| /linux/drivers/hid/ |
| H A D | hid-mf.c | 3 * Force feedback support for Mayflash game controller adapters. 9 * 0079:1801 "DragonRise Inc. Mayflash PS3 Game Controller Adapter" 11 * 0079:1843 "DragonRise Inc. Mayflash GameCube Game Controller Adapter" 12 * 0079:1844 "DragonRise Inc. Mayflash GameCube Game Controller Adapter (v04)" 15 * 0079:1800 "DragonRise Inc. Mayflash WIIU Game Controller Adapter" 110 hid_info(hid, "Force feedback for HJZ Mayflash game controller " in mf_init() 169 MODULE_DESCRIPTION("Force feedback support for Mayflash game controller adapters.");
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| H A D | Kconfig | 127 tristate "ACRUX game controller support" 129 Say Y here if you want to enable support for ACRUX game controllers. 137 game controllers. 330 tristate "DragonRise Inc. game controller" 332 Say Y here if you have DragonRise Inc. game controllers. 337 - Defender Game Master 345 game controllers. 425 - Holtek On Line Grip based game controller 438 Say Y here if you have a Holtek On Line Grip based game controller 742 tristate "Mayflash game controller adapter force feedback" [all …]
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| H A D | hid-axff.c | 3 * Force feedback support for ACRUX game controllers 10 * - tested with an EXEQ EQ-PCU-02090 game controller. 112 hid_info(hid, "Force Feedback for ACRUX game controllers by Sergei Kolzun <x0r@dv-life.ru>\n"); in axff_init() 192 MODULE_DESCRIPTION("Force feedback support for ACRUX game controllers");
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| H A D | hid-dr.c | 3 * Force feedback support for DragonRise Inc. game controllers 10 * - tested with a Tesun USB-703 game controller. 130 "game controllers by Richard Walmsley <richwalm@gmail.com>\n"); in drff_init() 319 MODULE_DESCRIPTION("Force feedback support for DragonRise Inc. game controllers");
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| H A D | hid-bigbenff.c | 6 * 0x146b:0x0902 "Bigben Interactive Bigben Game Pad" 26 * 0x09, 0x05, // Usage (Game Pad) 104 0x09, 0x05, /* Usage (Game Pad) */
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| H A D | hid-gembird.c | 3 * HID driver for Gembird Joypad, "PC Game Controller"
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| /linux/Documentation/leds/ |
| H A D | well-known-leds.txt | 21 Game controllers may feature LEDs to indicate a player number. This is commonly 22 used on game consoles in which multiple controllers can be connected to a system. 24 player. For example, a game controller with 4 LEDs, may be programmed with "x---" 27 of a game controller using the function "player".
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| /linux/drivers/watchdog/ |
| H A D | it8712f_wdt.c | 53 /* Dog Food address - We use the game port address */ 68 #define LDN_GAME 0x09 /* Game Port */ 74 #define WDT_RESET_GAME 0x10 /* Reset timer on read or write to game port */ 88 "game port reads that this driver generates. You can also "
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| /linux/sound/pci/ |
| H A D | azt3328.h | 132 #define IRQ_GAMEPORT 0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */ 159 * Is this Digital Enhanced Game Port Enable??? Or maybe it's Testmode 173 * I/O address (0x200); is this enabling of the Digital Enhanced Game Port??? 236 * game position latches should be frozen when reading and be freed
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| /linux/tools/testing/selftests/hid/tests/ |
| H A D | base_gamepad.py | 59 def __init__(self, rdesc, application="Game Pad", name=None, input_info=None): 88 application="Game Pad",
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| /linux/arch/mips/ingenic/ |
| H A D | Kconfig | 31 bool "Game Consoles Worldwide GCW Zero"
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| /linux/arch/mips/mm/ |
| H A D | cex-gen.S | 17 * Game over. Go to the button. Press gently. Swear where allowed by
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| /linux/Documentation/input/joydev/ |
| H A D | joystick.rst | 324 * ThrustMaster Fusion Digital Game Pad 385 provide an "Enhanced Game Port" mode where the soundcard handles polling the 392 Soundcards with Crystal SoundFusion chipsets provide an "Enhanced Game 433 Game console and 8-bit pads and joysticks
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| /linux/Documentation/process/ |
| H A D | management-style.rst | 42 The name of the game is to **avoid** having to make a decision. In 54 So the name of the game is to **avoid** decisions, at least the big and 198 which is what the game is all about.
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| /linux/Documentation/devicetree/bindings/mips/ingenic/ |
| H A D | devices.yaml | 31 - description: Game Consoles Worldwide GCW Zero
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| /linux/arch/powerpc/boot/dts/ |
| H A D | ps3.dts | 3 * PS3 Game Console device tree.
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| /linux/arch/arm/boot/dts/ti/omap/ |
| H A D | omap3-pandora-common.dtsi | 116 label = "game 1"; 123 label = "game 3"; 130 label = "game 4"; 137 label = "game 2";
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| /linux/arch/x86/kernel/ |
| H A D | i8253.c | 26 * specific and not discoverable. Avoid the whack a mole game.
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| /linux/Documentation/input/devices/ |
| H A D | cs461x.rst | 16 play in xracer game using joystick, and the result is better than
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| /linux/Documentation/arch/powerpc/ |
| H A D | kasan.txt | 50 part of KASLR. Not being game to implement both tricky things at once, this
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| /linux/Documentation/wmi/devices/ |
| H A D | alienware-wmi.rst | 56 …[WmiMethodId(37), Implemented, read, write, Description("Game Shift Status.")] void GameShiftStatu… 210 | 0x01 | Toggle *Game Shift*. | - None | 212 | 0x02 | Get *Game Shift* status. | - None | 215 Game Shift Status does not change the fan speed profile but it could be some 222 G-key on Dell's G-Series laptops also changes Game Shift status, so both are
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| /linux/Documentation/arch/arm/ |
| H A D | netwinder.rst | 25 0x0201 Game port
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| /linux/Documentation/fb/ |
| H A D | internals.rst | 18 The following structures play a role in the game of frame buffer devices. They
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| /linux/arch/powerpc/platforms/ps3/ |
| H A D | Kconfig | 12 This option enables support for the Sony PS3 game console
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| /linux/Documentation/devicetree/bindings/powerpc/nintendo/ |
| H A D | wii.txt | 7 This node represents the Nintendo Wii video game console.
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