PPF20 Playstation Patch File version 2.0 754>5 byte 0 \b, PPF 1.0 patch 755>5 byte 1 \b, PPF 2.0 patch 756>>56 lelong >0 \b, size of file to patch %d 757>6 string x \b, description: %s 758 7590 string PPF10 Playstation Patch File version 1.0 760>5 byte 0 \b, Simple Encoding 761>6 string x \b, description: %s 762 763# From: Daniel Dawson <ddawson@icehouse.net> 764# SNES9x .smv "movie" file format. 7650 string SMV\x1A SNES9x input recording 766>0x4 lelong x \b, version %d 767# version 4 is latest so far 768>0x4 lelong <5 769>>0x8 ledate x \b, recorded at %s 770>>0xc lelong >0 \b, rerecorded %d times 771>>0x10 lelong x \b, %d frames long 772>>0x14 byte >0 \b, data for controller(s): 773>>>0x14 byte &0x1 #1 774>>>0x14 byte &0x2 #2 775>>>0x14 byte &0x4 #3 776>>>0x14 byte &0x8 #4 777>>>0x14 byte &0x10 #5 778>>0x15 byte ^0x1 \b, begins from snapshot 779>>0x15 byte &0x1 \b, begins from reset 780>>0x15 byte ^0x2 \b, NTSC standard 781>>0x15 byte &0x2 \b, PAL standard 782>>0x17 byte &0x1 \b, settings: 783# WIP1Timing not used as of version 4 784>>>0x4 lelong <4 785>>>>0x17 byte &0x2 WIP1Timing 786>>>0x17 byte &0x4 Left+Right 787>>>0x17 byte &0x8 VolumeEnvX 788>>>0x17 byte &0x10 FakeMute 789>>>0x17 byte &0x20 SyncSound 790# New flag as of version 4 791>>>0x4 lelong >3 792>>>>0x17 byte &0x80 NoCPUShutdown 793>>0x4 lelong <4 794>>>0x18 lelong >0x23 795>>>>0x20 leshort !0 796>>>>>0x20 lestring16 x \b, metadata: "%s" 797>>0x4 lelong >3 798>>>0x24 byte >0 \b, port 1: 799>>>>0x24 byte 1 joypad 800>>>>0x24 byte 2 mouse 801>>>>0x24 byte 3 SuperScope 802>>>>0x24 byte 4 Justifier 803>>>>0x24 byte 5 multitap 804>>>0x24 byte >0 \b, port 2: 805>>>>0x25 byte 1 joypad 806>>>>0x25 byte 2 mouse 807>>>>0x25 byte 3 SuperScope 808>>>>0x25 byte 4 Justifier 809>>>>0x25 byte 5 multitap 810>>>0x18 lelong >0x43 811>>>>0x40 leshort !0 812>>>>>0x40 lestring16 x \b, metadata: "%s" 813>>0x17 byte &0x40 \b, ROM: 814>>>(0x18.l-26) lelong x CRC32 %#08x 815>>>(0x18.l-23) string x "%s" 816 817# Type: scummVM savegame files 818# From: Sven Hartge <debian@ds9.argh.org> 8190 string SCVM ScummVM savegame 820>12 string >\0 "%s" 821 822#------------------------------------------------------------------------------ 823# Nintendo GameCube / Wii file formats. 824# 825 826# Type: Nintendo GameCube/Wii common disc header data. 827# From: David Korth <gerbilsoft@gerbilsoft.com> 828# Reference: https://wiibrew.org/wiki/Wii_Disc 8290 name nintendo-gcn-disc-common 830>0x20 string x "%.64s" 831>0x00 string x (%.6s 832>0x06 byte >0 833>>0x06 byte 1 \b, Disc 2 834>>0x06 byte 2 \b, Disc 3 835>>0x06 byte 3 \b, Disc 4 836>0x07 byte x \b, Rev.%02u) 837>0x18 belong 0x5D1C9EA3 838>>0x60 beshort 0x0101 \b (Unencrypted) 839>0x200 string NKIT \b (NKit compressed) 840 841 842# Type: Nintendo GameCube disc image 843# From: David Korth <gerbilsoft@gerbilsoft.com> 844# Reference: https://wiibrew.org/wiki/Wii_Disc 8450x1C belong 0xC2339F3D Nintendo GameCube disc image: 846!:mime application/x-gamecube-rom 847>0 use nintendo-gcn-disc-common 848 849# Type: Nintendo GameCube embedded disc image 850# Commonly found on demo discs. 851# From: David Korth <gerbilsoft@gerbilsoft.com> 852# Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8 8530 belong 0xAE0F38A2 854>0x0C belong 0x00100000 855>>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image: 856!:mime application/x-gamecube-rom 857>>>(8.L) use nintendo-gcn-disc-common 858 859# Type: Nintendo Wii disc image 860# From: David Korth <gerbilsoft@gerbilsoft.com> 861# Reference: https://wiibrew.org/wiki/Wii_Disc 8620x18 belong 0x5D1C9EA3 Nintendo Wii disc image: 863>0 use nintendo-gcn-disc-common 864 865# Type: Nintendo Wii disc image (WBFS format) 866# From: David Korth <gerbilsoft@gerbilsoft.com> 867# Reference: https://wiibrew.org/wiki/Wii_Disc 8680 string WBFS 869>0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format): 870!:mime application/x-wii-rom 871>>0x200 use nintendo-gcn-disc-common 872 873# Type: Nintendo GameCube/Wii disc image (CISO format) 874# NOTE: This is NOT the same as Compact ISO or PSP CISO, 875# though it has the same magic number. 8760 string CISO 877# Other fields are used to determine what type of CISO this is: 878# - 0x04 == 0x00200000: GameCube/Wii CISO (block_size) 879# - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size) 880# - None of the above: Compact ISO. 881>4 lelong 0x200000 882>>8 byte 1 883>>>0x801C belong 0xC2339F3D Nintendo GameCube disc image (CISO format): 884!:mime application/x-wii-rom 885>>>>0x8000 use nintendo-gcn-disc-common 886>>>0x8018 belong 0x5D1C9EA3 Nintendo Wii disc image (CISO format): 887!:mime application/x-wii-rom 888>>>>0x8000 use nintendo-gcn-disc-common 889 890# Type: Nintendo GameCube/Wii disc image (GCZ format) 891# Due to zlib compression, we can't get the actual disc information. 8920 lelong 0xB10BC001 893>4 lelong 0 Nintendo GameCube disc image (GCZ format) 894!:mime application/x-gamecube-rom 895>4 lelong 1 Nintendo Wii disc image (GCZ format) 896!:mime application/x-wii-rom 897>4 default x Nintendo GameCube/Wii disc image (GCZ format) 898 899# Type: Nintendo GameCube/Wii disc image (WDF format) 9000 string WII\001DISC 901>8 belong 1 902# WDFv1 903>>0x54 belong 0xC2339F3D Nintendo GameCube disc image (WDFv1 format): 904!:mime application/x-gamecube-rom 905>>>0x38 use nintendo-gcn-disc-common 906>>0x58 belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv1 format): 907!:mime application/x-wii-rom 908>>>0x38 use nintendo-gcn-disc-common 909>8 belong 2 910# WDFv2 911>>(12.L+0x1C) belong 0xC2339F3D Nintendo GameCube disc image (WDFv2 format): 912!:mime application/x-gamecube-rom 913>>>(12.L) use nintendo-gcn-disc-common 914>>(12.L+0x18) belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv2 format): 915!:mime application/x-wii-rom 916>>>(12.L) use nintendo-gcn-disc-common 917 918# Type: Nintendo GameCube/Wii disc image (WIA format) 9190 string WIA\001 Nintendo 920>0x48 belong 1 GameCube 921!:mime application/x-gamecube-rom 922>0x48 belong 2 Wii 923!:mime application/x-wii-rom 924>0x48 default x GameCube/Wii 925>0x48 belong x disc image (WIA format): 926>>0x58 use nintendo-gcn-disc-common 927 928# Type: Nintendo GameCube/Wii disc image (with SDK header) 929# From: David Korth <gerbilsoft@gerbilsoft.com> 930# Reference: https://wiibrew.org/wiki/Wii_Disc 9310 belong 0xFFFF0000 932>0x18 belong 0x00000000 933>>0x1C belong 0x00000000 934>>>0x8018 belong 0x5D1C9EA3 Nintendo Wii SDK disc image: 935!:mime application/x-wii-rom 936>>>>0x8000 use nintendo-gcn-disc-common 937>>>0x801C belong 0xC2339F3D Nintendo GameCube SDK disc image: 938!:mime application/x-gamecube-rom 939>>>>0x8000 use nintendo-gcn-disc-common 940 941# Type: Nintendo GameCube/Wii disc image (RVZ format) 9420 string RVZ\001 Nintendo 943>0x48 belong 1 GameCube 944!:mime application/x-gamecube-rom 945>0x48 belong 2 Wii 946!:mime application/x-wii-rom 947>0x48 default x GameCube/Wii 948>0x48 belong x disc image (RVZ format): 949>>0x58 use nintendo-gcn-disc-common 950 951#------------------------------------------------------------------------------ 952# Nintendo 3DS file formats. 953# 954 955# Type: Nintendo 3DS "NCSD" image. (game cards and eMMC) 956# From: David Korth <gerbilsoft@gerbilsoft.com> 957# Reference: https://www.3dbrew.org/wiki/NCSD 9580x100 string NCSD 959>0x118 lequad 0 Nintendo 3DS Game Card image 960# NCCH header for partition 0. (game data) 961>>0x1150 string >\0 \b: "%.16s" 962>>0x312 byte x (Rev.%02u) 963>>0x118C byte 2 (New3DS only) 964>>0x18D byte 0 (inner device) 965>>0x18D byte 1 (Card1) 966>>0x18D byte 2 (Card2) 967>>0x18D byte 3 (extended device) 968>0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS) 969>0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS) 970 971# Nintendo 3DS version code. 972# Reference: https://www.3dbrew.org/wiki/Titles 973# Format: leshort containing three fields: 974# - 6-bit: Major 975# - 6-bit: Minor 976# - 4-bit: Revision 977# NOTE: Only supporting major/minor versions from 0-15 right now. 978# NOTE: Should be prefixed with "v". 9790 name nintendo-3ds-version-code 980# Raw version. 981>0 leshort x \b%u, 982# Major version. 983>0 leshort&0xFC00 0x0000 0 984>0 leshort&0xFC00 0x0400 1 985>0 leshort&0xFC00 0x0800 2 986>0 leshort&0xFC00 0x0C00 3 987>0 leshort&0xFC00 0x1000 4 988>0 leshort&0xFC00 0x1400 5 989>0 leshort&0xFC00 0x1800 6 990>0 leshort&0xFC00 0x1C00 7 991>0 leshort&0xFC00 0x2000 8 992>0 leshort&0xFC00 0x2400 9 993>0 leshort&0xFC00 0x2800 10 994>0 leshort&0xFC00 0x2C00 11 995>0 leshort&0xFC00 0x3000 12 996>0 leshort&0xFC00 0x3400 13 997>0 leshort&0xFC00 0x3800 14 998>0 leshort&0xFC00 0x3C00 15 999# Minor version. 1000>0 leshort&0x03F0 0x0000 \b.0 1001>0 leshort&0x03F0 0x0010 \b.1 1002>0 leshort&0x03F0 0x0020 \b.2 1003>0 leshort&0x03F0 0x0030 \b.3 1004>0 leshort&0x03F0 0x0040 \b.4 1005>0 leshort&0x03F0 0x0050 \b.5 1006>0 leshort&0x03F0 0x0060 \b.6 1007>0 leshort&0x03F0 0x0070 \b.7 1008>0 leshort&0x03F0 0x0080 \b.8 1009>0 leshort&0x03F0 0x0090 \b.9 1010>0 leshort&0x03F0 0x00A0 \b.10 1011>0 leshort&0x03F0 0x00B0 \b.11 1012>0 leshort&0x03F0 0x00C0 \b.12 1013>0 leshort&0x03F0 0x00D0 \b.13 1014>0 leshort&0x03F0 0x00E0 \b.14 1015>0 leshort&0x03F0 0x00F0 \b.15 1016# Revision. 1017>0 leshort&0x000F x \b.%u 1018 1019# Type: Nintendo 3DS "NCCH" container. 1020# https://www.3dbrew.org/wiki/NCCH 10210x100 string NCCH Nintendo 3DS 1022>0x18D byte&2 0 File Archive (CFA) 1023>0x18D byte&2 2 Executable Image (CXI) 1024>0x150 string >\0 \b: "%.16s" 1025>0x18D byte 0x05 1026>>0x10E leshort x (Old3DS System Update v 1027>>0x10E use nintendo-3ds-version-code 1028>>0x10E leshort x \b) 1029>0x18D byte 0x15 1030>>0x10E leshort x (New3DS System Update v 1031>>0x10E use nintendo-3ds-version-code 1032>>0x10E leshort x \b) 1033>0x18D byte !0x05 1034>>0x18D byte !0x15 1035>>>0x112 byte x (v 1036>>>0x112 use nintendo-3ds-version-code 1037>>>0x112 byte x \b) 1038>0x18C byte 2 (New3DS only) 1039 1040# Type: Nintendo 3DS "SMDH" file. (application description) 1041# From: David Korth <gerbilsoft@gerbilsoft.com> 1042# Reference: https://3dbrew.org/wiki/SMDH 10430 string SMDH Nintendo 3DS SMDH file 1044>0x208 leshort !0 1045>>0x208 lestring16 x \b: "%.128s" 1046>>0x388 leshort !0 1047>>>0x388 lestring16 x by %.128s 1048>0x208 leshort 0 1049>>0x008 leshort !0 1050>>>0x008 lestring16 x \b: "%.128s" 1051>>>0x188 leshort !0 1052>>>>0x188 lestring16 x by %.128s 1053 1054# Type: Nintendo 3DS Homebrew Application. 1055# From: David Korth <gerbilsoft@gerbilsoft.com> 1056# Reference: https://3dbrew.org/wiki/3DSX_Format 10570 string 3DSX Nintendo 3DS Homebrew Application (3DSX) 1058 1059# Type: Nintendo 3DS Banner Model Data. 1060# From: David Korth <gerbilsoft@gerbilsoft.com> 1061# Reference: https://3dbrew.org/wiki/CBMD 10620 string CBMD\0\0\0\0 Nintendo 3DS Banner Model Data 1063 1064#------------------------------------------------------------------------------ 1065# a7800: file(1) magic for the Atari 7800 raw ROM format. 1066# From: David Korth <gerbilsoft@gerbilsoft.com> 1067# Reference: https://sites.google.com/site/atari7800wiki/a78-header 1068 10690 byte >0 1070>0 byte <3 1071>>1 string ATARI7800 Atari 7800 ROM image 1072!:mime application/x-atari-7800-rom 1073>>>0x11 string >\0 \b: "%.32s" 1074# Display type. 1075>>>0x39 byte 0 (NTSC) 1076>>>0x39 byte 1 (PAL) 1077>>>0x36 byte&1 1 (POKEY) 1078 1079#------------------------------------------------------------------------------ 1080# vectrex: file(1) magic for the GCE Vectrex raw ROM format. 1081# From: David Korth <gerbilsoft@gerbilsoft.com> 1082# Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm 1083# 1084# NOTE: Title is terminated with 0x80, not 0. 1085# The header is terminated with a 0, so that will 1086# terminate the title as well. 1087# 10880 string g\ GCE Vectrex ROM image 1089>0x11 string >\0 \b: "%.16s" 1090 1091#------------------------------------------------------------------------------ 1092# amiibo: file(1) magic for Nintendo amiibo NFC dumps. 1093# From: David Korth <gerbilsoft@gerbilsoft.com> 1094# Reference: https://www.3dbrew.org/wiki/Amiibo 10950x00 byte 0x04 1096>0x0A beshort 0x0FE0 1097>>0x0C belong 0xF110FFEE 1098>>>0x208 beshort 0x0100 1099>>>>0x020A byte 0x0F 1100>>>>>0x020C bequad 0x000000045F000000 1101>>>>>>0x5B byte 0x02 1102>>>>>>>0x54 belong x Nintendo amiibo NFC dump - amiibo ID: %08X- 1103>>>>>>>0x58 belong x \b%08X 1104 1105#------------------------------------------------------------------------------ 1106# Type: Nintendo Switch XCI (Game Cartridge Image) 1107# From: Benjamin Lowry <ben@ben.gmbh> 1108# Reference: https://switchbrew.org/wiki/Gamecard_Format 11090x100 string HEAD 1110>0x10D byte 0xFA Nintendo Switch cartridge image (XCI), 1GB 1111>0x10D byte 0xF8 Nintendo Switch cartridge image (XCI), 2GB 1112>0x10D byte 0xF0 Nintendo Switch cartridge image (XCI), 4GB 1113>0x10D byte 0xE0 Nintendo Switch cartridge image (XCI), 8GB 1114>0x10D byte 0xE1 Nintendo Switch cartridge image (XCI), 16GB 1115>0x10D byte 0xE2 Nintendo Switch cartridge image (XCI), 32GB 1116 1117#------------------------------------------------------------------------------ 1118# Type: Nintendo Switch Executable 1119# From: Benjamin Lowry <ben@ben.gmbh> 1120# Reference: https://switchbrew.org/wiki/NSO 11210x00 string NSO0 Nintendo Switch executable (NSO) 1122 1123#------------------------------------------------------------------------------ 1124# Type: Nintendo Switch PFS0 1125# From: Benjamin Lowry <ben@ben.gmbh> 1126# Reference: https://switchbrew.org/wiki/NCA_Format#PFS0 11270x00 string PFS0 Nintendo Switch partition filesystem (PFS0) 1128>0x04 ulelong x \b, %d files 1129 1130#------------------------------------------------------------------------------ 1131# amiibo: file(1) magic for Nintendo Badge Arcade files. 1132# From: David Korth <gerbilsoft@gerbilsoft.com> 1133# References: 1134# - https://github.com/GerbilSoft/rom-properties/issues/92 1135# - https://github.com/CaitSith2/BadgeArcadeTool 1136# - https://github.com/TheMachinumps/Advanced-badge-editor 1137 1138# PRBS: Individual badge and/or mega badge. 11390 string PRBS 1140>0x44 byte >0x20 Nintendo Badge Arcade 1141>>0xB8 ulelong <2 1142>>>0xBC ulelong <2 badge: 1143>>>0xBC ulelong >1 Mega Badge 1144>>>>0xB8 ulelong x (%ux 1145>>>>0xBC ulelong x \b%u): 1146>>0xB8 ulelong >1 Mega Badge 1147>>>0xB8 ulelong x (%ux 1148>>>0xBC ulelong x \b%u): 1149>0x44 string x "%s" 1150>0x3C ulelong x \b, badge ID: %u 1151>0x74 byte >0x20 1152>>0x74 string x \b, set: "%s" 1153>0xA8 ulelong !0xFFFFFFFF 1154>>0xA8 ulelong x \b, launch title ID: %08X 1155>>0xA4 ulelong x \b-%08X 1156 1157# CABS: Badge set. 11580 string CABS 1159>0x2C byte >0x20 Nintendo Badge Arcade badge set: 1160>>0x2C string x "%.48s" 1161>>0x24 ulelong x \b, set ID: %u 1162 1163#------------------------------------------------------------------------------ 1164# sufami: file(1) magic for Sufami Turbo ROM images. 1165# From: David Korth <gerbilsoft@gerbilsoft.com> 1166# References: 1167# - https://problemkaputt.de/fullsnes.htm#snescartsufamiturbominicartridgeadaptor 11680 string BANDAI\ SFC-ADX 1169>0x10 string !SFC-ADX\ BACKUP Sufami Turbo ROM image: 1170>>0x10 string/T x "%.14s" 1171>>0x30 byte x \b, ID %02X 1172>>0x31 byte x \b%02X 1173>>0x32 byte x \b%02X 1174>>0x33 ubyte >0 \b, series index %u 1175>>0x34 ubyte 0 [SlowROM] 1176>>0x34 ubyte 1 [FastROM] 1177>>0x35 ubyte 1 [SRAM] 1178>>0x35 ubyte 3 [Special] 1179