xref: /linux/drivers/gpu/drm/v3d/v3d_gem.c (revision 42bb9b630c4c6c0964cddca98d9d30aa992826de)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3 
4 #include <linux/device.h>
5 #include <linux/dma-mapping.h>
6 #include <linux/io.h>
7 #include <linux/module.h>
8 #include <linux/platform_device.h>
9 #include <linux/reset.h>
10 #include <linux/sched/signal.h>
11 #include <linux/uaccess.h>
12 
13 #include <drm/drm_managed.h>
14 
15 #include "v3d_drv.h"
16 #include "v3d_regs.h"
17 #include "v3d_trace.h"
18 
19 static void
v3d_init_core(struct v3d_dev * v3d,int core)20 v3d_init_core(struct v3d_dev *v3d, int core)
21 {
22 	/* Set OVRTMUOUT, which means that the texture sampler uniform
23 	 * configuration's tmu output type field is used, instead of
24 	 * using the hardware default behavior based on the texture
25 	 * type.  If you want the default behavior, you can still put
26 	 * "2" in the indirect texture state's output_type field.
27 	 */
28 	if (v3d->ver < V3D_GEN_41)
29 		V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
30 
31 	/* Whenever we flush the L2T cache, we always want to flush
32 	 * the whole thing.
33 	 */
34 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
35 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
36 }
37 
38 /* Sets invariant state for the HW. */
39 static void
v3d_init_hw_state(struct v3d_dev * v3d)40 v3d_init_hw_state(struct v3d_dev *v3d)
41 {
42 	v3d_init_core(v3d, 0);
43 }
44 
45 static void
v3d_idle_axi(struct v3d_dev * v3d,int core)46 v3d_idle_axi(struct v3d_dev *v3d, int core)
47 {
48 	V3D_CORE_WRITE(core, V3D_GMP_CFG(v3d->ver), V3D_GMP_CFG_STOP_REQ);
49 
50 	if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS(v3d->ver)) &
51 		      (V3D_GMP_STATUS_RD_COUNT_MASK |
52 		       V3D_GMP_STATUS_WR_COUNT_MASK |
53 		       V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
54 		DRM_ERROR("Failed to wait for safe GMP shutdown\n");
55 	}
56 }
57 
58 static void
v3d_idle_gca(struct v3d_dev * v3d)59 v3d_idle_gca(struct v3d_dev *v3d)
60 {
61 	if (v3d->ver >= V3D_GEN_41)
62 		return;
63 
64 	V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
65 
66 	if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
67 		      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
68 		     V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
69 		DRM_ERROR("Failed to wait for safe GCA shutdown\n");
70 	}
71 }
72 
73 static void
v3d_reset_by_bridge(struct v3d_dev * v3d)74 v3d_reset_by_bridge(struct v3d_dev *v3d)
75 {
76 	int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
77 
78 	if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
79 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
80 				 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
81 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
82 
83 		/* GFXH-1383: The SW_INIT may cause a stray write to address 0
84 		 * of the unit, so reset it to its power-on value here.
85 		 */
86 		V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
87 	} else {
88 		WARN_ON_ONCE(V3D_GET_FIELD(version,
89 					   V3D_TOP_GR_BRIDGE_MAJOR) != 7);
90 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
91 				 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
92 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
93 	}
94 }
95 
96 static void
v3d_reset_v3d(struct v3d_dev * v3d)97 v3d_reset_v3d(struct v3d_dev *v3d)
98 {
99 	if (v3d->reset)
100 		reset_control_reset(v3d->reset);
101 	else
102 		v3d_reset_by_bridge(v3d);
103 
104 	v3d_init_hw_state(v3d);
105 }
106 
107 void
v3d_reset_sms(struct v3d_dev * v3d)108 v3d_reset_sms(struct v3d_dev *v3d)
109 {
110 	if (v3d->ver < V3D_GEN_71)
111 		return;
112 
113 	V3D_SMS_WRITE(V3D_SMS_REE_CS, V3D_SET_FIELD(0x4, V3D_SMS_STATE));
114 
115 	if (wait_for(!(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS),
116 				     V3D_SMS_STATE) == V3D_SMS_ISOLATING_FOR_RESET) &&
117 		     !(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS),
118 				     V3D_SMS_STATE) == V3D_SMS_RESETTING), 100)) {
119 		DRM_ERROR("Failed to wait for SMS reset\n");
120 	}
121 }
122 
123 void
v3d_reset(struct v3d_dev * v3d)124 v3d_reset(struct v3d_dev *v3d)
125 {
126 	struct drm_device *dev = &v3d->drm;
127 
128 	DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
129 	DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
130 		      V3D_CORE_READ(0, V3D_ERR_STAT));
131 	trace_v3d_reset_begin(dev);
132 
133 	/* XXX: only needed for safe powerdown, not reset. */
134 	if (false)
135 		v3d_idle_axi(v3d, 0);
136 
137 	v3d_irq_disable(v3d);
138 
139 	v3d_idle_gca(v3d);
140 	v3d_reset_sms(v3d);
141 	v3d_reset_v3d(v3d);
142 
143 	v3d_mmu_set_page_table(v3d);
144 	v3d_irq_reset(v3d);
145 
146 	v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
147 
148 	trace_v3d_reset_end(dev);
149 }
150 
151 static void
v3d_flush_l3(struct v3d_dev * v3d)152 v3d_flush_l3(struct v3d_dev *v3d)
153 {
154 	if (v3d->ver < V3D_GEN_41) {
155 		u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
156 
157 		V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
158 			      gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
159 
160 		if (v3d->ver < V3D_GEN_33) {
161 			V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
162 				      gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
163 		}
164 	}
165 }
166 
167 /* Invalidates the (read-only) L2C cache.  This was the L2 cache for
168  * uniforms and instructions on V3D 3.2.
169  */
170 static void
v3d_invalidate_l2c(struct v3d_dev * v3d,int core)171 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
172 {
173 	if (v3d->ver >= V3D_GEN_33)
174 		return;
175 
176 	V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
177 		       V3D_L2CACTL_L2CCLR |
178 		       V3D_L2CACTL_L2CENA);
179 }
180 
181 /* Invalidates texture L2 cachelines */
182 static void
v3d_flush_l2t(struct v3d_dev * v3d,int core)183 v3d_flush_l2t(struct v3d_dev *v3d, int core)
184 {
185 	/* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
186 	 * need to wait for completion before dispatching the job --
187 	 * L2T accesses will be stalled until the flush has completed.
188 	 * However, we do need to make sure we don't try to trigger a
189 	 * new flush while the L2_CLEAN queue is trying to
190 	 * synchronously clean after a job.
191 	 */
192 	mutex_lock(&v3d->cache_clean_lock);
193 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
194 		       V3D_L2TCACTL_L2TFLS |
195 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
196 	mutex_unlock(&v3d->cache_clean_lock);
197 }
198 
199 /* Cleans texture L1 and L2 cachelines (writing back dirty data).
200  *
201  * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
202  * executed, we need to make sure that the clean is done before
203  * signaling job completion.  So, we synchronously wait before
204  * returning, and we make sure that L2 invalidates don't happen in the
205  * meantime to confuse our are-we-done checks.
206  */
207 void
v3d_clean_caches(struct v3d_dev * v3d)208 v3d_clean_caches(struct v3d_dev *v3d)
209 {
210 	struct drm_device *dev = &v3d->drm;
211 	int core = 0;
212 
213 	trace_v3d_cache_clean_begin(dev);
214 
215 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
216 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
217 		       V3D_L2TCACTL_TMUWCF), 100)) {
218 		DRM_ERROR("Timeout waiting for TMU write combiner flush\n");
219 	}
220 
221 	mutex_lock(&v3d->cache_clean_lock);
222 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
223 		       V3D_L2TCACTL_L2TFLS |
224 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
225 
226 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
227 		       V3D_L2TCACTL_L2TFLS), 100)) {
228 		DRM_ERROR("Timeout waiting for L2T clean\n");
229 	}
230 
231 	mutex_unlock(&v3d->cache_clean_lock);
232 
233 	trace_v3d_cache_clean_end(dev);
234 }
235 
236 /* Invalidates the slice caches.  These are read-only caches. */
237 static void
v3d_invalidate_slices(struct v3d_dev * v3d,int core)238 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
239 {
240 	V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
241 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
242 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
243 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
244 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
245 }
246 
247 void
v3d_invalidate_caches(struct v3d_dev * v3d)248 v3d_invalidate_caches(struct v3d_dev *v3d)
249 {
250 	/* Invalidate the caches from the outside in.  That way if
251 	 * another CL's concurrent use of nearby memory were to pull
252 	 * an invalidated cacheline back in, we wouldn't leave stale
253 	 * data in the inner cache.
254 	 */
255 	v3d_flush_l3(v3d);
256 	v3d_invalidate_l2c(v3d, 0);
257 	v3d_flush_l2t(v3d, 0);
258 	v3d_invalidate_slices(v3d, 0);
259 }
260 
261 int
v3d_gem_init(struct drm_device * dev)262 v3d_gem_init(struct drm_device *dev)
263 {
264 	struct v3d_dev *v3d = to_v3d_dev(dev);
265 	u32 pt_size = 4096 * 1024;
266 	int ret, i;
267 
268 	for (i = 0; i < V3D_MAX_QUEUES; i++) {
269 		struct v3d_queue_state *queue = &v3d->queue[i];
270 
271 		queue->fence_context = dma_fence_context_alloc(1);
272 		memset(&queue->stats, 0, sizeof(queue->stats));
273 		seqcount_init(&queue->stats.lock);
274 	}
275 
276 	spin_lock_init(&v3d->mm_lock);
277 	spin_lock_init(&v3d->job_lock);
278 	ret = drmm_mutex_init(dev, &v3d->bo_lock);
279 	if (ret)
280 		return ret;
281 	ret = drmm_mutex_init(dev, &v3d->reset_lock);
282 	if (ret)
283 		return ret;
284 	ret = drmm_mutex_init(dev, &v3d->sched_lock);
285 	if (ret)
286 		return ret;
287 	ret = drmm_mutex_init(dev, &v3d->cache_clean_lock);
288 	if (ret)
289 		return ret;
290 
291 	/* Note: We don't allocate address 0.  Various bits of HW
292 	 * treat 0 as special, such as the occlusion query counters
293 	 * where 0 means "disabled".
294 	 */
295 	drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
296 
297 	v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
298 			       &v3d->pt_paddr,
299 			       GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
300 	if (!v3d->pt) {
301 		drm_mm_takedown(&v3d->mm);
302 		dev_err(v3d->drm.dev,
303 			"Failed to allocate page tables. Please ensure you have DMA enabled.\n");
304 		return -ENOMEM;
305 	}
306 
307 	v3d_init_hw_state(v3d);
308 	v3d_mmu_set_page_table(v3d);
309 
310 	v3d_gemfs_init(v3d);
311 
312 	ret = v3d_sched_init(v3d);
313 	if (ret) {
314 		drm_mm_takedown(&v3d->mm);
315 		dma_free_coherent(v3d->drm.dev, pt_size, (void *)v3d->pt,
316 				  v3d->pt_paddr);
317 		return ret;
318 	}
319 
320 	return 0;
321 }
322 
323 void
v3d_gem_destroy(struct drm_device * dev)324 v3d_gem_destroy(struct drm_device *dev)
325 {
326 	struct v3d_dev *v3d = to_v3d_dev(dev);
327 
328 	v3d_sched_fini(v3d);
329 	v3d_gemfs_fini(v3d);
330 
331 	/* Waiting for jobs to finish would need to be done before
332 	 * unregistering V3D.
333 	 */
334 	WARN_ON(v3d->bin_job);
335 	WARN_ON(v3d->render_job);
336 	WARN_ON(v3d->tfu_job);
337 	WARN_ON(v3d->csd_job);
338 
339 	drm_mm_takedown(&v3d->mm);
340 
341 	dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
342 			  v3d->pt_paddr);
343 }
344