Searched refs:VGLMouseAndMask (Results 1 – 1 of 1) sorted by relevance
170 static VGLBitmap *VGLMouseAndMask, *VGLMouseOrMask; variable196 VGLMouseAndMask->VXsize, -VGLMouseAndMask->VYsize); in __VGLMouseMode()204 VGLMouseAndMask->VXsize, VGLMouseAndMask->VYsize); in __VGLMouseMode()258 VGLMouseAndMask = AndMask; in VGLMouseSetImage()370 if (x >= VGLMouseXpos && x < VGLMouseXpos + VGLMouseAndMask->VXsize && in VGLMouseFreezeXY()371 y >= VGLMouseYpos && y < VGLMouseYpos + VGLMouseAndMask->VYsize && in VGLMouseFreezeXY()372 VGLMouseAndMask->Bitmap[(y-VGLMouseYpos)*VGLMouseAndMask->VXsize+ in VGLMouseFreezeXY()386 overlap = (VGLMouseXpos + VGLMouseAndMask->VXsize) - x; in VGLMouseOverlap()392 overlap = (VGLMouseYpos + VGLMouseAndMask->VYsize) - y; in VGLMouseOverlap()407 if (xend > VGLMouseXpos + VGLMouseAndMask->VXsize) in VGLMouseMerge()[all …]