xref: /linux/drivers/gpu/drm/vc4/vc4_gem.c (revision e8941ac97f281ffa06d6ed058b3bba676f3f8183)
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29 #include <linux/sched/signal.h>
30 #include <linux/dma-fence-array.h>
31 
32 #include <drm/drm_exec.h>
33 #include <drm/drm_syncobj.h>
34 
35 #include "uapi/drm/vc4_drm.h"
36 #include "vc4_drv.h"
37 #include "vc4_regs.h"
38 #include "vc4_trace.h"
39 
40 static void
41 vc4_queue_hangcheck(struct drm_device *dev)
42 {
43 	struct vc4_dev *vc4 = to_vc4_dev(dev);
44 
45 	mod_timer(&vc4->hangcheck.timer,
46 		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
47 }
48 
49 struct vc4_hang_state {
50 	struct drm_vc4_get_hang_state user_state;
51 
52 	u32 bo_count;
53 	struct drm_gem_object **bo;
54 };
55 
56 static void
57 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
58 {
59 	unsigned int i;
60 
61 	for (i = 0; i < state->user_state.bo_count; i++)
62 		drm_gem_object_put(state->bo[i]);
63 
64 	kfree(state);
65 }
66 
67 int
68 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
69 			 struct drm_file *file_priv)
70 {
71 	struct drm_vc4_get_hang_state *get_state = data;
72 	struct drm_vc4_get_hang_state_bo *bo_state;
73 	struct vc4_hang_state *kernel_state;
74 	struct drm_vc4_get_hang_state *state;
75 	struct vc4_dev *vc4 = to_vc4_dev(dev);
76 	unsigned long irqflags;
77 	u32 i;
78 	int ret = 0;
79 
80 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
81 		return -ENODEV;
82 
83 	if (!vc4->v3d) {
84 		DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n");
85 		return -ENODEV;
86 	}
87 
88 	spin_lock_irqsave(&vc4->job_lock, irqflags);
89 	kernel_state = vc4->hang_state;
90 	if (!kernel_state) {
91 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
92 		return -ENOENT;
93 	}
94 	state = &kernel_state->user_state;
95 
96 	/* If the user's array isn't big enough, just return the
97 	 * required array size.
98 	 */
99 	if (get_state->bo_count < state->bo_count) {
100 		get_state->bo_count = state->bo_count;
101 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
102 		return 0;
103 	}
104 
105 	vc4->hang_state = NULL;
106 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
107 
108 	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
109 	state->bo = get_state->bo;
110 	memcpy(get_state, state, sizeof(*state));
111 
112 	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
113 	if (!bo_state) {
114 		ret = -ENOMEM;
115 		goto err_free;
116 	}
117 
118 	for (i = 0; i < state->bo_count; i++) {
119 		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
120 		u32 handle;
121 
122 		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
123 					    &handle);
124 
125 		if (ret) {
126 			state->bo_count = i;
127 			goto err_delete_handle;
128 		}
129 		bo_state[i].handle = handle;
130 		bo_state[i].paddr = vc4_bo->base.dma_addr;
131 		bo_state[i].size = vc4_bo->base.base.size;
132 	}
133 
134 	if (copy_to_user(u64_to_user_ptr(get_state->bo),
135 			 bo_state,
136 			 state->bo_count * sizeof(*bo_state)))
137 		ret = -EFAULT;
138 
139 err_delete_handle:
140 	if (ret) {
141 		for (i = 0; i < state->bo_count; i++)
142 			drm_gem_handle_delete(file_priv, bo_state[i].handle);
143 	}
144 
145 err_free:
146 	vc4_free_hang_state(dev, kernel_state);
147 	kfree(bo_state);
148 
149 	return ret;
150 }
151 
152 static void
153 vc4_save_hang_state(struct drm_device *dev)
154 {
155 	struct vc4_dev *vc4 = to_vc4_dev(dev);
156 	struct drm_vc4_get_hang_state *state;
157 	struct vc4_hang_state *kernel_state;
158 	struct vc4_exec_info *exec[2];
159 	struct vc4_bo *bo;
160 	unsigned long irqflags;
161 	unsigned int i, j, k, unref_list_count;
162 
163 	kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
164 	if (!kernel_state)
165 		return;
166 
167 	state = &kernel_state->user_state;
168 
169 	spin_lock_irqsave(&vc4->job_lock, irqflags);
170 	exec[0] = vc4_first_bin_job(vc4);
171 	exec[1] = vc4_first_render_job(vc4);
172 	if (!exec[0] && !exec[1]) {
173 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
174 		return;
175 	}
176 
177 	/* Get the bos from both binner and renderer into hang state. */
178 	state->bo_count = 0;
179 	for (i = 0; i < 2; i++) {
180 		if (!exec[i])
181 			continue;
182 
183 		unref_list_count = 0;
184 		list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
185 			unref_list_count++;
186 		state->bo_count += exec[i]->bo_count + unref_list_count;
187 	}
188 
189 	kernel_state->bo = kcalloc(state->bo_count,
190 				   sizeof(*kernel_state->bo), GFP_ATOMIC);
191 
192 	if (!kernel_state->bo) {
193 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
194 		return;
195 	}
196 
197 	k = 0;
198 	for (i = 0; i < 2; i++) {
199 		if (!exec[i])
200 			continue;
201 
202 		for (j = 0; j < exec[i]->bo_count; j++) {
203 			bo = to_vc4_bo(exec[i]->bo[j]);
204 
205 			/* Retain BOs just in case they were marked purgeable.
206 			 * This prevents the BO from being purged before
207 			 * someone had a chance to dump the hang state.
208 			 */
209 			WARN_ON(!refcount_read(&bo->usecnt));
210 			refcount_inc(&bo->usecnt);
211 			drm_gem_object_get(exec[i]->bo[j]);
212 			kernel_state->bo[k++] = exec[i]->bo[j];
213 		}
214 
215 		list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
216 			/* No need to retain BOs coming from the ->unref_list
217 			 * because they are naturally unpurgeable.
218 			 */
219 			drm_gem_object_get(&bo->base.base);
220 			kernel_state->bo[k++] = &bo->base.base;
221 		}
222 	}
223 
224 	WARN_ON_ONCE(k != state->bo_count);
225 
226 	if (exec[0])
227 		state->start_bin = exec[0]->ct0ca;
228 	if (exec[1])
229 		state->start_render = exec[1]->ct1ca;
230 
231 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
232 
233 	state->ct0ca = V3D_READ(V3D_CTNCA(0));
234 	state->ct0ea = V3D_READ(V3D_CTNEA(0));
235 
236 	state->ct1ca = V3D_READ(V3D_CTNCA(1));
237 	state->ct1ea = V3D_READ(V3D_CTNEA(1));
238 
239 	state->ct0cs = V3D_READ(V3D_CTNCS(0));
240 	state->ct1cs = V3D_READ(V3D_CTNCS(1));
241 
242 	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
243 	state->ct1ra0 = V3D_READ(V3D_CT01RA0);
244 
245 	state->bpca = V3D_READ(V3D_BPCA);
246 	state->bpcs = V3D_READ(V3D_BPCS);
247 	state->bpoa = V3D_READ(V3D_BPOA);
248 	state->bpos = V3D_READ(V3D_BPOS);
249 
250 	state->vpmbase = V3D_READ(V3D_VPMBASE);
251 
252 	state->dbge = V3D_READ(V3D_DBGE);
253 	state->fdbgo = V3D_READ(V3D_FDBGO);
254 	state->fdbgb = V3D_READ(V3D_FDBGB);
255 	state->fdbgr = V3D_READ(V3D_FDBGR);
256 	state->fdbgs = V3D_READ(V3D_FDBGS);
257 	state->errstat = V3D_READ(V3D_ERRSTAT);
258 
259 	/* We need to turn purgeable BOs into unpurgeable ones so that
260 	 * userspace has a chance to dump the hang state before the kernel
261 	 * decides to purge those BOs.
262 	 * Note that BO consistency at dump time cannot be guaranteed. For
263 	 * example, if the owner of these BOs decides to re-use them or mark
264 	 * them purgeable again there's nothing we can do to prevent it.
265 	 */
266 	for (i = 0; i < kernel_state->user_state.bo_count; i++) {
267 		struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);
268 
269 		if (bo->madv == __VC4_MADV_NOTSUPP)
270 			continue;
271 
272 		mutex_lock(&bo->madv_lock);
273 		if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
274 			bo->madv = VC4_MADV_WILLNEED;
275 		refcount_dec(&bo->usecnt);
276 		mutex_unlock(&bo->madv_lock);
277 	}
278 
279 	spin_lock_irqsave(&vc4->job_lock, irqflags);
280 	if (vc4->hang_state) {
281 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
282 		vc4_free_hang_state(dev, kernel_state);
283 	} else {
284 		vc4->hang_state = kernel_state;
285 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
286 	}
287 }
288 
289 static void
290 vc4_reset(struct drm_device *dev)
291 {
292 	struct vc4_dev *vc4 = to_vc4_dev(dev);
293 
294 	DRM_INFO("Resetting GPU.\n");
295 
296 	mutex_lock(&vc4->power_lock);
297 	if (vc4->power_refcount) {
298 		/* Power the device off and back on the by dropping the
299 		 * reference on runtime PM.
300 		 */
301 		pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
302 		pm_runtime_get_sync(&vc4->v3d->pdev->dev);
303 	}
304 	mutex_unlock(&vc4->power_lock);
305 
306 	vc4_irq_reset(dev);
307 
308 	/* Rearm the hangcheck -- another job might have been waiting
309 	 * for our hung one to get kicked off, and vc4_irq_reset()
310 	 * would have started it.
311 	 */
312 	vc4_queue_hangcheck(dev);
313 }
314 
315 static void
316 vc4_reset_work(struct work_struct *work)
317 {
318 	struct vc4_dev *vc4 =
319 		container_of(work, struct vc4_dev, hangcheck.reset_work);
320 
321 	vc4_save_hang_state(&vc4->base);
322 
323 	vc4_reset(&vc4->base);
324 }
325 
326 static void
327 vc4_hangcheck_elapsed(struct timer_list *t)
328 {
329 	struct vc4_dev *vc4 = from_timer(vc4, t, hangcheck.timer);
330 	struct drm_device *dev = &vc4->base;
331 	uint32_t ct0ca, ct1ca;
332 	unsigned long irqflags;
333 	struct vc4_exec_info *bin_exec, *render_exec;
334 
335 	spin_lock_irqsave(&vc4->job_lock, irqflags);
336 
337 	bin_exec = vc4_first_bin_job(vc4);
338 	render_exec = vc4_first_render_job(vc4);
339 
340 	/* If idle, we can stop watching for hangs. */
341 	if (!bin_exec && !render_exec) {
342 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
343 		return;
344 	}
345 
346 	ct0ca = V3D_READ(V3D_CTNCA(0));
347 	ct1ca = V3D_READ(V3D_CTNCA(1));
348 
349 	/* If we've made any progress in execution, rearm the timer
350 	 * and wait.
351 	 */
352 	if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
353 	    (render_exec && ct1ca != render_exec->last_ct1ca)) {
354 		if (bin_exec)
355 			bin_exec->last_ct0ca = ct0ca;
356 		if (render_exec)
357 			render_exec->last_ct1ca = ct1ca;
358 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
359 		vc4_queue_hangcheck(dev);
360 		return;
361 	}
362 
363 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
364 
365 	/* We've gone too long with no progress, reset.  This has to
366 	 * be done from a work struct, since resetting can sleep and
367 	 * this timer hook isn't allowed to.
368 	 */
369 	schedule_work(&vc4->hangcheck.reset_work);
370 }
371 
372 static void
373 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
374 {
375 	struct vc4_dev *vc4 = to_vc4_dev(dev);
376 
377 	/* Set the current and end address of the control list.
378 	 * Writing the end register is what starts the job.
379 	 */
380 	V3D_WRITE(V3D_CTNCA(thread), start);
381 	V3D_WRITE(V3D_CTNEA(thread), end);
382 }
383 
384 int
385 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
386 		   bool interruptible)
387 {
388 	struct vc4_dev *vc4 = to_vc4_dev(dev);
389 	int ret = 0;
390 	unsigned long timeout_expire;
391 	DEFINE_WAIT(wait);
392 
393 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
394 		return -ENODEV;
395 
396 	if (vc4->finished_seqno >= seqno)
397 		return 0;
398 
399 	if (timeout_ns == 0)
400 		return -ETIME;
401 
402 	timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
403 
404 	trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
405 	for (;;) {
406 		prepare_to_wait(&vc4->job_wait_queue, &wait,
407 				interruptible ? TASK_INTERRUPTIBLE :
408 				TASK_UNINTERRUPTIBLE);
409 
410 		if (interruptible && signal_pending(current)) {
411 			ret = -ERESTARTSYS;
412 			break;
413 		}
414 
415 		if (vc4->finished_seqno >= seqno)
416 			break;
417 
418 		if (timeout_ns != ~0ull) {
419 			if (time_after_eq(jiffies, timeout_expire)) {
420 				ret = -ETIME;
421 				break;
422 			}
423 			schedule_timeout(timeout_expire - jiffies);
424 		} else {
425 			schedule();
426 		}
427 	}
428 
429 	finish_wait(&vc4->job_wait_queue, &wait);
430 	trace_vc4_wait_for_seqno_end(dev, seqno);
431 
432 	return ret;
433 }
434 
435 static void
436 vc4_flush_caches(struct drm_device *dev)
437 {
438 	struct vc4_dev *vc4 = to_vc4_dev(dev);
439 
440 	/* Flush the GPU L2 caches.  These caches sit on top of system
441 	 * L3 (the 128kb or so shared with the CPU), and are
442 	 * non-allocating in the L3.
443 	 */
444 	V3D_WRITE(V3D_L2CACTL,
445 		  V3D_L2CACTL_L2CCLR);
446 
447 	V3D_WRITE(V3D_SLCACTL,
448 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
449 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
450 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
451 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
452 }
453 
454 static void
455 vc4_flush_texture_caches(struct drm_device *dev)
456 {
457 	struct vc4_dev *vc4 = to_vc4_dev(dev);
458 
459 	V3D_WRITE(V3D_L2CACTL,
460 		  V3D_L2CACTL_L2CCLR);
461 
462 	V3D_WRITE(V3D_SLCACTL,
463 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
464 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
465 }
466 
467 /* Sets the registers for the next job to be actually be executed in
468  * the hardware.
469  *
470  * The job_lock should be held during this.
471  */
472 void
473 vc4_submit_next_bin_job(struct drm_device *dev)
474 {
475 	struct vc4_dev *vc4 = to_vc4_dev(dev);
476 	struct vc4_exec_info *exec;
477 
478 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
479 		return;
480 
481 again:
482 	exec = vc4_first_bin_job(vc4);
483 	if (!exec)
484 		return;
485 
486 	vc4_flush_caches(dev);
487 
488 	/* Only start the perfmon if it was not already started by a previous
489 	 * job.
490 	 */
491 	if (exec->perfmon && vc4->active_perfmon != exec->perfmon)
492 		vc4_perfmon_start(vc4, exec->perfmon);
493 
494 	/* Either put the job in the binner if it uses the binner, or
495 	 * immediately move it to the to-be-rendered queue.
496 	 */
497 	if (exec->ct0ca != exec->ct0ea) {
498 		trace_vc4_submit_cl(dev, false, exec->seqno, exec->ct0ca,
499 				    exec->ct0ea);
500 		submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
501 	} else {
502 		struct vc4_exec_info *next;
503 
504 		vc4_move_job_to_render(dev, exec);
505 		next = vc4_first_bin_job(vc4);
506 
507 		/* We can't start the next bin job if the previous job had a
508 		 * different perfmon instance attached to it. The same goes
509 		 * if one of them had a perfmon attached to it and the other
510 		 * one doesn't.
511 		 */
512 		if (next && next->perfmon == exec->perfmon)
513 			goto again;
514 	}
515 }
516 
517 void
518 vc4_submit_next_render_job(struct drm_device *dev)
519 {
520 	struct vc4_dev *vc4 = to_vc4_dev(dev);
521 	struct vc4_exec_info *exec = vc4_first_render_job(vc4);
522 
523 	if (!exec)
524 		return;
525 
526 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
527 		return;
528 
529 	/* A previous RCL may have written to one of our textures, and
530 	 * our full cache flush at bin time may have occurred before
531 	 * that RCL completed.  Flush the texture cache now, but not
532 	 * the instructions or uniforms (since we don't write those
533 	 * from an RCL).
534 	 */
535 	vc4_flush_texture_caches(dev);
536 
537 	trace_vc4_submit_cl(dev, true, exec->seqno, exec->ct1ca, exec->ct1ea);
538 	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
539 }
540 
541 void
542 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
543 {
544 	struct vc4_dev *vc4 = to_vc4_dev(dev);
545 	bool was_empty = list_empty(&vc4->render_job_list);
546 
547 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
548 		return;
549 
550 	list_move_tail(&exec->head, &vc4->render_job_list);
551 	if (was_empty)
552 		vc4_submit_next_render_job(dev);
553 }
554 
555 static void
556 vc4_attach_fences(struct vc4_exec_info *exec)
557 {
558 	struct vc4_bo *bo;
559 	unsigned i;
560 
561 	for (i = 0; i < exec->bo_count; i++) {
562 		bo = to_vc4_bo(exec->bo[i]);
563 		dma_resv_add_fence(bo->base.base.resv, exec->fence,
564 				   DMA_RESV_USAGE_READ);
565 	}
566 
567 	for (i = 0; i < exec->rcl_write_bo_count; i++) {
568 		bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
569 		dma_resv_add_fence(bo->base.base.resv, exec->fence,
570 				   DMA_RESV_USAGE_WRITE);
571 	}
572 }
573 
574 /* Takes the reservation lock on all the BOs being referenced, so that
575  * at queue submit time we can update the reservations.
576  *
577  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
578  * (all of which are on exec->unref_list).  They're entirely private
579  * to vc4, so we don't attach dma-buf fences to them.
580  */
581 static int
582 vc4_lock_bo_reservations(struct vc4_exec_info *exec,
583 			 struct drm_exec *exec_ctx)
584 {
585 	int ret;
586 
587 	/* Reserve space for our shared (read-only) fence references,
588 	 * before we commit the CL to the hardware.
589 	 */
590 	drm_exec_init(exec_ctx, DRM_EXEC_INTERRUPTIBLE_WAIT, exec->bo_count);
591 	drm_exec_until_all_locked(exec_ctx) {
592 		ret = drm_exec_prepare_array(exec_ctx, exec->bo,
593 					     exec->bo_count, 1);
594 	}
595 
596 	if (ret) {
597 		drm_exec_fini(exec_ctx);
598 		return ret;
599 	}
600 
601 	return 0;
602 }
603 
604 /* Queues a struct vc4_exec_info for execution.  If no job is
605  * currently executing, then submits it.
606  *
607  * Unlike most GPUs, our hardware only handles one command list at a
608  * time.  To queue multiple jobs at once, we'd need to edit the
609  * previous command list to have a jump to the new one at the end, and
610  * then bump the end address.  That's a change for a later date,
611  * though.
612  */
613 static int
614 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
615 		 struct drm_exec *exec_ctx,
616 		 struct drm_syncobj *out_sync)
617 {
618 	struct vc4_dev *vc4 = to_vc4_dev(dev);
619 	struct vc4_exec_info *renderjob;
620 	uint64_t seqno;
621 	unsigned long irqflags;
622 	struct vc4_fence *fence;
623 
624 	fence = kzalloc(sizeof(*fence), GFP_KERNEL);
625 	if (!fence)
626 		return -ENOMEM;
627 	fence->dev = dev;
628 
629 	spin_lock_irqsave(&vc4->job_lock, irqflags);
630 
631 	seqno = ++vc4->emit_seqno;
632 	exec->seqno = seqno;
633 
634 	dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
635 		       vc4->dma_fence_context, exec->seqno);
636 	fence->seqno = exec->seqno;
637 	exec->fence = &fence->base;
638 
639 	if (out_sync)
640 		drm_syncobj_replace_fence(out_sync, exec->fence);
641 
642 	vc4_attach_fences(exec);
643 
644 	drm_exec_fini(exec_ctx);
645 
646 	list_add_tail(&exec->head, &vc4->bin_job_list);
647 
648 	/* If no bin job was executing and if the render job (if any) has the
649 	 * same perfmon as our job attached to it (or if both jobs don't have
650 	 * perfmon activated), then kick ours off.  Otherwise, it'll get
651 	 * started when the previous job's flush/render done interrupt occurs.
652 	 */
653 	renderjob = vc4_first_render_job(vc4);
654 	if (vc4_first_bin_job(vc4) == exec &&
655 	    (!renderjob || renderjob->perfmon == exec->perfmon)) {
656 		vc4_submit_next_bin_job(dev);
657 		vc4_queue_hangcheck(dev);
658 	}
659 
660 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
661 
662 	return 0;
663 }
664 
665 /**
666  * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
667  * referenced by the job.
668  * @dev: DRM device
669  * @file_priv: DRM file for this fd
670  * @exec: V3D job being set up
671  *
672  * The command validator needs to reference BOs by their index within
673  * the submitted job's BO list.  This does the validation of the job's
674  * BO list and reference counting for the lifetime of the job.
675  */
676 static int
677 vc4_cl_lookup_bos(struct drm_device *dev,
678 		  struct drm_file *file_priv,
679 		  struct vc4_exec_info *exec)
680 {
681 	struct drm_vc4_submit_cl *args = exec->args;
682 	int ret = 0;
683 	int i;
684 
685 	exec->bo_count = args->bo_handle_count;
686 
687 	if (!exec->bo_count) {
688 		/* See comment on bo_index for why we have to check
689 		 * this.
690 		 */
691 		DRM_DEBUG("Rendering requires BOs to validate\n");
692 		return -EINVAL;
693 	}
694 
695 	ret = drm_gem_objects_lookup(file_priv, u64_to_user_ptr(args->bo_handles),
696 				     exec->bo_count, &exec->bo);
697 
698 	if (ret)
699 		goto fail_put_bo;
700 
701 	for (i = 0; i < exec->bo_count; i++) {
702 		ret = vc4_bo_inc_usecnt(to_vc4_bo(exec->bo[i]));
703 		if (ret)
704 			goto fail_dec_usecnt;
705 	}
706 
707 	return 0;
708 
709 fail_dec_usecnt:
710 	/* Decrease usecnt on acquired objects.
711 	 * We cannot rely on  vc4_complete_exec() to release resources here,
712 	 * because vc4_complete_exec() has no information about which BO has
713 	 * had its ->usecnt incremented.
714 	 * To make things easier we just free everything explicitly and set
715 	 * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
716 	 * step.
717 	 */
718 	for (i-- ; i >= 0; i--)
719 		vc4_bo_dec_usecnt(to_vc4_bo(exec->bo[i]));
720 
721 fail_put_bo:
722 	/* Release any reference to acquired objects. */
723 	for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
724 		drm_gem_object_put(exec->bo[i]);
725 
726 	kvfree(exec->bo);
727 	exec->bo = NULL;
728 	return ret;
729 }
730 
731 static int
732 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
733 {
734 	struct drm_vc4_submit_cl *args = exec->args;
735 	struct vc4_dev *vc4 = to_vc4_dev(dev);
736 	void *temp = NULL;
737 	void *bin;
738 	int ret = 0;
739 	uint32_t bin_offset = 0;
740 	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
741 					     16);
742 	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
743 	uint32_t exec_size = uniforms_offset + args->uniforms_size;
744 	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
745 					  args->shader_rec_count);
746 	struct vc4_bo *bo;
747 
748 	if (shader_rec_offset < args->bin_cl_size ||
749 	    uniforms_offset < shader_rec_offset ||
750 	    exec_size < uniforms_offset ||
751 	    args->shader_rec_count >= (UINT_MAX /
752 					  sizeof(struct vc4_shader_state)) ||
753 	    temp_size < exec_size) {
754 		DRM_DEBUG("overflow in exec arguments\n");
755 		ret = -EINVAL;
756 		goto fail;
757 	}
758 
759 	/* Allocate space where we'll store the copied in user command lists
760 	 * and shader records.
761 	 *
762 	 * We don't just copy directly into the BOs because we need to
763 	 * read the contents back for validation, and I think the
764 	 * bo->vaddr is uncached access.
765 	 */
766 	temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
767 	if (!temp) {
768 		drm_err(dev, "Failed to allocate storage for copying "
769 			"in bin/render CLs.\n");
770 		ret = -ENOMEM;
771 		goto fail;
772 	}
773 	bin = temp + bin_offset;
774 	exec->shader_rec_u = temp + shader_rec_offset;
775 	exec->uniforms_u = temp + uniforms_offset;
776 	exec->shader_state = temp + exec_size;
777 	exec->shader_state_size = args->shader_rec_count;
778 
779 	if (copy_from_user(bin,
780 			   u64_to_user_ptr(args->bin_cl),
781 			   args->bin_cl_size)) {
782 		ret = -EFAULT;
783 		goto fail;
784 	}
785 
786 	if (copy_from_user(exec->shader_rec_u,
787 			   u64_to_user_ptr(args->shader_rec),
788 			   args->shader_rec_size)) {
789 		ret = -EFAULT;
790 		goto fail;
791 	}
792 
793 	if (copy_from_user(exec->uniforms_u,
794 			   u64_to_user_ptr(args->uniforms),
795 			   args->uniforms_size)) {
796 		ret = -EFAULT;
797 		goto fail;
798 	}
799 
800 	bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
801 	if (IS_ERR(bo)) {
802 		drm_err(dev, "Couldn't allocate BO for binning\n");
803 		ret = PTR_ERR(bo);
804 		goto fail;
805 	}
806 	exec->exec_bo = &bo->base;
807 
808 	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
809 		      &exec->unref_list);
810 
811 	exec->ct0ca = exec->exec_bo->dma_addr + bin_offset;
812 
813 	exec->bin_u = bin;
814 
815 	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
816 	exec->shader_rec_p = exec->exec_bo->dma_addr + shader_rec_offset;
817 	exec->shader_rec_size = args->shader_rec_size;
818 
819 	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
820 	exec->uniforms_p = exec->exec_bo->dma_addr + uniforms_offset;
821 	exec->uniforms_size = args->uniforms_size;
822 
823 	ret = vc4_validate_bin_cl(dev,
824 				  exec->exec_bo->vaddr + bin_offset,
825 				  bin,
826 				  exec);
827 	if (ret)
828 		goto fail;
829 
830 	ret = vc4_validate_shader_recs(dev, exec);
831 	if (ret)
832 		goto fail;
833 
834 	if (exec->found_tile_binning_mode_config_packet) {
835 		ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used);
836 		if (ret)
837 			goto fail;
838 	}
839 
840 fail:
841 	kvfree(temp);
842 	return ret;
843 }
844 
845 static void
846 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
847 {
848 	struct vc4_dev *vc4 = to_vc4_dev(dev);
849 	unsigned long irqflags;
850 	unsigned i;
851 
852 	/* If we got force-completed because of GPU reset rather than
853 	 * through our IRQ handler, signal the fence now.
854 	 */
855 	if (exec->fence) {
856 		dma_fence_signal(exec->fence);
857 		dma_fence_put(exec->fence);
858 	}
859 
860 	if (exec->bo) {
861 		for (i = 0; i < exec->bo_count; i++) {
862 			struct vc4_bo *bo = to_vc4_bo(exec->bo[i]);
863 
864 			vc4_bo_dec_usecnt(bo);
865 			drm_gem_object_put(exec->bo[i]);
866 		}
867 		kvfree(exec->bo);
868 	}
869 
870 	while (!list_empty(&exec->unref_list)) {
871 		struct vc4_bo *bo = list_first_entry(&exec->unref_list,
872 						     struct vc4_bo, unref_head);
873 		list_del(&bo->unref_head);
874 		drm_gem_object_put(&bo->base.base);
875 	}
876 
877 	/* Free up the allocation of any bin slots we used. */
878 	spin_lock_irqsave(&vc4->job_lock, irqflags);
879 	vc4->bin_alloc_used &= ~exec->bin_slots;
880 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
881 
882 	/* Release the reference on the binner BO if needed. */
883 	if (exec->bin_bo_used)
884 		vc4_v3d_bin_bo_put(vc4);
885 
886 	/* Release the reference we had on the perf monitor. */
887 	vc4_perfmon_put(exec->perfmon);
888 
889 	vc4_v3d_pm_put(vc4);
890 
891 	kfree(exec);
892 }
893 
894 void
895 vc4_job_handle_completed(struct vc4_dev *vc4)
896 {
897 	unsigned long irqflags;
898 
899 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
900 		return;
901 
902 	spin_lock_irqsave(&vc4->job_lock, irqflags);
903 	while (!list_empty(&vc4->job_done_list)) {
904 		struct vc4_exec_info *exec =
905 			list_first_entry(&vc4->job_done_list,
906 					 struct vc4_exec_info, head);
907 		list_del(&exec->head);
908 
909 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
910 		vc4_complete_exec(&vc4->base, exec);
911 		spin_lock_irqsave(&vc4->job_lock, irqflags);
912 	}
913 
914 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
915 }
916 
917 /* Scheduled when any job has been completed, this walks the list of
918  * jobs that had completed and unrefs their BOs and frees their exec
919  * structs.
920  */
921 static void
922 vc4_job_done_work(struct work_struct *work)
923 {
924 	struct vc4_dev *vc4 =
925 		container_of(work, struct vc4_dev, job_done_work);
926 
927 	vc4_job_handle_completed(vc4);
928 }
929 
930 static int
931 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
932 				uint64_t seqno,
933 				uint64_t *timeout_ns)
934 {
935 	unsigned long start = jiffies;
936 	int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
937 
938 	if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
939 		uint64_t delta = jiffies_to_nsecs(jiffies - start);
940 
941 		if (*timeout_ns >= delta)
942 			*timeout_ns -= delta;
943 	}
944 
945 	return ret;
946 }
947 
948 int
949 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
950 		     struct drm_file *file_priv)
951 {
952 	struct vc4_dev *vc4 = to_vc4_dev(dev);
953 	struct drm_vc4_wait_seqno *args = data;
954 
955 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
956 		return -ENODEV;
957 
958 	return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
959 					       &args->timeout_ns);
960 }
961 
962 int
963 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
964 		  struct drm_file *file_priv)
965 {
966 	struct vc4_dev *vc4 = to_vc4_dev(dev);
967 	int ret;
968 	struct drm_vc4_wait_bo *args = data;
969 	unsigned long timeout_jiffies =
970 		usecs_to_jiffies(div_u64(args->timeout_ns, 1000));
971 	ktime_t start = ktime_get();
972 	u64 delta_ns;
973 
974 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
975 		return -ENODEV;
976 
977 	if (args->pad != 0)
978 		return -EINVAL;
979 
980 	ret = drm_gem_dma_resv_wait(file_priv, args->handle,
981 				    true, timeout_jiffies);
982 
983 	/* Decrement the user's timeout, in case we got interrupted
984 	 * such that the ioctl will be restarted.
985 	 */
986 	delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
987 	if (delta_ns < args->timeout_ns)
988 		args->timeout_ns -= delta_ns;
989 	else
990 		args->timeout_ns = 0;
991 
992 	return ret;
993 }
994 
995 /**
996  * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
997  * @dev: DRM device
998  * @data: ioctl argument
999  * @file_priv: DRM file for this fd
1000  *
1001  * This is the main entrypoint for userspace to submit a 3D frame to
1002  * the GPU.  Userspace provides the binner command list (if
1003  * applicable), and the kernel sets up the render command list to draw
1004  * to the framebuffer described in the ioctl, using the command lists
1005  * that the 3D engine's binner will produce.
1006  */
1007 int
1008 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
1009 		    struct drm_file *file_priv)
1010 {
1011 	struct vc4_dev *vc4 = to_vc4_dev(dev);
1012 	struct vc4_file *vc4file = file_priv->driver_priv;
1013 	struct drm_vc4_submit_cl *args = data;
1014 	struct drm_syncobj *out_sync = NULL;
1015 	struct vc4_exec_info *exec;
1016 	struct drm_exec exec_ctx;
1017 	struct dma_fence *in_fence;
1018 	int ret = 0;
1019 
1020 	trace_vc4_submit_cl_ioctl(dev, args->bin_cl_size,
1021 				  args->shader_rec_size,
1022 				  args->bo_handle_count);
1023 
1024 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
1025 		return -ENODEV;
1026 
1027 	if (!vc4->v3d) {
1028 		DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n");
1029 		return -ENODEV;
1030 	}
1031 
1032 	if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
1033 			     VC4_SUBMIT_CL_FIXED_RCL_ORDER |
1034 			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
1035 			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
1036 		DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
1037 		return -EINVAL;
1038 	}
1039 
1040 	if (args->pad2 != 0) {
1041 		DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2);
1042 		return -EINVAL;
1043 	}
1044 
1045 	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
1046 	if (!exec)
1047 		return -ENOMEM;
1048 
1049 	exec->dev = vc4;
1050 
1051 	ret = vc4_v3d_pm_get(vc4);
1052 	if (ret) {
1053 		kfree(exec);
1054 		return ret;
1055 	}
1056 
1057 	exec->args = args;
1058 	INIT_LIST_HEAD(&exec->unref_list);
1059 
1060 	ret = vc4_cl_lookup_bos(dev, file_priv, exec);
1061 	if (ret)
1062 		goto fail;
1063 
1064 	if (args->perfmonid) {
1065 		exec->perfmon = vc4_perfmon_find(vc4file,
1066 						 args->perfmonid);
1067 		if (!exec->perfmon) {
1068 			ret = -ENOENT;
1069 			goto fail;
1070 		}
1071 	}
1072 
1073 	if (args->in_sync) {
1074 		ret = drm_syncobj_find_fence(file_priv, args->in_sync,
1075 					     0, 0, &in_fence);
1076 		if (ret)
1077 			goto fail;
1078 
1079 		/* When the fence (or fence array) is exclusively from our
1080 		 * context we can skip the wait since jobs are executed in
1081 		 * order of their submission through this ioctl and this can
1082 		 * only have fences from a prior job.
1083 		 */
1084 		if (!dma_fence_match_context(in_fence,
1085 					     vc4->dma_fence_context)) {
1086 			ret = dma_fence_wait(in_fence, true);
1087 			if (ret) {
1088 				dma_fence_put(in_fence);
1089 				goto fail;
1090 			}
1091 		}
1092 
1093 		dma_fence_put(in_fence);
1094 	}
1095 
1096 	if (exec->args->bin_cl_size != 0) {
1097 		ret = vc4_get_bcl(dev, exec);
1098 		if (ret)
1099 			goto fail;
1100 	} else {
1101 		exec->ct0ca = 0;
1102 		exec->ct0ea = 0;
1103 	}
1104 
1105 	ret = vc4_get_rcl(dev, exec);
1106 	if (ret)
1107 		goto fail;
1108 
1109 	ret = vc4_lock_bo_reservations(exec, &exec_ctx);
1110 	if (ret)
1111 		goto fail;
1112 
1113 	if (args->out_sync) {
1114 		out_sync = drm_syncobj_find(file_priv, args->out_sync);
1115 		if (!out_sync) {
1116 			ret = -EINVAL;
1117 			goto fail_unreserve;
1118 		}
1119 
1120 		/* We replace the fence in out_sync in vc4_queue_submit since
1121 		 * the render job could execute immediately after that call.
1122 		 * If it finishes before our ioctl processing resumes the
1123 		 * render job fence could already have been freed.
1124 		 */
1125 	}
1126 
1127 	/* Clear this out of the struct we'll be putting in the queue,
1128 	 * since it's part of our stack.
1129 	 */
1130 	exec->args = NULL;
1131 
1132 	ret = vc4_queue_submit(dev, exec, &exec_ctx, out_sync);
1133 
1134 	/* The syncobj isn't part of the exec data and we need to free our
1135 	 * reference even if job submission failed.
1136 	 */
1137 	if (out_sync)
1138 		drm_syncobj_put(out_sync);
1139 
1140 	if (ret)
1141 		goto fail_unreserve;
1142 
1143 	/* Return the seqno for our job. */
1144 	args->seqno = vc4->emit_seqno;
1145 
1146 	return 0;
1147 
1148 fail_unreserve:
1149 	drm_exec_fini(&exec_ctx);
1150 fail:
1151 	vc4_complete_exec(&vc4->base, exec);
1152 
1153 	return ret;
1154 }
1155 
1156 static void vc4_gem_destroy(struct drm_device *dev, void *unused);
1157 int vc4_gem_init(struct drm_device *dev)
1158 {
1159 	struct vc4_dev *vc4 = to_vc4_dev(dev);
1160 	int ret;
1161 
1162 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
1163 		return -ENODEV;
1164 
1165 	vc4->dma_fence_context = dma_fence_context_alloc(1);
1166 
1167 	INIT_LIST_HEAD(&vc4->bin_job_list);
1168 	INIT_LIST_HEAD(&vc4->render_job_list);
1169 	INIT_LIST_HEAD(&vc4->job_done_list);
1170 	spin_lock_init(&vc4->job_lock);
1171 
1172 	INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
1173 	timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
1174 
1175 	INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
1176 
1177 	ret = drmm_mutex_init(dev, &vc4->power_lock);
1178 	if (ret)
1179 		return ret;
1180 
1181 	INIT_LIST_HEAD(&vc4->purgeable.list);
1182 
1183 	ret = drmm_mutex_init(dev, &vc4->purgeable.lock);
1184 	if (ret)
1185 		return ret;
1186 
1187 	return drmm_add_action_or_reset(dev, vc4_gem_destroy, NULL);
1188 }
1189 
1190 static void vc4_gem_destroy(struct drm_device *dev, void *unused)
1191 {
1192 	struct vc4_dev *vc4 = to_vc4_dev(dev);
1193 
1194 	/* Waiting for exec to finish would need to be done before
1195 	 * unregistering V3D.
1196 	 */
1197 	WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
1198 
1199 	/* V3D should already have disabled its interrupt and cleared
1200 	 * the overflow allocation registers.  Now free the object.
1201 	 */
1202 	if (vc4->bin_bo) {
1203 		drm_gem_object_put(&vc4->bin_bo->base.base);
1204 		vc4->bin_bo = NULL;
1205 	}
1206 
1207 	if (vc4->hang_state)
1208 		vc4_free_hang_state(dev, vc4->hang_state);
1209 }
1210 
1211 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
1212 			  struct drm_file *file_priv)
1213 {
1214 	struct vc4_dev *vc4 = to_vc4_dev(dev);
1215 	struct drm_vc4_gem_madvise *args = data;
1216 	struct drm_gem_object *gem_obj;
1217 	struct vc4_bo *bo;
1218 	int ret;
1219 
1220 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
1221 		return -ENODEV;
1222 
1223 	switch (args->madv) {
1224 	case VC4_MADV_DONTNEED:
1225 	case VC4_MADV_WILLNEED:
1226 		break;
1227 	default:
1228 		return -EINVAL;
1229 	}
1230 
1231 	if (args->pad != 0)
1232 		return -EINVAL;
1233 
1234 	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1235 	if (!gem_obj) {
1236 		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1237 		return -ENOENT;
1238 	}
1239 
1240 	bo = to_vc4_bo(gem_obj);
1241 
1242 	/* Only BOs exposed to userspace can be purged. */
1243 	if (bo->madv == __VC4_MADV_NOTSUPP) {
1244 		DRM_DEBUG("madvise not supported on this BO\n");
1245 		ret = -EINVAL;
1246 		goto out_put_gem;
1247 	}
1248 
1249 	/* Not sure it's safe to purge imported BOs. Let's just assume it's
1250 	 * not until proven otherwise.
1251 	 */
1252 	if (gem_obj->import_attach) {
1253 		DRM_DEBUG("madvise not supported on imported BOs\n");
1254 		ret = -EINVAL;
1255 		goto out_put_gem;
1256 	}
1257 
1258 	mutex_lock(&bo->madv_lock);
1259 
1260 	if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
1261 	    !refcount_read(&bo->usecnt)) {
1262 		/* If the BO is about to be marked as purgeable, is not used
1263 		 * and is not already purgeable or purged, add it to the
1264 		 * purgeable list.
1265 		 */
1266 		vc4_bo_add_to_purgeable_pool(bo);
1267 	} else if (args->madv == VC4_MADV_WILLNEED &&
1268 		   bo->madv == VC4_MADV_DONTNEED &&
1269 		   !refcount_read(&bo->usecnt)) {
1270 		/* The BO has not been purged yet, just remove it from
1271 		 * the purgeable list.
1272 		 */
1273 		vc4_bo_remove_from_purgeable_pool(bo);
1274 	}
1275 
1276 	/* Save the purged state. */
1277 	args->retained = bo->madv != __VC4_MADV_PURGED;
1278 
1279 	/* Update internal madv state only if the bo was not purged. */
1280 	if (bo->madv != __VC4_MADV_PURGED)
1281 		bo->madv = args->madv;
1282 
1283 	mutex_unlock(&bo->madv_lock);
1284 
1285 	ret = 0;
1286 
1287 out_put_gem:
1288 	drm_gem_object_put(gem_obj);
1289 
1290 	return ret;
1291 }
1292