Searched refs:rumble (Results 1 – 25 of 45) sorted by relevance
12
119 if (effect->u.rumble.strong_magnitude) { in arizona_haptics_play()123 effect->u.rumble.strong_magnitude >> 9; in arizona_haptics_play()128 effect->u.rumble.strong_magnitude >> 8; in arizona_haptics_play()
233 if (effect->u.rumble.strong_magnitude > 0) in drv2667_haptics_play()234 haptics->magnitude = effect->u.rumble.strong_magnitude; in drv2667_haptics_play()235 else if (effect->u.rumble.weak_magnitude > 0) in drv2667_haptics_play()236 haptics->magnitude = effect->u.rumble.weak_magnitude; in drv2667_haptics_play()
241 if (effect->u.rumble.strong_magnitude > 0) in drv260x_haptics_play()242 haptics->magnitude = effect->u.rumble.strong_magnitude >> 8; in drv260x_haptics_play()243 else if (effect->u.rumble.weak_magnitude > 0) in drv260x_haptics_play()244 haptics->magnitude = effect->u.rumble.weak_magnitude >> 8; in drv260x_haptics_play()
83 level = effect->u.rumble.strong_magnitude; in gpio_vibrator_play_effect()85 level = effect->u.rumble.weak_magnitude; in gpio_vibrator_play_effect()
127 info->speed = effect->u.rumble.strong_magnitude >> 8; in vibra_play()129 info->speed = effect->u.rumble.weak_magnitude >> 9; in vibra_play()
111 vibrator->level = effect->u.rumble.strong_magnitude; in pwm_vibrator_play_effect()113 vibrator->level = effect->u.rumble.weak_magnitude; in pwm_vibrator_play_effect()
193 vib->speed = effect->u.rumble.strong_magnitude >> 8; in pm8xxx_vib_play_effect()195 vib->speed = effect->u.rumble.weak_magnitude >> 9; in pm8xxx_vib_play_effect()
194 info->weak_speed = effect->u.rumble.weak_magnitude; in vibra_play()195 info->strong_speed = effect->u.rumble.strong_magnitude; in vibra_play()
29 strong = effect->u.rumble.strong_magnitude; in play_effect()30 weak = effect->u.rumble.weak_magnitude; in play_effect()
30 *mwctrl->strong = effect->u.rumble.strong_magnitude >> 8; in mwctrl_play()31 *mwctrl->weak = effect->u.rumble.weak_magnitude >> 8; in mwctrl_play()
38 left = effect->u.rumble.strong_magnitude; in zpff_play()39 right = effect->u.rumble.weak_magnitude; in zpff_play()
44 left = effect->u.rumble.strong_magnitude; in hid_betopff_play()45 right = effect->u.rumble.weak_magnitude; in hid_betopff_play()
100 left = effect->u.rumble.strong_magnitude; in holtekff_play()101 right = effect->u.rumble.weak_magnitude; in holtekff_play()
29 weak = effect->u.rumble.weak_magnitude; in emsff_play()30 strong = effect->u.rumble.strong_magnitude; in emsff_play()
40 strong = effect->u.rumble.strong_magnitude; in mf_play()41 weak = effect->u.rumble.weak_magnitude; in mf_play()
36 left = effect->u.rumble.strong_magnitude; in hid_sjoyff_play()37 right = effect->u.rumble.weak_magnitude; in hid_sjoyff_play()
51 stadiaff->strong_magnitude = effect->u.rumble.strong_magnitude; in stadiaff_play()52 stadiaff->weak_magnitude = effect->u.rumble.weak_magnitude; in stadiaff_play()
40 left = effect->u.rumble.strong_magnitude; in axff_play()41 right = effect->u.rumble.weak_magnitude; in axff_play()
82 right = effect->u.rumble.strong_magnitude; in hid_lgff_play()83 left = effect->u.rumble.weak_magnitude; in hid_lgff_play()
36 left = effect->u.rumble.strong_magnitude; in hid_gaff_play()37 right = effect->u.rumble.weak_magnitude; in hid_gaff_play()
54 left = effect->u.rumble.strong_magnitude; in hid_plff_play()55 right = effect->u.rumble.weak_magnitude; in hid_plff_play()
38 strong = effect->u.rumble.strong_magnitude; in drff_play()39 weak = effect->u.rumble.weak_magnitude; in drff_play()
98 left = tmff_scale_u16(effect->u.rumble.weak_magnitude, in tmff_play()101 right = tmff_scale_u16(effect->u.rumble.strong_magnitude, in tmff_play()
283 right_motor_on = effect->u.rumble.weak_magnitude ? 1 : 0; in hid_bigben_play_effect()284 left_motor_force = effect->u.rumble.strong_magnitude / 256; in hid_bigben_play_effect()
50 struct ff_rumble_effect rumble; member