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Searched refs:VXsize (Results 1 – 5 of 5) sorted by relevance

/freebsd/lib/libvgl/
H A Dbitmap.c137 pos = (dst->VXsize * y + x) * dst->PixelBytes; in WriteVerticalLine()
152 address = dst->Bitmap + (dst->VXsize * y + x) * dst->PixelBytes; in WriteVerticalLine()
175 if (srcx>src->VXsize || srcy>src->VYsize in __VGLBitmapCopy()
176 || dstx>dst->VXsize || dsty>dst->VYsize) in __VGLBitmapCopy()
190 if (srcx+width > src->VXsize) in __VGLBitmapCopy()
191 width=src->VXsize-srcx; in __VGLBitmapCopy()
194 if (dstx+width > dst->VXsize) in __VGLBitmapCopy()
195 width=dst->VXsize-dstx; in __VGLBitmapCopy()
210 p = src->Bitmap+(srcline*src->VXsize+srcx)*dst->PixelBytes; in __VGLBitmapCopy()
266 object->VXsize = xsize; in VGLBitmapCreate()
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H A Dmain.c323 VGLDisplay->VXsize = VGLAdpInfo.va_line_width in VGLInit()
350 VGLDisplay->VXsize, VGLDisplay->VYsize); in VGLInit()
441 VGLSetVScreenSize(VGLDisplay, VGLDisplay->VXsize, VGLDisplay->VYsize); in VGLCheckSwitch()
447 VGLDisplay->VXsize, VGLDisplay->VYsize); in VGLCheckSwitch()
461 VGLDisplay->Xsize = VGLDisplay->VXsize; in VGLCheckSwitch()
479 VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize) in VGLSetVScreenSize() argument
483 if (VXsize < object->Xsize || VYsize < object->Ysize) in VGLSetVScreenSize()
487 if (ioctl(0, FBIO_SETLINEWIDTH, &VXsize)) in VGLSetVScreenSize()
493 object->VXsize = VGLAdpInfo.va_line_width in VGLSetVScreenSize()
501 object->Xsize, object->Ysize, object->VXsize, object->VYsize); in VGLSetVScreenSize()
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H A Dmouse.c196 VGLMouseAndMask->VXsize, -VGLMouseAndMask->VYsize); in __VGLMouseMode()
204 VGLMouseAndMask->VXsize, VGLMouseAndMask->VYsize); in __VGLMouseMode()
264 VGLMouseOrMask = VGLBitmapCreate(MEMBUF, OrMask->VXsize, OrMask->VYsize, 0); in VGLMouseSetImage()
274 if (VGLDisplay->VXsize > 800) in VGLMouseSetStdImage()
309 for (i = 0; i < ormask->VXsize * ormask->VYsize; i++) in VGLMouseInit()
313 for (i = 0; i < ormask->VXsize * ormask->VYsize; i++) in VGLMouseInit()
370 if (x >= VGLMouseXpos && x < VGLMouseXpos + VGLMouseAndMask->VXsize && in VGLMouseFreezeXY()
372 VGLMouseAndMask->Bitmap[(y-VGLMouseYpos)*VGLMouseAndMask->VXsize+ in VGLMouseFreezeXY()
386 overlap = (VGLMouseXpos + VGLMouseAndMask->VXsize) - x; in VGLMouseOverlap()
407 if (xend > VGLMouseXpos + VGLMouseAndMask->VXsize) in VGLMouseMerge()
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H A Dsimple.c55 if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) { in VGLSetXY()
64 offset = (y * object->VXsize + x) * object->PixelBytes; in VGLSetXY()
141 if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize) in VGLGetXY()
147 offset = (y * object->VXsize + x) * object->PixelBytes; in VGLGetXY()
486 src.VXsize = object->VXsize; in VGLClear()
491 src.Bitmap = alloca(object->VXsize * object->PixelBytes); in VGLClear()
494 for (i = 0; i < object->VXsize; i++) in VGLClear()
497 __VGLBitmapCopy(&src, 0, 0, object, 0, i, object->VXsize, -1); in VGLClear()
519 len = min(object->VXsize*object->VYsize - offset, in VGLClear()
H A Dvgl.h43 int VXsize, VYsize; member
122 int VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize);