1b6cee71dSXin LI 2b6cee71dSXin LI#------------------------------------------------------------------------------ 3*282e23f0SXin LI# $File: console,v 1.26 2016/06/12 15:20:37 christos Exp $ 4b6cee71dSXin LI# Console game magic 5b6cee71dSXin LI# Toby Deshane <hac@shoelace.digivill.net> 6b6cee71dSXin LI 73e41d09dSXin LI# ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format 83e41d09dSXin LI# Updated by David Korth <gerbilsoft@gerbilsoft.com> 93e41d09dSXin LI# References: 103e41d09dSXin LI# - http://wiki.nesdev.com/w/index.php/INES 113e41d09dSXin LI# - http://wiki.nesdev.com/w/index.php/NES_2.0 123e41d09dSXin LI0 string NES\x1A iNES ROM image 133e41d09dSXin LI>7 byte&0x0C =0x8 (NES 2.0) 143e41d09dSXin LI>4 byte x \b: %ux16k PRG 153e41d09dSXin LI>5 byte x \b, %ux16k CHR 163e41d09dSXin LI>6 byte&0x08 =0x8 [4-Scr] 173e41d09dSXin LI>6 byte&0x09 =0x0 [H-mirror] 183e41d09dSXin LI>6 byte&0x09 =0x1 [V-mirror] 193e41d09dSXin LI>6 byte&0x02 =0x2 [SRAM] 203e41d09dSXin LI>6 byte&0x04 =0x4 [Trainer] 213e41d09dSXin LI>7 byte&0x03 =0x2 [PC10] 223e41d09dSXin LI>7 byte&0x03 =0x1 [VS 233e41d09dSXin LI>>7 byte&0x0C =0x8 243e41d09dSXin LI# NES 2.0: VS PPU 253e41d09dSXin LI>>>13 byte&0x0F =0x0 \b, RP2C03B 263e41d09dSXin LI>>>13 byte&0x0F =0x1 \b, RP2C03G 273e41d09dSXin LI>>>13 byte&0x0F =0x2 \b, RP2C04-0001 283e41d09dSXin LI>>>13 byte&0x0F =0x3 \b, RP2C04-0002 293e41d09dSXin LI>>>13 byte&0x0F =0x4 \b, RP2C04-0003 303e41d09dSXin LI>>>13 byte&0x0F =0x5 \b, RP2C04-0004 313e41d09dSXin LI>>>13 byte&0x0F =0x6 \b, RP2C03B 323e41d09dSXin LI>>>13 byte&0x0F =0x7 \b, RP2C03C 333e41d09dSXin LI>>>13 byte&0x0F =0x8 \b, RP2C05-01 343e41d09dSXin LI>>>13 byte&0x0F =0x9 \b, RP2C05-02 353e41d09dSXin LI>>>13 byte&0x0F =0xA \b, RP2C05-03 363e41d09dSXin LI>>>13 byte&0x0F =0xB \b, RP2C05-04 373e41d09dSXin LI>>>13 byte&0x0F =0xC \b, RP2C05-05 383e41d09dSXin LI# TODO: VS protection hardware? 393e41d09dSXin LI>>7 byte x \b] 403e41d09dSXin LI# NES 2.0-specific flags. 413e41d09dSXin LI>7 byte&0x0C =0x8 423e41d09dSXin LI>>12 byte&0x03 =0x0 [NTSC] 433e41d09dSXin LI>>12 byte&0x03 =0x1 [PAL] 443e41d09dSXin LI>>12 byte&0x02 =0x2 [NTSC+PAL] 453e41d09dSXin LI 463e41d09dSXin LI#------------------------------------------------------------------------------ 473e41d09dSXin LI# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images 483e41d09dSXin LI# Reference: http://wiki.nesdev.com/w/index.php/UNIF 493e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 503e41d09dSXin LI# TODO commit on 2016/03/21 513e41d09dSXin LI# 523e41d09dSXin LI# NOTE: The UNIF format uses chunks instead of a fixed header, 533e41d09dSXin LI# so most of the data isn't easily parseable. 543e41d09dSXin LI# 553e41d09dSXin LI0 string UNIF 5620f8619dSXin LI>4 lelong <16 UNIF v%d format NES ROM image 57b6cee71dSXin LI 58b6cee71dSXin LI#------------------------------------------------------------------------------ 59*282e23f0SXin LI# fds: file(1) magic for Famciom Disk System disk images 60*282e23f0SXin LI# Reference: http://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format 61*282e23f0SXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 62*282e23f0SXin LI# TODO: Check "Disk info block" and get info from that in addition to the optional header. 63*282e23f0SXin LI 64*282e23f0SXin LI# Disk info block. (block 1) 65*282e23f0SXin LI0 name nintendo-fds-disk-info-block 66*282e23f0SXin LI>1 string *NINTENDO-HVC* Famicom Disk System disk image: 67*282e23f0SXin LI>23 byte !1 FMC- 68*282e23f0SXin LI>23 byte 1 FSC- 69*282e23f0SXin LI>16 string x \b%.3s 70*282e23f0SXin LI>15 byte x \b, mfr 0x%02X 71*282e23f0SXin LI>20 byte x (Rev.%02u) 72*282e23f0SXin LI 73*282e23f0SXin LI# Headered version. 74*282e23f0SXin LI0 string FDS\x1A 75*282e23f0SXin LI>0x11 string *NINTENDO-HVC* 76*282e23f0SXin LI>>0x10 use nintendo-fds-disk-info-block 77*282e23f0SXin LI>4 byte 1 (%u side) 78*282e23f0SXin LI>4 byte !1 (%u sides) 79*282e23f0SXin LI 80*282e23f0SXin LI# Unheadered version. 81*282e23f0SXin LI1 string *NINTENDO-HVC* 82*282e23f0SXin LI>0 use nintendo-fds-disk-info-block 83*282e23f0SXin LI 84*282e23f0SXin LI#------------------------------------------------------------------------------ 85b6cee71dSXin LI# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format 863e41d09dSXin LI# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header 87b6cee71dSXin LI# 883e41d09dSXin LI0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image 893e41d09dSXin LI>0x143 byte&0x80 0x80 903e41d09dSXin LI>>0x134 string >\0 \b: "%.15s" 913e41d09dSXin LI>0x143 byte&0x80 !0x80 923e41d09dSXin LI>>0x134 string >\0 \b: "%.16s" 933e41d09dSXin LI>0x14c byte x (Rev.%02u) 94b6cee71dSXin LI 953e41d09dSXin LI# Machine type. (SGB, CGB, SGB+CGB) 963e41d09dSXin LI>0x14b byte 0x33 973e41d09dSXin LI>>0x146 byte 0x03 983e41d09dSXin LI>>>0x143 byte&0x80 0x80 [SGB+CGB] 993e41d09dSXin LI>>>0x143 byte&0x80 !0x80 [SGB] 1003e41d09dSXin LI>>0x146 byte !0x03 1013e41d09dSXin LI>>>0x143 byte&0xC0 0x80 [CGB] 1023e41d09dSXin LI>>>0x143 byte&0xC0 0xC0 [CGB ONLY] 1033e41d09dSXin LI 1043e41d09dSXin LI# Mapper. 1053e41d09dSXin LI>0x147 byte 0x00 [ROM ONLY] 1063e41d09dSXin LI>0x147 byte 0x01 [MBC1] 1073e41d09dSXin LI>0x147 byte 0x02 [MBC1+RAM] 1083e41d09dSXin LI>0x147 byte 0x03 [MBC1+RAM+BATT] 1093e41d09dSXin LI>0x147 byte 0x05 [MBC2] 1103e41d09dSXin LI>0x147 byte 0x06 [MBC2+BATTERY] 1113e41d09dSXin LI>0x147 byte 0x08 [ROM+RAM] 1123e41d09dSXin LI>0x147 byte 0x09 [ROM+RAM+BATTERY] 1133e41d09dSXin LI>0x147 byte 0x0B [MMM01] 1143e41d09dSXin LI>0x147 byte 0x0C [MMM01+SRAM] 1153e41d09dSXin LI>0x147 byte 0x0D [MMM01+SRAM+BATT] 1163e41d09dSXin LI>0x147 byte 0x0F [MBC3+TIMER+BATT] 1173e41d09dSXin LI>0x147 byte 0x10 [MBC3+TIMER+RAM+BATT] 1183e41d09dSXin LI>0x147 byte 0x11 [MBC3] 1193e41d09dSXin LI>0x147 byte 0x12 [MBC3+RAM] 1203e41d09dSXin LI>0x147 byte 0x13 [MBC3+RAM+BATT] 1213e41d09dSXin LI>0x147 byte 0x19 [MBC5] 1223e41d09dSXin LI>0x147 byte 0x1A [MBC5+RAM] 1233e41d09dSXin LI>0x147 byte 0x1B [MBC5+RAM+BATT] 1243e41d09dSXin LI>0x147 byte 0x1C [MBC5+RUMBLE] 1253e41d09dSXin LI>0x147 byte 0x1D [MBC5+RUMBLE+SRAM] 1263e41d09dSXin LI>0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT] 1273e41d09dSXin LI>0x147 byte 0xFC [Pocket Camera] 1283e41d09dSXin LI>0x147 byte 0xFD [Bandai TAMA5] 1293e41d09dSXin LI>0x147 byte 0xFE [Hudson HuC-3] 1303e41d09dSXin LI>0x147 byte 0xFF [Hudson HuC-1] 1313e41d09dSXin LI 1323e41d09dSXin LI# ROM size. 133b6cee71dSXin LI>0x148 byte 0 \b, ROM: 256Kbit 134b6cee71dSXin LI>0x148 byte 1 \b, ROM: 512Kbit 135b6cee71dSXin LI>0x148 byte 2 \b, ROM: 1Mbit 136b6cee71dSXin LI>0x148 byte 3 \b, ROM: 2Mbit 137b6cee71dSXin LI>0x148 byte 4 \b, ROM: 4Mbit 138b6cee71dSXin LI>0x148 byte 5 \b, ROM: 8Mbit 139b6cee71dSXin LI>0x148 byte 6 \b, ROM: 16Mbit 1403e41d09dSXin LI>0x148 byte 7 \b, ROM: 32Mbit 141b6cee71dSXin LI>0x148 byte 0x52 \b, ROM: 9Mbit 142b6cee71dSXin LI>0x148 byte 0x53 \b, ROM: 10Mbit 143b6cee71dSXin LI>0x148 byte 0x54 \b, ROM: 12Mbit 144b6cee71dSXin LI 1453e41d09dSXin LI# RAM size. 146b6cee71dSXin LI>0x149 byte 1 \b, RAM: 16Kbit 147b6cee71dSXin LI>0x149 byte 2 \b, RAM: 64Kbit 148b6cee71dSXin LI>0x149 byte 3 \b, RAM: 128Kbit 149b6cee71dSXin LI>0x149 byte 4 \b, RAM: 1Mbit 1503e41d09dSXin LI>0x149 byte 5 \b, RAM: 512Kbit 151b6cee71dSXin LI 152b6cee71dSXin LI#------------------------------------------------------------------------------ 1533e41d09dSXin LI# genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats 1543e41d09dSXin LI# Updated by David Korth <gerbilsoft@gerbilsoft.com> 1553e41d09dSXin LI# References: 1563e41d09dSXin LI# - http://www.retrodev.com/segacd.html 1573e41d09dSXin LI# - http://devster.monkeeh.com/sega/32xguide1.txt 158b6cee71dSXin LI# 1593e41d09dSXin LI 1603e41d09dSXin LI# Common Sega Mega Drive header format. 1613e41d09dSXin LI# FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s. 1623e41d09dSXin LI0 name sega-mega-drive-header 1633e41d09dSXin LI# ROM title. (Use domestic if present; if not, use international.) 1643e41d09dSXin LI>0x120 byte >0x20 1653e41d09dSXin LI>>0x120 string >\0 \b: "%.16s" 1663e41d09dSXin LI>0x120 byte <0x21 1673e41d09dSXin LI>>0x150 string >\0 \b: "%.16s" 1683e41d09dSXin LI# Other information. 1693e41d09dSXin LI>0x180 string >\0 (%.14s 1703e41d09dSXin LI>>0x110 string >\0 \b, %.16s 1713e41d09dSXin LI>0x180 byte 0 1723e41d09dSXin LI>>0x110 string >\0 (%.16s 1733e41d09dSXin LI>0 byte x \b) 1743e41d09dSXin LI 1753e41d09dSXin LI# TODO: Check for 32X CD? 1763e41d09dSXin LI# Sega Mega CD disc images: 2048-byte sectors. 1773e41d09dSXin LI0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image 1783e41d09dSXin LI>0 use sega-mega-drive-header 1793e41d09dSXin LI>0 byte x \b, 2048-byte sectors 1803e41d09dSXin LI0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image 1813e41d09dSXin LI>0 use sega-mega-drive-header 1823e41d09dSXin LI>0 byte x \b, 2048-byte sectors 1833e41d09dSXin LI# Sega Mega CD disc images: 2352-byte sectors. 1843e41d09dSXin LI0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image 1853e41d09dSXin LI>0x10 use sega-mega-drive-header 1863e41d09dSXin LI>0 byte x \b, 2352-byte sectors 1873e41d09dSXin LI0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image 1883e41d09dSXin LI>0x10 use sega-mega-drive-header 1893e41d09dSXin LI>0 byte x \b, 2352-byte sectors 1903e41d09dSXin LI 1913e41d09dSXin LI# Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images. 1923e41d09dSXin LI0x100 string SEGA 1933e41d09dSXin LI>0x3C0 bequad 0x4D41525320434845 Sega 32X ROM image 1943e41d09dSXin LI>>0 use sega-mega-drive-header 1953e41d09dSXin LI>0x3C0 bequad !0x4D41525320434845 1963e41d09dSXin LI>>0x105 belong 0x5049434F Sega Pico ROM image 1973e41d09dSXin LI>>>0 use sega-mega-drive-header 1983e41d09dSXin LI>>0x105 belong !0x5049434F 1993e41d09dSXin LI>>>0x180 beshort 0x4252 Sega Mega CD Boot ROM image 2003e41d09dSXin LI>>>0x180 beshort !0x4252 Sega Mega Drive / Genesis ROM image 2013e41d09dSXin LI>>>0 use sega-mega-drive-header 202b6cee71dSXin LI 203b6cee71dSXin LI#------------------------------------------------------------------------------ 204b6cee71dSXin LI# genesis: file(1) magic for the Super MegaDrive ROM dump format 205b6cee71dSXin LI# 2063e41d09dSXin LI 2073e41d09dSXin LI# NOTE: Due to interleaving, we can't display anything 2083e41d09dSXin LI# other than the copier header information. 2093e41d09dSXin LI0 name sega-genesis-smd-header 210b6cee71dSXin LI>0 byte x %dx16k blocks 211b6cee71dSXin LI>2 byte 0 \b, last in series or standalone 212b6cee71dSXin LI>2 byte >0 \b, split ROM 2133e41d09dSXin LI 2143e41d09dSXin LI# "Sega Genesis" header. 2153e41d09dSXin LI0x280 string EAGN 2163e41d09dSXin LI>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format): 2173e41d09dSXin LI>>0 use sega-genesis-smd-header 2183e41d09dSXin LI 2193e41d09dSXin LI# "Sega Mega Drive" header. 2203e41d09dSXin LI0x280 string EAMG 2213e41d09dSXin LI>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format): 2223e41d09dSXin LI>>0 use sega-genesis-smd-header 223b6cee71dSXin LI 224b6cee71dSXin LI#------------------------------------------------------------------------------ 2253e41d09dSXin LI# smsgg: file(1) magic for Sega Master System and Game Gear ROM images 2263e41d09dSXin LI# Detects all Game Gear and export Sega Master System ROM images, 2273e41d09dSXin LI# and some Japanese Sega Master System ROM images. 2283e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 2293e41d09dSXin LI# Reference: http://www.smspower.org/Development/ROMHeader 230b6cee71dSXin LI# 2313e41d09dSXin LI 2323e41d09dSXin LI# General SMS header rule. 2333e41d09dSXin LI# The SMS boot ROM checks the header at three locations. 2343e41d09dSXin LI0 name sega-master-system-rom-header 2353e41d09dSXin LI# Machine type. 2363e41d09dSXin LI>0x0F byte&0xF0 0x30 Sega Master System 2373e41d09dSXin LI>0x0F byte&0xF0 0x40 Sega Master System 2383e41d09dSXin LI>0x0F byte&0xF0 0x50 Sega Game Gear 2393e41d09dSXin LI>0x0F byte&0xF0 0x60 Sega Game Gear 2403e41d09dSXin LI>0x0F byte&0xF0 0x70 Sega Game Gear 2413e41d09dSXin LI>0x0F byte&0xF0 <0x30 Sega Master System / Game Gear 2423e41d09dSXin LI>0x0F byte&0xF0 >0x70 Sega Master System / Game Gear 2433e41d09dSXin LI>0 byte x ROM image: 2443e41d09dSXin LI# Product code. 2453e41d09dSXin LI>0x0E byte&0xF0 0x10 1 2463e41d09dSXin LI>0x0E byte&0xF0 0x20 2 2473e41d09dSXin LI>0x0E byte&0xF0 0x30 3 2483e41d09dSXin LI>0x0E byte&0xF0 0x40 4 2493e41d09dSXin LI>0x0E byte&0xF0 0x50 5 2503e41d09dSXin LI>0x0E byte&0xF0 0x60 6 2513e41d09dSXin LI>0x0E byte&0xF0 0x70 7 2523e41d09dSXin LI>0x0E byte&0xF0 0x80 8 2533e41d09dSXin LI>0x0E byte&0xF0 0x90 9 2543e41d09dSXin LI>0x0E byte&0xF0 0xA0 10 2553e41d09dSXin LI>0x0E byte&0xF0 0xB0 11 2563e41d09dSXin LI>0x0E byte&0xF0 0xC0 12 2573e41d09dSXin LI>0x0E byte&0xF0 0xD0 13 2583e41d09dSXin LI>0x0E byte&0xF0 0xE0 14 2593e41d09dSXin LI>0x0E byte&0xF0 0xF0 15 2603e41d09dSXin LI# If the product code is 5 digits, we'll need to backspace here. 2613e41d09dSXin LI>0x0E byte&0xF0 !0 2623e41d09dSXin LI>>0x0C leshort x \b%04x 2633e41d09dSXin LI>0x0E byte&0xF0 0 2643e41d09dSXin LI>>0x0C leshort x %04x 2653e41d09dSXin LI# Revision. 2663e41d09dSXin LI>0x0E byte&0x0F x (Rev.%02d) 2673e41d09dSXin LI# ROM size. (Used for the boot ROM checksum routine.) 2683e41d09dSXin LI>0x0F byte&0x0F 0x0A (8 KB) 2693e41d09dSXin LI>0x0F byte&0x0F 0x0B (16 KB) 2703e41d09dSXin LI>0x0F byte&0x0F 0x0C (32 KB) 2713e41d09dSXin LI>0x0F byte&0x0F 0x0D (48 KB) 2723e41d09dSXin LI>0x0F byte&0x0F 0x0E (64 KB) 2733e41d09dSXin LI>0x0F byte&0x0F 0x0F (128 KB) 2743e41d09dSXin LI>0x0F byte&0x0F 0x00 (256 KB) 2753e41d09dSXin LI>0x0F byte&0x0F 0x01 (512 KB) 2763e41d09dSXin LI>0x0F byte&0x0F 0x02 (1 MB) 2773e41d09dSXin LI 2783e41d09dSXin LI# SMS/GG header locations. 2793e41d09dSXin LI0x7FF0 string TMR\ SEGA 2803e41d09dSXin LI>0x7FF0 use sega-master-system-rom-header 2813e41d09dSXin LI0x3FF0 string TMR\ SEGA 2823e41d09dSXin LI>0x3FF0 use sega-master-system-rom-header 2833e41d09dSXin LI0x1FF0 string TMR\ SEGA 2843e41d09dSXin LI>0x1FF0 use sega-master-system-rom-header 285b6cee71dSXin LI 286b6cee71dSXin LI#------------------------------------------------------------------------------ 2873e41d09dSXin LI# saturn: file(1) magic for the Sega Saturn disc image format. 2883e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 289b6cee71dSXin LI# 2903e41d09dSXin LI 2913e41d09dSXin LI# Common Sega Saturn disc header format. 2923e41d09dSXin LI# NOTE: Title is 112 bytes, but we're only showing 32 due to space padding. 2933e41d09dSXin LI# TODO: Release date, device information, region code, others? 2943e41d09dSXin LI0 name sega-saturn-disc-header 2953e41d09dSXin LI>0x60 string >\0 \b: "%.32s" 2963e41d09dSXin LI>0x20 string >\0 (%.10s 2973e41d09dSXin LI>>0x2A string >\0 \b, %.6s) 2983e41d09dSXin LI>>0x2A byte 0 \b) 2993e41d09dSXin LI 3003e41d09dSXin LI# 2048-byte sector version. 3013e41d09dSXin LI0 string SEGA\ SEGASATURN\ Sega Saturn disc image 3023e41d09dSXin LI>0 use sega-saturn-disc-header 3033e41d09dSXin LI>0 byte x (2048-byte sectors) 3043e41d09dSXin LI# 2352-byte sector version. 3053e41d09dSXin LI0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image 3063e41d09dSXin LI>0x10 use sega-saturn-disc-header 3073e41d09dSXin LI>0 byte x (2352-byte sectors) 3083e41d09dSXin LI 3093e41d09dSXin LI#------------------------------------------------------------------------------ 3103e41d09dSXin LI# dreamcast: file(1) magic for the Sega Dreamcast disc image format. 3113e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 3123e41d09dSXin LI# Reference: http://mc.pp.se/dc/ip0000.bin.html 313b6cee71dSXin LI# 3143e41d09dSXin LI 3153e41d09dSXin LI# Common Sega Dreamcast disc header format. 3163e41d09dSXin LI# NOTE: Title is 128 bytes, but we're only showing 32 due to space padding. 3173e41d09dSXin LI# TODO: Release date, device information, region code, others? 3183e41d09dSXin LI0 name sega-dreamcast-disc-header 3193e41d09dSXin LI>0x80 string >\0 \b: "%.32s" 3203e41d09dSXin LI>0x40 string >\0 (%.10s 3213e41d09dSXin LI>>0x4A string >\0 \b, %.6s) 3223e41d09dSXin LI>>0x4A byte 0 \b) 3233e41d09dSXin LI 3243e41d09dSXin LI# 2048-byte sector version. 3253e41d09dSXin LI0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image 3263e41d09dSXin LI>0 use sega-dreamcast-disc-header 3273e41d09dSXin LI>0 byte x (2048-byte sectors) 3283e41d09dSXin LI# 2352-byte sector version. 3293e41d09dSXin LI0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image 3303e41d09dSXin LI>0x10 use sega-dreamcast-disc-header 3313e41d09dSXin LI>0 byte x (2352-byte sectors) 332b6cee71dSXin LI 333b6cee71dSXin LI#------------------------------------------------------------------------------ 334b6cee71dSXin LI# dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format 335b6cee71dSXin LI# 336b6cee71dSXin LI0 belong 0x21068028 Sega Dreamcast VMU game image 337b6cee71dSXin LI0 string LCDi Dream Animator file 338b6cee71dSXin LI 339b6cee71dSXin LI#------------------------------------------------------------------------------ 3403e41d09dSXin LI# z64: file(1) magic for the Z64 format N64 ROM dumps 3413e41d09dSXin LI# Reference: http://forum.pj64-emu.com/showthread.php?t=2239 3423e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 343b6cee71dSXin LI# 3443e41d09dSXin LI0 bequad 0x803712400000000F Nintendo 64 ROM image 3453e41d09dSXin LI>0x20 string >\0 \b: "%.20s" 3463e41d09dSXin LI>0x3B string x (%.4s 3473e41d09dSXin LI>0x3F byte x \b, Rev.%02u) 348b6cee71dSXin LI 3493e41d09dSXin LI#------------------------------------------------------------------------------ 3503e41d09dSXin LI# v64: file(1) magic for the V64 format N64 ROM dumps 3513e41d09dSXin LI# Same as z64 format, but with 16-bit byteswapping. 3523e41d09dSXin LI# 3533e41d09dSXin LI0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64) 3543e41d09dSXin LI 3553e41d09dSXin LI#------------------------------------------------------------------------------ 3563e41d09dSXin LI# n64-swap2: file(1) magic for the swap2 format N64 ROM dumps 3573e41d09dSXin LI# Same as z64 format, but with swapped 16-bit words. 3583e41d09dSXin LI# 3593e41d09dSXin LI0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped) 3603e41d09dSXin LI 3613e41d09dSXin LI#------------------------------------------------------------------------------ 3623e41d09dSXin LI# n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps 3633e41d09dSXin LI# Same as z64 format, but with 32-bit byteswapping. 3643e41d09dSXin LI# 3653e41d09dSXin LI0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped) 3663e41d09dSXin LI 3673e41d09dSXin LI#------------------------------------------------------------------------------ 3683e41d09dSXin LI# gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format 3693e41d09dSXin LI# Reference: http://problemkaputt.de/gbatek.htm#gbacartridgeheader 3703e41d09dSXin LI# 3713e41d09dSXin LI# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com> 3723e41d09dSXin LI# Updated version from: David Korth <gerbilsoft@gerbilsoft.com> 3733e41d09dSXin LI# 3743e41d09dSXin LI4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image 3753e41d09dSXin LI>0xA0 string >\0 \b: "%.12s" 3763e41d09dSXin LI>0xAC string x (%.6s 3773e41d09dSXin LI>0xBC byte x \b, Rev.%02u) 3783e41d09dSXin LI 3793e41d09dSXin LI#------------------------------------------------------------------------------ 3803e41d09dSXin LI# nds: file(1) magic for the Nintendo DS(i) raw ROM format 3813e41d09dSXin LI# Reference: http://problemkaputt.de/gbatek.htm#dscartridgeheader 3823e41d09dSXin LI# 3833e41d09dSXin LI# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com> 3843e41d09dSXin LI# Updated version from: David Korth <gerbilsoft@gerbilsoft.com> 3853e41d09dSXin LI# 3863e41d09dSXin LI0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image 3873e41d09dSXin LI>0x00 string >\0 \b: "%.12s" 3883e41d09dSXin LI>0x0C string x (%.6s 3893e41d09dSXin LI>0x1E byte x \b, Rev.%02u) 3903e41d09dSXin LI>0x12 byte 2 (DSi enhanced) 3913e41d09dSXin LI>0x12 byte 3 (DSi only) 3923e41d09dSXin LI 3933e41d09dSXin LI#------------------------------------------------------------------------------ 3943e41d09dSXin LI# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot. 3953e41d09dSXin LI# This is also used for loading .nds files using the MSET exploit on 3DS. 3963e41d09dSXin LI# Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp 3973e41d09dSXin LI0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe) 3983e41d09dSXin LI 3993e41d09dSXin LI#------------------------------------------------------------------------------ 4003e41d09dSXin LI# ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format. 4013e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 4023e41d09dSXin LI# References: 4033e41d09dSXin LI# - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp 4043e41d09dSXin LI# - http://www.devrs.com/ngp/files/ngpctech.txt 4053e41d09dSXin LI# 4063e41d09dSXin LI0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket 4073e41d09dSXin LI>0x23 byte 0x10 Color 4083e41d09dSXin LI>0 byte x ROM image 4093e41d09dSXin LI>0x24 string >\0 \b: "%.12s" 4103e41d09dSXin LI>0x1F byte 0xFF (debug mode enabled) 411b6cee71dSXin LI 412b6cee71dSXin LI#------------------------------------------------------------------------------ 413b6cee71dSXin LI# msx: file(1) magic for MSX game cartridge dumps 414b6cee71dSXin LI# Too simple - MPi 415b6cee71dSXin LI#0 beshort 0x4142 MSX game cartridge dump 416b6cee71dSXin LI 417b6cee71dSXin LI#------------------------------------------------------------------------------ 418b6cee71dSXin LI# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) : 419b6cee71dSXin LI0 string PS-X\ EXE Sony Playstation executable 4203e41d09dSXin LI>16 lelong x PC=0x%08x, 4213e41d09dSXin LI>20 lelong !0 GP=0x%08x, 4223e41d09dSXin LI>24 lelong !0 .text=[0x%08x, 4233e41d09dSXin LI>>28 lelong x \b0x%x], 4243e41d09dSXin LI>32 lelong !0 .data=[0x%08x, 4253e41d09dSXin LI>>36 lelong x \b0x%x], 4263e41d09dSXin LI>40 lelong !0 .bss=[0x%08x, 4273e41d09dSXin LI>>44 lelong x \b0x%x], 4283e41d09dSXin LI>48 lelong !0 Stack=0x%08x, 4293e41d09dSXin LI>48 lelong =0 No Stack!, 4303e41d09dSXin LI>52 lelong !0 StackSize=0x%x, 4313e41d09dSXin LI#>76 string >\0 (%s) 432b6cee71dSXin LI# Area: 433b6cee71dSXin LI>113 string x (%s) 434b6cee71dSXin LI 4353e41d09dSXin LI# CPE executables 4363e41d09dSXin LI0 string CPE CPE executable 4373e41d09dSXin LI>3 byte x (version %d) 4383e41d09dSXin LI 439b6cee71dSXin LI#------------------------------------------------------------------------------ 440b6cee71dSXin LI# Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>) 441b6cee71dSXin LI0 string XBEH XBE, Microsoft Xbox executable 442b6cee71dSXin LI# probabilistic checks whether signed or not 443b6cee71dSXin LI>0x0004 ulelong =0x0 444b6cee71dSXin LI>>&2 ulelong =0x0 445b6cee71dSXin LI>>>&2 ulelong =0x0 \b, not signed 446b6cee71dSXin LI>0x0004 ulelong >0 447b6cee71dSXin LI>>&2 ulelong >0 448b6cee71dSXin LI>>>&2 ulelong >0 \b, signed 449b6cee71dSXin LI# expect base address of 0x10000 450b6cee71dSXin LI>0x0104 ulelong =0x10000 451b6cee71dSXin LI>>(0x0118-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions 452b6cee71dSXin LI>>(0x0118-0x0FF60) ulelong&0x80000007 !0x80000007 453b6cee71dSXin LI>>>(0x0118-0x0FF60) ulelong >0 (regions: 454b6cee71dSXin LI>>>>(0x0118-0x0FF60) ulelong &0x00000001 NA 455b6cee71dSXin LI>>>>(0x0118-0x0FF60) ulelong &0x00000002 Japan 456b6cee71dSXin LI>>>>(0x0118-0x0FF60) ulelong &0x00000004 Rest_of_World 457b6cee71dSXin LI>>>>(0x0118-0x0FF60) ulelong &0x80000000 Manufacturer 458b6cee71dSXin LI>>>(0x0118-0x0FF60) ulelong >0 \b) 459b6cee71dSXin LI 460b6cee71dSXin LI# -------------------------------- 461b6cee71dSXin LI# Microsoft Xbox data file formats 462b6cee71dSXin LI0 string XIP0 XIP, Microsoft Xbox data 463b6cee71dSXin LI0 string XTF0 XTF, Microsoft Xbox data 464b6cee71dSXin LI 465b6cee71dSXin LI# Atari Lynx cartridge dump (EXE/BLL header) 466b6cee71dSXin LI# From: "Stefan A. Haubenthal" <polluks@web.de> 467b6cee71dSXin LI 468b6cee71dSXin LI# Double-check that the image type matches too, 0x8008 conflicts with 469b6cee71dSXin LI# 8 character OMF-86 object file headers. 470b6cee71dSXin LI0 beshort 0x8008 471b6cee71dSXin LI>6 string BS93 Lynx homebrew cartridge 472b6cee71dSXin LI>>2 beshort x \b, RAM start $%04x 473b6cee71dSXin LI>6 string LYNX Lynx cartridge 474b6cee71dSXin LI>>2 beshort x \b, RAM start $%04x 475b6cee71dSXin LI 476b6cee71dSXin LI# Opera file system that is used on the 3DO console 477b6cee71dSXin LI# From: Serge van den Boom <svdb@stack.nl> 478b6cee71dSXin LI0 string \x01ZZZZZ\x01 3DO "Opera" file system 479b6cee71dSXin LI 4805f0216bdSXin LI# From: Gurkan Sengun <gurkan@linuks.mine.nu>, www.linuks.mine.nu 4815f0216bdSXin LI# From: David Pflug <david@pflug.email> 4825f0216bdSXin LI# is the offset 12 or the offset 16 correct? 4835f0216bdSXin LI# GBS (Game Boy Sound) magic 4845f0216bdSXin LI# ftp://ftp.modland.com/pub/documents/format_documentation/\ 4855f0216bdSXin LI# Gameboy%20Sound%20System%20(.gbs).txt 486b6cee71dSXin LI0 string GBS Nintendo Gameboy Music/Audio Data 4875f0216bdSXin LI#12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module 4885f0216bdSXin LI>16 string >\0 ("%s" by 4895f0216bdSXin LI>48 string >\0 %s, copyright 4905f0216bdSXin LI>80 string >\0 %s), 4915f0216bdSXin LI>3 byte x version %d, 4925f0216bdSXin LI>4 byte x %d tracks 493b6cee71dSXin LI 494b6cee71dSXin LI# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at> 495b6cee71dSXin LI0 string PPF30 Playstation Patch File version 3.0 496b6cee71dSXin LI>5 byte 0 \b, PPF 1.0 patch 497b6cee71dSXin LI>5 byte 1 \b, PPF 2.0 patch 498b6cee71dSXin LI>5 byte 2 \b, PPF 3.0 patch 499b6cee71dSXin LI>>56 byte 0 \b, Imagetype BIN (any) 500b6cee71dSXin LI>>56 byte 1 \b, Imagetype GI (PrimoDVD) 501b6cee71dSXin LI>>57 byte 0 \b, Blockcheck disabled 502b6cee71dSXin LI>>57 byte 1 \b, Blockcheck enabled 503b6cee71dSXin LI>>58 byte 0 \b, Undo data not available 504b6cee71dSXin LI>>58 byte 1 \b, Undo data available 505b6cee71dSXin LI>6 string x \b, description: %s 506b6cee71dSXin LI 507b6cee71dSXin LI0 string PPF20 Playstation Patch File version 2.0 508b6cee71dSXin LI>5 byte 0 \b, PPF 1.0 patch 509b6cee71dSXin LI>5 byte 1 \b, PPF 2.0 patch 510b6cee71dSXin LI>>56 lelong >0 \b, size of file to patch %d 511b6cee71dSXin LI>6 string x \b, description: %s 512b6cee71dSXin LI 513b6cee71dSXin LI0 string PPF10 Playstation Patch File version 1.0 514b6cee71dSXin LI>5 byte 0 \b, Simple Encoding 515b6cee71dSXin LI>6 string x \b, description: %s 516b6cee71dSXin LI 517b6cee71dSXin LI# From: Daniel Dawson <ddawson@icehouse.net> 518b6cee71dSXin LI# SNES9x .smv "movie" file format. 519b6cee71dSXin LI0 string SMV\x1A SNES9x input recording 520b6cee71dSXin LI>0x4 lelong x \b, version %d 521b6cee71dSXin LI# version 4 is latest so far 522b6cee71dSXin LI>0x4 lelong <5 523b6cee71dSXin LI>>0x8 ledate x \b, recorded at %s 524b6cee71dSXin LI>>0xc lelong >0 \b, rerecorded %d times 525b6cee71dSXin LI>>0x10 lelong x \b, %d frames long 526b6cee71dSXin LI>>0x14 byte >0 \b, data for controller(s): 527b6cee71dSXin LI>>>0x14 byte &0x1 #1 528b6cee71dSXin LI>>>0x14 byte &0x2 #2 529b6cee71dSXin LI>>>0x14 byte &0x4 #3 530b6cee71dSXin LI>>>0x14 byte &0x8 #4 531b6cee71dSXin LI>>>0x14 byte &0x10 #5 532b6cee71dSXin LI>>0x15 byte ^0x1 \b, begins from snapshot 533b6cee71dSXin LI>>0x15 byte &0x1 \b, begins from reset 534b6cee71dSXin LI>>0x15 byte ^0x2 \b, NTSC standard 535b6cee71dSXin LI>>0x15 byte &0x2 \b, PAL standard 536b6cee71dSXin LI>>0x17 byte &0x1 \b, settings: 537b6cee71dSXin LI# WIP1Timing not used as of version 4 538b6cee71dSXin LI>>>0x4 lelong <4 539b6cee71dSXin LI>>>>0x17 byte &0x2 WIP1Timing 540b6cee71dSXin LI>>>0x17 byte &0x4 Left+Right 541b6cee71dSXin LI>>>0x17 byte &0x8 VolumeEnvX 542b6cee71dSXin LI>>>0x17 byte &0x10 FakeMute 543b6cee71dSXin LI>>>0x17 byte &0x20 SyncSound 544b6cee71dSXin LI# New flag as of version 4 545b6cee71dSXin LI>>>0x4 lelong >3 546b6cee71dSXin LI>>>>0x17 byte &0x80 NoCPUShutdown 547b6cee71dSXin LI>>0x4 lelong <4 548b6cee71dSXin LI>>>0x18 lelong >0x23 549b6cee71dSXin LI>>>>0x20 leshort !0 550b6cee71dSXin LI>>>>>0x20 lestring16 x \b, metadata: "%s" 551b6cee71dSXin LI>>0x4 lelong >3 552b6cee71dSXin LI>>>0x24 byte >0 \b, port 1: 553b6cee71dSXin LI>>>>0x24 byte 1 joypad 554b6cee71dSXin LI>>>>0x24 byte 2 mouse 555b6cee71dSXin LI>>>>0x24 byte 3 SuperScope 556b6cee71dSXin LI>>>>0x24 byte 4 Justifier 557b6cee71dSXin LI>>>>0x24 byte 5 multitap 558b6cee71dSXin LI>>>0x24 byte >0 \b, port 2: 559b6cee71dSXin LI>>>>0x25 byte 1 joypad 560b6cee71dSXin LI>>>>0x25 byte 2 mouse 561b6cee71dSXin LI>>>>0x25 byte 3 SuperScope 562b6cee71dSXin LI>>>>0x25 byte 4 Justifier 563b6cee71dSXin LI>>>>0x25 byte 5 multitap 564b6cee71dSXin LI>>>0x18 lelong >0x43 565b6cee71dSXin LI>>>>0x40 leshort !0 566b6cee71dSXin LI>>>>>0x40 lestring16 x \b, metadata: "%s" 567b6cee71dSXin LI>>0x17 byte &0x40 \b, ROM: 568b6cee71dSXin LI>>>(0x18.l-26) lelong x CRC32 0x%08x 569b6cee71dSXin LI>>>(0x18.l-23) string x "%s" 570b6cee71dSXin LI 571b6cee71dSXin LI# Type: scummVM savegame files 572b6cee71dSXin LI# From: Sven Hartge <debian@ds9.argh.org> 573b6cee71dSXin LI0 string SCVM ScummVM savegame 574b6cee71dSXin LI>12 string >\0 "%s" 5753e41d09dSXin LI 5763e41d09dSXin LI#------------------------------------------------------------------------------ 5773e41d09dSXin LI# Nintendo GameCube / Wii file formats. 5783e41d09dSXin LI# 5793e41d09dSXin LI 5803e41d09dSXin LI# Type: Nintendo GameCube/Wii common disc header data. 5813e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 5823e41d09dSXin LI# Reference: http://wiibrew.org/wiki/Wii_Disc 5833e41d09dSXin LI0 name nintendo-gcn-disc-common 5843e41d09dSXin LI>0x20 string x "%.64s" 5853e41d09dSXin LI>0x00 string x (%.6s 5863e41d09dSXin LI>0x06 byte >0 5873e41d09dSXin LI>>0x06 byte 1 \b, Disc 2 5883e41d09dSXin LI>>0x06 byte 2 \b, Disc 3 5893e41d09dSXin LI>>0x06 byte 3 \b, Disc 4 5903e41d09dSXin LI>0x07 byte x \b, Rev.%02u) 5913e41d09dSXin LI 5923e41d09dSXin LI# Type: Nintendo GameCube disc image 5933e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 5943e41d09dSXin LI# Reference: http://wiibrew.org/wiki/Wii_Disc 5953e41d09dSXin LI0x1C belong 0xC2339F3D Nintendo GameCube disc image: 5963e41d09dSXin LI>0 use nintendo-gcn-disc-common 5973e41d09dSXin LI 598*282e23f0SXin LI# Type: Nintendo GameCube embedded disc image 599*282e23f0SXin LI# Commonly found on demo discs. 600*282e23f0SXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 601*282e23f0SXin LI# Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8 602*282e23f0SXin LI0 belong 0xAE0F38A2 603*282e23f0SXin LI>0x0C belong 0x00100000 604*282e23f0SXin LI>>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image: 605*282e23f0SXin LI>>>(8.L) use nintendo-gcn-disc-common 606*282e23f0SXin LI 6073e41d09dSXin LI# Type: Nintendo Wii disc image 6083e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 6093e41d09dSXin LI# Reference: http://wiibrew.org/wiki/Wii_Disc 6103e41d09dSXin LI0x18 belong 0x5D1C9EA3 Nintendo Wii disc image: 6113e41d09dSXin LI>0 use nintendo-gcn-disc-common 6123e41d09dSXin LI 6133e41d09dSXin LI# Type: Nintendo Wii disc image (WBFS format) 6143e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 6153e41d09dSXin LI# Reference: http://wiibrew.org/wiki/Wii_Disc 6163e41d09dSXin LI0 string WBFS 6173e41d09dSXin LI>0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format): 6183e41d09dSXin LI>>0x200 use nintendo-gcn-disc-common 6193e41d09dSXin LI 6203e41d09dSXin LI#------------------------------------------------------------------------------ 6213e41d09dSXin LI# Nintendo 3DS file formats. 6223e41d09dSXin LI# 6233e41d09dSXin LI 6243e41d09dSXin LI# Type: Nintendo 3DS "NCSD" image. (game cards and eMMC) 6253e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 6263e41d09dSXin LI# Reference: https://www.3dbrew.org/wiki/NCSD 6273e41d09dSXin LI0x100 string NCSD 6283e41d09dSXin LI>0x118 lequad 0 Nintendo 3DS Game Card image 629*282e23f0SXin LI# NCCH header for partition 0. (game data) 630*282e23f0SXin LI>>0x1150 string >\0 \b: "%.16s" 631*282e23f0SXin LI>>0x312 byte x (Rev.%02u) 632*282e23f0SXin LI>>0x118C byte 2 (New3DS only) 6333e41d09dSXin LI>>0x18D byte 0 (inner device) 6343e41d09dSXin LI>>0x18D byte 1 (Card1) 6353e41d09dSXin LI>>0x18D byte 2 (Card2) 6363e41d09dSXin LI>>0x18D byte 3 (extended device) 6373e41d09dSXin LI>0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS) 6383e41d09dSXin LI>0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS) 6393e41d09dSXin LI 640*282e23f0SXin LI# Nintendo 3DS version code. 641*282e23f0SXin LI# Reference: https://www.3dbrew.org/wiki/Titles 642*282e23f0SXin LI# Format: leshort containing three fields: 643*282e23f0SXin LI# - 6-bit: Major 644*282e23f0SXin LI# - 6-bit: Minor 645*282e23f0SXin LI# - 4-bit: Revision 646*282e23f0SXin LI# NOTE: Only supporting major/minor versions from 0-15 right now. 647*282e23f0SXin LI# NOTE: Should be prefixed with "v". 648*282e23f0SXin LI0 name nintendo-3ds-version-code 649*282e23f0SXin LI# Raw version. 650*282e23f0SXin LI>0 leshort x \b%u, 651*282e23f0SXin LI# Major version. 652*282e23f0SXin LI>0 leshort&0xFC00 0x0000 0 653*282e23f0SXin LI>0 leshort&0xFC00 0x0400 1 654*282e23f0SXin LI>0 leshort&0xFC00 0x0800 2 655*282e23f0SXin LI>0 leshort&0xFC00 0x0C00 3 656*282e23f0SXin LI>0 leshort&0xFC00 0x1000 4 657*282e23f0SXin LI>0 leshort&0xFC00 0x1400 5 658*282e23f0SXin LI>0 leshort&0xFC00 0x1800 6 659*282e23f0SXin LI>0 leshort&0xFC00 0x1C00 7 660*282e23f0SXin LI>0 leshort&0xFC00 0x2000 8 661*282e23f0SXin LI>0 leshort&0xFC00 0x2400 9 662*282e23f0SXin LI>0 leshort&0xFC00 0x2800 10 663*282e23f0SXin LI>0 leshort&0xFC00 0x2C00 11 664*282e23f0SXin LI>0 leshort&0xFC00 0x3000 12 665*282e23f0SXin LI>0 leshort&0xFC00 0x3400 13 666*282e23f0SXin LI>0 leshort&0xFC00 0x3800 14 667*282e23f0SXin LI>0 leshort&0xFC00 0x3C00 15 668*282e23f0SXin LI# Minor version. 669*282e23f0SXin LI>0 leshort&0x03F0 0x0000 \b.0 670*282e23f0SXin LI>0 leshort&0x03F0 0x0010 \b.1 671*282e23f0SXin LI>0 leshort&0x03F0 0x0020 \b.2 672*282e23f0SXin LI>0 leshort&0x03F0 0x0030 \b.3 673*282e23f0SXin LI>0 leshort&0x03F0 0x0040 \b.4 674*282e23f0SXin LI>0 leshort&0x03F0 0x0050 \b.5 675*282e23f0SXin LI>0 leshort&0x03F0 0x0060 \b.6 676*282e23f0SXin LI>0 leshort&0x03F0 0x0070 \b.7 677*282e23f0SXin LI>0 leshort&0x03F0 0x0080 \b.8 678*282e23f0SXin LI>0 leshort&0x03F0 0x0090 \b.9 679*282e23f0SXin LI>0 leshort&0x03F0 0x00A0 \b.10 680*282e23f0SXin LI>0 leshort&0x03F0 0x00B0 \b.11 681*282e23f0SXin LI>0 leshort&0x03F0 0x00C0 \b.12 682*282e23f0SXin LI>0 leshort&0x03F0 0x00D0 \b.13 683*282e23f0SXin LI>0 leshort&0x03F0 0x00E0 \b.14 684*282e23f0SXin LI>0 leshort&0x03F0 0x00F0 \b.15 685*282e23f0SXin LI# Revision. 686*282e23f0SXin LI>0 leshort&0x000F x \b.%u 687*282e23f0SXin LI 6883e41d09dSXin LI# Type: Nintendo 3DS "NCCH" container. 6893e41d09dSXin LI# https://www.3dbrew.org/wiki/NCCH 6903e41d09dSXin LI0x100 string NCCH Nintendo 3DS 6913e41d09dSXin LI>0x18D byte&2 0 File Archive (CFA) 6923e41d09dSXin LI>0x18D byte&2 2 Executable Image (CXI) 693*282e23f0SXin LI>0x150 string >\0 \b: "%.16s" 694*282e23f0SXin LI>0x18D byte 0x05 695*282e23f0SXin LI>>0x10E leshort x (Old3DS System Update v 696*282e23f0SXin LI>>0x10E use nintendo-3ds-version-code 697*282e23f0SXin LI>>0x10E leshort x \b) 698*282e23f0SXin LI>0x18D byte 0x15 699*282e23f0SXin LI>>0x10E leshort x (New3DS System Update v 700*282e23f0SXin LI>>0x10E use nintendo-3ds-version-code 701*282e23f0SXin LI>>0x10E leshort x \b) 702*282e23f0SXin LI>0x18D byte !0x05 703*282e23f0SXin LI>>0x18D byte !0x15 704*282e23f0SXin LI>>>0x112 byte x (v 705*282e23f0SXin LI>>>0x112 use nintendo-3ds-version-code 706*282e23f0SXin LI>>>0x112 byte x \b) 707*282e23f0SXin LI>0x18C byte 2 (New3DS only) 7083e41d09dSXin LI 7093e41d09dSXin LI# Type: Nintendo 3DS "SMDH" file. (application description) 7103e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 7113e41d09dSXin LI# Reference: https://3dbrew.org/wiki/SMDH 7123e41d09dSXin LI0 string SMDH Nintendo 3DS SMDH file 7133e41d09dSXin LI>0x208 leshort !0 7143e41d09dSXin LI>>0x208 lestring16 x \b: "%.128s" 7153e41d09dSXin LI>>0x388 leshort !0 7163e41d09dSXin LI>>>0x388 lestring16 x by %.128s 7173e41d09dSXin LI>0x208 leshort 0 7183e41d09dSXin LI>>0x008 leshort !0 7193e41d09dSXin LI>>>0x008 lestring16 x \b: "%.128s" 7203e41d09dSXin LI>>>0x188 leshort !0 7213e41d09dSXin LI>>>>0x188 lestring16 x by %.128s 7223e41d09dSXin LI 7233e41d09dSXin LI# Type: Nintendo 3DS Homebrew Application. 7243e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 7253e41d09dSXin LI# Refernece: https://3dbrew.org/wiki/3DSX_Format 7263e41d09dSXin LI0 string 3DSX Nintendo 3DS Homebrew Application (3DSX) 7273e41d09dSXin LI 7283e41d09dSXin LI#------------------------------------------------------------------------------ 7293e41d09dSXin LI# a7800: file(1) magic for the Atari 7800 raw ROM format. 7303e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 7313e41d09dSXin LI# Reference: https://sites.google.com/site/atari7800wiki/a78-header 7323e41d09dSXin LI 7333e41d09dSXin LI0 byte >0 7343e41d09dSXin LI>0 byte <3 7353e41d09dSXin LI>>1 string ATARI7800 Atari 7800 ROM image 7363e41d09dSXin LI>>>0x11 string >\0 \b: "%.32s" 7373e41d09dSXin LI# Display type. 7383e41d09dSXin LI>>>0x39 byte 0 (NTSC) 7393e41d09dSXin LI>>>0x39 byte 1 (PAL) 7403e41d09dSXin LI>>>0x36 byte&1 1 (POKEY) 7413e41d09dSXin LI 7423e41d09dSXin LI#------------------------------------------------------------------------------ 7433e41d09dSXin LI# vectrex: file(1) magic for the GCE Vectrex raw ROM format. 7443e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com> 7453e41d09dSXin LI# Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm 7463e41d09dSXin LI# 7473e41d09dSXin LI# NOTE: Title is terminated with 0x80, not 0. 7483e41d09dSXin LI# The header is terminated with a 0, so that will 7493e41d09dSXin LI# terminate the title as well. 7503e41d09dSXin LI# 7513e41d09dSXin LI0 string g\ GCE Vectrex ROM image 7523e41d09dSXin LI>0x11 string >\0 \b: "%.16s" 753