1 /* 2 * Copyright © 2014 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #include <linux/module.h> 25 #include <linux/platform_device.h> 26 #include <linux/reset.h> 27 #include <linux/device.h> 28 #include <linux/io.h> 29 #include <linux/sched/signal.h> 30 #include <linux/dma-fence-array.h> 31 32 #include <drm/drm_exec.h> 33 #include <drm/drm_print.h> 34 #include <drm/drm_syncobj.h> 35 #include <drm/drm_timeout.h> 36 37 #include "vc4_drv.h" 38 #include "vc4_regs.h" 39 #include "vc4_trace.h" 40 41 static void 42 vc4_queue_hangcheck(struct drm_device *dev) 43 { 44 struct vc4_dev *vc4 = to_vc4_dev(dev); 45 46 mod_timer(&vc4->hangcheck.timer, 47 round_jiffies_up(jiffies + msecs_to_jiffies(100))); 48 } 49 50 struct vc4_hang_state { 51 struct drm_vc4_get_hang_state user_state; 52 53 u32 bo_count; 54 struct drm_gem_object **bo; 55 }; 56 57 static void 58 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state) 59 { 60 unsigned int i; 61 62 for (i = 0; i < state->user_state.bo_count; i++) 63 drm_gem_object_put(state->bo[i]); 64 65 kfree(state->bo); 66 kfree(state); 67 } 68 69 int 70 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, 71 struct drm_file *file_priv) 72 { 73 struct drm_vc4_get_hang_state *get_state = data; 74 struct drm_vc4_get_hang_state_bo *bo_state; 75 struct vc4_hang_state *kernel_state; 76 struct drm_vc4_get_hang_state *state; 77 struct vc4_dev *vc4 = to_vc4_dev(dev); 78 unsigned long irqflags; 79 u32 i; 80 int ret = 0; 81 82 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 83 return -ENODEV; 84 85 if (!vc4->v3d) { 86 DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n"); 87 return -ENODEV; 88 } 89 90 spin_lock_irqsave(&vc4->job_lock, irqflags); 91 kernel_state = vc4->hang_state; 92 if (!kernel_state) { 93 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 94 return -ENOENT; 95 } 96 state = &kernel_state->user_state; 97 98 /* If the user's array isn't big enough, just return the 99 * required array size. 100 */ 101 if (get_state->bo_count < state->bo_count) { 102 get_state->bo_count = state->bo_count; 103 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 104 return 0; 105 } 106 107 vc4->hang_state = NULL; 108 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 109 110 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */ 111 state->bo = get_state->bo; 112 memcpy(get_state, state, sizeof(*state)); 113 114 bo_state = kzalloc_objs(*bo_state, state->bo_count); 115 if (!bo_state) { 116 ret = -ENOMEM; 117 goto err_free; 118 } 119 120 for (i = 0; i < state->bo_count; i++) { 121 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]); 122 u32 handle; 123 124 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i], 125 &handle); 126 127 if (ret) { 128 state->bo_count = i; 129 goto err_delete_handle; 130 } 131 bo_state[i].handle = handle; 132 bo_state[i].paddr = vc4_bo->base.dma_addr; 133 bo_state[i].size = vc4_bo->base.base.size; 134 } 135 136 if (copy_to_user(u64_to_user_ptr(get_state->bo), 137 bo_state, 138 state->bo_count * sizeof(*bo_state))) 139 ret = -EFAULT; 140 141 err_delete_handle: 142 if (ret) { 143 for (i = 0; i < state->bo_count; i++) 144 drm_gem_handle_delete(file_priv, bo_state[i].handle); 145 } 146 147 err_free: 148 vc4_free_hang_state(dev, kernel_state); 149 kfree(bo_state); 150 151 return ret; 152 } 153 154 static void 155 vc4_save_hang_state(struct drm_device *dev) 156 { 157 struct vc4_dev *vc4 = to_vc4_dev(dev); 158 struct drm_vc4_get_hang_state *state; 159 struct vc4_hang_state *kernel_state; 160 struct vc4_exec_info *exec[2]; 161 struct vc4_bo *bo; 162 unsigned long irqflags; 163 unsigned int i, j, k, unref_list_count; 164 165 kernel_state = kzalloc_objs(*kernel_state, 1); 166 if (!kernel_state) 167 return; 168 169 state = &kernel_state->user_state; 170 171 spin_lock_irqsave(&vc4->job_lock, irqflags); 172 exec[0] = vc4_first_bin_job(vc4); 173 exec[1] = vc4_first_render_job(vc4); 174 if (!exec[0] && !exec[1]) 175 goto err_free_state; 176 177 /* Get the bos from both binner and renderer into hang state. */ 178 state->bo_count = 0; 179 for (i = 0; i < 2; i++) { 180 if (!exec[i]) 181 continue; 182 183 unref_list_count = 0; 184 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) 185 unref_list_count++; 186 state->bo_count += exec[i]->bo_count + unref_list_count; 187 } 188 189 kernel_state->bo = kzalloc_objs(*kernel_state->bo, state->bo_count, 190 GFP_ATOMIC); 191 192 if (!kernel_state->bo) 193 goto err_free_state; 194 195 k = 0; 196 for (i = 0; i < 2; i++) { 197 if (!exec[i]) 198 continue; 199 200 for (j = 0; j < exec[i]->bo_count; j++) { 201 bo = to_vc4_bo(exec[i]->bo[j]); 202 203 /* Retain BOs just in case they were marked purgeable. 204 * This prevents the BO from being purged before 205 * someone had a chance to dump the hang state. 206 */ 207 WARN_ON(!refcount_read(&bo->usecnt)); 208 refcount_inc(&bo->usecnt); 209 drm_gem_object_get(exec[i]->bo[j]); 210 kernel_state->bo[k++] = exec[i]->bo[j]; 211 } 212 213 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) { 214 /* No need to retain BOs coming from the ->unref_list 215 * because they are naturally unpurgeable. 216 */ 217 drm_gem_object_get(&bo->base.base); 218 kernel_state->bo[k++] = &bo->base.base; 219 } 220 } 221 222 WARN_ON_ONCE(k != state->bo_count); 223 224 if (exec[0]) 225 state->start_bin = exec[0]->ct0ca; 226 if (exec[1]) 227 state->start_render = exec[1]->ct1ca; 228 229 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 230 231 state->ct0ca = V3D_READ(V3D_CTNCA(0)); 232 state->ct0ea = V3D_READ(V3D_CTNEA(0)); 233 234 state->ct1ca = V3D_READ(V3D_CTNCA(1)); 235 state->ct1ea = V3D_READ(V3D_CTNEA(1)); 236 237 state->ct0cs = V3D_READ(V3D_CTNCS(0)); 238 state->ct1cs = V3D_READ(V3D_CTNCS(1)); 239 240 state->ct0ra0 = V3D_READ(V3D_CT00RA0); 241 state->ct1ra0 = V3D_READ(V3D_CT01RA0); 242 243 state->bpca = V3D_READ(V3D_BPCA); 244 state->bpcs = V3D_READ(V3D_BPCS); 245 state->bpoa = V3D_READ(V3D_BPOA); 246 state->bpos = V3D_READ(V3D_BPOS); 247 248 state->vpmbase = V3D_READ(V3D_VPMBASE); 249 250 state->dbge = V3D_READ(V3D_DBGE); 251 state->fdbgo = V3D_READ(V3D_FDBGO); 252 state->fdbgb = V3D_READ(V3D_FDBGB); 253 state->fdbgr = V3D_READ(V3D_FDBGR); 254 state->fdbgs = V3D_READ(V3D_FDBGS); 255 state->errstat = V3D_READ(V3D_ERRSTAT); 256 257 /* We need to turn purgeable BOs into unpurgeable ones so that 258 * userspace has a chance to dump the hang state before the kernel 259 * decides to purge those BOs. 260 * Note that BO consistency at dump time cannot be guaranteed. For 261 * example, if the owner of these BOs decides to re-use them or mark 262 * them purgeable again there's nothing we can do to prevent it. 263 */ 264 for (i = 0; i < kernel_state->user_state.bo_count; i++) { 265 struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]); 266 267 if (bo->madv == __VC4_MADV_NOTSUPP) 268 continue; 269 270 mutex_lock(&bo->madv_lock); 271 if (!WARN_ON(bo->madv == __VC4_MADV_PURGED)) 272 bo->madv = VC4_MADV_WILLNEED; 273 refcount_dec(&bo->usecnt); 274 mutex_unlock(&bo->madv_lock); 275 } 276 277 spin_lock_irqsave(&vc4->job_lock, irqflags); 278 if (vc4->hang_state) { 279 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 280 vc4_free_hang_state(dev, kernel_state); 281 } else { 282 vc4->hang_state = kernel_state; 283 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 284 } 285 286 return; 287 288 err_free_state: 289 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 290 kfree(kernel_state); 291 } 292 293 static void 294 vc4_reset(struct drm_device *dev) 295 { 296 struct vc4_v3d *v3d = to_vc4_dev(dev)->v3d; 297 int ret; 298 299 vc4_irq_disable(dev); 300 301 if (v3d->reset) { 302 drm_info(dev, "Resetting GPU.\n"); 303 304 ret = reset_control_reset(v3d->reset); 305 if (ret) 306 drm_err(dev, "Failed to reset the GPU: %d\n", ret); 307 308 vc4_v3d_init_hw(dev); 309 } else { 310 drm_info_once(dev, "No reset line; GPU state is not reset.\n"); 311 } 312 313 vc4_irq_reset(dev); 314 315 /* Rearm the hangcheck -- another job might have been waiting 316 * for our hung one to get kicked off, and vc4_irq_reset() 317 * would have started it. 318 */ 319 vc4_queue_hangcheck(dev); 320 } 321 322 static void 323 vc4_reset_work(struct work_struct *work) 324 { 325 struct vc4_dev *vc4 = 326 container_of(work, struct vc4_dev, hangcheck.reset_work); 327 int ret; 328 329 /* Make sure the device is not suspended during the reset. */ 330 ret = vc4_v3d_pm_get(vc4); 331 if (ret) { 332 drm_err(&vc4->base, "Failed to resume V3D for GPU reset: %d\n", ret); 333 return; 334 } 335 336 vc4_save_hang_state(&vc4->base); 337 vc4_reset(&vc4->base); 338 339 vc4_v3d_pm_put(vc4); 340 } 341 342 static void 343 vc4_hangcheck_elapsed(struct timer_list *t) 344 { 345 struct vc4_dev *vc4 = timer_container_of(vc4, t, hangcheck.timer); 346 struct drm_device *dev = &vc4->base; 347 uint32_t ct0ca, ct1ca; 348 unsigned long irqflags; 349 struct vc4_exec_info *bin_exec, *render_exec; 350 351 spin_lock_irqsave(&vc4->job_lock, irqflags); 352 353 bin_exec = vc4_first_bin_job(vc4); 354 render_exec = vc4_first_render_job(vc4); 355 356 /* If idle, we can stop watching for hangs. */ 357 if (!bin_exec && !render_exec) { 358 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 359 return; 360 } 361 362 ct0ca = V3D_READ(V3D_CTNCA(0)); 363 ct1ca = V3D_READ(V3D_CTNCA(1)); 364 365 /* If we've made any progress in execution, rearm the timer 366 * and wait. 367 */ 368 if ((bin_exec && ct0ca != bin_exec->last_ct0ca) || 369 (render_exec && ct1ca != render_exec->last_ct1ca)) { 370 if (bin_exec) 371 bin_exec->last_ct0ca = ct0ca; 372 if (render_exec) 373 render_exec->last_ct1ca = ct1ca; 374 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 375 vc4_queue_hangcheck(dev); 376 return; 377 } 378 379 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 380 381 /* We've gone too long with no progress, reset. This has to 382 * be done from a work struct, since resetting can sleep and 383 * this timer hook isn't allowed to. 384 */ 385 schedule_work(&vc4->hangcheck.reset_work); 386 } 387 388 static void 389 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end) 390 { 391 struct vc4_dev *vc4 = to_vc4_dev(dev); 392 393 /* Set the current and end address of the control list. 394 * Writing the end register is what starts the job. 395 */ 396 V3D_WRITE(V3D_CTNCA(thread), start); 397 V3D_WRITE(V3D_CTNEA(thread), end); 398 } 399 400 int 401 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns, 402 bool interruptible) 403 { 404 struct vc4_dev *vc4 = to_vc4_dev(dev); 405 int ret = 0; 406 unsigned long timeout_expire; 407 DEFINE_WAIT(wait); 408 409 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 410 return -ENODEV; 411 412 if (vc4->finished_seqno >= seqno) 413 return 0; 414 415 if (timeout_ns == 0) 416 return -ETIME; 417 418 timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns); 419 420 trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns); 421 for (;;) { 422 prepare_to_wait(&vc4->job_wait_queue, &wait, 423 interruptible ? TASK_INTERRUPTIBLE : 424 TASK_UNINTERRUPTIBLE); 425 426 if (interruptible && signal_pending(current)) { 427 ret = -ERESTARTSYS; 428 break; 429 } 430 431 if (vc4->finished_seqno >= seqno) 432 break; 433 434 if (timeout_ns != ~0ull) { 435 if (time_after_eq(jiffies, timeout_expire)) { 436 ret = -ETIME; 437 break; 438 } 439 schedule_timeout(timeout_expire - jiffies); 440 } else { 441 schedule(); 442 } 443 } 444 445 finish_wait(&vc4->job_wait_queue, &wait); 446 trace_vc4_wait_for_seqno_end(dev, seqno); 447 448 return ret; 449 } 450 451 static void 452 vc4_flush_caches(struct drm_device *dev) 453 { 454 struct vc4_dev *vc4 = to_vc4_dev(dev); 455 456 /* Flush the GPU L2 caches. These caches sit on top of system 457 * L3 (the 128kb or so shared with the CPU), and are 458 * non-allocating in the L3. 459 */ 460 V3D_WRITE(V3D_L2CACTL, 461 V3D_L2CACTL_L2CCLR); 462 463 V3D_WRITE(V3D_SLCACTL, 464 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | 465 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) | 466 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 467 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 468 } 469 470 static void 471 vc4_flush_texture_caches(struct drm_device *dev) 472 { 473 struct vc4_dev *vc4 = to_vc4_dev(dev); 474 475 V3D_WRITE(V3D_L2CACTL, 476 V3D_L2CACTL_L2CCLR); 477 478 V3D_WRITE(V3D_SLCACTL, 479 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | 480 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC)); 481 } 482 483 /* Sets the registers for the next job to be actually be executed in 484 * the hardware. 485 * 486 * The job_lock should be held during this. 487 */ 488 void 489 vc4_submit_next_bin_job(struct drm_device *dev) 490 { 491 struct vc4_dev *vc4 = to_vc4_dev(dev); 492 struct vc4_exec_info *exec; 493 494 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 495 return; 496 497 again: 498 exec = vc4_first_bin_job(vc4); 499 if (!exec) 500 return; 501 502 vc4_flush_caches(dev); 503 504 /* Only start the perfmon if it was not already started by a previous 505 * job. 506 */ 507 if (exec->perfmon && vc4->active_perfmon != exec->perfmon) 508 vc4_perfmon_start(vc4, exec->perfmon); 509 510 /* Either put the job in the binner if it uses the binner, or 511 * immediately move it to the to-be-rendered queue. 512 */ 513 if (exec->ct0ca != exec->ct0ea) { 514 trace_vc4_submit_cl(dev, false, exec->seqno, exec->ct0ca, 515 exec->ct0ea); 516 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea); 517 } else { 518 struct vc4_exec_info *next; 519 520 vc4_move_job_to_render(dev, exec); 521 next = vc4_first_bin_job(vc4); 522 523 /* We can't start the next bin job if the previous job had a 524 * different perfmon instance attached to it. The same goes 525 * if one of them had a perfmon attached to it and the other 526 * one doesn't. 527 */ 528 if (next && next->perfmon == exec->perfmon) 529 goto again; 530 } 531 } 532 533 void 534 vc4_submit_next_render_job(struct drm_device *dev) 535 { 536 struct vc4_dev *vc4 = to_vc4_dev(dev); 537 struct vc4_exec_info *exec = vc4_first_render_job(vc4); 538 539 if (!exec) 540 return; 541 542 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 543 return; 544 545 /* A previous RCL may have written to one of our textures, and 546 * our full cache flush at bin time may have occurred before 547 * that RCL completed. Flush the texture cache now, but not 548 * the instructions or uniforms (since we don't write those 549 * from an RCL). 550 */ 551 vc4_flush_texture_caches(dev); 552 553 trace_vc4_submit_cl(dev, true, exec->seqno, exec->ct1ca, exec->ct1ea); 554 submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); 555 } 556 557 void 558 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec) 559 { 560 struct vc4_dev *vc4 = to_vc4_dev(dev); 561 bool was_empty = list_empty(&vc4->render_job_list); 562 563 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 564 return; 565 566 list_move_tail(&exec->head, &vc4->render_job_list); 567 if (was_empty) 568 vc4_submit_next_render_job(dev); 569 } 570 571 static void 572 vc4_attach_fences(struct vc4_exec_info *exec) 573 { 574 struct vc4_bo *bo; 575 unsigned i; 576 577 for (i = 0; i < exec->bo_count; i++) { 578 bo = to_vc4_bo(exec->bo[i]); 579 dma_resv_add_fence(bo->base.base.resv, exec->fence, 580 DMA_RESV_USAGE_READ); 581 } 582 583 for (i = 0; i < exec->rcl_write_bo_count; i++) { 584 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); 585 dma_resv_add_fence(bo->base.base.resv, exec->fence, 586 DMA_RESV_USAGE_WRITE); 587 } 588 } 589 590 /* Takes the reservation lock on all the BOs being referenced, so that 591 * at queue submit time we can update the reservations. 592 * 593 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 594 * (all of which are on exec->unref_list). They're entirely private 595 * to vc4, so we don't attach dma-buf fences to them. 596 */ 597 static int 598 vc4_lock_bo_reservations(struct vc4_exec_info *exec, 599 struct drm_exec *exec_ctx) 600 { 601 int ret; 602 603 /* Reserve space for our shared (read-only) fence references, 604 * before we commit the CL to the hardware. 605 */ 606 drm_exec_init(exec_ctx, DRM_EXEC_INTERRUPTIBLE_WAIT, exec->bo_count); 607 drm_exec_until_all_locked(exec_ctx) { 608 ret = drm_exec_prepare_array(exec_ctx, exec->bo, 609 exec->bo_count, 1); 610 } 611 612 if (ret) { 613 drm_exec_fini(exec_ctx); 614 return ret; 615 } 616 617 return 0; 618 } 619 620 /* Queues a struct vc4_exec_info for execution. If no job is 621 * currently executing, then submits it. 622 * 623 * Unlike most GPUs, our hardware only handles one command list at a 624 * time. To queue multiple jobs at once, we'd need to edit the 625 * previous command list to have a jump to the new one at the end, and 626 * then bump the end address. That's a change for a later date, 627 * though. 628 */ 629 static int 630 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec, 631 struct drm_exec *exec_ctx, 632 struct drm_syncobj *out_sync) 633 { 634 struct vc4_dev *vc4 = to_vc4_dev(dev); 635 struct vc4_exec_info *renderjob; 636 uint64_t seqno; 637 unsigned long irqflags; 638 struct vc4_fence *fence; 639 640 fence = kzalloc_obj(*fence); 641 if (!fence) 642 return -ENOMEM; 643 fence->dev = dev; 644 645 spin_lock_irqsave(&vc4->job_lock, irqflags); 646 647 seqno = ++vc4->emit_seqno; 648 exec->seqno = seqno; 649 650 dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock, 651 vc4->dma_fence_context, exec->seqno); 652 fence->seqno = exec->seqno; 653 exec->fence = &fence->base; 654 655 if (out_sync) 656 drm_syncobj_replace_fence(out_sync, exec->fence); 657 658 vc4_attach_fences(exec); 659 660 drm_exec_fini(exec_ctx); 661 662 list_add_tail(&exec->head, &vc4->bin_job_list); 663 664 /* If no bin job was executing and if the render job (if any) has the 665 * same perfmon as our job attached to it (or if both jobs don't have 666 * perfmon activated), then kick ours off. Otherwise, it'll get 667 * started when the previous job's flush/render done interrupt occurs. 668 */ 669 renderjob = vc4_first_render_job(vc4); 670 if (vc4_first_bin_job(vc4) == exec && 671 (!renderjob || renderjob->perfmon == exec->perfmon)) { 672 vc4_submit_next_bin_job(dev); 673 vc4_queue_hangcheck(dev); 674 } 675 676 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 677 678 return 0; 679 } 680 681 /** 682 * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects 683 * referenced by the job. 684 * @dev: DRM device 685 * @file_priv: DRM file for this fd 686 * @exec: V3D job being set up 687 * 688 * The command validator needs to reference BOs by their index within 689 * the submitted job's BO list. This does the validation of the job's 690 * BO list and reference counting for the lifetime of the job. 691 */ 692 static int 693 vc4_cl_lookup_bos(struct drm_device *dev, 694 struct drm_file *file_priv, 695 struct vc4_exec_info *exec) 696 { 697 struct drm_vc4_submit_cl *args = exec->args; 698 int ret = 0; 699 int i; 700 701 exec->bo_count = args->bo_handle_count; 702 703 if (!exec->bo_count) { 704 /* See comment on bo_index for why we have to check 705 * this. 706 */ 707 DRM_DEBUG("Rendering requires BOs to validate\n"); 708 return -EINVAL; 709 } 710 711 ret = drm_gem_objects_lookup(file_priv, u64_to_user_ptr(args->bo_handles), 712 exec->bo_count, &exec->bo); 713 714 if (ret) 715 goto fail_put_bo; 716 717 for (i = 0; i < exec->bo_count; i++) { 718 ret = vc4_bo_inc_usecnt(to_vc4_bo(exec->bo[i])); 719 if (ret) 720 goto fail_dec_usecnt; 721 } 722 723 return 0; 724 725 fail_dec_usecnt: 726 /* Decrease usecnt on acquired objects. 727 * We cannot rely on vc4_complete_exec() to release resources here, 728 * because vc4_complete_exec() has no information about which BO has 729 * had its ->usecnt incremented. 730 * To make things easier we just free everything explicitly and set 731 * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release' 732 * step. 733 */ 734 for (i-- ; i >= 0; i--) 735 vc4_bo_dec_usecnt(to_vc4_bo(exec->bo[i])); 736 737 fail_put_bo: 738 /* Release any reference to acquired objects. */ 739 for (i = 0; i < exec->bo_count && exec->bo[i]; i++) 740 drm_gem_object_put(exec->bo[i]); 741 742 kvfree(exec->bo); 743 exec->bo = NULL; 744 return ret; 745 } 746 747 static int 748 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) 749 { 750 struct drm_vc4_submit_cl *args = exec->args; 751 struct vc4_dev *vc4 = to_vc4_dev(dev); 752 void *temp = NULL; 753 void *bin; 754 int ret = 0; 755 uint32_t bin_offset = 0; 756 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, 757 16); 758 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; 759 uint32_t exec_size = uniforms_offset + args->uniforms_size; 760 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * 761 args->shader_rec_count); 762 struct vc4_bo *bo; 763 764 if (shader_rec_offset < args->bin_cl_size || 765 uniforms_offset < shader_rec_offset || 766 exec_size < uniforms_offset || 767 args->shader_rec_count >= (UINT_MAX / 768 sizeof(struct vc4_shader_state)) || 769 temp_size < exec_size) { 770 DRM_DEBUG("overflow in exec arguments\n"); 771 ret = -EINVAL; 772 goto fail; 773 } 774 775 /* Allocate space where we'll store the copied in user command lists 776 * and shader records. 777 * 778 * We don't just copy directly into the BOs because we need to 779 * read the contents back for validation, and I think the 780 * bo->vaddr is uncached access. 781 */ 782 temp = kvmalloc_array(temp_size, 1, GFP_KERNEL); 783 if (!temp) { 784 drm_err(dev, "Failed to allocate storage for copying " 785 "in bin/render CLs.\n"); 786 ret = -ENOMEM; 787 goto fail; 788 } 789 bin = temp + bin_offset; 790 exec->shader_rec_u = temp + shader_rec_offset; 791 exec->uniforms_u = temp + uniforms_offset; 792 exec->shader_state = temp + exec_size; 793 exec->shader_state_size = args->shader_rec_count; 794 795 if (copy_from_user(bin, 796 u64_to_user_ptr(args->bin_cl), 797 args->bin_cl_size)) { 798 ret = -EFAULT; 799 goto fail; 800 } 801 802 if (copy_from_user(exec->shader_rec_u, 803 u64_to_user_ptr(args->shader_rec), 804 args->shader_rec_size)) { 805 ret = -EFAULT; 806 goto fail; 807 } 808 809 if (copy_from_user(exec->uniforms_u, 810 u64_to_user_ptr(args->uniforms), 811 args->uniforms_size)) { 812 ret = -EFAULT; 813 goto fail; 814 } 815 816 bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL); 817 if (IS_ERR(bo)) { 818 drm_err(dev, "Couldn't allocate BO for binning\n"); 819 ret = PTR_ERR(bo); 820 goto fail; 821 } 822 exec->exec_bo = &bo->base; 823 824 list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, 825 &exec->unref_list); 826 827 exec->ct0ca = exec->exec_bo->dma_addr + bin_offset; 828 829 exec->bin_u = bin; 830 831 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; 832 exec->shader_rec_p = exec->exec_bo->dma_addr + shader_rec_offset; 833 exec->shader_rec_size = args->shader_rec_size; 834 835 exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; 836 exec->uniforms_p = exec->exec_bo->dma_addr + uniforms_offset; 837 exec->uniforms_size = args->uniforms_size; 838 839 ret = vc4_validate_bin_cl(dev, 840 exec->exec_bo->vaddr + bin_offset, 841 bin, 842 exec); 843 if (ret) 844 goto fail; 845 846 ret = vc4_validate_shader_recs(dev, exec); 847 if (ret) 848 goto fail; 849 850 if (exec->found_tile_binning_mode_config_packet) { 851 ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used); 852 if (ret) 853 goto fail; 854 } 855 856 fail: 857 kvfree(temp); 858 return ret; 859 } 860 861 static void 862 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) 863 { 864 struct vc4_dev *vc4 = to_vc4_dev(dev); 865 unsigned long irqflags; 866 unsigned i; 867 868 /* If we got force-completed because of GPU reset rather than 869 * through our IRQ handler, signal the fence now. 870 */ 871 if (exec->fence) { 872 dma_fence_signal(exec->fence); 873 dma_fence_put(exec->fence); 874 } 875 876 if (exec->bo) { 877 for (i = 0; i < exec->bo_count; i++) { 878 struct vc4_bo *bo = to_vc4_bo(exec->bo[i]); 879 880 vc4_bo_dec_usecnt(bo); 881 drm_gem_object_put(exec->bo[i]); 882 } 883 kvfree(exec->bo); 884 } 885 886 while (!list_empty(&exec->unref_list)) { 887 struct vc4_bo *bo = list_first_entry(&exec->unref_list, 888 struct vc4_bo, unref_head); 889 list_del(&bo->unref_head); 890 drm_gem_object_put(&bo->base.base); 891 } 892 893 /* Free up the allocation of any bin slots we used. Jobs that ran to 894 * completion had their slots released in vc4_irq_finish_render_job(). 895 * Only jobs that never completed still have slots to be released here. 896 */ 897 spin_lock_irqsave(&vc4->job_lock, irqflags); 898 vc4->bin_alloc_used &= ~exec->bin_slots; 899 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 900 901 /* Let anyone waiting on the binner pool retry. */ 902 wake_up_all(&vc4->job_wait_queue); 903 904 /* Release the reference on the binner BO if needed. */ 905 if (exec->bin_bo_used) 906 vc4_v3d_bin_bo_put(vc4); 907 908 /* Release the reference we had on the perf monitor. */ 909 vc4_perfmon_put(exec->perfmon); 910 911 vc4_v3d_pm_put(vc4); 912 913 kfree(exec); 914 } 915 916 void 917 vc4_job_handle_completed(struct vc4_dev *vc4) 918 { 919 unsigned long irqflags; 920 921 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 922 return; 923 924 spin_lock_irqsave(&vc4->job_lock, irqflags); 925 while (!list_empty(&vc4->job_done_list)) { 926 struct vc4_exec_info *exec = 927 list_first_entry(&vc4->job_done_list, 928 struct vc4_exec_info, head); 929 list_del(&exec->head); 930 931 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 932 vc4_complete_exec(&vc4->base, exec); 933 spin_lock_irqsave(&vc4->job_lock, irqflags); 934 } 935 936 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 937 } 938 939 /* Scheduled when any job has been completed, this walks the list of 940 * jobs that had completed and unrefs their BOs and frees their exec 941 * structs. 942 */ 943 static void 944 vc4_job_done_work(struct work_struct *work) 945 { 946 struct vc4_dev *vc4 = 947 container_of(work, struct vc4_dev, job_done_work); 948 949 vc4_job_handle_completed(vc4); 950 } 951 952 static int 953 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev, 954 uint64_t seqno, 955 uint64_t *timeout_ns) 956 { 957 unsigned long start = jiffies; 958 int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true); 959 960 if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) { 961 uint64_t delta = jiffies_to_nsecs(jiffies - start); 962 963 if (*timeout_ns >= delta) 964 *timeout_ns -= delta; 965 } 966 967 return ret; 968 } 969 970 int 971 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, 972 struct drm_file *file_priv) 973 { 974 struct vc4_dev *vc4 = to_vc4_dev(dev); 975 struct drm_vc4_wait_seqno *args = data; 976 977 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 978 return -ENODEV; 979 980 return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno, 981 &args->timeout_ns); 982 } 983 984 int 985 vc4_wait_bo_ioctl(struct drm_device *dev, void *data, 986 struct drm_file *file_priv) 987 { 988 struct vc4_dev *vc4 = to_vc4_dev(dev); 989 int ret; 990 struct drm_vc4_wait_bo *args = data; 991 unsigned long timeout_jiffies = 992 drm_timeout_rel_to_jiffies(args->timeout_ns); 993 ktime_t start = ktime_get(); 994 u64 delta_ns; 995 996 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 997 return -ENODEV; 998 999 if (args->pad != 0) 1000 return -EINVAL; 1001 1002 ret = drm_gem_dma_resv_wait(file_priv, args->handle, 1003 true, timeout_jiffies); 1004 1005 /* Decrement the user's timeout, in case we got interrupted 1006 * such that the ioctl will be restarted. 1007 */ 1008 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 1009 if (delta_ns < args->timeout_ns) 1010 args->timeout_ns -= delta_ns; 1011 else 1012 args->timeout_ns = 0; 1013 1014 return ret; 1015 } 1016 1017 /** 1018 * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4. 1019 * @dev: DRM device 1020 * @data: ioctl argument 1021 * @file_priv: DRM file for this fd 1022 * 1023 * This is the main entrypoint for userspace to submit a 3D frame to 1024 * the GPU. Userspace provides the binner command list (if 1025 * applicable), and the kernel sets up the render command list to draw 1026 * to the framebuffer described in the ioctl, using the command lists 1027 * that the 3D engine's binner will produce. 1028 */ 1029 int 1030 vc4_submit_cl_ioctl(struct drm_device *dev, void *data, 1031 struct drm_file *file_priv) 1032 { 1033 struct vc4_dev *vc4 = to_vc4_dev(dev); 1034 struct vc4_file *vc4file = file_priv->driver_priv; 1035 struct drm_vc4_submit_cl *args = data; 1036 struct drm_syncobj *out_sync = NULL; 1037 struct vc4_exec_info *exec; 1038 struct drm_exec exec_ctx; 1039 struct dma_fence *in_fence; 1040 int ret = 0; 1041 1042 trace_vc4_submit_cl_ioctl(dev, args->bin_cl_size, 1043 args->shader_rec_size, 1044 args->bo_handle_count); 1045 1046 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 1047 return -ENODEV; 1048 1049 if (!vc4->v3d) { 1050 DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n"); 1051 return -ENODEV; 1052 } 1053 1054 if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR | 1055 VC4_SUBMIT_CL_FIXED_RCL_ORDER | 1056 VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X | 1057 VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) { 1058 DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags); 1059 return -EINVAL; 1060 } 1061 1062 if (args->pad2 != 0) { 1063 DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2); 1064 return -EINVAL; 1065 } 1066 1067 exec = kzalloc_objs(*exec, 1); 1068 if (!exec) 1069 return -ENOMEM; 1070 1071 exec->dev = vc4; 1072 1073 ret = vc4_v3d_pm_get(vc4); 1074 if (ret) { 1075 kfree(exec); 1076 return ret; 1077 } 1078 1079 exec->args = args; 1080 INIT_LIST_HEAD(&exec->unref_list); 1081 1082 ret = vc4_cl_lookup_bos(dev, file_priv, exec); 1083 if (ret) 1084 goto fail; 1085 1086 if (args->perfmonid) { 1087 exec->perfmon = vc4_perfmon_find(vc4file, 1088 args->perfmonid); 1089 if (!exec->perfmon) { 1090 ret = -ENOENT; 1091 goto fail; 1092 } 1093 } 1094 1095 if (args->in_sync) { 1096 ret = drm_syncobj_find_fence(file_priv, args->in_sync, 1097 0, 0, &in_fence); 1098 if (ret) 1099 goto fail; 1100 1101 /* When the fence (or fence array) is exclusively from our 1102 * context we can skip the wait since jobs are executed in 1103 * order of their submission through this ioctl and this can 1104 * only have fences from a prior job. 1105 */ 1106 if (!dma_fence_match_context(in_fence, 1107 vc4->dma_fence_context)) { 1108 ret = dma_fence_wait(in_fence, true); 1109 if (ret) { 1110 dma_fence_put(in_fence); 1111 goto fail; 1112 } 1113 } 1114 1115 dma_fence_put(in_fence); 1116 } 1117 1118 if (exec->args->bin_cl_size != 0) { 1119 ret = vc4_get_bcl(dev, exec); 1120 if (ret) 1121 goto fail; 1122 } else { 1123 exec->ct0ca = 0; 1124 exec->ct0ea = 0; 1125 } 1126 1127 ret = vc4_get_rcl(dev, exec); 1128 if (ret) 1129 goto fail; 1130 1131 ret = vc4_lock_bo_reservations(exec, &exec_ctx); 1132 if (ret) 1133 goto fail; 1134 1135 if (args->out_sync) { 1136 out_sync = drm_syncobj_find(file_priv, args->out_sync); 1137 if (!out_sync) { 1138 ret = -EINVAL; 1139 goto fail_unreserve; 1140 } 1141 1142 /* We replace the fence in out_sync in vc4_queue_submit since 1143 * the render job could execute immediately after that call. 1144 * If it finishes before our ioctl processing resumes the 1145 * render job fence could already have been freed. 1146 */ 1147 } 1148 1149 /* Clear this out of the struct we'll be putting in the queue, 1150 * since it's part of our stack. 1151 */ 1152 exec->args = NULL; 1153 1154 ret = vc4_queue_submit(dev, exec, &exec_ctx, out_sync); 1155 1156 /* The syncobj isn't part of the exec data and we need to free our 1157 * reference even if job submission failed. 1158 */ 1159 if (out_sync) 1160 drm_syncobj_put(out_sync); 1161 1162 if (ret) 1163 goto fail_unreserve; 1164 1165 /* Return the seqno for our job. */ 1166 args->seqno = vc4->emit_seqno; 1167 1168 return 0; 1169 1170 fail_unreserve: 1171 drm_exec_fini(&exec_ctx); 1172 fail: 1173 vc4_complete_exec(&vc4->base, exec); 1174 1175 return ret; 1176 } 1177 1178 static void vc4_gem_destroy(struct drm_device *dev, void *unused); 1179 int vc4_gem_init(struct drm_device *dev) 1180 { 1181 struct vc4_dev *vc4 = to_vc4_dev(dev); 1182 int ret; 1183 1184 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 1185 return -ENODEV; 1186 1187 vc4->dma_fence_context = dma_fence_context_alloc(1); 1188 1189 INIT_LIST_HEAD(&vc4->bin_job_list); 1190 INIT_LIST_HEAD(&vc4->render_job_list); 1191 INIT_LIST_HEAD(&vc4->job_done_list); 1192 spin_lock_init(&vc4->job_lock); 1193 1194 INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work); 1195 timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0); 1196 1197 INIT_WORK(&vc4->job_done_work, vc4_job_done_work); 1198 1199 INIT_LIST_HEAD(&vc4->purgeable.list); 1200 1201 ret = drmm_mutex_init(dev, &vc4->purgeable.lock); 1202 if (ret) 1203 return ret; 1204 1205 return drmm_add_action_or_reset(dev, vc4_gem_destroy, NULL); 1206 } 1207 1208 static void vc4_gem_destroy(struct drm_device *dev, void *unused) 1209 { 1210 struct vc4_dev *vc4 = to_vc4_dev(dev); 1211 1212 /* Waiting for exec to finish would need to be done before 1213 * unregistering V3D. 1214 */ 1215 WARN_ON(vc4->emit_seqno != vc4->finished_seqno); 1216 1217 /* V3D should already have disabled its interrupt and cleared 1218 * the overflow allocation registers. Now free the object. 1219 */ 1220 if (vc4->bin_bo) { 1221 drm_gem_object_put(&vc4->bin_bo->base.base); 1222 vc4->bin_bo = NULL; 1223 } 1224 1225 if (vc4->hang_state) 1226 vc4_free_hang_state(dev, vc4->hang_state); 1227 } 1228 1229 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data, 1230 struct drm_file *file_priv) 1231 { 1232 struct vc4_dev *vc4 = to_vc4_dev(dev); 1233 struct drm_vc4_gem_madvise *args = data; 1234 struct drm_gem_object *gem_obj; 1235 struct vc4_bo *bo; 1236 int ret; 1237 1238 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 1239 return -ENODEV; 1240 1241 switch (args->madv) { 1242 case VC4_MADV_DONTNEED: 1243 case VC4_MADV_WILLNEED: 1244 break; 1245 default: 1246 return -EINVAL; 1247 } 1248 1249 if (args->pad != 0) 1250 return -EINVAL; 1251 1252 gem_obj = drm_gem_object_lookup(file_priv, args->handle); 1253 if (!gem_obj) { 1254 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); 1255 return -ENOENT; 1256 } 1257 1258 bo = to_vc4_bo(gem_obj); 1259 1260 /* Only BOs exposed to userspace can be purged. */ 1261 if (bo->madv == __VC4_MADV_NOTSUPP) { 1262 DRM_DEBUG("madvise not supported on this BO\n"); 1263 ret = -EINVAL; 1264 goto out_put_gem; 1265 } 1266 1267 /* Not sure it's safe to purge imported BOs. Let's just assume it's 1268 * not until proven otherwise. 1269 */ 1270 if (drm_gem_is_imported(gem_obj)) { 1271 DRM_DEBUG("madvise not supported on imported BOs\n"); 1272 ret = -EINVAL; 1273 goto out_put_gem; 1274 } 1275 1276 mutex_lock(&bo->madv_lock); 1277 1278 if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED && 1279 !refcount_read(&bo->usecnt)) { 1280 /* If the BO is about to be marked as purgeable, is not used 1281 * and is not already purgeable or purged, add it to the 1282 * purgeable list. 1283 */ 1284 vc4_bo_add_to_purgeable_pool(bo); 1285 } else if (args->madv == VC4_MADV_WILLNEED && 1286 bo->madv == VC4_MADV_DONTNEED && 1287 !refcount_read(&bo->usecnt)) { 1288 /* The BO has not been purged yet, just remove it from 1289 * the purgeable list. 1290 */ 1291 vc4_bo_remove_from_purgeable_pool(bo); 1292 } 1293 1294 /* Save the purged state. */ 1295 args->retained = bo->madv != __VC4_MADV_PURGED; 1296 1297 /* Update internal madv state only if the bo was not purged. */ 1298 if (bo->madv != __VC4_MADV_PURGED) 1299 bo->madv = args->madv; 1300 1301 mutex_unlock(&bo->madv_lock); 1302 1303 ret = 0; 1304 1305 out_put_gem: 1306 drm_gem_object_put(gem_obj); 1307 1308 return ret; 1309 } 1310