1 2#------------------------------------------------------------------------------ 3# $File: console,v 1.63 2021/04/26 15:56:00 christos Exp $ 4# Console game magic 5# Toby Deshane <hac@shoelace.digivill.net> 6 7# ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format 8# Updated by David Korth <gerbilsoft@gerbilsoft.com> 9# References: 10# - https://wiki.nesdev.com/w/index.php/INES 11# - https://wiki.nesdev.com/w/index.php/NES_2.0 12 13# Common header for iNES, NES 2.0, and Wii U iNES. 140 name nes-rom-image-ines 15>7 byte&0x0C =0x8 (NES 2.0) 16>4 byte x \b: %ux16k PRG 17>5 byte x \b, %ux8k CHR 18>6 byte&0x08 =0x8 [4-Scr] 19>6 byte&0x09 =0x0 [H-mirror] 20>6 byte&0x09 =0x1 [V-mirror] 21>6 byte&0x02 =0x2 [SRAM] 22>6 byte&0x04 =0x4 [Trainer] 23>7 byte&0x03 =0x2 [PC10] 24>7 byte&0x03 =0x1 [VS] 25>>7 byte&0x0C =0x8 26# NES 2.0: VS PPU 27>>>13 byte&0x0F =0x0 \b, RP2C03B 28>>>13 byte&0x0F =0x1 \b, RP2C03G 29>>>13 byte&0x0F =0x2 \b, RP2C04-0001 30>>>13 byte&0x0F =0x3 \b, RP2C04-0002 31>>>13 byte&0x0F =0x4 \b, RP2C04-0003 32>>>13 byte&0x0F =0x5 \b, RP2C04-0004 33>>>13 byte&0x0F =0x6 \b, RP2C03B 34>>>13 byte&0x0F =0x7 \b, RP2C03C 35>>>13 byte&0x0F =0x8 \b, RP2C05-01 36>>>13 byte&0x0F =0x9 \b, RP2C05-02 37>>>13 byte&0x0F =0xA \b, RP2C05-03 38>>>13 byte&0x0F =0xB \b, RP2C05-04 39>>>13 byte&0x0F =0xC \b, RP2C05-05 40# TODO: VS protection hardware? 41>>7 byte x \b] 42# NES 2.0-specific flags. 43>7 byte&0x0C =0x8 44>>12 byte&0x03 =0x0 [NTSC] 45>>12 byte&0x03 =0x1 [PAL] 46>>12 byte&0x02 =0x2 [NTSC+PAL] 47 48# Standard iNES ROM header. 490 string NES\x1A NES ROM image (iNES) 50!:mime application/x-nes-rom 51>0 use nes-rom-image-ines 52 53# Wii U Virtual Console iNES ROM header. 540 belong 0x4E455300 NES ROM image (Wii U Virtual Console) 55!:mime application/x-nes-rom 56>0 use nes-rom-image-ines 57 58#------------------------------------------------------------------------------ 59# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images 60# Reference: https://wiki.nesdev.com/w/index.php/UNIF 61# From: David Korth <gerbilsoft@gerbilsoft.com> 62# 63# NOTE: The UNIF format uses chunks instead of a fixed header, 64# so most of the data isn't easily parseable. 65# 660 string UNIF 67>4 lelong <16 NES ROM image (UNIF v%d format) 68!:mime application/x-nes-rom 69 70#------------------------------------------------------------------------------ 71# fds: file(1) magic for Famciom Disk System disk images 72# Reference: https://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format 73# From: David Korth <gerbilsoft@gerbilsoft.com> 74# TODO: Check "Disk info block" and get info from that in addition to the optional header. 75 76# Disk info block. (block 1) 770 name nintendo-fds-disk-info-block 78>23 byte !1 FMC- 79>23 byte 1 FSC- 80>16 string x \b%.3s 81>15 byte x \b, mfr %02X 82>20 byte x (Rev.%02u) 83 84# Headered version. 850 string FDS\x1A 86>0x11 string *NINTENDO-HVC* Famicom Disk System disk image: 87!:mime application/x-fds-disk 88>>0x10 use nintendo-fds-disk-info-block 89>4 byte 1 (%u side) 90>4 byte !1 (%u sides) 91 92# Unheadered version. 931 string *NINTENDO-HVC* Famicom Disk System disk image: 94!:mime application/x-fds-disk 95>0 use nintendo-fds-disk-info-block 96 97#------------------------------------------------------------------------------ 98# tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images 99# Used by Nintendo 3DS NES Virtual Console games. 100# From: David Korth <gerbilsoft@gerbilsoft.com> 101# 1020 string TNES NES ROM image (Nintendo 3DS Virtual Console) 103!:mime application/x-nes-rom 104>4 byte 100 \b: FDS, 105>>0x2010 use nintendo-fds-disk-info-block 106>4 byte !100 \b: TNES mapper %u 107>>5 byte x \b, %ux8k PRG 108>>6 byte x \b, %ux8k CHR 109>>7 byte&0x08 =1 [WRAM] 110>>8 byte&0x09 =1 [H-mirror] 111>>8 byte&0x09 =2 [V-mirror] 112>>8 byte&0x02 =3 [VRAM] 113 114#------------------------------------------------------------------------------ 115# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format 116# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header 117# 1180x104 bequad 0xCEED6666CC0D000B Game Boy ROM image 119# TODO: application/x-gameboy-color-rom for GBC. 120!:mime application/x-gameboy-rom 121>0x143 byte&0x80 0x80 122>>0x134 string >\0 \b: "%.15s" 123>0x143 byte&0x80 !0x80 124>>0x134 string >\0 \b: "%.16s" 125>0x14c byte x (Rev.%02u) 126 127# Machine type. (SGB, CGB, SGB+CGB) 128# Old licensee code 0x33 is required for SGB, but not CGB. 129>0x14b byte 0x33 130>>0x146 byte 0x03 131>>>0x143 byte&0x80 0x80 [SGB+CGB] 132>>>0x143 byte&0x80 !0x80 [SGB] 133>>0x146 byte !0x03 134>>>0x143 byte&0xC0 0x80 [CGB] 135>>>0x143 byte&0xC0 0xC0 [CGB ONLY] 136>0x14b byte !0x33 137>>0x143 byte&0xC0 0x80 [CGB] 138>>0x143 byte&0xC0 0xC0 [CGB ONLY] 139 140# Mapper. 141>0x147 byte 0x00 [ROM ONLY] 142>0x147 byte 0x01 [MBC1] 143>0x147 byte 0x02 [MBC1+RAM] 144>0x147 byte 0x03 [MBC1+RAM+BATT] 145>0x147 byte 0x05 [MBC2] 146>0x147 byte 0x06 [MBC2+BATTERY] 147>0x147 byte 0x08 [ROM+RAM] 148>0x147 byte 0x09 [ROM+RAM+BATTERY] 149>0x147 byte 0x0B [MMM01] 150>0x147 byte 0x0C [MMM01+SRAM] 151>0x147 byte 0x0D [MMM01+SRAM+BATT] 152>0x147 byte 0x0F [MBC3+TIMER+BATT] 153>0x147 byte 0x10 [MBC3+TIMER+RAM+BATT] 154>0x147 byte 0x11 [MBC3] 155>0x147 byte 0x12 [MBC3+RAM] 156>0x147 byte 0x13 [MBC3+RAM+BATT] 157>0x147 byte 0x19 [MBC5] 158>0x147 byte 0x1A [MBC5+RAM] 159>0x147 byte 0x1B [MBC5+RAM+BATT] 160>0x147 byte 0x1C [MBC5+RUMBLE] 161>0x147 byte 0x1D [MBC5+RUMBLE+SRAM] 162>0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT] 163>0x147 byte 0xFC [Pocket Camera] 164>0x147 byte 0xFD [Bandai TAMA5] 165>0x147 byte 0xFE [Hudson HuC-3] 166>0x147 byte 0xFF [Hudson HuC-1] 167 168# ROM size. 169>0x148 byte 0 \b, ROM: 256Kbit 170>0x148 byte 1 \b, ROM: 512Kbit 171>0x148 byte 2 \b, ROM: 1Mbit 172>0x148 byte 3 \b, ROM: 2Mbit 173>0x148 byte 4 \b, ROM: 4Mbit 174>0x148 byte 5 \b, ROM: 8Mbit 175>0x148 byte 6 \b, ROM: 16Mbit 176>0x148 byte 7 \b, ROM: 32Mbit 177>0x148 byte 0x52 \b, ROM: 9Mbit 178>0x148 byte 0x53 \b, ROM: 10Mbit 179>0x148 byte 0x54 \b, ROM: 12Mbit 180 181# RAM size. 182>0x149 byte 1 \b, RAM: 16Kbit 183>0x149 byte 2 \b, RAM: 64Kbit 184>0x149 byte 3 \b, RAM: 256Kbit 185>0x149 byte 4 \b, RAM: 1Mbit 186>0x149 byte 5 \b, RAM: 512Kbit 187 188#------------------------------------------------------------------------------ 189# genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats 190# Updated by David Korth <gerbilsoft@gerbilsoft.com> 191# References: 192# - https://www.retrodev.com/segacd.html 193# - http://devster.monkeeh.com/sega/32xguide1.txt 194# 195 196# Common Sega Mega Drive header format. 197# FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s. 1980 name sega-mega-drive-header 199# ROM title. (Use domestic if present; if not, use international.) 200>0x120 byte >0x20 201>>0x120 string >\0 \b: "%.16s" 202>0x120 byte <0x21 203>>0x150 string >\0 \b: "%.16s" 204# Other information. 205>0x180 string >\0 (%.14s 206>>0x110 string >\0 \b, %.16s 207>0x180 byte 0 208>>0x110 string >\0 (%.16s 209>0 byte x \b) 210 211# TODO: Check for 32X CD? 212# Sega Mega CD disc images: 2048-byte sectors. 2130 string SEGADISCSYSTEM\ \ Sega Mega CD disc image 214!:mime application/x-sega-cd-rom 215>0 use sega-mega-drive-header 216>0 byte x \b, 2048-byte sectors 2170 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image 218!:mime application/x-sega-cd-rom 219>0 use sega-mega-drive-header 220>0 byte x \b, 2048-byte sectors 221# Sega Mega CD disc images: 2352-byte sectors. 2220x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image 223!:mime application/x-sega-cd-rom 224>0x10 use sega-mega-drive-header 225>0 byte x \b, 2352-byte sectors 2260x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image 227!:mime application/x-sega-cd-rom 228>0x10 use sega-mega-drive-header 229>0 byte x \b, 2352-byte sectors 230 231# Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images. 2320x100 string SEGA 233>0x3C0 bequad 0x4D41525320434845 Sega 32X ROM image 234!:mime application/x-genesis-32x-rom 235>>0 use sega-mega-drive-header 236>0x3C0 bequad !0x4D41525320434845 237>>0x105 belong 0x5049434F Sega Pico ROM image 238!:mime application/x-sega-pico-rom 239>>>0 use sega-mega-drive-header 240>>0x105 belong !0x5049434F 241>>>0x180 beshort 0x4252 Sega Mega CD Boot ROM image 242!:mime application/x-genesis-rom 243>>>0x180 beshort !0x4252 Sega Mega Drive / Genesis ROM image 244!:mime application/x-genesis-rom 245>>>0 use sega-mega-drive-header 246 247#------------------------------------------------------------------------------ 248# genesis: file(1) magic for the Super MegaDrive ROM dump format 249# 250 251# NOTE: Due to interleaving, we can't display anything 252# other than the copier header information. 2530 name sega-genesis-smd-header 254>0 byte x %dx16k blocks 255>2 byte 0 \b, last in series or standalone 256>2 byte >0 \b, split ROM 257 258# "Sega Genesis" header. 2590x280 string EAGN 260>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format): 261!:mime application/x-genesis-rom 262>>0 use sega-genesis-smd-header 263 264# "Sega Mega Drive" header. 2650x280 string EAMG 266>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format): 267!:mime application/x-genesis-rom 268>>0 use sega-genesis-smd-header 269 270#------------------------------------------------------------------------------ 271# smsgg: file(1) magic for Sega Master System and Game Gear ROM images 272# Detects all Game Gear and export Sega Master System ROM images, 273# and some Japanese Sega Master System ROM images. 274# From: David Korth <gerbilsoft@gerbilsoft.com> 275# Reference: https://www.smspower.org/Development/ROMHeader 276# 277 278# General SMS header rule. 279# The SMS boot ROM checks the header at three locations. 2800 name sega-master-system-rom-header 281# Machine type. 282>0x0F byte&0xF0 0x30 Sega Master System 283!:mime application/x-sms-rom 284>0x0F byte&0xF0 0x40 Sega Master System 285!:mime application/x-sms-rom 286>0x0F byte&0xF0 0x50 Sega Game Gear 287!:mime application/x-gamegear-rom 288>0x0F byte&0xF0 0x60 Sega Game Gear 289!:mime application/x-gamegear-rom 290>0x0F byte&0xF0 0x70 Sega Game Gear 291!:mime application/x-gamegear-rom 292>0x0F default x Sega Master System / Game Gear 293!:mime application/x-sms-rom 294>0 byte x ROM image: 295# Product code. 296>0x0E byte&0xF0 0x10 1 297>0x0E byte&0xF0 0x20 2 298>0x0E byte&0xF0 0x30 3 299>0x0E byte&0xF0 0x40 4 300>0x0E byte&0xF0 0x50 5 301>0x0E byte&0xF0 0x60 6 302>0x0E byte&0xF0 0x70 7 303>0x0E byte&0xF0 0x80 8 304>0x0E byte&0xF0 0x90 9 305>0x0E byte&0xF0 0xA0 10 306>0x0E byte&0xF0 0xB0 11 307>0x0E byte&0xF0 0xC0 12 308>0x0E byte&0xF0 0xD0 13 309>0x0E byte&0xF0 0xE0 14 310>0x0E byte&0xF0 0xF0 15 311# If the product code is 5 digits, we'll need to backspace here. 312>0x0E byte&0xF0 !0 313>>0x0C leshort x \b%04x 314>0x0E byte&0xF0 0 315>>0x0C leshort x %04x 316# Revision. 317>0x0E byte&0x0F x (Rev.%02d) 318# ROM size. (Used for the boot ROM checksum routine.) 319>0x0F byte&0x0F 0x0A (8 KB) 320>0x0F byte&0x0F 0x0B (16 KB) 321>0x0F byte&0x0F 0x0C (32 KB) 322>0x0F byte&0x0F 0x0D (48 KB) 323>0x0F byte&0x0F 0x0E (64 KB) 324>0x0F byte&0x0F 0x0F (128 KB) 325>0x0F byte&0x0F 0x00 (256 KB) 326>0x0F byte&0x0F 0x01 (512 KB) 327>0x0F byte&0x0F 0x02 (1 MB) 328 329# SMS/GG header locations. 3300x7FF0 string TMR\ SEGA 331>0x7FF0 use sega-master-system-rom-header 3320x3FF0 string TMR\ SEGA 333>0x3FF0 use sega-master-system-rom-header 3340x1FF0 string TMR\ SEGA 335>0x1FF0 use sega-master-system-rom-header 336 337#------------------------------------------------------------------------------ 338# saturn: file(1) magic for the Sega Saturn disc image format. 339# From: David Korth <gerbilsoft@gerbilsoft.com> 340# 341 342# Common Sega Saturn disc header format. 343# NOTE: Title is 112 bytes, but we're only showing 32 due to space padding. 344# TODO: Release date, device information, region code, others? 3450 name sega-saturn-disc-header 346>0x60 string >\0 \b: "%.32s" 347>0x20 string >\0 (%.10s 348>>0x2A string >\0 \b, %.6s) 349>>0x2A byte 0 \b) 350 351# 2048-byte sector version. 3520 string SEGA\ SEGASATURN\ Sega Saturn disc image 353!:mime application/x-saturn-rom 354>0 use sega-saturn-disc-header 355>0 byte x (2048-byte sectors) 356# 2352-byte sector version. 3570x10 string SEGA\ SEGASATURN\ Sega Saturn disc image 358!:mime application/x-saturn-rom 359>0x10 use sega-saturn-disc-header 360>0 byte x (2352-byte sectors) 361 362#------------------------------------------------------------------------------ 363# dreamcast: file(1) magic for the Sega Dreamcast disc image format. 364# From: David Korth <gerbilsoft@gerbilsoft.com> 365# Reference: https://mc.pp.se/dc/ip0000.bin.html 366# 367 368# Common Sega Dreamcast disc header format. 369# NOTE: Title is 128 bytes, but we're only showing 32 due to space padding. 370# TODO: Release date, device information, region code, others? 3710 name sega-dreamcast-disc-header 372>0x80 string >\0 \b: "%.32s" 373>0x40 string >\0 (%.10s 374>>0x4A string >\0 \b, %.6s) 375>>0x4A byte 0 \b) 376 377# 2048-byte sector version. 3780 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image 379!:mime application/x-dc-rom 380>0 use sega-dreamcast-disc-header 381>0 byte x (2048-byte sectors) 382# 2352-byte sector version. 3830x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image 384!:mime application/x-dc-rom 385>0x10 use sega-dreamcast-disc-header 386>0 byte x (2352-byte sectors) 387 388#------------------------------------------------------------------------------ 389# dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format 390# 3910 belong 0x21068028 Sega Dreamcast VMU game image 3920 string LCDi Dream Animator file 393 394#------------------------------------------------------------------------------ 395# z64: file(1) magic for the Z64 format N64 ROM dumps 396# Reference: http://forum.pj64-emu.com/showthread.php?t=2239 397# From: David Korth <gerbilsoft@gerbilsoft.com> 398# 3990 bequad 0x803712400000000F Nintendo 64 ROM image 400!:mime application/x-n64-rom 401>0x20 string >\0 \b: "%.20s" 402>0x3B string x (%.4s 403>0x3F byte x \b, Rev.%02u) 404 405#------------------------------------------------------------------------------ 406# v64: file(1) magic for the V64 format N64 ROM dumps 407# Same as z64 format, but with 16-bit byteswapping. 408# 4090 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64) 410!:mime application/x-n64-rom 411 412#------------------------------------------------------------------------------ 413# n64-swap2: file(1) magic for the swap2 format N64 ROM dumps 414# Same as z64 format, but with swapped 16-bit words. 415# 4160 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped) 417!:mime application/x-n64-rom 418 419#------------------------------------------------------------------------------ 420# n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps 421# Same as z64 format, but with 32-bit byteswapping. 422# 4230 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped) 424!:mime application/x-n64-rom 425 426#------------------------------------------------------------------------------ 427# gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format 428# Reference: https://problemkaputt.de/gbatek.htm#gbacartridgeheader 429# 430# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com> 431# Updated version from: David Korth <gerbilsoft@gerbilsoft.com> 432# 4334 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image 434!:mime application/x-gba-rom 435>0xA0 string >\0 \b: "%.12s" 436>0xAC string x (%.6s 437>0xBC byte x \b, Rev.%02u) 438 439#------------------------------------------------------------------------------ 440# nds: file(1) magic for the Nintendo DS(i) raw ROM format 441# Reference: https://problemkaputt.de/gbatek.htm#dscartridgeheader 442# 443# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com> 444# Updated version from: David Korth <gerbilsoft@gerbilsoft.com> 445# 4460xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image 447!:mime application/x-nintendo-ds-rom 448>0x00 string >\0 \b: "%.12s" 449>0x0C string x (%.6s 450>0x1E byte x \b, Rev.%02u) 451>0x12 byte 2 (DSi enhanced) 452>0x12 byte 3 (DSi only) 453# Secure Area check. 454>0x20 lelong <0x4000 (homebrew) 455>0x20 lelong >0x3FFF 456>>0x4000 lequad 0x0000000000000000 (multiboot) 457>>0x4000 lequad !0x0000000000000000 458>>>0x4000 lequad 0xE7FFDEFFE7FFDEFF (decrypted) 459>>>0x4000 lequad !0xE7FFDEFFE7FFDEFF 460>>>>0x1000 lequad 0x0000000000000000 (encrypted) 461>>>>0x1000 lequad !0x0000000000000000 (mask ROM) 462 463#------------------------------------------------------------------------------ 464# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot. 465# This is also used for loading .nds files using the MSET exploit on 3DS. 466# Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp 4670xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe) 468!:mime application/x-nintendo-ds-rom 469 470#------------------------------------------------------------------------------ 471# ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format. 472# From: David Korth <gerbilsoft@gerbilsoft.com> 473# References: 474# - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp 475# - https://www.devrs.com/ngp/files/ngpctech.txt 476# 4770x0A string BY\ SNK\ CORPORATION Neo Geo Pocket 478!:mime application/x-neo-geo-pocket-rom 479>0x23 byte 0x10 Color 480>0 byte x ROM image 481>0x24 string >\0 \b: "%.12s" 482>0x1F byte 0xFF (debug mode enabled) 483 484#------------------------------------------------------------------------------ 485# msx: file(1) magic for MSX game cartridge dumps 486# Too simple - MPi 487#0 beshort 0x4142 MSX game cartridge dump 488 489#------------------------------------------------------------------------------ 490# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) : 4910 string PS-X\ EXE Sony Playstation executable 492>16 lelong x PC=%#08x, 493>20 lelong !0 GP=%#08x, 494>24 lelong !0 .text=[%#08x, 495>>28 lelong x \b%#x], 496>32 lelong !0 .data=[%#08x, 497>>36 lelong x \b%#x], 498>40 lelong !0 .bss=[%#08x, 499>>44 lelong x \b%#x], 500>48 lelong !0 Stack=%#08x, 501>48 lelong =0 No Stack!, 502>52 lelong !0 StackSize=%#x, 503#>76 string >\0 (%s) 504# Area: 505>113 string x (%s) 506 507# CPE executables 5080 string CPE CPE executable 509>3 byte x (version %d) 510 511#------------------------------------------------------------------------------ 512# Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>) 5130 string XBEH Microsoft Xbox executable 514!:mime audio/x-xbox-executable 515!:ext xbe 516# expect base address of 0x10000 517>0x0104 ulelong =0x10000 518>>(0x0118.l-0x0FFF4) lestring16 x \b: "%.40s" 519>>(0x0118.l-0x0FFF5) byte x (%c 520>>(0x0118.l-0x0FFF6) byte x \b%c- 521>>(0x0118.l-0x0FFF8) uleshort x \b%03u) 522>>(0x0118.l-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions 523>>(0x0118.l-0x0FF60) ulelong&0x80000007 !0x80000007 524>>>(0x0118.l-0x0FF60) ulelong >0 (regions: 525>>>>(0x0118.l-0x0FF60) ulelong &0x00000001 NA 526>>>>(0x0118.l-0x0FF60) ulelong &0x00000002 Japan 527>>>>(0x0118.l-0x0FF60) ulelong &0x00000004 Rest_of_World 528>>>>(0x0118.l-0x0FF60) ulelong &0x80000000 Manufacturer 529>>>(0x0118.l-0x0FF60) ulelong >0 \b) 530# probabilistic checks whether signed or not 531>0x0004 ulelong =0x0 532>>&2 ulelong =0x0 533>>>&2 ulelong =0x0 \b, not signed 534>0x0004 ulelong >0 535>>&2 ulelong >0 536>>>&2 ulelong >0 \b, signed 537 538# -------------------------------- 539# Microsoft Xbox data file formats 5400 string XIP0 XIP, Microsoft Xbox data 5410 string XTF0 XTF, Microsoft Xbox data 542 543#------------------------------------------------------------------------------ 544# Microsoft Xbox 360 executables (.xex) 545# From: David Korth <gerbilsoft@gerbilsoft.com> 546# References: 547# - https://free60project.github.io/wiki/XEX.html 548# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h 549 550# Title ID (part of Execution ID section) 5510 name xbox-360-xex-execution-id 552>(0.L+0xC) byte x (%c 553>(0.L+0xD) byte x \b%c 554>(0.L+0xE) beshort x \b-%04u, media ID: 555>(0.L) belong x %08X) 556 557# Region code (part of Security Info) 5580 name xbox-360-xex-region-code 559>0 ubelong 0xFFFFFFFF \b, all regions 560>0 ubelong !0xFFFFFFFF 561>>0 ubelong >0 (regions: 562>>0 ubelong&0x000000FF 0x000000FF USA 563>>0 ubelong&0x00000100 0x00000100 Japan 564>>0 ubelong&0x00000200 0x00000200 China 565>>0 ubelong&0x0000FC00 0x0000FC00 Asia 566>>0 ubelong&0x00FF0000 0x00FF0000 PAL 567>>0 ubelong&0x00FF0000 0x00FE0000 PAL [except AU/NZ] 568>>0 ubelong&0x00FF0000 0x00010000 AU/NZ 569>>0 ubelong&0xFF000000 0xFF000000 Other 570>>0 ubelong >0 \b) 571 5720 string XEX2 Microsoft Xbox 360 executable 573!:mime audio/x-xbox360-executable 574!:ext xex 575>0x18 search/0x100 \x00\x04\x00\x06 576>>&0 use xbox-360-xex-execution-id 577>(0x010.L+0x178) use xbox-360-xex-region-code 578 5790 string XEX1 Microsoft Xbox 360 executable (XEX1) 580!:mime audio/x-xbox360-executable 581!:ext xex 582>0x18 search/0x100 \x00\x04\x00\x06 583>>&0 use xbox-360-xex-execution-id 584>(0x010.L+0x154) use xbox-360-xex-region-code 585 586#------------------------------------------------------------------------------ 587# Microsoft Xbox 360 packages 588# From: David Korth <gerbilsoft@gerbilsoft.com> 589# References: 590# - https://free60project.github.io/wiki/STFS.html 591# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h 592 593# TODO: More information for console-signed packages. 594 5950 name xbox-360-package 596>0x360 byte x (%c 597>0x361 byte x \b%c 598>0x362 beshort x \b-%04u, media ID: 599>0x354 belong x %08X) 600>0x344 belong x \b, content type: 601>>0x344 belong 0x1 Saved Game 602>>0x344 belong 0x2 Marketplace Content 603>>0x344 belong 0x3 Publisher 604>>0x344 belong 0x1000 Xbox 360 Title 605>>0x344 belong 0x2000 IPTV Pause Buffer 606>>0x344 belong 0x4000 Installed Game 607>>0x344 belong 0x5000 Original Xbox Game 608>>0x344 belong 0x9000 Avatar Item 609>>0x344 belong 0x10000 Profile 610>>0x344 belong 0x20000 Gamer Picture 611>>0x344 belong 0x30000 Theme 612>>0x344 belong 0x40000 Cache File 613>>0x344 belong 0x50000 Storage Download 614>>0x344 belong 0x60000 Xbox Saved Game 615>>0x344 belong 0x70000 Xbox Download 616>>0x344 belong 0x80000 Game Demo 617>>0x344 belong 0x90000 Video 618>>0x344 belong 0xA0000 Game 619>>0x344 belong 0xB0000 Installer 620>>0x344 belong 0xC0000 Game Trailer 621>>0x344 belong 0xD0000 Arcade Title 622>>0x344 belong 0xE0000 XNA 623>>0x344 belong 0xF0000 License Store 624>>0x344 belong 0x100000 Movie 625>>0x344 belong 0x200000 TV 626>>0x344 belong 0x300000 Music Video 627>>0x344 belong 0x400000 Game Video 628>>0x344 belong 0x500000 Podcast Video 629>>0x344 belong 0x600000 Viral Video 630>>0x344 belong 0x2000000 Community Game 631 6320 string CON\x20 Microsoft Xbox 360 package (console-signed) 633>0 use xbox-360-package 6340 string PIRS 635>0 belong 0 Microsoft Xbox 360 package (non-Xbox Live) 636>>0 use xbox-360-package 6370 string LIVE 638>0x104 belong 0 Microsoft Xbox 360 package (Xbox Live) 639>>0 use xbox-360-package 640 641# Atari Lynx cartridge dump (EXE/BLL header) 642# From: "Stefan A. Haubenthal" <polluks@web.de> 643 644# Double-check that the image type matches too, 0x8008 conflicts with 645# 8 character OMF-86 object file headers. 6460 beshort 0x8008 647>6 string BS93 Lynx homebrew cartridge 648!:mime application/x-atari-lynx-rom 649>>2 beshort x \b, RAM start $%04x 650>6 string LYNX Lynx cartridge 651!:mime application/x-atari-lynx-rom 652>>2 beshort x \b, RAM start $%04x 653 654# Opera file system that is used on the 3DO console 655# From: Serge van den Boom <svdb@stack.nl> 6560 string \x01ZZZZZ\x01 3DO "Opera" file system 657 658# From: Alex Myczko <alex@aiei.ch> 659# From: David Pflug <david@pflug.email> 660# is the offset 12 or the offset 16 correct? 661# GBS (Game Boy Sound) magic 662# ftp://ftp.modland.com/pub/documents/format_documentation/\ 663# Gameboy%20Sound%20System%20(.gbs).txt 6640 string GBS Nintendo Gameboy Music/Audio Data 665#12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module 666>16 string >\0 ("%.32s" by 667>48 string >\0 %.32s, copyright 668>80 string >\0 %.32s), 669>3 byte x version %u, 670>4 byte x %u tracks 671 672# IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at> 673# see https://zerosoft.zophar.net/ips.php 6740 string PATCH IPS patch file 675!:ext ips 676 677# BPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com> 678# Reference: https://www.romhacking.net/documents/746/ 6790 string BPS1 BPS patch file 680!:ext bps 681 682# APS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com> 683# Reference: https://github.com/btimofeev/UniPatcher/wiki/APS-(N64) 6840 string APS10 APS patch file 685!:ext aps 686>5 byte 0 \b, simple patch 687>5 byte 1 \b, N64-specific patch for 688>>58 byte x N%c 689>>59 byte x \b%c 690>>60 byte x \b%c 691>7 byte !0x20 692# FIXME: /T specifier isn't working with a fixed-length string. 693>>7 string x \b: "%.50s" 694 695# UPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com> 696# Reference: http://fileformats.archiveteam.org/wiki/UPS_(binary_patch_format) 6970 string UPS1 UPS patch file 698!:ext ups 699 700# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at> 7010 string PPF30 Playstation Patch File version 3.0 702>5 byte 0 \b, PPF 1.0 patch 703>5 byte 1 \b, PPF 2.0 patch 704>5 byte 2 \b, PPF 3.0 patch 705>>56 byte 0 \b, Imagetype BIN (any) 706>>56 byte 1 \b, Imagetype GI (PrimoDVD) 707>>57 byte 0 \b, Blockcheck disabled 708>>57 byte 1 \b, Blockcheck enabled 709>>58 byte 0 \b, Undo data not available 710>>58 byte 1 \b, Undo data available 711>6 string x \b, description: %s 712 7130 string PPF20 Playstation Patch File version 2.0 714>5 byte 0 \b, PPF 1.0 patch 715>5 byte 1 \b, PPF 2.0 patch 716>>56 lelong >0 \b, size of file to patch %d 717>6 string x \b, description: %s 718 7190 string PPF10 Playstation Patch File version 1.0 720>5 byte 0 \b, Simple Encoding 721>6 string x \b, description: %s 722 723# From: Daniel Dawson <ddawson@icehouse.net> 724# SNES9x .smv "movie" file format. 7250 string SMV\x1A SNES9x input recording 726>0x4 lelong x \b, version %d 727# version 4 is latest so far 728>0x4 lelong <5 729>>0x8 ledate x \b, recorded at %s 730>>0xc lelong >0 \b, rerecorded %d times 731>>0x10 lelong x \b, %d frames long 732>>0x14 byte >0 \b, data for controller(s): 733>>>0x14 byte &0x1 #1 734>>>0x14 byte &0x2 #2 735>>>0x14 byte &0x4 #3 736>>>0x14 byte &0x8 #4 737>>>0x14 byte &0x10 #5 738>>0x15 byte ^0x1 \b, begins from snapshot 739>>0x15 byte &0x1 \b, begins from reset 740>>0x15 byte ^0x2 \b, NTSC standard 741>>0x15 byte &0x2 \b, PAL standard 742>>0x17 byte &0x1 \b, settings: 743# WIP1Timing not used as of version 4 744>>>0x4 lelong <4 745>>>>0x17 byte &0x2 WIP1Timing 746>>>0x17 byte &0x4 Left+Right 747>>>0x17 byte &0x8 VolumeEnvX 748>>>0x17 byte &0x10 FakeMute 749>>>0x17 byte &0x20 SyncSound 750# New flag as of version 4 751>>>0x4 lelong >3 752>>>>0x17 byte &0x80 NoCPUShutdown 753>>0x4 lelong <4 754>>>0x18 lelong >0x23 755>>>>0x20 leshort !0 756>>>>>0x20 lestring16 x \b, metadata: "%s" 757>>0x4 lelong >3 758>>>0x24 byte >0 \b, port 1: 759>>>>0x24 byte 1 joypad 760>>>>0x24 byte 2 mouse 761>>>>0x24 byte 3 SuperScope 762>>>>0x24 byte 4 Justifier 763>>>>0x24 byte 5 multitap 764>>>0x24 byte >0 \b, port 2: 765>>>>0x25 byte 1 joypad 766>>>>0x25 byte 2 mouse 767>>>>0x25 byte 3 SuperScope 768>>>>0x25 byte 4 Justifier 769>>>>0x25 byte 5 multitap 770>>>0x18 lelong >0x43 771>>>>0x40 leshort !0 772>>>>>0x40 lestring16 x \b, metadata: "%s" 773>>0x17 byte &0x40 \b, ROM: 774>>>(0x18.l-26) lelong x CRC32 %#08x 775>>>(0x18.l-23) string x "%s" 776 777# Type: scummVM savegame files 778# From: Sven Hartge <debian@ds9.argh.org> 7790 string SCVM ScummVM savegame 780>12 string >\0 "%s" 781 782#------------------------------------------------------------------------------ 783# Nintendo GameCube / Wii file formats. 784# 785 786# Type: Nintendo GameCube/Wii common disc header data. 787# From: David Korth <gerbilsoft@gerbilsoft.com> 788# Reference: https://wiibrew.org/wiki/Wii_Disc 7890 name nintendo-gcn-disc-common 790>0x20 string x "%.64s" 791>0x00 string x (%.6s 792>0x06 byte >0 793>>0x06 byte 1 \b, Disc 2 794>>0x06 byte 2 \b, Disc 3 795>>0x06 byte 3 \b, Disc 4 796>0x07 byte x \b, Rev.%02u) 797>0x18 belong 0x5D1C9EA3 798>>0x60 beshort 0x0101 \b (Unencrypted) 799>0x200 string NKIT \b (NKit compressed) 800 801 802# Type: Nintendo GameCube disc image 803# From: David Korth <gerbilsoft@gerbilsoft.com> 804# Reference: https://wiibrew.org/wiki/Wii_Disc 8050x1C belong 0xC2339F3D Nintendo GameCube disc image: 806!:mime application/x-gamecube-rom 807>0 use nintendo-gcn-disc-common 808 809# Type: Nintendo GameCube embedded disc image 810# Commonly found on demo discs. 811# From: David Korth <gerbilsoft@gerbilsoft.com> 812# Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8 8130 belong 0xAE0F38A2 814>0x0C belong 0x00100000 815>>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image: 816!:mime application/x-gamecube-rom 817>>>(8.L) use nintendo-gcn-disc-common 818 819# Type: Nintendo Wii disc image 820# From: David Korth <gerbilsoft@gerbilsoft.com> 821# Reference: https://wiibrew.org/wiki/Wii_Disc 8220x18 belong 0x5D1C9EA3 Nintendo Wii disc image: 823>0 use nintendo-gcn-disc-common 824 825# Type: Nintendo Wii disc image (WBFS format) 826# From: David Korth <gerbilsoft@gerbilsoft.com> 827# Reference: https://wiibrew.org/wiki/Wii_Disc 8280 string WBFS 829>0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format): 830!:mime application/x-wii-rom 831>>0x200 use nintendo-gcn-disc-common 832 833# Type: Nintendo GameCube/Wii disc image (CISO format) 834# NOTE: This is NOT the same as Compact ISO or PSP CISO, 835# though it has the same magic number. 8360 string CISO 837# Other fields are used to determine what type of CISO this is: 838# - 0x04 == 0x00200000: GameCube/Wii CISO (block_size) 839# - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size) 840# - None of the above: Compact ISO. 841>4 lelong 0x200000 842>>8 byte 1 843>>>0x801C belong 0xC2339F3D Nintendo GameCube disc image (CISO format): 844!:mime application/x-wii-rom 845>>>>0x8000 use nintendo-gcn-disc-common 846>>>0x8018 belong 0x5D1C9EA3 Nintendo Wii disc image (CISO format): 847!:mime application/x-wii-rom 848>>>>0x8000 use nintendo-gcn-disc-common 849 850# Type: Nintendo GameCube/Wii disc image (GCZ format) 851# Due to zlib compression, we can't get the actual disc information. 8520 lelong 0xB10BC001 853>4 lelong 0 Nintendo GameCube disc image (GCZ format) 854!:mime application/x-gamecube-rom 855>4 lelong 1 Nintendo Wii disc image (GCZ format) 856!:mime application/x-wii-rom 857>4 default x Nintendo GameCube/Wii disc image (GCZ format) 858 859# Type: Nintendo GameCube/Wii disc image (WDF format) 8600 string WII\001DISC 861>8 belong 1 862# WDFv1 863>>0x54 belong 0xC2339F3D Nintendo GameCube disc image (WDFv1 format): 864!:mime application/x-gamecube-rom 865>>>0x38 use nintendo-gcn-disc-common 866>>0x58 belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv1 format): 867!:mime application/x-wii-rom 868>>>0x38 use nintendo-gcn-disc-common 869>8 belong 2 870# WDFv2 871>>(12.L+0x1C) belong 0xC2339F3D Nintendo GameCube disc image (WDFv2 format): 872!:mime application/x-gamecube-rom 873>>>(12.L) use nintendo-gcn-disc-common 874>>(12.L+0x18) belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv2 format): 875!:mime application/x-wii-rom 876>>>(12.L) use nintendo-gcn-disc-common 877 878# Type: Nintendo GameCube/Wii disc image (WIA format) 8790 string WIA\001 Nintendo 880>0x48 belong 1 GameCube 881!:mime application/x-gamecube-rom 882>0x48 belong 2 Wii 883!:mime application/x-wii-rom 884>0x48 default x GameCube/Wii 885>0x48 belong x disc image (WIA format): 886>>0x58 use nintendo-gcn-disc-common 887 888# Type: Nintendo GameCube/Wii disc image (with SDK header) 889# From: David Korth <gerbilsoft@gerbilsoft.com> 890# Reference: https://wiibrew.org/wiki/Wii_Disc 8910 belong 0xFFFF0000 892>0x18 belong 0x00000000 893>>0x1C belong 0x00000000 894>>>0x8018 belong 0x5D1C9EA3 Nintendo Wii SDK disc image: 895!:mime application/x-wii-rom 896>>>>0x8000 use nintendo-gcn-disc-common 897>>>0x801C belong 0xC2339F3D Nintendo GameCube SDK disc image: 898!:mime application/x-gamecube-rom 899>>>>0x8000 use nintendo-gcn-disc-common 900 901#------------------------------------------------------------------------------ 902# Nintendo 3DS file formats. 903# 904 905# Type: Nintendo 3DS "NCSD" image. (game cards and eMMC) 906# From: David Korth <gerbilsoft@gerbilsoft.com> 907# Reference: https://www.3dbrew.org/wiki/NCSD 9080x100 string NCSD 909>0x118 lequad 0 Nintendo 3DS Game Card image 910# NCCH header for partition 0. (game data) 911>>0x1150 string >\0 \b: "%.16s" 912>>0x312 byte x (Rev.%02u) 913>>0x118C byte 2 (New3DS only) 914>>0x18D byte 0 (inner device) 915>>0x18D byte 1 (Card1) 916>>0x18D byte 2 (Card2) 917>>0x18D byte 3 (extended device) 918>0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS) 919>0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS) 920 921# Nintendo 3DS version code. 922# Reference: https://www.3dbrew.org/wiki/Titles 923# Format: leshort containing three fields: 924# - 6-bit: Major 925# - 6-bit: Minor 926# - 4-bit: Revision 927# NOTE: Only supporting major/minor versions from 0-15 right now. 928# NOTE: Should be prefixed with "v". 9290 name nintendo-3ds-version-code 930# Raw version. 931>0 leshort x \b%u, 932# Major version. 933>0 leshort&0xFC00 0x0000 0 934>0 leshort&0xFC00 0x0400 1 935>0 leshort&0xFC00 0x0800 2 936>0 leshort&0xFC00 0x0C00 3 937>0 leshort&0xFC00 0x1000 4 938>0 leshort&0xFC00 0x1400 5 939>0 leshort&0xFC00 0x1800 6 940>0 leshort&0xFC00 0x1C00 7 941>0 leshort&0xFC00 0x2000 8 942>0 leshort&0xFC00 0x2400 9 943>0 leshort&0xFC00 0x2800 10 944>0 leshort&0xFC00 0x2C00 11 945>0 leshort&0xFC00 0x3000 12 946>0 leshort&0xFC00 0x3400 13 947>0 leshort&0xFC00 0x3800 14 948>0 leshort&0xFC00 0x3C00 15 949# Minor version. 950>0 leshort&0x03F0 0x0000 \b.0 951>0 leshort&0x03F0 0x0010 \b.1 952>0 leshort&0x03F0 0x0020 \b.2 953>0 leshort&0x03F0 0x0030 \b.3 954>0 leshort&0x03F0 0x0040 \b.4 955>0 leshort&0x03F0 0x0050 \b.5 956>0 leshort&0x03F0 0x0060 \b.6 957>0 leshort&0x03F0 0x0070 \b.7 958>0 leshort&0x03F0 0x0080 \b.8 959>0 leshort&0x03F0 0x0090 \b.9 960>0 leshort&0x03F0 0x00A0 \b.10 961>0 leshort&0x03F0 0x00B0 \b.11 962>0 leshort&0x03F0 0x00C0 \b.12 963>0 leshort&0x03F0 0x00D0 \b.13 964>0 leshort&0x03F0 0x00E0 \b.14 965>0 leshort&0x03F0 0x00F0 \b.15 966# Revision. 967>0 leshort&0x000F x \b.%u 968 969# Type: Nintendo 3DS "NCCH" container. 970# https://www.3dbrew.org/wiki/NCCH 9710x100 string NCCH Nintendo 3DS 972>0x18D byte&2 0 File Archive (CFA) 973>0x18D byte&2 2 Executable Image (CXI) 974>0x150 string >\0 \b: "%.16s" 975>0x18D byte 0x05 976>>0x10E leshort x (Old3DS System Update v 977>>0x10E use nintendo-3ds-version-code 978>>0x10E leshort x \b) 979>0x18D byte 0x15 980>>0x10E leshort x (New3DS System Update v 981>>0x10E use nintendo-3ds-version-code 982>>0x10E leshort x \b) 983>0x18D byte !0x05 984>>0x18D byte !0x15 985>>>0x112 byte x (v 986>>>0x112 use nintendo-3ds-version-code 987>>>0x112 byte x \b) 988>0x18C byte 2 (New3DS only) 989 990# Type: Nintendo 3DS "SMDH" file. (application description) 991# From: David Korth <gerbilsoft@gerbilsoft.com> 992# Reference: https://3dbrew.org/wiki/SMDH 9930 string SMDH Nintendo 3DS SMDH file 994>0x208 leshort !0 995>>0x208 lestring16 x \b: "%.128s" 996>>0x388 leshort !0 997>>>0x388 lestring16 x by %.128s 998>0x208 leshort 0 999>>0x008 leshort !0 1000>>>0x008 lestring16 x \b: "%.128s" 1001>>>0x188 leshort !0 1002>>>>0x188 lestring16 x by %.128s 1003 1004# Type: Nintendo 3DS Homebrew Application. 1005# From: David Korth <gerbilsoft@gerbilsoft.com> 1006# Reference: https://3dbrew.org/wiki/3DSX_Format 10070 string 3DSX Nintendo 3DS Homebrew Application (3DSX) 1008 1009# Type: Nintendo 3DS Banner Model Data. 1010# From: David Korth <gerbilsoft@gerbilsoft.com> 1011# Reference: https://3dbrew.org/wiki/CBMD 10120 string CBMD\0\0\0\0 Nintendo 3DS Banner Model Data 1013 1014#------------------------------------------------------------------------------ 1015# a7800: file(1) magic for the Atari 7800 raw ROM format. 1016# From: David Korth <gerbilsoft@gerbilsoft.com> 1017# Reference: https://sites.google.com/site/atari7800wiki/a78-header 1018 10190 byte >0 1020>0 byte <3 1021>>1 string ATARI7800 Atari 7800 ROM image 1022!:mime application/x-atari-7800-rom 1023>>>0x11 string >\0 \b: "%.32s" 1024# Display type. 1025>>>0x39 byte 0 (NTSC) 1026>>>0x39 byte 1 (PAL) 1027>>>0x36 byte&1 1 (POKEY) 1028 1029#------------------------------------------------------------------------------ 1030# vectrex: file(1) magic for the GCE Vectrex raw ROM format. 1031# From: David Korth <gerbilsoft@gerbilsoft.com> 1032# Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm 1033# 1034# NOTE: Title is terminated with 0x80, not 0. 1035# The header is terminated with a 0, so that will 1036# terminate the title as well. 1037# 10380 string g\ GCE Vectrex ROM image 1039>0x11 string >\0 \b: "%.16s" 1040 1041#------------------------------------------------------------------------------ 1042# amiibo: file(1) magic for Nintendo amiibo NFC dumps. 1043# From: David Korth <gerbilsoft@gerbilsoft.com> 1044# Reference: https://www.3dbrew.org/wiki/Amiibo 10450x00 byte 0x04 1046>0x0A beshort 0x0FE0 1047>>0x0C belong 0xF110FFEE 1048>>>0x208 beshort 0x0100 1049>>>>0x020A byte 0x0F 1050>>>>>0x020C bequad 0x000000045F000000 1051>>>>>>0x5B byte 0x02 1052>>>>>>>0x54 belong x Nintendo amiibo NFC dump - amiibo ID: %08X- 1053>>>>>>>0x58 belong x \b%08X 1054 1055#------------------------------------------------------------------------------ 1056# Type: Nintendo Switch XCI (Game Cartridge Image) 1057# From: Benjamin Lowry <ben@ben.gmbh> 1058# Reference: https://switchbrew.org/wiki/Gamecard_Format 10590x100 string HEAD 1060>0x10D byte 0xFA Nintendo Switch cartridge image (XCI), 1GB 1061>0x10D byte 0xF8 Nintendo Switch cartridge image (XCI), 2GB 1062>0x10D byte 0xF0 Nintendo Switch cartridge image (XCI), 4GB 1063>0x10D byte 0xE0 Nintendo Switch cartridge image (XCI), 8GB 1064>0x10D byte 0xE1 Nintendo Switch cartridge image (XCI), 16GB 1065>0x10D byte 0xE2 Nintendo Switch cartridge image (XCI), 32GB 1066 1067#------------------------------------------------------------------------------ 1068# Type: Nintendo Switch Executable 1069# From: Benjamin Lowry <ben@ben.gmbh> 1070# Reference: https://switchbrew.org/wiki/NSO 10710x00 string NSO0 Nintendo Switch executable (NSO) 1072 1073#------------------------------------------------------------------------------ 1074# Type: Nintendo Switch PFS0 1075# From: Benjamin Lowry <ben@ben.gmbh> 1076# Reference: https://switchbrew.org/wiki/NCA_Format#PFS0 10770x00 string PFS0 Nintendo Switch partition filesystem (PFS0) 1078>0x04 ulelong x \b, %d files 1079 1080#------------------------------------------------------------------------------ 1081# amiibo: file(1) magic for Nintendo Badge Arcade files. 1082# From: David Korth <gerbilsoft@gerbilsoft.com> 1083# References: 1084# - https://github.com/GerbilSoft/rom-properties/issues/92 1085# - https://github.com/CaitSith2/BadgeArcadeTool 1086# - https://github.com/TheMachinumps/Advanced-badge-editor 1087 1088# PRBS: Individual badge and/or mega badge. 10890 string PRBS 1090>0x44 byte >0x20 Nintendo Badge Arcade 1091>>0xB8 ulelong <2 1092>>>0xBC ulelong <2 badge: 1093>>>0xBC ulelong >1 Mega Badge 1094>>>>0xB8 ulelong x (%ux 1095>>>>0xBC ulelong x \b%u): 1096>>0xB8 ulelong >1 Mega Badge 1097>>>0xB8 ulelong x (%ux 1098>>>0xBC ulelong x \b%u): 1099>0x44 string x "%s" 1100>0x3C ulelong x \b, badge ID: %u 1101>0x74 byte >0x20 1102>>0x74 string x \b, set: "%s" 1103>0xA8 ulelong !0xFFFFFFFF 1104>>0xA8 ulelong x \b, launch title ID: %08X 1105>>0xA4 ulelong x \b-%08X 1106 1107# CABS: Badge set. 11080 string CABS 1109>0x2C byte >0x20 Nintendo Badge Arcade badge set: 1110>>0x2C string x "%.48s" 1111>>0x24 ulelong x \b, set ID: %u 1112 1113#------------------------------------------------------------------------------ 1114# sufami: file(1) magic for Sufami Turbo ROM images. 1115# From: David Korth <gerbilsoft@gerbilsoft.com> 1116# References: 1117# - https://problemkaputt.de/fullsnes.htm#snescartsufamiturbominicartridgeadaptor 11180 string BANDAI\ SFC-ADX 1119>0x10 string !SFC-ADX\ BACKUP Sufami Turbo ROM image: 1120>>0x10 string/T x "%.14s" 1121>>0x30 byte x \b, ID %02X 1122>>0x31 byte x \b%02X 1123>>0x32 byte x \b%02X 1124>>0x33 ubyte >0 \b, series index %u 1125>>0x34 ubyte 0 [SlowROM] 1126>>0x34 ubyte 1 [FastROM] 1127>>0x35 ubyte 1 [SRAM] 1128>>0x35 ubyte 3 [Special] 1129 1130# Type: Nintendo GameCube/Wii disc image (RVZ format) 11310 string RVZ\001 Nintendo 1132>0x48 belong 1 GameCube 1133!:mime application/x-gamecube-rom 1134>0x48 belong 2 Wii 1135!:mime application/x-wii-rom 1136>0x48 default x GameCube/Wii 1137>0x48 belong x disc image (RVZ format): 1138>>0x58 use nintendo-gcn-disc-common 1139 1140