Searched refs:VXsize (Results 1 – 5 of 5) sorted by relevance
/freebsd/lib/libvgl/ |
H A D | bitmap.c | 137 pos = (dst->VXsize * y + x) * dst->PixelBytes; in WriteVerticalLine() 152 address = dst->Bitmap + (dst->VXsize * y + x) * dst->PixelBytes; in WriteVerticalLine() 175 if (srcx>src->VXsize || srcy>src->VYsize in __VGLBitmapCopy() 176 || dstx>dst->VXsize || dsty>dst->VYsize) in __VGLBitmapCopy() 190 if (srcx+width > src->VXsize) in __VGLBitmapCopy() 191 width=src->VXsize-srcx; in __VGLBitmapCopy() 194 if (dstx+width > dst->VXsize) in __VGLBitmapCopy() 195 width=dst->VXsize-dstx; in __VGLBitmapCopy() 210 p = src->Bitmap+(srcline*src->VXsize+srcx)*dst->PixelBytes; in __VGLBitmapCopy() 266 object->VXsize = xsize; in VGLBitmapCreate() [all …]
|
H A D | main.c | 323 VGLDisplay->VXsize = VGLAdpInfo.va_line_width in VGLInit() 350 VGLDisplay->VXsize, VGLDisplay->VYsize); in VGLInit() 441 VGLSetVScreenSize(VGLDisplay, VGLDisplay->VXsize, VGLDisplay->VYsize); in VGLCheckSwitch() 447 VGLDisplay->VXsize, VGLDisplay->VYsize); in VGLCheckSwitch() 461 VGLDisplay->Xsize = VGLDisplay->VXsize; in VGLCheckSwitch() 479 VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize) in VGLSetVScreenSize() argument 483 if (VXsize < object->Xsize || VYsize < object->Ysize) in VGLSetVScreenSize() 487 if (ioctl(0, FBIO_SETLINEWIDTH, &VXsize)) in VGLSetVScreenSize() 493 object->VXsize = VGLAdpInfo.va_line_width in VGLSetVScreenSize() 501 object->Xsize, object->Ysize, object->VXsize, object->VYsize); in VGLSetVScreenSize() [all …]
|
H A D | mouse.c | 196 VGLMouseAndMask->VXsize, -VGLMouseAndMask->VYsize); in __VGLMouseMode() 204 VGLMouseAndMask->VXsize, VGLMouseAndMask->VYsize); in __VGLMouseMode() 264 VGLMouseOrMask = VGLBitmapCreate(MEMBUF, OrMask->VXsize, OrMask->VYsize, 0); in VGLMouseSetImage() 274 if (VGLDisplay->VXsize > 800) in VGLMouseSetStdImage() 309 for (i = 0; i < ormask->VXsize * ormask->VYsize; i++) in VGLMouseInit() 313 for (i = 0; i < ormask->VXsize * ormask->VYsize; i++) in VGLMouseInit() 370 if (x >= VGLMouseXpos && x < VGLMouseXpos + VGLMouseAndMask->VXsize && in VGLMouseFreezeXY() 372 VGLMouseAndMask->Bitmap[(y-VGLMouseYpos)*VGLMouseAndMask->VXsize+ in VGLMouseFreezeXY() 386 overlap = (VGLMouseXpos + VGLMouseAndMask->VXsize) - x; in VGLMouseOverlap() 407 if (xend > VGLMouseXpos + VGLMouseAndMask->VXsize) in VGLMouseMerge() [all …]
|
H A D | simple.c | 55 if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) { in VGLSetXY() 64 offset = (y * object->VXsize + x) * object->PixelBytes; in VGLSetXY() 141 if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize) in VGLGetXY() 147 offset = (y * object->VXsize + x) * object->PixelBytes; in VGLGetXY() 486 src.VXsize = object->VXsize; in VGLClear() 491 src.Bitmap = alloca(object->VXsize * object->PixelBytes); in VGLClear() 494 for (i = 0; i < object->VXsize; i++) in VGLClear() 497 __VGLBitmapCopy(&src, 0, 0, object, 0, i, object->VXsize, -1); in VGLClear() 519 len = min(object->VXsize*object->VYsize - offset, in VGLClear()
|
H A D | vgl.h | 43 int VXsize, VYsize; member 122 int VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize);
|