1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
3
4 /**
5 * DOC: Broadcom V3D scheduling
6 *
7 * The shared DRM GPU scheduler is used to coordinate submitting jobs
8 * to the hardware. Each DRM fd (roughly a client process) gets its
9 * own scheduler entity, which will process jobs in order. The GPU
10 * scheduler will schedule the clients with a FIFO scheduling algorithm.
11 *
12 * For simplicity, and in order to keep latency low for interactive
13 * jobs when bulk background jobs are queued up, we submit a new job
14 * to the HW only when it has completed the last one, instead of
15 * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
16 * `drm_sched_job_add_dependency()` to manage the dependency between bin
17 * and render, instead of having the clients submit jobs using the HW's
18 * semaphores to interlock between them.
19 */
20
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
23
24 #include <drm/drm_print.h>
25 #include <drm/drm_syncobj.h>
26
27 #include "v3d_drv.h"
28 #include "v3d_regs.h"
29 #include "v3d_trace.h"
30
31 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
32
33 static struct v3d_job *
to_v3d_job(struct drm_sched_job * sched_job)34 to_v3d_job(struct drm_sched_job *sched_job)
35 {
36 return container_of(sched_job, struct v3d_job, base);
37 }
38
39 static struct v3d_bin_job *
to_bin_job(struct drm_sched_job * sched_job)40 to_bin_job(struct drm_sched_job *sched_job)
41 {
42 return container_of(sched_job, struct v3d_bin_job, base.base);
43 }
44
45 static struct v3d_render_job *
to_render_job(struct drm_sched_job * sched_job)46 to_render_job(struct drm_sched_job *sched_job)
47 {
48 return container_of(sched_job, struct v3d_render_job, base.base);
49 }
50
51 static struct v3d_tfu_job *
to_tfu_job(struct drm_sched_job * sched_job)52 to_tfu_job(struct drm_sched_job *sched_job)
53 {
54 return container_of(sched_job, struct v3d_tfu_job, base.base);
55 }
56
57 static struct v3d_csd_job *
to_csd_job(struct drm_sched_job * sched_job)58 to_csd_job(struct drm_sched_job *sched_job)
59 {
60 return container_of(sched_job, struct v3d_csd_job, base.base);
61 }
62
63 static struct v3d_cpu_job *
to_cpu_job(struct drm_sched_job * sched_job)64 to_cpu_job(struct drm_sched_job *sched_job)
65 {
66 return container_of(sched_job, struct v3d_cpu_job, base.base);
67 }
68
v3d_stats_release(struct kref * refcount)69 void v3d_stats_release(struct kref *refcount)
70 {
71 struct v3d_stats *stats = container_of(refcount, typeof(*stats), refcount);
72
73 kfree(stats);
74 }
75
v3d_stats_alloc(void)76 struct v3d_stats *v3d_stats_alloc(void)
77 {
78 struct v3d_stats *stats;
79
80 stats = kzalloc_obj(*stats);
81 if (!stats)
82 return NULL;
83
84 kref_init(&stats->refcount);
85 seqcount_init(&stats->lock);
86
87 return stats;
88 }
89
90 static void
v3d_sched_job_free(struct drm_sched_job * sched_job)91 v3d_sched_job_free(struct drm_sched_job *sched_job)
92 {
93 struct v3d_job *job = to_v3d_job(sched_job);
94
95 v3d_job_cleanup(job);
96 }
97
98 void
v3d_timestamp_query_info_free(struct v3d_timestamp_query_info * query_info,unsigned int count)99 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
100 unsigned int count)
101 {
102 if (query_info->queries) {
103 unsigned int i;
104
105 for (i = 0; i < count; i++)
106 drm_syncobj_put(query_info->queries[i].syncobj);
107
108 kvfree(query_info->queries);
109 }
110 }
111
112 void
v3d_performance_query_info_free(struct v3d_performance_query_info * query_info,unsigned int count)113 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
114 unsigned int count)
115 {
116 if (query_info->queries) {
117 unsigned int i;
118
119 for (i = 0; i < count; i++) {
120 drm_syncobj_put(query_info->queries[i].syncobj);
121 kvfree(query_info->queries[i].kperfmon_ids);
122 }
123
124 kvfree(query_info->queries);
125 }
126 }
127
128 static void
v3d_switch_perfmon(struct v3d_dev * v3d,struct v3d_job * job)129 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
130 {
131 struct v3d_perfmon *perfmon = v3d->global_perfmon;
132
133 if (!perfmon)
134 perfmon = job->perfmon;
135
136 if (perfmon == v3d->active_perfmon)
137 return;
138
139 if (perfmon != v3d->active_perfmon)
140 v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
141
142 if (perfmon && v3d->active_perfmon != perfmon)
143 v3d_perfmon_start(v3d, perfmon);
144 }
145
146 static void
v3d_stats_start(struct v3d_stats * stats,u64 now)147 v3d_stats_start(struct v3d_stats *stats, u64 now)
148 {
149 raw_write_seqcount_begin(&stats->lock);
150 stats->start_ns = now;
151 raw_write_seqcount_end(&stats->lock);
152 }
153
154 static void
v3d_job_start_stats(struct v3d_job * job)155 v3d_job_start_stats(struct v3d_job *job)
156 {
157 u64 now = local_clock();
158
159 preempt_disable();
160 v3d_stats_start(job->client_stats, now);
161 v3d_stats_start(job->global_stats, now);
162 preempt_enable();
163 }
164
165 static void
v3d_stats_update(struct v3d_stats * stats,u64 now)166 v3d_stats_update(struct v3d_stats *stats, u64 now)
167 {
168 raw_write_seqcount_begin(&stats->lock);
169 stats->enabled_ns += now - stats->start_ns;
170 stats->jobs_completed++;
171 stats->start_ns = 0;
172 raw_write_seqcount_end(&stats->lock);
173 }
174
175 void
v3d_job_update_stats(struct v3d_job * job)176 v3d_job_update_stats(struct v3d_job *job)
177 {
178 u64 now = local_clock();
179
180 preempt_disable();
181 v3d_stats_update(job->client_stats, now);
182 v3d_stats_update(job->global_stats, now);
183 preempt_enable();
184 }
185
v3d_bin_job_run(struct drm_sched_job * sched_job)186 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
187 {
188 struct v3d_bin_job *job = to_bin_job(sched_job);
189 struct v3d_dev *v3d = job->base.v3d;
190 struct v3d_queue_state *queue = &v3d->queue[V3D_BIN];
191 struct drm_device *dev = &v3d->drm;
192 struct dma_fence *fence;
193 unsigned long irqflags;
194
195 if (unlikely(job->base.base.s_fence->finished.error)) {
196 spin_lock_irqsave(&queue->queue_lock, irqflags);
197 queue->active_job = NULL;
198 spin_unlock_irqrestore(&queue->queue_lock, irqflags);
199 return NULL;
200 }
201
202 /* Lock required around bin_job update vs
203 * v3d_overflow_mem_work().
204 */
205 spin_lock_irqsave(&queue->queue_lock, irqflags);
206 queue->active_job = &job->base;
207 /* Clear out the overflow allocation, so we don't
208 * reuse the overflow attached to a previous job.
209 */
210 V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
211 spin_unlock_irqrestore(&queue->queue_lock, irqflags);
212
213 v3d_invalidate_caches(v3d);
214
215 fence = v3d_fence_create(v3d, V3D_BIN);
216 if (IS_ERR(fence))
217 return NULL;
218
219 if (job->base.irq_fence)
220 dma_fence_put(job->base.irq_fence);
221 job->base.irq_fence = dma_fence_get(fence);
222
223 trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
224 job->start, job->end);
225
226 v3d_job_start_stats(&job->base);
227 v3d_switch_perfmon(v3d, &job->base);
228
229 /* Set the current and end address of the control list.
230 * Writing the end register is what starts the job.
231 */
232 if (job->qma) {
233 V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
234 V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
235 }
236 if (job->qts) {
237 V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
238 V3D_CLE_CT0QTS_ENABLE |
239 job->qts);
240 }
241 V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
242 V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
243
244 return fence;
245 }
246
v3d_render_job_run(struct drm_sched_job * sched_job)247 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
248 {
249 struct v3d_render_job *job = to_render_job(sched_job);
250 struct v3d_dev *v3d = job->base.v3d;
251 struct drm_device *dev = &v3d->drm;
252 struct dma_fence *fence;
253
254 if (unlikely(job->base.base.s_fence->finished.error)) {
255 v3d->queue[V3D_RENDER].active_job = NULL;
256 return NULL;
257 }
258
259 v3d->queue[V3D_RENDER].active_job = &job->base;
260
261 /* Can we avoid this flush? We need to be careful of
262 * scheduling, though -- imagine job0 rendering to texture and
263 * job1 reading, and them being executed as bin0, bin1,
264 * render0, render1, so that render1's flush at bin time
265 * wasn't enough.
266 */
267 v3d_invalidate_caches(v3d);
268
269 fence = v3d_fence_create(v3d, V3D_RENDER);
270 if (IS_ERR(fence))
271 return NULL;
272
273 if (job->base.irq_fence)
274 dma_fence_put(job->base.irq_fence);
275 job->base.irq_fence = dma_fence_get(fence);
276
277 trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
278 job->start, job->end);
279
280 v3d_job_start_stats(&job->base);
281 v3d_switch_perfmon(v3d, &job->base);
282
283 /* XXX: Set the QCFG */
284
285 /* Set the current and end address of the control list.
286 * Writing the end register is what starts the job.
287 */
288 V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
289 V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
290
291 return fence;
292 }
293
294 static struct dma_fence *
v3d_tfu_job_run(struct drm_sched_job * sched_job)295 v3d_tfu_job_run(struct drm_sched_job *sched_job)
296 {
297 struct v3d_tfu_job *job = to_tfu_job(sched_job);
298 struct v3d_dev *v3d = job->base.v3d;
299 struct drm_device *dev = &v3d->drm;
300 struct dma_fence *fence;
301
302 if (unlikely(job->base.base.s_fence->finished.error)) {
303 v3d->queue[V3D_TFU].active_job = NULL;
304 return NULL;
305 }
306
307 v3d->queue[V3D_TFU].active_job = &job->base;
308
309 fence = v3d_fence_create(v3d, V3D_TFU);
310 if (IS_ERR(fence))
311 return NULL;
312
313 if (job->base.irq_fence)
314 dma_fence_put(job->base.irq_fence);
315 job->base.irq_fence = dma_fence_get(fence);
316
317 trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
318
319 v3d_job_start_stats(&job->base);
320
321 V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
322 V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
323 V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
324 V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
325 V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
326 if (v3d->ver >= V3D_GEN_71)
327 V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
328 V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
329 V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
330 if (v3d->ver >= V3D_GEN_71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
331 V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
332 V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
333 V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
334 }
335 /* ICFG kicks off the job. */
336 V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
337
338 return fence;
339 }
340
341 static struct dma_fence *
v3d_csd_job_run(struct drm_sched_job * sched_job)342 v3d_csd_job_run(struct drm_sched_job *sched_job)
343 {
344 struct v3d_csd_job *job = to_csd_job(sched_job);
345 struct v3d_dev *v3d = job->base.v3d;
346 struct drm_device *dev = &v3d->drm;
347 struct dma_fence *fence;
348 int i, csd_cfg0_reg;
349
350 if (unlikely(job->base.base.s_fence->finished.error)) {
351 v3d->queue[V3D_CSD].active_job = NULL;
352 return NULL;
353 }
354
355 v3d->queue[V3D_CSD].active_job = &job->base;
356
357 v3d_invalidate_caches(v3d);
358
359 fence = v3d_fence_create(v3d, V3D_CSD);
360 if (IS_ERR(fence))
361 return NULL;
362
363 if (job->base.irq_fence)
364 dma_fence_put(job->base.irq_fence);
365 job->base.irq_fence = dma_fence_get(fence);
366
367 trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
368
369 v3d_job_start_stats(&job->base);
370 v3d_switch_perfmon(v3d, &job->base);
371
372 csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
373 for (i = 1; i <= 6; i++)
374 V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
375
376 /* Although V3D 7.1 has an eighth configuration register, we are not
377 * using it. Therefore, make sure it remains unused.
378 *
379 * XXX: Set the CFG7 register
380 */
381 if (v3d->ver >= V3D_GEN_71)
382 V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
383
384 /* CFG0 write kicks off the job. */
385 V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
386
387 return fence;
388 }
389
390 static void
v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job * job)391 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
392 {
393 struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
394 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
395 struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
396 struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
397 struct v3d_dev *v3d = job->base.v3d;
398 u32 num_batches, *wg_counts;
399
400 v3d_get_bo_vaddr(bo);
401 v3d_get_bo_vaddr(indirect);
402
403 wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
404
405 if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
406 return;
407
408 args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
409 args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
410 args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
411
412 num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
413 (wg_counts[0] * wg_counts[1] * wg_counts[2]);
414
415 /* V3D 7.1.6 and later don't subtract 1 from the number of batches */
416 if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
417 args->cfg[4] = num_batches - 1;
418 else
419 args->cfg[4] = num_batches;
420
421 WARN_ON(args->cfg[4] == ~0);
422
423 for (int i = 0; i < 3; i++) {
424 /* 0xffffffff indicates that the uniform rewrite is not needed */
425 if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
426 u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
427 ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
428 }
429 }
430
431 v3d_put_bo_vaddr(indirect);
432 v3d_put_bo_vaddr(bo);
433 }
434
435 static void
v3d_timestamp_query(struct v3d_cpu_job * job)436 v3d_timestamp_query(struct v3d_cpu_job *job)
437 {
438 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
439 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
440 u8 *value_addr;
441
442 v3d_get_bo_vaddr(bo);
443
444 for (int i = 0; i < timestamp_query->count; i++) {
445 value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
446 *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
447
448 drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
449 job->base.done_fence);
450 }
451
452 v3d_put_bo_vaddr(bo);
453 }
454
455 static void
v3d_reset_timestamp_queries(struct v3d_cpu_job * job)456 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
457 {
458 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
459 struct v3d_timestamp_query *queries = timestamp_query->queries;
460 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
461 u8 *value_addr;
462
463 v3d_get_bo_vaddr(bo);
464
465 for (int i = 0; i < timestamp_query->count; i++) {
466 value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
467 *((u64 *)value_addr) = 0;
468
469 drm_syncobj_replace_fence(queries[i].syncobj, NULL);
470 }
471
472 v3d_put_bo_vaddr(bo);
473 }
474
write_to_buffer_32(u32 * dst,unsigned int idx,u32 value)475 static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
476 {
477 dst[idx] = value;
478 }
479
write_to_buffer_64(u64 * dst,unsigned int idx,u64 value)480 static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
481 {
482 dst[idx] = value;
483 }
484
485 static void
write_to_buffer(void * dst,unsigned int idx,bool do_64bit,u64 value)486 write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
487 {
488 if (do_64bit)
489 write_to_buffer_64(dst, idx, value);
490 else
491 write_to_buffer_32(dst, idx, value);
492 }
493
494 static void
v3d_copy_query_results(struct v3d_cpu_job * job)495 v3d_copy_query_results(struct v3d_cpu_job *job)
496 {
497 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
498 struct v3d_timestamp_query *queries = timestamp_query->queries;
499 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
500 struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
501 struct v3d_copy_query_results_info *copy = &job->copy;
502 struct dma_fence *fence;
503 u8 *query_addr;
504 bool available, write_result;
505 u8 *data;
506 int i;
507
508 v3d_get_bo_vaddr(bo);
509 v3d_get_bo_vaddr(timestamp);
510
511 data = ((u8 *)bo->vaddr) + copy->offset;
512
513 for (i = 0; i < timestamp_query->count; i++) {
514 fence = drm_syncobj_fence_get(queries[i].syncobj);
515 available = fence ? dma_fence_is_signaled(fence) : false;
516
517 write_result = available || copy->do_partial;
518 if (write_result) {
519 query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
520 write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
521 }
522
523 if (copy->availability_bit)
524 write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
525
526 data += copy->stride;
527
528 dma_fence_put(fence);
529 }
530
531 v3d_put_bo_vaddr(timestamp);
532 v3d_put_bo_vaddr(bo);
533 }
534
535 static void
v3d_reset_performance_queries(struct v3d_cpu_job * job)536 v3d_reset_performance_queries(struct v3d_cpu_job *job)
537 {
538 struct v3d_performance_query_info *performance_query = &job->performance_query;
539 struct v3d_file_priv *v3d_priv = job->base.file_priv;
540 struct v3d_dev *v3d = job->base.v3d;
541 struct v3d_perfmon *perfmon;
542
543 for (int i = 0; i < performance_query->count; i++) {
544 for (int j = 0; j < performance_query->nperfmons; j++) {
545 perfmon = v3d_perfmon_find(v3d_priv,
546 performance_query->queries[i].kperfmon_ids[j]);
547 if (!perfmon) {
548 drm_dbg(&v3d->drm, "Failed to find perfmon.");
549 continue;
550 }
551
552 v3d_perfmon_stop(v3d, perfmon, false);
553
554 memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
555
556 v3d_perfmon_put(perfmon);
557 }
558
559 drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
560 }
561 }
562
563 static void
v3d_write_performance_query_result(struct v3d_cpu_job * job,void * data,unsigned int query)564 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
565 unsigned int query)
566 {
567 struct v3d_performance_query_info *performance_query =
568 &job->performance_query;
569 struct v3d_file_priv *v3d_priv = job->base.file_priv;
570 struct v3d_performance_query *perf_query =
571 &performance_query->queries[query];
572 struct v3d_dev *v3d = job->base.v3d;
573 unsigned int i, j, offset;
574
575 for (i = 0, offset = 0;
576 i < performance_query->nperfmons;
577 i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
578 struct v3d_perfmon *perfmon;
579
580 perfmon = v3d_perfmon_find(v3d_priv,
581 perf_query->kperfmon_ids[i]);
582 if (!perfmon) {
583 drm_dbg(&v3d->drm, "Failed to find perfmon.");
584 continue;
585 }
586
587 v3d_perfmon_stop(v3d, perfmon, true);
588
589 if (job->copy.do_64bit) {
590 for (j = 0; j < perfmon->ncounters; j++)
591 write_to_buffer_64(data, offset + j,
592 perfmon->values[j]);
593 } else {
594 for (j = 0; j < perfmon->ncounters; j++)
595 write_to_buffer_32(data, offset + j,
596 perfmon->values[j]);
597 }
598
599 v3d_perfmon_put(perfmon);
600 }
601 }
602
603 static void
v3d_copy_performance_query(struct v3d_cpu_job * job)604 v3d_copy_performance_query(struct v3d_cpu_job *job)
605 {
606 struct v3d_performance_query_info *performance_query = &job->performance_query;
607 struct v3d_copy_query_results_info *copy = &job->copy;
608 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
609 struct dma_fence *fence;
610 bool available, write_result;
611 u8 *data;
612
613 v3d_get_bo_vaddr(bo);
614
615 data = ((u8 *)bo->vaddr) + copy->offset;
616
617 for (int i = 0; i < performance_query->count; i++) {
618 fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
619 available = fence ? dma_fence_is_signaled(fence) : false;
620
621 write_result = available || copy->do_partial;
622 if (write_result)
623 v3d_write_performance_query_result(job, data, i);
624
625 if (copy->availability_bit)
626 write_to_buffer(data, performance_query->ncounters,
627 copy->do_64bit, available ? 1u : 0u);
628
629 data += copy->stride;
630
631 dma_fence_put(fence);
632 }
633
634 v3d_put_bo_vaddr(bo);
635 }
636
637 static const v3d_cpu_job_fn cpu_job_function[] = {
638 [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
639 [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
640 [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
641 [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
642 [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
643 [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
644 };
645
646 static struct dma_fence *
v3d_cpu_job_run(struct drm_sched_job * sched_job)647 v3d_cpu_job_run(struct drm_sched_job *sched_job)
648 {
649 struct v3d_cpu_job *job = to_cpu_job(sched_job);
650 struct v3d_dev *v3d = job->base.v3d;
651
652 if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
653 drm_dbg(&v3d->drm, "Unknown CPU job: %d\n", job->job_type);
654 return NULL;
655 }
656
657 v3d_job_start_stats(&job->base);
658 trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
659
660 cpu_job_function[job->job_type](job);
661
662 trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
663 v3d_job_update_stats(&job->base);
664
665 /* Synchronous operation, so no fence to wait on. */
666 return NULL;
667 }
668
669 static struct dma_fence *
v3d_cache_clean_job_run(struct drm_sched_job * sched_job)670 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
671 {
672 struct v3d_job *job = to_v3d_job(sched_job);
673 struct v3d_dev *v3d = job->v3d;
674
675 v3d_job_start_stats(job);
676
677 v3d_clean_caches(v3d);
678
679 v3d_job_update_stats(job);
680
681 /* Synchronous operation, so no fence to wait on. */
682 return NULL;
683 }
684
685 static enum drm_gpu_sched_stat
v3d_gpu_reset_for_timeout(struct v3d_dev * v3d,struct drm_sched_job * sched_job,enum v3d_queue q)686 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job,
687 enum v3d_queue q)
688 {
689 struct v3d_job *job = to_v3d_job(sched_job);
690 enum v3d_queue i;
691
692 mutex_lock(&v3d->reset_lock);
693
694 /* block scheduler */
695 for (i = 0; i < V3D_MAX_QUEUES; i++)
696 drm_sched_stop(&v3d->queue[i].sched, sched_job);
697
698 if (sched_job)
699 drm_sched_increase_karma(sched_job);
700
701 /* get the GPU back into the init state */
702 v3d_reset(v3d);
703
704 atomic_inc(&v3d->reset_counter);
705 atomic_inc(&job->client_stats->reset_counter);
706
707 for (i = 0; i < V3D_MAX_QUEUES; i++)
708 drm_sched_resubmit_jobs(&v3d->queue[i].sched);
709
710 /* Unblock schedulers and restart their jobs. */
711 for (i = 0; i < V3D_MAX_QUEUES; i++)
712 drm_sched_start(&v3d->queue[i].sched, 0);
713
714 mutex_unlock(&v3d->reset_lock);
715
716 return DRM_GPU_SCHED_STAT_RESET;
717 }
718
719 static enum drm_gpu_sched_stat
v3d_cl_job_timedout(struct drm_sched_job * sched_job,enum v3d_queue q,u32 * timedout_ctca,u32 * timedout_ctra)720 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
721 u32 *timedout_ctca, u32 *timedout_ctra)
722 {
723 struct v3d_job *job = to_v3d_job(sched_job);
724 struct v3d_dev *v3d = job->v3d;
725 u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
726 u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
727
728 /* If the current address or return address have changed, then the GPU
729 * has probably made progress and we should delay the reset. This
730 * could fail if the GPU got in an infinite loop in the CL, but that
731 * is pretty unlikely outside of an i-g-t testcase.
732 */
733 if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
734 *timedout_ctca = ctca;
735 *timedout_ctra = ctra;
736
737 return DRM_GPU_SCHED_STAT_NO_HANG;
738 }
739
740 return v3d_gpu_reset_for_timeout(v3d, sched_job, q);
741 }
742
743 static enum drm_gpu_sched_stat
v3d_bin_job_timedout(struct drm_sched_job * sched_job)744 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
745 {
746 struct v3d_bin_job *job = to_bin_job(sched_job);
747
748 return v3d_cl_job_timedout(sched_job, V3D_BIN,
749 &job->timedout_ctca, &job->timedout_ctra);
750 }
751
752 static enum drm_gpu_sched_stat
v3d_render_job_timedout(struct drm_sched_job * sched_job)753 v3d_render_job_timedout(struct drm_sched_job *sched_job)
754 {
755 struct v3d_render_job *job = to_render_job(sched_job);
756
757 return v3d_cl_job_timedout(sched_job, V3D_RENDER,
758 &job->timedout_ctca, &job->timedout_ctra);
759 }
760
761 static enum drm_gpu_sched_stat
v3d_tfu_job_timedout(struct drm_sched_job * sched_job)762 v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
763 {
764 struct v3d_job *job = to_v3d_job(sched_job);
765
766 return v3d_gpu_reset_for_timeout(job->v3d, sched_job, V3D_TFU);
767 }
768
769 static enum drm_gpu_sched_stat
v3d_csd_job_timedout(struct drm_sched_job * sched_job)770 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
771 {
772 struct v3d_csd_job *job = to_csd_job(sched_job);
773 struct v3d_dev *v3d = job->base.v3d;
774 u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
775
776 /* If we've made progress, skip reset, add the job to the pending
777 * list, and let the timer get rearmed.
778 */
779 if (job->timedout_batches != batches) {
780 job->timedout_batches = batches;
781
782 return DRM_GPU_SCHED_STAT_NO_HANG;
783 }
784
785 return v3d_gpu_reset_for_timeout(v3d, sched_job, V3D_CSD);
786 }
787
788 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
789 .run_job = v3d_bin_job_run,
790 .timedout_job = v3d_bin_job_timedout,
791 .free_job = v3d_sched_job_free,
792 };
793
794 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
795 .run_job = v3d_render_job_run,
796 .timedout_job = v3d_render_job_timedout,
797 .free_job = v3d_sched_job_free,
798 };
799
800 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
801 .run_job = v3d_tfu_job_run,
802 .timedout_job = v3d_tfu_job_timedout,
803 .free_job = v3d_sched_job_free,
804 };
805
806 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
807 .run_job = v3d_csd_job_run,
808 .timedout_job = v3d_csd_job_timedout,
809 .free_job = v3d_sched_job_free
810 };
811
812 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
813 .run_job = v3d_cache_clean_job_run,
814 .free_job = v3d_sched_job_free
815 };
816
817 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
818 .run_job = v3d_cpu_job_run,
819 .free_job = v3d_sched_job_free
820 };
821
822 static int
v3d_queue_sched_init(struct v3d_dev * v3d,const struct drm_sched_backend_ops * ops,enum v3d_queue queue,const char * name)823 v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops,
824 enum v3d_queue queue, const char *name)
825 {
826 struct drm_sched_init_args args = {
827 .num_rqs = DRM_SCHED_PRIORITY_COUNT,
828 .credit_limit = 1,
829 .timeout = msecs_to_jiffies(500),
830 .dev = v3d->drm.dev,
831 };
832
833 args.ops = ops;
834 args.name = name;
835
836 return drm_sched_init(&v3d->queue[queue].sched, &args);
837 }
838
839 int
v3d_sched_init(struct v3d_dev * v3d)840 v3d_sched_init(struct v3d_dev *v3d)
841 {
842 int ret;
843
844 ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin");
845 if (ret)
846 return ret;
847
848 ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER,
849 "v3d_render");
850 if (ret)
851 goto fail;
852
853 ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu");
854 if (ret)
855 goto fail;
856
857 if (v3d_has_csd(v3d)) {
858 ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD,
859 "v3d_csd");
860 if (ret)
861 goto fail;
862
863 ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops,
864 V3D_CACHE_CLEAN, "v3d_cache_clean");
865 if (ret)
866 goto fail;
867 }
868
869 ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu");
870 if (ret)
871 goto fail;
872
873 return 0;
874
875 fail:
876 v3d_sched_fini(v3d);
877 return ret;
878 }
879
880 void
v3d_sched_fini(struct v3d_dev * v3d)881 v3d_sched_fini(struct v3d_dev *v3d)
882 {
883 enum v3d_queue q;
884
885 for (q = 0; q < V3D_MAX_QUEUES; q++) {
886 if (v3d->queue[q].sched.ready)
887 drm_sched_fini(&v3d->queue[q].sched);
888 }
889 }
890