Searched refs:LUT_3D_READY (Results 1 – 2 of 2) sorted by relevance
324 #define LUT_3D_READY REG_BIT(30) macro
4081 if (!dsb && intel_de_read(display, LUT_3D_CTL(pipe)) & LUT_3D_READY) { in glk_load_lut_3d()4099 if (!dsb && intel_de_read(display, LUT_3D_CTL(pipe)) & LUT_3D_READY) { in glk_lut_3d_commit()4106 val = LUT_3D_ENABLE | LUT_3D_READY | LUT_3D_BIND_PLANE_1; in glk_lut_3d_commit()