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Searched refs:FPS (Results 1 – 13 of 13) sorted by relevance

/freebsd/sys/contrib/device-tree/Bindings/pinctrl/
H A Dpinctrl-max77620.txt42 customised properties are required to configure FPS configuration parameters
44 detail of Flexible Power Sequence (FPS).
46 - maxim,active-fps-source: FPS source for the GPIOs to get
50 FPS source is FPS0.
52 FPS source is FPS1
54 FPS source is FPS2
57 by FPS events and it gets
61 the FPS configuration register for that
66 master FPS input event set to HIGH.
68 This is applicable if FPS sourc
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/freebsd/sys/contrib/device-tree/Bindings/regulator/
H A Dregulator-max77620.txt39 are required to configure FPS configuration parameters for SDs and LDOs.
41 Power Sequence (FPS).
44 - maxim,active-fps-source: FPS source for the regulators to get
48 FPS source is FPS0.
50 FPS source is FPS1
52 FPS source is FPS2
55 by FPS events and it gets
59 the FPS configuration register for that
64 master FPS input event set to HIGH.
66 This is applicable if FPS sourc
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/freebsd/sys/contrib/device-tree/Bindings/mfd/
H A Dmax77620.txt31 The Flexible Power Sequencer (FPS) allows each regulator to power up under
48 a flexible power sequencer timer or a software bit. When a FPS source of
54 When FPS event cleared (set to LOW), regulators, GPIOs and 32KHz
63 The configuration parameters of FPS is provided through sub-node "fps"
64 and their child for FPS specific. The child node name for FPS are "fps0",
67 The FPS configurations like FPS source, power up and power down slots for
72 There is need for different FPS configuration parameters based on system
78 -maxim,fps-event-source: u32, FPS event source like external
91 -maxim,shutdown-fps-time-period-us: u32, FPS time period in microseconds
95 -maxim,suspend-fps-time-period-us: u32, FPS time period in microseconds
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/freebsd/contrib/llvm-project/llvm/lib/Target/X86/
H A DX86FloatingPoint.cpp59 struct FPS : public MachineFunctionPass { struct
61 FPS() : MachineFunctionPass(ID) { in FPS() argument
302 char FPS::ID = 0;
304 INITIALIZE_PASS_BEGIN(FPS, DEBUG_TYPE, "X86 FP Stackifier",
307 INITIALIZE_PASS_END(FPS, DEBUG_TYPE, "X86 FP Stackifier", in INITIALIZE_PASS_DEPENDENCY()
310 FunctionPass *llvm::createX86FloatingPointStackifierPass() { return new FPS(); } in INITIALIZE_PASS_DEPENDENCY()
324 bool FPS::runOnMachineFunction(MachineFunction &MF) { in runOnMachineFunction()
392 void FPS::bundleCFGRecomputeKillFlags(MachineFunction &MF) { in bundleCFGRecomputeKillFlags()
411 bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) { in processBasicBlock()
504 void FPS::setupBlockStack() { in setupBlockStack()
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/freebsd/contrib/file/magic/Magdir/
H A Dcubemap6 0 string ACMP Map file for the AssaultCube FPS game
8 0 string MAPZ) Map file for the Blood Frontier/Red Eclipse FPS games
H A Dplaydate53 >20 lefloat x %.2f FPS
/freebsd/secure/caroot/untrusted/
H A DTrustis_FPS_Root_CA.pem2 ## Trustis FPS Root CA
18 Issuer: C = GB, O = Trustis Limited, OU = Trustis FPS Root CA
22 Subject: C = GB, O = Trustis Limited, OU = Trustis FPS Root CA
/freebsd/contrib/llvm-project/llvm/lib/Target/M68k/
H A DM68kRegisterInfo.td82 def FPS : MxFPRegister<9, "fpsr", ["fps"]>;
130 def FPCSC : MxRegClass<[i32], 32, (add FPC, FPS)>;
H A DM68kInstrData.td667 let Defs = [FPS] in
H A DM68kInstrArithmetic.td1007 let Defs = [FPS] in
/freebsd/contrib/llvm-project/llvm/lib/Target/M68k/AsmParser/
H A DM68kAsmParser.cpp262 case M68k::FPS: in getRegisterIndex()
536 case M68k::FPS: in checkRegisterClass()
690 .Cases("fps", "fpsr", M68k::FPS) in parseRegisterName()
/freebsd/share/misc/
H A Dusb_vendors10018 0005 Touchpad/FPS
12483 16d2 HX-KB4BL1-US [HYPERX Alloy FPS Pro]
20260 f027 FPS Pro Controller for Xbox 360
/freebsd/contrib/one-true-awk/testdir/
H A Dfunstack.in23658 @Article{Hirschberg:1978:FPS,