1 /* 2 * Copyright © 2014 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #include <linux/module.h> 25 #include <linux/platform_device.h> 26 #include <linux/pm_runtime.h> 27 #include <linux/device.h> 28 #include <linux/io.h> 29 #include <linux/sched/signal.h> 30 #include <linux/dma-fence-array.h> 31 32 #include <drm/drm_exec.h> 33 #include <drm/drm_print.h> 34 #include <drm/drm_syncobj.h> 35 36 #include "uapi/drm/vc4_drm.h" 37 #include "vc4_drv.h" 38 #include "vc4_regs.h" 39 #include "vc4_trace.h" 40 41 static void 42 vc4_queue_hangcheck(struct drm_device *dev) 43 { 44 struct vc4_dev *vc4 = to_vc4_dev(dev); 45 46 mod_timer(&vc4->hangcheck.timer, 47 round_jiffies_up(jiffies + msecs_to_jiffies(100))); 48 } 49 50 struct vc4_hang_state { 51 struct drm_vc4_get_hang_state user_state; 52 53 u32 bo_count; 54 struct drm_gem_object **bo; 55 }; 56 57 static void 58 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state) 59 { 60 unsigned int i; 61 62 for (i = 0; i < state->user_state.bo_count; i++) 63 drm_gem_object_put(state->bo[i]); 64 65 kfree(state->bo); 66 kfree(state); 67 } 68 69 int 70 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, 71 struct drm_file *file_priv) 72 { 73 struct drm_vc4_get_hang_state *get_state = data; 74 struct drm_vc4_get_hang_state_bo *bo_state; 75 struct vc4_hang_state *kernel_state; 76 struct drm_vc4_get_hang_state *state; 77 struct vc4_dev *vc4 = to_vc4_dev(dev); 78 unsigned long irqflags; 79 u32 i; 80 int ret = 0; 81 82 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 83 return -ENODEV; 84 85 if (!vc4->v3d) { 86 DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n"); 87 return -ENODEV; 88 } 89 90 spin_lock_irqsave(&vc4->job_lock, irqflags); 91 kernel_state = vc4->hang_state; 92 if (!kernel_state) { 93 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 94 return -ENOENT; 95 } 96 state = &kernel_state->user_state; 97 98 /* If the user's array isn't big enough, just return the 99 * required array size. 100 */ 101 if (get_state->bo_count < state->bo_count) { 102 get_state->bo_count = state->bo_count; 103 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 104 return 0; 105 } 106 107 vc4->hang_state = NULL; 108 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 109 110 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */ 111 state->bo = get_state->bo; 112 memcpy(get_state, state, sizeof(*state)); 113 114 bo_state = kzalloc_objs(*bo_state, state->bo_count); 115 if (!bo_state) { 116 ret = -ENOMEM; 117 goto err_free; 118 } 119 120 for (i = 0; i < state->bo_count; i++) { 121 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]); 122 u32 handle; 123 124 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i], 125 &handle); 126 127 if (ret) { 128 state->bo_count = i; 129 goto err_delete_handle; 130 } 131 bo_state[i].handle = handle; 132 bo_state[i].paddr = vc4_bo->base.dma_addr; 133 bo_state[i].size = vc4_bo->base.base.size; 134 } 135 136 if (copy_to_user(u64_to_user_ptr(get_state->bo), 137 bo_state, 138 state->bo_count * sizeof(*bo_state))) 139 ret = -EFAULT; 140 141 err_delete_handle: 142 if (ret) { 143 for (i = 0; i < state->bo_count; i++) 144 drm_gem_handle_delete(file_priv, bo_state[i].handle); 145 } 146 147 err_free: 148 vc4_free_hang_state(dev, kernel_state); 149 kfree(bo_state); 150 151 return ret; 152 } 153 154 static void 155 vc4_save_hang_state(struct drm_device *dev) 156 { 157 struct vc4_dev *vc4 = to_vc4_dev(dev); 158 struct drm_vc4_get_hang_state *state; 159 struct vc4_hang_state *kernel_state; 160 struct vc4_exec_info *exec[2]; 161 struct vc4_bo *bo; 162 unsigned long irqflags; 163 unsigned int i, j, k, unref_list_count; 164 165 kernel_state = kzalloc_objs(*kernel_state, 1); 166 if (!kernel_state) 167 return; 168 169 state = &kernel_state->user_state; 170 171 spin_lock_irqsave(&vc4->job_lock, irqflags); 172 exec[0] = vc4_first_bin_job(vc4); 173 exec[1] = vc4_first_render_job(vc4); 174 if (!exec[0] && !exec[1]) 175 goto err_free_state; 176 177 /* Get the bos from both binner and renderer into hang state. */ 178 state->bo_count = 0; 179 for (i = 0; i < 2; i++) { 180 if (!exec[i]) 181 continue; 182 183 unref_list_count = 0; 184 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) 185 unref_list_count++; 186 state->bo_count += exec[i]->bo_count + unref_list_count; 187 } 188 189 kernel_state->bo = kzalloc_objs(*kernel_state->bo, state->bo_count, 190 GFP_ATOMIC); 191 192 if (!kernel_state->bo) 193 goto err_free_state; 194 195 k = 0; 196 for (i = 0; i < 2; i++) { 197 if (!exec[i]) 198 continue; 199 200 for (j = 0; j < exec[i]->bo_count; j++) { 201 bo = to_vc4_bo(exec[i]->bo[j]); 202 203 /* Retain BOs just in case they were marked purgeable. 204 * This prevents the BO from being purged before 205 * someone had a chance to dump the hang state. 206 */ 207 WARN_ON(!refcount_read(&bo->usecnt)); 208 refcount_inc(&bo->usecnt); 209 drm_gem_object_get(exec[i]->bo[j]); 210 kernel_state->bo[k++] = exec[i]->bo[j]; 211 } 212 213 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) { 214 /* No need to retain BOs coming from the ->unref_list 215 * because they are naturally unpurgeable. 216 */ 217 drm_gem_object_get(&bo->base.base); 218 kernel_state->bo[k++] = &bo->base.base; 219 } 220 } 221 222 WARN_ON_ONCE(k != state->bo_count); 223 224 if (exec[0]) 225 state->start_bin = exec[0]->ct0ca; 226 if (exec[1]) 227 state->start_render = exec[1]->ct1ca; 228 229 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 230 231 state->ct0ca = V3D_READ(V3D_CTNCA(0)); 232 state->ct0ea = V3D_READ(V3D_CTNEA(0)); 233 234 state->ct1ca = V3D_READ(V3D_CTNCA(1)); 235 state->ct1ea = V3D_READ(V3D_CTNEA(1)); 236 237 state->ct0cs = V3D_READ(V3D_CTNCS(0)); 238 state->ct1cs = V3D_READ(V3D_CTNCS(1)); 239 240 state->ct0ra0 = V3D_READ(V3D_CT00RA0); 241 state->ct1ra0 = V3D_READ(V3D_CT01RA0); 242 243 state->bpca = V3D_READ(V3D_BPCA); 244 state->bpcs = V3D_READ(V3D_BPCS); 245 state->bpoa = V3D_READ(V3D_BPOA); 246 state->bpos = V3D_READ(V3D_BPOS); 247 248 state->vpmbase = V3D_READ(V3D_VPMBASE); 249 250 state->dbge = V3D_READ(V3D_DBGE); 251 state->fdbgo = V3D_READ(V3D_FDBGO); 252 state->fdbgb = V3D_READ(V3D_FDBGB); 253 state->fdbgr = V3D_READ(V3D_FDBGR); 254 state->fdbgs = V3D_READ(V3D_FDBGS); 255 state->errstat = V3D_READ(V3D_ERRSTAT); 256 257 /* We need to turn purgeable BOs into unpurgeable ones so that 258 * userspace has a chance to dump the hang state before the kernel 259 * decides to purge those BOs. 260 * Note that BO consistency at dump time cannot be guaranteed. For 261 * example, if the owner of these BOs decides to re-use them or mark 262 * them purgeable again there's nothing we can do to prevent it. 263 */ 264 for (i = 0; i < kernel_state->user_state.bo_count; i++) { 265 struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]); 266 267 if (bo->madv == __VC4_MADV_NOTSUPP) 268 continue; 269 270 mutex_lock(&bo->madv_lock); 271 if (!WARN_ON(bo->madv == __VC4_MADV_PURGED)) 272 bo->madv = VC4_MADV_WILLNEED; 273 refcount_dec(&bo->usecnt); 274 mutex_unlock(&bo->madv_lock); 275 } 276 277 spin_lock_irqsave(&vc4->job_lock, irqflags); 278 if (vc4->hang_state) { 279 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 280 vc4_free_hang_state(dev, kernel_state); 281 } else { 282 vc4->hang_state = kernel_state; 283 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 284 } 285 286 return; 287 288 err_free_state: 289 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 290 kfree(kernel_state); 291 } 292 293 static void 294 vc4_reset(struct drm_device *dev) 295 { 296 struct vc4_dev *vc4 = to_vc4_dev(dev); 297 298 DRM_INFO("Resetting GPU.\n"); 299 300 mutex_lock(&vc4->power_lock); 301 if (vc4->power_refcount) { 302 /* Power the device off and back on the by dropping the 303 * reference on runtime PM. 304 */ 305 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev); 306 pm_runtime_get_sync(&vc4->v3d->pdev->dev); 307 } 308 mutex_unlock(&vc4->power_lock); 309 310 vc4_irq_reset(dev); 311 312 /* Rearm the hangcheck -- another job might have been waiting 313 * for our hung one to get kicked off, and vc4_irq_reset() 314 * would have started it. 315 */ 316 vc4_queue_hangcheck(dev); 317 } 318 319 static void 320 vc4_reset_work(struct work_struct *work) 321 { 322 struct vc4_dev *vc4 = 323 container_of(work, struct vc4_dev, hangcheck.reset_work); 324 325 vc4_save_hang_state(&vc4->base); 326 327 vc4_reset(&vc4->base); 328 } 329 330 static void 331 vc4_hangcheck_elapsed(struct timer_list *t) 332 { 333 struct vc4_dev *vc4 = timer_container_of(vc4, t, hangcheck.timer); 334 struct drm_device *dev = &vc4->base; 335 uint32_t ct0ca, ct1ca; 336 unsigned long irqflags; 337 struct vc4_exec_info *bin_exec, *render_exec; 338 339 spin_lock_irqsave(&vc4->job_lock, irqflags); 340 341 bin_exec = vc4_first_bin_job(vc4); 342 render_exec = vc4_first_render_job(vc4); 343 344 /* If idle, we can stop watching for hangs. */ 345 if (!bin_exec && !render_exec) { 346 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 347 return; 348 } 349 350 ct0ca = V3D_READ(V3D_CTNCA(0)); 351 ct1ca = V3D_READ(V3D_CTNCA(1)); 352 353 /* If we've made any progress in execution, rearm the timer 354 * and wait. 355 */ 356 if ((bin_exec && ct0ca != bin_exec->last_ct0ca) || 357 (render_exec && ct1ca != render_exec->last_ct1ca)) { 358 if (bin_exec) 359 bin_exec->last_ct0ca = ct0ca; 360 if (render_exec) 361 render_exec->last_ct1ca = ct1ca; 362 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 363 vc4_queue_hangcheck(dev); 364 return; 365 } 366 367 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 368 369 /* We've gone too long with no progress, reset. This has to 370 * be done from a work struct, since resetting can sleep and 371 * this timer hook isn't allowed to. 372 */ 373 schedule_work(&vc4->hangcheck.reset_work); 374 } 375 376 static void 377 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end) 378 { 379 struct vc4_dev *vc4 = to_vc4_dev(dev); 380 381 /* Set the current and end address of the control list. 382 * Writing the end register is what starts the job. 383 */ 384 V3D_WRITE(V3D_CTNCA(thread), start); 385 V3D_WRITE(V3D_CTNEA(thread), end); 386 } 387 388 int 389 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns, 390 bool interruptible) 391 { 392 struct vc4_dev *vc4 = to_vc4_dev(dev); 393 int ret = 0; 394 unsigned long timeout_expire; 395 DEFINE_WAIT(wait); 396 397 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 398 return -ENODEV; 399 400 if (vc4->finished_seqno >= seqno) 401 return 0; 402 403 if (timeout_ns == 0) 404 return -ETIME; 405 406 timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns); 407 408 trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns); 409 for (;;) { 410 prepare_to_wait(&vc4->job_wait_queue, &wait, 411 interruptible ? TASK_INTERRUPTIBLE : 412 TASK_UNINTERRUPTIBLE); 413 414 if (interruptible && signal_pending(current)) { 415 ret = -ERESTARTSYS; 416 break; 417 } 418 419 if (vc4->finished_seqno >= seqno) 420 break; 421 422 if (timeout_ns != ~0ull) { 423 if (time_after_eq(jiffies, timeout_expire)) { 424 ret = -ETIME; 425 break; 426 } 427 schedule_timeout(timeout_expire - jiffies); 428 } else { 429 schedule(); 430 } 431 } 432 433 finish_wait(&vc4->job_wait_queue, &wait); 434 trace_vc4_wait_for_seqno_end(dev, seqno); 435 436 return ret; 437 } 438 439 static void 440 vc4_flush_caches(struct drm_device *dev) 441 { 442 struct vc4_dev *vc4 = to_vc4_dev(dev); 443 444 /* Flush the GPU L2 caches. These caches sit on top of system 445 * L3 (the 128kb or so shared with the CPU), and are 446 * non-allocating in the L3. 447 */ 448 V3D_WRITE(V3D_L2CACTL, 449 V3D_L2CACTL_L2CCLR); 450 451 V3D_WRITE(V3D_SLCACTL, 452 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | 453 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) | 454 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 455 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 456 } 457 458 static void 459 vc4_flush_texture_caches(struct drm_device *dev) 460 { 461 struct vc4_dev *vc4 = to_vc4_dev(dev); 462 463 V3D_WRITE(V3D_L2CACTL, 464 V3D_L2CACTL_L2CCLR); 465 466 V3D_WRITE(V3D_SLCACTL, 467 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | 468 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC)); 469 } 470 471 /* Sets the registers for the next job to be actually be executed in 472 * the hardware. 473 * 474 * The job_lock should be held during this. 475 */ 476 void 477 vc4_submit_next_bin_job(struct drm_device *dev) 478 { 479 struct vc4_dev *vc4 = to_vc4_dev(dev); 480 struct vc4_exec_info *exec; 481 482 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 483 return; 484 485 again: 486 exec = vc4_first_bin_job(vc4); 487 if (!exec) 488 return; 489 490 vc4_flush_caches(dev); 491 492 /* Only start the perfmon if it was not already started by a previous 493 * job. 494 */ 495 if (exec->perfmon && vc4->active_perfmon != exec->perfmon) 496 vc4_perfmon_start(vc4, exec->perfmon); 497 498 /* Either put the job in the binner if it uses the binner, or 499 * immediately move it to the to-be-rendered queue. 500 */ 501 if (exec->ct0ca != exec->ct0ea) { 502 trace_vc4_submit_cl(dev, false, exec->seqno, exec->ct0ca, 503 exec->ct0ea); 504 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea); 505 } else { 506 struct vc4_exec_info *next; 507 508 vc4_move_job_to_render(dev, exec); 509 next = vc4_first_bin_job(vc4); 510 511 /* We can't start the next bin job if the previous job had a 512 * different perfmon instance attached to it. The same goes 513 * if one of them had a perfmon attached to it and the other 514 * one doesn't. 515 */ 516 if (next && next->perfmon == exec->perfmon) 517 goto again; 518 } 519 } 520 521 void 522 vc4_submit_next_render_job(struct drm_device *dev) 523 { 524 struct vc4_dev *vc4 = to_vc4_dev(dev); 525 struct vc4_exec_info *exec = vc4_first_render_job(vc4); 526 527 if (!exec) 528 return; 529 530 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 531 return; 532 533 /* A previous RCL may have written to one of our textures, and 534 * our full cache flush at bin time may have occurred before 535 * that RCL completed. Flush the texture cache now, but not 536 * the instructions or uniforms (since we don't write those 537 * from an RCL). 538 */ 539 vc4_flush_texture_caches(dev); 540 541 trace_vc4_submit_cl(dev, true, exec->seqno, exec->ct1ca, exec->ct1ea); 542 submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); 543 } 544 545 void 546 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec) 547 { 548 struct vc4_dev *vc4 = to_vc4_dev(dev); 549 bool was_empty = list_empty(&vc4->render_job_list); 550 551 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 552 return; 553 554 list_move_tail(&exec->head, &vc4->render_job_list); 555 if (was_empty) 556 vc4_submit_next_render_job(dev); 557 } 558 559 static void 560 vc4_attach_fences(struct vc4_exec_info *exec) 561 { 562 struct vc4_bo *bo; 563 unsigned i; 564 565 for (i = 0; i < exec->bo_count; i++) { 566 bo = to_vc4_bo(exec->bo[i]); 567 dma_resv_add_fence(bo->base.base.resv, exec->fence, 568 DMA_RESV_USAGE_READ); 569 } 570 571 for (i = 0; i < exec->rcl_write_bo_count; i++) { 572 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); 573 dma_resv_add_fence(bo->base.base.resv, exec->fence, 574 DMA_RESV_USAGE_WRITE); 575 } 576 } 577 578 /* Takes the reservation lock on all the BOs being referenced, so that 579 * at queue submit time we can update the reservations. 580 * 581 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 582 * (all of which are on exec->unref_list). They're entirely private 583 * to vc4, so we don't attach dma-buf fences to them. 584 */ 585 static int 586 vc4_lock_bo_reservations(struct vc4_exec_info *exec, 587 struct drm_exec *exec_ctx) 588 { 589 int ret; 590 591 /* Reserve space for our shared (read-only) fence references, 592 * before we commit the CL to the hardware. 593 */ 594 drm_exec_init(exec_ctx, DRM_EXEC_INTERRUPTIBLE_WAIT, exec->bo_count); 595 drm_exec_until_all_locked(exec_ctx) { 596 ret = drm_exec_prepare_array(exec_ctx, exec->bo, 597 exec->bo_count, 1); 598 } 599 600 if (ret) { 601 drm_exec_fini(exec_ctx); 602 return ret; 603 } 604 605 return 0; 606 } 607 608 /* Queues a struct vc4_exec_info for execution. If no job is 609 * currently executing, then submits it. 610 * 611 * Unlike most GPUs, our hardware only handles one command list at a 612 * time. To queue multiple jobs at once, we'd need to edit the 613 * previous command list to have a jump to the new one at the end, and 614 * then bump the end address. That's a change for a later date, 615 * though. 616 */ 617 static int 618 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec, 619 struct drm_exec *exec_ctx, 620 struct drm_syncobj *out_sync) 621 { 622 struct vc4_dev *vc4 = to_vc4_dev(dev); 623 struct vc4_exec_info *renderjob; 624 uint64_t seqno; 625 unsigned long irqflags; 626 struct vc4_fence *fence; 627 628 fence = kzalloc_obj(*fence); 629 if (!fence) 630 return -ENOMEM; 631 fence->dev = dev; 632 633 spin_lock_irqsave(&vc4->job_lock, irqflags); 634 635 seqno = ++vc4->emit_seqno; 636 exec->seqno = seqno; 637 638 dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock, 639 vc4->dma_fence_context, exec->seqno); 640 fence->seqno = exec->seqno; 641 exec->fence = &fence->base; 642 643 if (out_sync) 644 drm_syncobj_replace_fence(out_sync, exec->fence); 645 646 vc4_attach_fences(exec); 647 648 drm_exec_fini(exec_ctx); 649 650 list_add_tail(&exec->head, &vc4->bin_job_list); 651 652 /* If no bin job was executing and if the render job (if any) has the 653 * same perfmon as our job attached to it (or if both jobs don't have 654 * perfmon activated), then kick ours off. Otherwise, it'll get 655 * started when the previous job's flush/render done interrupt occurs. 656 */ 657 renderjob = vc4_first_render_job(vc4); 658 if (vc4_first_bin_job(vc4) == exec && 659 (!renderjob || renderjob->perfmon == exec->perfmon)) { 660 vc4_submit_next_bin_job(dev); 661 vc4_queue_hangcheck(dev); 662 } 663 664 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 665 666 return 0; 667 } 668 669 /** 670 * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects 671 * referenced by the job. 672 * @dev: DRM device 673 * @file_priv: DRM file for this fd 674 * @exec: V3D job being set up 675 * 676 * The command validator needs to reference BOs by their index within 677 * the submitted job's BO list. This does the validation of the job's 678 * BO list and reference counting for the lifetime of the job. 679 */ 680 static int 681 vc4_cl_lookup_bos(struct drm_device *dev, 682 struct drm_file *file_priv, 683 struct vc4_exec_info *exec) 684 { 685 struct drm_vc4_submit_cl *args = exec->args; 686 int ret = 0; 687 int i; 688 689 exec->bo_count = args->bo_handle_count; 690 691 if (!exec->bo_count) { 692 /* See comment on bo_index for why we have to check 693 * this. 694 */ 695 DRM_DEBUG("Rendering requires BOs to validate\n"); 696 return -EINVAL; 697 } 698 699 ret = drm_gem_objects_lookup(file_priv, u64_to_user_ptr(args->bo_handles), 700 exec->bo_count, &exec->bo); 701 702 if (ret) 703 goto fail_put_bo; 704 705 for (i = 0; i < exec->bo_count; i++) { 706 ret = vc4_bo_inc_usecnt(to_vc4_bo(exec->bo[i])); 707 if (ret) 708 goto fail_dec_usecnt; 709 } 710 711 return 0; 712 713 fail_dec_usecnt: 714 /* Decrease usecnt on acquired objects. 715 * We cannot rely on vc4_complete_exec() to release resources here, 716 * because vc4_complete_exec() has no information about which BO has 717 * had its ->usecnt incremented. 718 * To make things easier we just free everything explicitly and set 719 * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release' 720 * step. 721 */ 722 for (i-- ; i >= 0; i--) 723 vc4_bo_dec_usecnt(to_vc4_bo(exec->bo[i])); 724 725 fail_put_bo: 726 /* Release any reference to acquired objects. */ 727 for (i = 0; i < exec->bo_count && exec->bo[i]; i++) 728 drm_gem_object_put(exec->bo[i]); 729 730 kvfree(exec->bo); 731 exec->bo = NULL; 732 return ret; 733 } 734 735 static int 736 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) 737 { 738 struct drm_vc4_submit_cl *args = exec->args; 739 struct vc4_dev *vc4 = to_vc4_dev(dev); 740 void *temp = NULL; 741 void *bin; 742 int ret = 0; 743 uint32_t bin_offset = 0; 744 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, 745 16); 746 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; 747 uint32_t exec_size = uniforms_offset + args->uniforms_size; 748 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * 749 args->shader_rec_count); 750 struct vc4_bo *bo; 751 752 if (shader_rec_offset < args->bin_cl_size || 753 uniforms_offset < shader_rec_offset || 754 exec_size < uniforms_offset || 755 args->shader_rec_count >= (UINT_MAX / 756 sizeof(struct vc4_shader_state)) || 757 temp_size < exec_size) { 758 DRM_DEBUG("overflow in exec arguments\n"); 759 ret = -EINVAL; 760 goto fail; 761 } 762 763 /* Allocate space where we'll store the copied in user command lists 764 * and shader records. 765 * 766 * We don't just copy directly into the BOs because we need to 767 * read the contents back for validation, and I think the 768 * bo->vaddr is uncached access. 769 */ 770 temp = kvmalloc_array(temp_size, 1, GFP_KERNEL); 771 if (!temp) { 772 drm_err(dev, "Failed to allocate storage for copying " 773 "in bin/render CLs.\n"); 774 ret = -ENOMEM; 775 goto fail; 776 } 777 bin = temp + bin_offset; 778 exec->shader_rec_u = temp + shader_rec_offset; 779 exec->uniforms_u = temp + uniforms_offset; 780 exec->shader_state = temp + exec_size; 781 exec->shader_state_size = args->shader_rec_count; 782 783 if (copy_from_user(bin, 784 u64_to_user_ptr(args->bin_cl), 785 args->bin_cl_size)) { 786 ret = -EFAULT; 787 goto fail; 788 } 789 790 if (copy_from_user(exec->shader_rec_u, 791 u64_to_user_ptr(args->shader_rec), 792 args->shader_rec_size)) { 793 ret = -EFAULT; 794 goto fail; 795 } 796 797 if (copy_from_user(exec->uniforms_u, 798 u64_to_user_ptr(args->uniforms), 799 args->uniforms_size)) { 800 ret = -EFAULT; 801 goto fail; 802 } 803 804 bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL); 805 if (IS_ERR(bo)) { 806 drm_err(dev, "Couldn't allocate BO for binning\n"); 807 ret = PTR_ERR(bo); 808 goto fail; 809 } 810 exec->exec_bo = &bo->base; 811 812 list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, 813 &exec->unref_list); 814 815 exec->ct0ca = exec->exec_bo->dma_addr + bin_offset; 816 817 exec->bin_u = bin; 818 819 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; 820 exec->shader_rec_p = exec->exec_bo->dma_addr + shader_rec_offset; 821 exec->shader_rec_size = args->shader_rec_size; 822 823 exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; 824 exec->uniforms_p = exec->exec_bo->dma_addr + uniforms_offset; 825 exec->uniforms_size = args->uniforms_size; 826 827 ret = vc4_validate_bin_cl(dev, 828 exec->exec_bo->vaddr + bin_offset, 829 bin, 830 exec); 831 if (ret) 832 goto fail; 833 834 ret = vc4_validate_shader_recs(dev, exec); 835 if (ret) 836 goto fail; 837 838 if (exec->found_tile_binning_mode_config_packet) { 839 ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used); 840 if (ret) 841 goto fail; 842 } 843 844 fail: 845 kvfree(temp); 846 return ret; 847 } 848 849 static void 850 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) 851 { 852 struct vc4_dev *vc4 = to_vc4_dev(dev); 853 unsigned long irqflags; 854 unsigned i; 855 856 /* If we got force-completed because of GPU reset rather than 857 * through our IRQ handler, signal the fence now. 858 */ 859 if (exec->fence) { 860 dma_fence_signal(exec->fence); 861 dma_fence_put(exec->fence); 862 } 863 864 if (exec->bo) { 865 for (i = 0; i < exec->bo_count; i++) { 866 struct vc4_bo *bo = to_vc4_bo(exec->bo[i]); 867 868 vc4_bo_dec_usecnt(bo); 869 drm_gem_object_put(exec->bo[i]); 870 } 871 kvfree(exec->bo); 872 } 873 874 while (!list_empty(&exec->unref_list)) { 875 struct vc4_bo *bo = list_first_entry(&exec->unref_list, 876 struct vc4_bo, unref_head); 877 list_del(&bo->unref_head); 878 drm_gem_object_put(&bo->base.base); 879 } 880 881 /* Free up the allocation of any bin slots we used. */ 882 spin_lock_irqsave(&vc4->job_lock, irqflags); 883 vc4->bin_alloc_used &= ~exec->bin_slots; 884 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 885 886 /* Release the reference on the binner BO if needed. */ 887 if (exec->bin_bo_used) 888 vc4_v3d_bin_bo_put(vc4); 889 890 /* Release the reference we had on the perf monitor. */ 891 vc4_perfmon_put(exec->perfmon); 892 893 vc4_v3d_pm_put(vc4); 894 895 kfree(exec); 896 } 897 898 void 899 vc4_job_handle_completed(struct vc4_dev *vc4) 900 { 901 unsigned long irqflags; 902 903 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 904 return; 905 906 spin_lock_irqsave(&vc4->job_lock, irqflags); 907 while (!list_empty(&vc4->job_done_list)) { 908 struct vc4_exec_info *exec = 909 list_first_entry(&vc4->job_done_list, 910 struct vc4_exec_info, head); 911 list_del(&exec->head); 912 913 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 914 vc4_complete_exec(&vc4->base, exec); 915 spin_lock_irqsave(&vc4->job_lock, irqflags); 916 } 917 918 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 919 } 920 921 /* Scheduled when any job has been completed, this walks the list of 922 * jobs that had completed and unrefs their BOs and frees their exec 923 * structs. 924 */ 925 static void 926 vc4_job_done_work(struct work_struct *work) 927 { 928 struct vc4_dev *vc4 = 929 container_of(work, struct vc4_dev, job_done_work); 930 931 vc4_job_handle_completed(vc4); 932 } 933 934 static int 935 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev, 936 uint64_t seqno, 937 uint64_t *timeout_ns) 938 { 939 unsigned long start = jiffies; 940 int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true); 941 942 if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) { 943 uint64_t delta = jiffies_to_nsecs(jiffies - start); 944 945 if (*timeout_ns >= delta) 946 *timeout_ns -= delta; 947 } 948 949 return ret; 950 } 951 952 int 953 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, 954 struct drm_file *file_priv) 955 { 956 struct vc4_dev *vc4 = to_vc4_dev(dev); 957 struct drm_vc4_wait_seqno *args = data; 958 959 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 960 return -ENODEV; 961 962 return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno, 963 &args->timeout_ns); 964 } 965 966 int 967 vc4_wait_bo_ioctl(struct drm_device *dev, void *data, 968 struct drm_file *file_priv) 969 { 970 struct vc4_dev *vc4 = to_vc4_dev(dev); 971 int ret; 972 struct drm_vc4_wait_bo *args = data; 973 unsigned long timeout_jiffies = 974 usecs_to_jiffies(div_u64(args->timeout_ns, 1000)); 975 ktime_t start = ktime_get(); 976 u64 delta_ns; 977 978 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 979 return -ENODEV; 980 981 if (args->pad != 0) 982 return -EINVAL; 983 984 ret = drm_gem_dma_resv_wait(file_priv, args->handle, 985 true, timeout_jiffies); 986 987 /* Decrement the user's timeout, in case we got interrupted 988 * such that the ioctl will be restarted. 989 */ 990 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 991 if (delta_ns < args->timeout_ns) 992 args->timeout_ns -= delta_ns; 993 else 994 args->timeout_ns = 0; 995 996 return ret; 997 } 998 999 /** 1000 * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4. 1001 * @dev: DRM device 1002 * @data: ioctl argument 1003 * @file_priv: DRM file for this fd 1004 * 1005 * This is the main entrypoint for userspace to submit a 3D frame to 1006 * the GPU. Userspace provides the binner command list (if 1007 * applicable), and the kernel sets up the render command list to draw 1008 * to the framebuffer described in the ioctl, using the command lists 1009 * that the 3D engine's binner will produce. 1010 */ 1011 int 1012 vc4_submit_cl_ioctl(struct drm_device *dev, void *data, 1013 struct drm_file *file_priv) 1014 { 1015 struct vc4_dev *vc4 = to_vc4_dev(dev); 1016 struct vc4_file *vc4file = file_priv->driver_priv; 1017 struct drm_vc4_submit_cl *args = data; 1018 struct drm_syncobj *out_sync = NULL; 1019 struct vc4_exec_info *exec; 1020 struct drm_exec exec_ctx; 1021 struct dma_fence *in_fence; 1022 int ret = 0; 1023 1024 trace_vc4_submit_cl_ioctl(dev, args->bin_cl_size, 1025 args->shader_rec_size, 1026 args->bo_handle_count); 1027 1028 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 1029 return -ENODEV; 1030 1031 if (!vc4->v3d) { 1032 DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n"); 1033 return -ENODEV; 1034 } 1035 1036 if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR | 1037 VC4_SUBMIT_CL_FIXED_RCL_ORDER | 1038 VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X | 1039 VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) { 1040 DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags); 1041 return -EINVAL; 1042 } 1043 1044 if (args->pad2 != 0) { 1045 DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2); 1046 return -EINVAL; 1047 } 1048 1049 exec = kzalloc_objs(*exec, 1); 1050 if (!exec) 1051 return -ENOMEM; 1052 1053 exec->dev = vc4; 1054 1055 ret = vc4_v3d_pm_get(vc4); 1056 if (ret) { 1057 kfree(exec); 1058 return ret; 1059 } 1060 1061 exec->args = args; 1062 INIT_LIST_HEAD(&exec->unref_list); 1063 1064 ret = vc4_cl_lookup_bos(dev, file_priv, exec); 1065 if (ret) 1066 goto fail; 1067 1068 if (args->perfmonid) { 1069 exec->perfmon = vc4_perfmon_find(vc4file, 1070 args->perfmonid); 1071 if (!exec->perfmon) { 1072 ret = -ENOENT; 1073 goto fail; 1074 } 1075 } 1076 1077 if (args->in_sync) { 1078 ret = drm_syncobj_find_fence(file_priv, args->in_sync, 1079 0, 0, &in_fence); 1080 if (ret) 1081 goto fail; 1082 1083 /* When the fence (or fence array) is exclusively from our 1084 * context we can skip the wait since jobs are executed in 1085 * order of their submission through this ioctl and this can 1086 * only have fences from a prior job. 1087 */ 1088 if (!dma_fence_match_context(in_fence, 1089 vc4->dma_fence_context)) { 1090 ret = dma_fence_wait(in_fence, true); 1091 if (ret) { 1092 dma_fence_put(in_fence); 1093 goto fail; 1094 } 1095 } 1096 1097 dma_fence_put(in_fence); 1098 } 1099 1100 if (exec->args->bin_cl_size != 0) { 1101 ret = vc4_get_bcl(dev, exec); 1102 if (ret) 1103 goto fail; 1104 } else { 1105 exec->ct0ca = 0; 1106 exec->ct0ea = 0; 1107 } 1108 1109 ret = vc4_get_rcl(dev, exec); 1110 if (ret) 1111 goto fail; 1112 1113 ret = vc4_lock_bo_reservations(exec, &exec_ctx); 1114 if (ret) 1115 goto fail; 1116 1117 if (args->out_sync) { 1118 out_sync = drm_syncobj_find(file_priv, args->out_sync); 1119 if (!out_sync) { 1120 ret = -EINVAL; 1121 goto fail_unreserve; 1122 } 1123 1124 /* We replace the fence in out_sync in vc4_queue_submit since 1125 * the render job could execute immediately after that call. 1126 * If it finishes before our ioctl processing resumes the 1127 * render job fence could already have been freed. 1128 */ 1129 } 1130 1131 /* Clear this out of the struct we'll be putting in the queue, 1132 * since it's part of our stack. 1133 */ 1134 exec->args = NULL; 1135 1136 ret = vc4_queue_submit(dev, exec, &exec_ctx, out_sync); 1137 1138 /* The syncobj isn't part of the exec data and we need to free our 1139 * reference even if job submission failed. 1140 */ 1141 if (out_sync) 1142 drm_syncobj_put(out_sync); 1143 1144 if (ret) 1145 goto fail_unreserve; 1146 1147 /* Return the seqno for our job. */ 1148 args->seqno = vc4->emit_seqno; 1149 1150 return 0; 1151 1152 fail_unreserve: 1153 drm_exec_fini(&exec_ctx); 1154 fail: 1155 vc4_complete_exec(&vc4->base, exec); 1156 1157 return ret; 1158 } 1159 1160 static void vc4_gem_destroy(struct drm_device *dev, void *unused); 1161 int vc4_gem_init(struct drm_device *dev) 1162 { 1163 struct vc4_dev *vc4 = to_vc4_dev(dev); 1164 int ret; 1165 1166 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 1167 return -ENODEV; 1168 1169 vc4->dma_fence_context = dma_fence_context_alloc(1); 1170 1171 INIT_LIST_HEAD(&vc4->bin_job_list); 1172 INIT_LIST_HEAD(&vc4->render_job_list); 1173 INIT_LIST_HEAD(&vc4->job_done_list); 1174 spin_lock_init(&vc4->job_lock); 1175 1176 INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work); 1177 timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0); 1178 1179 INIT_WORK(&vc4->job_done_work, vc4_job_done_work); 1180 1181 ret = drmm_mutex_init(dev, &vc4->power_lock); 1182 if (ret) 1183 return ret; 1184 1185 INIT_LIST_HEAD(&vc4->purgeable.list); 1186 1187 ret = drmm_mutex_init(dev, &vc4->purgeable.lock); 1188 if (ret) 1189 return ret; 1190 1191 return drmm_add_action_or_reset(dev, vc4_gem_destroy, NULL); 1192 } 1193 1194 static void vc4_gem_destroy(struct drm_device *dev, void *unused) 1195 { 1196 struct vc4_dev *vc4 = to_vc4_dev(dev); 1197 1198 /* Waiting for exec to finish would need to be done before 1199 * unregistering V3D. 1200 */ 1201 WARN_ON(vc4->emit_seqno != vc4->finished_seqno); 1202 1203 /* V3D should already have disabled its interrupt and cleared 1204 * the overflow allocation registers. Now free the object. 1205 */ 1206 if (vc4->bin_bo) { 1207 drm_gem_object_put(&vc4->bin_bo->base.base); 1208 vc4->bin_bo = NULL; 1209 } 1210 1211 if (vc4->hang_state) 1212 vc4_free_hang_state(dev, vc4->hang_state); 1213 } 1214 1215 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data, 1216 struct drm_file *file_priv) 1217 { 1218 struct vc4_dev *vc4 = to_vc4_dev(dev); 1219 struct drm_vc4_gem_madvise *args = data; 1220 struct drm_gem_object *gem_obj; 1221 struct vc4_bo *bo; 1222 int ret; 1223 1224 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 1225 return -ENODEV; 1226 1227 switch (args->madv) { 1228 case VC4_MADV_DONTNEED: 1229 case VC4_MADV_WILLNEED: 1230 break; 1231 default: 1232 return -EINVAL; 1233 } 1234 1235 if (args->pad != 0) 1236 return -EINVAL; 1237 1238 gem_obj = drm_gem_object_lookup(file_priv, args->handle); 1239 if (!gem_obj) { 1240 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); 1241 return -ENOENT; 1242 } 1243 1244 bo = to_vc4_bo(gem_obj); 1245 1246 /* Only BOs exposed to userspace can be purged. */ 1247 if (bo->madv == __VC4_MADV_NOTSUPP) { 1248 DRM_DEBUG("madvise not supported on this BO\n"); 1249 ret = -EINVAL; 1250 goto out_put_gem; 1251 } 1252 1253 /* Not sure it's safe to purge imported BOs. Let's just assume it's 1254 * not until proven otherwise. 1255 */ 1256 if (drm_gem_is_imported(gem_obj)) { 1257 DRM_DEBUG("madvise not supported on imported BOs\n"); 1258 ret = -EINVAL; 1259 goto out_put_gem; 1260 } 1261 1262 mutex_lock(&bo->madv_lock); 1263 1264 if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED && 1265 !refcount_read(&bo->usecnt)) { 1266 /* If the BO is about to be marked as purgeable, is not used 1267 * and is not already purgeable or purged, add it to the 1268 * purgeable list. 1269 */ 1270 vc4_bo_add_to_purgeable_pool(bo); 1271 } else if (args->madv == VC4_MADV_WILLNEED && 1272 bo->madv == VC4_MADV_DONTNEED && 1273 !refcount_read(&bo->usecnt)) { 1274 /* The BO has not been purged yet, just remove it from 1275 * the purgeable list. 1276 */ 1277 vc4_bo_remove_from_purgeable_pool(bo); 1278 } 1279 1280 /* Save the purged state. */ 1281 args->retained = bo->madv != __VC4_MADV_PURGED; 1282 1283 /* Update internal madv state only if the bo was not purged. */ 1284 if (bo->madv != __VC4_MADV_PURGED) 1285 bo->madv = args->madv; 1286 1287 mutex_unlock(&bo->madv_lock); 1288 1289 ret = 0; 1290 1291 out_put_gem: 1292 drm_gem_object_put(gem_obj); 1293 1294 return ret; 1295 } 1296