1 /* SPDX-License-Identifier: GPL-2.0 */
2 #ifndef __LINUX_NODEMASK_H
3 #define __LINUX_NODEMASK_H
4
5 /*
6 * Nodemasks provide a bitmap suitable for representing the
7 * set of Node's in a system, one bit position per Node number.
8 *
9 * See detailed comments in the file linux/bitmap.h describing the
10 * data type on which these nodemasks are based.
11 *
12 * For details of nodemask_parse_user(), see bitmap_parse_user() in
13 * lib/bitmap.c. For details of nodelist_parse(), see bitmap_parselist(),
14 * also in bitmap.c. For details of node_remap(), see bitmap_bitremap in
15 * lib/bitmap.c. For details of nodes_remap(), see bitmap_remap in
16 * lib/bitmap.c. For details of nodes_onto(), see bitmap_onto in
17 * lib/bitmap.c. For details of nodes_fold(), see bitmap_fold in
18 * lib/bitmap.c.
19 *
20 * The available nodemask operations are:
21 *
22 * void node_set(node, mask) turn on bit 'node' in mask
23 * void node_clear(node, mask) turn off bit 'node' in mask
24 * void nodes_setall(mask) set all bits
25 * void nodes_clear(mask) clear all bits
26 * int node_isset(node, mask) true iff bit 'node' set in mask
27 * bool node_test_and_set(node, mask) test and set bit 'node' in mask
28 *
29 * bool nodes_and(dst, src1, src2) dst = src1 & src2 [intersection]
30 * void nodes_or(dst, src1, src2) dst = src1 | src2 [union]
31 * void nodes_xor(dst, src1, src2) dst = src1 ^ src2
32 * bool nodes_andnot(dst, src1, src2) dst = src1 & ~src2
33 * void nodes_complement(dst, src) dst = ~src
34 *
35 * bool nodes_equal(mask1, mask2) Does mask1 == mask2?
36 * bool nodes_intersects(mask1, mask2) Do mask1 and mask2 intersect?
37 * bool nodes_subset(mask1, mask2) Is mask1 a subset of mask2?
38 * bool nodes_empty(mask) Is mask empty (no bits sets)?
39 * bool nodes_full(mask) Is mask full (all bits sets)?
40 * int nodes_weight(mask) Hamming weight - number of set bits
41 *
42 * unsigned int first_node(mask) Number lowest set bit, or MAX_NUMNODES
43 * unsigned int next_node(node, mask) Next node past 'node', or MAX_NUMNODES
44 * unsigned int next_node_in(node, mask) Next node past 'node', or wrap to first,
45 * or MAX_NUMNODES
46 * unsigned int first_unset_node(mask) First node not set in mask, or
47 * MAX_NUMNODES
48 *
49 * nodemask_t nodemask_of_node(node) Return nodemask with bit 'node' set
50 * NODE_MASK_ALL Initializer - all bits set
51 * NODE_MASK_NONE Initializer - no bits set
52 * unsigned long *nodes_addr(mask) Array of unsigned long's in mask
53 *
54 * int nodemask_parse_user(ubuf, ulen, mask) Parse ascii string as nodemask
55 * int nodelist_parse(buf, map) Parse ascii string as nodelist
56 * int node_remap(oldbit, old, new) newbit = map(old, new)(oldbit)
57 * void nodes_remap(dst, src, old, new) *dst = map(old, new)(src)
58 * void nodes_onto(dst, orig, relmap) *dst = orig relative to relmap
59 * void nodes_fold(dst, orig, sz) dst bits = orig bits mod sz
60 *
61 * for_each_node_mask(node, mask) for-loop node over mask
62 *
63 * int num_online_nodes() Number of online Nodes
64 * int num_possible_nodes() Number of all possible Nodes
65 *
66 * int node_random(mask) Random node with set bit in mask
67 *
68 * int node_online(node) Is some node online?
69 * int node_possible(node) Is some node possible?
70 *
71 * node_set_online(node) set bit 'node' in node_online_map
72 * node_set_offline(node) clear bit 'node' in node_online_map
73 *
74 * for_each_node(node) for-loop node over node_possible_map
75 * for_each_online_node(node) for-loop node over node_online_map
76 *
77 * Subtlety:
78 * 1) The 'type-checked' form of node_isset() causes gcc (3.3.2, anyway)
79 * to generate slightly worse code. So use a simple one-line #define
80 * for node_isset(), instead of wrapping an inline inside a macro, the
81 * way we do the other calls.
82 *
83 * NODEMASK_SCRATCH
84 * When doing above logical AND, OR, XOR, Remap operations the callers tend to
85 * need temporary nodemask_t's on the stack. But if NODES_SHIFT is large,
86 * nodemask_t's consume too much stack space. NODEMASK_SCRATCH is a helper
87 * for such situations. See below and CPUMASK_ALLOC also.
88 */
89
90 #include <linux/threads.h>
91 #include <linux/bitmap.h>
92 #include <linux/minmax.h>
93 #include <linux/nodemask_types.h>
94 #include <linux/random.h>
95
96 extern nodemask_t _unused_nodemask_arg_;
97
98 #if MAX_NUMNODES > 1
99 extern unsigned int nr_node_ids;
100 extern unsigned int nr_online_nodes;
101 #else
102 #define nr_node_ids 1U
103 #define nr_online_nodes 1U
104 #endif
105
106 /**
107 * nodemask_pr_args - printf args to output a nodemask
108 * @maskp: nodemask to be printed
109 *
110 * Can be used to provide arguments for '%*pb[l]' when printing a nodemask.
111 */
112 #define nodemask_pr_args(maskp) __nodemask_pr_numnodes(maskp), \
113 __nodemask_pr_bits(maskp)
__nodemask_pr_numnodes(const nodemask_t * m)114 static __always_inline unsigned int __nodemask_pr_numnodes(const nodemask_t *m)
115 {
116 return m ? nr_node_ids : 0;
117 }
__nodemask_pr_bits(const nodemask_t * m)118 static __always_inline const unsigned long *__nodemask_pr_bits(const nodemask_t *m)
119 {
120 return m ? m->bits : NULL;
121 }
122
123 /*
124 * The inline keyword gives the compiler room to decide to inline, or
125 * not inline a function as it sees best. However, as these functions
126 * are called in both __init and non-__init functions, if they are not
127 * inlined we will end up with a section mismatch error (of the type of
128 * freeable items not being freed). So we must use __always_inline here
129 * to fix the problem. If other functions in the future also end up in
130 * this situation they will also need to be annotated as __always_inline
131 */
132 #define node_set(node, dst) __node_set((node), &(dst))
__node_set(int node,volatile nodemask_t * dstp)133 static __always_inline void __node_set(int node, volatile nodemask_t *dstp)
134 {
135 set_bit(node, dstp->bits);
136 }
137
138 #define node_clear(node, dst) __node_clear((node), &(dst))
__node_clear(int node,volatile nodemask_t * dstp)139 static __always_inline void __node_clear(int node, volatile nodemask_t *dstp)
140 {
141 clear_bit(node, dstp->bits);
142 }
143
144 #define nodes_setall(dst) __nodes_setall(&(dst), MAX_NUMNODES)
__nodes_setall(nodemask_t * dstp,unsigned int nbits)145 static __always_inline void __nodes_setall(nodemask_t *dstp, unsigned int nbits)
146 {
147 bitmap_fill(dstp->bits, nbits);
148 }
149
150 #define nodes_clear(dst) __nodes_clear(&(dst), MAX_NUMNODES)
__nodes_clear(nodemask_t * dstp,unsigned int nbits)151 static __always_inline void __nodes_clear(nodemask_t *dstp, unsigned int nbits)
152 {
153 bitmap_zero(dstp->bits, nbits);
154 }
155
156 /* No static inline type checking - see Subtlety (1) above. */
157 #define node_isset(node, nodemask) test_bit((node), (nodemask).bits)
158
159 #define node_test_and_set(node, nodemask) \
160 __node_test_and_set((node), &(nodemask))
__node_test_and_set(int node,nodemask_t * addr)161 static __always_inline bool __node_test_and_set(int node, nodemask_t *addr)
162 {
163 return test_and_set_bit(node, addr->bits);
164 }
165
166 #define nodes_and(dst, src1, src2) \
167 __nodes_and(&(dst), &(src1), &(src2), MAX_NUMNODES)
__nodes_and(nodemask_t * dstp,const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)168 static __always_inline bool __nodes_and(nodemask_t *dstp, const nodemask_t *src1p,
169 const nodemask_t *src2p, unsigned int nbits)
170 {
171 return bitmap_and(dstp->bits, src1p->bits, src2p->bits, nbits);
172 }
173
174 #define nodes_or(dst, src1, src2) \
175 __nodes_or(&(dst), &(src1), &(src2), MAX_NUMNODES)
__nodes_or(nodemask_t * dstp,const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)176 static __always_inline void __nodes_or(nodemask_t *dstp, const nodemask_t *src1p,
177 const nodemask_t *src2p, unsigned int nbits)
178 {
179 bitmap_or(dstp->bits, src1p->bits, src2p->bits, nbits);
180 }
181
182 #define nodes_xor(dst, src1, src2) \
183 __nodes_xor(&(dst), &(src1), &(src2), MAX_NUMNODES)
__nodes_xor(nodemask_t * dstp,const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)184 static __always_inline void __nodes_xor(nodemask_t *dstp, const nodemask_t *src1p,
185 const nodemask_t *src2p, unsigned int nbits)
186 {
187 bitmap_xor(dstp->bits, src1p->bits, src2p->bits, nbits);
188 }
189
190 #define nodes_andnot(dst, src1, src2) \
191 __nodes_andnot(&(dst), &(src1), &(src2), MAX_NUMNODES)
__nodes_andnot(nodemask_t * dstp,const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)192 static __always_inline bool __nodes_andnot(nodemask_t *dstp, const nodemask_t *src1p,
193 const nodemask_t *src2p, unsigned int nbits)
194 {
195 return bitmap_andnot(dstp->bits, src1p->bits, src2p->bits, nbits);
196 }
197
198 #define nodes_copy(dst, src) __nodes_copy(&(dst), &(src), MAX_NUMNODES)
__nodes_copy(nodemask_t * dstp,const nodemask_t * srcp,unsigned int nbits)199 static __always_inline void __nodes_copy(nodemask_t *dstp,
200 const nodemask_t *srcp, unsigned int nbits)
201 {
202 bitmap_copy(dstp->bits, srcp->bits, nbits);
203 }
204
205 #define nodes_complement(dst, src) \
206 __nodes_complement(&(dst), &(src), MAX_NUMNODES)
__nodes_complement(nodemask_t * dstp,const nodemask_t * srcp,unsigned int nbits)207 static __always_inline void __nodes_complement(nodemask_t *dstp,
208 const nodemask_t *srcp, unsigned int nbits)
209 {
210 bitmap_complement(dstp->bits, srcp->bits, nbits);
211 }
212
213 #define nodes_equal(src1, src2) \
214 __nodes_equal(&(src1), &(src2), MAX_NUMNODES)
__nodes_equal(const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)215 static __always_inline bool __nodes_equal(const nodemask_t *src1p,
216 const nodemask_t *src2p, unsigned int nbits)
217 {
218 return bitmap_equal(src1p->bits, src2p->bits, nbits);
219 }
220
221 #define nodes_intersects(src1, src2) \
222 __nodes_intersects(&(src1), &(src2), MAX_NUMNODES)
__nodes_intersects(const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)223 static __always_inline bool __nodes_intersects(const nodemask_t *src1p,
224 const nodemask_t *src2p, unsigned int nbits)
225 {
226 return bitmap_intersects(src1p->bits, src2p->bits, nbits);
227 }
228
229 #define nodes_subset(src1, src2) \
230 __nodes_subset(&(src1), &(src2), MAX_NUMNODES)
__nodes_subset(const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)231 static __always_inline bool __nodes_subset(const nodemask_t *src1p,
232 const nodemask_t *src2p, unsigned int nbits)
233 {
234 return bitmap_subset(src1p->bits, src2p->bits, nbits);
235 }
236
237 #define nodes_empty(src) __nodes_empty(&(src), MAX_NUMNODES)
__nodes_empty(const nodemask_t * srcp,unsigned int nbits)238 static __always_inline bool __nodes_empty(const nodemask_t *srcp, unsigned int nbits)
239 {
240 return bitmap_empty(srcp->bits, nbits);
241 }
242
243 #define nodes_full(nodemask) __nodes_full(&(nodemask), MAX_NUMNODES)
__nodes_full(const nodemask_t * srcp,unsigned int nbits)244 static __always_inline bool __nodes_full(const nodemask_t *srcp, unsigned int nbits)
245 {
246 return bitmap_full(srcp->bits, nbits);
247 }
248
249 #define nodes_weight(nodemask) __nodes_weight(&(nodemask), MAX_NUMNODES)
__nodes_weight(const nodemask_t * srcp,unsigned int nbits)250 static __always_inline int __nodes_weight(const nodemask_t *srcp, unsigned int nbits)
251 {
252 return bitmap_weight(srcp->bits, nbits);
253 }
254
255 /* FIXME: better would be to fix all architectures to never return
256 > MAX_NUMNODES, then the silly min()s could be dropped. */
257
258 #define first_node(src) __first_node(&(src))
__first_node(const nodemask_t * srcp)259 static __always_inline unsigned int __first_node(const nodemask_t *srcp)
260 {
261 return min(MAX_NUMNODES, find_first_bit(srcp->bits, MAX_NUMNODES));
262 }
263
264 #define next_node(n, src) __next_node((n), &(src))
__next_node(int n,const nodemask_t * srcp)265 static __always_inline unsigned int __next_node(int n, const nodemask_t *srcp)
266 {
267 return min(MAX_NUMNODES, find_next_bit(srcp->bits, MAX_NUMNODES, n+1));
268 }
269
270 /*
271 * Find the next present node in src, starting after node n, wrapping around to
272 * the first node in src if needed. Returns MAX_NUMNODES if src is empty.
273 */
274 #define next_node_in(n, src) __next_node_in((n), &(src))
__next_node_in(int node,const nodemask_t * srcp)275 static __always_inline unsigned int __next_node_in(int node, const nodemask_t *srcp)
276 {
277 unsigned int ret = __next_node(node, srcp);
278
279 if (ret == MAX_NUMNODES)
280 ret = __first_node(srcp);
281 return ret;
282 }
283
init_nodemask_of_node(nodemask_t * mask,int node)284 static __always_inline void init_nodemask_of_node(nodemask_t *mask, int node)
285 {
286 nodes_clear(*mask);
287 node_set(node, *mask);
288 }
289
290 #define nodemask_of_node(node) \
291 ({ \
292 typeof(_unused_nodemask_arg_) m; \
293 if (sizeof(m) == sizeof(unsigned long)) { \
294 m.bits[0] = 1UL << (node); \
295 } else { \
296 init_nodemask_of_node(&m, (node)); \
297 } \
298 m; \
299 })
300
301 #define first_unset_node(mask) __first_unset_node(&(mask))
__first_unset_node(const nodemask_t * maskp)302 static __always_inline unsigned int __first_unset_node(const nodemask_t *maskp)
303 {
304 return min(MAX_NUMNODES, find_first_zero_bit(maskp->bits, MAX_NUMNODES));
305 }
306
307 #define NODE_MASK_LAST_WORD BITMAP_LAST_WORD_MASK(MAX_NUMNODES)
308
309 #if MAX_NUMNODES <= BITS_PER_LONG
310
311 #define NODE_MASK_ALL \
312 ((nodemask_t) { { \
313 [BITS_TO_LONGS(MAX_NUMNODES)-1] = NODE_MASK_LAST_WORD \
314 } })
315
316 #else
317
318 #define NODE_MASK_ALL \
319 ((nodemask_t) { { \
320 [0 ... BITS_TO_LONGS(MAX_NUMNODES)-2] = ~0UL, \
321 [BITS_TO_LONGS(MAX_NUMNODES)-1] = NODE_MASK_LAST_WORD \
322 } })
323
324 #endif
325
326 #define NODE_MASK_NONE \
327 ((nodemask_t) { { \
328 [0 ... BITS_TO_LONGS(MAX_NUMNODES)-1] = 0UL \
329 } })
330
331 #define nodes_addr(src) ((src).bits)
332
333 #define nodemask_parse_user(ubuf, ulen, dst) \
334 __nodemask_parse_user((ubuf), (ulen), &(dst), MAX_NUMNODES)
__nodemask_parse_user(const char __user * buf,int len,nodemask_t * dstp,int nbits)335 static __always_inline int __nodemask_parse_user(const char __user *buf, int len,
336 nodemask_t *dstp, int nbits)
337 {
338 return bitmap_parse_user(buf, len, dstp->bits, nbits);
339 }
340
341 #define nodelist_parse(buf, dst) __nodelist_parse((buf), &(dst), MAX_NUMNODES)
__nodelist_parse(const char * buf,nodemask_t * dstp,int nbits)342 static __always_inline int __nodelist_parse(const char *buf, nodemask_t *dstp, int nbits)
343 {
344 return bitmap_parselist(buf, dstp->bits, nbits);
345 }
346
347 #define node_remap(oldbit, old, new) \
348 __node_remap((oldbit), &(old), &(new), MAX_NUMNODES)
__node_remap(int oldbit,const nodemask_t * oldp,const nodemask_t * newp,int nbits)349 static __always_inline int __node_remap(int oldbit,
350 const nodemask_t *oldp, const nodemask_t *newp, int nbits)
351 {
352 return bitmap_bitremap(oldbit, oldp->bits, newp->bits, nbits);
353 }
354
355 #define nodes_remap(dst, src, old, new) \
356 __nodes_remap(&(dst), &(src), &(old), &(new), MAX_NUMNODES)
__nodes_remap(nodemask_t * dstp,const nodemask_t * srcp,const nodemask_t * oldp,const nodemask_t * newp,int nbits)357 static __always_inline void __nodes_remap(nodemask_t *dstp, const nodemask_t *srcp,
358 const nodemask_t *oldp, const nodemask_t *newp, int nbits)
359 {
360 bitmap_remap(dstp->bits, srcp->bits, oldp->bits, newp->bits, nbits);
361 }
362
363 #define nodes_onto(dst, orig, relmap) \
364 __nodes_onto(&(dst), &(orig), &(relmap), MAX_NUMNODES)
__nodes_onto(nodemask_t * dstp,const nodemask_t * origp,const nodemask_t * relmapp,int nbits)365 static __always_inline void __nodes_onto(nodemask_t *dstp, const nodemask_t *origp,
366 const nodemask_t *relmapp, int nbits)
367 {
368 bitmap_onto(dstp->bits, origp->bits, relmapp->bits, nbits);
369 }
370
371 #define nodes_fold(dst, orig, sz) \
372 __nodes_fold(&(dst), &(orig), sz, MAX_NUMNODES)
__nodes_fold(nodemask_t * dstp,const nodemask_t * origp,int sz,int nbits)373 static __always_inline void __nodes_fold(nodemask_t *dstp, const nodemask_t *origp,
374 int sz, int nbits)
375 {
376 bitmap_fold(dstp->bits, origp->bits, sz, nbits);
377 }
378
379 #if MAX_NUMNODES > 1
380 #define for_each_node_mask(node, mask) \
381 for ((node) = first_node(mask); \
382 (node) < MAX_NUMNODES; \
383 (node) = next_node((node), (mask)))
384 #else /* MAX_NUMNODES == 1 */
385 #define for_each_node_mask(node, mask) \
386 for ((node) = 0; (node) < 1 && !nodes_empty(mask); (node)++)
387 #endif /* MAX_NUMNODES */
388
389 /*
390 * Bitmasks that are kept for all the nodes.
391 */
392 enum node_states {
393 N_POSSIBLE, /* The node could become online at some point */
394 N_ONLINE, /* The node is online */
395 N_NORMAL_MEMORY, /* The node has regular memory */
396 #ifdef CONFIG_HIGHMEM
397 N_HIGH_MEMORY, /* The node has regular or high memory */
398 #else
399 N_HIGH_MEMORY = N_NORMAL_MEMORY,
400 #endif
401 N_MEMORY, /* The node has memory(regular, high, movable) */
402 N_CPU, /* The node has one or more cpus */
403 N_GENERIC_INITIATOR, /* The node has one or more Generic Initiators */
404 NR_NODE_STATES
405 };
406
407 /*
408 * The following particular system nodemasks and operations
409 * on them manage all possible and online nodes.
410 */
411
412 extern nodemask_t node_states[NR_NODE_STATES];
413
414 #if MAX_NUMNODES > 1
node_state(int node,enum node_states state)415 static __always_inline int node_state(int node, enum node_states state)
416 {
417 return node_isset(node, node_states[state]);
418 }
419
node_set_state(int node,enum node_states state)420 static __always_inline void node_set_state(int node, enum node_states state)
421 {
422 __node_set(node, &node_states[state]);
423 }
424
node_clear_state(int node,enum node_states state)425 static __always_inline void node_clear_state(int node, enum node_states state)
426 {
427 __node_clear(node, &node_states[state]);
428 }
429
num_node_state(enum node_states state)430 static __always_inline int num_node_state(enum node_states state)
431 {
432 return nodes_weight(node_states[state]);
433 }
434
435 #define for_each_node_state(__node, __state) \
436 for_each_node_mask((__node), node_states[__state])
437
438 #define first_online_node first_node(node_states[N_ONLINE])
439 #define first_memory_node first_node(node_states[N_MEMORY])
next_online_node(int nid)440 static __always_inline unsigned int next_online_node(int nid)
441 {
442 return next_node(nid, node_states[N_ONLINE]);
443 }
next_memory_node(int nid)444 static __always_inline unsigned int next_memory_node(int nid)
445 {
446 return next_node(nid, node_states[N_MEMORY]);
447 }
448
node_set_online(int nid)449 static __always_inline void node_set_online(int nid)
450 {
451 node_set_state(nid, N_ONLINE);
452 nr_online_nodes = num_node_state(N_ONLINE);
453 }
454
node_set_offline(int nid)455 static __always_inline void node_set_offline(int nid)
456 {
457 node_clear_state(nid, N_ONLINE);
458 nr_online_nodes = num_node_state(N_ONLINE);
459 }
460
461 #else
462
node_state(int node,enum node_states state)463 static __always_inline int node_state(int node, enum node_states state)
464 {
465 return node == 0;
466 }
467
node_set_state(int node,enum node_states state)468 static __always_inline void node_set_state(int node, enum node_states state)
469 {
470 }
471
node_clear_state(int node,enum node_states state)472 static __always_inline void node_clear_state(int node, enum node_states state)
473 {
474 }
475
num_node_state(enum node_states state)476 static __always_inline int num_node_state(enum node_states state)
477 {
478 return 1;
479 }
480
481 #define for_each_node_state(node, __state) \
482 for ( (node) = 0; (node) == 0; (node) = 1)
483
484 #define first_online_node 0
485 #define first_memory_node 0
486 #define next_online_node(nid) (MAX_NUMNODES)
487 #define next_memory_node(nid) (MAX_NUMNODES)
488
489 #define node_set_online(node) node_set_state((node), N_ONLINE)
490 #define node_set_offline(node) node_clear_state((node), N_ONLINE)
491
492 #endif
493
node_random(const nodemask_t * maskp)494 static __always_inline int node_random(const nodemask_t *maskp)
495 {
496 #if defined(CONFIG_NUMA) && (MAX_NUMNODES > 1)
497 int node = find_random_bit(maskp->bits, MAX_NUMNODES);
498
499 return node < MAX_NUMNODES ? node : NUMA_NO_NODE;
500 #else
501 return 0;
502 #endif
503 }
504
505 #define node_online_map node_states[N_ONLINE]
506 #define node_possible_map node_states[N_POSSIBLE]
507
508 #define num_online_nodes() num_node_state(N_ONLINE)
509 #define num_possible_nodes() num_node_state(N_POSSIBLE)
510 #define node_online(node) node_state((node), N_ONLINE)
511 #define node_possible(node) node_state((node), N_POSSIBLE)
512
513 #define for_each_node(node) for_each_node_state(node, N_POSSIBLE)
514 #define for_each_online_node(node) for_each_node_state(node, N_ONLINE)
515 #define for_each_node_with_cpus(node) for_each_node_state(node, N_CPU)
516
517 /*
518 * For nodemask scratch area.
519 * NODEMASK_ALLOC(type, name) allocates an object with a specified type and
520 * name.
521 */
522 #if NODES_SHIFT > 8 /* nodemask_t > 32 bytes */
523 #define NODEMASK_ALLOC(type, name, gfp_flags) \
524 type *name = kmalloc(sizeof(*name), gfp_flags)
525 #define NODEMASK_FREE(m) kfree(m)
526 #else
527 #define NODEMASK_ALLOC(type, name, gfp_flags) type _##name, *name = &_##name
528 #define NODEMASK_FREE(m) do {} while (0)
529 #endif
530
531 /* Example structure for using NODEMASK_ALLOC, used in mempolicy. */
532 struct nodemask_scratch {
533 nodemask_t mask1;
534 nodemask_t mask2;
535 };
536
537 #define NODEMASK_SCRATCH(x) \
538 NODEMASK_ALLOC(struct nodemask_scratch, x, \
539 GFP_KERNEL | __GFP_NORETRY)
540 #define NODEMASK_SCRATCH_FREE(x) NODEMASK_FREE(x)
541
542
543 #endif /* __LINUX_NODEMASK_H */
544