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/linux/Documentation/input/devices/
H A Dxpad.rst7 as Windows' xinput library caused most PC games to focus on Xbox
34 style games to function correctly. The default is Y.
71 left+right or up+down, making DDR style games unplayable.
H A Djoystick-parport.rst530 driver to be used with Dance Dance Revolution or similar games. Arrow keys are
/linux/net/dccp/
H A DKconfig
/linux/fs/jffs2/
H A DREADME.Locking55 lead to deadlock, unless we played games with unlocking the i_sem
58 Instead of playing such games, we just have an extra internal
/linux/Documentation/networking/
H A Dtcp-thin.rst11 effective. In time-dependent scenarios (like online games, control
/linux/include/linux/
H A Dcpumask_types.h23 * Oh, the wicked games we play! In order to make kernel coding a
/linux/Documentation/ABI/testing/
H A Dsysfs-driver-hid-logitech-lg4ff73 reported on the Y axis of the controller. Useful for older games
/linux/arch/powerpc/boot/
H A Ddecompress.c17 * The decompressor_*.c files play #ifdef games so they can be used in both
/linux/fs/configfs/
H A Dsymlink.c191 * play very ugly games with locking. in configfs_symlink()
/linux/arch/alpha/kernel/
H A Dsys_sable.c313 * these games with GAMMA_BIAS.
/linux/net/ipv6/netfilter/
H A Dnf_conntrack_reasm.c254 /* Makes sure compiler wont do silly aliasing games */ in nf_ct_frag6_queue()
/linux/Documentation/RCU/
H A Drcu_dereference.rst30 bugs due to games that compilers and DEC Alpha can play.
/linux/Documentation/input/joydev/
H A Djoystick.rst104 is met, then it's all fine, and you can play the games. :)
/linux/include/dt-bindings/input/
H A Dlinux-event-codes.h491 #define KEY_GAMES 0x1a1 /* Media Select Games */
/linux/include/uapi/linux/
H A Dinput-event-codes.h491 #define KEY_GAMES 0x1a1 /* Media Select Games */
/linux/drivers/input/joystick/
H A Dxpad.c204 { 0x0e4c, 0x2390, "Radica Games Jtech Controller", 0, XTYPE_XBOX },
567 XPAD_XBOX360_VENDOR(0x3958), /* RedOctane Games Controllers */
/linux/drivers/mmc/host/
H A Dmmc_spi.c995 * Note that this is one of the places MMC/SD plays games with the in mmc_spi_initsequence()
/linux/arch/um/drivers/
H A Dvector_kern.c1314 /* TODO: - we can do some BPF games here */ in vector_net_set_multicast_list()
/linux/drivers/usb/host/
H A Duhci-q.c26 * games with the FSBR code to make sure we get the correct order in all
/linux/sound/soc/codecs/
H A Dtas2781-fmwlib.c183 * receiver, games, audio-to-haptics, PMIC record, bypass mode, in tasdevice_add_config()
/linux/fs/
H A Dbuffer.c2518 * We are not allowed to take the i_rwsem here so we have to play games to
/linux/net/sched/
H A Dsch_cake.c2452 * Realtime Interactive (CS4) - eg. games
/linux/fs/btrfs/
H A Dfile.c1808 * We are not allowed to take the i_mutex here so we have to play games to
/linux/net/ipv4/
H A Dtcp_ipv4.c2049 * barrier() makes sure compiler wont play fool^Waliasing games.
/linux/drivers/gpu/drm/i915/gt/
H A Dselftest_execlists.c517 /* Keep the context awake while we play games */ in live_pin_rewind()

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