Searched refs:FPS (Results 1 – 13 of 13) sorted by relevance
/freebsd/sys/contrib/device-tree/Bindings/pinctrl/ |
H A D | pinctrl-max77620.txt | 42 customised properties are required to configure FPS configuration parameters 44 detail of Flexible Power Sequence (FPS). 46 - maxim,active-fps-source: FPS source for the GPIOs to get 50 FPS source is FPS0. 52 FPS source is FPS1 54 FPS source is FPS2 57 by FPS events and it gets 61 the FPS configuration register for that 66 master FPS input event set to HIGH. 68 This is applicable if FPS sourc [all...] |
/freebsd/sys/contrib/device-tree/Bindings/regulator/ |
H A D | regulator-max77620.txt | 39 are required to configure FPS configuration parameters for SDs and LDOs. 41 Power Sequence (FPS). 44 - maxim,active-fps-source: FPS source for the regulators to get 48 FPS source is FPS0. 50 FPS source is FPS1 52 FPS source is FPS2 55 by FPS events and it gets 59 the FPS configuration register for that 64 master FPS input event set to HIGH. 66 This is applicable if FPS sourc [all...] |
/freebsd/sys/contrib/device-tree/Bindings/mfd/ |
H A D | max77620.txt | 31 The Flexible Power Sequencer (FPS) allows each regulator to power up under 48 a flexible power sequencer timer or a software bit. When a FPS source of 54 When FPS event cleared (set to LOW), regulators, GPIOs and 32KHz 63 The configuration parameters of FPS is provided through sub-node "fps" 64 and their child for FPS specific. The child node name for FPS are "fps0", 67 The FPS configurations like FPS source, power up and power down slots for 72 There is need for different FPS configuration parameters based on system 78 -maxim,fps-event-source: u32, FPS event source like external 91 -maxim,shutdown-fps-time-period-us: u32, FPS time period in microseconds 95 -maxim,suspend-fps-time-period-us: u32, FPS time period in microseconds [all …]
|
/freebsd/contrib/llvm-project/llvm/lib/Target/X86/ |
H A D | X86FloatingPoint.cpp | 59 struct FPS : public MachineFunctionPass { struct 61 FPS() : MachineFunctionPass(ID) { in FPS() argument 302 char FPS::ID = 0; 304 INITIALIZE_PASS_BEGIN(FPS, DEBUG_TYPE, "X86 FP Stackifier", 307 INITIALIZE_PASS_END(FPS, DEBUG_TYPE, "X86 FP Stackifier", in INITIALIZE_PASS_DEPENDENCY() 310 FunctionPass *llvm::createX86FloatingPointStackifierPass() { return new FPS(); } in INITIALIZE_PASS_DEPENDENCY() 324 bool FPS::runOnMachineFunction(MachineFunction &MF) { in runOnMachineFunction() 392 void FPS::bundleCFGRecomputeKillFlags(MachineFunction &MF) { in bundleCFGRecomputeKillFlags() 411 bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) { in processBasicBlock() 504 void FPS::setupBlockStack() { in setupBlockStack() [all …]
|
/freebsd/contrib/file/magic/Magdir/ |
H A D | cubemap | 6 0 string ACMP Map file for the AssaultCube FPS game 8 0 string MAPZ) Map file for the Blood Frontier/Red Eclipse FPS games
|
H A D | playdate | 53 >20 lefloat x %.2f FPS
|
/freebsd/secure/caroot/untrusted/ |
H A D | Trustis_FPS_Root_CA.pem | 2 ## Trustis FPS Root CA 18 Issuer: C = GB, O = Trustis Limited, OU = Trustis FPS Root CA 22 Subject: C = GB, O = Trustis Limited, OU = Trustis FPS Root CA
|
/freebsd/contrib/llvm-project/llvm/lib/Target/M68k/ |
H A D | M68kRegisterInfo.td | 82 def FPS : MxFPRegister<9, "fpsr", ["fps"]>; 130 def FPCSC : MxRegClass<[i32], 32, (add FPC, FPS)>;
|
H A D | M68kInstrData.td | 667 let Defs = [FPS] in
|
H A D | M68kInstrArithmetic.td | 1007 let Defs = [FPS] in
|
/freebsd/contrib/llvm-project/llvm/lib/Target/M68k/AsmParser/ |
H A D | M68kAsmParser.cpp | 262 case M68k::FPS: in getRegisterIndex() 536 case M68k::FPS: in checkRegisterClass() 690 .Cases("fps", "fpsr", M68k::FPS) in parseRegisterName()
|
/freebsd/share/misc/ |
H A D | usb_vendors | 10018 0005 Touchpad/FPS 12483 16d2 HX-KB4BL1-US [HYPERX Alloy FPS Pro] 20260 f027 FPS Pro Controller for Xbox 360
|
/freebsd/contrib/one-true-awk/testdir/ |
H A D | funstack.in | 23658 @Article{Hirschberg:1978:FPS,
|