1 // SPDX-License-Identifier: GPL-2.0-only
2 /*
3 * Generic gameport layer
4 *
5 * Copyright (c) 1999-2002 Vojtech Pavlik
6 * Copyright (c) 2005 Dmitry Torokhov
7 */
8
9
10 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
11
12 #include <linux/export.h>
13 #include <linux/stddef.h>
14 #include <linux/module.h>
15 #include <linux/io.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/slab.h>
20 #include <linux/delay.h>
21 #include <linux/workqueue.h>
22 #include <linux/sched.h> /* HZ */
23 #include <linux/mutex.h>
24 #include <linux/timekeeping.h>
25
26 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
27 MODULE_DESCRIPTION("Generic gameport layer");
28 MODULE_LICENSE("GPL");
29
30 static bool use_ktime = true;
31 module_param(use_ktime, bool, 0400);
32 MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
33
34 /*
35 * gameport_mutex protects entire gameport subsystem and is taken
36 * every time gameport port or driver registrered or unregistered.
37 */
38 static DEFINE_MUTEX(gameport_mutex);
39
40 static LIST_HEAD(gameport_list);
41
42 static const struct bus_type gameport_bus;
43
44 static void gameport_add_port(struct gameport *gameport);
45 static void gameport_attach_driver(struct gameport_driver *drv);
46 static void gameport_reconnect_port(struct gameport *gameport);
47 static void gameport_disconnect_port(struct gameport *gameport);
48
49 #if defined(__i386__)
50
51 #include <linux/i8253.h>
52
53 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
54 #define GET_TIME(x) do { x = get_time_pit(); } while (0)
55
get_time_pit(void)56 static unsigned int get_time_pit(void)
57 {
58 unsigned long flags;
59 unsigned int count;
60
61 raw_spin_lock_irqsave(&i8253_lock, flags);
62 outb_p(0x00, 0x43);
63 count = inb_p(0x40);
64 count |= inb_p(0x40) << 8;
65 raw_spin_unlock_irqrestore(&i8253_lock, flags);
66
67 return count;
68 }
69
70 #endif
71
72
73
74 /*
75 * gameport_measure_speed() measures the gameport i/o speed.
76 */
77
gameport_measure_speed(struct gameport * gameport)78 static int gameport_measure_speed(struct gameport *gameport)
79 {
80 unsigned int i, t, tx;
81 u64 t1, t2, t3;
82 unsigned long flags;
83
84 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
85 return 0;
86
87 tx = ~0;
88
89 for (i = 0; i < 50; i++) {
90 local_irq_save(flags);
91 t1 = ktime_get_ns();
92 for (t = 0; t < 50; t++)
93 gameport_read(gameport);
94 t2 = ktime_get_ns();
95 t3 = ktime_get_ns();
96 local_irq_restore(flags);
97 udelay(i * 10);
98 t = (t2 - t1) - (t3 - t2);
99 if (t < tx)
100 tx = t;
101 }
102
103 gameport_close(gameport);
104 t = 1000000 * 50;
105 if (tx)
106 t /= tx;
107 return t;
108 }
109
old_gameport_measure_speed(struct gameport * gameport)110 static int old_gameport_measure_speed(struct gameport *gameport)
111 {
112 #if defined(__i386__)
113
114 unsigned int i, t, t1, t2, t3, tx;
115 unsigned long flags;
116
117 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
118 return 0;
119
120 tx = 1 << 30;
121
122 for(i = 0; i < 50; i++) {
123 local_irq_save(flags);
124 GET_TIME(t1);
125 for (t = 0; t < 50; t++) gameport_read(gameport);
126 GET_TIME(t2);
127 GET_TIME(t3);
128 local_irq_restore(flags);
129 udelay(i * 10);
130 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
131 }
132
133 gameport_close(gameport);
134 return 59659 / (tx < 1 ? 1 : tx);
135
136 #elif defined (__x86_64__)
137
138 unsigned int i, t;
139 unsigned long tx, t1, t2, flags;
140
141 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
142 return 0;
143
144 tx = 1 << 30;
145
146 for(i = 0; i < 50; i++) {
147 local_irq_save(flags);
148 t1 = rdtsc();
149 for (t = 0; t < 50; t++) gameport_read(gameport);
150 t2 = rdtsc();
151 local_irq_restore(flags);
152 udelay(i * 10);
153 if (t2 - t1 < tx) tx = t2 - t1;
154 }
155
156 gameport_close(gameport);
157 return (this_cpu_read(cpu_info.loops_per_jiffy) *
158 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
159
160 #else
161
162 unsigned int j, t = 0;
163
164 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
165 return 0;
166
167 j = jiffies; while (j == jiffies);
168 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
169
170 gameport_close(gameport);
171 return t * HZ / 1000;
172
173 #endif
174 }
175
gameport_start_polling(struct gameport * gameport)176 void gameport_start_polling(struct gameport *gameport)
177 {
178 spin_lock(&gameport->timer_lock);
179
180 if (!gameport->poll_cnt++) {
181 BUG_ON(!gameport->poll_handler);
182 BUG_ON(!gameport->poll_interval);
183 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
184 }
185
186 spin_unlock(&gameport->timer_lock);
187 }
188 EXPORT_SYMBOL(gameport_start_polling);
189
gameport_stop_polling(struct gameport * gameport)190 void gameport_stop_polling(struct gameport *gameport)
191 {
192 spin_lock(&gameport->timer_lock);
193
194 if (!--gameport->poll_cnt)
195 timer_delete(&gameport->poll_timer);
196
197 spin_unlock(&gameport->timer_lock);
198 }
199 EXPORT_SYMBOL(gameport_stop_polling);
200
gameport_run_poll_handler(struct timer_list * t)201 static void gameport_run_poll_handler(struct timer_list *t)
202 {
203 struct gameport *gameport = timer_container_of(gameport, t,
204 poll_timer);
205
206 gameport->poll_handler(gameport);
207 if (gameport->poll_cnt)
208 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
209 }
210
211 /*
212 * Basic gameport -> driver core mappings
213 */
214
gameport_bind_driver(struct gameport * gameport,struct gameport_driver * drv)215 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
216 {
217 int error;
218
219 gameport->dev.driver = &drv->driver;
220 if (drv->connect(gameport, drv)) {
221 gameport->dev.driver = NULL;
222 return -ENODEV;
223 }
224
225 error = device_bind_driver(&gameport->dev);
226 if (error) {
227 dev_warn(&gameport->dev,
228 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
229 gameport->phys, gameport->name,
230 drv->description, error);
231 drv->disconnect(gameport);
232 gameport->dev.driver = NULL;
233 return error;
234 }
235
236 return 0;
237 }
238
gameport_find_driver(struct gameport * gameport)239 static void gameport_find_driver(struct gameport *gameport)
240 {
241 int error;
242
243 error = device_attach(&gameport->dev);
244 if (error < 0)
245 dev_warn(&gameport->dev,
246 "device_attach() failed for %s (%s), error: %d\n",
247 gameport->phys, gameport->name, error);
248 }
249
250
251 /*
252 * Gameport event processing.
253 */
254
255 enum gameport_event_type {
256 GAMEPORT_REGISTER_PORT,
257 GAMEPORT_ATTACH_DRIVER,
258 };
259
260 struct gameport_event {
261 enum gameport_event_type type;
262 void *object;
263 struct module *owner;
264 struct list_head node;
265 };
266
267 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
268 static LIST_HEAD(gameport_event_list);
269
gameport_get_event(void)270 static struct gameport_event *gameport_get_event(void)
271 {
272 struct gameport_event *event = NULL;
273 unsigned long flags;
274
275 spin_lock_irqsave(&gameport_event_lock, flags);
276
277 if (!list_empty(&gameport_event_list)) {
278 event = list_first_entry(&gameport_event_list,
279 struct gameport_event, node);
280 list_del_init(&event->node);
281 }
282
283 spin_unlock_irqrestore(&gameport_event_lock, flags);
284 return event;
285 }
286
gameport_free_event(struct gameport_event * event)287 static void gameport_free_event(struct gameport_event *event)
288 {
289 module_put(event->owner);
290 kfree(event);
291 }
292
gameport_remove_duplicate_events(struct gameport_event * event)293 static void gameport_remove_duplicate_events(struct gameport_event *event)
294 {
295 struct gameport_event *e, *next;
296 unsigned long flags;
297
298 spin_lock_irqsave(&gameport_event_lock, flags);
299
300 list_for_each_entry_safe(e, next, &gameport_event_list, node) {
301 if (event->object == e->object) {
302 /*
303 * If this event is of different type we should not
304 * look further - we only suppress duplicate events
305 * that were sent back-to-back.
306 */
307 if (event->type != e->type)
308 break;
309
310 list_del_init(&e->node);
311 gameport_free_event(e);
312 }
313 }
314
315 spin_unlock_irqrestore(&gameport_event_lock, flags);
316 }
317
318
gameport_handle_events(struct work_struct * work)319 static void gameport_handle_events(struct work_struct *work)
320 {
321 struct gameport_event *event;
322
323 mutex_lock(&gameport_mutex);
324
325 /*
326 * Note that we handle only one event here to give swsusp
327 * a chance to freeze kgameportd thread. Gameport events
328 * should be pretty rare so we are not concerned about
329 * taking performance hit.
330 */
331 if ((event = gameport_get_event())) {
332
333 switch (event->type) {
334
335 case GAMEPORT_REGISTER_PORT:
336 gameport_add_port(event->object);
337 break;
338
339 case GAMEPORT_ATTACH_DRIVER:
340 gameport_attach_driver(event->object);
341 break;
342 }
343
344 gameport_remove_duplicate_events(event);
345 gameport_free_event(event);
346 }
347
348 mutex_unlock(&gameport_mutex);
349 }
350
351 static DECLARE_WORK(gameport_event_work, gameport_handle_events);
352
gameport_queue_event(void * object,struct module * owner,enum gameport_event_type event_type)353 static int gameport_queue_event(void *object, struct module *owner,
354 enum gameport_event_type event_type)
355 {
356 unsigned long flags;
357 struct gameport_event *event;
358 int retval = 0;
359
360 spin_lock_irqsave(&gameport_event_lock, flags);
361
362 /*
363 * Scan event list for the other events for the same gameport port,
364 * starting with the most recent one. If event is the same we
365 * do not need add new one. If event is of different type we
366 * need to add this event and should not look further because
367 * we need to preserve sequence of distinct events.
368 */
369 list_for_each_entry_reverse(event, &gameport_event_list, node) {
370 if (event->object == object) {
371 if (event->type == event_type)
372 goto out;
373 break;
374 }
375 }
376
377 event = kmalloc_obj(*event, GFP_ATOMIC);
378 if (!event) {
379 pr_err("Not enough memory to queue event %d\n", event_type);
380 retval = -ENOMEM;
381 goto out;
382 }
383
384 if (!try_module_get(owner)) {
385 pr_warn("Can't get module reference, dropping event %d\n",
386 event_type);
387 kfree(event);
388 retval = -EINVAL;
389 goto out;
390 }
391
392 event->type = event_type;
393 event->object = object;
394 event->owner = owner;
395
396 list_add_tail(&event->node, &gameport_event_list);
397 queue_work(system_long_wq, &gameport_event_work);
398
399 out:
400 spin_unlock_irqrestore(&gameport_event_lock, flags);
401 return retval;
402 }
403
404 /*
405 * Remove all events that have been submitted for a given object,
406 * be it a gameport port or a driver.
407 */
gameport_remove_pending_events(void * object)408 static void gameport_remove_pending_events(void *object)
409 {
410 struct gameport_event *event, *next;
411 unsigned long flags;
412
413 spin_lock_irqsave(&gameport_event_lock, flags);
414
415 list_for_each_entry_safe(event, next, &gameport_event_list, node) {
416 if (event->object == object) {
417 list_del_init(&event->node);
418 gameport_free_event(event);
419 }
420 }
421
422 spin_unlock_irqrestore(&gameport_event_lock, flags);
423 }
424
425 /*
426 * Destroy child gameport port (if any) that has not been fully registered yet.
427 *
428 * Note that we rely on the fact that port can have only one child and therefore
429 * only one child registration request can be pending. Additionally, children
430 * are registered by driver's connect() handler so there can't be a grandchild
431 * pending registration together with a child.
432 */
gameport_get_pending_child(struct gameport * parent)433 static struct gameport *gameport_get_pending_child(struct gameport *parent)
434 {
435 struct gameport_event *event;
436 struct gameport *gameport, *child = NULL;
437 unsigned long flags;
438
439 spin_lock_irqsave(&gameport_event_lock, flags);
440
441 list_for_each_entry(event, &gameport_event_list, node) {
442 if (event->type == GAMEPORT_REGISTER_PORT) {
443 gameport = event->object;
444 if (gameport->parent == parent) {
445 child = gameport;
446 break;
447 }
448 }
449 }
450
451 spin_unlock_irqrestore(&gameport_event_lock, flags);
452 return child;
453 }
454
455 /*
456 * Gameport port operations
457 */
458
gameport_description_show(struct device * dev,struct device_attribute * attr,char * buf)459 static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
460 {
461 struct gameport *gameport = to_gameport_port(dev);
462
463 return sprintf(buf, "%s\n", gameport->name);
464 }
465 static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
466
drvctl_store(struct device * dev,struct device_attribute * attr,const char * buf,size_t count)467 static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
468 {
469 struct gameport *gameport = to_gameport_port(dev);
470 struct device_driver *drv;
471 int error;
472
473 error = mutex_lock_interruptible(&gameport_mutex);
474 if (error)
475 return error;
476
477 if (!strncmp(buf, "none", count)) {
478 gameport_disconnect_port(gameport);
479 } else if (!strncmp(buf, "reconnect", count)) {
480 gameport_reconnect_port(gameport);
481 } else if (!strncmp(buf, "rescan", count)) {
482 gameport_disconnect_port(gameport);
483 gameport_find_driver(gameport);
484 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
485 gameport_disconnect_port(gameport);
486 error = gameport_bind_driver(gameport, to_gameport_driver(drv));
487 } else {
488 error = -EINVAL;
489 }
490
491 mutex_unlock(&gameport_mutex);
492
493 return error ? error : count;
494 }
495 static DEVICE_ATTR_WO(drvctl);
496
497 static struct attribute *gameport_device_attrs[] = {
498 &dev_attr_description.attr,
499 &dev_attr_drvctl.attr,
500 NULL,
501 };
502 ATTRIBUTE_GROUPS(gameport_device);
503
gameport_release_port(struct device * dev)504 static void gameport_release_port(struct device *dev)
505 {
506 struct gameport *gameport = to_gameport_port(dev);
507
508 kfree(gameport);
509 module_put(THIS_MODULE);
510 }
511
gameport_set_phys(struct gameport * gameport,const char * fmt,...)512 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
513 {
514 va_list args;
515
516 va_start(args, fmt);
517 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
518 va_end(args);
519 }
520 EXPORT_SYMBOL(gameport_set_phys);
521
gameport_default_trigger(struct gameport * gameport)522 static void gameport_default_trigger(struct gameport *gameport)
523 {
524 #ifdef CONFIG_HAS_IOPORT
525 outb(0xff, gameport->io);
526 #endif
527 }
528
gameport_default_read(struct gameport * gameport)529 static unsigned char gameport_default_read(struct gameport *gameport)
530 {
531 #ifdef CONFIG_HAS_IOPORT
532 return inb(gameport->io);
533 #else
534 return 0xff;
535 #endif
536 }
537
gameport_setup_default_handlers(struct gameport * gameport)538 static void gameport_setup_default_handlers(struct gameport *gameport)
539 {
540 if ((!gameport->trigger || !gameport->read) &&
541 !IS_ENABLED(CONFIG_HAS_IOPORT))
542 dev_err(&gameport->dev,
543 "I/O port access is required for %s (%s) but is not available\n",
544 gameport->phys, gameport->name);
545
546 if (!gameport->trigger)
547 gameport->trigger = gameport_default_trigger;
548 if (!gameport->read)
549 gameport->read = gameport_default_read;
550 }
551
552 /*
553 * Prepare gameport port for registration.
554 */
gameport_init_port(struct gameport * gameport)555 static void gameport_init_port(struct gameport *gameport)
556 {
557 static atomic_t gameport_no = ATOMIC_INIT(-1);
558
559 __module_get(THIS_MODULE);
560
561 mutex_init(&gameport->drv_mutex);
562 device_initialize(&gameport->dev);
563 dev_set_name(&gameport->dev, "gameport%lu",
564 (unsigned long)atomic_inc_return(&gameport_no));
565 gameport->dev.bus = &gameport_bus;
566 gameport->dev.release = gameport_release_port;
567 if (gameport->parent)
568 gameport->dev.parent = &gameport->parent->dev;
569
570 gameport_setup_default_handlers(gameport);
571 INIT_LIST_HEAD(&gameport->node);
572 spin_lock_init(&gameport->timer_lock);
573 timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
574 }
575
576 /*
577 * Complete gameport port registration.
578 * Driver core will attempt to find appropriate driver for the port.
579 */
gameport_add_port(struct gameport * gameport)580 static void gameport_add_port(struct gameport *gameport)
581 {
582 int error;
583
584 if (gameport->parent)
585 gameport->parent->child = gameport;
586
587 gameport->speed = use_ktime ?
588 gameport_measure_speed(gameport) :
589 old_gameport_measure_speed(gameport);
590
591 list_add_tail(&gameport->node, &gameport_list);
592
593 if (gameport->io)
594 dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
595 gameport->name, gameport->phys, gameport->io, gameport->speed);
596 else
597 dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
598 gameport->name, gameport->phys, gameport->speed);
599
600 error = device_add(&gameport->dev);
601 if (error)
602 dev_err(&gameport->dev,
603 "device_add() failed for %s (%s), error: %d\n",
604 gameport->phys, gameport->name, error);
605 }
606
607 /*
608 * gameport_destroy_port() completes deregistration process and removes
609 * port from the system
610 */
gameport_destroy_port(struct gameport * gameport)611 static void gameport_destroy_port(struct gameport *gameport)
612 {
613 struct gameport *child;
614
615 child = gameport_get_pending_child(gameport);
616 if (child) {
617 gameport_remove_pending_events(child);
618 put_device(&child->dev);
619 }
620
621 if (gameport->parent) {
622 gameport->parent->child = NULL;
623 gameport->parent = NULL;
624 }
625
626 if (device_is_registered(&gameport->dev))
627 device_del(&gameport->dev);
628
629 list_del_init(&gameport->node);
630
631 gameport_remove_pending_events(gameport);
632 put_device(&gameport->dev);
633 }
634
635 /*
636 * Reconnect gameport port and all its children (re-initialize attached devices)
637 */
gameport_reconnect_port(struct gameport * gameport)638 static void gameport_reconnect_port(struct gameport *gameport)
639 {
640 do {
641 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
642 gameport_disconnect_port(gameport);
643 gameport_find_driver(gameport);
644 /* Ok, old children are now gone, we are done */
645 break;
646 }
647 gameport = gameport->child;
648 } while (gameport);
649 }
650
651 /*
652 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
653 * all child ports are unbound and destroyed.
654 */
gameport_disconnect_port(struct gameport * gameport)655 static void gameport_disconnect_port(struct gameport *gameport)
656 {
657 struct gameport *s, *parent;
658
659 if (gameport->child) {
660 /*
661 * Children ports should be disconnected and destroyed
662 * first, staring with the leaf one, since we don't want
663 * to do recursion
664 */
665 for (s = gameport; s->child; s = s->child)
666 /* empty */;
667
668 do {
669 parent = s->parent;
670
671 device_release_driver(&s->dev);
672 gameport_destroy_port(s);
673 } while ((s = parent) != gameport);
674 }
675
676 /*
677 * Ok, no children left, now disconnect this port
678 */
679 device_release_driver(&gameport->dev);
680 }
681
682 /*
683 * Submits register request to kgameportd for subsequent execution.
684 * Note that port registration is always asynchronous.
685 */
__gameport_register_port(struct gameport * gameport,struct module * owner)686 void __gameport_register_port(struct gameport *gameport, struct module *owner)
687 {
688 gameport_init_port(gameport);
689 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
690 }
691 EXPORT_SYMBOL(__gameport_register_port);
692
693 /*
694 * Synchronously unregisters gameport port.
695 */
gameport_unregister_port(struct gameport * gameport)696 void gameport_unregister_port(struct gameport *gameport)
697 {
698 mutex_lock(&gameport_mutex);
699 gameport_disconnect_port(gameport);
700 gameport_destroy_port(gameport);
701 mutex_unlock(&gameport_mutex);
702 }
703 EXPORT_SYMBOL(gameport_unregister_port);
704
705
706 /*
707 * Gameport driver operations
708 */
709
description_show(struct device_driver * drv,char * buf)710 static ssize_t description_show(struct device_driver *drv, char *buf)
711 {
712 struct gameport_driver *driver = to_gameport_driver(drv);
713 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
714 }
715 static DRIVER_ATTR_RO(description);
716
717 static struct attribute *gameport_driver_attrs[] = {
718 &driver_attr_description.attr,
719 NULL
720 };
721 ATTRIBUTE_GROUPS(gameport_driver);
722
gameport_driver_probe(struct device * dev)723 static int gameport_driver_probe(struct device *dev)
724 {
725 struct gameport *gameport = to_gameport_port(dev);
726 struct gameport_driver *drv = to_gameport_driver(dev->driver);
727
728 drv->connect(gameport, drv);
729 return gameport->drv ? 0 : -ENODEV;
730 }
731
gameport_driver_remove(struct device * dev)732 static void gameport_driver_remove(struct device *dev)
733 {
734 struct gameport *gameport = to_gameport_port(dev);
735 struct gameport_driver *drv = to_gameport_driver(dev->driver);
736
737 drv->disconnect(gameport);
738 }
739
gameport_attach_driver(struct gameport_driver * drv)740 static void gameport_attach_driver(struct gameport_driver *drv)
741 {
742 int error;
743
744 error = driver_attach(&drv->driver);
745 if (error)
746 pr_err("driver_attach() failed for %s, error: %d\n",
747 drv->driver.name, error);
748 }
749
__gameport_register_driver(struct gameport_driver * drv,struct module * owner,const char * mod_name)750 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
751 const char *mod_name)
752 {
753 int error;
754
755 drv->driver.bus = &gameport_bus;
756 drv->driver.owner = owner;
757 drv->driver.mod_name = mod_name;
758
759 /*
760 * Temporarily disable automatic binding because probing
761 * takes long time and we are better off doing it in kgameportd
762 */
763 drv->ignore = true;
764
765 error = driver_register(&drv->driver);
766 if (error) {
767 pr_err("driver_register() failed for %s, error: %d\n",
768 drv->driver.name, error);
769 return error;
770 }
771
772 /*
773 * Reset ignore flag and let kgameportd bind the driver to free ports
774 */
775 drv->ignore = false;
776 error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
777 if (error) {
778 driver_unregister(&drv->driver);
779 return error;
780 }
781
782 return 0;
783 }
784 EXPORT_SYMBOL(__gameport_register_driver);
785
gameport_unregister_driver(struct gameport_driver * drv)786 void gameport_unregister_driver(struct gameport_driver *drv)
787 {
788 struct gameport *gameport;
789
790 mutex_lock(&gameport_mutex);
791
792 drv->ignore = true; /* so gameport_find_driver ignores it */
793 gameport_remove_pending_events(drv);
794
795 start_over:
796 list_for_each_entry(gameport, &gameport_list, node) {
797 if (gameport->drv == drv) {
798 gameport_disconnect_port(gameport);
799 gameport_find_driver(gameport);
800 /* we could've deleted some ports, restart */
801 goto start_over;
802 }
803 }
804
805 driver_unregister(&drv->driver);
806
807 mutex_unlock(&gameport_mutex);
808 }
809 EXPORT_SYMBOL(gameport_unregister_driver);
810
gameport_bus_match(struct device * dev,const struct device_driver * drv)811 static int gameport_bus_match(struct device *dev, const struct device_driver *drv)
812 {
813 const struct gameport_driver *gameport_drv = to_gameport_driver(drv);
814
815 return !gameport_drv->ignore;
816 }
817
818 static const struct bus_type gameport_bus = {
819 .name = "gameport",
820 .dev_groups = gameport_device_groups,
821 .drv_groups = gameport_driver_groups,
822 .match = gameport_bus_match,
823 .probe = gameport_driver_probe,
824 .remove = gameport_driver_remove,
825 };
826
gameport_set_drv(struct gameport * gameport,struct gameport_driver * drv)827 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
828 {
829 mutex_lock(&gameport->drv_mutex);
830 gameport->drv = drv;
831 mutex_unlock(&gameport->drv_mutex);
832 }
833
gameport_open(struct gameport * gameport,struct gameport_driver * drv,int mode)834 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
835 {
836 if (gameport->open) {
837 if (gameport->open(gameport, mode)) {
838 return -1;
839 }
840 } else {
841 if (mode != GAMEPORT_MODE_RAW)
842 return -1;
843 }
844
845 gameport_set_drv(gameport, drv);
846 return 0;
847 }
848 EXPORT_SYMBOL(gameport_open);
849
gameport_close(struct gameport * gameport)850 void gameport_close(struct gameport *gameport)
851 {
852 timer_delete_sync(&gameport->poll_timer);
853 gameport->poll_handler = NULL;
854 gameport->poll_interval = 0;
855 gameport_set_drv(gameport, NULL);
856 if (gameport->close)
857 gameport->close(gameport);
858 }
859 EXPORT_SYMBOL(gameport_close);
860
gameport_init(void)861 static int __init gameport_init(void)
862 {
863 int error;
864
865 error = bus_register(&gameport_bus);
866 if (error) {
867 pr_err("failed to register gameport bus, error: %d\n", error);
868 return error;
869 }
870
871
872 return 0;
873 }
874
gameport_exit(void)875 static void __exit gameport_exit(void)
876 {
877 bus_unregister(&gameport_bus);
878
879 /*
880 * There should not be any outstanding events but work may
881 * still be scheduled so simply cancel it.
882 */
883 cancel_work_sync(&gameport_event_work);
884 }
885
886 subsys_initcall(gameport_init);
887 module_exit(gameport_exit);
888