xref: /freebsd/contrib/file/magic/Magdir/console (revision ae316d1d1cffd71ab7751f94e10118777a88e027)
1b6cee71dSXin LI
2b6cee71dSXin LI#------------------------------------------------------------------------------
3*ae316d1dSXin LI# $File: console,v 1.80 2024/11/09 23:55:02 christos Exp $
4b6cee71dSXin LI# Console game magic
5b6cee71dSXin LI# Toby Deshane <hac@shoelace.digivill.net>
6b6cee71dSXin LI
73e41d09dSXin LI# ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
83e41d09dSXin LI# Updated by David Korth <gerbilsoft@gerbilsoft.com>
93e41d09dSXin LI# References:
1048c779cdSXin LI# - https://wiki.nesdev.com/w/index.php/INES
1148c779cdSXin LI# - https://wiki.nesdev.com/w/index.php/NES_2.0
1240427ccaSGordon Tetlow
1340427ccaSGordon Tetlow# Common header for iNES, NES 2.0, and Wii U iNES.
1440427ccaSGordon Tetlow0	name		nes-rom-image-ines
153e41d09dSXin LI>7	byte&0x0C	=0x8		(NES 2.0)
163e41d09dSXin LI>4	byte		x		\b: %ux16k PRG
1740427ccaSGordon Tetlow>5	byte		x		\b, %ux8k CHR
183e41d09dSXin LI>6	byte&0x08	=0x8		[4-Scr]
193e41d09dSXin LI>6	byte&0x09	=0x0		[H-mirror]
203e41d09dSXin LI>6	byte&0x09	=0x1		[V-mirror]
213e41d09dSXin LI>6	byte&0x02	=0x2		[SRAM]
223e41d09dSXin LI>6	byte&0x04	=0x4		[Trainer]
233e41d09dSXin LI>7	byte&0x03	=0x2		[PC10]
2440427ccaSGordon Tetlow>7	byte&0x03	=0x1		[VS]
253e41d09dSXin LI>>7	byte&0x0C	=0x8
263e41d09dSXin LI# NES 2.0: VS PPU
273e41d09dSXin LI>>>13	byte&0x0F	=0x0		\b, RP2C03B
283e41d09dSXin LI>>>13	byte&0x0F	=0x1		\b, RP2C03G
293e41d09dSXin LI>>>13	byte&0x0F	=0x2		\b, RP2C04-0001
303e41d09dSXin LI>>>13	byte&0x0F	=0x3		\b, RP2C04-0002
313e41d09dSXin LI>>>13	byte&0x0F	=0x4		\b, RP2C04-0003
323e41d09dSXin LI>>>13	byte&0x0F	=0x5		\b, RP2C04-0004
333e41d09dSXin LI>>>13	byte&0x0F	=0x6		\b, RP2C03B
343e41d09dSXin LI>>>13	byte&0x0F	=0x7		\b, RP2C03C
353e41d09dSXin LI>>>13	byte&0x0F	=0x8		\b, RP2C05-01
363e41d09dSXin LI>>>13	byte&0x0F	=0x9		\b, RP2C05-02
373e41d09dSXin LI>>>13	byte&0x0F	=0xA		\b, RP2C05-03
383e41d09dSXin LI>>>13	byte&0x0F	=0xB		\b, RP2C05-04
393e41d09dSXin LI>>>13	byte&0x0F	=0xC		\b, RP2C05-05
403e41d09dSXin LI# TODO: VS protection hardware?
413e41d09dSXin LI>>7	byte		x		\b]
423e41d09dSXin LI# NES 2.0-specific flags.
433e41d09dSXin LI>7	byte&0x0C	=0x8
443e41d09dSXin LI>>12	byte&0x03	=0x0		[NTSC]
453e41d09dSXin LI>>12	byte&0x03	=0x1		[PAL]
463e41d09dSXin LI>>12	byte&0x02	=0x2		[NTSC+PAL]
473e41d09dSXin LI
4840427ccaSGordon Tetlow# Standard iNES ROM header.
4940427ccaSGordon Tetlow0	string		NES\x1A		NES ROM image (iNES)
502dc4dbb9SEitan Adler!:mime	application/x-nes-rom
5140427ccaSGordon Tetlow>0	use		nes-rom-image-ines
5240427ccaSGordon Tetlow
5340427ccaSGordon Tetlow# Wii U Virtual Console iNES ROM header.
5440427ccaSGordon Tetlow0	belong		0x4E455300	NES ROM image (Wii U Virtual Console)
552dc4dbb9SEitan Adler!:mime	application/x-nes-rom
5640427ccaSGordon Tetlow>0	use		nes-rom-image-ines
5740427ccaSGordon Tetlow
583e41d09dSXin LI#------------------------------------------------------------------------------
593e41d09dSXin LI# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
6048c779cdSXin LI# Reference: https://wiki.nesdev.com/w/index.php/UNIF
613e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
623e41d09dSXin LI#
633e41d09dSXin LI# NOTE: The UNIF format uses chunks instead of a fixed header,
643e41d09dSXin LI# so most of the data isn't easily parseable.
653e41d09dSXin LI#
663e41d09dSXin LI0	string	UNIF
6740427ccaSGordon Tetlow>4	lelong	<16	NES ROM image (UNIF v%d format)
682dc4dbb9SEitan Adler!:mime	application/x-nes-rom
69b6cee71dSXin LI
70b6cee71dSXin LI#------------------------------------------------------------------------------
71898496eeSXin LI# fds: file(1) magic for Famicom Disk System disk images
7248c779cdSXin LI# Reference: https://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
73282e23f0SXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
74282e23f0SXin LI# TODO: Check "Disk info block" and get info from that in addition to the optional header.
75282e23f0SXin LI
76282e23f0SXin LI# Disk info block. (block 1)
77282e23f0SXin LI0	name	nintendo-fds-disk-info-block
78282e23f0SXin LI>23	byte	!1		FMC-
79282e23f0SXin LI>23	byte	1		FSC-
80282e23f0SXin LI>16	string	x		\b%.3s
81a4d6d3b8SXin LI>15	ubyte	x		\b, mfr %02X
82a4d6d3b8SXin LI>20	ubyte	x		(Rev.%02u)
83282e23f0SXin LI
84282e23f0SXin LI# Headered version.
85282e23f0SXin LI0	string	FDS\x1A
8640427ccaSGordon Tetlow>0x11	string	*NINTENDO-HVC*	Famicom Disk System disk image:
872dc4dbb9SEitan Adler!:mime	application/x-fds-disk
88282e23f0SXin LI>>0x10	use	nintendo-fds-disk-info-block
89282e23f0SXin LI>4	byte	1	(%u side)
90282e23f0SXin LI>4	byte	!1	(%u sides)
91282e23f0SXin LI
92282e23f0SXin LI# Unheadered version.
9340427ccaSGordon Tetlow1	string	*NINTENDO-HVC*	Famicom Disk System disk image:
942dc4dbb9SEitan Adler!:mime	application/x-fds-disk
95282e23f0SXin LI>0	use	nintendo-fds-disk-info-block
96282e23f0SXin LI
97282e23f0SXin LI#------------------------------------------------------------------------------
9840427ccaSGordon Tetlow# tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
9940427ccaSGordon Tetlow# Used by Nintendo 3DS NES Virtual Console games.
10040427ccaSGordon Tetlow# From: David Korth <gerbilsoft@gerbilsoft.com>
10140427ccaSGordon Tetlow#
10240427ccaSGordon Tetlow0		string	TNES	NES ROM image (Nintendo 3DS Virtual Console)
1032dc4dbb9SEitan Adler!:mime		application/x-nes-rom
10440427ccaSGordon Tetlow>4		byte	100	\b: FDS,
10540427ccaSGordon Tetlow>>0x2010	use	nintendo-fds-disk-info-block
10640427ccaSGordon Tetlow>4		byte	!100	\b: TNES mapper %u
10740427ccaSGordon Tetlow>>5	byte		x		\b, %ux8k PRG
10840427ccaSGordon Tetlow>>6	byte		x		\b, %ux8k CHR
10940427ccaSGordon Tetlow>>7	byte&0x08	=1		[WRAM]
11040427ccaSGordon Tetlow>>8	byte&0x09	=1		[H-mirror]
11140427ccaSGordon Tetlow>>8	byte&0x09	=2		[V-mirror]
11240427ccaSGordon Tetlow>>8	byte&0x02	=3		[VRAM]
11340427ccaSGordon Tetlow
11440427ccaSGordon Tetlow#------------------------------------------------------------------------------
115b6cee71dSXin LI# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
1163e41d09dSXin LI# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
117b6cee71dSXin LI#
118*ae316d1dSXin LI
119*ae316d1dSXin LI# Title (16 chars for GB; 15 chars for CGB)
120*ae316d1dSXin LI0		name		gameboy-title
1213e41d09dSXin LI>0x143		byte&0x80	0x80
1223e41d09dSXin LI>>0x134		string		>\0			\b: "%.15s"
1233e41d09dSXin LI>0x143		byte&0x80	!0x80
1243e41d09dSXin LI>>0x134		string		>\0			\b: "%.16s"
1253e41d09dSXin LI>0x14c		byte		x			(Rev.%02u)
126b6cee71dSXin LI
127*ae316d1dSXin LI# Machine type (SGB, CGB, SGB+CGB)
12843a5ec4eSXin LI# Old licensee code 0x33 is required for SGB, but not CGB.
129*ae316d1dSXin LI0		name		gameboy-machine-type
1303e41d09dSXin LI>0x14b		byte		0x33
1313e41d09dSXin LI>>0x146		byte		0x03
1323e41d09dSXin LI>>>0x143	byte&0x80	0x80	[SGB+CGB]
1333e41d09dSXin LI>>>0x143	byte&0x80	!0x80	[SGB]
1343e41d09dSXin LI>>0x146		byte		!0x03
1353e41d09dSXin LI>>>0x143	byte&0xC0	0x80	[CGB]
1363e41d09dSXin LI>>>0x143	byte&0xC0	0xC0	[CGB ONLY]
1372dc4dbb9SEitan Adler>0x14b		byte		!0x33
13843a5ec4eSXin LI>>0x143		byte&0xC0	0x80	[CGB]
13943a5ec4eSXin LI>>0x143		byte&0xC0	0xC0	[CGB ONLY]
1403e41d09dSXin LI
141*ae316d1dSXin LI# Mapper
142*ae316d1dSXin LI0	name gameboy-mapper
143*ae316d1dSXin LI>0	byte 0x00  [ROM ONLY]
144*ae316d1dSXin LI>0	byte 0x01  [MBC1]
145*ae316d1dSXin LI>0	byte 0x02  [MBC1+RAM]
146*ae316d1dSXin LI>0	byte 0x03  [MBC1+RAM+BATT]
147*ae316d1dSXin LI>0	byte 0x05  [MBC2]
148*ae316d1dSXin LI>0	byte 0x06  [MBC2+BATTERY]
149*ae316d1dSXin LI>0	byte 0x08  [ROM+RAM]
150*ae316d1dSXin LI>0	byte 0x09  [ROM+RAM+BATTERY]
151*ae316d1dSXin LI>0	byte 0x0B  [MMM01]
152*ae316d1dSXin LI>0	byte 0x0C  [MMM01+SRAM]
153*ae316d1dSXin LI>0	byte 0x0D  [MMM01+SRAM+BATT]
154*ae316d1dSXin LI>0	byte 0x0F  [MBC3+TIMER+BATT]
155*ae316d1dSXin LI>0	byte 0x10  [MBC3+TIMER+RAM+BATT]
156*ae316d1dSXin LI>0	byte 0x11  [MBC3]
157*ae316d1dSXin LI>0	byte 0x12  [MBC3+RAM]
158*ae316d1dSXin LI>0	byte 0x13  [MBC3+RAM+BATT]
159*ae316d1dSXin LI>0	byte 0x19  [MBC5]
160*ae316d1dSXin LI>0	byte 0x1A  [MBC5+RAM]
161*ae316d1dSXin LI>0	byte 0x1B  [MBC5+RAM+BATT]
162*ae316d1dSXin LI>0	byte 0x1C  [MBC5+RUMBLE]
163*ae316d1dSXin LI>0	byte 0x1D  [MBC5+RUMBLE+SRAM]
164*ae316d1dSXin LI>0	byte 0x1E  [MBC5+RUMBLE+SRAM+BATT]
165*ae316d1dSXin LI>0	byte 0xFC  [Pocket Camera]
166*ae316d1dSXin LI>0	byte 0xFD  [Bandai TAMA5]
167*ae316d1dSXin LI>0	byte 0xFE  [Hudson HuC-3]
168*ae316d1dSXin LI>0	byte 0xFF  [Hudson HuC-1]
1693e41d09dSXin LI
170*ae316d1dSXin LI# ROM size
171*ae316d1dSXin LI0	name gameboy-rom-size
172*ae316d1dSXin LI>0	byte 0     \b, ROM: 256Kbit
173*ae316d1dSXin LI>0	byte 1     \b, ROM: 512Kbit
174*ae316d1dSXin LI>0	byte 2     \b, ROM: 1Mbit
175*ae316d1dSXin LI>0	byte 3     \b, ROM: 2Mbit
176*ae316d1dSXin LI>0	byte 4     \b, ROM: 4Mbit
177*ae316d1dSXin LI>0	byte 5     \b, ROM: 8Mbit
178*ae316d1dSXin LI>0	byte 6     \b, ROM: 16Mbit
179*ae316d1dSXin LI>0	byte 7     \b, ROM: 32Mbit
180*ae316d1dSXin LI>0	byte 0x52  \b, ROM: 9Mbit
181*ae316d1dSXin LI>0	byte 0x53  \b, ROM: 10Mbit
182*ae316d1dSXin LI>0	byte 0x54  \b, ROM: 12Mbit
183b6cee71dSXin LI
184*ae316d1dSXin LI# RAM size
185*ae316d1dSXin LI0	name	gameboy-ram-size
186*ae316d1dSXin LI>0	byte 1     \b, RAM: 16Kbit
187*ae316d1dSXin LI>0	byte 2     \b, RAM: 64Kbit
188*ae316d1dSXin LI>0	byte 3     \b, RAM: 256Kbit
189*ae316d1dSXin LI>0	byte 4     \b, RAM: 1Mbit
190*ae316d1dSXin LI>0	byte 5     \b, RAM: 512Kbit
191*ae316d1dSXin LI
192*ae316d1dSXin LI# Game Boy (Color)
193*ae316d1dSXin LI0x104		bequad		0xCEED6666CC0D000B
194*ae316d1dSXin LI>0x143		byte&0x80	0x80	Game Boy Color ROM image
195*ae316d1dSXin LI!:mime		application/x-gameboy-color-rom
196*ae316d1dSXin LI>0x143		byte&0x80	!0x80	Game Boy ROM image
197*ae316d1dSXin LI!:mime		application/x-gameboy-rom
198*ae316d1dSXin LI>0		use		gameboy-title
199*ae316d1dSXin LI>0		use		gameboy-machine-type
200*ae316d1dSXin LI>0x147		use		gameboy-mapper
201*ae316d1dSXin LI>0x148		use		gameboy-rom-size
202*ae316d1dSXin LI>0x149		use		gameboy-ram-size
203*ae316d1dSXin LI
204*ae316d1dSXin LI# Analogue Pocket
205*ae316d1dSXin LI0x104		bequad		0x0110CEEF000044AA
206*ae316d1dSXin LI>0		byte		x	Analogue Pocket ROM image
207*ae316d1dSXin LI!:mime		application/x-analogue-pocket-rom
208*ae316d1dSXin LI>0		use		gameboy-title
209*ae316d1dSXin LI>0		use		gameboy-machine-type
210*ae316d1dSXin LI>0x147		use		gameboy-mapper
211*ae316d1dSXin LI>0x148		use		gameboy-rom-size
212*ae316d1dSXin LI>0x149		use		gameboy-ram-size
213b6cee71dSXin LI
214b6cee71dSXin LI#------------------------------------------------------------------------------
2153e41d09dSXin LI# genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
2163e41d09dSXin LI# Updated by David Korth <gerbilsoft@gerbilsoft.com>
2173e41d09dSXin LI# References:
21848c779cdSXin LI# - https://www.retrodev.com/segacd.html
2193e41d09dSXin LI# - http://devster.monkeeh.com/sega/32xguide1.txt
220b6cee71dSXin LI#
2213e41d09dSXin LI
2223e41d09dSXin LI# Common Sega Mega Drive header format.
2233e41d09dSXin LI# FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
2243e41d09dSXin LI0		name	sega-mega-drive-header
2253e41d09dSXin LI# ROM title. (Use domestic if present; if not, use international.)
2263e41d09dSXin LI>0x120		byte	>0x20
2273e41d09dSXin LI>>0x120		string	>\0	\b: "%.16s"
2283e41d09dSXin LI>0x120		byte	<0x21
2293e41d09dSXin LI>>0x150		string	>\0	\b: "%.16s"
2303e41d09dSXin LI# Other information.
2313e41d09dSXin LI>0x180		string	>\0	(%.14s
2323e41d09dSXin LI>>0x110		string  >\0	\b, %.16s
2333e41d09dSXin LI>0x180		byte	0
2343e41d09dSXin LI>>0x110		string  >\0	(%.16s
2353e41d09dSXin LI>0		byte	x	\b)
2363e41d09dSXin LI
2373e41d09dSXin LI# TODO: Check for 32X CD?
2383e41d09dSXin LI# Sega Mega CD disc images: 2048-byte sectors.
239*ae316d1dSXin LI0	string	SEGADISCSYSTEM\040\040	Sega Mega CD disc image
2402dc4dbb9SEitan Adler!:mime	application/x-sega-cd-rom
2413e41d09dSXin LI>0	use	sega-mega-drive-header
2423e41d09dSXin LI>0	byte	x			\b, 2048-byte sectors
243*ae316d1dSXin LI0	string	SEGABOOTDISC\040\040\040\040	Sega Mega CD disc image
2442dc4dbb9SEitan Adler!:mime	application/x-sega-cd-rom
2453e41d09dSXin LI>0	use	sega-mega-drive-header
2463e41d09dSXin LI>0	byte	x			\b, 2048-byte sectors
2473e41d09dSXin LI# Sega Mega CD disc images: 2352-byte sectors.
248*ae316d1dSXin LI0x10	string	SEGADISCSYSTEM\040\040	Sega Mega CD disc image
2492dc4dbb9SEitan Adler!:mime	application/x-sega-cd-rom
2503e41d09dSXin LI>0x10	use	sega-mega-drive-header
2513e41d09dSXin LI>0	byte	x			\b, 2352-byte sectors
252*ae316d1dSXin LI0x10	string	SEGABOOTDISC\040\040\040\040	Sega Mega CD disc image
2532dc4dbb9SEitan Adler!:mime	application/x-sega-cd-rom
2543e41d09dSXin LI>0x10	use	sega-mega-drive-header
2553e41d09dSXin LI>0	byte	x			\b, 2352-byte sectors
2563e41d09dSXin LI
257a4d6d3b8SXin LI# Sega Mega Drive: Identify the system ID.
2583e41d09dSXin LI0x100		string	SEGA
259*ae316d1dSXin LI>0x3C0		string	MARS\040CHECK\040MODE	Sega 32X ROM image
2602dc4dbb9SEitan Adler!:mime		application/x-genesis-32x-rom
2613e41d09dSXin LI>>0		use	sega-mega-drive-header
262*ae316d1dSXin LI>0x104		string	\040PICO			Sega Pico ROM image
2632dc4dbb9SEitan Adler!:mime		application/x-sega-pico-rom
264a4d6d3b8SXin LI>>0		use	sega-mega-drive-header
265*ae316d1dSXin LI>0x104		string	TOYS\040PICO		Sega Pico ROM image
266a4d6d3b8SXin LI!:mime		application/x-sega-pico-rom
267a4d6d3b8SXin LI>>0		use	sega-mega-drive-header
268*ae316d1dSXin LI>0x104		string	\040TOYS\040PICO		Sega Pico ROM image
269a4d6d3b8SXin LI!:mime		application/x-sega-pico-rom
270a4d6d3b8SXin LI>>0		use	sega-mega-drive-header
271*ae316d1dSXin LI>0x104		string	\040IAC			Sega Pico ROM image
272a4d6d3b8SXin LI!:mime		application/x-sega-pico-rom
273a4d6d3b8SXin LI>>0		use	sega-mega-drive-header
274*ae316d1dSXin LI>0x104		string	\040TERA68K		Sega Teradrive (68K) ROM image
275a4d6d3b8SXin LI!:mime		application/x-sega-teradrive-rom
276a4d6d3b8SXin LI>>0		use	sega-mega-drive-header
277*ae316d1dSXin LI>0x104		string	\040TERA286		Sega Teradrive (286) ROM image
278a4d6d3b8SXin LI!:mime		application/x-sega-teradrive-rom
279a4d6d3b8SXin LI>>0		use	sega-mega-drive-header
280a4d6d3b8SXin LI>0x180		string	BR			Sega Mega CD Boot ROM image
2812dc4dbb9SEitan Adler!:mime		application/x-genesis-rom
282a4d6d3b8SXin LI>>0		use	sega-mega-drive-header
283a4d6d3b8SXin LI>0x104		default	x			Sega Mega Drive / Genesis ROM image
2842dc4dbb9SEitan Adler!:mime		application/x-genesis-rom
285a4d6d3b8SXin LI>>0		use	sega-mega-drive-header
286a4d6d3b8SXin LI
287a4d6d3b8SXin LI# Sega Mega Drive: Some ROMs have "SEGA" at 0x101, not 0x100.
288*ae316d1dSXin LI0x100		string	\040SEGA			Sega Mega Drive / Genesis ROM image
289a4d6d3b8SXin LI>0		use	sega-mega-drive-header
290a4d6d3b8SXin LI
291a4d6d3b8SXin LI# Sega Pico ROMs that don't start with "SEGA".
292*ae316d1dSXin LI0x100		string	SAMSUNG\040PICO		Samsung Pico ROM image
293a4d6d3b8SXin LI!:mime		application/x-sega-pico-rom
294a4d6d3b8SXin LI>0		use	sega-mega-drive-header
295*ae316d1dSXin LI0x100		string	IMA\040IKUNOUJYUKU	Samsung Pico ROM image
296a4d6d3b8SXin LI!:mime		application/x-sega-pico-rom
297a4d6d3b8SXin LI>0		use	sega-mega-drive-header
298*ae316d1dSXin LI0x100		string	IMA\040IKUNOJYUKU	Samsung Pico ROM image
299a4d6d3b8SXin LI!:mime		application/x-sega-pico-rom
300a4d6d3b8SXin LI>0		use	sega-mega-drive-header
301a4d6d3b8SXin LI
302a4d6d3b8SXin LI# Sega Picture Magic (modified 32X)
303*ae316d1dSXin LI0x100		string	Picture\040Magic
304*ae316d1dSXin LI>0x3C0		string	PICTURE\040MAGIC-01	Sega 32X ROM image
305a4d6d3b8SXin LI!:mime		application/x-genesis-32x-rom
306a4d6d3b8SXin LI>>0		use	sega-mega-drive-header
307b6cee71dSXin LI
308b6cee71dSXin LI#------------------------------------------------------------------------------
309b6cee71dSXin LI# genesis: file(1) magic for the Super MegaDrive ROM dump format
310b6cee71dSXin LI#
3113e41d09dSXin LI
3123e41d09dSXin LI# NOTE: Due to interleaving, we can't display anything
3133e41d09dSXin LI# other than the copier header information.
3143e41d09dSXin LI0      name    sega-genesis-smd-header
315b6cee71dSXin LI>0     byte    x       %dx16k blocks
316b6cee71dSXin LI>2     byte    0       \b, last in series or standalone
317b6cee71dSXin LI>2     byte    >0      \b, split ROM
3183e41d09dSXin LI
3193e41d09dSXin LI# "Sega Genesis" header.
3203e41d09dSXin LI0x280	string EAGN
3213e41d09dSXin LI>8	beshort	0xAABB	Sega Mega Drive / Genesis ROM image (SMD format):
3222dc4dbb9SEitan Adler!:mime	application/x-genesis-rom
3233e41d09dSXin LI>>0	use     sega-genesis-smd-header
3243e41d09dSXin LI
3253e41d09dSXin LI# "Sega Mega Drive" header.
3263e41d09dSXin LI0x280	string EAMG
3273e41d09dSXin LI>8	beshort	0xAABB	Sega Mega Drive / Genesis ROM image (SMD format):
3282dc4dbb9SEitan Adler!:mime	application/x-genesis-rom
3293e41d09dSXin LI>>0	use     sega-genesis-smd-header
330b6cee71dSXin LI
331b6cee71dSXin LI#------------------------------------------------------------------------------
3323e41d09dSXin LI# smsgg:  file(1) magic for Sega Master System and Game Gear ROM images
3333e41d09dSXin LI# Detects all Game Gear and export Sega Master System ROM images,
3343e41d09dSXin LI# and some Japanese Sega Master System ROM images.
3353e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
33648c779cdSXin LI# Reference: https://www.smspower.org/Development/ROMHeader
337b6cee71dSXin LI#
3383e41d09dSXin LI
3393e41d09dSXin LI# General SMS header rule.
3403e41d09dSXin LI# The SMS boot ROM checks the header at three locations.
3413e41d09dSXin LI0	name	sega-master-system-rom-header
3423e41d09dSXin LI# Machine type.
343*ae316d1dSXin LI>0x0F	ubyte&0xF0	0x30	Sega Master System
3442dc4dbb9SEitan Adler!:mime	application/x-sms-rom
345*ae316d1dSXin LI>0x0F	ubyte&0xF0	0x40	Sega Master System
3462dc4dbb9SEitan Adler!:mime	application/x-sms-rom
347*ae316d1dSXin LI>0x0F	ubyte&0xF0	0x50	Sega Game Gear
3482dc4dbb9SEitan Adler!:mime	application/x-gamegear-rom
349*ae316d1dSXin LI>0x0F	ubyte&0xF0	0x60	Sega Game Gear
3502dc4dbb9SEitan Adler!:mime	application/x-gamegear-rom
351*ae316d1dSXin LI>0x0F	ubyte&0xF0	0x70	Sega Game Gear
3522dc4dbb9SEitan Adler!:mime	application/x-gamegear-rom
3532dc4dbb9SEitan Adler>0x0F	default		x	Sega Master System / Game Gear
3542dc4dbb9SEitan Adler!:mime	application/x-sms-rom
3553e41d09dSXin LI>0	byte		x	ROM image:
3563e41d09dSXin LI# Product code.
357*ae316d1dSXin LI>0x0E	ubyte&0xF0	0x10	1
358*ae316d1dSXin LI>0x0E	ubyte&0xF0	0x20	2
359*ae316d1dSXin LI>0x0E	ubyte&0xF0	0x30	3
360*ae316d1dSXin LI>0x0E	ubyte&0xF0	0x40	4
361*ae316d1dSXin LI>0x0E	ubyte&0xF0	0x50	5
362*ae316d1dSXin LI>0x0E	ubyte&0xF0	0x60	6
363*ae316d1dSXin LI>0x0E	ubyte&0xF0	0x70	7
364*ae316d1dSXin LI>0x0E	ubyte&0xF0	0x80	8
365*ae316d1dSXin LI>0x0E	ubyte&0xF0	0x90	9
366*ae316d1dSXin LI>0x0E	ubyte&0xF0	0xA0	10
367*ae316d1dSXin LI>0x0E	ubyte&0xF0	0xB0	11
368*ae316d1dSXin LI>0x0E	ubyte&0xF0	0xC0	12
369*ae316d1dSXin LI>0x0E	ubyte&0xF0	0xD0	13
370*ae316d1dSXin LI>0x0E	ubyte&0xF0	0xE0	14
371*ae316d1dSXin LI>0x0E	ubyte&0xF0	0xF0	15
3723e41d09dSXin LI# If the product code is 5 digits, we'll need to backspace here.
373*ae316d1dSXin LI>0x0E	ubyte&0xF0	!0
374*ae316d1dSXin LI>>0x0C	uleshort	x	\b%04x
375*ae316d1dSXin LI>0x0E	ubyte&0xF0	0
376*ae316d1dSXin LI>>0x0C	uleshort	x	%04x
3773e41d09dSXin LI# Revision.
378*ae316d1dSXin LI>0x0E	ubyte&0x0F	x	(Rev.%02d)
3793e41d09dSXin LI# ROM size. (Used for the boot ROM checksum routine.)
380*ae316d1dSXin LI>0x0F	ubyte&0x0F	0x0A	(8 KB)
381*ae316d1dSXin LI>0x0F	ubyte&0x0F	0x0B	(16 KB)
382*ae316d1dSXin LI>0x0F	ubyte&0x0F	0x0C	(32 KB)
383*ae316d1dSXin LI>0x0F	ubyte&0x0F	0x0D	(48 KB)
384*ae316d1dSXin LI>0x0F	ubyte&0x0F	0x0E	(64 KB)
385*ae316d1dSXin LI>0x0F	ubyte&0x0F	0x0F	(128 KB)
386*ae316d1dSXin LI>0x0F	ubyte&0x0F	0x00	(256 KB)
387*ae316d1dSXin LI>0x0F	ubyte&0x0F	0x01	(512 KB)
388*ae316d1dSXin LI>0x0F	ubyte&0x0F	0x02	(1 MB)
3893e41d09dSXin LI
3903e41d09dSXin LI# SMS/GG header locations.
391*ae316d1dSXin LI0x7FF0	string	TMR\040SEGA
3923e41d09dSXin LI>0x7FF0	use	sega-master-system-rom-header
393*ae316d1dSXin LI0x3FF0	string	TMR\040SEGA
3943e41d09dSXin LI>0x3FF0	use	sega-master-system-rom-header
395*ae316d1dSXin LI0x1FF0	string	TMR\040SEGA
3963e41d09dSXin LI>0x1FF0	use	sega-master-system-rom-header
397b6cee71dSXin LI
398b6cee71dSXin LI#------------------------------------------------------------------------------
3993e41d09dSXin LI# saturn: file(1) magic for the Sega Saturn disc image format.
4003e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
401b6cee71dSXin LI#
4023e41d09dSXin LI
4033e41d09dSXin LI# Common Sega Saturn disc header format.
4043e41d09dSXin LI# NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
4053e41d09dSXin LI# TODO: Release date, device information, region code, others?
4063e41d09dSXin LI0	name	sega-saturn-disc-header
4073e41d09dSXin LI>0x60	string	>\0	\b: "%.32s"
4083e41d09dSXin LI>0x20	string	>\0	(%.10s
4093e41d09dSXin LI>>0x2A	string	>\0	\b, %.6s)
4103e41d09dSXin LI>>0x2A	byte	0	\b)
4113e41d09dSXin LI
4123e41d09dSXin LI# 2048-byte sector version.
413*ae316d1dSXin LI0	string	SEGA\040SEGASATURN\040	Sega Saturn disc image
4142dc4dbb9SEitan Adler!:mime	application/x-saturn-rom
4153e41d09dSXin LI>0	use	sega-saturn-disc-header
4163e41d09dSXin LI>0	byte	x			(2048-byte sectors)
4173e41d09dSXin LI# 2352-byte sector version.
418*ae316d1dSXin LI0x10	string	SEGA\040SEGASATURN\040	Sega Saturn disc image
4192dc4dbb9SEitan Adler!:mime	application/x-saturn-rom
4203e41d09dSXin LI>0x10	use	sega-saturn-disc-header
4213e41d09dSXin LI>0	byte	x			(2352-byte sectors)
4223e41d09dSXin LI
4233e41d09dSXin LI#------------------------------------------------------------------------------
4243e41d09dSXin LI# dreamcast: file(1) magic for the Sega Dreamcast disc image format.
4253e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
42648c779cdSXin LI# Reference: https://mc.pp.se/dc/ip0000.bin.html
427b6cee71dSXin LI#
4283e41d09dSXin LI
4293e41d09dSXin LI# Common Sega Dreamcast disc header format.
4303e41d09dSXin LI# NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
4313e41d09dSXin LI# TODO: Release date, device information, region code, others?
4323e41d09dSXin LI0	name	sega-dreamcast-disc-header
4333e41d09dSXin LI>0x80	string	>\0	\b: "%.32s"
4343e41d09dSXin LI>0x40	string	>\0	(%.10s
4353e41d09dSXin LI>>0x4A	string	>\0	\b, %.6s)
4363e41d09dSXin LI>>0x4A	byte	0	\b)
4373e41d09dSXin LI
4383e41d09dSXin LI# 2048-byte sector version.
439*ae316d1dSXin LI0	string	SEGA\040SEGAKATANA\040	Sega Dreamcast disc image
4402dc4dbb9SEitan Adler!:mime	application/x-dc-rom
4413e41d09dSXin LI>0	use	sega-dreamcast-disc-header
4423e41d09dSXin LI>0	byte	x			(2048-byte sectors)
4433e41d09dSXin LI# 2352-byte sector version.
444*ae316d1dSXin LI0x10	string	SEGA\040SEGAKATANA\040	Sega Dreamcast disc image
4452dc4dbb9SEitan Adler!:mime	application/x-dc-rom
4463e41d09dSXin LI>0x10	use	sega-dreamcast-disc-header
4473e41d09dSXin LI>0	byte	x			(2352-byte sectors)
448b6cee71dSXin LI
449b6cee71dSXin LI#------------------------------------------------------------------------------
450b6cee71dSXin LI# dreamcast:  file(1) uncertain magic for the Sega Dreamcast VMU image format
451b6cee71dSXin LI#
452b6cee71dSXin LI0 belong 0x21068028   Sega Dreamcast VMU game image
453b6cee71dSXin LI0 string LCDi         Dream Animator file
454b6cee71dSXin LI
455b6cee71dSXin LI#------------------------------------------------------------------------------
4563e41d09dSXin LI# z64: file(1) magic for the Z64 format N64 ROM dumps
4573e41d09dSXin LI# Reference: http://forum.pj64-emu.com/showthread.php?t=2239
4583e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
459b6cee71dSXin LI#
4603e41d09dSXin LI0	bequad	0x803712400000000F	Nintendo 64 ROM image
4612dc4dbb9SEitan Adler!:mime	application/x-n64-rom
4623e41d09dSXin LI>0x20	string	>\0	\b: "%.20s"
4633e41d09dSXin LI>0x3B	string	x	(%.4s
4643e41d09dSXin LI>0x3F	byte	x	\b, Rev.%02u)
465b6cee71dSXin LI
4663e41d09dSXin LI#------------------------------------------------------------------------------
4673e41d09dSXin LI# v64: file(1) magic for the V64 format N64 ROM dumps
4683e41d09dSXin LI# Same as z64 format, but with 16-bit byteswapping.
4693e41d09dSXin LI#
4703e41d09dSXin LI0	bequad	0x3780401200000F00	Nintendo 64 ROM image (V64)
4712dc4dbb9SEitan Adler!:mime	application/x-n64-rom
4723e41d09dSXin LI
4733e41d09dSXin LI#------------------------------------------------------------------------------
4743e41d09dSXin LI# n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
4753e41d09dSXin LI# Same as z64 format, but with swapped 16-bit words.
4763e41d09dSXin LI#
4773e41d09dSXin LI0	bequad	0x12408037000F0000	Nintendo 64 ROM image (wordswapped)
4782dc4dbb9SEitan Adler!:mime	application/x-n64-rom
4793e41d09dSXin LI
4803e41d09dSXin LI#------------------------------------------------------------------------------
4813e41d09dSXin LI# n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
4823e41d09dSXin LI# Same as z64 format, but with 32-bit byteswapping.
4833e41d09dSXin LI#
4843e41d09dSXin LI0	bequad	0x401237800F000000	Nintendo 64 ROM image (32-bit byteswapped)
4852dc4dbb9SEitan Adler!:mime	application/x-n64-rom
4863e41d09dSXin LI
4873e41d09dSXin LI#------------------------------------------------------------------------------
4883e41d09dSXin LI# gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
48948c779cdSXin LI# Reference: https://problemkaputt.de/gbatek.htm#gbacartridgeheader
4903e41d09dSXin LI#
4913e41d09dSXin LI# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
4923e41d09dSXin LI# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
4933e41d09dSXin LI#
4943e41d09dSXin LI4	bequad	0x24FFAE51699AA221	Game Boy Advance ROM image
4952dc4dbb9SEitan Adler!:mime	application/x-gba-rom
4963e41d09dSXin LI>0xA0	string	>\0	\b: "%.12s"
4973e41d09dSXin LI>0xAC	string	x	(%.6s
4983e41d09dSXin LI>0xBC	byte	x	\b, Rev.%02u)
4993e41d09dSXin LI
5003e41d09dSXin LI#------------------------------------------------------------------------------
5013e41d09dSXin LI# nds: file(1) magic for the Nintendo DS(i) raw ROM format
50248c779cdSXin LI# Reference: https://problemkaputt.de/gbatek.htm#dscartridgeheader
5033e41d09dSXin LI#
5043e41d09dSXin LI# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
5053e41d09dSXin LI# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
5063e41d09dSXin LI#
5073e41d09dSXin LI0xC0	bequad	0x24FFAE51699AA221	Nintendo DS ROM image
5082dc4dbb9SEitan Adler!:mime	application/x-nintendo-ds-rom
5093e41d09dSXin LI>0x00	string	>\0		\b: "%.12s"
5103e41d09dSXin LI>0x0C	string	x		(%.6s
5113e41d09dSXin LI>0x1E	byte	x		\b, Rev.%02u)
5123e41d09dSXin LI>0x12	byte	2		(DSi enhanced)
5133e41d09dSXin LI>0x12	byte	3		(DSi only)
51440427ccaSGordon Tetlow# Secure Area check.
51540427ccaSGordon Tetlow>0x20		lelong	<0x4000		(homebrew)
51640427ccaSGordon Tetlow>0x20		lelong	>0x3FFF
51740427ccaSGordon Tetlow>>0x4000	lequad	0x0000000000000000	(multiboot)
51840427ccaSGordon Tetlow>>0x4000	lequad	!0x0000000000000000
51940427ccaSGordon Tetlow>>>0x4000	lequad	0xE7FFDEFFE7FFDEFF	(decrypted)
52040427ccaSGordon Tetlow>>>0x4000	lequad	!0xE7FFDEFFE7FFDEFF
52140427ccaSGordon Tetlow>>>>0x1000	lequad	0x0000000000000000	(encrypted)
52240427ccaSGordon Tetlow>>>>0x1000	lequad	!0x0000000000000000	(mask ROM)
5233e41d09dSXin LI
5243e41d09dSXin LI#------------------------------------------------------------------------------
5253e41d09dSXin LI# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
5263e41d09dSXin LI# This is also used for loading .nds files using the MSET exploit on 3DS.
5273e41d09dSXin LI# Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
5283e41d09dSXin LI0xC0	bequad	0xC8604FE201708FE2	Nintendo DS Slot-2 ROM image (PassMe)
5292dc4dbb9SEitan Adler!:mime	application/x-nintendo-ds-rom
5303e41d09dSXin LI
5313e41d09dSXin LI#------------------------------------------------------------------------------
5323e41d09dSXin LI# ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
5333e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
5343e41d09dSXin LI# References:
5353e41d09dSXin LI# - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
53648c779cdSXin LI# - https://www.devrs.com/ngp/files/ngpctech.txt
5373e41d09dSXin LI#
538*ae316d1dSXin LI0x0A	string		BY\040SNK\040CORPORATION	Neo Geo Pocket
5392dc4dbb9SEitan Adler!:mime	application/x-neo-geo-pocket-rom
5403e41d09dSXin LI>0x23	byte		0x10			Color
5413e41d09dSXin LI>0	byte		x			ROM image
5423e41d09dSXin LI>0x24	string		>\0			\b: "%.12s"
543a4d6d3b8SXin LI>0x21	uleshort	x			\b, NEOP%04X
544a4d6d3b8SXin LI>0x1F	ubyte		0xFF			(debug mode enabled)
545b6cee71dSXin LI
546b6cee71dSXin LI#------------------------------------------------------------------------------
547b6cee71dSXin LI# msx: file(1) magic for MSX game cartridge dumps
548b6cee71dSXin LI# Too simple - MPi
549b6cee71dSXin LI#0 beshort 0x4142 MSX game cartridge dump
550b6cee71dSXin LI
551b6cee71dSXin LI#------------------------------------------------------------------------------
552b6cee71dSXin LI# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
553*ae316d1dSXin LI0	string	PS-X\040EXE	Sony Playstation executable
55443a5ec4eSXin LI>16	lelong	x		PC=%#08x,
55543a5ec4eSXin LI>20	lelong	!0		GP=%#08x,
55643a5ec4eSXin LI>24	lelong	!0		.text=[%#08x,
55743a5ec4eSXin LI>>28	lelong	x		\b%#x],
55843a5ec4eSXin LI>32	lelong	!0		.data=[%#08x,
55943a5ec4eSXin LI>>36	lelong	x		\b%#x],
56043a5ec4eSXin LI>40	lelong	!0		.bss=[%#08x,
56143a5ec4eSXin LI>>44	lelong	x		\b%#x],
56243a5ec4eSXin LI>48	lelong	!0		Stack=%#08x,
5633e41d09dSXin LI>48	lelong	=0		No Stack!,
56443a5ec4eSXin LI>52	lelong	!0		StackSize=%#x,
5653e41d09dSXin LI#>76	string	>\0		(%s)
566b6cee71dSXin LI#  Area:
567b6cee71dSXin LI>113	string	x		(%s)
568b6cee71dSXin LI
5693e41d09dSXin LI# CPE executables
5703e41d09dSXin LI0	string	CPE		CPE executable
5713e41d09dSXin LI>3	byte	x		(version %d)
5723e41d09dSXin LI
573898496eeSXin LI# Sony PlayStation archive (PSARC)
574898496eeSXin LI# From: Alexandre Iooss <erdnaxe@crans.org>
575898496eeSXin LI# URL: https://www.psdevwiki.com/ps3/PlayStation_archive_(PSARC)
576898496eeSXin LI0	string		PSAR	Sony PlayStation Archive
577898496eeSXin LI!:ext	psarc
578898496eeSXin LI>4	ubeshort	x	\b, version %d.
579898496eeSXin LI>6	ubeshort	x	\b%d
580898496eeSXin LI>8	string		zlib	\b, zlib compression
581898496eeSXin LI>8	string		lzma	\b, LZMA compression
582898496eeSXin LI>28	ubeshort&2	0	\b, relative paths
583898496eeSXin LI>28	ubeshort&2	2	\b, absolute paths
584898496eeSXin LI>28	ubeshort&1	1	\b, ignore case
585898496eeSXin LI
586b6cee71dSXin LI#------------------------------------------------------------------------------
587b6cee71dSXin LI# Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
58848c779cdSXin LI0	string	XBEH	Microsoft Xbox executable
589d38c30c0SXin LI!:mime	audio/x-xbox-executable
590d38c30c0SXin LI!:ext	xbe
59148c779cdSXin LI# expect base address of 0x10000
59248c779cdSXin LI>0x0104                 ulelong =0x10000
59348c779cdSXin LI>>(0x0118.l-0x0FFF4)    lestring16 x       \b: "%.40s"
59448c779cdSXin LI>>(0x0118.l-0x0FFF5)    byte     x         (%c
59548c779cdSXin LI>>(0x0118.l-0x0FFF6)    byte     x         \b%c-
59648c779cdSXin LI>>(0x0118.l-0x0FFF8)    uleshort x         \b%03u)
59748c779cdSXin LI>>(0x0118.l-0x0FF60)    ulelong&0x80000007  0x80000007 \b, all regions
59848c779cdSXin LI>>(0x0118.l-0x0FF60)    ulelong&0x80000007  !0x80000007
59948c779cdSXin LI>>>(0x0118.l-0x0FF60)   ulelong >0           (regions:
60048c779cdSXin LI>>>>(0x0118.l-0x0FF60)  ulelong &0x00000001  NA
60148c779cdSXin LI>>>>(0x0118.l-0x0FF60)  ulelong &0x00000002  Japan
60248c779cdSXin LI>>>>(0x0118.l-0x0FF60)  ulelong &0x00000004  Rest_of_World
60348c779cdSXin LI>>>>(0x0118.l-0x0FF60)  ulelong &0x80000000  Manufacturer
60448c779cdSXin LI>>>(0x0118.l-0x0FF60)   ulelong >0           \b)
605b6cee71dSXin LI# probabilistic checks whether signed or not
606b6cee71dSXin LI>0x0004 ulelong =0x0
607b6cee71dSXin LI>>&2    ulelong =0x0
608b6cee71dSXin LI>>>&2   ulelong =0x0  \b, not signed
609b6cee71dSXin LI>0x0004 ulelong >0
610b6cee71dSXin LI>>&2    ulelong >0
611b6cee71dSXin LI>>>&2   ulelong >0    \b, signed
612b6cee71dSXin LI
613b6cee71dSXin LI# --------------------------------
614b6cee71dSXin LI# Microsoft Xbox data file formats
615b6cee71dSXin LI0       string          XIP0            XIP, Microsoft Xbox data
616b6cee71dSXin LI0       string          XTF0            XTF, Microsoft Xbox data
617b6cee71dSXin LI
61848c779cdSXin LI#------------------------------------------------------------------------------
61948c779cdSXin LI# Microsoft Xbox 360 executables (.xex)
62048c779cdSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
62148c779cdSXin LI# References:
62248c779cdSXin LI# - https://free60project.github.io/wiki/XEX.html
62348c779cdSXin LI# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
62448c779cdSXin LI
62548c779cdSXin LI# Title ID (part of Execution ID section)
62648c779cdSXin LI0		name	xbox-360-xex-execution-id
62748c779cdSXin LI>(0.L+0xC)	byte	x	(%c
62848c779cdSXin LI>(0.L+0xD)	byte	x	\b%c
629d38c30c0SXin LI>(0.L+0xE)	beshort	x	\b-%04u, media ID:
630d38c30c0SXin LI>(0.L)		belong	x	%08X)
631d38c30c0SXin LI
632d38c30c0SXin LI# Region code (part of Security Info)
633d38c30c0SXin LI0	name	xbox-360-xex-region-code
634d38c30c0SXin LI>0	ubelong	0xFFFFFFFF	\b, all regions
635d38c30c0SXin LI>0	ubelong	!0xFFFFFFFF
636d38c30c0SXin LI>>0	ubelong	>0		(regions:
637d38c30c0SXin LI>>0	ubelong&0x000000FF	0x000000FF	USA
638d38c30c0SXin LI>>0	ubelong&0x00000100	0x00000100	Japan
639d38c30c0SXin LI>>0	ubelong&0x00000200	0x00000200	China
640d38c30c0SXin LI>>0	ubelong&0x0000FC00	0x0000FC00	Asia
641d38c30c0SXin LI>>0	ubelong&0x00FF0000	0x00FF0000	PAL
642d38c30c0SXin LI>>0	ubelong&0x00FF0000	0x00FE0000	PAL [except AU/NZ]
643d38c30c0SXin LI>>0	ubelong&0x00FF0000	0x00010000	AU/NZ
644d38c30c0SXin LI>>0	ubelong&0xFF000000	0xFF000000	Other
645d38c30c0SXin LI>>0	ubelong	>0		\b)
64648c779cdSXin LI
64748c779cdSXin LI0	string	XEX2	Microsoft Xbox 360 executable
648d38c30c0SXin LI!:mime	audio/x-xbox360-executable
649d38c30c0SXin LI!:ext	xex
65048c779cdSXin LI>0x18	search/0x100	\x00\x04\x00\x06
65148c779cdSXin LI>>&0	use	xbox-360-xex-execution-id
652d38c30c0SXin LI>(0x010.L+0x178)	use	xbox-360-xex-region-code
65348c779cdSXin LI
654d38c30c0SXin LI0	string	XEX1	Microsoft Xbox 360 executable (XEX1)
655d38c30c0SXin LI!:mime	audio/x-xbox360-executable
656d38c30c0SXin LI!:ext	xex
657d38c30c0SXin LI>0x18	search/0x100	\x00\x04\x00\x06
658d38c30c0SXin LI>>&0	use	xbox-360-xex-execution-id
659d38c30c0SXin LI>(0x010.L+0x154)	use	xbox-360-xex-region-code
66048c779cdSXin LI
661d38c30c0SXin LI#------------------------------------------------------------------------------
662d38c30c0SXin LI# Microsoft Xbox 360 packages
663d38c30c0SXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
664d38c30c0SXin LI# References:
665d38c30c0SXin LI# - https://free60project.github.io/wiki/STFS.html
666d38c30c0SXin LI# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
667d38c30c0SXin LI
668d38c30c0SXin LI# TODO: More information for console-signed packages.
669d38c30c0SXin LI
670d38c30c0SXin LI0	name	xbox-360-package
671d38c30c0SXin LI>0x360	byte	x	(%c
672d38c30c0SXin LI>0x361	byte	x	\b%c
673d38c30c0SXin LI>0x362	beshort	x	\b-%04u, media ID:
674d38c30c0SXin LI>0x354	belong	x	%08X)
675d38c30c0SXin LI>0x344	belong	x	\b, content type:
676d38c30c0SXin LI>>0x344	belong	0x1		Saved Game
677d38c30c0SXin LI>>0x344	belong	0x2		Marketplace Content
678d38c30c0SXin LI>>0x344	belong	0x3		Publisher
679d38c30c0SXin LI>>0x344	belong	0x1000		Xbox 360 Title
680d38c30c0SXin LI>>0x344	belong	0x2000		IPTV Pause Buffer
681d38c30c0SXin LI>>0x344	belong	0x4000		Installed Game
682d38c30c0SXin LI>>0x344	belong	0x5000		Original Xbox Game
683d38c30c0SXin LI>>0x344	belong	0x9000		Avatar Item
684d38c30c0SXin LI>>0x344	belong	0x10000		Profile
685d38c30c0SXin LI>>0x344	belong	0x20000		Gamer Picture
686d38c30c0SXin LI>>0x344	belong	0x30000		Theme
687d38c30c0SXin LI>>0x344	belong	0x40000		Cache File
688d38c30c0SXin LI>>0x344	belong	0x50000		Storage Download
689d38c30c0SXin LI>>0x344	belong	0x60000		Xbox Saved Game
690d38c30c0SXin LI>>0x344	belong	0x70000		Xbox Download
691d38c30c0SXin LI>>0x344	belong	0x80000		Game Demo
692d38c30c0SXin LI>>0x344	belong	0x90000		Video
693d38c30c0SXin LI>>0x344	belong	0xA0000		Game
694d38c30c0SXin LI>>0x344	belong	0xB0000		Installer
695d38c30c0SXin LI>>0x344	belong	0xC0000		Game Trailer
696d38c30c0SXin LI>>0x344	belong	0xD0000		Arcade Title
697d38c30c0SXin LI>>0x344	belong	0xE0000		XNA
698d38c30c0SXin LI>>0x344	belong	0xF0000		License Store
699d38c30c0SXin LI>>0x344	belong	0x100000	Movie
700d38c30c0SXin LI>>0x344	belong	0x200000	TV
701d38c30c0SXin LI>>0x344	belong	0x300000	Music Video
702d38c30c0SXin LI>>0x344	belong	0x400000	Game Video
703d38c30c0SXin LI>>0x344	belong	0x500000	Podcast Video
704d38c30c0SXin LI>>0x344	belong	0x600000	Viral Video
705d38c30c0SXin LI>>0x344	belong	0x2000000	Community Game
706d38c30c0SXin LI
707d38c30c0SXin LI0	string	CON\x20	Microsoft Xbox 360 package (console-signed)
708d38c30c0SXin LI>0	use	xbox-360-package
7092726a701SXin LI0	string	PIRS
7102726a701SXin LI>0	belong	0	Microsoft Xbox 360 package (non-Xbox Live)
7112726a701SXin LI>>0	use	xbox-360-package
7122726a701SXin LI0	string	LIVE
7132726a701SXin LI>0x104	belong	0	Microsoft Xbox 360 package (Xbox Live)
7142726a701SXin LI>>0	use	xbox-360-package
71548c779cdSXin LI
716b6cee71dSXin LI# Atari Lynx cartridge dump (EXE/BLL header)
717a4d6d3b8SXin LI# From: "Stefan A. Haubenthal" <polluks@sdf.lonestar.org>
718a4d6d3b8SXin LI# Reference:
719a4d6d3b8SXin LI# https://raw.githubusercontent.com/cc65/cc65/master/libsrc/lynx/exehdr.s
720b6cee71dSXin LI# Double-check that the image type matches too, 0x8008 conflicts with
721b6cee71dSXin LI# 8 character OMF-86 object file headers.
722b6cee71dSXin LI0	beshort		0x8008
723b6cee71dSXin LI>6	string		BS93		Lynx homebrew cartridge
7242dc4dbb9SEitan Adler!:mime	application/x-atari-lynx-rom
725b6cee71dSXin LI>>2	beshort		x		\b, RAM start $%04x
726898496eeSXin LI# Update:	Joerg Jenderek
727898496eeSXin LI# Reference:	http://mark0.net/download/triddefs_xml.7z/defs/l/lnx.trid.xml
728898496eeSXin LI# Note:		called "Atari Lynx ROM" by TrID
729a4d6d3b8SXin LI0	string		LYNX		Lynx cartridge
7302dc4dbb9SEitan Adler!:mime	application/x-atari-lynx-rom
731898496eeSXin LI!:ext	lnx
732898496eeSXin LI# bank 0 page size like: 128 256 512
733a4d6d3b8SXin LI>4	leshort/4	>0		\b, bank 0 %dk
734a4d6d3b8SXin LI>6	leshort/4	>0		\b, bank 1 %dk
735898496eeSXin LI# 32 bytes cart name like: "jconnort.lyx" "viking~1.lyx" "Eye of the Beholder" "C:\EMU\LYNX\ROMS\ULTCHESS.LYX"
736a4d6d3b8SXin LI>10	string		>\0		\b, "%.32s"
737898496eeSXin LI# 16 bytes manufacturer like: "Atari" "NuFX Inc." "Matthias Domin"
738a4d6d3b8SXin LI>42	string		>\0		\b, "%.16s"
739898496eeSXin LI# version number
740898496eeSXin LI#>8	leshort		!1		\b, version number %u
741898496eeSXin LI# rotation: 1~left Lexis (NA).lnx 2~right Centipede (Prototype).lnx
742898496eeSXin LI>58	ubyte		>0		\b, rotation %u
743898496eeSXin LI# spare
744898496eeSXin LI#>59	lelong		!0		\b, spare %#x
745b6cee71dSXin LI
746b6cee71dSXin LI# Opera file system that is used on the 3DO console
747b6cee71dSXin LI# From: Serge van den Boom <svdb@stack.nl>
748b6cee71dSXin LI0	string		\x01ZZZZZ\x01	3DO "Opera" file system
749b6cee71dSXin LI
75058a0f0d0SEitan Adler# From: Alex Myczko <alex@aiei.ch>
7515f0216bdSXin LI# From: David Pflug <david@pflug.email>
752*ae316d1dSXin LI# Update:	Joerg Jenderek
753*ae316d1dSXin LI# URL:		http://fileformats.archiveteam.org/wiki/Game_Boy_Sound
754*ae316d1dSXin LI#		http://en.wikipedia.org/wiki/Game_Boy_Sound_System
755*ae316d1dSXin LI# Reference:	http://mark0.net/download/triddefs_xml.7z/defs/g/gbs.trid.xml
756*ae316d1dSXin LI# Note:		called "GameBoy Sound System dump" by TrID,
757*ae316d1dSXin LI#		"Gameboy GBS rom image" by X11 Gameboy sound player xgbsplay and
758*ae316d1dSXin LI#		verified by gbsplay `LANG=C gbsinfo /usr/share/doc/gbsplay/examples/nightmode.gbs`
7595f0216bdSXin LI# is the offset 12 or the offset 16 correct?
7605f0216bdSXin LI# GBS (Game Boy Sound) magic
761*ae316d1dSXin LI# http://ftp.modland.com/pub/documents/format_documentation/\
7625f0216bdSXin LI# Gameboy%20Sound%20System%20(.gbs).txt
763*ae316d1dSXin LI# skip Grand Theft Auto 2 Style data (*.sty via sty-gta2.trid.xml) and Opera (*.patch) by check for valid "low" version
764*ae316d1dSXin LI0	string		GBS\001		Nintendo Gameboy Music/Audio Data
765*ae316d1dSXin LI!:mime		audio/x-nintendo-gbs
766*ae316d1dSXin LI# by gbsplay or xgbsplay tools
767*ae316d1dSXin LI#!:mime		audio/gbs
768*ae316d1dSXin LI#!:mime		audio/prs.gbs
769*ae316d1dSXin LI!:ext	gbs
770*ae316d1dSXin LI# fields are right null-filled; no terminating \0 if all bytes are used; if field unknown, should be set to a single ?
771*ae316d1dSXin LI# title string like: "Blues Brothers" "Bugs Bunny Crazy Castle 3"
772*ae316d1dSXin LI#12	string		GameBoy\040Music\040Module	Nintendo Gameboy Music Module
7732dc4dbb9SEitan Adler>16	string		>\0	("%.32s" by
774*ae316d1dSXin LI# author string like: <?>, by Laxity, Justin Muir, 1993 Ocean
7752dc4dbb9SEitan Adler>48	string		>\0	%.32s, copyright
776*ae316d1dSXin LI# copyright string like: empty "1991 Titus" "2001 Imagineer/KT.Kodansha/P&B" "2000 Newline, Ubisoft, D. Eclip."
777*ae316d1dSXin LI>80	string		>\0	%.32s
778*ae316d1dSXin LI# GBSVersion; 1
779*ae316d1dSXin LI#>3	byte		!1	version %u,
780*ae316d1dSXin LI# number of songs (1-255)
781*ae316d1dSXin LI>4	ubyte		x	\b), %u track
782*ae316d1dSXin LI# plural s
783*ae316d1dSXin LI>4	ubyte		>1	\bs
784*ae316d1dSXin LI# default subsong; like: 1 (often) 2 29 60 79 82
785*ae316d1dSXin LI>5	ubyte		!1	\b, %u first
786*ae316d1dSXin LI# load address (400h-7fffh)
787*ae316d1dSXin LI>6	uleshort	x	\b, load address %#4.4x
788*ae316d1dSXin LI# init address (400h-7fffh)
789*ae316d1dSXin LI>8	uleshort	x	\b, init address %#4.4x
790*ae316d1dSXin LI# play address (400-7fffh)
791*ae316d1dSXin LI>10	uleshort	x	\b, play address %#4.4x
792*ae316d1dSXin LI# stack pointer; like: FFFEh (default) CFFFh DCFEh DDFEh DDFFh DEFFh E000h FFF4h
793*ae316d1dSXin LI>12	uleshort	x	\b, stack pointer %#4.4x
794*ae316d1dSXin LI# timer modulo; often 0
795*ae316d1dSXin LI>14	ubyte		!0	\b, timer modulo %#x
796*ae316d1dSXin LI# timer control; often 0
797*ae316d1dSXin LI>15	ubyte		!0	\b, timer control %#x
798*ae316d1dSXin LI# code and Data (see RST VECTORS)
799*ae316d1dSXin LI#>0x70	ubequad		x	\b, data %#16.16llx...
800b6cee71dSXin LI
80140427ccaSGordon Tetlow# IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at>
80248c779cdSXin LI# see https://zerosoft.zophar.net/ips.php
80340427ccaSGordon Tetlow0	string	PATCH			IPS patch file
8042726a701SXin LI!:ext	ips
8052726a701SXin LI
8062726a701SXin LI# BPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
8072726a701SXin LI# Reference: https://www.romhacking.net/documents/746/
8082726a701SXin LI0	string	BPS1			BPS patch file
8092726a701SXin LI!:ext	bps
8102726a701SXin LI
8112726a701SXin LI# APS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
8122726a701SXin LI# Reference: https://github.com/btimofeev/UniPatcher/wiki/APS-(N64)
8132726a701SXin LI0	string	APS10			APS patch file
8142726a701SXin LI!:ext	aps
8152726a701SXin LI>5	byte	0			\b, simple patch
8162726a701SXin LI>5	byte	1			\b, N64-specific patch for
8172726a701SXin LI>>58	byte	x			N%c
8182726a701SXin LI>>59	byte	x			\b%c
8192726a701SXin LI>>60	byte	x			\b%c
8202726a701SXin LI>7	byte	!0x20
8212726a701SXin LI# FIXME: /T specifier isn't working with a fixed-length string.
8222726a701SXin LI>>7	string	x			\b: "%.50s"
8232726a701SXin LI
8242726a701SXin LI# UPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
8252726a701SXin LI# Reference: http://fileformats.archiveteam.org/wiki/UPS_(binary_patch_format)
8262726a701SXin LI0	string	UPS1			UPS patch file
8272726a701SXin LI!:ext	ups
82840427ccaSGordon Tetlow
829b6cee71dSXin LI# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
830b6cee71dSXin LI0	string	PPF30			Playstation Patch File version 3.0
831b6cee71dSXin LI>5	byte	0			\b, PPF 1.0 patch
832b6cee71dSXin LI>5	byte	1			\b, PPF 2.0 patch
833b6cee71dSXin LI>5	byte	2			\b, PPF 3.0 patch
834b6cee71dSXin LI>>56	byte	0			\b, Imagetype BIN (any)
835b6cee71dSXin LI>>56	byte	1			\b, Imagetype GI (PrimoDVD)
836b6cee71dSXin LI>>57	byte	0			\b, Blockcheck disabled
837b6cee71dSXin LI>>57	byte	1			\b, Blockcheck enabled
838b6cee71dSXin LI>>58	byte	0			\b, Undo data not available
839b6cee71dSXin LI>>58	byte	1			\b, Undo data available
840b6cee71dSXin LI>6	string	x			\b, description: %s
841b6cee71dSXin LI
842b6cee71dSXin LI0	string	PPF20			Playstation Patch File version 2.0
843b6cee71dSXin LI>5	byte	0			\b, PPF 1.0 patch
844b6cee71dSXin LI>5	byte	1			\b, PPF 2.0 patch
845b6cee71dSXin LI>>56	lelong	>0			\b, size of file to patch %d
846b6cee71dSXin LI>6	string	x			\b, description: %s
847b6cee71dSXin LI
848b6cee71dSXin LI0	string	PPF10			Playstation Patch File version 1.0
849b6cee71dSXin LI>5	byte	0			\b, Simple Encoding
850b6cee71dSXin LI>6	string	x			\b, description: %s
851b6cee71dSXin LI
852898496eeSXin LI# Compressed ISO disc image (used mostly by PSP, PS2 and MegaDrive)
853898496eeSXin LI# From: Alexandre Iooss <erdnaxe@crans.org>
854898496eeSXin LI# URL: https://en.wikipedia.org/wiki/.CSO
855898496eeSXin LI# NOTE: This is NOT the same as Compact ISO or GameCube/Wii disc image,
856898496eeSXin LI# though it has the same magic number.
857898496eeSXin LI0               string                  CISO
858898496eeSXin LI# Match CISO version 1 with ISO-9660 sector size
859898496eeSXin LI>20             ubyte                   <2
860898496eeSXin LI>>16            ulelong                 =2048           CSO v1 disk image
861898496eeSXin LI!:mime  application/x-compressed-iso
862898496eeSXin LI!:ext   ciso/cso
863898496eeSXin LI>>>8            ulequad                 x               \b, original size %llu bytes
864898496eeSXin LI>>>16           ulelong                 x               \b, datablock size %u bytes
865898496eeSXin LI# Match CISO version 2
866898496eeSXin LI>20             ubyte                   =2
867898496eeSXin LI>>22            uleshort                =0
868898496eeSXin LI>>>4            ulelong                 =24             CSO v2 disk image
869898496eeSXin LI!:mime  application/x-compressed-iso
870898496eeSXin LI!:ext   ciso/cso
871898496eeSXin LI>>>>8           ulequad                 x               \b, original size %llu bytes
872898496eeSXin LI>>>>16          ulelong                 x               \b, datablock size %u bytes
873*ae316d1dSXin LI# Type: Nintendo GameCube/Wii disc image (CISO format)
874*ae316d1dSXin LI# NOTE: This is NOT the same as Compact ISO or PSP CISO,
875*ae316d1dSXin LI# though it has the same magic number.
876*ae316d1dSXin LI# Other fields are used to determine what type of CISO this is:
877*ae316d1dSXin LI# - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
878*ae316d1dSXin LI# - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
879*ae316d1dSXin LI# - None of the above: Compact ISO.
880*ae316d1dSXin LI>4		lelong	0x200000
881*ae316d1dSXin LI>>8		byte	1
882*ae316d1dSXin LI>>>0x801C	belong	0xC2339F3D	Nintendo GameCube disc image (CISO format):
883*ae316d1dSXin LI!:mime	application/x-wii-rom
884*ae316d1dSXin LI>>>>0x8000	use	nintendo-gcn-disc-common
885*ae316d1dSXin LI>>>0x8018	belong	0x5D1C9EA3	Nintendo Wii disc image (CISO format):
886*ae316d1dSXin LI!:mime	application/x-wii-rom
887*ae316d1dSXin LI>>>>0x8000	use	nintendo-gcn-disc-common
888*ae316d1dSXin LI# .cso files
889*ae316d1dSXin LI# Reference: https://pismotec.com/ciso/ciso.h
890*ae316d1dSXin LI# NOTE: There are two other formats with the same magic but
891*ae316d1dSXin LI# completely incompatible specifications:
892*ae316d1dSXin LI# - GameCube/Wii CISO: https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/DiscIO/CISOBlob.h
893*ae316d1dSXin LI# - PSP CISO: https://github.com/jamie/ciso/blob/master/ciso.h
894*ae316d1dSXin LI# Other fields are used to determine what type of CISO this is:
895*ae316d1dSXin LI# - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
896*ae316d1dSXin LI# - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
897*ae316d1dSXin LI# - 0x10 == 0x00004000: For >2GB files using maxcso...
898*ae316d1dSXin LI# 			https://github.com/unknownbrackets/maxcso/issues/26
899*ae316d1dSXin LI# - None of the above: Compact ISO.
900*ae316d1dSXin LI>4	lelong	!0
901*ae316d1dSXin LI>>4	lelong	!0x200000
902*ae316d1dSXin LI>>>16	lelong	!0x800
903*ae316d1dSXin LI>>>>16	lelong	!0x4000		Compressed ISO CD image
904898496eeSXin LI
905b6cee71dSXin LI# From: Daniel Dawson <ddawson@icehouse.net>
906b6cee71dSXin LI# SNES9x .smv "movie" file format.
907b6cee71dSXin LI0		string		SMV\x1A	SNES9x input recording
908b6cee71dSXin LI>0x4		lelong		x	\b, version %d
909b6cee71dSXin LI# version 4 is latest so far
910b6cee71dSXin LI>0x4		lelong		<5
911b6cee71dSXin LI>>0x8		ledate		x	\b, recorded at %s
912b6cee71dSXin LI>>0xc		lelong		>0	\b, rerecorded %d times
913b6cee71dSXin LI>>0x10		lelong		x	\b, %d frames long
914b6cee71dSXin LI>>0x14		byte		>0	\b, data for controller(s):
915b6cee71dSXin LI>>>0x14		byte		&0x1	#1
916b6cee71dSXin LI>>>0x14		byte		&0x2	#2
917b6cee71dSXin LI>>>0x14		byte		&0x4	#3
918b6cee71dSXin LI>>>0x14		byte		&0x8	#4
919b6cee71dSXin LI>>>0x14		byte		&0x10	#5
920b6cee71dSXin LI>>0x15		byte		^0x1	\b, begins from snapshot
921b6cee71dSXin LI>>0x15		byte		&0x1	\b, begins from reset
922b6cee71dSXin LI>>0x15		byte		^0x2	\b, NTSC standard
923b6cee71dSXin LI>>0x15		byte		&0x2	\b, PAL standard
924b6cee71dSXin LI>>0x17		byte		&0x1    \b, settings:
925b6cee71dSXin LI# WIP1Timing not used as of version 4
926b6cee71dSXin LI>>>0x4		lelong		<4
927b6cee71dSXin LI>>>>0x17	byte		&0x2	WIP1Timing
928b6cee71dSXin LI>>>0x17		byte		&0x4	Left+Right
929b6cee71dSXin LI>>>0x17		byte		&0x8	VolumeEnvX
930b6cee71dSXin LI>>>0x17		byte		&0x10	FakeMute
931b6cee71dSXin LI>>>0x17		byte		&0x20	SyncSound
932b6cee71dSXin LI# New flag as of version 4
933b6cee71dSXin LI>>>0x4		lelong		>3
934b6cee71dSXin LI>>>>0x17	byte		&0x80	NoCPUShutdown
935b6cee71dSXin LI>>0x4		lelong		<4
936b6cee71dSXin LI>>>0x18		lelong		>0x23
937b6cee71dSXin LI>>>>0x20	leshort		!0
938b6cee71dSXin LI>>>>>0x20	lestring16	x	\b, metadata: "%s"
939b6cee71dSXin LI>>0x4		lelong		>3
940b6cee71dSXin LI>>>0x24		byte		>0	\b, port 1:
941b6cee71dSXin LI>>>>0x24	byte		1	joypad
942b6cee71dSXin LI>>>>0x24	byte		2	mouse
943b6cee71dSXin LI>>>>0x24	byte		3	SuperScope
944b6cee71dSXin LI>>>>0x24	byte		4	Justifier
945b6cee71dSXin LI>>>>0x24	byte		5	multitap
946b6cee71dSXin LI>>>0x24		byte		>0	\b, port 2:
947b6cee71dSXin LI>>>>0x25	byte		1	joypad
948b6cee71dSXin LI>>>>0x25	byte		2	mouse
949b6cee71dSXin LI>>>>0x25	byte		3	SuperScope
950b6cee71dSXin LI>>>>0x25	byte		4	Justifier
951b6cee71dSXin LI>>>>0x25	byte		5	multitap
952b6cee71dSXin LI>>>0x18		lelong		>0x43
953b6cee71dSXin LI>>>>0x40	leshort		!0
954b6cee71dSXin LI>>>>>0x40	lestring16	x	\b, metadata: "%s"
955b6cee71dSXin LI>>0x17		byte		&0x40   \b, ROM:
95643a5ec4eSXin LI>>>(0x18.l-26)	lelong		x	CRC32 %#08x
957b6cee71dSXin LI>>>(0x18.l-23)	string		x	"%s"
958b6cee71dSXin LI
959b6cee71dSXin LI# Type: scummVM savegame files
960b6cee71dSXin LI# From: Sven Hartge <debian@ds9.argh.org>
961b6cee71dSXin LI0	string	SCVM	ScummVM savegame
962b6cee71dSXin LI>12	string	>\0	"%s"
9633e41d09dSXin LI
9643e41d09dSXin LI#------------------------------------------------------------------------------
9653e41d09dSXin LI# Nintendo GameCube / Wii file formats.
9663e41d09dSXin LI#
9673e41d09dSXin LI
9683e41d09dSXin LI# Type: Nintendo GameCube/Wii common disc header data.
9693e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
97048c779cdSXin LI# Reference: https://wiibrew.org/wiki/Wii_Disc
9713e41d09dSXin LI0	name	nintendo-gcn-disc-common
9723e41d09dSXin LI>0x20	string	x	"%.64s"
9733e41d09dSXin LI>0x00	string	x	(%.6s
9743e41d09dSXin LI>0x06	byte	>0
9753e41d09dSXin LI>>0x06	byte	1	\b, Disc 2
9763e41d09dSXin LI>>0x06	byte	2	\b, Disc 3
9773e41d09dSXin LI>>0x06	byte	3	\b, Disc 4
9783e41d09dSXin LI>0x07	byte	x	\b, Rev.%02u)
9792dc4dbb9SEitan Adler>0x18	belong	0x5D1C9EA3
9802dc4dbb9SEitan Adler>>0x60	beshort	0x0101	\b (Unencrypted)
9812726a701SXin LI>0x200	string	NKIT	\b (NKit compressed)
9822726a701SXin LI
9833e41d09dSXin LI
9843e41d09dSXin LI# Type: Nintendo GameCube disc image
9853e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
98648c779cdSXin LI# Reference: https://wiibrew.org/wiki/Wii_Disc
9873e41d09dSXin LI0x1C	belong	0xC2339F3D	Nintendo GameCube disc image:
9882dc4dbb9SEitan Adler!:mime	application/x-gamecube-rom
9893e41d09dSXin LI>0	use	nintendo-gcn-disc-common
9903e41d09dSXin LI
991282e23f0SXin LI# Type: Nintendo GameCube embedded disc image
992282e23f0SXin LI# Commonly found on demo discs.
993282e23f0SXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
994282e23f0SXin LI# Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
995282e23f0SXin LI0		belong	0xAE0F38A2
996282e23f0SXin LI>0x0C		belong	0x00100000
997282e23f0SXin LI>>(8.L+0x1C)	belong	0xC2339F3D	Nintendo GameCube embedded disc image:
9982dc4dbb9SEitan Adler!:mime	application/x-gamecube-rom
999282e23f0SXin LI>>>(8.L)	use	nintendo-gcn-disc-common
1000282e23f0SXin LI
10013e41d09dSXin LI# Type: Nintendo Wii disc image
10023e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
100348c779cdSXin LI# Reference: https://wiibrew.org/wiki/Wii_Disc
10043e41d09dSXin LI0x18	belong	0x5D1C9EA3	Nintendo Wii disc image:
10053e41d09dSXin LI>0	use	nintendo-gcn-disc-common
10063e41d09dSXin LI
10073e41d09dSXin LI# Type: Nintendo Wii disc image (WBFS format)
10083e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
100948c779cdSXin LI# Reference: https://wiibrew.org/wiki/Wii_Disc
10103e41d09dSXin LI0	string	WBFS
10113e41d09dSXin LI>0x218	belong	0x5D1C9EA3	Nintendo Wii disc image (WBFS format):
10122dc4dbb9SEitan Adler!:mime	application/x-wii-rom
10133e41d09dSXin LI>>0x200	use	nintendo-gcn-disc-common
10143e41d09dSXin LI
101540427ccaSGordon Tetlow
101640427ccaSGordon Tetlow# Type: Nintendo GameCube/Wii disc image (GCZ format)
101740427ccaSGordon Tetlow# Due to zlib compression, we can't get the actual disc information.
101840427ccaSGordon Tetlow0	lelong	0xB10BC001
101940427ccaSGordon Tetlow>4	lelong	0		Nintendo GameCube disc image (GCZ format)
10202dc4dbb9SEitan Adler!:mime	application/x-gamecube-rom
102140427ccaSGordon Tetlow>4	lelong	1		Nintendo Wii disc image (GCZ format)
10222dc4dbb9SEitan Adler!:mime	application/x-wii-rom
10232dc4dbb9SEitan Adler>4	default	x		Nintendo GameCube/Wii disc image (GCZ format)
102440427ccaSGordon Tetlow
102540427ccaSGordon Tetlow# Type: Nintendo GameCube/Wii disc image (WDF format)
102640427ccaSGordon Tetlow0		string	WII\001DISC
102740427ccaSGordon Tetlow>8		belong	1
102840427ccaSGordon Tetlow# WDFv1
102940427ccaSGordon Tetlow>>0x54		belong	0xC2339F3D	Nintendo GameCube disc image (WDFv1 format):
10302dc4dbb9SEitan Adler!:mime	application/x-gamecube-rom
103140427ccaSGordon Tetlow>>>0x38		use	nintendo-gcn-disc-common
103240427ccaSGordon Tetlow>>0x58		belong	0x5D1C9EA3	Nintendo Wii disc image (WDFv1 format):
10332dc4dbb9SEitan Adler!:mime	application/x-wii-rom
103440427ccaSGordon Tetlow>>>0x38		use	nintendo-gcn-disc-common
103540427ccaSGordon Tetlow>8		belong	2
103640427ccaSGordon Tetlow# WDFv2
103740427ccaSGordon Tetlow>>(12.L+0x1C)	belong	0xC2339F3D	Nintendo GameCube disc image (WDFv2 format):
10382dc4dbb9SEitan Adler!:mime	application/x-gamecube-rom
103940427ccaSGordon Tetlow>>>(12.L)	use	nintendo-gcn-disc-common
104040427ccaSGordon Tetlow>>(12.L+0x18)	belong	0x5D1C9EA3	Nintendo Wii disc image (WDFv2 format):
10412dc4dbb9SEitan Adler!:mime	application/x-wii-rom
104240427ccaSGordon Tetlow>>>(12.L)	use	nintendo-gcn-disc-common
104340427ccaSGordon Tetlow
104440427ccaSGordon Tetlow# Type: Nintendo GameCube/Wii disc image (WIA format)
104540427ccaSGordon Tetlow0	string	WIA\001	Nintendo
104640427ccaSGordon Tetlow>0x48	belong	1	GameCube
10472dc4dbb9SEitan Adler!:mime	application/x-gamecube-rom
104840427ccaSGordon Tetlow>0x48	belong	2	Wii
10492dc4dbb9SEitan Adler!:mime	application/x-wii-rom
10502dc4dbb9SEitan Adler>0x48	default	x	GameCube/Wii
105140427ccaSGordon Tetlow>0x48	belong	x	disc image (WIA format):
105240427ccaSGordon Tetlow>>0x58	use	nintendo-gcn-disc-common
105340427ccaSGordon Tetlow
10542dc4dbb9SEitan Adler# Type: Nintendo GameCube/Wii disc image (with SDK header)
10552dc4dbb9SEitan Adler# From: David Korth <gerbilsoft@gerbilsoft.com>
105648c779cdSXin LI# Reference: https://wiibrew.org/wiki/Wii_Disc
10572dc4dbb9SEitan Adler0		belong	0xFFFF0000
10582dc4dbb9SEitan Adler>0x18		belong	0x00000000
10592dc4dbb9SEitan Adler>>0x1C		belong	0x00000000
10602dc4dbb9SEitan Adler>>>0x8018	belong	0x5D1C9EA3	Nintendo Wii SDK disc image:
106148c779cdSXin LI!:mime	application/x-wii-rom
10622dc4dbb9SEitan Adler>>>>0x8000	use	nintendo-gcn-disc-common
10632dc4dbb9SEitan Adler>>>0x801C	belong	0xC2339F3D	Nintendo GameCube SDK disc image:
106448c779cdSXin LI!:mime	application/x-gamecube-rom
10652dc4dbb9SEitan Adler>>>>0x8000	use	nintendo-gcn-disc-common
10662dc4dbb9SEitan Adler
1067a4d6d3b8SXin LI# Type: Nintendo GameCube/Wii disc image (RVZ format)
1068a4d6d3b8SXin LI0	string		RVZ\001	Nintendo
1069a4d6d3b8SXin LI>0x48	belong		1	GameCube
1070a4d6d3b8SXin LI!:mime	application/x-gamecube-rom
1071a4d6d3b8SXin LI>0x48	belong		2	Wii
1072a4d6d3b8SXin LI!:mime	application/x-wii-rom
1073a4d6d3b8SXin LI>0x48	default		x	GameCube/Wii
1074a4d6d3b8SXin LI>0x48	belong		x	disc image (RVZ format):
1075a4d6d3b8SXin LI>>0x58	use		nintendo-gcn-disc-common
1076a4d6d3b8SXin LI
10773e41d09dSXin LI#------------------------------------------------------------------------------
10783e41d09dSXin LI# Nintendo 3DS file formats.
10793e41d09dSXin LI#
10803e41d09dSXin LI
10813e41d09dSXin LI# Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
10823e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
10833e41d09dSXin LI# Reference: https://www.3dbrew.org/wiki/NCSD
10843e41d09dSXin LI0x100		string		NCSD
10853e41d09dSXin LI>0x118		lequad		0		Nintendo 3DS Game Card image
1086282e23f0SXin LI# NCCH header for partition 0. (game data)
1087282e23f0SXin LI>>0x1150	string		>\0	\b: "%.16s"
1088282e23f0SXin LI>>0x312		byte		x	(Rev.%02u)
1089282e23f0SXin LI>>0x118C	byte		2	(New3DS only)
10903e41d09dSXin LI>>0x18D		byte		0		(inner device)
10913e41d09dSXin LI>>0x18D		byte		1		(Card1)
10923e41d09dSXin LI>>0x18D		byte		2		(Card2)
10933e41d09dSXin LI>>0x18D		byte		3		(extended device)
10943e41d09dSXin LI>0x118		bequad		0x0102020202000000	Nintendo 3DS eMMC dump (Old3DS)
10953e41d09dSXin LI>0x118		bequad		0x0102020203000000	Nintendo 3DS eMMC dump (New3DS)
10963e41d09dSXin LI
1097282e23f0SXin LI# Nintendo 3DS version code.
1098282e23f0SXin LI# Reference: https://www.3dbrew.org/wiki/Titles
1099282e23f0SXin LI# Format: leshort containing three fields:
1100282e23f0SXin LI# - 6-bit: Major
1101282e23f0SXin LI# - 6-bit: Minor
1102282e23f0SXin LI# - 4-bit: Revision
1103282e23f0SXin LI# NOTE: Only supporting major/minor versions from 0-15 right now.
1104282e23f0SXin LI# NOTE: Should be prefixed with "v".
1105282e23f0SXin LI0	name	nintendo-3ds-version-code
1106282e23f0SXin LI# Raw version.
1107282e23f0SXin LI>0	leshort	x	\b%u,
1108282e23f0SXin LI# Major version.
1109282e23f0SXin LI>0	leshort&0xFC00	0x0000	0
1110282e23f0SXin LI>0	leshort&0xFC00	0x0400	1
1111282e23f0SXin LI>0	leshort&0xFC00	0x0800	2
1112282e23f0SXin LI>0	leshort&0xFC00	0x0C00	3
1113282e23f0SXin LI>0	leshort&0xFC00	0x1000	4
1114282e23f0SXin LI>0	leshort&0xFC00	0x1400	5
1115282e23f0SXin LI>0	leshort&0xFC00	0x1800	6
1116282e23f0SXin LI>0	leshort&0xFC00	0x1C00	7
1117282e23f0SXin LI>0	leshort&0xFC00	0x2000	8
1118282e23f0SXin LI>0	leshort&0xFC00	0x2400	9
1119282e23f0SXin LI>0	leshort&0xFC00	0x2800	10
1120282e23f0SXin LI>0	leshort&0xFC00	0x2C00	11
1121282e23f0SXin LI>0	leshort&0xFC00	0x3000	12
1122282e23f0SXin LI>0	leshort&0xFC00	0x3400	13
1123282e23f0SXin LI>0	leshort&0xFC00	0x3800	14
1124282e23f0SXin LI>0	leshort&0xFC00	0x3C00	15
1125282e23f0SXin LI# Minor version.
1126282e23f0SXin LI>0	leshort&0x03F0	0x0000	\b.0
1127282e23f0SXin LI>0	leshort&0x03F0	0x0010	\b.1
1128282e23f0SXin LI>0	leshort&0x03F0	0x0020	\b.2
1129282e23f0SXin LI>0	leshort&0x03F0	0x0030	\b.3
1130282e23f0SXin LI>0	leshort&0x03F0	0x0040	\b.4
1131282e23f0SXin LI>0	leshort&0x03F0	0x0050	\b.5
1132282e23f0SXin LI>0	leshort&0x03F0	0x0060	\b.6
1133282e23f0SXin LI>0	leshort&0x03F0	0x0070	\b.7
1134282e23f0SXin LI>0	leshort&0x03F0	0x0080	\b.8
1135282e23f0SXin LI>0	leshort&0x03F0	0x0090	\b.9
1136282e23f0SXin LI>0	leshort&0x03F0	0x00A0	\b.10
1137282e23f0SXin LI>0	leshort&0x03F0	0x00B0	\b.11
1138282e23f0SXin LI>0	leshort&0x03F0	0x00C0	\b.12
1139282e23f0SXin LI>0	leshort&0x03F0	0x00D0	\b.13
1140282e23f0SXin LI>0	leshort&0x03F0	0x00E0	\b.14
1141282e23f0SXin LI>0	leshort&0x03F0	0x00F0	\b.15
1142282e23f0SXin LI# Revision.
1143282e23f0SXin LI>0	leshort&0x000F	x	\b.%u
1144282e23f0SXin LI
11453e41d09dSXin LI# Type: Nintendo 3DS "NCCH" container.
11463e41d09dSXin LI# https://www.3dbrew.org/wiki/NCCH
11473e41d09dSXin LI0x100		string	NCCH	Nintendo 3DS
11483e41d09dSXin LI>0x18D		byte&2	0	File Archive (CFA)
11493e41d09dSXin LI>0x18D		byte&2	2	Executable Image (CXI)
1150282e23f0SXin LI>0x150		string	>\0	\b: "%.16s"
1151282e23f0SXin LI>0x18D		byte	0x05
1152282e23f0SXin LI>>0x10E		leshort	x	(Old3DS System Update v
1153282e23f0SXin LI>>0x10E		use	nintendo-3ds-version-code
1154282e23f0SXin LI>>0x10E		leshort	x	\b)
1155282e23f0SXin LI>0x18D		byte	0x15
1156282e23f0SXin LI>>0x10E		leshort	x	(New3DS System Update v
1157282e23f0SXin LI>>0x10E		use	nintendo-3ds-version-code
1158282e23f0SXin LI>>0x10E		leshort	x	\b)
1159282e23f0SXin LI>0x18D		byte	!0x05
1160282e23f0SXin LI>>0x18D		byte	!0x15
1161282e23f0SXin LI>>>0x112	byte	x	(v
1162282e23f0SXin LI>>>0x112	use	nintendo-3ds-version-code
1163282e23f0SXin LI>>>0x112	byte	x	\b)
1164282e23f0SXin LI>0x18C		byte	2	(New3DS only)
11653e41d09dSXin LI
11663e41d09dSXin LI# Type: Nintendo 3DS "SMDH" file. (application description)
11673e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
11683e41d09dSXin LI# Reference: https://3dbrew.org/wiki/SMDH
11693e41d09dSXin LI0		string		SMDH		Nintendo 3DS SMDH file
11703e41d09dSXin LI>0x208		leshort		!0
11713e41d09dSXin LI>>0x208		lestring16	x		\b: "%.128s"
11723e41d09dSXin LI>>0x388		leshort		!0
11733e41d09dSXin LI>>>0x388	lestring16	x		by %.128s
11743e41d09dSXin LI>0x208		leshort		0
11753e41d09dSXin LI>>0x008		leshort		!0
11763e41d09dSXin LI>>>0x008	lestring16	x		\b: "%.128s"
11773e41d09dSXin LI>>>0x188	leshort		!0
11783e41d09dSXin LI>>>>0x188	lestring16	x		by %.128s
11793e41d09dSXin LI
11803e41d09dSXin LI# Type: Nintendo 3DS Homebrew Application.
11813e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
118240427ccaSGordon Tetlow# Reference: https://3dbrew.org/wiki/3DSX_Format
11833e41d09dSXin LI0	string	3DSX	Nintendo 3DS Homebrew Application (3DSX)
11843e41d09dSXin LI
118543a5ec4eSXin LI# Type: Nintendo 3DS Banner Model Data.
118643a5ec4eSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
118743a5ec4eSXin LI# Reference: https://3dbrew.org/wiki/CBMD
118843a5ec4eSXin LI0	string	CBMD\0\0\0\0	Nintendo 3DS Banner Model Data
118943a5ec4eSXin LI
11903e41d09dSXin LI#------------------------------------------------------------------------------
11913e41d09dSXin LI# a7800: file(1) magic for the Atari 7800 raw ROM format.
11923e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
11933e41d09dSXin LI# Reference: https://sites.google.com/site/atari7800wiki/a78-header
11943e41d09dSXin LI
11953e41d09dSXin LI0	byte	>0
11963e41d09dSXin LI>0	byte	<3
11973e41d09dSXin LI>>1	string	ATARI7800	Atari 7800 ROM image
11982dc4dbb9SEitan Adler!:mime	application/x-atari-7800-rom
11993e41d09dSXin LI>>>0x11	string	>\0	\b: "%.32s"
12003e41d09dSXin LI# Display type.
12013e41d09dSXin LI>>>0x39	byte	0	(NTSC)
12023e41d09dSXin LI>>>0x39	byte	1	(PAL)
12033e41d09dSXin LI>>>0x36	byte&1	1	(POKEY)
12043e41d09dSXin LI
12053e41d09dSXin LI#------------------------------------------------------------------------------
12063e41d09dSXin LI# vectrex: file(1) magic for the GCE Vectrex raw ROM format.
12073e41d09dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
12083e41d09dSXin LI# Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
12093e41d09dSXin LI#
12103e41d09dSXin LI# NOTE: Title is terminated with 0x80, not 0.
12113e41d09dSXin LI# The header is terminated with a 0, so that will
12123e41d09dSXin LI# terminate the title as well.
12133e41d09dSXin LI#
1214*ae316d1dSXin LI0	string	g\040GCE	Vectrex ROM image
12153e41d09dSXin LI>0x11	string	>\0	\b: "%.16s"
121640427ccaSGordon Tetlow
121740427ccaSGordon Tetlow#------------------------------------------------------------------------------
121840427ccaSGordon Tetlow# amiibo: file(1) magic for Nintendo amiibo NFC dumps.
121940427ccaSGordon Tetlow# From: David Korth <gerbilsoft@gerbilsoft.com>
122040427ccaSGordon Tetlow# Reference: https://www.3dbrew.org/wiki/Amiibo
122140427ccaSGordon Tetlow0x00		byte	0x04
122240427ccaSGordon Tetlow>0x0A		beshort	0x0FE0
122340427ccaSGordon Tetlow>>0x0C		belong	0xF110FFEE
122440427ccaSGordon Tetlow>>>0x208	beshort	0x0100
122540427ccaSGordon Tetlow>>>>0x020A	byte	0x0F
122640427ccaSGordon Tetlow>>>>>0x020C	bequad	0x000000045F000000
122740427ccaSGordon Tetlow>>>>>>0x5B	byte	0x02
122840427ccaSGordon Tetlow>>>>>>>0x54	belong	x	Nintendo amiibo NFC dump - amiibo ID: %08X-
122940427ccaSGordon Tetlow>>>>>>>0x58	belong	x	\b%08X
12302726a701SXin LI
12312726a701SXin LI#------------------------------------------------------------------------------
12322726a701SXin LI# Type: Nintendo Switch XCI (Game Cartridge Image)
12332726a701SXin LI# From: Benjamin Lowry <ben@ben.gmbh>
12342726a701SXin LI# Reference: https://switchbrew.org/wiki/Gamecard_Format
12352726a701SXin LI0x100		string	HEAD
12362726a701SXin LI>0x10D		byte	0xFA	Nintendo Switch cartridge image (XCI), 1GB
12372726a701SXin LI>0x10D		byte	0xF8	Nintendo Switch cartridge image (XCI), 2GB
12382726a701SXin LI>0x10D		byte	0xF0	Nintendo Switch cartridge image (XCI), 4GB
12392726a701SXin LI>0x10D		byte	0xE0	Nintendo Switch cartridge image (XCI), 8GB
12402726a701SXin LI>0x10D		byte	0xE1	Nintendo Switch cartridge image (XCI), 16GB
12412726a701SXin LI>0x10D		byte	0xE2	Nintendo Switch cartridge image (XCI), 32GB
12422726a701SXin LI
12432726a701SXin LI#------------------------------------------------------------------------------
12442726a701SXin LI# Type: Nintendo Switch Executable
12452726a701SXin LI# From: Benjamin Lowry <ben@ben.gmbh>
12462726a701SXin LI# Reference: https://switchbrew.org/wiki/NSO
12472726a701SXin LI0x00		string	NSO0	Nintendo Switch executable (NSO)
12482726a701SXin LI
12492726a701SXin LI#------------------------------------------------------------------------------
12502726a701SXin LI# Type: Nintendo Switch PFS0
12512726a701SXin LI# From: Benjamin Lowry <ben@ben.gmbh>
12522726a701SXin LI# Reference: https://switchbrew.org/wiki/NCA_Format#PFS0
12532726a701SXin LI0x00		string	PFS0	Nintendo Switch partition filesystem (PFS0)
12542726a701SXin LI>0x04		ulelong	x	\b, %d files
12552726a701SXin LI
12562726a701SXin LI#------------------------------------------------------------------------------
12572726a701SXin LI# amiibo: file(1) magic for Nintendo Badge Arcade files.
12582726a701SXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
12592726a701SXin LI# References:
12602726a701SXin LI# - https://github.com/GerbilSoft/rom-properties/issues/92
12612726a701SXin LI# - https://github.com/CaitSith2/BadgeArcadeTool
12622726a701SXin LI# - https://github.com/TheMachinumps/Advanced-badge-editor
12632726a701SXin LI
12642726a701SXin LI# PRBS: Individual badge and/or mega badge.
12652726a701SXin LI0		string	PRBS
12662726a701SXin LI>0x44		byte	>0x20	Nintendo Badge Arcade
12672726a701SXin LI>>0xB8		ulelong	<2
12682726a701SXin LI>>>0xBC		ulelong	<2	badge:
12692726a701SXin LI>>>0xBC		ulelong	>1	Mega Badge
12702726a701SXin LI>>>>0xB8	ulelong	x	(%ux
12712726a701SXin LI>>>>0xBC	ulelong	x	\b%u):
12722726a701SXin LI>>0xB8		ulelong	>1	Mega Badge
12732726a701SXin LI>>>0xB8		ulelong	x	(%ux
12742726a701SXin LI>>>0xBC		ulelong	x	\b%u):
12752726a701SXin LI>0x44		string	x	"%s"
12762726a701SXin LI>0x3C		ulelong	x	\b, badge ID: %u
12772726a701SXin LI>0x74		byte	>0x20
12782726a701SXin LI>>0x74		string	x	\b, set: "%s"
12792726a701SXin LI>0xA8		ulelong	!0xFFFFFFFF
12802726a701SXin LI>>0xA8		ulelong	x	\b, launch title ID: %08X
12812726a701SXin LI>>0xA4		ulelong	x	\b-%08X
12822726a701SXin LI
12832726a701SXin LI# CABS: Badge set.
12842726a701SXin LI0	string	CABS
12852726a701SXin LI>0x2C	byte	>0x20	Nintendo Badge Arcade badge set:
12862726a701SXin LI>>0x2C	string	x	"%.48s"
12872726a701SXin LI>>0x24	ulelong	x	\b, set ID: %u
128843a5ec4eSXin LI
128943a5ec4eSXin LI#------------------------------------------------------------------------------
129043a5ec4eSXin LI# sufami: file(1) magic for Sufami Turbo ROM images.
129143a5ec4eSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
129243a5ec4eSXin LI# References:
129343a5ec4eSXin LI# - https://problemkaputt.de/fullsnes.htm#snescartsufamiturbominicartridgeadaptor
1294*ae316d1dSXin LI0	string		BANDAI\040SFC-ADX
1295*ae316d1dSXin LI>0x10	string		!SFC-ADX\040BACKUP	Sufami Turbo ROM image:
129643a5ec4eSXin LI>>0x10	string/T	x	"%.14s"
129743a5ec4eSXin LI>>0x30	byte		x	\b, ID %02X
129843a5ec4eSXin LI>>0x31	byte		x	\b%02X
129943a5ec4eSXin LI>>0x32	byte		x	\b%02X
130043a5ec4eSXin LI>>0x33	ubyte		>0	\b, series index %u
130143a5ec4eSXin LI>>0x34	ubyte		0	[SlowROM]
130243a5ec4eSXin LI>>0x34	ubyte		1	[FastROM]
130343a5ec4eSXin LI>>0x35	ubyte		1	[SRAM]
130443a5ec4eSXin LI>>0x35	ubyte		3	[Special]
1305*ae316d1dSXin LI
1306*ae316d1dSXin LI#------------------------------------------------------------------------------
1307*ae316d1dSXin LI# Type: Super NES ROM image
1308*ae316d1dSXin LI# From: Alexandre Iooss <erdnaxe@crans.org>
1309*ae316d1dSXin LI# Reference: https://snes.nesdev.org/wiki/ROM_header
1310*ae316d1dSXin LI0		name		snes-rom-hdr
1311*ae316d1dSXin LI# cartridge title is encoded in JIS X 0201, 21 chars padded with spaces
1312*ae316d1dSXin LI>0		ubyte-0x20	<0xC0
1313*ae316d1dSXin LI>>1		ubyte-0x20	<0xC0
1314*ae316d1dSXin LI>>>2		ubyte-0x20	<0xC0
1315*ae316d1dSXin LI>>>>3		ubyte-0x20	<0xC0
1316*ae316d1dSXin LI>>>>>4		ubyte-0x20	<0xC0
1317*ae316d1dSXin LI>>>>>>5		ubyte-0x20	<0xC0
1318*ae316d1dSXin LI>>>>>>>6	ubyte-0x20	<0xC0
1319*ae316d1dSXin LI>>>>>>>>7	ubyte-0x20	<0xC0
1320*ae316d1dSXin LI>>>>>>>>>8	ubyte-0x20	<0xC0
1321*ae316d1dSXin LI>>>>>>>>>>9	ubyte-0x20	<0xC0
1322*ae316d1dSXin LI>>>>>>>>>>>10	ubyte-0x20	<0xC0
1323*ae316d1dSXin LI>>>>>>>>>>>>21	ubyte-0x20	<0xC0		Super NES ROM image
1324*ae316d1dSXin LI>>>>>>>>>>>>>0	string/21/T	x		"%s"
1325*ae316d1dSXin LI>>>>>>>>>>>>>25	byte		0		(Japan)
1326*ae316d1dSXin LI>>>>>>>>>>>>>25	byte		1		(USA)
1327*ae316d1dSXin LI>>>>>>>>>>>>>25	byte		2		(Europe)
1328*ae316d1dSXin LI>>>>>>>>>>>>>25	byte		6		(France)
1329*ae316d1dSXin LI>>>>>>>>>>>>>25	byte		7		(Netherlands)
1330*ae316d1dSXin LI>>>>>>>>>>>>>25	byte		9		(Germany)
1331*ae316d1dSXin LI>>>>>>>>>>>>>25	byte		10		(Brazil)
1332*ae316d1dSXin LI>>>>>>>>>>>>>27	byte		>0		(Rev.%02u)
1333*ae316d1dSXin LI>>>>>>>>>>>>>21	byte&0xF	0x0		\b, LoROM
1334*ae316d1dSXin LI>>>>>>>>>>>>>21	byte&0xF	0x1		\b, HiROM
1335*ae316d1dSXin LI>>>>>>>>>>>>>21	byte&0x10	0x10		\b, FastROM
1336*ae316d1dSXin LI>>>>>>>>>>>>>23	byte		8		\b, ROM size: 256KB
1337*ae316d1dSXin LI>>>>>>>>>>>>>23	byte		9		\b, ROM size: 512KB
1338*ae316d1dSXin LI>>>>>>>>>>>>>23	byte		10		\b, ROM size: 1024KB
1339*ae316d1dSXin LI>>>>>>>>>>>>>23	byte		11		\b, ROM size: 2048KB
1340*ae316d1dSXin LI>>>>>>>>>>>>>23	byte		12		\b, ROM size: 4096KB
1341*ae316d1dSXin LI>>>>>>>>>>>>>24	byte		0		\b, RAM size: 1KB
1342*ae316d1dSXin LI>>>>>>>>>>>>>24	byte		1		\b, RAM size: 2KB
1343*ae316d1dSXin LI>>>>>>>>>>>>>24	byte		2		\b, RAM size: 4KB
1344*ae316d1dSXin LI>>>>>>>>>>>>>24	byte		3		\b, RAM size: 8KB
1345*ae316d1dSXin LI>>>>>>>>>>>>>24	byte		4		\b, RAM size: 16KB
1346*ae316d1dSXin LI>>>>>>>>>>>>>24	byte		5		\b, RAM size: 32KB
1347*ae316d1dSXin LI>>>>>>>>>>>>>24	byte		6		\b, RAM size: 64KB
1348*ae316d1dSXin LI
1349*ae316d1dSXin LI# header position for LoROM: $007FC0
1350*ae316d1dSXin LI32725		ubyte&0xEF	0x20
1351*ae316d1dSXin LI# ROM is <=4096KB, RAM is <=64KB and country<=10
1352*ae316d1dSXin LI>32727		ubyte		<13
1353*ae316d1dSXin LI>>32728		ubyte		<7
1354*ae316d1dSXin LI>>>32729	ubyte		<11
1355*ae316d1dSXin LI>>>>32704	use		snes-rom-hdr
1356*ae316d1dSXin LI
1357*ae316d1dSXin LI# HiROM header at $00FFC0
1358*ae316d1dSXin LI65493		ubyte&0xEF	0x21
1359*ae316d1dSXin LI# ROM is <=4096KB, RAM is <=64KB and country<=10
1360*ae316d1dSXin LI>65495		ubyte		<13
1361*ae316d1dSXin LI>>65496		ubyte		<7
1362*ae316d1dSXin LI>>>65497	ubyte		<11
1363*ae316d1dSXin LI>>>>65472	use		snes-rom-hdr
1364*ae316d1dSXin LI
1365*ae316d1dSXin LI#------------------------------------------------------------------------------
1366*ae316d1dSXin LI# ancast: file(1) magic for Wii U firmware images, aka "ancast" images.
1367*ae316d1dSXin LI# From: David Korth <gerbilsoft@gerbilsoft.com>
1368*ae316d1dSXin LI# References:
1369*ae316d1dSXin LI# - https://wiiubrew.org/wiki/Ancast_image
1370*ae316d1dSXin LI0	ubelong	0xEFA282D9	Wii U firmware image:
1371*ae316d1dSXin LI>0x20	ubelong	2		ARM
1372*ae316d1dSXin LI>>0x1A4	ubelong	0x21		\b, NAND boot
1373*ae316d1dSXin LI>>0x1A4	ubelong	0x22		\b, SD boot
1374*ae316d1dSXin LI>>0x1A8	ubelong	1		\b, for devkits
1375*ae316d1dSXin LI>>0x1A8	ubelong	2		\b, for retail
1376*ae316d1dSXin LI>0x20	ubelong	1		PowerPC
1377*ae316d1dSXin LI>>0xA4	ubelong	0x11		\b, Wii U mode
1378*ae316d1dSXin LI>>0xA4	ubelong	0x12		\b, Wii mode
1379