| /linux/Documentation/input/devices/ |
| H A D | xpad.rst | 7 as Windows' xinput library caused most PC games to focus on Xbox 34 style games to function correctly. The default is Y. 71 left+right or up+down, making DDR style games unplayable.
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| H A D | joystick-parport.rst | 530 driver to be used with Dance Dance Revolution or similar games. Arrow keys are
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| /linux/net/dccp/ |
| H A D | Kconfig | |
| /linux/fs/jffs2/ |
| H A D | README.Locking | 55 lead to deadlock, unless we played games with unlocking the i_sem 58 Instead of playing such games, we just have an extra internal
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| /linux/Documentation/networking/ |
| H A D | tcp-thin.rst | 11 effective. In time-dependent scenarios (like online games, control
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| /linux/include/linux/ |
| H A D | cpumask_types.h | 23 * Oh, the wicked games we play! In order to make kernel coding a
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| /linux/Documentation/ABI/testing/ |
| H A D | sysfs-driver-hid-logitech-lg4ff | 73 reported on the Y axis of the controller. Useful for older games
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| /linux/arch/powerpc/boot/ |
| H A D | decompress.c | 17 * The decompressor_*.c files play #ifdef games so they can be used in both
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| /linux/fs/configfs/ |
| H A D | symlink.c | 191 * play very ugly games with locking. in configfs_symlink()
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| /linux/arch/alpha/kernel/ |
| H A D | sys_sable.c | 313 * these games with GAMMA_BIAS.
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| /linux/net/ipv6/netfilter/ |
| H A D | nf_conntrack_reasm.c | 254 /* Makes sure compiler wont do silly aliasing games */ in nf_ct_frag6_queue()
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| /linux/Documentation/RCU/ |
| H A D | rcu_dereference.rst | 30 bugs due to games that compilers and DEC Alpha can play.
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| /linux/Documentation/input/joydev/ |
| H A D | joystick.rst | 104 is met, then it's all fine, and you can play the games. :)
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| /linux/include/dt-bindings/input/ |
| H A D | linux-event-codes.h | 491 #define KEY_GAMES 0x1a1 /* Media Select Games */
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| /linux/include/uapi/linux/ |
| H A D | input-event-codes.h | 491 #define KEY_GAMES 0x1a1 /* Media Select Games */
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| /linux/drivers/input/joystick/ |
| H A D | xpad.c | 204 { 0x0e4c, 0x2390, "Radica Games Jtech Controller", 0, XTYPE_XBOX }, 567 XPAD_XBOX360_VENDOR(0x3958), /* RedOctane Games Controllers */
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| /linux/drivers/mmc/host/ |
| H A D | mmc_spi.c | 995 * Note that this is one of the places MMC/SD plays games with the in mmc_spi_initsequence()
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| /linux/arch/um/drivers/ |
| H A D | vector_kern.c | 1314 /* TODO: - we can do some BPF games here */ in vector_net_set_multicast_list()
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| /linux/drivers/usb/host/ |
| H A D | uhci-q.c | 26 * games with the FSBR code to make sure we get the correct order in all
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| /linux/sound/soc/codecs/ |
| H A D | tas2781-fmwlib.c | 183 * receiver, games, audio-to-haptics, PMIC record, bypass mode, in tasdevice_add_config()
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| /linux/fs/ |
| H A D | buffer.c | 2518 * We are not allowed to take the i_rwsem here so we have to play games to
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| /linux/net/sched/ |
| H A D | sch_cake.c | 2452 * Realtime Interactive (CS4) - eg. games
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| /linux/fs/btrfs/ |
| H A D | file.c | 1808 * We are not allowed to take the i_mutex here so we have to play games to
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| /linux/net/ipv4/ |
| H A D | tcp_ipv4.c | 2049 * barrier() makes sure compiler wont play fool^Waliasing games.
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| /linux/drivers/gpu/drm/i915/gt/ |
| H A D | selftest_execlists.c | 517 /* Keep the context awake while we play games */ in live_pin_rewind()
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