xref: /linux/drivers/gpu/drm/v3d/v3d_drv.h (revision 284fc30e66e602a5df58393860f67477d6a79339)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2015-2018 Broadcom */
3 
4 #include <linux/delay.h>
5 #include <linux/mutex.h>
6 #include <linux/spinlock_types.h>
7 #include <linux/workqueue.h>
8 
9 #include <drm/drm_encoder.h>
10 #include <drm/drm_gem.h>
11 #include <drm/drm_gem_shmem_helper.h>
12 #include <drm/gpu_scheduler.h>
13 
14 #include "v3d_performance_counters.h"
15 
16 #include "uapi/drm/v3d_drm.h"
17 
18 struct clk;
19 struct platform_device;
20 struct reset_control;
21 
22 #define V3D_MMU_PAGE_SHIFT 12
23 #define V3D_PAGE_FACTOR (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT)
24 
25 #define V3D_MAX_QUEUES (V3D_CPU + 1)
26 
v3d_queue_to_string(enum v3d_queue queue)27 static inline char *v3d_queue_to_string(enum v3d_queue queue)
28 {
29 	switch (queue) {
30 	case V3D_BIN: return "bin";
31 	case V3D_RENDER: return "render";
32 	case V3D_TFU: return "tfu";
33 	case V3D_CSD: return "csd";
34 	case V3D_CACHE_CLEAN: return "cache_clean";
35 	case V3D_CPU: return "cpu";
36 	}
37 	return "UNKNOWN";
38 }
39 
40 struct v3d_stats {
41 	u64 start_ns;
42 	u64 enabled_ns;
43 	u64 jobs_completed;
44 
45 	/*
46 	 * This seqcount is used to protect the access to the GPU stats
47 	 * variables. It must be used as, while we are reading the stats,
48 	 * IRQs can happen and the stats can be updated.
49 	 */
50 	seqcount_t lock;
51 };
52 
53 struct v3d_queue_state {
54 	struct drm_gpu_scheduler sched;
55 
56 	u64 fence_context;
57 	u64 emit_seqno;
58 
59 	/* Stores the GPU stats for this queue in the global context. */
60 	struct v3d_stats stats;
61 
62 	/* Currently active job for this queue */
63 	struct v3d_job *active_job;
64 	spinlock_t queue_lock;
65 	/* Protect dma fence for signalling job completion */
66 	spinlock_t fence_lock;
67 };
68 
69 /* Performance monitor object. The perform lifetime is controlled by userspace
70  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
71  * request, and when this is the case, HW perf counters will be activated just
72  * before the submit_cl is submitted to the GPU and disabled when the job is
73  * done. This way, only events related to a specific job will be counted.
74  */
75 struct v3d_perfmon {
76 	/* Tracks the number of users of the perfmon, when this counter reaches
77 	 * zero the perfmon is destroyed.
78 	 */
79 	refcount_t refcnt;
80 
81 	/* Protects perfmon stop, as it can be invoked from multiple places. */
82 	struct mutex lock;
83 
84 	/* Number of counters activated in this perfmon instance
85 	 * (should be less than DRM_V3D_MAX_PERF_COUNTERS).
86 	 */
87 	u8 ncounters;
88 
89 	/* Events counted by the HW perf counters. */
90 	u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
91 
92 	/* Storage for counter values. Counters are incremented by the
93 	 * HW perf counter values every time the perfmon is attached
94 	 * to a GPU job.  This way, perfmon users don't have to
95 	 * retrieve the results after each job if they want to track
96 	 * events covering several submissions.  Note that counter
97 	 * values can't be reset, but you can fake a reset by
98 	 * destroying the perfmon and creating a new one.
99 	 */
100 	u64 values[] __counted_by(ncounters);
101 };
102 
103 enum v3d_gen {
104 	V3D_GEN_33 = 33,
105 	V3D_GEN_41 = 41,
106 	V3D_GEN_42 = 42,
107 	V3D_GEN_71 = 71,
108 };
109 
110 enum v3d_irq {
111 	V3D_CORE_IRQ,
112 	V3D_HUB_IRQ,
113 	V3D_MAX_IRQS,
114 };
115 
116 struct v3d_dev {
117 	struct drm_device drm;
118 
119 	/* Short representation (e.g. 33, 41) of the V3D tech version */
120 	enum v3d_gen ver;
121 
122 	/* Short representation (e.g. 5, 6) of the V3D tech revision */
123 	int rev;
124 
125 	bool single_irq_line;
126 
127 	int irq[V3D_MAX_IRQS];
128 
129 	struct v3d_perfmon_info perfmon_info;
130 
131 	void __iomem *hub_regs;
132 	void __iomem *core_regs[3];
133 	void __iomem *bridge_regs;
134 	void __iomem *gca_regs;
135 	void __iomem *sms_regs;
136 	struct clk *clk;
137 	struct reset_control *reset;
138 
139 	/* Virtual and DMA addresses of the single shared page table. */
140 	volatile u32 *pt;
141 	dma_addr_t pt_paddr;
142 
143 	/* Virtual and DMA addresses of the MMU's scratch page.  When
144 	 * a read or write is invalid in the MMU, it will be
145 	 * redirected here.
146 	 */
147 	void *mmu_scratch;
148 	dma_addr_t mmu_scratch_paddr;
149 	/* virtual address bits from V3D to the MMU. */
150 	int va_width;
151 
152 	/* Number of V3D cores. */
153 	u32 cores;
154 
155 	/* Allocator managing the address space.  All units are in
156 	 * number of pages.
157 	 */
158 	struct drm_mm mm;
159 	spinlock_t mm_lock;
160 
161 	/*
162 	 * tmpfs instance used for shmem backed objects
163 	 */
164 	struct vfsmount *gemfs;
165 
166 	struct work_struct overflow_mem_work;
167 
168 	struct v3d_queue_state queue[V3D_MAX_QUEUES];
169 
170 	/* Used to track the active perfmon if any. */
171 	struct v3d_perfmon *active_perfmon;
172 
173 	/* Protects bo_stats */
174 	struct mutex bo_lock;
175 
176 	/* Lock taken when resetting the GPU, to keep multiple
177 	 * processes from trying to park the scheduler threads and
178 	 * reset at once.
179 	 */
180 	struct mutex reset_lock;
181 
182 	/* Lock taken when creating and pushing the GPU scheduler
183 	 * jobs, to keep the sched-fence seqnos in order.
184 	 */
185 	struct mutex sched_lock;
186 
187 	/* Lock taken during a cache clean and when initiating an L2
188 	 * flush, to keep L2 flushes from interfering with the
189 	 * synchronous L2 cleans.
190 	 */
191 	struct mutex cache_clean_lock;
192 
193 	struct {
194 		u32 num_allocated;
195 		u32 pages_allocated;
196 	} bo_stats;
197 
198 	/* To support a performance analysis tool in user space, we require
199 	 * a single, globally configured performance monitor (perfmon) for
200 	 * all jobs.
201 	 */
202 	struct v3d_perfmon *global_perfmon;
203 
204 	/* Global reset counter. The counter must be incremented when
205 	 * a GPU reset happens. It must be protected by @reset_lock.
206 	 */
207 	unsigned int reset_counter;
208 };
209 
210 static inline struct v3d_dev *
to_v3d_dev(struct drm_device * dev)211 to_v3d_dev(struct drm_device *dev)
212 {
213 	return container_of(dev, struct v3d_dev, drm);
214 }
215 
216 static inline bool
v3d_has_csd(struct v3d_dev * v3d)217 v3d_has_csd(struct v3d_dev *v3d)
218 {
219 	return v3d->ver >= V3D_GEN_41;
220 }
221 
222 #define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
223 
224 /* The per-fd struct, which tracks the MMU mappings. */
225 struct v3d_file_priv {
226 	struct v3d_dev *v3d;
227 
228 	struct {
229 		struct idr idr;
230 		struct mutex lock;
231 	} perfmon;
232 
233 	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
234 
235 	/* Stores the GPU stats for a specific queue for this fd. */
236 	struct v3d_stats stats[V3D_MAX_QUEUES];
237 
238 	/* Per-fd reset counter, must be incremented when a job submitted
239 	 * by this fd causes a GPU reset. It must be protected by
240 	 * &struct v3d_dev->reset_lock.
241 	 */
242 	unsigned int reset_counter;
243 };
244 
245 struct v3d_bo {
246 	struct drm_gem_shmem_object base;
247 
248 	struct drm_mm_node node;
249 
250 	/* List entry for the BO's position in
251 	 * v3d_render_job->unref_list
252 	 */
253 	struct list_head unref_head;
254 
255 	void *vaddr;
256 };
257 
258 static inline struct v3d_bo *
to_v3d_bo(struct drm_gem_object * bo)259 to_v3d_bo(struct drm_gem_object *bo)
260 {
261 	return (struct v3d_bo *)bo;
262 }
263 
264 struct v3d_fence {
265 	struct dma_fence base;
266 	struct drm_device *dev;
267 	/* v3d seqno for signaled() test */
268 	u64 seqno;
269 	enum v3d_queue queue;
270 };
271 
272 static inline struct v3d_fence *
to_v3d_fence(struct dma_fence * fence)273 to_v3d_fence(struct dma_fence *fence)
274 {
275 	return (struct v3d_fence *)fence;
276 }
277 
278 #define V3D_READ(offset) readl(v3d->hub_regs + offset)
279 #define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
280 
281 #define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
282 #define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
283 
284 #define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
285 #define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
286 
287 #define V3D_SMS_IDLE				0x0
288 #define V3D_SMS_ISOLATING_FOR_RESET		0xa
289 #define V3D_SMS_RESETTING			0xb
290 #define V3D_SMS_ISOLATING_FOR_POWER_OFF	0xc
291 #define V3D_SMS_POWER_OFF_STATE		0xd
292 
293 #define V3D_SMS_READ(offset) readl(v3d->sms_regs + (offset))
294 #define V3D_SMS_WRITE(offset, val) writel(val, v3d->sms_regs + (offset))
295 
296 #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
297 #define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
298 
299 struct v3d_job {
300 	struct drm_sched_job base;
301 
302 	struct kref refcount;
303 
304 	struct v3d_dev *v3d;
305 
306 	/* This is the array of BOs that were looked up at the start
307 	 * of submission.
308 	 */
309 	struct drm_gem_object **bo;
310 	u32 bo_count;
311 
312 	/* v3d fence to be signaled by IRQ handler when the job is complete. */
313 	struct dma_fence *irq_fence;
314 
315 	/* scheduler fence for when the job is considered complete and
316 	 * the BO reservations can be released.
317 	 */
318 	struct dma_fence *done_fence;
319 
320 	/* Pointer to a performance monitor object if the user requested it,
321 	 * NULL otherwise.
322 	 */
323 	struct v3d_perfmon *perfmon;
324 
325 	/* File descriptor of the process that submitted the job that could be used
326 	 * to collect per-process information about the GPU.
327 	 */
328 	struct v3d_file_priv *file_priv;
329 
330 	/* Callback for the freeing of the job on refcount going to 0. */
331 	void (*free)(struct kref *ref);
332 };
333 
334 struct v3d_bin_job {
335 	struct v3d_job base;
336 
337 	/* GPU virtual addresses of the start/end of the CL job. */
338 	u32 start, end;
339 
340 	u32 timedout_ctca, timedout_ctra;
341 
342 	/* Corresponding render job, for attaching our overflow memory. */
343 	struct v3d_render_job *render;
344 
345 	/* Submitted tile memory allocation start/size, tile state. */
346 	u32 qma, qms, qts;
347 };
348 
349 struct v3d_render_job {
350 	struct v3d_job base;
351 
352 	/* GPU virtual addresses of the start/end of the CL job. */
353 	u32 start, end;
354 
355 	u32 timedout_ctca, timedout_ctra;
356 
357 	/* List of overflow BOs used in the job that need to be
358 	 * released once the job is complete.
359 	 */
360 	struct list_head unref_list;
361 };
362 
363 struct v3d_tfu_job {
364 	struct v3d_job base;
365 
366 	struct drm_v3d_submit_tfu args;
367 };
368 
369 struct v3d_csd_job {
370 	struct v3d_job base;
371 
372 	u32 timedout_batches;
373 
374 	struct drm_v3d_submit_csd args;
375 };
376 
377 enum v3d_cpu_job_type {
378 	V3D_CPU_JOB_TYPE_INDIRECT_CSD = 1,
379 	V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY,
380 	V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY,
381 	V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY,
382 	V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY,
383 	V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY,
384 };
385 
386 struct v3d_timestamp_query {
387 	/* Offset of this query in the timestamp BO for its value. */
388 	u32 offset;
389 
390 	/* Syncobj that indicates the timestamp availability */
391 	struct drm_syncobj *syncobj;
392 };
393 
394 struct v3d_performance_query {
395 	/* Performance monitor IDs for this query */
396 	u32 *kperfmon_ids;
397 
398 	/* Syncobj that indicates the query availability */
399 	struct drm_syncobj *syncobj;
400 };
401 
402 struct v3d_indirect_csd_info {
403 	/* Indirect CSD */
404 	struct v3d_csd_job *job;
405 
406 	/* Clean cache job associated to the Indirect CSD job */
407 	struct v3d_job *clean_job;
408 
409 	/* Offset within the BO where the workgroup counts are stored */
410 	u32 offset;
411 
412 	/* Workgroups size */
413 	u32 wg_size;
414 
415 	/* Indices of the uniforms with the workgroup dispatch counts
416 	 * in the uniform stream.
417 	 */
418 	u32 wg_uniform_offsets[3];
419 
420 	/* Indirect BO */
421 	struct drm_gem_object *indirect;
422 
423 	/* Context of the Indirect CSD job */
424 	struct ww_acquire_ctx acquire_ctx;
425 };
426 
427 struct v3d_timestamp_query_info {
428 	struct v3d_timestamp_query *queries;
429 
430 	u32 count;
431 };
432 
433 struct v3d_performance_query_info {
434 	struct v3d_performance_query *queries;
435 
436 	/* Number of performance queries */
437 	u32 count;
438 
439 	/* Number of performance monitors related to that query pool */
440 	u32 nperfmons;
441 
442 	/* Number of performance counters related to that query pool */
443 	u32 ncounters;
444 };
445 
446 struct v3d_copy_query_results_info {
447 	/* Define if should write to buffer using 64 or 32 bits */
448 	bool do_64bit;
449 
450 	/* Define if it can write to buffer even if the query is not available */
451 	bool do_partial;
452 
453 	/* Define if it should write availability bit to buffer */
454 	bool availability_bit;
455 
456 	/* Offset of the copy buffer in the BO */
457 	u32 offset;
458 
459 	/* Stride of the copy buffer in the BO */
460 	u32 stride;
461 };
462 
463 struct v3d_cpu_job {
464 	struct v3d_job base;
465 
466 	enum v3d_cpu_job_type job_type;
467 
468 	struct v3d_indirect_csd_info indirect_csd;
469 
470 	struct v3d_timestamp_query_info timestamp_query;
471 
472 	struct v3d_copy_query_results_info copy;
473 
474 	struct v3d_performance_query_info performance_query;
475 };
476 
477 typedef void (*v3d_cpu_job_fn)(struct v3d_cpu_job *);
478 
479 struct v3d_submit_outsync {
480 	struct drm_syncobj *syncobj;
481 };
482 
483 struct v3d_submit_ext {
484 	u32 flags;
485 	u32 wait_stage;
486 
487 	u32 in_sync_count;
488 	u64 in_syncs;
489 
490 	u32 out_sync_count;
491 	struct v3d_submit_outsync *out_syncs;
492 };
493 
494 /**
495  * __wait_for - magic wait macro
496  *
497  * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
498  * important that we check the condition again after having timed out, since the
499  * timeout could be due to preemption or similar and we've never had a chance to
500  * check the condition before the timeout.
501  */
502 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
503 	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
504 	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
505 	int ret__;							\
506 	might_sleep();							\
507 	for (;;) {							\
508 		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
509 		OP;							\
510 		/* Guarantee COND check prior to timeout */		\
511 		barrier();						\
512 		if (COND) {						\
513 			ret__ = 0;					\
514 			break;						\
515 		}							\
516 		if (expired__) {					\
517 			ret__ = -ETIMEDOUT;				\
518 			break;						\
519 		}							\
520 		usleep_range(wait__, wait__ * 2);			\
521 		if (wait__ < (Wmax))					\
522 			wait__ <<= 1;					\
523 	}								\
524 	ret__;								\
525 })
526 
527 #define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
528 						   (Wmax))
529 #define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
530 
nsecs_to_jiffies_timeout(const u64 n)531 static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
532 {
533 	/* nsecs_to_jiffies64() does not guard against overflow */
534 	if ((NSEC_PER_SEC % HZ) != 0 &&
535 	    div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
536 		return MAX_JIFFY_OFFSET;
537 
538 	return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
539 }
540 
541 /* v3d_bo.c */
542 struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
543 void v3d_free_object(struct drm_gem_object *gem_obj);
544 struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
545 			     size_t size);
546 void v3d_get_bo_vaddr(struct v3d_bo *bo);
547 void v3d_put_bo_vaddr(struct v3d_bo *bo);
548 int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
549 			struct drm_file *file_priv);
550 int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
551 		      struct drm_file *file_priv);
552 int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
553 			    struct drm_file *file_priv);
554 int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
555 		      struct drm_file *file_priv);
556 struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
557 						 struct dma_buf_attachment *attach,
558 						 struct sg_table *sgt);
559 
560 /* v3d_debugfs.c */
561 void v3d_debugfs_init(struct drm_minor *minor);
562 
563 /* v3d_drv.c */
564 void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
565 		   u64 *active_runtime, u64 *jobs_completed);
566 
567 /* v3d_fence.c */
568 extern const struct dma_fence_ops v3d_fence_ops;
569 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue q);
570 
571 /* v3d_gem.c */
572 int v3d_gem_init(struct drm_device *dev);
573 void v3d_gem_destroy(struct drm_device *dev);
574 void v3d_reset_sms(struct v3d_dev *v3d);
575 void v3d_reset(struct v3d_dev *v3d);
576 void v3d_invalidate_caches(struct v3d_dev *v3d);
577 void v3d_clean_caches(struct v3d_dev *v3d);
578 
579 /* v3d_gemfs.c */
580 extern bool super_pages;
581 void v3d_gemfs_init(struct v3d_dev *v3d);
582 void v3d_gemfs_fini(struct v3d_dev *v3d);
583 
584 /* v3d_submit.c */
585 void v3d_job_cleanup(struct v3d_job *job);
586 void v3d_job_put(struct v3d_job *job);
587 int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
588 			struct drm_file *file_priv);
589 int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
590 			 struct drm_file *file_priv);
591 int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
592 			 struct drm_file *file_priv);
593 int v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
594 			 struct drm_file *file_priv);
595 
596 /* v3d_irq.c */
597 int v3d_irq_init(struct v3d_dev *v3d);
598 void v3d_irq_enable(struct v3d_dev *v3d);
599 void v3d_irq_disable(struct v3d_dev *v3d);
600 void v3d_irq_reset(struct v3d_dev *v3d);
601 
602 /* v3d_mmu.c */
603 int v3d_mmu_flush_all(struct v3d_dev *v3d);
604 int v3d_mmu_set_page_table(struct v3d_dev *v3d);
605 void v3d_mmu_insert_ptes(struct v3d_bo *bo);
606 void v3d_mmu_remove_ptes(struct v3d_bo *bo);
607 
608 /* v3d_sched.c */
609 void v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
610 				   unsigned int count);
611 void v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
612 				     unsigned int count);
613 void v3d_job_update_stats(struct v3d_job *job, enum v3d_queue q);
614 int v3d_sched_init(struct v3d_dev *v3d);
615 void v3d_sched_fini(struct v3d_dev *v3d);
616 
617 /* v3d_perfmon.c */
618 void v3d_perfmon_init(struct v3d_dev *v3d);
619 void v3d_perfmon_get(struct v3d_perfmon *perfmon);
620 void v3d_perfmon_put(struct v3d_perfmon *perfmon);
621 void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
622 void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
623 		      bool capture);
624 struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
625 void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
626 void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
627 int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
628 			     struct drm_file *file_priv);
629 int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
630 			      struct drm_file *file_priv);
631 int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
632 				 struct drm_file *file_priv);
633 int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
634 				  struct drm_file *file_priv);
635 int v3d_perfmon_set_global_ioctl(struct drm_device *dev, void *data,
636 				 struct drm_file *file_priv);
637 
638 /* v3d_sysfs.c */
639 int v3d_sysfs_init(struct device *dev);
640 void v3d_sysfs_destroy(struct device *dev);
641