xref: /freebsd/contrib/file/magic/Magdir/console (revision ae316d1d1cffd71ab7751f94e10118777a88e027)
1
2#------------------------------------------------------------------------------
3# $File: console,v 1.80 2024/11/09 23:55:02 christos Exp $
4# Console game magic
5# Toby Deshane <hac@shoelace.digivill.net>
6
7# ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
8# Updated by David Korth <gerbilsoft@gerbilsoft.com>
9# References:
10# - https://wiki.nesdev.com/w/index.php/INES
11# - https://wiki.nesdev.com/w/index.php/NES_2.0
12
13# Common header for iNES, NES 2.0, and Wii U iNES.
140	name		nes-rom-image-ines
15>7	byte&0x0C	=0x8		(NES 2.0)
16>4	byte		x		\b: %ux16k PRG
17>5	byte		x		\b, %ux8k CHR
18>6	byte&0x08	=0x8		[4-Scr]
19>6	byte&0x09	=0x0		[H-mirror]
20>6	byte&0x09	=0x1		[V-mirror]
21>6	byte&0x02	=0x2		[SRAM]
22>6	byte&0x04	=0x4		[Trainer]
23>7	byte&0x03	=0x2		[PC10]
24>7	byte&0x03	=0x1		[VS]
25>>7	byte&0x0C	=0x8
26# NES 2.0: VS PPU
27>>>13	byte&0x0F	=0x0		\b, RP2C03B
28>>>13	byte&0x0F	=0x1		\b, RP2C03G
29>>>13	byte&0x0F	=0x2		\b, RP2C04-0001
30>>>13	byte&0x0F	=0x3		\b, RP2C04-0002
31>>>13	byte&0x0F	=0x4		\b, RP2C04-0003
32>>>13	byte&0x0F	=0x5		\b, RP2C04-0004
33>>>13	byte&0x0F	=0x6		\b, RP2C03B
34>>>13	byte&0x0F	=0x7		\b, RP2C03C
35>>>13	byte&0x0F	=0x8		\b, RP2C05-01
36>>>13	byte&0x0F	=0x9		\b, RP2C05-02
37>>>13	byte&0x0F	=0xA		\b, RP2C05-03
38>>>13	byte&0x0F	=0xB		\b, RP2C05-04
39>>>13	byte&0x0F	=0xC		\b, RP2C05-05
40# TODO: VS protection hardware?
41>>7	byte		x		\b]
42# NES 2.0-specific flags.
43>7	byte&0x0C	=0x8
44>>12	byte&0x03	=0x0		[NTSC]
45>>12	byte&0x03	=0x1		[PAL]
46>>12	byte&0x02	=0x2		[NTSC+PAL]
47
48# Standard iNES ROM header.
490	string		NES\x1A		NES ROM image (iNES)
50!:mime	application/x-nes-rom
51>0	use		nes-rom-image-ines
52
53# Wii U Virtual Console iNES ROM header.
540	belong		0x4E455300	NES ROM image (Wii U Virtual Console)
55!:mime	application/x-nes-rom
56>0	use		nes-rom-image-ines
57
58#------------------------------------------------------------------------------
59# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
60# Reference: https://wiki.nesdev.com/w/index.php/UNIF
61# From: David Korth <gerbilsoft@gerbilsoft.com>
62#
63# NOTE: The UNIF format uses chunks instead of a fixed header,
64# so most of the data isn't easily parseable.
65#
660	string	UNIF
67>4	lelong	<16	NES ROM image (UNIF v%d format)
68!:mime	application/x-nes-rom
69
70#------------------------------------------------------------------------------
71# fds: file(1) magic for Famicom Disk System disk images
72# Reference: https://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
73# From: David Korth <gerbilsoft@gerbilsoft.com>
74# TODO: Check "Disk info block" and get info from that in addition to the optional header.
75
76# Disk info block. (block 1)
770	name	nintendo-fds-disk-info-block
78>23	byte	!1		FMC-
79>23	byte	1		FSC-
80>16	string	x		\b%.3s
81>15	ubyte	x		\b, mfr %02X
82>20	ubyte	x		(Rev.%02u)
83
84# Headered version.
850	string	FDS\x1A
86>0x11	string	*NINTENDO-HVC*	Famicom Disk System disk image:
87!:mime	application/x-fds-disk
88>>0x10	use	nintendo-fds-disk-info-block
89>4	byte	1	(%u side)
90>4	byte	!1	(%u sides)
91
92# Unheadered version.
931	string	*NINTENDO-HVC*	Famicom Disk System disk image:
94!:mime	application/x-fds-disk
95>0	use	nintendo-fds-disk-info-block
96
97#------------------------------------------------------------------------------
98# tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
99# Used by Nintendo 3DS NES Virtual Console games.
100# From: David Korth <gerbilsoft@gerbilsoft.com>
101#
1020		string	TNES	NES ROM image (Nintendo 3DS Virtual Console)
103!:mime		application/x-nes-rom
104>4		byte	100	\b: FDS,
105>>0x2010	use	nintendo-fds-disk-info-block
106>4		byte	!100	\b: TNES mapper %u
107>>5	byte		x		\b, %ux8k PRG
108>>6	byte		x		\b, %ux8k CHR
109>>7	byte&0x08	=1		[WRAM]
110>>8	byte&0x09	=1		[H-mirror]
111>>8	byte&0x09	=2		[V-mirror]
112>>8	byte&0x02	=3		[VRAM]
113
114#------------------------------------------------------------------------------
115# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
116# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
117#
118
119# Title (16 chars for GB; 15 chars for CGB)
1200		name		gameboy-title
121>0x143		byte&0x80	0x80
122>>0x134		string		>\0			\b: "%.15s"
123>0x143		byte&0x80	!0x80
124>>0x134		string		>\0			\b: "%.16s"
125>0x14c		byte		x			(Rev.%02u)
126
127# Machine type (SGB, CGB, SGB+CGB)
128# Old licensee code 0x33 is required for SGB, but not CGB.
1290		name		gameboy-machine-type
130>0x14b		byte		0x33
131>>0x146		byte		0x03
132>>>0x143	byte&0x80	0x80	[SGB+CGB]
133>>>0x143	byte&0x80	!0x80	[SGB]
134>>0x146		byte		!0x03
135>>>0x143	byte&0xC0	0x80	[CGB]
136>>>0x143	byte&0xC0	0xC0	[CGB ONLY]
137>0x14b		byte		!0x33
138>>0x143		byte&0xC0	0x80	[CGB]
139>>0x143		byte&0xC0	0xC0	[CGB ONLY]
140
141# Mapper
1420	name gameboy-mapper
143>0	byte 0x00  [ROM ONLY]
144>0	byte 0x01  [MBC1]
145>0	byte 0x02  [MBC1+RAM]
146>0	byte 0x03  [MBC1+RAM+BATT]
147>0	byte 0x05  [MBC2]
148>0	byte 0x06  [MBC2+BATTERY]
149>0	byte 0x08  [ROM+RAM]
150>0	byte 0x09  [ROM+RAM+BATTERY]
151>0	byte 0x0B  [MMM01]
152>0	byte 0x0C  [MMM01+SRAM]
153>0	byte 0x0D  [MMM01+SRAM+BATT]
154>0	byte 0x0F  [MBC3+TIMER+BATT]
155>0	byte 0x10  [MBC3+TIMER+RAM+BATT]
156>0	byte 0x11  [MBC3]
157>0	byte 0x12  [MBC3+RAM]
158>0	byte 0x13  [MBC3+RAM+BATT]
159>0	byte 0x19  [MBC5]
160>0	byte 0x1A  [MBC5+RAM]
161>0	byte 0x1B  [MBC5+RAM+BATT]
162>0	byte 0x1C  [MBC5+RUMBLE]
163>0	byte 0x1D  [MBC5+RUMBLE+SRAM]
164>0	byte 0x1E  [MBC5+RUMBLE+SRAM+BATT]
165>0	byte 0xFC  [Pocket Camera]
166>0	byte 0xFD  [Bandai TAMA5]
167>0	byte 0xFE  [Hudson HuC-3]
168>0	byte 0xFF  [Hudson HuC-1]
169
170# ROM size
1710	name gameboy-rom-size
172>0	byte 0     \b, ROM: 256Kbit
173>0	byte 1     \b, ROM: 512Kbit
174>0	byte 2     \b, ROM: 1Mbit
175>0	byte 3     \b, ROM: 2Mbit
176>0	byte 4     \b, ROM: 4Mbit
177>0	byte 5     \b, ROM: 8Mbit
178>0	byte 6     \b, ROM: 16Mbit
179>0	byte 7     \b, ROM: 32Mbit
180>0	byte 0x52  \b, ROM: 9Mbit
181>0	byte 0x53  \b, ROM: 10Mbit
182>0	byte 0x54  \b, ROM: 12Mbit
183
184# RAM size
1850	name	gameboy-ram-size
186>0	byte 1     \b, RAM: 16Kbit
187>0	byte 2     \b, RAM: 64Kbit
188>0	byte 3     \b, RAM: 256Kbit
189>0	byte 4     \b, RAM: 1Mbit
190>0	byte 5     \b, RAM: 512Kbit
191
192# Game Boy (Color)
1930x104		bequad		0xCEED6666CC0D000B
194>0x143		byte&0x80	0x80	Game Boy Color ROM image
195!:mime		application/x-gameboy-color-rom
196>0x143		byte&0x80	!0x80	Game Boy ROM image
197!:mime		application/x-gameboy-rom
198>0		use		gameboy-title
199>0		use		gameboy-machine-type
200>0x147		use		gameboy-mapper
201>0x148		use		gameboy-rom-size
202>0x149		use		gameboy-ram-size
203
204# Analogue Pocket
2050x104		bequad		0x0110CEEF000044AA
206>0		byte		x	Analogue Pocket ROM image
207!:mime		application/x-analogue-pocket-rom
208>0		use		gameboy-title
209>0		use		gameboy-machine-type
210>0x147		use		gameboy-mapper
211>0x148		use		gameboy-rom-size
212>0x149		use		gameboy-ram-size
213
214#------------------------------------------------------------------------------
215# genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
216# Updated by David Korth <gerbilsoft@gerbilsoft.com>
217# References:
218# - https://www.retrodev.com/segacd.html
219# - http://devster.monkeeh.com/sega/32xguide1.txt
220#
221
222# Common Sega Mega Drive header format.
223# FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
2240		name	sega-mega-drive-header
225# ROM title. (Use domestic if present; if not, use international.)
226>0x120		byte	>0x20
227>>0x120		string	>\0	\b: "%.16s"
228>0x120		byte	<0x21
229>>0x150		string	>\0	\b: "%.16s"
230# Other information.
231>0x180		string	>\0	(%.14s
232>>0x110		string  >\0	\b, %.16s
233>0x180		byte	0
234>>0x110		string  >\0	(%.16s
235>0		byte	x	\b)
236
237# TODO: Check for 32X CD?
238# Sega Mega CD disc images: 2048-byte sectors.
2390	string	SEGADISCSYSTEM\040\040	Sega Mega CD disc image
240!:mime	application/x-sega-cd-rom
241>0	use	sega-mega-drive-header
242>0	byte	x			\b, 2048-byte sectors
2430	string	SEGABOOTDISC\040\040\040\040	Sega Mega CD disc image
244!:mime	application/x-sega-cd-rom
245>0	use	sega-mega-drive-header
246>0	byte	x			\b, 2048-byte sectors
247# Sega Mega CD disc images: 2352-byte sectors.
2480x10	string	SEGADISCSYSTEM\040\040	Sega Mega CD disc image
249!:mime	application/x-sega-cd-rom
250>0x10	use	sega-mega-drive-header
251>0	byte	x			\b, 2352-byte sectors
2520x10	string	SEGABOOTDISC\040\040\040\040	Sega Mega CD disc image
253!:mime	application/x-sega-cd-rom
254>0x10	use	sega-mega-drive-header
255>0	byte	x			\b, 2352-byte sectors
256
257# Sega Mega Drive: Identify the system ID.
2580x100		string	SEGA
259>0x3C0		string	MARS\040CHECK\040MODE	Sega 32X ROM image
260!:mime		application/x-genesis-32x-rom
261>>0		use	sega-mega-drive-header
262>0x104		string	\040PICO			Sega Pico ROM image
263!:mime		application/x-sega-pico-rom
264>>0		use	sega-mega-drive-header
265>0x104		string	TOYS\040PICO		Sega Pico ROM image
266!:mime		application/x-sega-pico-rom
267>>0		use	sega-mega-drive-header
268>0x104		string	\040TOYS\040PICO		Sega Pico ROM image
269!:mime		application/x-sega-pico-rom
270>>0		use	sega-mega-drive-header
271>0x104		string	\040IAC			Sega Pico ROM image
272!:mime		application/x-sega-pico-rom
273>>0		use	sega-mega-drive-header
274>0x104		string	\040TERA68K		Sega Teradrive (68K) ROM image
275!:mime		application/x-sega-teradrive-rom
276>>0		use	sega-mega-drive-header
277>0x104		string	\040TERA286		Sega Teradrive (286) ROM image
278!:mime		application/x-sega-teradrive-rom
279>>0		use	sega-mega-drive-header
280>0x180		string	BR			Sega Mega CD Boot ROM image
281!:mime		application/x-genesis-rom
282>>0		use	sega-mega-drive-header
283>0x104		default	x			Sega Mega Drive / Genesis ROM image
284!:mime		application/x-genesis-rom
285>>0		use	sega-mega-drive-header
286
287# Sega Mega Drive: Some ROMs have "SEGA" at 0x101, not 0x100.
2880x100		string	\040SEGA			Sega Mega Drive / Genesis ROM image
289>0		use	sega-mega-drive-header
290
291# Sega Pico ROMs that don't start with "SEGA".
2920x100		string	SAMSUNG\040PICO		Samsung Pico ROM image
293!:mime		application/x-sega-pico-rom
294>0		use	sega-mega-drive-header
2950x100		string	IMA\040IKUNOUJYUKU	Samsung Pico ROM image
296!:mime		application/x-sega-pico-rom
297>0		use	sega-mega-drive-header
2980x100		string	IMA\040IKUNOJYUKU	Samsung Pico ROM image
299!:mime		application/x-sega-pico-rom
300>0		use	sega-mega-drive-header
301
302# Sega Picture Magic (modified 32X)
3030x100		string	Picture\040Magic
304>0x3C0		string	PICTURE\040MAGIC-01	Sega 32X ROM image
305!:mime		application/x-genesis-32x-rom
306>>0		use	sega-mega-drive-header
307
308#------------------------------------------------------------------------------
309# genesis: file(1) magic for the Super MegaDrive ROM dump format
310#
311
312# NOTE: Due to interleaving, we can't display anything
313# other than the copier header information.
3140      name    sega-genesis-smd-header
315>0     byte    x       %dx16k blocks
316>2     byte    0       \b, last in series or standalone
317>2     byte    >0      \b, split ROM
318
319# "Sega Genesis" header.
3200x280	string EAGN
321>8	beshort	0xAABB	Sega Mega Drive / Genesis ROM image (SMD format):
322!:mime	application/x-genesis-rom
323>>0	use     sega-genesis-smd-header
324
325# "Sega Mega Drive" header.
3260x280	string EAMG
327>8	beshort	0xAABB	Sega Mega Drive / Genesis ROM image (SMD format):
328!:mime	application/x-genesis-rom
329>>0	use     sega-genesis-smd-header
330
331#------------------------------------------------------------------------------
332# smsgg:  file(1) magic for Sega Master System and Game Gear ROM images
333# Detects all Game Gear and export Sega Master System ROM images,
334# and some Japanese Sega Master System ROM images.
335# From: David Korth <gerbilsoft@gerbilsoft.com>
336# Reference: https://www.smspower.org/Development/ROMHeader
337#
338
339# General SMS header rule.
340# The SMS boot ROM checks the header at three locations.
3410	name	sega-master-system-rom-header
342# Machine type.
343>0x0F	ubyte&0xF0	0x30	Sega Master System
344!:mime	application/x-sms-rom
345>0x0F	ubyte&0xF0	0x40	Sega Master System
346!:mime	application/x-sms-rom
347>0x0F	ubyte&0xF0	0x50	Sega Game Gear
348!:mime	application/x-gamegear-rom
349>0x0F	ubyte&0xF0	0x60	Sega Game Gear
350!:mime	application/x-gamegear-rom
351>0x0F	ubyte&0xF0	0x70	Sega Game Gear
352!:mime	application/x-gamegear-rom
353>0x0F	default		x	Sega Master System / Game Gear
354!:mime	application/x-sms-rom
355>0	byte		x	ROM image:
356# Product code.
357>0x0E	ubyte&0xF0	0x10	1
358>0x0E	ubyte&0xF0	0x20	2
359>0x0E	ubyte&0xF0	0x30	3
360>0x0E	ubyte&0xF0	0x40	4
361>0x0E	ubyte&0xF0	0x50	5
362>0x0E	ubyte&0xF0	0x60	6
363>0x0E	ubyte&0xF0	0x70	7
364>0x0E	ubyte&0xF0	0x80	8
365>0x0E	ubyte&0xF0	0x90	9
366>0x0E	ubyte&0xF0	0xA0	10
367>0x0E	ubyte&0xF0	0xB0	11
368>0x0E	ubyte&0xF0	0xC0	12
369>0x0E	ubyte&0xF0	0xD0	13
370>0x0E	ubyte&0xF0	0xE0	14
371>0x0E	ubyte&0xF0	0xF0	15
372# If the product code is 5 digits, we'll need to backspace here.
373>0x0E	ubyte&0xF0	!0
374>>0x0C	uleshort	x	\b%04x
375>0x0E	ubyte&0xF0	0
376>>0x0C	uleshort	x	%04x
377# Revision.
378>0x0E	ubyte&0x0F	x	(Rev.%02d)
379# ROM size. (Used for the boot ROM checksum routine.)
380>0x0F	ubyte&0x0F	0x0A	(8 KB)
381>0x0F	ubyte&0x0F	0x0B	(16 KB)
382>0x0F	ubyte&0x0F	0x0C	(32 KB)
383>0x0F	ubyte&0x0F	0x0D	(48 KB)
384>0x0F	ubyte&0x0F	0x0E	(64 KB)
385>0x0F	ubyte&0x0F	0x0F	(128 KB)
386>0x0F	ubyte&0x0F	0x00	(256 KB)
387>0x0F	ubyte&0x0F	0x01	(512 KB)
388>0x0F	ubyte&0x0F	0x02	(1 MB)
389
390# SMS/GG header locations.
3910x7FF0	string	TMR\040SEGA
392>0x7FF0	use	sega-master-system-rom-header
3930x3FF0	string	TMR\040SEGA
394>0x3FF0	use	sega-master-system-rom-header
3950x1FF0	string	TMR\040SEGA
396>0x1FF0	use	sega-master-system-rom-header
397
398#------------------------------------------------------------------------------
399# saturn: file(1) magic for the Sega Saturn disc image format.
400# From: David Korth <gerbilsoft@gerbilsoft.com>
401#
402
403# Common Sega Saturn disc header format.
404# NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
405# TODO: Release date, device information, region code, others?
4060	name	sega-saturn-disc-header
407>0x60	string	>\0	\b: "%.32s"
408>0x20	string	>\0	(%.10s
409>>0x2A	string	>\0	\b, %.6s)
410>>0x2A	byte	0	\b)
411
412# 2048-byte sector version.
4130	string	SEGA\040SEGASATURN\040	Sega Saturn disc image
414!:mime	application/x-saturn-rom
415>0	use	sega-saturn-disc-header
416>0	byte	x			(2048-byte sectors)
417# 2352-byte sector version.
4180x10	string	SEGA\040SEGASATURN\040	Sega Saturn disc image
419!:mime	application/x-saturn-rom
420>0x10	use	sega-saturn-disc-header
421>0	byte	x			(2352-byte sectors)
422
423#------------------------------------------------------------------------------
424# dreamcast: file(1) magic for the Sega Dreamcast disc image format.
425# From: David Korth <gerbilsoft@gerbilsoft.com>
426# Reference: https://mc.pp.se/dc/ip0000.bin.html
427#
428
429# Common Sega Dreamcast disc header format.
430# NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
431# TODO: Release date, device information, region code, others?
4320	name	sega-dreamcast-disc-header
433>0x80	string	>\0	\b: "%.32s"
434>0x40	string	>\0	(%.10s
435>>0x4A	string	>\0	\b, %.6s)
436>>0x4A	byte	0	\b)
437
438# 2048-byte sector version.
4390	string	SEGA\040SEGAKATANA\040	Sega Dreamcast disc image
440!:mime	application/x-dc-rom
441>0	use	sega-dreamcast-disc-header
442>0	byte	x			(2048-byte sectors)
443# 2352-byte sector version.
4440x10	string	SEGA\040SEGAKATANA\040	Sega Dreamcast disc image
445!:mime	application/x-dc-rom
446>0x10	use	sega-dreamcast-disc-header
447>0	byte	x			(2352-byte sectors)
448
449#------------------------------------------------------------------------------
450# dreamcast:  file(1) uncertain magic for the Sega Dreamcast VMU image format
451#
4520 belong 0x21068028   Sega Dreamcast VMU game image
4530 string LCDi         Dream Animator file
454
455#------------------------------------------------------------------------------
456# z64: file(1) magic for the Z64 format N64 ROM dumps
457# Reference: http://forum.pj64-emu.com/showthread.php?t=2239
458# From: David Korth <gerbilsoft@gerbilsoft.com>
459#
4600	bequad	0x803712400000000F	Nintendo 64 ROM image
461!:mime	application/x-n64-rom
462>0x20	string	>\0	\b: "%.20s"
463>0x3B	string	x	(%.4s
464>0x3F	byte	x	\b, Rev.%02u)
465
466#------------------------------------------------------------------------------
467# v64: file(1) magic for the V64 format N64 ROM dumps
468# Same as z64 format, but with 16-bit byteswapping.
469#
4700	bequad	0x3780401200000F00	Nintendo 64 ROM image (V64)
471!:mime	application/x-n64-rom
472
473#------------------------------------------------------------------------------
474# n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
475# Same as z64 format, but with swapped 16-bit words.
476#
4770	bequad	0x12408037000F0000	Nintendo 64 ROM image (wordswapped)
478!:mime	application/x-n64-rom
479
480#------------------------------------------------------------------------------
481# n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
482# Same as z64 format, but with 32-bit byteswapping.
483#
4840	bequad	0x401237800F000000	Nintendo 64 ROM image (32-bit byteswapped)
485!:mime	application/x-n64-rom
486
487#------------------------------------------------------------------------------
488# gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
489# Reference: https://problemkaputt.de/gbatek.htm#gbacartridgeheader
490#
491# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
492# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
493#
4944	bequad	0x24FFAE51699AA221	Game Boy Advance ROM image
495!:mime	application/x-gba-rom
496>0xA0	string	>\0	\b: "%.12s"
497>0xAC	string	x	(%.6s
498>0xBC	byte	x	\b, Rev.%02u)
499
500#------------------------------------------------------------------------------
501# nds: file(1) magic for the Nintendo DS(i) raw ROM format
502# Reference: https://problemkaputt.de/gbatek.htm#dscartridgeheader
503#
504# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
505# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
506#
5070xC0	bequad	0x24FFAE51699AA221	Nintendo DS ROM image
508!:mime	application/x-nintendo-ds-rom
509>0x00	string	>\0		\b: "%.12s"
510>0x0C	string	x		(%.6s
511>0x1E	byte	x		\b, Rev.%02u)
512>0x12	byte	2		(DSi enhanced)
513>0x12	byte	3		(DSi only)
514# Secure Area check.
515>0x20		lelong	<0x4000		(homebrew)
516>0x20		lelong	>0x3FFF
517>>0x4000	lequad	0x0000000000000000	(multiboot)
518>>0x4000	lequad	!0x0000000000000000
519>>>0x4000	lequad	0xE7FFDEFFE7FFDEFF	(decrypted)
520>>>0x4000	lequad	!0xE7FFDEFFE7FFDEFF
521>>>>0x1000	lequad	0x0000000000000000	(encrypted)
522>>>>0x1000	lequad	!0x0000000000000000	(mask ROM)
523
524#------------------------------------------------------------------------------
525# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
526# This is also used for loading .nds files using the MSET exploit on 3DS.
527# Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
5280xC0	bequad	0xC8604FE201708FE2	Nintendo DS Slot-2 ROM image (PassMe)
529!:mime	application/x-nintendo-ds-rom
530
531#------------------------------------------------------------------------------
532# ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
533# From: David Korth <gerbilsoft@gerbilsoft.com>
534# References:
535# - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
536# - https://www.devrs.com/ngp/files/ngpctech.txt
537#
5380x0A	string		BY\040SNK\040CORPORATION	Neo Geo Pocket
539!:mime	application/x-neo-geo-pocket-rom
540>0x23	byte		0x10			Color
541>0	byte		x			ROM image
542>0x24	string		>\0			\b: "%.12s"
543>0x21	uleshort	x			\b, NEOP%04X
544>0x1F	ubyte		0xFF			(debug mode enabled)
545
546#------------------------------------------------------------------------------
547# msx: file(1) magic for MSX game cartridge dumps
548# Too simple - MPi
549#0 beshort 0x4142 MSX game cartridge dump
550
551#------------------------------------------------------------------------------
552# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
5530	string	PS-X\040EXE	Sony Playstation executable
554>16	lelong	x		PC=%#08x,
555>20	lelong	!0		GP=%#08x,
556>24	lelong	!0		.text=[%#08x,
557>>28	lelong	x		\b%#x],
558>32	lelong	!0		.data=[%#08x,
559>>36	lelong	x		\b%#x],
560>40	lelong	!0		.bss=[%#08x,
561>>44	lelong	x		\b%#x],
562>48	lelong	!0		Stack=%#08x,
563>48	lelong	=0		No Stack!,
564>52	lelong	!0		StackSize=%#x,
565#>76	string	>\0		(%s)
566#  Area:
567>113	string	x		(%s)
568
569# CPE executables
5700	string	CPE		CPE executable
571>3	byte	x		(version %d)
572
573# Sony PlayStation archive (PSARC)
574# From: Alexandre Iooss <erdnaxe@crans.org>
575# URL: https://www.psdevwiki.com/ps3/PlayStation_archive_(PSARC)
5760	string		PSAR	Sony PlayStation Archive
577!:ext	psarc
578>4	ubeshort	x	\b, version %d.
579>6	ubeshort	x	\b%d
580>8	string		zlib	\b, zlib compression
581>8	string		lzma	\b, LZMA compression
582>28	ubeshort&2	0	\b, relative paths
583>28	ubeshort&2	2	\b, absolute paths
584>28	ubeshort&1	1	\b, ignore case
585
586#------------------------------------------------------------------------------
587# Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
5880	string	XBEH	Microsoft Xbox executable
589!:mime	audio/x-xbox-executable
590!:ext	xbe
591# expect base address of 0x10000
592>0x0104                 ulelong =0x10000
593>>(0x0118.l-0x0FFF4)    lestring16 x       \b: "%.40s"
594>>(0x0118.l-0x0FFF5)    byte     x         (%c
595>>(0x0118.l-0x0FFF6)    byte     x         \b%c-
596>>(0x0118.l-0x0FFF8)    uleshort x         \b%03u)
597>>(0x0118.l-0x0FF60)    ulelong&0x80000007  0x80000007 \b, all regions
598>>(0x0118.l-0x0FF60)    ulelong&0x80000007  !0x80000007
599>>>(0x0118.l-0x0FF60)   ulelong >0           (regions:
600>>>>(0x0118.l-0x0FF60)  ulelong &0x00000001  NA
601>>>>(0x0118.l-0x0FF60)  ulelong &0x00000002  Japan
602>>>>(0x0118.l-0x0FF60)  ulelong &0x00000004  Rest_of_World
603>>>>(0x0118.l-0x0FF60)  ulelong &0x80000000  Manufacturer
604>>>(0x0118.l-0x0FF60)   ulelong >0           \b)
605# probabilistic checks whether signed or not
606>0x0004 ulelong =0x0
607>>&2    ulelong =0x0
608>>>&2   ulelong =0x0  \b, not signed
609>0x0004 ulelong >0
610>>&2    ulelong >0
611>>>&2   ulelong >0    \b, signed
612
613# --------------------------------
614# Microsoft Xbox data file formats
6150       string          XIP0            XIP, Microsoft Xbox data
6160       string          XTF0            XTF, Microsoft Xbox data
617
618#------------------------------------------------------------------------------
619# Microsoft Xbox 360 executables (.xex)
620# From: David Korth <gerbilsoft@gerbilsoft.com>
621# References:
622# - https://free60project.github.io/wiki/XEX.html
623# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
624
625# Title ID (part of Execution ID section)
6260		name	xbox-360-xex-execution-id
627>(0.L+0xC)	byte	x	(%c
628>(0.L+0xD)	byte	x	\b%c
629>(0.L+0xE)	beshort	x	\b-%04u, media ID:
630>(0.L)		belong	x	%08X)
631
632# Region code (part of Security Info)
6330	name	xbox-360-xex-region-code
634>0	ubelong	0xFFFFFFFF	\b, all regions
635>0	ubelong	!0xFFFFFFFF
636>>0	ubelong	>0		(regions:
637>>0	ubelong&0x000000FF	0x000000FF	USA
638>>0	ubelong&0x00000100	0x00000100	Japan
639>>0	ubelong&0x00000200	0x00000200	China
640>>0	ubelong&0x0000FC00	0x0000FC00	Asia
641>>0	ubelong&0x00FF0000	0x00FF0000	PAL
642>>0	ubelong&0x00FF0000	0x00FE0000	PAL [except AU/NZ]
643>>0	ubelong&0x00FF0000	0x00010000	AU/NZ
644>>0	ubelong&0xFF000000	0xFF000000	Other
645>>0	ubelong	>0		\b)
646
6470	string	XEX2	Microsoft Xbox 360 executable
648!:mime	audio/x-xbox360-executable
649!:ext	xex
650>0x18	search/0x100	\x00\x04\x00\x06
651>>&0	use	xbox-360-xex-execution-id
652>(0x010.L+0x178)	use	xbox-360-xex-region-code
653
6540	string	XEX1	Microsoft Xbox 360 executable (XEX1)
655!:mime	audio/x-xbox360-executable
656!:ext	xex
657>0x18	search/0x100	\x00\x04\x00\x06
658>>&0	use	xbox-360-xex-execution-id
659>(0x010.L+0x154)	use	xbox-360-xex-region-code
660
661#------------------------------------------------------------------------------
662# Microsoft Xbox 360 packages
663# From: David Korth <gerbilsoft@gerbilsoft.com>
664# References:
665# - https://free60project.github.io/wiki/STFS.html
666# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
667
668# TODO: More information for console-signed packages.
669
6700	name	xbox-360-package
671>0x360	byte	x	(%c
672>0x361	byte	x	\b%c
673>0x362	beshort	x	\b-%04u, media ID:
674>0x354	belong	x	%08X)
675>0x344	belong	x	\b, content type:
676>>0x344	belong	0x1		Saved Game
677>>0x344	belong	0x2		Marketplace Content
678>>0x344	belong	0x3		Publisher
679>>0x344	belong	0x1000		Xbox 360 Title
680>>0x344	belong	0x2000		IPTV Pause Buffer
681>>0x344	belong	0x4000		Installed Game
682>>0x344	belong	0x5000		Original Xbox Game
683>>0x344	belong	0x9000		Avatar Item
684>>0x344	belong	0x10000		Profile
685>>0x344	belong	0x20000		Gamer Picture
686>>0x344	belong	0x30000		Theme
687>>0x344	belong	0x40000		Cache File
688>>0x344	belong	0x50000		Storage Download
689>>0x344	belong	0x60000		Xbox Saved Game
690>>0x344	belong	0x70000		Xbox Download
691>>0x344	belong	0x80000		Game Demo
692>>0x344	belong	0x90000		Video
693>>0x344	belong	0xA0000		Game
694>>0x344	belong	0xB0000		Installer
695>>0x344	belong	0xC0000		Game Trailer
696>>0x344	belong	0xD0000		Arcade Title
697>>0x344	belong	0xE0000		XNA
698>>0x344	belong	0xF0000		License Store
699>>0x344	belong	0x100000	Movie
700>>0x344	belong	0x200000	TV
701>>0x344	belong	0x300000	Music Video
702>>0x344	belong	0x400000	Game Video
703>>0x344	belong	0x500000	Podcast Video
704>>0x344	belong	0x600000	Viral Video
705>>0x344	belong	0x2000000	Community Game
706
7070	string	CON\x20	Microsoft Xbox 360 package (console-signed)
708>0	use	xbox-360-package
7090	string	PIRS
710>0	belong	0	Microsoft Xbox 360 package (non-Xbox Live)
711>>0	use	xbox-360-package
7120	string	LIVE
713>0x104	belong	0	Microsoft Xbox 360 package (Xbox Live)
714>>0	use	xbox-360-package
715
716# Atari Lynx cartridge dump (EXE/BLL header)
717# From: "Stefan A. Haubenthal" <polluks@sdf.lonestar.org>
718# Reference:
719# https://raw.githubusercontent.com/cc65/cc65/master/libsrc/lynx/exehdr.s
720# Double-check that the image type matches too, 0x8008 conflicts with
721# 8 character OMF-86 object file headers.
7220	beshort		0x8008
723>6	string		BS93		Lynx homebrew cartridge
724!:mime	application/x-atari-lynx-rom
725>>2	beshort		x		\b, RAM start $%04x
726# Update:	Joerg Jenderek
727# Reference:	http://mark0.net/download/triddefs_xml.7z/defs/l/lnx.trid.xml
728# Note:		called "Atari Lynx ROM" by TrID
7290	string		LYNX		Lynx cartridge
730!:mime	application/x-atari-lynx-rom
731!:ext	lnx
732# bank 0 page size like: 128 256 512
733>4	leshort/4	>0		\b, bank 0 %dk
734>6	leshort/4	>0		\b, bank 1 %dk
735# 32 bytes cart name like: "jconnort.lyx" "viking~1.lyx" "Eye of the Beholder" "C:\EMU\LYNX\ROMS\ULTCHESS.LYX"
736>10	string		>\0		\b, "%.32s"
737# 16 bytes manufacturer like: "Atari" "NuFX Inc." "Matthias Domin"
738>42	string		>\0		\b, "%.16s"
739# version number
740#>8	leshort		!1		\b, version number %u
741# rotation: 1~left Lexis (NA).lnx 2~right Centipede (Prototype).lnx
742>58	ubyte		>0		\b, rotation %u
743# spare
744#>59	lelong		!0		\b, spare %#x
745
746# Opera file system that is used on the 3DO console
747# From: Serge van den Boom <svdb@stack.nl>
7480	string		\x01ZZZZZ\x01	3DO "Opera" file system
749
750# From: Alex Myczko <alex@aiei.ch>
751# From: David Pflug <david@pflug.email>
752# Update:	Joerg Jenderek
753# URL:		http://fileformats.archiveteam.org/wiki/Game_Boy_Sound
754#		http://en.wikipedia.org/wiki/Game_Boy_Sound_System
755# Reference:	http://mark0.net/download/triddefs_xml.7z/defs/g/gbs.trid.xml
756# Note:		called "GameBoy Sound System dump" by TrID,
757#		"Gameboy GBS rom image" by X11 Gameboy sound player xgbsplay and
758#		verified by gbsplay `LANG=C gbsinfo /usr/share/doc/gbsplay/examples/nightmode.gbs`
759# is the offset 12 or the offset 16 correct?
760# GBS (Game Boy Sound) magic
761# http://ftp.modland.com/pub/documents/format_documentation/\
762# Gameboy%20Sound%20System%20(.gbs).txt
763# skip Grand Theft Auto 2 Style data (*.sty via sty-gta2.trid.xml) and Opera (*.patch) by check for valid "low" version
7640	string		GBS\001		Nintendo Gameboy Music/Audio Data
765!:mime		audio/x-nintendo-gbs
766# by gbsplay or xgbsplay tools
767#!:mime		audio/gbs
768#!:mime		audio/prs.gbs
769!:ext	gbs
770# fields are right null-filled; no terminating \0 if all bytes are used; if field unknown, should be set to a single ?
771# title string like: "Blues Brothers" "Bugs Bunny Crazy Castle 3"
772#12	string		GameBoy\040Music\040Module	Nintendo Gameboy Music Module
773>16	string		>\0	("%.32s" by
774# author string like: <?>, by Laxity, Justin Muir, 1993 Ocean
775>48	string		>\0	%.32s, copyright
776# copyright string like: empty "1991 Titus" "2001 Imagineer/KT.Kodansha/P&B" "2000 Newline, Ubisoft, D. Eclip."
777>80	string		>\0	%.32s
778# GBSVersion; 1
779#>3	byte		!1	version %u,
780# number of songs (1-255)
781>4	ubyte		x	\b), %u track
782# plural s
783>4	ubyte		>1	\bs
784# default subsong; like: 1 (often) 2 29 60 79 82
785>5	ubyte		!1	\b, %u first
786# load address (400h-7fffh)
787>6	uleshort	x	\b, load address %#4.4x
788# init address (400h-7fffh)
789>8	uleshort	x	\b, init address %#4.4x
790# play address (400-7fffh)
791>10	uleshort	x	\b, play address %#4.4x
792# stack pointer; like: FFFEh (default) CFFFh DCFEh DDFEh DDFFh DEFFh E000h FFF4h
793>12	uleshort	x	\b, stack pointer %#4.4x
794# timer modulo; often 0
795>14	ubyte		!0	\b, timer modulo %#x
796# timer control; often 0
797>15	ubyte		!0	\b, timer control %#x
798# code and Data (see RST VECTORS)
799#>0x70	ubequad		x	\b, data %#16.16llx...
800
801# IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at>
802# see https://zerosoft.zophar.net/ips.php
8030	string	PATCH			IPS patch file
804!:ext	ips
805
806# BPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
807# Reference: https://www.romhacking.net/documents/746/
8080	string	BPS1			BPS patch file
809!:ext	bps
810
811# APS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
812# Reference: https://github.com/btimofeev/UniPatcher/wiki/APS-(N64)
8130	string	APS10			APS patch file
814!:ext	aps
815>5	byte	0			\b, simple patch
816>5	byte	1			\b, N64-specific patch for
817>>58	byte	x			N%c
818>>59	byte	x			\b%c
819>>60	byte	x			\b%c
820>7	byte	!0x20
821# FIXME: /T specifier isn't working with a fixed-length string.
822>>7	string	x			\b: "%.50s"
823
824# UPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
825# Reference: http://fileformats.archiveteam.org/wiki/UPS_(binary_patch_format)
8260	string	UPS1			UPS patch file
827!:ext	ups
828
829# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
8300	string	PPF30			Playstation Patch File version 3.0
831>5	byte	0			\b, PPF 1.0 patch
832>5	byte	1			\b, PPF 2.0 patch
833>5	byte	2			\b, PPF 3.0 patch
834>>56	byte	0			\b, Imagetype BIN (any)
835>>56	byte	1			\b, Imagetype GI (PrimoDVD)
836>>57	byte	0			\b, Blockcheck disabled
837>>57	byte	1			\b, Blockcheck enabled
838>>58	byte	0			\b, Undo data not available
839>>58	byte	1			\b, Undo data available
840>6	string	x			\b, description: %s
841
8420	string	PPF20			Playstation Patch File version 2.0
843>5	byte	0			\b, PPF 1.0 patch
844>5	byte	1			\b, PPF 2.0 patch
845>>56	lelong	>0			\b, size of file to patch %d
846>6	string	x			\b, description: %s
847
8480	string	PPF10			Playstation Patch File version 1.0
849>5	byte	0			\b, Simple Encoding
850>6	string	x			\b, description: %s
851
852# Compressed ISO disc image (used mostly by PSP, PS2 and MegaDrive)
853# From: Alexandre Iooss <erdnaxe@crans.org>
854# URL: https://en.wikipedia.org/wiki/.CSO
855# NOTE: This is NOT the same as Compact ISO or GameCube/Wii disc image,
856# though it has the same magic number.
8570               string                  CISO
858# Match CISO version 1 with ISO-9660 sector size
859>20             ubyte                   <2
860>>16            ulelong                 =2048           CSO v1 disk image
861!:mime  application/x-compressed-iso
862!:ext   ciso/cso
863>>>8            ulequad                 x               \b, original size %llu bytes
864>>>16           ulelong                 x               \b, datablock size %u bytes
865# Match CISO version 2
866>20             ubyte                   =2
867>>22            uleshort                =0
868>>>4            ulelong                 =24             CSO v2 disk image
869!:mime  application/x-compressed-iso
870!:ext   ciso/cso
871>>>>8           ulequad                 x               \b, original size %llu bytes
872>>>>16          ulelong                 x               \b, datablock size %u bytes
873# Type: Nintendo GameCube/Wii disc image (CISO format)
874# NOTE: This is NOT the same as Compact ISO or PSP CISO,
875# though it has the same magic number.
876# Other fields are used to determine what type of CISO this is:
877# - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
878# - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
879# - None of the above: Compact ISO.
880>4		lelong	0x200000
881>>8		byte	1
882>>>0x801C	belong	0xC2339F3D	Nintendo GameCube disc image (CISO format):
883!:mime	application/x-wii-rom
884>>>>0x8000	use	nintendo-gcn-disc-common
885>>>0x8018	belong	0x5D1C9EA3	Nintendo Wii disc image (CISO format):
886!:mime	application/x-wii-rom
887>>>>0x8000	use	nintendo-gcn-disc-common
888# .cso files
889# Reference: https://pismotec.com/ciso/ciso.h
890# NOTE: There are two other formats with the same magic but
891# completely incompatible specifications:
892# - GameCube/Wii CISO: https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/DiscIO/CISOBlob.h
893# - PSP CISO: https://github.com/jamie/ciso/blob/master/ciso.h
894# Other fields are used to determine what type of CISO this is:
895# - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
896# - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
897# - 0x10 == 0x00004000: For >2GB files using maxcso...
898# 			https://github.com/unknownbrackets/maxcso/issues/26
899# - None of the above: Compact ISO.
900>4	lelong	!0
901>>4	lelong	!0x200000
902>>>16	lelong	!0x800
903>>>>16	lelong	!0x4000		Compressed ISO CD image
904
905# From: Daniel Dawson <ddawson@icehouse.net>
906# SNES9x .smv "movie" file format.
9070		string		SMV\x1A	SNES9x input recording
908>0x4		lelong		x	\b, version %d
909# version 4 is latest so far
910>0x4		lelong		<5
911>>0x8		ledate		x	\b, recorded at %s
912>>0xc		lelong		>0	\b, rerecorded %d times
913>>0x10		lelong		x	\b, %d frames long
914>>0x14		byte		>0	\b, data for controller(s):
915>>>0x14		byte		&0x1	#1
916>>>0x14		byte		&0x2	#2
917>>>0x14		byte		&0x4	#3
918>>>0x14		byte		&0x8	#4
919>>>0x14		byte		&0x10	#5
920>>0x15		byte		^0x1	\b, begins from snapshot
921>>0x15		byte		&0x1	\b, begins from reset
922>>0x15		byte		^0x2	\b, NTSC standard
923>>0x15		byte		&0x2	\b, PAL standard
924>>0x17		byte		&0x1    \b, settings:
925# WIP1Timing not used as of version 4
926>>>0x4		lelong		<4
927>>>>0x17	byte		&0x2	WIP1Timing
928>>>0x17		byte		&0x4	Left+Right
929>>>0x17		byte		&0x8	VolumeEnvX
930>>>0x17		byte		&0x10	FakeMute
931>>>0x17		byte		&0x20	SyncSound
932# New flag as of version 4
933>>>0x4		lelong		>3
934>>>>0x17	byte		&0x80	NoCPUShutdown
935>>0x4		lelong		<4
936>>>0x18		lelong		>0x23
937>>>>0x20	leshort		!0
938>>>>>0x20	lestring16	x	\b, metadata: "%s"
939>>0x4		lelong		>3
940>>>0x24		byte		>0	\b, port 1:
941>>>>0x24	byte		1	joypad
942>>>>0x24	byte		2	mouse
943>>>>0x24	byte		3	SuperScope
944>>>>0x24	byte		4	Justifier
945>>>>0x24	byte		5	multitap
946>>>0x24		byte		>0	\b, port 2:
947>>>>0x25	byte		1	joypad
948>>>>0x25	byte		2	mouse
949>>>>0x25	byte		3	SuperScope
950>>>>0x25	byte		4	Justifier
951>>>>0x25	byte		5	multitap
952>>>0x18		lelong		>0x43
953>>>>0x40	leshort		!0
954>>>>>0x40	lestring16	x	\b, metadata: "%s"
955>>0x17		byte		&0x40   \b, ROM:
956>>>(0x18.l-26)	lelong		x	CRC32 %#08x
957>>>(0x18.l-23)	string		x	"%s"
958
959# Type: scummVM savegame files
960# From: Sven Hartge <debian@ds9.argh.org>
9610	string	SCVM	ScummVM savegame
962>12	string	>\0	"%s"
963
964#------------------------------------------------------------------------------
965# Nintendo GameCube / Wii file formats.
966#
967
968# Type: Nintendo GameCube/Wii common disc header data.
969# From: David Korth <gerbilsoft@gerbilsoft.com>
970# Reference: https://wiibrew.org/wiki/Wii_Disc
9710	name	nintendo-gcn-disc-common
972>0x20	string	x	"%.64s"
973>0x00	string	x	(%.6s
974>0x06	byte	>0
975>>0x06	byte	1	\b, Disc 2
976>>0x06	byte	2	\b, Disc 3
977>>0x06	byte	3	\b, Disc 4
978>0x07	byte	x	\b, Rev.%02u)
979>0x18	belong	0x5D1C9EA3
980>>0x60	beshort	0x0101	\b (Unencrypted)
981>0x200	string	NKIT	\b (NKit compressed)
982
983
984# Type: Nintendo GameCube disc image
985# From: David Korth <gerbilsoft@gerbilsoft.com>
986# Reference: https://wiibrew.org/wiki/Wii_Disc
9870x1C	belong	0xC2339F3D	Nintendo GameCube disc image:
988!:mime	application/x-gamecube-rom
989>0	use	nintendo-gcn-disc-common
990
991# Type: Nintendo GameCube embedded disc image
992# Commonly found on demo discs.
993# From: David Korth <gerbilsoft@gerbilsoft.com>
994# Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
9950		belong	0xAE0F38A2
996>0x0C		belong	0x00100000
997>>(8.L+0x1C)	belong	0xC2339F3D	Nintendo GameCube embedded disc image:
998!:mime	application/x-gamecube-rom
999>>>(8.L)	use	nintendo-gcn-disc-common
1000
1001# Type: Nintendo Wii disc image
1002# From: David Korth <gerbilsoft@gerbilsoft.com>
1003# Reference: https://wiibrew.org/wiki/Wii_Disc
10040x18	belong	0x5D1C9EA3	Nintendo Wii disc image:
1005>0	use	nintendo-gcn-disc-common
1006
1007# Type: Nintendo Wii disc image (WBFS format)
1008# From: David Korth <gerbilsoft@gerbilsoft.com>
1009# Reference: https://wiibrew.org/wiki/Wii_Disc
10100	string	WBFS
1011>0x218	belong	0x5D1C9EA3	Nintendo Wii disc image (WBFS format):
1012!:mime	application/x-wii-rom
1013>>0x200	use	nintendo-gcn-disc-common
1014
1015
1016# Type: Nintendo GameCube/Wii disc image (GCZ format)
1017# Due to zlib compression, we can't get the actual disc information.
10180	lelong	0xB10BC001
1019>4	lelong	0		Nintendo GameCube disc image (GCZ format)
1020!:mime	application/x-gamecube-rom
1021>4	lelong	1		Nintendo Wii disc image (GCZ format)
1022!:mime	application/x-wii-rom
1023>4	default	x		Nintendo GameCube/Wii disc image (GCZ format)
1024
1025# Type: Nintendo GameCube/Wii disc image (WDF format)
10260		string	WII\001DISC
1027>8		belong	1
1028# WDFv1
1029>>0x54		belong	0xC2339F3D	Nintendo GameCube disc image (WDFv1 format):
1030!:mime	application/x-gamecube-rom
1031>>>0x38		use	nintendo-gcn-disc-common
1032>>0x58		belong	0x5D1C9EA3	Nintendo Wii disc image (WDFv1 format):
1033!:mime	application/x-wii-rom
1034>>>0x38		use	nintendo-gcn-disc-common
1035>8		belong	2
1036# WDFv2
1037>>(12.L+0x1C)	belong	0xC2339F3D	Nintendo GameCube disc image (WDFv2 format):
1038!:mime	application/x-gamecube-rom
1039>>>(12.L)	use	nintendo-gcn-disc-common
1040>>(12.L+0x18)	belong	0x5D1C9EA3	Nintendo Wii disc image (WDFv2 format):
1041!:mime	application/x-wii-rom
1042>>>(12.L)	use	nintendo-gcn-disc-common
1043
1044# Type: Nintendo GameCube/Wii disc image (WIA format)
10450	string	WIA\001	Nintendo
1046>0x48	belong	1	GameCube
1047!:mime	application/x-gamecube-rom
1048>0x48	belong	2	Wii
1049!:mime	application/x-wii-rom
1050>0x48	default	x	GameCube/Wii
1051>0x48	belong	x	disc image (WIA format):
1052>>0x58	use	nintendo-gcn-disc-common
1053
1054# Type: Nintendo GameCube/Wii disc image (with SDK header)
1055# From: David Korth <gerbilsoft@gerbilsoft.com>
1056# Reference: https://wiibrew.org/wiki/Wii_Disc
10570		belong	0xFFFF0000
1058>0x18		belong	0x00000000
1059>>0x1C		belong	0x00000000
1060>>>0x8018	belong	0x5D1C9EA3	Nintendo Wii SDK disc image:
1061!:mime	application/x-wii-rom
1062>>>>0x8000	use	nintendo-gcn-disc-common
1063>>>0x801C	belong	0xC2339F3D	Nintendo GameCube SDK disc image:
1064!:mime	application/x-gamecube-rom
1065>>>>0x8000	use	nintendo-gcn-disc-common
1066
1067# Type: Nintendo GameCube/Wii disc image (RVZ format)
10680	string		RVZ\001	Nintendo
1069>0x48	belong		1	GameCube
1070!:mime	application/x-gamecube-rom
1071>0x48	belong		2	Wii
1072!:mime	application/x-wii-rom
1073>0x48	default		x	GameCube/Wii
1074>0x48	belong		x	disc image (RVZ format):
1075>>0x58	use		nintendo-gcn-disc-common
1076
1077#------------------------------------------------------------------------------
1078# Nintendo 3DS file formats.
1079#
1080
1081# Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
1082# From: David Korth <gerbilsoft@gerbilsoft.com>
1083# Reference: https://www.3dbrew.org/wiki/NCSD
10840x100		string		NCSD
1085>0x118		lequad		0		Nintendo 3DS Game Card image
1086# NCCH header for partition 0. (game data)
1087>>0x1150	string		>\0	\b: "%.16s"
1088>>0x312		byte		x	(Rev.%02u)
1089>>0x118C	byte		2	(New3DS only)
1090>>0x18D		byte		0		(inner device)
1091>>0x18D		byte		1		(Card1)
1092>>0x18D		byte		2		(Card2)
1093>>0x18D		byte		3		(extended device)
1094>0x118		bequad		0x0102020202000000	Nintendo 3DS eMMC dump (Old3DS)
1095>0x118		bequad		0x0102020203000000	Nintendo 3DS eMMC dump (New3DS)
1096
1097# Nintendo 3DS version code.
1098# Reference: https://www.3dbrew.org/wiki/Titles
1099# Format: leshort containing three fields:
1100# - 6-bit: Major
1101# - 6-bit: Minor
1102# - 4-bit: Revision
1103# NOTE: Only supporting major/minor versions from 0-15 right now.
1104# NOTE: Should be prefixed with "v".
11050	name	nintendo-3ds-version-code
1106# Raw version.
1107>0	leshort	x	\b%u,
1108# Major version.
1109>0	leshort&0xFC00	0x0000	0
1110>0	leshort&0xFC00	0x0400	1
1111>0	leshort&0xFC00	0x0800	2
1112>0	leshort&0xFC00	0x0C00	3
1113>0	leshort&0xFC00	0x1000	4
1114>0	leshort&0xFC00	0x1400	5
1115>0	leshort&0xFC00	0x1800	6
1116>0	leshort&0xFC00	0x1C00	7
1117>0	leshort&0xFC00	0x2000	8
1118>0	leshort&0xFC00	0x2400	9
1119>0	leshort&0xFC00	0x2800	10
1120>0	leshort&0xFC00	0x2C00	11
1121>0	leshort&0xFC00	0x3000	12
1122>0	leshort&0xFC00	0x3400	13
1123>0	leshort&0xFC00	0x3800	14
1124>0	leshort&0xFC00	0x3C00	15
1125# Minor version.
1126>0	leshort&0x03F0	0x0000	\b.0
1127>0	leshort&0x03F0	0x0010	\b.1
1128>0	leshort&0x03F0	0x0020	\b.2
1129>0	leshort&0x03F0	0x0030	\b.3
1130>0	leshort&0x03F0	0x0040	\b.4
1131>0	leshort&0x03F0	0x0050	\b.5
1132>0	leshort&0x03F0	0x0060	\b.6
1133>0	leshort&0x03F0	0x0070	\b.7
1134>0	leshort&0x03F0	0x0080	\b.8
1135>0	leshort&0x03F0	0x0090	\b.9
1136>0	leshort&0x03F0	0x00A0	\b.10
1137>0	leshort&0x03F0	0x00B0	\b.11
1138>0	leshort&0x03F0	0x00C0	\b.12
1139>0	leshort&0x03F0	0x00D0	\b.13
1140>0	leshort&0x03F0	0x00E0	\b.14
1141>0	leshort&0x03F0	0x00F0	\b.15
1142# Revision.
1143>0	leshort&0x000F	x	\b.%u
1144
1145# Type: Nintendo 3DS "NCCH" container.
1146# https://www.3dbrew.org/wiki/NCCH
11470x100		string	NCCH	Nintendo 3DS
1148>0x18D		byte&2	0	File Archive (CFA)
1149>0x18D		byte&2	2	Executable Image (CXI)
1150>0x150		string	>\0	\b: "%.16s"
1151>0x18D		byte	0x05
1152>>0x10E		leshort	x	(Old3DS System Update v
1153>>0x10E		use	nintendo-3ds-version-code
1154>>0x10E		leshort	x	\b)
1155>0x18D		byte	0x15
1156>>0x10E		leshort	x	(New3DS System Update v
1157>>0x10E		use	nintendo-3ds-version-code
1158>>0x10E		leshort	x	\b)
1159>0x18D		byte	!0x05
1160>>0x18D		byte	!0x15
1161>>>0x112	byte	x	(v
1162>>>0x112	use	nintendo-3ds-version-code
1163>>>0x112	byte	x	\b)
1164>0x18C		byte	2	(New3DS only)
1165
1166# Type: Nintendo 3DS "SMDH" file. (application description)
1167# From: David Korth <gerbilsoft@gerbilsoft.com>
1168# Reference: https://3dbrew.org/wiki/SMDH
11690		string		SMDH		Nintendo 3DS SMDH file
1170>0x208		leshort		!0
1171>>0x208		lestring16	x		\b: "%.128s"
1172>>0x388		leshort		!0
1173>>>0x388	lestring16	x		by %.128s
1174>0x208		leshort		0
1175>>0x008		leshort		!0
1176>>>0x008	lestring16	x		\b: "%.128s"
1177>>>0x188	leshort		!0
1178>>>>0x188	lestring16	x		by %.128s
1179
1180# Type: Nintendo 3DS Homebrew Application.
1181# From: David Korth <gerbilsoft@gerbilsoft.com>
1182# Reference: https://3dbrew.org/wiki/3DSX_Format
11830	string	3DSX	Nintendo 3DS Homebrew Application (3DSX)
1184
1185# Type: Nintendo 3DS Banner Model Data.
1186# From: David Korth <gerbilsoft@gerbilsoft.com>
1187# Reference: https://3dbrew.org/wiki/CBMD
11880	string	CBMD\0\0\0\0	Nintendo 3DS Banner Model Data
1189
1190#------------------------------------------------------------------------------
1191# a7800: file(1) magic for the Atari 7800 raw ROM format.
1192# From: David Korth <gerbilsoft@gerbilsoft.com>
1193# Reference: https://sites.google.com/site/atari7800wiki/a78-header
1194
11950	byte	>0
1196>0	byte	<3
1197>>1	string	ATARI7800	Atari 7800 ROM image
1198!:mime	application/x-atari-7800-rom
1199>>>0x11	string	>\0	\b: "%.32s"
1200# Display type.
1201>>>0x39	byte	0	(NTSC)
1202>>>0x39	byte	1	(PAL)
1203>>>0x36	byte&1	1	(POKEY)
1204
1205#------------------------------------------------------------------------------
1206# vectrex: file(1) magic for the GCE Vectrex raw ROM format.
1207# From: David Korth <gerbilsoft@gerbilsoft.com>
1208# Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
1209#
1210# NOTE: Title is terminated with 0x80, not 0.
1211# The header is terminated with a 0, so that will
1212# terminate the title as well.
1213#
12140	string	g\040GCE	Vectrex ROM image
1215>0x11	string	>\0	\b: "%.16s"
1216
1217#------------------------------------------------------------------------------
1218# amiibo: file(1) magic for Nintendo amiibo NFC dumps.
1219# From: David Korth <gerbilsoft@gerbilsoft.com>
1220# Reference: https://www.3dbrew.org/wiki/Amiibo
12210x00		byte	0x04
1222>0x0A		beshort	0x0FE0
1223>>0x0C		belong	0xF110FFEE
1224>>>0x208	beshort	0x0100
1225>>>>0x020A	byte	0x0F
1226>>>>>0x020C	bequad	0x000000045F000000
1227>>>>>>0x5B	byte	0x02
1228>>>>>>>0x54	belong	x	Nintendo amiibo NFC dump - amiibo ID: %08X-
1229>>>>>>>0x58	belong	x	\b%08X
1230
1231#------------------------------------------------------------------------------
1232# Type: Nintendo Switch XCI (Game Cartridge Image)
1233# From: Benjamin Lowry <ben@ben.gmbh>
1234# Reference: https://switchbrew.org/wiki/Gamecard_Format
12350x100		string	HEAD
1236>0x10D		byte	0xFA	Nintendo Switch cartridge image (XCI), 1GB
1237>0x10D		byte	0xF8	Nintendo Switch cartridge image (XCI), 2GB
1238>0x10D		byte	0xF0	Nintendo Switch cartridge image (XCI), 4GB
1239>0x10D		byte	0xE0	Nintendo Switch cartridge image (XCI), 8GB
1240>0x10D		byte	0xE1	Nintendo Switch cartridge image (XCI), 16GB
1241>0x10D		byte	0xE2	Nintendo Switch cartridge image (XCI), 32GB
1242
1243#------------------------------------------------------------------------------
1244# Type: Nintendo Switch Executable
1245# From: Benjamin Lowry <ben@ben.gmbh>
1246# Reference: https://switchbrew.org/wiki/NSO
12470x00		string	NSO0	Nintendo Switch executable (NSO)
1248
1249#------------------------------------------------------------------------------
1250# Type: Nintendo Switch PFS0
1251# From: Benjamin Lowry <ben@ben.gmbh>
1252# Reference: https://switchbrew.org/wiki/NCA_Format#PFS0
12530x00		string	PFS0	Nintendo Switch partition filesystem (PFS0)
1254>0x04		ulelong	x	\b, %d files
1255
1256#------------------------------------------------------------------------------
1257# amiibo: file(1) magic for Nintendo Badge Arcade files.
1258# From: David Korth <gerbilsoft@gerbilsoft.com>
1259# References:
1260# - https://github.com/GerbilSoft/rom-properties/issues/92
1261# - https://github.com/CaitSith2/BadgeArcadeTool
1262# - https://github.com/TheMachinumps/Advanced-badge-editor
1263
1264# PRBS: Individual badge and/or mega badge.
12650		string	PRBS
1266>0x44		byte	>0x20	Nintendo Badge Arcade
1267>>0xB8		ulelong	<2
1268>>>0xBC		ulelong	<2	badge:
1269>>>0xBC		ulelong	>1	Mega Badge
1270>>>>0xB8	ulelong	x	(%ux
1271>>>>0xBC	ulelong	x	\b%u):
1272>>0xB8		ulelong	>1	Mega Badge
1273>>>0xB8		ulelong	x	(%ux
1274>>>0xBC		ulelong	x	\b%u):
1275>0x44		string	x	"%s"
1276>0x3C		ulelong	x	\b, badge ID: %u
1277>0x74		byte	>0x20
1278>>0x74		string	x	\b, set: "%s"
1279>0xA8		ulelong	!0xFFFFFFFF
1280>>0xA8		ulelong	x	\b, launch title ID: %08X
1281>>0xA4		ulelong	x	\b-%08X
1282
1283# CABS: Badge set.
12840	string	CABS
1285>0x2C	byte	>0x20	Nintendo Badge Arcade badge set:
1286>>0x2C	string	x	"%.48s"
1287>>0x24	ulelong	x	\b, set ID: %u
1288
1289#------------------------------------------------------------------------------
1290# sufami: file(1) magic for Sufami Turbo ROM images.
1291# From: David Korth <gerbilsoft@gerbilsoft.com>
1292# References:
1293# - https://problemkaputt.de/fullsnes.htm#snescartsufamiturbominicartridgeadaptor
12940	string		BANDAI\040SFC-ADX
1295>0x10	string		!SFC-ADX\040BACKUP	Sufami Turbo ROM image:
1296>>0x10	string/T	x	"%.14s"
1297>>0x30	byte		x	\b, ID %02X
1298>>0x31	byte		x	\b%02X
1299>>0x32	byte		x	\b%02X
1300>>0x33	ubyte		>0	\b, series index %u
1301>>0x34	ubyte		0	[SlowROM]
1302>>0x34	ubyte		1	[FastROM]
1303>>0x35	ubyte		1	[SRAM]
1304>>0x35	ubyte		3	[Special]
1305
1306#------------------------------------------------------------------------------
1307# Type: Super NES ROM image
1308# From: Alexandre Iooss <erdnaxe@crans.org>
1309# Reference: https://snes.nesdev.org/wiki/ROM_header
13100		name		snes-rom-hdr
1311# cartridge title is encoded in JIS X 0201, 21 chars padded with spaces
1312>0		ubyte-0x20	<0xC0
1313>>1		ubyte-0x20	<0xC0
1314>>>2		ubyte-0x20	<0xC0
1315>>>>3		ubyte-0x20	<0xC0
1316>>>>>4		ubyte-0x20	<0xC0
1317>>>>>>5		ubyte-0x20	<0xC0
1318>>>>>>>6	ubyte-0x20	<0xC0
1319>>>>>>>>7	ubyte-0x20	<0xC0
1320>>>>>>>>>8	ubyte-0x20	<0xC0
1321>>>>>>>>>>9	ubyte-0x20	<0xC0
1322>>>>>>>>>>>10	ubyte-0x20	<0xC0
1323>>>>>>>>>>>>21	ubyte-0x20	<0xC0		Super NES ROM image
1324>>>>>>>>>>>>>0	string/21/T	x		"%s"
1325>>>>>>>>>>>>>25	byte		0		(Japan)
1326>>>>>>>>>>>>>25	byte		1		(USA)
1327>>>>>>>>>>>>>25	byte		2		(Europe)
1328>>>>>>>>>>>>>25	byte		6		(France)
1329>>>>>>>>>>>>>25	byte		7		(Netherlands)
1330>>>>>>>>>>>>>25	byte		9		(Germany)
1331>>>>>>>>>>>>>25	byte		10		(Brazil)
1332>>>>>>>>>>>>>27	byte		>0		(Rev.%02u)
1333>>>>>>>>>>>>>21	byte&0xF	0x0		\b, LoROM
1334>>>>>>>>>>>>>21	byte&0xF	0x1		\b, HiROM
1335>>>>>>>>>>>>>21	byte&0x10	0x10		\b, FastROM
1336>>>>>>>>>>>>>23	byte		8		\b, ROM size: 256KB
1337>>>>>>>>>>>>>23	byte		9		\b, ROM size: 512KB
1338>>>>>>>>>>>>>23	byte		10		\b, ROM size: 1024KB
1339>>>>>>>>>>>>>23	byte		11		\b, ROM size: 2048KB
1340>>>>>>>>>>>>>23	byte		12		\b, ROM size: 4096KB
1341>>>>>>>>>>>>>24	byte		0		\b, RAM size: 1KB
1342>>>>>>>>>>>>>24	byte		1		\b, RAM size: 2KB
1343>>>>>>>>>>>>>24	byte		2		\b, RAM size: 4KB
1344>>>>>>>>>>>>>24	byte		3		\b, RAM size: 8KB
1345>>>>>>>>>>>>>24	byte		4		\b, RAM size: 16KB
1346>>>>>>>>>>>>>24	byte		5		\b, RAM size: 32KB
1347>>>>>>>>>>>>>24	byte		6		\b, RAM size: 64KB
1348
1349# header position for LoROM: $007FC0
135032725		ubyte&0xEF	0x20
1351# ROM is <=4096KB, RAM is <=64KB and country<=10
1352>32727		ubyte		<13
1353>>32728		ubyte		<7
1354>>>32729	ubyte		<11
1355>>>>32704	use		snes-rom-hdr
1356
1357# HiROM header at $00FFC0
135865493		ubyte&0xEF	0x21
1359# ROM is <=4096KB, RAM is <=64KB and country<=10
1360>65495		ubyte		<13
1361>>65496		ubyte		<7
1362>>>65497	ubyte		<11
1363>>>>65472	use		snes-rom-hdr
1364
1365#------------------------------------------------------------------------------
1366# ancast: file(1) magic for Wii U firmware images, aka "ancast" images.
1367# From: David Korth <gerbilsoft@gerbilsoft.com>
1368# References:
1369# - https://wiiubrew.org/wiki/Ancast_image
13700	ubelong	0xEFA282D9	Wii U firmware image:
1371>0x20	ubelong	2		ARM
1372>>0x1A4	ubelong	0x21		\b, NAND boot
1373>>0x1A4	ubelong	0x22		\b, SD boot
1374>>0x1A8	ubelong	1		\b, for devkits
1375>>0x1A8	ubelong	2		\b, for retail
1376>0x20	ubelong	1		PowerPC
1377>>0xA4	ubelong	0x11		\b, Wii U mode
1378>>0xA4	ubelong	0x12		\b, Wii mode
1379