Searched refs:thunks (Results 1 – 12 of 12) sorted by relevance
346 thunks.push_back(thunkInfo.isec); in finalize()367 size_t t = 0, te = thunks.size(); in writeTo()370 inputs[i]->outSecOff < thunks[t]->outSecOff)) { in writeTo()374 while (t < te && (i == ie || thunks[t]->outSecOff < inputs[i]->outSecOff)) { in writeTo()375 thunks[t]->writeTo(buf + thunks[t]->outSecOff); in writeTo()
78 std::vector<ConcatInputSection *> thunks; variable
46 ArrayRef<Chunk *> getCodeChunks() { return thunks; } in getCodeChunks()66 std::vector<Chunk *> thunks; variable
754 thunks.push_back(t); in create()770 thunks.push_back(tm); in create()
195 llvm::DenseMap<Symbol *, Thunk *> thunks; variable
4226 thunks.push_back(t); in addThunk()4231 for (Thunk *t : thunks) in writeTo()4236 if (thunks.empty()) in getTargetInputSection()4238 const Thunk *t = thunks.front(); in getTargetInputSection()4244 for (Thunk *t : thunks) { in assignOffsets()
2259 if (Thunk *t = thunks.lookup(rel.sym)) { in normalizeExistingThunk()2336 thunks[t->getThunkTargetSym()] = t; in createThunks()
1296 SmallVector<Thunk *, 0> thunks;
365 HelpText<"Always generate position independent thunks (veneers)">;
216 // Arm64EC thunks use a calling convention that's precisely the x64 calling221 …c: the InReg attribute can be used to access the x64 sp passed into entry thunks in x4 from the IR.277 // Arm64EC thunks: the first argument is always a pointer to the destination289 // The native side of ARM64EC thunks587 // To match the x64 calling convention, Arm64EC thunks preserve q6-q15.
446 "ambiguous vftable component for %0 introduced via covariant thunks; "
398 // Rely on external thunks for the emitted retpoline calls. This allows users