Searched refs:BMP_LOADING (Results 1 – 2 of 2) sorted by relevance
829 av7110->bmp_state != BMP_LOADING, 10 * HZ); in WaitUntilBmpLoaded()852 av7110->bmp_state = BMP_LOADING; in LoadBitmap()908 if (av7110->bmp_state == BMP_LOADING) in ReleaseBitmap()993 if (av7110->bmp_state == BMP_LOADING) { in OSDSetBlock()
140 #define BMP_LOADING 1 macro