xref: /linux/include/linux/nodemask.h (revision ae814200e8393fa504dd246e98fcba8f5493de28)
1 /* SPDX-License-Identifier: GPL-2.0 */
2 #ifndef __LINUX_NODEMASK_H
3 #define __LINUX_NODEMASK_H
4 
5 /*
6  * Nodemasks provide a bitmap suitable for representing the
7  * set of Node's in a system, one bit position per Node number.
8  *
9  * See detailed comments in the file linux/bitmap.h describing the
10  * data type on which these nodemasks are based.
11  *
12  * For details of nodemask_parse_user(), see bitmap_parse_user() in
13  * lib/bitmap.c.  For details of nodelist_parse(), see bitmap_parselist(),
14  * also in bitmap.c.  For details of node_remap(), see bitmap_bitremap in
15  * lib/bitmap.c.  For details of nodes_remap(), see bitmap_remap in
16  * lib/bitmap.c.  For details of nodes_onto(), see bitmap_onto in
17  * lib/bitmap.c.  For details of nodes_fold(), see bitmap_fold in
18  * lib/bitmap.c.
19  *
20  * The available nodemask operations are:
21  *
22  * void node_set(node, mask)		turn on bit 'node' in mask
23  * void node_clear(node, mask)		turn off bit 'node' in mask
24  * void nodes_setall(mask)		set all bits
25  * void nodes_clear(mask)		clear all bits
26  * int node_isset(node, mask)		true iff bit 'node' set in mask
27  * bool node_test_and_set(node, mask)	test and set bit 'node' in mask
28  *
29  * bool nodes_and(dst, src1, src2)	dst = src1 & src2  [intersection]
30  * void nodes_or(dst, src1, src2)	dst = src1 | src2  [union]
31  * void nodes_xor(dst, src1, src2)	dst = src1 ^ src2
32  * bool nodes_andnot(dst, src1, src2)	dst = src1 & ~src2
33  * void nodes_complement(dst, src)	dst = ~src
34  *
35  * bool nodes_equal(mask1, mask2)	Does mask1 == mask2?
36  * bool nodes_intersects(mask1, mask2)	Do mask1 and mask2 intersect?
37  * bool nodes_subset(mask1, mask2)	Is mask1 a subset of mask2?
38  * bool nodes_empty(mask)		Is mask empty (no bits sets)?
39  * bool nodes_full(mask)		Is mask full (all bits sets)?
40  * int nodes_weight(mask)		Hamming weight - number of set bits
41  *
42  * unsigned int first_node(mask)	Number lowest set bit, or MAX_NUMNODES
43  * unsigned int next_node(node, mask)	Next node past 'node', or MAX_NUMNODES
44  * unsigned int next_node_in(node, mask) Next node past 'node', or wrap to first,
45  *					or MAX_NUMNODES
46  * unsigned int first_unset_node(mask)	First node not set in mask, or
47  *					MAX_NUMNODES
48  *
49  * nodemask_t nodemask_of_node(node)	Return nodemask with bit 'node' set
50  * NODE_MASK_ALL			Initializer - all bits set
51  * NODE_MASK_NONE			Initializer - no bits set
52  * unsigned long *nodes_addr(mask)	Array of unsigned long's in mask
53  *
54  * int nodemask_parse_user(ubuf, ulen, mask)	Parse ascii string as nodemask
55  * int nodelist_parse(buf, map)		Parse ascii string as nodelist
56  * int node_remap(oldbit, old, new)	newbit = map(old, new)(oldbit)
57  * void nodes_remap(dst, src, old, new)	*dst = map(old, new)(src)
58  * void nodes_onto(dst, orig, relmap)	*dst = orig relative to relmap
59  * void nodes_fold(dst, orig, sz)	dst bits = orig bits mod sz
60  *
61  * for_each_node_mask(node, mask)	for-loop node over mask
62  *
63  * int num_online_nodes()		Number of online Nodes
64  * int num_possible_nodes()		Number of all possible Nodes
65  *
66  * int node_random(mask)		Random node with set bit in mask
67  *
68  * int node_online(node)		Is some node online?
69  * int node_possible(node)		Is some node possible?
70  *
71  * node_set_online(node)		set bit 'node' in node_online_map
72  * node_set_offline(node)		clear bit 'node' in node_online_map
73  *
74  * for_each_node(node)			for-loop node over node_possible_map
75  * for_each_online_node(node)		for-loop node over node_online_map
76  *
77  * Subtlety:
78  * 1) The 'type-checked' form of node_isset() causes gcc (3.3.2, anyway)
79  *    to generate slightly worse code.  So use a simple one-line #define
80  *    for node_isset(), instead of wrapping an inline inside a macro, the
81  *    way we do the other calls.
82  *
83  * NODEMASK_SCRATCH
84  * When doing above logical AND, OR, XOR, Remap operations the callers tend to
85  * need temporary nodemask_t's on the stack. But if NODES_SHIFT is large,
86  * nodemask_t's consume too much stack space.  NODEMASK_SCRATCH is a helper
87  * for such situations. See below and CPUMASK_ALLOC also.
88  */
89 
90 #include <linux/threads.h>
91 #include <linux/bitmap.h>
92 #include <linux/minmax.h>
93 #include <linux/nodemask_types.h>
94 #include <linux/random.h>
95 
96 extern nodemask_t _unused_nodemask_arg_;
97 
98 #if MAX_NUMNODES > 1
99 extern unsigned int nr_node_ids;
100 extern unsigned int nr_online_nodes;
101 #else
102 #define nr_node_ids		1U
103 #define nr_online_nodes		1U
104 #endif
105 
106 /**
107  * nodemask_pr_args - printf args to output a nodemask
108  * @maskp: nodemask to be printed
109  *
110  * Can be used to provide arguments for '%*pb[l]' when printing a nodemask.
111  */
112 #define nodemask_pr_args(maskp)	__nodemask_pr_numnodes(maskp), \
113 				__nodemask_pr_bits(maskp)
__nodemask_pr_numnodes(const nodemask_t * m)114 static __always_inline unsigned int __nodemask_pr_numnodes(const nodemask_t *m)
115 {
116 	return m ? nr_node_ids : 0;
117 }
__nodemask_pr_bits(const nodemask_t * m)118 static __always_inline const unsigned long *__nodemask_pr_bits(const nodemask_t *m)
119 {
120 	return m ? m->bits : NULL;
121 }
122 
123 /*
124  * The inline keyword gives the compiler room to decide to inline, or
125  * not inline a function as it sees best.  However, as these functions
126  * are called in both __init and non-__init functions, if they are not
127  * inlined we will end up with a section mismatch error (of the type of
128  * freeable items not being freed).  So we must use __always_inline here
129  * to fix the problem.  If other functions in the future also end up in
130  * this situation they will also need to be annotated as __always_inline
131  */
132 #define node_set(node, dst) __node_set((node), &(dst))
__node_set(int node,volatile nodemask_t * dstp)133 static __always_inline void __node_set(int node, volatile nodemask_t *dstp)
134 {
135 	set_bit(node, dstp->bits);
136 }
137 
138 #define node_clear(node, dst) __node_clear((node), &(dst))
__node_clear(int node,volatile nodemask_t * dstp)139 static __always_inline void __node_clear(int node, volatile nodemask_t *dstp)
140 {
141 	clear_bit(node, dstp->bits);
142 }
143 
144 #define nodes_setall(dst) __nodes_setall(&(dst), MAX_NUMNODES)
__nodes_setall(nodemask_t * dstp,unsigned int nbits)145 static __always_inline void __nodes_setall(nodemask_t *dstp, unsigned int nbits)
146 {
147 	bitmap_fill(dstp->bits, nbits);
148 }
149 
150 #define nodes_clear(dst) __nodes_clear(&(dst), MAX_NUMNODES)
__nodes_clear(nodemask_t * dstp,unsigned int nbits)151 static __always_inline void __nodes_clear(nodemask_t *dstp, unsigned int nbits)
152 {
153 	bitmap_zero(dstp->bits, nbits);
154 }
155 
156 /* No static inline type checking - see Subtlety (1) above. */
157 #define node_isset(node, nodemask) test_bit((node), (nodemask).bits)
158 
159 #define node_test_and_set(node, nodemask) \
160 			__node_test_and_set((node), &(nodemask))
__node_test_and_set(int node,nodemask_t * addr)161 static __always_inline bool __node_test_and_set(int node, nodemask_t *addr)
162 {
163 	return test_and_set_bit(node, addr->bits);
164 }
165 
166 #define nodes_and(dst, src1, src2) \
167 			__nodes_and(&(dst), &(src1), &(src2), MAX_NUMNODES)
__nodes_and(nodemask_t * dstp,const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)168 static __always_inline bool __nodes_and(nodemask_t *dstp, const nodemask_t *src1p,
169 					const nodemask_t *src2p, unsigned int nbits)
170 {
171 	return bitmap_and(dstp->bits, src1p->bits, src2p->bits, nbits);
172 }
173 
174 #define nodes_or(dst, src1, src2) \
175 			__nodes_or(&(dst), &(src1), &(src2), MAX_NUMNODES)
__nodes_or(nodemask_t * dstp,const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)176 static __always_inline void __nodes_or(nodemask_t *dstp, const nodemask_t *src1p,
177 					const nodemask_t *src2p, unsigned int nbits)
178 {
179 	bitmap_or(dstp->bits, src1p->bits, src2p->bits, nbits);
180 }
181 
182 #define nodes_xor(dst, src1, src2) \
183 			__nodes_xor(&(dst), &(src1), &(src2), MAX_NUMNODES)
__nodes_xor(nodemask_t * dstp,const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)184 static __always_inline void __nodes_xor(nodemask_t *dstp, const nodemask_t *src1p,
185 					const nodemask_t *src2p, unsigned int nbits)
186 {
187 	bitmap_xor(dstp->bits, src1p->bits, src2p->bits, nbits);
188 }
189 
190 #define nodes_andnot(dst, src1, src2) \
191 			__nodes_andnot(&(dst), &(src1), &(src2), MAX_NUMNODES)
__nodes_andnot(nodemask_t * dstp,const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)192 static __always_inline bool __nodes_andnot(nodemask_t *dstp, const nodemask_t *src1p,
193 					const nodemask_t *src2p, unsigned int nbits)
194 {
195 	return bitmap_andnot(dstp->bits, src1p->bits, src2p->bits, nbits);
196 }
197 
198 #define nodes_copy(dst, src) __nodes_copy(&(dst), &(src), MAX_NUMNODES)
__nodes_copy(nodemask_t * dstp,const nodemask_t * srcp,unsigned int nbits)199 static __always_inline void __nodes_copy(nodemask_t *dstp,
200 					const nodemask_t *srcp, unsigned int nbits)
201 {
202 	bitmap_copy(dstp->bits, srcp->bits, nbits);
203 }
204 
205 #define nodes_complement(dst, src) \
206 			__nodes_complement(&(dst), &(src), MAX_NUMNODES)
__nodes_complement(nodemask_t * dstp,const nodemask_t * srcp,unsigned int nbits)207 static __always_inline void __nodes_complement(nodemask_t *dstp,
208 					const nodemask_t *srcp, unsigned int nbits)
209 {
210 	bitmap_complement(dstp->bits, srcp->bits, nbits);
211 }
212 
213 #define nodes_equal(src1, src2) \
214 			__nodes_equal(&(src1), &(src2), MAX_NUMNODES)
__nodes_equal(const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)215 static __always_inline bool __nodes_equal(const nodemask_t *src1p,
216 					const nodemask_t *src2p, unsigned int nbits)
217 {
218 	return bitmap_equal(src1p->bits, src2p->bits, nbits);
219 }
220 
221 #define nodes_intersects(src1, src2) \
222 			__nodes_intersects(&(src1), &(src2), MAX_NUMNODES)
__nodes_intersects(const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)223 static __always_inline bool __nodes_intersects(const nodemask_t *src1p,
224 					const nodemask_t *src2p, unsigned int nbits)
225 {
226 	return bitmap_intersects(src1p->bits, src2p->bits, nbits);
227 }
228 
229 #define nodes_subset(src1, src2) \
230 			__nodes_subset(&(src1), &(src2), MAX_NUMNODES)
__nodes_subset(const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)231 static __always_inline bool __nodes_subset(const nodemask_t *src1p,
232 					const nodemask_t *src2p, unsigned int nbits)
233 {
234 	return bitmap_subset(src1p->bits, src2p->bits, nbits);
235 }
236 
237 #define nodes_empty(src) __nodes_empty(&(src), MAX_NUMNODES)
__nodes_empty(const nodemask_t * srcp,unsigned int nbits)238 static __always_inline bool __nodes_empty(const nodemask_t *srcp, unsigned int nbits)
239 {
240 	return bitmap_empty(srcp->bits, nbits);
241 }
242 
243 #define nodes_full(nodemask) __nodes_full(&(nodemask), MAX_NUMNODES)
__nodes_full(const nodemask_t * srcp,unsigned int nbits)244 static __always_inline bool __nodes_full(const nodemask_t *srcp, unsigned int nbits)
245 {
246 	return bitmap_full(srcp->bits, nbits);
247 }
248 
249 #define nodes_weight(nodemask) __nodes_weight(&(nodemask), MAX_NUMNODES)
__nodes_weight(const nodemask_t * srcp,unsigned int nbits)250 static __always_inline int __nodes_weight(const nodemask_t *srcp, unsigned int nbits)
251 {
252 	return bitmap_weight(srcp->bits, nbits);
253 }
254 
255 /* FIXME: better would be to fix all architectures to never return
256           > MAX_NUMNODES, then the silly min()s could be dropped. */
257 
258 #define first_node(src) __first_node(&(src))
__first_node(const nodemask_t * srcp)259 static __always_inline unsigned int __first_node(const nodemask_t *srcp)
260 {
261 	return min(MAX_NUMNODES, find_first_bit(srcp->bits, MAX_NUMNODES));
262 }
263 
264 #define next_node(n, src) __next_node((n), &(src))
__next_node(int n,const nodemask_t * srcp)265 static __always_inline unsigned int __next_node(int n, const nodemask_t *srcp)
266 {
267 	return min(MAX_NUMNODES, find_next_bit(srcp->bits, MAX_NUMNODES, n+1));
268 }
269 
270 /*
271  * Find the next present node in src, starting after node n, wrapping around to
272  * the first node in src if needed.  Returns MAX_NUMNODES if src is empty.
273  */
274 #define next_node_in(n, src) __next_node_in((n), &(src))
__next_node_in(int node,const nodemask_t * srcp)275 static __always_inline unsigned int __next_node_in(int node, const nodemask_t *srcp)
276 {
277 	unsigned int ret = __next_node(node, srcp);
278 
279 	if (ret == MAX_NUMNODES)
280 		ret = __first_node(srcp);
281 	return ret;
282 }
283 
init_nodemask_of_node(nodemask_t * mask,int node)284 static __always_inline void init_nodemask_of_node(nodemask_t *mask, int node)
285 {
286 	nodes_clear(*mask);
287 	node_set(node, *mask);
288 }
289 
290 #define nodemask_of_node(node)						\
291 ({									\
292 	typeof(_unused_nodemask_arg_) m;				\
293 	if (sizeof(m) == sizeof(unsigned long)) {			\
294 		m.bits[0] = 1UL << (node);				\
295 	} else {							\
296 		init_nodemask_of_node(&m, (node));			\
297 	}								\
298 	m;								\
299 })
300 
301 #define first_unset_node(mask) __first_unset_node(&(mask))
__first_unset_node(const nodemask_t * maskp)302 static __always_inline unsigned int __first_unset_node(const nodemask_t *maskp)
303 {
304 	return min(MAX_NUMNODES, find_first_zero_bit(maskp->bits, MAX_NUMNODES));
305 }
306 
307 #define NODE_MASK_LAST_WORD BITMAP_LAST_WORD_MASK(MAX_NUMNODES)
308 
309 #if MAX_NUMNODES <= BITS_PER_LONG
310 
311 #define NODE_MASK_ALL							\
312 ((nodemask_t) { {							\
313 	[BITS_TO_LONGS(MAX_NUMNODES)-1] = NODE_MASK_LAST_WORD		\
314 } })
315 
316 #else
317 
318 #define NODE_MASK_ALL							\
319 ((nodemask_t) { {							\
320 	[0 ... BITS_TO_LONGS(MAX_NUMNODES)-2] = ~0UL,			\
321 	[BITS_TO_LONGS(MAX_NUMNODES)-1] = NODE_MASK_LAST_WORD		\
322 } })
323 
324 #endif
325 
326 #define NODE_MASK_NONE							\
327 ((nodemask_t) { {							\
328 	[0 ... BITS_TO_LONGS(MAX_NUMNODES)-1] =  0UL			\
329 } })
330 
331 #define nodes_addr(src) ((src).bits)
332 
333 #define nodemask_parse_user(ubuf, ulen, dst) \
334 		__nodemask_parse_user((ubuf), (ulen), &(dst), MAX_NUMNODES)
__nodemask_parse_user(const char __user * buf,int len,nodemask_t * dstp,int nbits)335 static __always_inline int __nodemask_parse_user(const char __user *buf, int len,
336 					nodemask_t *dstp, int nbits)
337 {
338 	return bitmap_parse_user(buf, len, dstp->bits, nbits);
339 }
340 
341 #define nodelist_parse(buf, dst) __nodelist_parse((buf), &(dst), MAX_NUMNODES)
__nodelist_parse(const char * buf,nodemask_t * dstp,int nbits)342 static __always_inline int __nodelist_parse(const char *buf, nodemask_t *dstp, int nbits)
343 {
344 	return bitmap_parselist(buf, dstp->bits, nbits);
345 }
346 
347 #define node_remap(oldbit, old, new) \
348 		__node_remap((oldbit), &(old), &(new), MAX_NUMNODES)
__node_remap(int oldbit,const nodemask_t * oldp,const nodemask_t * newp,int nbits)349 static __always_inline int __node_remap(int oldbit,
350 		const nodemask_t *oldp, const nodemask_t *newp, int nbits)
351 {
352 	return bitmap_bitremap(oldbit, oldp->bits, newp->bits, nbits);
353 }
354 
355 #define nodes_remap(dst, src, old, new) \
356 		__nodes_remap(&(dst), &(src), &(old), &(new), MAX_NUMNODES)
__nodes_remap(nodemask_t * dstp,const nodemask_t * srcp,const nodemask_t * oldp,const nodemask_t * newp,int nbits)357 static __always_inline void __nodes_remap(nodemask_t *dstp, const nodemask_t *srcp,
358 		const nodemask_t *oldp, const nodemask_t *newp, int nbits)
359 {
360 	bitmap_remap(dstp->bits, srcp->bits, oldp->bits, newp->bits, nbits);
361 }
362 
363 #define nodes_onto(dst, orig, relmap) \
364 		__nodes_onto(&(dst), &(orig), &(relmap), MAX_NUMNODES)
__nodes_onto(nodemask_t * dstp,const nodemask_t * origp,const nodemask_t * relmapp,int nbits)365 static __always_inline void __nodes_onto(nodemask_t *dstp, const nodemask_t *origp,
366 		const nodemask_t *relmapp, int nbits)
367 {
368 	bitmap_onto(dstp->bits, origp->bits, relmapp->bits, nbits);
369 }
370 
371 #define nodes_fold(dst, orig, sz) \
372 		__nodes_fold(&(dst), &(orig), sz, MAX_NUMNODES)
__nodes_fold(nodemask_t * dstp,const nodemask_t * origp,int sz,int nbits)373 static __always_inline void __nodes_fold(nodemask_t *dstp, const nodemask_t *origp,
374 		int sz, int nbits)
375 {
376 	bitmap_fold(dstp->bits, origp->bits, sz, nbits);
377 }
378 
379 #if MAX_NUMNODES > 1
380 #define for_each_node_mask(node, mask)				    \
381 	for ((node) = first_node(mask);				    \
382 	     (node) < MAX_NUMNODES;				    \
383 	     (node) = next_node((node), (mask)))
384 #else /* MAX_NUMNODES == 1 */
385 #define for_each_node_mask(node, mask)                                  \
386 	for ((node) = 0; (node) < 1 && !nodes_empty(mask); (node)++)
387 #endif /* MAX_NUMNODES */
388 
389 /*
390  * Bitmasks that are kept for all the nodes.
391  */
392 enum node_states {
393 	N_POSSIBLE,		/* The node could become online at some point */
394 	N_ONLINE,		/* The node is online */
395 	N_NORMAL_MEMORY,	/* The node has regular memory */
396 #ifdef CONFIG_HIGHMEM
397 	N_HIGH_MEMORY,		/* The node has regular or high memory */
398 #else
399 	N_HIGH_MEMORY = N_NORMAL_MEMORY,
400 #endif
401 	N_MEMORY,		/* The node has memory(regular, high, movable) */
402 	N_CPU,		/* The node has one or more cpus */
403 	N_GENERIC_INITIATOR,	/* The node has one or more Generic Initiators */
404 	NR_NODE_STATES
405 };
406 
407 /*
408  * The following particular system nodemasks and operations
409  * on them manage all possible and online nodes.
410  */
411 
412 extern nodemask_t node_states[NR_NODE_STATES];
413 
414 #if MAX_NUMNODES > 1
node_state(int node,enum node_states state)415 static __always_inline int node_state(int node, enum node_states state)
416 {
417 	return node_isset(node, node_states[state]);
418 }
419 
node_set_state(int node,enum node_states state)420 static __always_inline void node_set_state(int node, enum node_states state)
421 {
422 	__node_set(node, &node_states[state]);
423 }
424 
node_clear_state(int node,enum node_states state)425 static __always_inline void node_clear_state(int node, enum node_states state)
426 {
427 	__node_clear(node, &node_states[state]);
428 }
429 
num_node_state(enum node_states state)430 static __always_inline int num_node_state(enum node_states state)
431 {
432 	return nodes_weight(node_states[state]);
433 }
434 
435 #define for_each_node_state(__node, __state) \
436 	for_each_node_mask((__node), node_states[__state])
437 
438 #define first_online_node	first_node(node_states[N_ONLINE])
439 #define first_memory_node	first_node(node_states[N_MEMORY])
next_online_node(int nid)440 static __always_inline unsigned int next_online_node(int nid)
441 {
442 	return next_node(nid, node_states[N_ONLINE]);
443 }
next_memory_node(int nid)444 static __always_inline unsigned int next_memory_node(int nid)
445 {
446 	return next_node(nid, node_states[N_MEMORY]);
447 }
448 
node_set_online(int nid)449 static __always_inline void node_set_online(int nid)
450 {
451 	node_set_state(nid, N_ONLINE);
452 	nr_online_nodes = num_node_state(N_ONLINE);
453 }
454 
node_set_offline(int nid)455 static __always_inline void node_set_offline(int nid)
456 {
457 	node_clear_state(nid, N_ONLINE);
458 	nr_online_nodes = num_node_state(N_ONLINE);
459 }
460 
461 #else
462 
node_state(int node,enum node_states state)463 static __always_inline int node_state(int node, enum node_states state)
464 {
465 	return node == 0;
466 }
467 
node_set_state(int node,enum node_states state)468 static __always_inline void node_set_state(int node, enum node_states state)
469 {
470 }
471 
node_clear_state(int node,enum node_states state)472 static __always_inline void node_clear_state(int node, enum node_states state)
473 {
474 }
475 
num_node_state(enum node_states state)476 static __always_inline int num_node_state(enum node_states state)
477 {
478 	return 1;
479 }
480 
481 #define for_each_node_state(node, __state) \
482 	for ( (node) = 0; (node) == 0; (node) = 1)
483 
484 #define first_online_node	0
485 #define first_memory_node	0
486 #define next_online_node(nid)	(MAX_NUMNODES)
487 #define next_memory_node(nid)	(MAX_NUMNODES)
488 
489 #define node_set_online(node)	   node_set_state((node), N_ONLINE)
490 #define node_set_offline(node)	   node_clear_state((node), N_ONLINE)
491 
492 #endif
493 
node_random(const nodemask_t * maskp)494 static __always_inline int node_random(const nodemask_t *maskp)
495 {
496 #if defined(CONFIG_NUMA) && (MAX_NUMNODES > 1)
497 	int node = find_random_bit(maskp->bits, MAX_NUMNODES);
498 
499 	return node < MAX_NUMNODES ? node : NUMA_NO_NODE;
500 #else
501 	return 0;
502 #endif
503 }
504 
505 #define node_online_map 	node_states[N_ONLINE]
506 #define node_possible_map 	node_states[N_POSSIBLE]
507 
508 #define num_online_nodes()	num_node_state(N_ONLINE)
509 #define num_possible_nodes()	num_node_state(N_POSSIBLE)
510 #define node_online(node)	node_state((node), N_ONLINE)
511 #define node_possible(node)	node_state((node), N_POSSIBLE)
512 
513 #define for_each_node(node)	   for_each_node_state(node, N_POSSIBLE)
514 #define for_each_online_node(node) for_each_node_state(node, N_ONLINE)
515 #define for_each_node_with_cpus(node)	for_each_node_state(node, N_CPU)
516 
517 /*
518  * For nodemask scratch area.
519  * NODEMASK_ALLOC(type, name) allocates an object with a specified type and
520  * name.
521  */
522 #if NODES_SHIFT > 8 /* nodemask_t > 32 bytes */
523 #define NODEMASK_ALLOC(type, name, gfp_flags)	\
524 			type *name = kmalloc(sizeof(*name), gfp_flags)
525 #define NODEMASK_FREE(m)			kfree(m)
526 #else
527 #define NODEMASK_ALLOC(type, name, gfp_flags)	type _##name, *name = &_##name
528 #define NODEMASK_FREE(m)			do {} while (0)
529 #endif
530 
531 /* Example structure for using NODEMASK_ALLOC, used in mempolicy. */
532 struct nodemask_scratch {
533 	nodemask_t	mask1;
534 	nodemask_t	mask2;
535 };
536 
537 #define NODEMASK_SCRATCH(x)						\
538 			NODEMASK_ALLOC(struct nodemask_scratch, x,	\
539 					GFP_KERNEL | __GFP_NORETRY)
540 #define NODEMASK_SCRATCH_FREE(x)	NODEMASK_FREE(x)
541 
542 
543 #endif /* __LINUX_NODEMASK_H */
544