1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2017-2018 Broadcom */
3
4 /**
5 * DOC: Broadcom V3D MMU
6 *
7 * The V3D 3.x hardware (compared to VC4) now includes an MMU. It has
8 * a single level of page tables for the V3D's 4GB address space to
9 * map to AXI bus addresses, thus it could need up to 4MB of
10 * physically contiguous memory to store the PTEs.
11 *
12 * Because the 4MB of contiguous memory for page tables is precious,
13 * and switching between them is expensive, we load all BOs into the
14 * same 4GB address space.
15 *
16 * To protect clients from each other, we should use the GMP to
17 * quickly mask out (at 128kb granularity) what pages are available to
18 * each client. This is not yet implemented.
19 */
20
21 #include "v3d_drv.h"
22 #include "v3d_regs.h"
23
24 /* Note: All PTEs for the 64KB bigpage or 1MB superpage must be filled
25 * with the bigpage/superpage bit set.
26 */
27 #define V3D_PTE_SUPERPAGE BIT(31)
28 #define V3D_PTE_BIGPAGE BIT(30)
29 #define V3D_PTE_WRITEABLE BIT(29)
30 #define V3D_PTE_VALID BIT(28)
31
v3d_mmu_is_aligned(u32 page,u32 page_address,size_t alignment)32 static bool v3d_mmu_is_aligned(u32 page, u32 page_address, size_t alignment)
33 {
34 return IS_ALIGNED(page, alignment >> V3D_MMU_PAGE_SHIFT) &&
35 IS_ALIGNED(page_address, alignment >> V3D_MMU_PAGE_SHIFT);
36 }
37
v3d_mmu_flush_all(struct v3d_dev * v3d)38 int v3d_mmu_flush_all(struct v3d_dev *v3d)
39 {
40 int ret;
41
42 V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_FLUSH |
43 V3D_MMUC_CONTROL_ENABLE);
44
45 ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
46 V3D_MMUC_CONTROL_FLUSHING), 100);
47 if (ret) {
48 dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
49 return ret;
50 }
51
52 V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
53 V3D_MMU_CTL_TLB_CLEAR);
54
55 ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
56 V3D_MMU_CTL_TLB_CLEARING), 100);
57 if (ret)
58 dev_err(v3d->drm.dev, "MMU TLB clear wait idle failed\n");
59
60 return ret;
61 }
62
v3d_mmu_set_page_table(struct v3d_dev * v3d)63 int v3d_mmu_set_page_table(struct v3d_dev *v3d)
64 {
65 V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);
66 V3D_WRITE(V3D_MMU_CTL,
67 V3D_MMU_CTL_ENABLE |
68 V3D_MMU_CTL_PT_INVALID_ENABLE |
69 V3D_MMU_CTL_PT_INVALID_ABORT |
70 V3D_MMU_CTL_PT_INVALID_INT |
71 V3D_MMU_CTL_WRITE_VIOLATION_ABORT |
72 V3D_MMU_CTL_WRITE_VIOLATION_INT |
73 V3D_MMU_CTL_CAP_EXCEEDED_ABORT |
74 V3D_MMU_CTL_CAP_EXCEEDED_INT);
75 V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,
76 (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |
77 V3D_MMU_ILLEGAL_ADDR_ENABLE);
78 V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE);
79
80 return v3d_mmu_flush_all(v3d);
81 }
82
v3d_mmu_insert_ptes(struct v3d_bo * bo)83 void v3d_mmu_insert_ptes(struct v3d_bo *bo)
84 {
85 struct drm_gem_shmem_object *shmem_obj = &bo->base;
86 struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
87 u32 page = bo->node.start;
88 struct scatterlist *sgl;
89 unsigned int count;
90
91 for_each_sgtable_dma_sg(shmem_obj->sgt, sgl, count) {
92 dma_addr_t dma_addr = sg_dma_address(sgl);
93 u32 pfn = dma_addr >> V3D_MMU_PAGE_SHIFT;
94 unsigned int len = sg_dma_len(sgl);
95
96 while (len > 0) {
97 u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
98 u32 page_address = page_prot | pfn;
99 unsigned int i, page_size;
100
101 BUG_ON(pfn + V3D_PAGE_FACTOR >= BIT(24));
102
103 if (len >= SZ_1M &&
104 v3d_mmu_is_aligned(page, page_address, SZ_1M)) {
105 page_size = SZ_1M;
106 page_address |= V3D_PTE_SUPERPAGE;
107 } else if (len >= SZ_64K &&
108 v3d_mmu_is_aligned(page, page_address, SZ_64K)) {
109 page_size = SZ_64K;
110 page_address |= V3D_PTE_BIGPAGE;
111 } else {
112 page_size = SZ_4K;
113 }
114
115 for (i = 0; i < page_size >> V3D_MMU_PAGE_SHIFT; i++) {
116 v3d->pt[page++] = page_address + i;
117 pfn++;
118 }
119
120 len -= page_size;
121 }
122 }
123
124 WARN_ON_ONCE(page - bo->node.start !=
125 shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);
126
127 if (v3d_mmu_flush_all(v3d))
128 dev_err(v3d->drm.dev, "MMU flush timeout\n");
129 }
130
v3d_mmu_remove_ptes(struct v3d_bo * bo)131 void v3d_mmu_remove_ptes(struct v3d_bo *bo)
132 {
133 struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev);
134 u32 npages = bo->base.base.size >> V3D_MMU_PAGE_SHIFT;
135 u32 page;
136
137 for (page = bo->node.start; page < bo->node.start + npages; page++)
138 v3d->pt[page] = 0;
139
140 if (v3d_mmu_flush_all(v3d))
141 dev_err(v3d->drm.dev, "MMU flush timeout\n");
142 }
143